Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.17 @ 18:34:24

Player: Delioz

Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (43)      215
Value Destroyed (1830)     1830
Prototype IDs (19)         380
Alien Tech Used (0)        0
Bonus (419)                419
              TOTAL SCORE: 6844

 Bonus
-------
Follower Combat Kills      119
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/850
Matter                     263/300
Energy                     98/100
System Corruption          5%
Temperature                Cool (14)
Movement                   Flying (40)
Location                   -5/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
           VTOL Module
>          --- UTILITY (9) ------
  Enhanced Optical Array
  Advanced Signal Interpreter
  Improved Terrain Scan Processor
           Hacking Suite
>          --- WEAPON (2) -------
     Heavy Flail
>          --- INVENTORY (4) ----
     Light Angular Momentum Engine
           Energy Well (490)
           Plasma Rifle

 Peak State 
------------
>           --- POWER ------------
            Neutrino Core
>           --- PROPULSION -------
   Improved Titanium Leg
            Flexi-carbon Leg
    Armored Leg
>           --- UTILITY ----------
      Small Storage Unit
     Medium Storage Unit
      Large Storage Unit
            Energy Well
   Enhanced Optical Array
   Advanced Signal Interpreter
   Improved Terrain Scan Processor
            Energy Filter
   Improved Medium Armor Plating
>           --- WEAPON -----------
            Molecular Deconstructor
>           --- INVENTORY --------
      Light Angular Momentum Engine
      Light Angular Momentum Engine
            Carbon-fiber Leg
   Enhanced Flexi-carbon Leg
            Gravmag System
            Cesium-ion Thruster
            Humpback
      Large Matter Pod
            Hacking Suite
   Improved Field Recycling Unit
  Makeshift Shrapnel Gun
   Improved Datajack
      Heavy Flail
[Rating: 68]

 Favorites 
-----------
Power                      Angular Momentum Engine
  Engine                   Angular Momentum Engine
  Power Core               Neutrino Core
Propulsion                 Aluminum Leg
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Makeshift Hover Unit
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Makeshift Hacking Suite
  Protection               Improved Weapon Shielding
Weapon                     Plasma Rifle
  Energy Gun               Plasma Rifle
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Makeshift Shrapnel Gun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Plasma Flamer
  Impact Weapon            Heavy Flail
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro 
Slots Evolved              8    | .   .   2   .   2   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   1   .   2   2   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             106  | 6   3   9   .   3   2   16  24  21  .   22  
  Power                    11   | 1   .   .   .   1   .   1   1   3   .   4   
    Engine                 9    | 1   .   .   .   1   .   1   1   2   .   3   
    Core                   2    | .   .   .   .   .   .   .   .   1   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               24   | 2   2   1   .   .   .   2   3   6   .   8   
    Treads                 1    | .   .   .   .   .   .   .   .   1   .   .   
    Leg                    14   | .   2   1   .   .   .   2   1   4   .   4   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   .   .   2   .   .   2   
    Flight                 3    | .   .   .   .   .   .   .   .   1   .   2   
  Utility                  39   | 1   1   5   .   2   2   6   11  6   .   5   
    Device                 14   | .   .   1   .   1   1   2   5   1   .   3   
    Storage                10   | 1   1   2   .   .   .   1   2   3   .   .   
    Processor              4    | .   .   1   .   1   1   1   .   .   .   .   
    Hackware               2    | .   .   .   .   .   .   .   1   .   .   1   
    Protection             9    | .   .   1   .   .   .   2   3   2   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   32   | 2   .   3   .   .   .   7   9   6   .   5   
    Energy Gun             7    | 2   .   .   .   .   .   2   1   2   .   .   
    Energy Cannon          7    | .   .   1   .   .   .   3   2   1   .   .   
    Ballistic Gun          3    | .   .   1   .   .   .   .   .   .   .   2   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   3   1   .   .   
    Launcher               2    | .   .   1   .   .   .   .   1   .   .   .   
    Special Weapon         3    | .   .   .   .   .   .   .   1   1   .   1   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   5    | .   .   .   .   .   .   2   1   1   .   1   
  Unidentified Prototypes  3    | .   .   .   .   .   .   .   .   .   .   3   
Parts Lost                 48   | .   2   1   .   1   .   .   10  15  .   19  
  Power                    5    | .   .   .   .   1   .   .   .   2   .   2   
  Propulsion               19   | .   1   .   .   .   .   .   3   6   .   9   
  Utility                  11   | .   .   .   .   .   .   .   3   4   .   4   
  Weapon                   13   | .   1   1   .   .   .   .   4   3   .   4   
  Highest Loss Streak      12   | .   1   1   .   1   .   .   4   7   .   12  
Average Slot Usage (%)     94   | .   95  99  100 99  99  99  98  89  100 87  
  Engine                   5    | .   14  11  11  8   7   6   6   4   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   1   6   4   
  Leg                      15   | .   12  33  33  27  23  20  15  7   13  13  
  Hover                    1    | .   .   .   .   .   .   .   3   1   .   1   
  Flight                   1    | .   .   .   .   .   .   .   .   3   .   2   
  Device                   7    | .   .   6   .   9   14  17  10  4   .   4   
  Storage                  20   | .   26  22  22  18  15  13  21  21  26  20  
  Processor                17   | .   .   .   11  18  23  20  20  20  20  20  
  Hackware                 2    | .   .   .   .   .   .   .   3   4   .   .   
  Protection               4    | .   .   4   .   .   .   7   2   6   13  6   
  Energy Gun               4    | .   28  3   .   .   .   1   .   4   13  5   
  Energy Cannon            2    | .   .   .   11  9   7   6   5   1   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   3   2   .   .   
  Launcher                 2    | .   .   10  11  9   7   2   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             67   | 11  27  35  32  35  36  51  67  64  64  65  
  Greatest Support         59   | 20  20  33  33  33  33  42  47  36  36  59  
  Greatest Overweight (x)  13   | .   2   1   .   1   1   1   1   13  1   3   
  Average Overweight (x)   1    | .   .   .   .   .   1   .   1   2   1   .   
Largest Inventory Capacity 36   | 6   12  14  12  12  12  16  16  36  16  16  
  Average Capacity         14   | 5   11  12  12  12  12  12  15  16  16  13  
  Most Carried             16   | 4   10  12  12  12  11  13  16  16  16  16  
  Average Carried          12   | 1   5   10  12  11  10  11  14  13  16  12  
  Final Capacity           16   | 6   12  12  12  12  12  16  16  16  16  4   
  Final Carried            16   | 2   10  12  12  12  11  13  16  16  16  3   

 Class Distribution 
--------------------
 48% | Mutant
 31% | Derelict-Mutant
 14% | Skirmisher
  3% | Assassin

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
          Mutant | -9/Mines
          Mutant | -8/Materials
          Mutant | -7/Factory
      Skirmisher | -6/Factory
          Mutant | -6/Lower Caves
 Derelict-Mutant | -6/Lower Caves
 Derelict-Mutant | -6/Data Miner
 Derelict-Mutant | -5/Proximity Caves

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  
-----------                Run  | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro 
Matter Collected           1702 | 207 82  139 .   36  167 129 444 415 .   83  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1858 | .   92  94  .   72  .   107 382 586 .   525 
  Parts                    81   | .   3   12  .   6   .   9   26  11  .   14  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       4    | .   .   .   .   .   .   .   3   .   .   1   
  Retrieved Matter         17   | .   .   .   .   .   .   .   10  .   .   7   
Parts Self-Destructed      58   | .   .   .   .   .   .   .   20  9   .   29  
  Prevented                5    | .   .   .   .   .   .   .   2   1   .   2   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro 
Combat Hostiles Destroyed  39   | .   2   5   .   .   .   2   14  11  .   5   
  Guns                     9    | .   2   2   .   .   .   1   1   2   .   1   
  Cannons                  18   | .   .   .   .   .   .   1   11  6   .   .   
  AOE                      5    | .   .   3   .   .   .   .   2   .   .   .   
Classes Destroyed          7    | .   2   2   .   .   .   1   .   2   .   .   
  Watcher                  3    | .   1   .   .   2   .   .   .   .   .   .   
  Swarmer                  15   | .   .   3   .   .   .   .   9   1   .   2   
  Grunt                    12   | .   2   .   .   .   .   .   4   5   .   1   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   5    | .   .   2   .   .   .   1   1   .   .   1   
  Programmer               3    | .   .   .   .   .   .   1   .   1   .   1   
  Packrat                  1    | .   .   .   .   .   .   .   .   1   .   .   
  Butcher                  3    | .   .   .   .   .   .   .   .   3   .   .   
Best Kill Streak           5    | .   1   3   .   1   .   2   5   3   .   3   
  Combat Bots Only         5    | .   1   3   .   .   .   2   5   3   .   3   
Max Kills in Single Turn   2    | .   1   2   .   1   .   1   2   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   .   .   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  
Damage Taken               6245 | .    191  256  .    119  .    187  1459 1625 .    2408 
  Core                     992  | .    25   79   .    15   .    12   209  200  .    452  
  Absorbed by Shields      99   | .    .    .    .    .    .    20   79   .    .    .    
Core Remaining (%)         93   | 100  90   .    80   97   100  .    .    .    .    .    
Volleys Fired              186  | .    12   12   .    4    .    17   44   61   .    36   
  Largest                  2    | .    2    2    .    2    .    2    2    2    .    2    
  Hottest                  170  | .    100  53   .    93   .    170  170  153  .    130  
Shots Fired                264  | .    24   19   .    5    .    21   66   80   .    49   
  Gun                      135  | .    24   8    .    .    .    9    9    41   .    44   
  Cannon                   96   | .    .    .    .    4    .    12   46   34   .    .    
  Launcher                 14   | .    .    11   .    1    .    .    2    .    .    .    
  Special                  19   | .    .    .    .    .    .    .    9    5    .    5    
  Kinetic                  67   | .    .    8    .    .    .    .    28   30   .    1    
  Thermal                  123  | .    24   .    .    .    .    16   25   43   .    15   
  Explosive                14   | .    .    11   .    1    .    .    2    .    .    .    
  Electromagnetic          55   | .    .    .    .    4    .    5    11   7    .    28   
  Robot Hit Streak         22   | .    4    6    .    2    .    13   22   8    .    12   
  Robot Miss Streak        8    | .    3    2    .    3    .    2    8    3    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           179  | .    14   10   .    3    .    11   46   56   .    39   
  Core Hits                102  | .    6    8    .    4    .    3    37   29   .    15   
  Critical Hits            2    | .    .    .    .    .    .    .    .    2    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    .    .    2    .    .    
Melee Attacks              3    | .    .    .    .    .    .    1    .    .    .    2    
  Impact                   2    | .    .    .    .    .    .    .    .    .    .    2    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4258 | .    136  394  .    139  .    230  1148 1582 .    629  
  Guns                     1708 | .    136  87   .    .    .    87   211  670  .    517  
  Cannons                  1739 | .    .    .    .    82   .    143  668  846  .    .    
  Explosions               706  | .    .    307  .    57   .    .    256  .    .    86   
  Melee                    26   | .    .    .    .    .    .    .    .    .    .    26   
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1179 | .    .    87   .    .    .    .    306  786  .    .    
  Thermal                  1906 | .    136  .    .    .    .    208  433  706  .    423  
  Explosive                582  | .    .    307  .    19   .    .    256  .    .    .    
  Electromagnetic          565  | .    .    .    .    120  .    22   153  90   .    180  
  Impact                   26   | .    .    .    .    .    .    .    .    .    .    26   
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    .    .    .    .    .    5    
  Average Corruption       4    | .    .    .    .    .    .    .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  23   | .    .    .    .    .    .    .    .    .    .    23   
    Message Errors         7    | .    .    .    .    .    .    .    .    .    .    7    
    Matter Fused           4    | .    .    .    .    .    .    .    .    .    .    4    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    .    .    .    2    
    Energy Discharges      4    | .    .    .    .    .    .    .    .    .    .    4    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    1    
    Targeting Errors       2    | .    .    .    .    .    .    .    .    .    .    2    
    Weapon Failures        2    | .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            39   | .    .    12   .    .    .    .    .    27   .    .    
  Projectiles              27   | .    .    .    .    .    .    .    .    27   .    .    
  Explosions               12   | .    .    12   .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 19   | .    .    .    .    .    .    .    4    14   .    1    
  Impact                   1    | .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  17   | .    .    .    .    .    .    .    4    13   .    .    
  Secondary                1    | .    .    .    .    .    .    .    .    1    .    .    
Self-Inflicted Damage      61   | .    .    20   .    .    .    .    .    .    .    41   
  Shots                    3    | .    .    2    .    .    .    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        517  | .    192  3    .    20   .    186  517  459  .    382  
  Average Temperature      136  | .    87   3    .    10   .    54   179  143  .    144  
  Received Heat Transfer   885  | .    108  63   .    36   .    30   150  360  .    138  
  Effects                  18   | .    .    .    .    .    .    .    13   3    .    2    
    Shutdowns              5    | .    .    .    .    .    .    .    3    1    .    1    
    Energy Bleed           2    | .    .    .    .    .    .    .    1    .    .    1    
    Interference           9    | .    .    .    .    .    .    .    8    1    .    .    
    Matter Decay           1    | .    .    .    .    .    .    .    .    1    .    .    
    Damage (major)         1    | .    .    .    .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              4    | .    .    .    .    .    .    .    .    3    .    1    
  Combat Hostiles          4    | .    .    .    .    .    .    .    .    3    .    1    
  Parts Melted             18   | .    4    .    .    .    .    .    2    8    .    4    
  Heat Transferred         4119 | .    407  .    .    .    .    348  814  1800 .    750  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro 
Peak Influence             215  | .   50  215 15  102 46  187 .   .   .   .   
  Initial                  46   | .   .   16  15  5   46  22  .   .   .   .   
  Average                  46   | .   29  58  15  48  46  48  .   .   .   .   
Maximum Alert Level        1    | .   .   1   .   .   .   .   .   .   .   .   
  Low Security (%)         98   | 100 100 93  100 100 100 100 .   .   .   .   
  Level 1                  1    | .   .   6   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   2   1   .   1   1   2   .   .   .   .   
  Investigation            1    | .   .   .   .   1   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   1   1   .   .   .   .   
  Reinforcement            3    | .   2   1   .   .   .   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   1   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro 
Distress Signals           3    | .   .   2   .   1   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              76   | .   7   6   .   5   .   3   15  15  .   25  
  Peak Tracking Total      8    | .   2   3   .   3   1   2   4   4   .   8   
  Tactical Retreats        6    | .   .   .   .   .   .   .   1   3   .   2   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro 
Traps Triggered            3    | .   .   1   .   1   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         18   | .   .   .   .   .   .   18  .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  
----------                 Run  | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro 
Machines Disabled          9    | .   .   3   .   3   .   1   2   .   .   .   
  Max in Single Turn       2    | .   .   2   .   2   .   1   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro 
Machines Accessed          16   | .   .   4   .   3   1   1   2   .   4   1   
  Terminals                9    | .   .   4   .   3   .   .   1   .   .   1   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                58   | .   .   10  .   8   2   2   7   .   27  2   
  Successful               49   | .   .   6   .   6   1   .   7   .   27  2   
  Failed                   9    | .   .   4   .   2   1   2   .   .   .   .   
    Catastrophic           1    | .   .   .   .   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   .   .   .   1   .   .   2   .   .   .   
  Terminals                23   | .   .   10  .   8   .   .   3   .   .   2   
  Fabricators              2    | .   .   .   .   .   2   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   .   .   
Terminal Hacks             48   | .   .   6   .   6   .   .   7   .   27  2   
  Record                   22   | .   .   2   .   .   .   .   7   .   11  2   
  Part Schematic           7    | .   .   .   .   .   .   .   .   .   7   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   6   .   
  Prototype ID Bank        5    | .   .   2   .   .   .   .   .   .   3   .   
  Terminal Index           1    | .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   1   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   1   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   1   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   .   3   .   3   1   .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   6   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   .   .   .   .   .   .   7   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  
------------               Run  | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   1   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   1   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   1   .   .   .   .   
  parse_system             1    | .   .   .   .   .   .   1   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   1   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   1   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  
--------                   Run  | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   1   
  Highest-Rated Group      94   | .   .   .   .   .   .   .   .   .   .   94  
  Highest-Rated Ally       94   | .   .   .   .   .   .   .   .   .   .   94  
Total Orders               3    | .   .   .   .   .   .   .   .   3   .   .   
  EXPLORE                  3    | .   .   .   .   .   .   .   .   3   .   .   
Ally Attacks               12   | .   .   .   .   .   .   .   .   .   .   12  
  Total Damage             459  | .   .   .   .   .   .   .   .   .   .   459 
  Kills                    3    | .   .   .   .   .   .   .   .   .   .   3   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   .   2   .   1   
Drone Launches             3    | .   .   .   .   .   .   .   .   3   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   2   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  
Turns Passed               5576 | 42   212  501  48   284  254  475  1001 1882 157  720  
Spaces Moved               3283 | 38   141  359  41   204  168  232  551  909  102  538  
  Core                     11   | 7    .    .    .    .    .    .    .    4    .    .    
  Treads                   47   | .    .    .    .    .    .    .    .    47   .    .    
  Legs                     2546 | .    59   359  41   204  168  232  373  744  102  264  
  Wheels                   113  | 31   82   .    .    .    .    .    .    .    .    .    
  Hover                    315  | .    .    .    .    .    .    .    178  112  .    25   
  Flight                   251  | .    .    .    .    .    .    .    .    2    .    249  
  Fastest Speed            37   | 50   80   120  120  120  150  123  126  126  155  37   
  Average Speed            142  | 74   114  122  120  120  150  151  144  182  155  101  
  Slowest Speed            840  | 80   150  150  120  150  150  153  155  840  155  260  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 3    30   37   19   25   6    6    68   96   76   73   
  Regions Visited          10
    Branch Regions         5
  Pre-discovered Areas     2    | .    .    .    .    .    .    .    1    .    1    .    
  Known Exits Taken        8    | .    .    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             9    | .    .    .    .    .    .    .    4    5    .    .    
Spaces Dug                 1    | .    .    .    .    .    .    .    1    .    .    .    
Terrain Destroyed          68   | .    .    45   .    3    .    1    7    4    .    8    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               6    | .    .    .    .    .    .    1    1    4    .    .    
  AOE                      62   | .    .    45   .    3    .    .    6    .    .    8    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  
Total                      3897 | 51   168  405  40   239  170  333  680  1048 101  662  
  Wait                     155  | .    .    2    .    16   .    29   39   32   .    37   
  Move                     3273 | 37   140  358  40   203  167  231  550  908  101  538  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  106  | 8    11   16   .    8    1    14   17   20   .    11   
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    .    
  Attach                   78   | 6    3    6    .    3    2    8    10   19   .    21   
  Detach                   6    | .    1    .    .    .    .    .    .    1    .    4    
  Swap                     29   | .    .    3    .    .    .    8    14   3    .    1    
  Drop                     43   | .    1    8    .    5    .    7    6    4    .    12   
  Fire                     186  | .    12   12   .    4    .    17   44   61   .    36   
  Melee                    3    | .    .    .    .    .    .    1    .    .    .    2    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     18   | .    .    .    .    .    .    18   .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves

 History 
---------
 Turn | Location           | Event
   16 | -11/Scrapyard      | Discovered new exit (range 16)
   43 | -11/Scrapyard      | Entered Materials
  204 | -10/Materials      | Discovered new exit (range 12)
  255 | -10/Materials      | Entered another Materials area
  255 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  301 | -9/Materials       | Build established: Mutant
  726 | -9/Materials       | Discovered new exit (range 13)
  755 | -9/Materials       | Identified exit to Mines
  756 | -9/Materials       | Entered Mines
  791 | -9/Mines           | Discovered new exit (range 11)
  803 | -9/Mines           | Identified exit to Materials
  804 | -9/Mines           | Entered Materials
  804 | -8/Materials       | Evolved 2 slots: Utility x2
 1042 | -8/Materials       | Discovered new exit (range 16)
 1086 | -8/Materials       | Identified exit to Factory
 1088 | -8/Materials       | Entered Factory
 1088 | -7/Factory         | Evolved 2 slots: Utility x2
 1300 | -7/Factory         | Discovered new exit (range 16)
 1335 | -7/Factory         | Identified exit to Factory
 1342 | -7/Factory         | Entered another Factory area
 1342 | -6/Factory         | Evolved 2 slots: Utility x2
 1738 | -6/Factory         | Discovered new exit (range 11)
 1815 | -6/Factory         | Identified exit to Lower Caves
 1817 | -6/Factory         | Entered Lower Caves
 1819 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 1893 | -6/Lower Caves     | Learned 8 Research zone layouts
 1893 | -6/Lower Caves     | Learned Factory security intel
 1900 | -6/Lower Caves     | Attracted the attention of an 0b10 base
 1954 | -6/Lower Caves     | Build established: Skirmisher
 2037 | -6/Lower Caves     | Lost 3 parts (1n1u1w)
 2154 | -6/Lower Caves     | Encountered a Warlord checkpoint
 2291 | -6/Lower Caves     | Learned location of 1 exit from Research
 2291 | -6/Lower Caves     | Learned Factory emergency access door positions
 2291 | -6/Lower Caves     | Learned Factory garrison access intel
 2565 | -6/Lower Caves     | Lost 4 parts (2n1u1w)
 2694 | -6/Lower Caves     | Discovered new exit (range 15)
 2756 | -6/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
 2783 | -6/Lower Caves     | Found Prototype Special Weapon
 2816 | -6/Lower Caves     | Identified exit to Lower Caves
 2818 | -6/Lower Caves     | Entered another Lower Caves area
 2822 | -6/Lower Caves     | Build established: Mutant
 3033 | -6/Lower Caves     | Learned 8 Factory zone layouts
 3129 | -6/Lower Caves     | Ambushed by wild Derelicts
 3190 | -6/Lower Caves     | Lost 7 parts (1p3n2u1w)
 3483 | -6/Lower Caves     | Discovered new exit (range 15)
 3565 | -6/Lower Caves     | Identified exit to Data Miner
 3630 | -6/Lower Caves     | Discovered new exit (range 133)
 3738 | -6/Lower Caves     | Build established: Derelict-Mutant
 4245 | -6/Lower Caves     | Lost 5 parts (1p2n2u)
 4314 | -6/Lower Caves     | Identified exit to Factory
 4700 | -6/Lower Caves     | Entered Data Miner
 4700 | -6/Data Miner      | Discovered new exit (range 6)
 4708 | -6/Data Miner      | Identified exit to Proximity Caves
 4730 | -6/Data Miner      | Met Data Miner
 4789 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 4789 | -6/Data Miner      | Learned location of Section 7 (-2)
 4812 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 4857 | -6/Data Miner      | Entered Proximity Caves
 4887 | -5/Proximity Caves | Core integrity fell below 50%
 4926 | -5/Proximity Caves | Lost 3 parts (1p1n1u)
 4971 | -5/Proximity Caves | Escorted by Enhanced Grunt
 5341 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 5349 | -5/Proximity Caves | Identified Molecular Deconstructor
 5370 | -5/Proximity Caves | Found Prototype Device
 5414 | -5/Proximity Caves | Identified Exp. Thermal Shield
 5427 | -5/Proximity Caves | Core integrity fell below 20%
 5446 | -5/Proximity Caves | Lost 12 parts (1p5n3u3w)
 5558 | -5/Proximity Caves | Learned 4 Factory zone layouts
 5576 | -5/Proximity Caves | Spotted B-75 Beast
 5577 | -5/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Last Messages 
---------------
05454_ Penetrated by Slug.
05456_ Acquired 10 matter.
05475_ Slug penetrates Wall.
05484_ System corrupted: Matter fused (-7).
05516_ System corrupted: Matter fused (-10).
05530_ Slug penetrates Abandoned Machinery.
05530_ Slug penetrates Wall.
05540_ Gravmag System destroyed.
05541_ S-27 Virus destroyed.
05541_ Critical hit.
05544_ Cesium-ion Thruster destroyed.
05544_ Dropped Lyr. Medium Armor Plating.
05555_ Acquired Plasma Rifle.
05558_ Acquired derelict log, extracted data.
Data stored: Factory zone layouts (x4).
05560_ Connecting with Terminal...
>>Query(Status Report 096N)
SPOTTED HOSTILE DRONE OBSERVING FACILITY.
>>Query(Status Report THIS)
Pwned by WARLORD E1337. 

 Map 
-----
+----------------------------------------------------+
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|    "#  ##         ##           ##   #????????????? |
|    "#             ##                #????????????? |
|     #  ###        ##                #????????????? |
|    "#  #?#                ##                 ????? |
|    "   #?#                #?           ##  ??????? |
|        #?####            ##?    ##     #?????????? |
|   T    #????#####  #######??#  ##?     #?????????? |
|    "#  #????????####?????????###???    #?????????? |
|  " "#  #????????????????????????????####?????????? |
|  # ##  #?????????????????????????????????????????? |
|        #?????????????????????????????????????????? |
|        #?????????????????????????????????????????? |
| ########?????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          19
Energy Capacity            815
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         16
Terrain Scan Density       185
Jamming Range              8
Armor Coverage             225
Resistance: TH             30
Utility Shielding          66
Weapon Shielding           66
Evasion (%)                62
Recoil Reduction           1
Energy Filtering           30
Offensive Hacking          11

 Item Schematics 
-----------------
                Plasma Sword | -6/Data Miner | Free
     Mni. Smartbomb Launcher | -6/Data Miner | Free
    Exp. Transmission Jammer | -6/Data Miner | Free
 Exp. Terrain Scan Processor | -6/Data Miner | Free
    Exp. Cesium-ion Thruster | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
            Combat Drone Bay | -6/Data Miner | Free

 Robot Schematics 
------------------
   S-27 Virus | -6/Data Miner | Free
 G-50 Soldier | -6/Data Miner | Free
 G-67 Veteran | -6/Data Miner | Free
 L-41 Fighter | -6/Data Miner | Free
  H-66 Slayer | -6/Data Miner | Free
   I-36 Angel | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Deconstruction
It's Just You
Librarian
Omniscient Cartographer
Serviceable Loadout
Storm Trooper
The Oracle
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              BottomlessDeepDrive
  Manual?         0
Play Time         02:53:58
  Cumulative      21.2 hours
  Start           2020.09.16 @ 17:37:06
  End             2020.09.17 @ 18:34:24
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          19
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5e940311-9c4e-4226-ba50-dc48c49763cd