Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.06 @ 18:35:04 Player: biogoob Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (63) 315 Value Destroyed (2251) 2251 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (3646) 3646 TOTAL SCORE: 15512 Bonus ------- Pacifist 200 High Alert Combat Kills 20 Follower Combat Kills 126 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Cogmind --------- Core Integrity 0/1600 Matter 280/300 Energy 96/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Impulse Thruster Field Propulsion Array Field Propulsion Array Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY ---------- Advanced Weight Redist. System Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Melee Analysis Suite Advanced Transmission Jammer Improved Reaction Control System Experimental Cloaking Device Layered Medium Armor Plating EM Disruption Field Hacking Suite System Mapper Advanced System Shield > --- WEAPON ----------- Phasing Sabre Enhanced Force Lance Enhanced Force Lance > --- INVENTORY -------- Light Quantum Reactor Makeshift Armor Plating Enhanced Force Lance [Rating: 165] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Fusion Compressor Reactor Micro Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Cooled Gravmag System Flight Unit Field Propulsion Array Utility Improved Targeting Computer Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Hackware System Mapper Protection Hardened Medium Armor Plating Weapon Assault Cannon Energy Gun Shock Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Battle Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Slashing Weapon Scythe Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Sub Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Was Fac Upp Upp War Pro Res Res Acc Slots Evolved 18 | . . . 4 2 . . . . 2 2 . . 2 . . . . . . 2 2 2 Power 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 5 | . . . 1 1 . . . . 1 . . . . . . . . . . 1 . 1 Utility 11 | . . . 2 1 . . . . 1 1 . . 2 . . . . . . 1 2 1 Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Parts Attached 191 | . . . 16 13 3 21 . 13 23 13 6 . 1 4 17 7 . 10 . 19 13 12 Power 24 | . . . 1 . . 1 . 2 2 3 . . . 1 1 2 . 2 . 5 3 1 Engine 13 | . . . 1 . . 1 . 1 2 2 . . . 1 1 1 . 1 . 2 . . Core 4 | . . . . . . . . . . 1 . . . . . 1 . . . 1 1 . Reactor 7 | . . . . . . . . 1 . . . . . . . . . 1 . 2 2 1 Propulsion 33 | . . . 1 3 . 2 . 2 9 3 . . . 1 9 . . 1 . 1 . 1 Treads . | . . . . . . . . . . . . . . . . . . . . . . . Leg 8 | . . . 1 3 . 1 . 2 1 . . . . . . . . . . . . . Wheel 2 | . . . . . . 1 . . . . . . . . 1 . . . . . . . Hover 16 | . . . . . . . . . 8 3 . . . 1 4 . . . . . . . Flight 7 | . . . . . . . . . . . . . . . 4 . . 1 . 1 . 1 Utility 100 | . . . 9 8 1 10 . 6 11 3 6 . 1 1 4 5 . 7 . 11 8 9 Device 44 | . . . 3 4 1 5 . 3 7 . 2 . 1 1 1 1 . 3 . 5 5 2 Storage 5 | . . . 1 1 . . . . . 1 1 . . . . . . 1 . . . . Processor 19 | . . . 1 1 . . . . 2 1 1 . . . 1 4 . 2 . 3 1 2 Hackware 5 | . . . . . . . . . . 1 1 . . . . . . 1 . 1 1 . Protection 27 | . . . 4 2 . 5 . 3 2 . 1 . . . 2 . . . . 2 1 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 34 | . . . 5 2 2 8 . 3 1 4 . . . 1 3 . . . . 2 2 1 Energy Gun 5 | . . . 1 . 1 . . . . 2 . . . . 1 . . . . . . . Energy Cannon 2 | . . . . . . . . . 1 1 . . . . . . . . . . . . Ballistic Gun 9 | . . . 1 . 1 3 . 1 . 1 . . . 1 1 . . . . . . . Ballistic Cannon 6 | . . . 2 1 . 2 . 1 . . . . . . . . . . . . . . Launcher 6 | . . . 1 1 . 3 . 1 . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . . . . 1 . . . . . 2 . Piercing Weapon 3 | . . . . . . . . . . . . . . . . . . . . 2 . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . . . . . . 2 . . . . . . . 6 . . 1 . Parts Lost 30 | . . . . . . 3 . 1 6 1 . . . 6 . . . . . . 1 12 Power 6 | . . . . . . . . 1 1 . . . . 2 . . . . . . . 2 Propulsion 7 | . . . . . . 2 . . 1 . . . . 1 . . . . . . . 3 Utility 10 | . . . . . . . . . 2 1 . . . 1 . . . . . . . 6 Weapon 7 | . . . . . . 1 . . 2 . . . . 2 . . . . . . 1 1 Highest Loss Streak 8 | . . . . . . 1 . 1 4 1 . . . 6 . . . . . . 1 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 85 85 95 97 100 99 100 99 88 82 93 94 89 66 46 75 78 80 78 87 82 74 Engine 5 | . 14 14 9 7 7 7 7 3 2 5 5 5 5 3 9 5 5 6 10 3 . . Reactor 1 | . . . . . . . . 3 3 . . . . . . . . . . 3 4 6 Leg 15 | . 28 28 26 28 30 29 23 23 7 . . . . . . . . . . . . . Wheel 1 | . . . . . . . 7 7 1 . . . . . 1 . . . . . . . Hover 3 | . . . . . . . . . 16 20 23 23 21 15 3 . . . . . . . Flight 3 | . . . . . . . . . . . . . . . 4 15 15 15 15 19 17 16 Device 11 | . . . 7 14 15 10 7 7 11 11 9 11 15 11 9 11 10 10 10 16 19 16 Storage 5 | . 14 14 9 7 7 7 7 7 6 5 5 5 5 3 . . . . . . . . Processor 14 | . . . 6 14 15 15 15 15 13 18 17 17 15 11 2 21 26 26 21 21 14 8 Hackware 1 | . . . . . . . . . . 1 4 5 5 3 . . . 1 5 4 8 10 Protection 3 | . . . 10 . . 4 7 6 5 . . . . . 2 10 10 7 5 1 . 5 Energy Gun 3 | . 14 14 9 7 12 5 . . . . 5 5 5 3 10 . . . . . . . Ballistic Gun 6 | . 14 14 9 4 2 6 15 15 10 3 5 5 5 3 . 5 5 5 5 . . . Ballistic Cannon 4 | . . . 8 9 7 9 7 6 4 . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . 7 8 6 Naked Turns 62 | . . . . . . . . . . . . . . 17 . . . . . . . 45 Heaviest Build 60 | 11 11 11 40 42 41 47 46 51 53 47 56 46 48 48 30 39 36 36 30 43 49 60 Greatest Support 70 | 20 20 20 35 50 50 50 16 50 70 53 53 53 53 53 42 37 37 37 37 44 53 60 Greatest Overweight (x) 4 | . . . 1 . . 2 2 3 2 . 1 . . . . 1 . 1 . . . 4 Average Overweight (x) . | . . . . . . . 2 1 . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 Average Capacity 8 | 8 8 8 8 10 10 10 10 10 10 10 10 10 10 8 5 5 5 5 5 5 5 5 Most Carried 10 | 6 7 7 10 10 10 10 7 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 Average Carried 8 | 6 6 7 8 9 9 9 7 9 9 8 9 10 9 8 4 5 4 4 5 4 4 3 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 Final Carried 10 | 6 7 7 10 10 10 7 7 10 6 10 10 10 10 5 5 5 5 5 5 5 5 . Class Distribution -------------------- 41% | Scavenger-Skirmisher 16% | Hacker-Sprinter 12% | Mutant 6% | Scavenger-Mutant 6% | Gunner 4% | Tank 4% | Derelict-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Subcaves Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Mutant | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Gunner | -4/Factory Gunner | -4/Waste Mutant | -4/Factory Derelict-Mutant | -4/Upper Caves Derelict-Mutant | -4/Upper Caves Hacker-Sprinter | -4/Warlord Hacker-Sprinter | -3/Proximity Caves Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Jun Mat Sub Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Was Fac Upp Upp War Pro Res Res Acc Matter Collected 3316 | 200 . . 313 228 80 457 . 379 134 182 534 . . . 15 296 28 . 31 229 160 50 Remotely 30 | . . . . . . . . . . . . . . . . . . . . . 30 . Salvage Created 2273 | . . . 372 250 35 360 . 171 193 166 198 . . . 15 19 . . . 174 82 238 Parts 103 | . . . 20 13 . 13 . 6 5 9 6 . . . 1 1 . . . 12 5 12 Haulers Intercepted 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . . 1 . . . . . . 1 . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . 10 . 8 . . 4 . . . . . . . 4 . . . Prevented 3 | . . . . . . 3 . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Sub Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Was Fac Upp Upp War Pro Res Res Acc Combat Hostiles Destroyed 45 | . . . 9 4 . 17 . 4 5 . 2 . . . . . . . . 2 . 2 Melee 4 | . . . . . . . . . . . . . . . . . . . . 2 . 2 Guns 12 | . . . 4 2 . 1 . 2 2 . 1 . . . . . . . . . . . Cannons 15 | . . . . 2 . 8 . 2 2 . 1 . . . . . . . . . . . AOE 13 | . . . 5 . . 8 . . . . . . . . . . . . . . . . Classes Destroyed 12 | . . . 7 3 . . . . . 1 . . . . . . . . . . . 1 Worker 4 | . . . 2 . . . . . . 1 . . . . 1 . . . . . . . Builder 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . Tunneler 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Hauler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Recycler 2 | . . . 1 . . . . . . 1 . . . . . . . . . . . . Watcher 7 | . . . 1 1 . . . . . . . . . . . . . . . 1 2 2 Swarmer 17 | . . . 4 . . 9 . 1 3 . . . . . . . . . . . . . Grunt 19 | . . . 4 2 . 6 . 3 2 . 2 . . . . . . . . . . . Brawler 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Hunter 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . Programmer 4 | . . . . 1 . . . . . . . . . . . . . . . 2 . 1 Decomposer 3 | . . . . . . . . . . . 2 . . . . 1 . . . . . . Best Kill Streak 6 | . . . 6 3 . 4 . 3 5 3 2 . . . 1 . . . . 2 1 1 Combat Bots Only 5 | . . . 5 2 . 4 . 3 5 . 2 . . . . . . . . 2 . 1 Max Kills in Single Turn 3 | . . . 3 3 . 2 . 1 1 2 1 . . . 1 1 . . . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 3 . . 2 . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Jun Mat Sub Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Was Fac Upp Upp War Pro Res Res Acc Damage Taken 6688 | . . . 616 152 . 727 . 201 1015 60 214 . . 151 . . . 36 96 96 83 3241 Core 1999 | . . . 122 46 . 61 . 10 89 . 18 . . . . . . . . 45 . 1608 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 75 | . . . . . . . . . . . 75 . . . . . . . . . . . Ignored by Resistances 12 | . . . . . . . . . . . . . . . . . . . . . . 12 Regen/Repaired (Parts) 143 | . . . . 67 . . . . . . . . . . . . . 1 . 75 . . Core Remaining (%) 93 | 100 . 100 77 . . . . 83 89 . . 98 . . . . . . 100 96 100 . Volleys Fired 137 | . . . 21 13 3 37 . 20 21 5 9 . . . 8 . . . . . . . Largest 3 | . . . 3 3 2 3 . 3 3 2 3 . . . 3 . . . . . . . Hottest 191 | . . . 119 138 105 149 . 92 92 110 191 . . . 148 . . . . . . . Shots Fired 339 | . . . 57 39 6 87 . 54 39 10 27 . . . 20 . . . . . . . Gun 199 | . . . 36 15 6 48 . 34 18 5 17 . . . 20 . . . . . . . Cannon 123 | . . . 19 24 . 27 . 17 21 5 10 . . . . . . . . . . . Launcher 17 | . . . 2 . . 12 . 3 . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 201 | . . . 36 26 . 48 . 51 27 5 8 . . . . . . . . . . . Thermal 56 | . . . . . . . . . 12 5 19 . . . 20 . . . . . . . Explosive 17 | . . . 2 . . 12 . 3 . . . . . . . . . . . . . . Electromagnetic 65 | . . . 19 13 6 27 . . . . . . . . . . . . . . . . Robot Hit Streak 16 | . . . 6 8 3 16 . 5 10 5 8 . . . 9 . . . . . . . Robot Miss Streak 6 | . . . 6 3 1 6 . 1 2 1 1 . . . 3 . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 204 | . . . 30 24 3 48 . 14 27 9 18 . . . 9 1 . . . 6 5 10 Core Hits 143 | . . . 24 24 2 46 . 9 9 5 7 . . . 4 . . . . 1 3 9 Critical Kills 2 | . . . . . . . . . 1 . 1 . . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Critical Strikes 9 | . . . 1 . . 1 . 1 1 . 1 . . . . . . . . 2 1 1 Meltdown 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Destroy 2 | . . . 1 . . . . . . . 1 . . . . . . . . . . . Blast 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Corrupt 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Impale 3 | . . . . . . . . . . . . . . . . . . . . 2 1 . Melee Attacks 67 | . . . . . . . . . . . . . . . 1 1 . . 3 14 18 30 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 16 | . . . . . . . . . . . . . . . 1 1 . . 3 3 3 5 Piercing 51 | . . . . . . . . . . . . . . . . . . . . 11 15 25 Sneak Attacks 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Follow-up Attacks 9 | . . . . . . . . . . . . . . . . . . . . 2 2 5 Damage Inflicted 6001 | . . . 809 587 48 1536 . 216 674 293 430 . . . 138 65 . . . 447 267 491 Guns 1746 | . . . 331 157 48 372 . 145 221 66 268 . . . 138 . . . . . . . Cannons 1785 | . . . 201 430 . 376 . 71 383 162 162 . . . . . . . . . . . Explosions 1065 | . . . 277 . . 788 . . . . . . . . . . . . . . . . Melee 1241 | . . . . . . . . . . . . . . . . 65 . . . 447 267 462 Ramming 164 | . . . . . . . . . 70 65 . . . . . . . . . . . 29 Kinetic 2032 | . . . 359 456 . 517 . 216 344 66 74 . . . . . . . . . . . Thermal 1178 | . . . 90 . . 172 . . 260 162 356 . . . 138 . . . . . . . Explosive 803 | . . . 187 . . 616 . . . . . . . . . . . . . . . . Electromagnetic 583 | . . . 173 131 48 231 . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 267 | . . . . . . . . . . . . . . . . 65 . . . 35 35 132 Piercing 974 | . . . . . . . . . . . . . . . . . . . . 412 232 330 Highest Corruption 21 | . . . 2 . . . . . 8 5 5 5 . 10 21 21 13 13 . . . 6 Average Corruption 8 | . . . 2 . . . . . 6 5 5 5 . 10 12 13 13 13 . . . 3 Corruption Purged 2 | . . . . . . . . . 2 . . . . . . . . . . . . . Corruption Blocked 29 | . . . . . . . . . . . . . . . . . . . . . 29 . Effects 46 | . . . 1 . . . . . 10 . 11 1 . 4 11 4 3 . . . . 1 Message Errors 11 | . . . . . . . . . 5 . 1 . . 1 . 1 3 . . . . . Matter Fused 12 | . . . . . . . . . 4 . . 1 . 1 5 1 . . . . . . Heat Flow Errors 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . Energy Discharges 5 | . . . 1 . . . . . . . 2 . . 1 . 1 . . . . . . Parts Fused 2 | . . . . . . . . . . . 1 . . . 1 . . . . . . . Data Loss (minor) 6 | . . . . . . . . . 1 . 2 . . 1 2 . . . . . . . Data Loss (major) 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Misfires 3 | . . . . . . . . . . . 2 . . . 1 . . . . . . . Alerts 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 513 | . . . 28 . . 11 . 5 24 31 . . . . . 46 . . . 281 87 . Projectiles 57 | . . . . . . 3 . . 24 30 . . . . . . . . . . . . Explosions 41 | . . . 28 . . 8 . 5 . . . . . . . . . . . . . . Melee 415 | . . . . . . . . . . 1 . . . . . 46 . . . 281 87 . Knockbacks 39 | . . . 6 12 . 13 . 1 5 2 . . . . . . . . . . . . Impact 3 | . . . . . . . . . 1 2 . . . . . . . . . . . . Kinetic 34 | . . . 5 12 . 12 . 1 4 . . . . . . . . . . . . . Secondary 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . Self-Inflicted Damage 159 | . . . 44 . . 6 . 30 34 31 . . . . . . . . . . . 14 Shots 6 | . . . 1 . . 2 . 3 . . . . . . . . . . . . . . Rammed 17 | . . . . . . . . . 5 4 . . . . . . . . . . . 8 Targets Rammed 17 | . . . . . . . . . 5 4 . . . . . . . . . . . 8 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 514 | . . . 514 337 . 255 . 278 462 128 495 . . . 90 267 . . . . . 211 Average Temperature 131 | . . . 200 114 . 86 . 106 260 49 172 . . . 38 150 . . . . . 87 Received Heat Transfer 798 | . . . 144 18 . 135 . 87 168 . 75 . . . . . . . . 27 18 126 Effects 13 | . . . 7 . . . . . 5 . 1 . . . . . . . . . . . Shutdowns 6 | . . . 2 . . . . . 3 . 1 . . . . . . . . . . . Damage (minor) 3 | . . . 1 . . . . . 2 . . . . . . . . . . . . . Damage (major) 4 | . . . 4 . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . 1 1 . . . . . . . . . . . Heat Transferred 1866 | . . . 100 . . 200 . . 400 250 546 . . . 370 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Sub Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Was Fac Upp Upp War Pro Res Res Acc Peak Influence 540 | . . . 366 171 . . . . 176 128 . . 30 10 133 . . . . 457 290 540 Initial 300 | . . . . 74 . . . . . 86 . . . 10 . . . . . 300 153 168 Average 139 | . . . 137 62 . . . . 24 104 . . 19 6 64 . . . . 355 243 317 Maximum Alert Level 2 | . . . 1 . . . . . . . . . . . . . . . . 2 1 2 Low Security (%) 70 | 100 100 . 84 100 . . . . 100 100 . . 100 100 100 . . . . . 5 3 Level 1 25 | . . . 15 . . . . . . . . . . . . . . . . 76 94 75 Level 2 4 | . . . . . . . . . . . . . . . . . . . . 23 . 20 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 18 | . . . 4 . . . . . 5 . . . . . 1 . . . . 1 1 6 Investigation 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 . Extermination 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 Reinforcement 10 | . . . 2 . . . . . 2 . . . . . 1 . . . . . . 5 Assault . | . . . . . . . . . . . . . . . . . . . . . . . Garrison 4 | . . . 2 . . . . . 2 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Sub Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Was Fac Upp Upp War Pro Res Res Acc Distress Signals 8 | . . . 3 . . . . . . . . . . . 1 . . . 3 . 1 . Communications Jammed 34 | . . . . . . . . . . . . . . . . . . . . 3 . 31 Distress Signals 34 | . . . . . . . . . . . . . . . . . . . . 3 . 31 Times Spotted 149 | . . 2 14 7 . 23 . 4 21 4 6 . . 7 5 . . 2 4 6 4 40 Peak Tracking Total 22 | . . 2 6 2 . 4 . 3 8 5 3 . . 6 4 . . 2 2 3 1 22 Tactical Retreats 25 | . . . 1 1 . 5 . . 5 1 3 . . 1 2 . . . . 2 . 4 Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Sub Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Was Fac Upp Upp War Pro Res Res Acc Traps Triggered 10 | . . . 1 . . . . . 3 1 . . 1 . 3 . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . . . . . . . . . . . . . 6 Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . . . 2 . . . . 2 . 2 . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Jun Mat Sub Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Was Fac Upp Upp War Pro Res Res Acc Machines Disabled 2 | . . . 1 . . . . . . . . . . . 1 . . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . . . . . . 1 . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Sub Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Was Fac Upp Upp War Pro Res Res Acc Machines Accessed 34 | . . . 3 5 . . 4 . 4 1 . . 2 . 3 . 1 1 . 3 2 5 Terminals 12 | . . . 1 3 . . . . 2 1 . . 1 . . . . . . . 1 3 Fabricators 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Repair Stations 4 | . . . . 1 . . . . . . . . . . 2 . . . . 1 . . Recycling Units 4 | . . . 1 . . . . . 1 . . . . . 1 . . . . . 1 . Scanalyzers 2 | . . . 1 . . . . . . . . . . . . . . . . . . 1 Garrison Access 4 | . . . . 1 . . . . 1 . . . 1 . . . . . . . . 1 Total Hacks 99 | . . . 11 13 . . 29 . 11 2 . . 2 . 5 . 1 1 . 6 5 13 Successful 70 | . . . 6 7 . . 29 . 5 2 . . . . 1 . 1 1 . 3 3 12 Failed 29 | . . . 5 6 . . . . 6 . . . 2 . 4 . . . . 3 2 1 Catastrophic 5 | . . . . . . . . . 1 . . . 2 . 1 . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 19 | . . . 3 2 . . . . 2 1 . . 1 . . . . 1 . 4 1 4 Terminals 33 | . . . 3 9 . . . . 6 2 . . 1 . . . . . . . 3 9 Fabricators 4 | . . . . . . . . . . . . . . . . . . . . 4 . . Repair Stations 8 | . . . . 3 . . . . . . . . . . 3 . . . . 2 . . Recycling Units 8 | . . . 2 . . . . . 2 . . . . . 2 . . . . . 2 . Scanalyzers 9 | . . . 6 . . . . . . . . . . . . . . . . . . 3 Garrison Access 6 | . . . . 1 . . . . 3 . . . 1 . . . . . . . . 1 Terminal Hacks 44 | . . . . 3 . . 29 . 3 1 . . . . . . 1 1 . . 1 5 Record 11 | . . . . . . . 11 . . . . . . . . . . . . . . . Part Schematic 11 | . . . . . . . 11 . . . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . 4 . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . 3 . . . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Alert Level 2 | . . . . . . . . . 2 . . . . . . . . . . . . . Locate Traps 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Dispatch Records 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . . . . . . 1 . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . . 2 . . . . . . . . . . 1 . . . . 2 . . Scan Component 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . . Repair 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . . Refit 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks 3 | . . . 1 . . . . . 1 . . . . . . . . . . . 1 . Report Inventory 3 | . . . 1 . . . . . 1 . . . . . . . . . . . 1 . Scanalyzer 7 | . . . 4 . . . . . . . . . . . . . . . . . . 3 Insert Component 3 | . . . 2 . . . . . . . . . . . . . . . . . . 1 Analyze 4 | . . . 2 . . . . . . . . . . . . . . . . . . 2 Garrison Access Hacks 2 | . . . . 1 . . . . . . . . . . . . . . . . . 1 Seal Access 2 | . . . . 1 . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 9 | . . . 1 1 . . . . 1 1 . . . . . . . . . 1 1 3 Terminals 8 | . . . 1 1 . . . . 1 1 . . . . . . . . . . 1 3 Assimilate 2 | . . . . . . . . . . 1 . . . . . . . . . . . 1 Botnet 5 | . . . 1 1 . . . . 1 . . . . . . . . . . . 1 1 Detonate 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Fabricators 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Fabnet 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . . . 3 4 . . . . 4 1 . . 2 . 3 . . . . 2 2 4 Full Trace Events 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . 2 . . . 11 . . . . . . . . . . . . . . 1 Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . . Time 41 | . . . . 19 . . . . . . . . . . . . . . . 22 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 2 . . . . . . . . . . . . . . . . . . 1 Part Schematics Acquired 3 | . . . 2 . . . . . . . . . . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Jun Mat Sub Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Was Fac Upp Upp War Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . . . . . . 3 1 Autooverrided 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Jun Mat Sub Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Was Fac Upp Upp War Pro Res Res Acc Total Allies 4 | . . . . . . . . 1 . 1 . . . . . . . . . . 1 1 Largest Group 1 | . . . . . . . . 1 . 1 . . . . . . . . . . 1 1 Highest-Rated Group 96 | . . . . . . . . 96 . 23 . . . . . . . . . . 82 45 Highest-Rated Ally 96 | . . . . . . . . 96 . 23 . . . . . . . . . . 82 45 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 19 | . . . . . . . . 16 . . . . . . . . . . . . 3 . Total Damage 481 | . . . . . . . . 459 . . . . . . . . . . . . 22 . Kills 3 | . . . . . . . . 3 . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Sub Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Was Fac Upp Upp War Pro Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . . 1 2 . 3 . . 2 1 . . . 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Jun Mat Sub Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Was Fac Upp Upp War Pro Res Res Acc Turns Passed 7603 | 3 11 35 476 930 511 1165 101 938 551 229 440 12 87 98 300 208 150 138 139 448 255 378 Spaces Moved 9404 | 3 9 30 270 634 309 820 78 626 557 390 516 30 213 157 568 516 367 339 273 1121 608 970 Core 119 | . . . . . . . . . . . . . . 37 9 . . . . . . 73 Treads . | . . . . . . . . . . . . . . . . . . . . . . . Legs 2219 | 3 9 30 270 634 309 809 . 24 131 . . . . . . . . . . . . . Wheels 694 | . . . . . . 11 78 602 3 . . . . . . . . . . . . . Hover 1831 | . . . . . . . . . 423 390 516 30 213 120 139 . . . . . . . Flight 4541 | . . . . . . . . . . . . . . . 420 516 367 339 273 1121 608 897 Fastest Speed 26 | 120 120 120 120 120 120 120 130 115 44 40 40 40 40 40 34 34 34 32 32 28 28 26 Average Speed 62 | 120 120 120 125 120 120 121 130 130 79 44 40 40 40 42 42 34 34 33 32 28 28 28 Slowest Speed 250 | 120 120 120 190 120 120 190 130 190 130 52 90 40 40 50 50 114 34 117 32 28 28 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 25 | . . . . . . . . . . . . . . . 4 . . . . . 2 19 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 2 4 8 25 17 44 86 68 75 18 9 75 4 5 89 12 68 53 50 38 29 20 28 Regions Visited 22 Branch Regions 11 Pre-discovered Areas 3 | . . . . . . . 1 1 . . . 1 . . . . . . . . . . Known Exits Taken 16 | . . . 1 1 1 1 1 1 1 1 1 1 . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . . . . . . . . . . . . 1 . . . . . . . Scrap Searched 12 | . . . . . 2 . . 1 . . 4 . . . . 2 2 . 1 . . . Spaces Dug 28 | . . . . . . 7 . . . . . . . . 1 . . . 3 4 8 5 Terrain Destroyed 117 | . . . 26 1 . 53 . 8 4 . 4 . . . 1 . . . 3 4 8 5 Melee 21 | . . . . . . . . . . . . . . . 1 . . . 3 4 8 5 Projectile 15 | . . . 5 1 . . . 1 4 . 4 . . . . . . . . . . . AOE 81 | . . . 21 . . 53 . 7 . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Sub Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Was Fac Upp Upp War Pro Res Res Acc Total 10665 | 2 9 29 365 775 442 917 77 709 635 435 724 29 215 185 604 544 392 364 319 1227 660 1007 Wait 751 | . . . 41 106 126 38 . 47 8 . 191 . . 23 . 17 24 3 43 58 17 9 Move 9336 | 2 8 29 269 633 308 819 77 625 557 389 515 29 213 156 559 515 366 338 272 1120 603 934 Hop 23 | . . . . . . . . . . . . . . . 4 . . . . . 2 17 Pick Up 38 | . 1 . 8 3 1 . . 2 4 7 2 . 1 1 3 . 1 1 . 1 1 1 Fast Attach 90 | . . . 6 4 . 2 . . 13 5 . . . 4 13 6 . 10 . 12 12 3 Attach 31 | . . . 1 1 . 3 . 1 5 4 1 . 1 . 3 . . . . 1 1 9 Detach 25 | . . . 1 1 . . . . 2 4 . . . . 3 . . 2 1 4 3 4 Swap 70 | . . . 9 8 3 16 . 12 5 4 5 . . . 1 1 . . . 6 . . Drop 83 | . . . 9 6 1 2 . 2 16 5 1 . . 1 9 4 1 10 . 7 8 1 Fire 137 | . . . 21 13 3 37 . 20 21 5 9 . . . 8 . . . . . . . Melee 49 | . . . . . . . . . . . . . . . 1 1 . . 3 10 13 21 Ram 16 | . . . . . . . . . 4 4 . . . . . . . . . . . 8 Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . . 8 . . . . . . . . . 8 . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Subcaves -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 3) 4 | -11/Junkyard | Entered Materials 9 | -10/Materials | Discovered new exit (range 2) 15 | -10/Materials | Entered Subcaves 47 | -10/Subcaves | Discovered new exit (range 5) 50 | -10/Subcaves | Entered Materials 50 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 385 | -8/Materials | Garrison activated, responded to threat 514 | -8/Materials | Discovered new exit (range 9) 525 | -8/Materials | Identified exit to Factory 526 | -8/Materials | Entered Factory 526 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 754 | -7/Factory | Build established: Scavenger-Skirmisher 1362 | -7/Factory | Repaired Carbon-fiber Leg 1427 | -7/Factory | Discovered new exit (range 15) 1445 | -7/Factory | Identified exit to Lower Caves 1456 | -7/Factory | Entered Lower Caves 1909 | -7/Lower Caves | Encountered a Warlord checkpoint 1919 | -7/Lower Caves | Build established: Scavenger-Mutant 1938 | -7/Lower Caves | Learned location of 1 exit from Factory 1950 | -7/Lower Caves | Discovered new exit (range 5) 1966 | -7/Lower Caves | Identified exit to Lower Caves 1967 | -7/Lower Caves | Entered another Lower Caves area 1972 | -7/Lower Caves | Learned Factory interactive machine intel 1985 | -7/Lower Caves | Learned 12 Factory zone layouts 1986 | -7/Lower Caves | Encountered a Warlord checkpoint 2143 | -7/Lower Caves | Discovered new exit (range 9) 2154 | -7/Lower Caves | Identified exit to Factory 2405 | -7/Lower Caves | Build established: Scavenger-Skirmisher 3128 | -7/Lower Caves | Discovered new exit (range 3) 3131 | -7/Lower Caves | Identified exit to Data Miner 3132 | -7/Lower Caves | Entered Data Miner 3132 | -7/Data Miner | Discovered new exit (range 6) 3157 | -7/Data Miner | Met Data Miner 3192 | -7/Data Miner | Learned location of Section 7 (-2) 3192 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3203 | -7/Data Miner | Received God Mode back door access code from Data Miner 3231 | -7/Data Miner | Identified exit to Proximity Caves 3233 | -7/Data Miner | Entered Proximity Caves 3245 | -6/Proximity Caves | Learned Factory terminal intel 3331 | -6/Proximity Caves | Learned location of Extension (-4) 3442 | -6/Proximity Caves | Escorted by Enhanced Grunt 4171 | -6/Proximity Caves | Entered Factory 4171 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4172 | -6/Factory | Identified exit to Factory 4174 | -6/Factory | Loaded intel: 52 interactive machine locations 4175 | -6/Factory | Loaded intel: 26 terminal locations 4457 | -6/Factory | Spotted B-75 Beast 4559 | -6/Factory | Incoming investigation squad redirected 4572 | -6/Factory | Garrison activated, responded to threat 4646 | -6/Factory | Lost 4 parts (1n1u2w) 4719 | -6/Factory | Discovered exit to Factory (range 6) 4722 | -6/Factory | Entered another Factory area 4722 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4870 | -5/Factory | Discovered new exit (range 9) 4889 | -5/Factory | Identified exit to Upper Caves 4951 | -5/Factory | Entered Upper Caves 4970 | -5/Upper Caves | Learned Factory stockpile data 4991 | -5/Upper Caves | Encountered a Warlord checkpoint 5000 | -5/Upper Caves | Learned Factory emergency access door positions 5056 | -5/Upper Caves | Build established: Mutant 5388 | -5/Upper Caves | Discovered new exit (range 7) 5390 | -5/Upper Caves | Identified exit to Upper Caves 5391 | -5/Upper Caves | Entered another Upper Caves area 5394 | -5/Upper Caves | Discovered new exit (range 8) 5397 | -5/Upper Caves | Learned location of Armory (-4) 5403 | -5/Upper Caves | Identified exit to Factory 5403 | -5/Upper Caves | Entered Factory 5403 | -4/Factory | Evolved 2 slots: Utility x2 5438 | -4/Factory | Spotted B-86 Titan 5445 | -4/Factory | Build established: Gunner 5490 | -4/Factory | Sucked down chute 5490 | -4/Factory | Entered Waste 5505 | -4/Waste | EMP discharged 5505 | -4/Waste | System corruption reached 10% 5507 | -4/Waste | Spotted C-40 Crusher 5509 | -4/Waste | Spotted C-40 Crusher 5509 | -4/Waste | Spotted C-40 Crusher 5522 | -4/Waste | Spotted C-40 Crusher 5524 | -4/Waste | Spotted C-40 Crusher 5528 | -4/Waste | Spotted C-40 Crusher 5556 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5559 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5561 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5566 | -4/Waste | Released all parts (10) 5578 | -4/Waste | Discovered new exit (range 16) 5588 | -4/Waste | Entered Factory 5592 | -4/Factory | Lost 6 parts (2p1n1u2w) 5641 | -4/Factory | Discovered new exit (range 14) 5796 | -4/Factory | Spotted B-86 Titan 5888 | -4/Factory | Entered Upper Caves 5938 | -4/Upper Caves | Encountered a Warlord checkpoint 5942 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 6072 | -4/Upper Caves | Discovered new exit (range 10) 6096 | -4/Upper Caves | Identified exit to Upper Caves 6096 | -4/Upper Caves | Entered another Upper Caves area 6159 | -4/Upper Caves | Learned location of 1 exit from Research 6214 | -4/Upper Caves | Discovered new exit (range 14) 6240 | -4/Upper Caves | Build established: Derelict-Mutant 6246 | -4/Upper Caves | Identified exit to Warlord 6246 | -4/Upper Caves | Entered Warlord 6259 | -4/Warlord | System corruption cleaned by Quarantine Array 6309 | -4/Warlord | Met Warlord 6312 | -4/Warlord | Opened Warlord's prototype stash 6321 | -4/Warlord | Found Prototype Device 6321 | -4/Warlord | Identified Exp. Cloaking Device 6324 | -4/Warlord | Found Prototype Reactor 6324 | -4/Warlord | Identified Vortex Chain Reactor 6333 | -4/Warlord | Found Prototype Hackware 6333 | -4/Warlord | Identified System Mapper 6334 | -4/Warlord | Warlord's base attacked by MAIN.C 6339 | -4/Warlord | Found Prototype Processor 6339 | -4/Warlord | Identified Exp. Target Analyzer 6374 | -4/Warlord | Opened side exit 6382 | -4/Warlord | Discovered new exit (range 11) 6384 | -4/Warlord | Identified exit to Proximity Caves 6384 | -4/Warlord | Entered Proximity Caves 6385 | -3/Proximity Caves | Identified exit to Research 6435 | -3/Proximity Caves | Spotter reported a threat 6453 | -3/Proximity Caves | Spotter reported a threat 6523 | -3/Proximity Caves | Entered Research 6523 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6524 | -3/Research | Identified exit to Research 6583 | -3/Research | Found Enh. Force Lance 6586 | -3/Research | Found Enh. Force Lance 6589 | -3/Research | Found Enh. Force Lance 6612 | -3/Research | Build established: Hacker-Sprinter 6618 | -3/Research | Repaired Imp. Deuterium Engine 6971 | -3/Research | Entered another Research area 6971 | -2/Research | Warlord forces began assault on 0b10 6971 | -2/Research | Evolved 2 slots: Utility x2 6981 | -2/Research | Identified exit to Access 7081 | -2/Research | Research machine network offline 7099 | -2/Research | Borebot progress halted 7119 | -2/Research | Met up with Warlord 7167 | -2/Research | Spotted B-90 Cyclops 7200 | -2/Research | Found Prototype Device 7200 | -2/Research | Identified Beam Splitter 7226 | -2/Research | Entered Access 7226 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 7317 | -1/Access | Identified exit to Surface 7351 | -1/Access | Spotted B-99 Colossus 7401 | -1/Access | P-80 Master assimilated allied Director 10a 7551 | -1/Access | Released all parts (16) 7566 | -1/Access | Core integrity fell below 50% 7581 | -1/Access | Lost 8 parts (2p3n2u1w) 7591 | -1/Access | Core integrity fell below 20% 7604 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 07556_ R-10 Processor collects EM Disruption Field. 07561_ S-43 Plague destroyed. 07561_ Slammed into S-43 Plague. 07562_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 07562_ Slammed into S-43 Plague. 07564_ Slammed into C-57 Dissector. 07570_ Knocked back. 07570_ K-01 Serf destroyed. 07570_ K-01 Serf collects debris. 07573_ Slammed into U-05 Engineer. 07573_ U-05 Engineer lays Concrete. 07573_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 07574_ System corrupted: IFF burst signal emitted. 07574_ U-05 Engineer lays Concrete. 07591_ P-80 Master resets S-43 Plague, system corruption cleaned. 07593_ Terminal disabled. 07597_ Lyr. Medium Armor Plating destroyed. 07601_ Hvy. Armor Plating destroyed. 07602_ P-80 Master resets S-43 Plague, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????? ??# #??????????????? | | ?????????????????????? " ?# #??????????????? | | ????????????????????# """ ?# #??????????????? | | ????????????????????# """ # #??????????????? | | ????????????????????# " # #??????????????? | | ????????????????????# + +??????????????? | | ????????????????????# # #??????????????? | | ????????????????????# "" # #??????????????? | | ????????????????????# "" ?# #??????????????? | | ????????????????????# Y" ?# #??????????????? | | ????????????????????# ""??# #??????????????? | | ??????????????????????? 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