Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2023.01.05 @ 02:33:29 Player: Jezoensis Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (6) 3000 Regions Visited (31) 6200 Robots Destroyed (282) 1410 Value Destroyed (10127) 10127 Prototype IDs (63) 1260 Alien Tech Used (2) 400 Bonus (5154) 5154 TOTAL SCORE: 27551 Bonus ------- High Alert Combat Kills 849 Follower Combat Kills 328 Entered Garrisons 800 Used RIF Installer 2500 Aligned with FarCom 300 Met Data Miner 300 Met Zhirov 300 Friendly Fire -223 Cogmind --------- Core Integrity 0/1150 Matter 200/300 Energy 87/100 System Corruption 0% Temperature Cool (9) Movement Core (300) Ox5 Location -3/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Advanced Terrain Scan Processor Advanced Terrain Scan Processor Improved Targeting Computer Improved Targeting Computer Core Analyzer > --- WEAPON (3) ------- Railgun Railgun Railgun > --- INVENTORY (5) ---- Improved Weapon Cycler Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Heavy Siege Treads Centrium Wheel Centrium Wheel > --- UTILITY ---------- Enhanced Optical Array Terrain Scanner Advanced Terrain Scan Processor Improved Targeting Computer Improved Targeting Computer Core Analyzer Improved Armor Integrity Analyzer Hardened Heavy Armor Plating System Guard > --- WEAPON ----------- Mini Smartbomb Launcher Force Lance Force Lance > --- INVENTORY -------- Improved Treads Improved Treads Improved Weapon Cycler Makeshift ECM Suite Long-range Tractor Beam [Rating: 102] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Neutrino Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Relay Coupler [NC] Protection Layered Medium Armor Plating Weapon Mass Driver Energy Gun Beam Rifle Energy Cannon Matter Neutralizer Ballistic Gun Gauss Rifle Ballistic Cannon Mass Driver Launcher Mini Smartbomb Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Katana Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Slots Evolved 12 | . . . 2 . . . 2 . . . 2 . . . 2 . . . . 2 . . . . 2 . . . . . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 2 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Utility 8 | . . . 1 . . . 2 . . . 1 . . . 1 . . . . 2 . . . . 1 . . . . . . Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Parts Attached 550 | 9 18 16 40 5 1 3 51 12 27 19 10 32 7 40 54 21 26 . 23 37 11 4 8 17 7 2 45 2 . . 3 Power 29 | 1 3 1 4 . . . . 1 1 . . 1 . 5 1 . 1 . . 2 . . 2 . 1 . 5 . . . . Engine 17 | 1 2 1 4 . . . . 1 1 . . 1 . 5 . . 1 . . . . . . . . . . . . . . Core 5 | . 1 . . . . . . . . . . . . . . . . . . 2 . . 1 . . . 1 . . . . Reactor 7 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 . 4 . . . . Propulsion 108 | 3 8 6 11 2 . . 12 3 5 2 3 5 . 9 4 8 1 . 9 2 2 1 . 1 1 1 9 . . . . Treads 50 | . 3 3 7 1 . . 3 3 5 2 3 5 . . . 4 . . 4 . 2 . . 1 1 . 3 . . . . Leg 28 | . . . . . . . . . . . . . . 9 4 4 1 . 5 1 . . . . . 1 3 . . . . Wheel 30 | 3 5 3 4 1 . . 9 . . . . . . . . . . . . 1 . 1 . . . . 3 . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 228 | 3 4 6 13 2 . 3 24 . 7 9 5 12 5 16 21 8 13 . 12 17 9 3 3 11 3 1 17 1 . . . Device 163 | 2 2 5 11 2 . 2 17 . 6 9 4 9 4 9 14 6 10 . 7 9 9 3 2 11 2 1 7 . . . . Storage 7 | 1 2 1 . . . . . . . . . . . 1 1 . . . . . . . . . . . 1 . . . . Processor 29 | . . . 2 . . 1 6 . . . . 3 1 . 4 1 . . 1 2 . . . . 1 . 6 1 . . . Hackware 10 | . . . . . . . . . 1 . 1 . . 3 2 1 . . . 2 . . . . . . . . . . . Protection 19 | . . . . . . . 1 . . . . . . 3 . . 3 . 4 4 . . 1 . . . 3 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 185 | 2 3 3 12 1 1 . 15 8 14 8 2 14 2 10 28 5 11 . 2 16 . . 3 5 2 . 14 1 . . 3 Energy Gun 9 | 1 2 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 3 | . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . . . . . . Ballistic Gun 63 | 1 1 1 5 . 1 . 9 4 8 4 1 7 2 8 3 . . . . . . . . . . . 4 1 . . 3 Ballistic Cannon 32 | . . . . . . . . . 1 1 . 3 . . 8 1 6 . 1 7 . . 1 2 . . 1 . . . . Launcher 24 | . . . 2 1 . . 2 3 2 2 . 2 . . 1 1 2 . 1 . . . . 1 . . 4 . . . . Special Weapon 14 | . . . . . . . . . . . . . . 1 5 2 1 . . 3 . . 1 . 1 . . . . . . Impact Weapon 30 | . . . . . . . . 1 3 1 1 2 . 1 9 1 2 . . 6 . . 1 1 1 . . . . . . Slashing Weapon 5 | . . . 1 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . 1 . 2 . . . 1 . . . . . . . 1 . . . 1 1 . . 4 . . 1 1 . . . . Parts Lost 70 | . 2 1 9 . . . . 4 . . . 11 . 9 2 3 2 . 5 2 . . . 1 1 3 6 8 1 . . Power 9 | . 1 1 1 . . . . 1 . . . 1 . . . . 1 . . . . . . . . 1 2 . . . . Propulsion 39 | . . . 6 . . . . 3 . . . 5 . 8 . 2 1 . 3 1 . . . 1 1 2 2 4 . . . Utility 12 | . . . 1 . . . . . . . . . . . . 1 . . 2 1 . . . . . . 2 4 1 . . Weapon 10 | . 1 . 1 . . . . . . . . 5 . 1 2 . . . . . . . . . . . . . . . . Highest Loss Streak 7 | . 1 1 6 . . . . 3 . . . 5 . 6 2 3 1 . 3 1 . . . 1 1 2 2 7 1 . . To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Average Slot Usage (%) 94 | . 99 100 98 99 100 100 99 99 99 100 99 96 99 96 95 96 96 100 99 95 94 93 77 93 85 72 83 51 29 26 30 Engine 5 | . 11 14 10 11 11 11 9 9 9 9 7 7 7 6 2 . 2 6 6 3 . . . . . . . . . . . Treads 11 | . 3 1 13 12 11 11 9 25 27 27 30 27 30 9 . 10 . . 14 . . 11 11 10 14 10 4 2 . . . Leg 7 | . . . . . . . . . . . . . . 19 26 12 26 26 11 15 10 . . . . 2 2 . . . . Wheel 5 | . 24 26 19 19 22 22 17 . . . . . . . . . . . . 3 5 5 5 5 . . 9 2 . . . Device 8 | . 14 14 10 11 11 11 8 . 7 9 10 4 12 5 9 12 11 13 5 7 11 15 11 17 19 12 6 5 . . . Storage 7 | . 14 14 11 11 11 11 9 9 9 9 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5 3 1 1 . . . Processor 25 | . . . 11 11 11 11 27 36 27 27 23 29 25 28 23 26 26 26 29 30 35 30 29 29 27 31 33 28 29 26 26 Hackware 1 | . . . . . . . . . 1 . 3 2 . 1 6 . . . . 1 . . . . . . . . . . . Energy Gun 1 | . 13 14 8 11 11 11 . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 7 | . 14 14 12 8 9 11 16 13 13 14 12 10 12 12 4 . . . . . . . . . . . 1 1 . . 3 Ballistic Cannon 4 | . . . . . . . . . . . . 2 1 . 1 13 13 20 19 12 17 17 . 10 5 . 1 . . . . Impact Weapon 1 | . . . . . . . . 3 3 2 2 1 . . 4 4 3 . . 3 . . 3 1 3 3 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 105 | 13 33 54 55 55 55 55 59 57 60 62 57 62 62 66 78 80 90 83 90 88 84 85 74 86 105 67 77 71 . . . Greatest Support 104 | 20 26 26 26 26 26 26 26 60 62 68 80 104 104 104 74 92 74 64 103 90 28 28 28 28 72 72 32 32 3 3 3 Greatest Overweight (x) 5 | . 1 2 5 5 2 2 5 2 . . . . . 1 1 1 1 1 1 3 2 3 2 3 3 . 2 2 . . . Average Overweight (x) . | . . 1 2 2 2 2 2 . . . . . . . . . . 1 . 1 2 2 1 2 . . . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 10 10 5 5 5 Average Capacity 18 | 7 10 15 20 20 20 20 20 20 20 20 20 20 20 19 20 20 20 20 20 20 20 20 20 20 20 16 6 6 5 5 5 Most Carried 20 | 7 10 18 20 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 10 9 5 5 5 Average Carried 17 | 4 8 13 16 19 19 19 19 18 19 20 19 17 18 19 19 18 19 20 19 19 19 18 19 19 19 16 6 5 5 5 4 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 10 5 5 5 5 Final Carried 20 | 7 9 18 19 19 20 20 20 20 20 20 20 18 20 19 20 18 20 20 19 20 19 18 20 19 20 4 9 5 5 5 2 Class Distribution -------------------- 33% | Mutant 14% | Assassin 11% | Skirmisher 10% | Gunner 9% | Scavenger-Mutant 6% | Scavenger-Assassin 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Mutant | -8/Garrison Assassin | -8/Materials Mutant | -8/Garrison Skirmisher | -7/Factory Skirmisher | -7/Garrison Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Garrison Assassin | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Gunner | -6/Data Miner Gunner | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Gunner | -5/Upper Caves Mutant | -5/Zhirov Derelict-Mutant | -4/Proximity Caves Derelict-Assassin | -4/Factory Assassin | -4/Waste Scavenger-Assassin | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Warlord Mutant | -3/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Matter Collected 13250 | 338 186 346 977 86 111 29 930 832 489 530 . 1382 264 814 1351 522 514 . 705 1226 215 62 . 394 . . 914 33 . . . Remotely 1265 | . . . . . . . . . . . . . . . 76 265 361 . 231 94 . . . 146 . . 92 . . . . Salvage Created 10570 | 167 347 260 881 129 . 30 887 411 566 591 45 602 193 795 1236 228 501 . 307 699 57 . . 152 28 . 1292 . . . 166 Parts 537 | 9 28 21 50 8 . 3 67 22 35 22 4 33 11 46 31 4 20 . 8 19 2 . . 10 3 . 78 . . . 3 Haulers Intercepted 9 | . . . 3 . . . 3 . 1 . . . . . 1 . . . . . . . . . . . 1 . . . . Recyclers Shooed 10 | . . . . . . . 1 . 3 . . . . . 1 . . . . . . . . . . . 5 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . . . . . . . . . . . . 7 18 . 5 . 1 . . 8 . . . . . . 1 Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Combat Hostiles Destroyed 196 | . 11 5 14 4 . 2 15 16 7 14 1 17 5 17 10 6 11 . 9 4 1 . . 10 . . 14 . . . 3 Melee 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . Guns 102 | . 11 5 12 1 . 2 10 6 6 8 1 7 5 17 4 . . . . . . . . . . . 4 . . . 3 Cannons 38 | . . . . . . . . . . 1 . 5 . . 5 5 8 . 6 4 1 . . 3 . . . . . . . AOE 46 | . . . 2 3 . . 5 10 1 5 . 5 . . 1 1 3 . 3 . . . . 6 . . 1 . . . . Classes Destroyed 18 | 2 3 2 3 . . . 1 2 . 1 1 1 . . 1 . 1 . . . . . . . . . . . . . . Worker 21 | . . . 1 . . . 6 . 2 . . . . . 5 . . . . 1 . . . . . . 6 . . . . Builder 17 | . . 1 . . . . 2 . . . . . . . 3 . . . . 5 . . . . . . 6 . . . . Tunneler 14 | 5 2 1 2 . . . 1 . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . Hauler 9 | . . . 3 . . . 3 . 1 . . . . . 1 . . . . . . . . . . . 1 . . . . Recycler 14 | 1 . . 1 1 . . . . 1 . . . . . 4 . . . . 4 . . . . . . 2 . . . . Operator 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . . Watcher 7 | . 1 . 1 . . . 1 1 1 . . . . . 1 . . . . . . . . . . . 1 . . . . Swarmer 41 | . 6 . . 3 . 2 3 3 . . . 4 2 3 3 1 . . . . . . . 6 . . 4 . . . 1 Cutter 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Grunt 79 | . 5 4 8 1 . . 4 9 4 9 . 2 3 9 5 . 7 . 6 . . . . . . . 1 . . . 2 Brawler 6 | . . . . . . . . . . 2 . . . . . 2 1 . 1 . . . . . . . . . . . . Duelist 5 | . . . 2 . . . . . . . . . . . . 2 1 . . . . . . . . . . . . . . Sentry 30 | . . 1 4 . . . 6 . 2 2 . 3 . 1 2 1 1 . 1 1 1 . . 1 . . 3 . . . . Specialist 3 | . . . . . . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . Hunter 16 | . . . . . . . 2 . 1 1 . 4 . 1 . . . . . 1 . . . 2 . . 4 . . . . Programmer 10 | . . . . . . . . . . . 1 1 . 3 . . . . . 2 . . . 1 . . 2 . . . . Behemoth 3 | . . . . . . . . . . . . 1 . . 1 . . . 1 . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 10 | 5 6 2 5 3 . 2 6 6 4 4 1 4 2 4 10 6 6 . 4 5 1 . . 4 1 . 8 . . . 3 Combat Bots Only 6 | . 6 2 3 3 . 2 3 6 2 4 1 4 2 4 3 6 6 . 4 2 1 . . 4 . . 4 . . . 3 Max Kills in Single Turn 4 | 1 2 1 2 2 . 1 3 3 1 2 1 3 1 2 4 1 2 . 1 2 1 . . 2 1 . 3 . . . 2 Gunslinging 1 | . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Exploded 3 | . . . 2 2 . . 3 2 1 2 . 3 . . 1 1 2 . 1 . . . . 2 . . 1 . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Damage Taken 17142 | . 594 304 982 81 . 6 843 805 496 513 118 2427 168 1342 950 787 474 . 689 572 84 . . 728 114 105 2348 1007 189 160 256 Core 2650 | . 99 63 143 26 . . 116 122 31 13 15 378 . 141 189 23 26 . 55 40 . . . 116 27 49 361 209 168 160 80 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 58 | 100 . 35 . . . 57 . . . 48 . . . 23 . . . . 65 . . . . 84 . . . . . . . Volleys Fired 609 | 16 44 15 62 9 . 3 58 32 36 29 7 67 12 51 52 15 14 . 24 27 3 . . 17 1 . 8 2 . . 5 Largest 3 | 2 2 2 2 2 . 2 2 2 2 2 2 2 2 2 3 3 3 . 3 3 3 . . 3 3 . 3 1 . . 3 Hottest 219 | 70 88 88 79 79 . 79 51 64 53 87 50 96 56 56 181 167 167 . 167 171 171 . . 219 219 . 103 35 . . 105 Shots Fired 1223 | 32 87 30 121 14 . 6 111 53 70 55 14 128 24 98 103 35 33 . 64 66 7 . . 40 3 . 16 2 . . 11 Gun 829 | 32 87 30 119 10 . 6 107 43 68 45 14 80 24 93 47 . . . . . . . . . . . 11 2 . . 11 Cannon 321 | . . . . . . . . . 1 5 . 44 . . 39 31 30 . 61 62 7 . . 36 3 . 2 . . . . Launcher 45 | . . . 2 4 . . 4 10 1 5 . 4 . . 1 1 3 . 3 . . . . 4 . . 3 . . . . Special 28 | . . . . . . . . . . . . . . 5 16 3 . . . 4 . . . . . . . . . . . Kinetic 1006 | 16 44 15 72 5 . 3 107 43 69 50 14 124 24 93 78 31 30 . 61 62 7 . . 30 2 . 13 2 . . 11 Thermal 144 | 16 43 15 47 5 . 3 . . . . . . . . 8 . . . . . . . . 6 1 . . . . . . Explosive 45 | . . . 2 4 . . 4 10 1 5 . 4 . . 1 1 3 . 3 . . . . 4 . . 3 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 29 | 5 13 7 16 7 . 4 22 10 23 29 5 25 14 24 10 7 5 . 12 14 3 . . 8 . . 9 1 . . 10 Robot Miss Streak 4 | 2 3 1 3 1 . . 3 1 2 1 4 2 1 1 3 3 1 . 3 2 1 . . 2 . . 1 1 . . 1 Penetration Max 1 | . . . . . . . 1 . . . . 1 1 1 1 . . . . 1 . . . . . . 1 . . . 1 Secondary Targets 17 | . 2 . 2 . . . 1 1 . 3 . 1 1 6 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 1 . 1 . 1 1 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 916 | 21 61 21 84 7 . 4 82 42 58 46 8 88 20 83 74 19 11 . 43 47 3 . . 24 1 . 58 1 . . 10 Core Hits 434 | 7 18 13 31 8 . 2 41 25 22 26 2 29 8 34 31 8 21 . 19 17 2 . . 18 1 . 43 . . . 8 Critical Kills 10 | . 1 . 1 . . . 3 . . . . 1 . 2 1 . . . . . . . . 1 . . . . . . . Critical Parts Destroyed 19 | . . . . . . . . 3 . . . 1 . 1 7 . . . . 3 . . . 2 . . 1 1 . . . Critical Strikes 72 | 2 4 . 4 . . . 3 3 . . . 12 . 3 13 3 2 . 2 7 . . . 4 . . 9 1 . . . Burn 8 | 2 3 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . Destroy 16 | . 1 . 1 . . . 3 3 . . . 3 . 3 . . . . . . . . . . . . 1 1 . . . Blast 26 | . . . . . . . . . . . . 9 . . 5 3 2 . 2 4 . . . 1 . . . . . . . Smash 12 | . . . . . . . . . . . . . . . 7 . . . . 3 . . . 2 . . . . . . . Impale 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . Melee Attacks 169 | . . . 1 . . . 7 7 7 1 1 9 . 5 24 . 1 . . 17 . . . 4 2 . 83 . . . . Impact 78 | . . . . . . . . 7 7 1 1 9 . 5 24 . 1 . . 17 . . . 4 2 . . . . . . Slashing 8 | . . . 1 . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . Piercing 83 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 83 . . . . Sneak Attacks 31 | . . . . . . . 1 . 2 . . . . . 9 . . . . 4 . . . . 1 . 14 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . Damage Inflicted 28388 | 255 874 311 1390 374 . 62 1911 2163 1311 1326 181 2534 433 1777 2730 600 967 . 1790 1572 100 . . 1257 169 . 3935 59 . . 307 Guns 11259 | 255 874 311 1248 108 . 62 1256 661 947 702 181 1172 433 1777 646 . . . . . . . . . . . 260 59 . . 307 Cannons 6318 | . . . . . . . . . . 57 . 894 . . 898 552 525 . 1378 1217 100 . . 697 . . . . . . . Explosions 5945 | . . . 142 266 . . 564 1502 102 567 . 468 . . 227 48 442 . 412 . . . . 444 56 . 705 . . . . Melee 4850 | . . . . . . . 91 . 246 . . . . . 959 . . . . 355 . . . 116 113 . 2970 . . . . Ramming 16 | . . . . . . . . . 16 . . . . . . . . . . . . . . . . . . . . . . Kinetic 16123 | 128 412 168 822 46 . 15 1256 661 947 759 181 2066 433 1777 1463 552 525 . 1378 1217 100 . . 591 . . 260 59 . . 307 Thermal 1510 | 127 462 143 426 62 . 47 . . . . . . . . 81 . . . . . . . . 106 56 . . . . . . Explosive 5889 | . . . 142 266 . . 564 1502 102 567 . 468 . . 227 48 442 . 412 . . . . 444 . . 705 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1789 | . . . . . . . . . 246 . . . . . 959 . . . . 355 . . . 116 113 . . . . . . Slashing 91 | . . . . . . . 91 . . . . . . . . . . . . . . . . . . . . . . . . Piercing 2970 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2970 . . . . Highest Corruption 18 | . 2 2 . . . . . . . . 2 7 7 7 . . . . . 1 . 1 1 3 . 16 18 18 18 18 . Average Corruption 6 | . 2 2 . . . . . . . . 1 5 7 7 . . . . . 1 . 1 1 1 . 8 14 18 18 18 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 162 | . 3 4 . . . . . . . . 1 30 10 39 . . . . . 5 . 5 2 3 . 3 44 9 3 1 . Message Errors 34 | . 1 1 . . . . . . . . . 5 2 8 . . . . . 1 . 1 . . . 2 12 . . 1 . Matter Fused 44 | . 1 2 . . . . . . . . 1 10 2 7 . . . . . 1 . 2 . 1 . . 12 3 2 . . Heat Flow Errors 21 | . . . . . . . . . . . . 2 4 7 . . . . . 2 . . 1 1 . 1 2 1 . . . Energy Discharges 17 | . . . . . . . . . . . . 4 . 5 . . . . . . . 2 . . . . 6 . . . . Parts Rejected 5 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 3 . . . . Data Loss (minor) 17 | . 1 . . . . . . . . . . 3 1 4 . . . . . 1 . . 1 . . . 3 2 1 . . Data Loss (major) 6 | . . 1 . . . . . . . . . 2 . 2 . . . . . . . . . . . . . 1 . . . Misfires 7 | . . . . . . . . . . . . 2 . 3 . . . . . . . . . . . . 2 . . . . Alerts 4 | . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . 2 . . . . Misdirections 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . Weapon Failures 3 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2173 | . . . . 5 . . 38 140 186 . . 66 . . 715 5 . . . 376 . . . 116 154 . 372 . . . . Projectiles 124 | . . . . . . . . . . . . 58 . . . 5 . . . 61 . . . . . . . . . . . Explosions 334 | . . . . 5 . . 12 140 . . . 8 . . . . . . . . . . . 40 81 . 48 . . . . Melee 1715 | . . . . . . . 26 . 186 . . . . . 715 . . . . 315 . . . 76 73 . 324 . . . . Knockbacks 53 | . . . . . . . . . 1 . . 12 . . 9 3 4 . 2 14 . . . 7 1 . . . . . . Impact 7 | . . . . . . . . . 1 . . . . . 3 . . . . 1 . . . 1 1 . . . . . . Kinetic 41 | . . . . . . . . . . . . 12 . . 6 2 4 . 2 11 . . . 4 . . . . . . . Secondary 5 | . . . . . . . . . . . . . . . . 1 . . . 2 . . . 2 . . . . . . . Self-Inflicted Damage 492 | . . . . . . . 39 214 . 62 . . . . . . 14 . . . . . . . 114 . 49 . . . . Shots 12 | . . . . . . . 1 5 . 1 . . . . . . 1 . . . . . . . 2 . 2 . . . . Rammed 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 357 | 54 323 60 24 3 . . 230 27 1 10 . 223 270 245 330 288 102 . 357 293 3 . 49 162 105 135 197 101 . 281 . Average Temperature 92 | 17 134 26 9 2 . . 63 10 1 3 . 92 113 76 102 131 36 . 140 114 3 . 49 58 59 72 56 69 . 129 . Received Heat Transfer 3460 | . 201 162 246 12 . . 189 225 171 216 . 633 63 384 234 72 153 . 204 18 27 . . . . . 109 102 . . 39 Effects 7 | . 3 . . . . . . . . . . 1 . 2 . . . . 1 . . . . . . . . . . . . Energy Bleed 3 | . 1 . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Interference 4 | . 2 . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 25 | . . . . . . . . . 1 . . . . . 13 . . . . 11 . . . . . . . . . . . Impact Corruptions 37 | . . . . . . . . . 4 . . . . . 19 . . . . 9 . . . 2 3 . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Parts Melted 16 | 3 4 . 3 . . 1 . . . . . . . . 2 . . . . . . . . 2 . . 1 . . . . Heat Transferred 4120 | 518 1443 370 1295 148 . 111 . . . . . . . . 74 . . . . . . . . 111 50 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Peak Influence 1076 | 30 372 210 403 350 . 65 496 674 514 484 339 1067 697 1076 565 . . . . 196 . . . . 269 94 338 . . . . Initial 564 | . 19 72 81 156 . . 25 226 328 108 254 237 560 487 564 . . . . . . . . . 126 94 44 . . . . Average 346 | 11 152 146 280 198 . 14 180 552 297 291 283 641 607 863 274 . . . . 57 . . . . 252 81 154 . . . . Maximum Alert Level 3 | . 1 1 2 1 . . 2 2 2 2 1 3 2 3 2 . . . . . . . . . 1 . 1 . . . . Low Security (%) 38 | 100 76 95 21 77 . 100 61 . 30 26 . . . . 19 . . . . 100 . . . . 10 100 76 . . . . Level 1 31 | . 23 4 71 22 . . 24 21 41 66 100 19 . . 73 . . . . . . . . . 90 . 23 . . . . Level 2 15 | . . . 6 . . . 14 78 28 6 . 22 100 15 6 . . . . . . . . . . . . . . . . Level 3 15 | . . . . . . . . . . . . 58 . 84 . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 26 | . 4 . 2 . . . 4 . 1 . 2 . . . 5 . . . . 5 . . . . . . 3 . . . . Investigation 8 | . 2 . . . . . 2 . 1 . . . . . 3 . . . . . . . . . . . . . . . . Extermination 5 | . . . . . . . . . . . 1 . . . . . . . . 2 . . . . . . 2 . . . . Reinforcement 11 | . 2 . 2 . . . 1 . . . . . . . 2 . . . . 3 . . . . . . 1 . . . . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Distress Signals 17 | . 1 . . . . . 2 1 1 . . . . . 4 . . . . 3 . . . . . . 5 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 323 | . 20 5 23 6 . 2 19 18 16 12 1 26 5 29 23 8 14 . 9 13 2 . . 9 1 6 34 14 3 . 5 Peak Tracking Total 10 | . 7 2 5 5 . 3 4 6 4 4 1 5 3 5 3 7 6 . 3 4 1 . . 4 1 5 6 10 3 . 5 Tactical Retreats 28 | . . . . 1 . 1 . . 1 . . 8 . 7 1 . 1 . . 2 1 . . . . . . 5 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Traps Triggered 17 | . 1 . . . . . . 1 1 . . 1 . 6 . . . . . 2 . . . . 1 . 1 . . 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Machines Disabled 24 | . . . 2 . . . 1 . . 1 . 5 . 2 2 . . . . 3 . . . . 7 . 1 . . . . Max in Single Turn 7 | . . . 1 . . . 1 . . 1 . 2 . 2 1 . . . . 2 . . . . 7 . 1 . . . . Garrison Access 5 | . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 1 . 1 . . . . Garrison Relay 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Phase Generator 2 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Machines Accessed 58 | . 5 . 3 . 1 . 8 2 5 1 4 2 4 1 8 1 . 3 . 3 . . 4 . 1 . 2 . . . . Terminals 34 | . 3 . 3 . . . 6 2 4 1 2 2 3 1 5 . . . . 2 . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . 1 . 1 . 1 . 1 . 2 . . . . 1 . . . . 1 . 1 . . . . Total Hacks 159 | . 11 . 9 . 1 . 30 3 14 1 8 5 7 1 17 1 . 25 . 6 . . 17 . 1 . 2 . . . . Successful 103 | . 7 . 5 . 1 . 17 2 6 1 4 1 3 1 5 1 . 25 . 4 . . 17 . 1 . 2 . . . . Failed 55 | . 4 . 4 . . . 12 1 8 . 4 4 4 . 12 . . . . 2 . . . . . . . . . . . Catastrophic 9 | . . . . . . . 2 . 2 . 1 1 1 . 2 . . . . . . . . . . . . . . . . Database Lockouts 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Manual 81 | . 11 . 7 . 1 . 19 . 12 . 5 . 6 . 16 . . . . 3 . . . . . . 1 . . . . Terminals 96 | . 9 . 9 . . . 28 3 13 1 3 5 6 1 13 . . . . 5 . . . . . . . . . . . Fabricators 6 | . . . . . . . . . . . 4 . . . 2 . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . 1 . 1 . 1 . 1 . 2 . . . . 1 . . . . 1 . 1 . . . . Terminal Hacks 77 | . 2 . 4 . 1 . 11 2 4 1 2 1 1 1 2 1 . 25 . 2 . . 17 . . . . . . . . Record 11 | . . . . . . . . . . . . . . . . . . 6 . . . . 5 . . . . . . . . Part Schematic 14 | . . . . . . . . . . . . . . . . . . 10 . . . . 4 . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . Robot Analysis 14 | . 2 . 2 . . . 3 . 1 . . . . . 1 . . . . 1 . . 4 . . . . . . . . Prototype ID Bank 11 | . . . 1 . . . 2 . . . 1 . . . . . . 3 . . . . 4 . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Emergency Access Points 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 2 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Registry 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Security Stations 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 9 | . . . . . . . 1 . 1 . 1 . 1 . 2 . . . . 1 . . . . 1 . 1 . . . . Unlock Access 4 | . . . . . . . 1 . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . Seal Access 5 | . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 1 . 1 . . . . Unauthorized Hacks 17 | . 5 . 1 . . . 5 . 1 . 1 . 1 . 1 . . . . 1 . . . . . . 1 . . . . Terminals 13 | . 3 . 1 . . . 4 . 1 . 1 . 1 . 1 . . . . 1 . . . . . . . . . . . Track 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Botnet 10 | . 2 . 1 . . . 3 . 1 . 1 . 1 . 1 . . . . . . . . . . . . . . . . Operators 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Recyclers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Tunnel 3 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Used 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Hacking Detections 36 | . 3 . 3 . . . 6 2 5 . 4 1 4 . 6 . . . . 2 . . . . . . . . . . . Full Trace Events 7 | . 1 . . . . . 1 . 1 . . 1 . . 3 . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . . . . . . . . . . 10 . . . . 4 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Used RIF Installer 5 | . . . . . . . . 2 . 1 . 1 . 1 . . . . . . . . . . . . . . . . . Hotswap 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Code Merge 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Command Fork 2 | . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . Robots Hacked 11 | . . . . . . . . . . . . . . 2 6 1 . . . 2 . . . . . . . . . . . Non-combat 5 | . . . . . . . . . . . . . . . 4 . . . . 1 . . . . . . . . . . . Combat 6 | . . . . . . . . . . . . . . 2 2 1 . . . 1 . . . . . . . . . . . Robot Hacks Applied 17 | . . . . . . . . . . . . . . 2 10 2 . . . 3 . . . . . . . . . . . deconstruct_machine 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . purge_threat 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . block_reporting 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . map_route 3 | . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . scatter_targeting 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . disable_weapons 2 | . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . overwrite_iff 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . formatsys_high 4 | . . . . . . . . . . . . . . 2 1 . . . . 1 . . . . . . . . . . . Relay Couplers Released 11 | . . . . . . . . . . . . 7 . . 2 . . . . 2 . . . . . . . . . . . Machine Destruction 8 | . . . . . . . . . . . . 4 . . 2 . . . . 2 . . . . . . . . . . . Programmers 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Attached 7 | . . . . . . . . . . . . . . 3 1 1 . . . 2 . . . . . . . . . . . Merged Code Value 19 | . . . . . . . . . . . . . . 19 . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . 2 . . . 2 . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Total Allies 14 | . . 1 . . . . . . . . . 2 . 3 1 3 . . 1 2 . . . . . . . . 1 . . Largest Group 3 | . . 1 1 . . . . . . . . 2 . 3 1 2 2 . 1 2 . . . . . . . . 1 . . Highest-Rated Group 140 | . . 31 31 . . . . . . . . 70 . 136 32 62 62 . 96 60 . . . . . . . . 140 . . Highest-Rated Ally 140 | . . 31 31 . . . . . . . . 39 . 85 32 49 32 . 96 41 . . . . . . . . 140 . . Total Orders 4 | . . . . . . . . . . . . . . 3 1 . . . . . . . . . . . . . . . . STAY 2 | . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . FOLLOW 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Ally Attacks 71 | . . 7 5 . . . . . . . . 28 . 7 3 5 5 . 11 . . . . . . . . . . . . Total Damage 1586 | . . 63 20 . . . . . . . . 345 . 373 117 185 231 . 252 . . . . . . . . . . . . Kills 9 | . . . 1 . . . . . . . . 1 . 3 1 1 2 . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Robot Analysis Total 14 | . 2 . 2 . . . 3 . 1 . . . . . 1 . . . . 1 . . 4 . . . . . . . . Derelict Logs Recovered 10 | . . 1 . 1 . . . . . . . . . . . 1 . . 1 . 3 1 . 1 . . . . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Turns Passed 15216 | 122 513 359 592 126 275 180 861 665 620 705 379 1336 275 1194 1188 606 524 139 522 1055 412 321 188 327 200 141 1090 137 79 45 40 Spaces Moved 9162 | 72 377 258 282 83 228 138 496 344 289 355 200 651 137 547 721 372 320 74 276 635 293 221 138 183 114 123 733 210 157 89 46 Core 575 | 12 . . . . . . . . . . . . . 7 . . . . . . . . . . . 58 25 181 157 89 46 Treads 2594 | . . . . . . . . 324 289 355 200 651 137 190 . 140 . . 141 . . . . . 102 65 . . . . . Legs 2066 | . . . . . . . . . . . . . . 350 721 232 320 74 135 234 . . . . . . . . . . . Wheels 3927 | 60 377 258 282 83 228 138 496 20 . . . . . . . . . . . 401 293 221 138 183 12 . 708 29 . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 105 110 110 120 120 110 110 158 161 167 160 160 50 120 120 120 190 120 120 130 130 115 130 145 50 50 50 50 50 50 Average Speed 129 | 75 90 106 116 114 120 120 116 158 161 164 167 162 160 169 120 141 135 190 147 131 130 142 123 133 156 108 102 60 50 50 50 Slowest Speed 240 | 80 105 130 155 155 120 120 155 163 163 166 167 170 160 240 190 232 190 190 232 145 130 145 130 145 158 165 130 130 50 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 44 | 4 70 47 37 31 62 48 54 56 40 57 9 77 6 78 27 60 66 73 54 19 60 58 61 44 4 81 21 57 39 14 14 Regions Visited 31 Branch Regions 16 Pre-discovered Areas 8 | . 2 . . . . . 1 . . . . . . . . . . 1 . . 1 . 3 . . . . . . . . Known Exits Taken 8 | . . . . . . . 1 . 1 . 1 . 1 . 1 . . . . 1 . . . 1 . . 1 . . . . Unknown Exits Taken 17 | 1 1 1 1 1 1 1 . . . . . . . . . 1 1 1 1 . 1 1 1 . . . . 1 1 1 . Scrap Searched 19 | . . 1 . . . . . . . . . . . . . 3 3 . 3 . 5 2 . 1 . . . 1 . . . Spaces Dug 67 | . . . 1 . . . 5 6 4 . 1 6 . 4 9 . 4 . . 14 1 . . 1 1 . 10 . . . . Terrain Destroyed 672 | . . . 18 38 . . 56 57 26 52 1 80 . 71 29 24 41 . 60 26 5 . . 43 23 . 15 . . . 7 Melee 55 | . . . 1 . . . 5 1 4 . 1 6 . 4 9 . 1 . . 11 . . . 1 1 . 10 . . . . Projectile 98 | . . . . . . . . . 2 . . 1 . . 9 10 10 . 17 15 5 . . 17 1 . 4 . . . 7 AOE 519 | . . . 17 38 . . 51 56 20 52 . 73 . 67 11 14 30 . 43 . . . . 25 21 . 1 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Total 11038 | 106 460 310 416 97 229 145 668 418 384 428 232 785 168 705 912 419 375 73 331 770 318 228 157 227 132 131 896 220 156 88 54 Wait 124 | . 3 . 2 . . . 12 2 . 25 10 4 5 11 15 . 1 . 3 22 . . . 3 1 1 4 . . . . Move 9128 | 71 376 257 281 82 227 137 495 342 288 353 199 649 136 545 720 371 319 73 275 634 292 220 137 182 114 122 732 209 156 88 46 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 212 | 8 9 14 18 . 1 1 16 14 9 . 3 11 4 28 21 3 7 . 4 15 4 . 2 2 3 . 15 . . . . Fast Attach 109 | 6 3 1 5 1 . . 4 . 2 1 . 4 2 13 10 3 . . 2 5 3 2 7 . . 2 32 1 . . . Attach 119 | 2 4 2 13 . . . 5 5 6 . 3 11 1 11 12 6 6 . 3 7 1 2 2 1 6 . 6 1 . . 3 Detach 45 | 1 . . 2 . . . 1 . 3 . . 3 1 4 7 2 3 . . 1 . 2 3 . 4 . 7 1 . . . Swap 324 | 1 11 13 22 4 1 3 42 7 19 18 7 17 4 16 32 12 20 . 18 25 7 . . 16 1 1 7 . . . . Drop 196 | 1 10 8 10 1 . 1 28 9 13 1 2 3 3 16 19 4 4 . 2 17 8 2 6 2 . 5 15 6 . . . Fire 609 | 16 44 15 62 9 . 3 58 32 36 29 7 67 12 51 52 15 14 . 24 27 3 . . 17 1 . 8 2 . . 5 Melee 156 | . . . 1 . . . 7 7 7 1 1 9 . 5 24 . 1 . . 17 . . . 4 2 . 70 . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Rewire 10 | . . . . . . . . . . . . 7 . . . 3 . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -9/Mines (discovered 3 exits: *Mat / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 2 exits: [*Res] / *Upp) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 123 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Discovered new exit (range 15) 291 | -10/Materials | Discovered new exit (range 11) 350 | -10/Materials | Build established: Mutant 636 | -10/Materials | Entered Mines 717 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 791 | -10/Mines | Received a Mining Laser from a helpful Derelict 946 | -10/Mines | Learned Materials emergency access door positions 958 | -10/Mines | Discovered new exit (range 6) 968 | -10/Mines | Core integrity fell below 50% 995 | -10/Mines | Entered Materials 995 | -9/Materials | Accompanied by 1 ally 995 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1178 | -9/Materials | Lost 6 parts (1p3n1u1w) 1246 | -9/Materials | Discovered new exit (range 15) 1255 | -9/Materials | Discovered new exit (range 16) 1324 | -9/Materials | Build established: Scavenger-Mutant 1439 | -9/Materials | Discovered new exit (range 15) 1587 | -9/Materials | Entered Mines 1588 | -9/Mines | Assembled infested the area 1604 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1625 | -9/Mines | Discovered new exit (range 11) 1629 | -9/Mines | Learned location of 2 exits from Materials 1708 | -9/Mines | Discovered new exit (range 5) 1713 | -9/Mines | Entered Exiles 1729 | -9/Exiles | Discovered new exit (range 15) 1746 | -9/Exiles | Met 8R-AWN 1762 | -9/Exiles | Met EX-HEX 1804 | -9/Exiles | Met EX-BIN 1817 | -9/Exiles | Aligned with FarCom system 1818 | -9/Exiles | Given EX-Vault access code 1847 | -9/Exiles | Opened EX-Vault 1854 | -9/Exiles | Found Cloak of Protection 1879 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1914 | -9/Exiles | Met EX-DEC 1977 | -9/Exiles | Discovered new exit (range 13) 1988 | -9/Exiles | Left Exiles lab with Cloak of Protection 1988 | -9/Exiles | Entered Mines 2151 | -8/Mines | Discovered new exit (range 15) 2168 | -8/Mines | Entered Materials 2168 | -8/Materials | Evolved 2 slots: Utility x2 2169 | -8/Materials | Identified exit to Factory 2260 | -8/Materials | Central database locked down 2319 | -8/Materials | Discovered exit to Factory (range 8) 2898 | -8/Materials | Garrison activated, responded to threat 3026 | -8/Materials | Identified exit to Garrison 3029 | -8/Materials | Entered Garrison 3052 | -8/Garrison | Installed Relay Interface Framework 3091 | -8/Garrison | Lost 3 parts (1p2n) 3216 | -8/Garrison | Triggered checkpoint 3251 | -8/Garrison | Build established: Mutant 3298 | -8/Garrison | Triggered checkpoint 3373 | -8/Garrison | Discovered new exit (range 48) 3373 | -8/Garrison | Discovered new exit (range 24) 3373 | -8/Garrison | Discovered new exit (range 43) 3672 | -8/Garrison | Expanded RIF knowledge: Command Fork 3694 | -8/Garrison | Entered Materials 4014 | -8/Materials | Discovered exit to Factory (range 14) 4312 | -8/Materials | Identified exit to Garrison 4314 | -8/Materials | Entered Garrison 4390 | -8/Garrison | Triggered checkpoint 4446 | -8/Garrison | Triggered checkpoint 4465 | -8/Garrison | Core integrity fell below 50% 4504 | -8/Garrison | Triggered checkpoint 4572 | -8/Garrison | Discovered exit to Factory (range 19) 4600 | -8/Garrison | Discovered exit to Factory (range 26) 4600 | -8/Garrison | Discovered exit to Factory (range 12) 4600 | -8/Garrison | Discovered exit to Factory (range 68) 4732 | -8/Garrison | Triggered checkpoint 4779 | -8/Garrison | Expanded RIF knowledge: Hotswap 4874 | -8/Garrison | Triggered checkpoint 5019 | -8/Garrison | Entered Factory 5019 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5338 | -7/Factory | Garrison activated, responded to threat 5396 | -7/Factory | Identified exit to Garrison 5398 | -7/Factory | Entered Garrison 5428 | -7/Garrison | Learned Factory security intel 5570 | -7/Garrison | Expanded RIF knowledge: Command Fork 5628 | -7/Garrison | Triggered checkpoint 5657 | -7/Garrison | Triggered checkpoint 5738 | -7/Garrison | Lost 5 parts (2n3w) 5748 | -7/Garrison | Triggered checkpoint 5840 | -7/Garrison | Discovered new exit (range 11) 5946 | -7/Garrison | Phase Generator disabled 6086 | -7/Garrison | Core integrity fell below 50% 6113 | -7/Garrison | Lost 4 parts (1p3n) 6378 | -7/Garrison | Spotted B-75 Beast 6430 | -7/Garrison | Destroyed B-75 Beast 6430 | -7/Garrison | Garrison Relay disabled 6537 | -7/Garrison | Discovered new exit (range 16) 6712 | -7/Garrison | Discovered new exit (range 8) 6734 | -7/Garrison | Entered Factory 6794 | -7/Factory | Build established: Skirmisher 7007 | -7/Factory | Identified exit to Garrison 7009 | -7/Factory | Entered Garrison 7068 | -7/Garrison | Phase Generator disabled 7136 | -7/Garrison | Triggered checkpoint 7140 | -7/Garrison | Triggered checkpoint 7314 | -7/Garrison | Spotted B-75 Beast 7352 | -7/Garrison | Discovered new exit (range 8) 7416 | -7/Garrison | Triggered checkpoint 7514 | -7/Garrison | Lost 6 parts (5n1w) 7709 | -7/Garrison | Discovered new exit (range 10) 7724 | -7/Garrison | Expanded RIF knowledge: Code Merge 7877 | -7/Garrison | Build established: Scavenger-Skirmisher 7919 | -7/Garrison | Discovered new exit (range 17) 8106 | -7/Garrison | Assimilated Beast 4a with formatsys_high 8203 | -7/Garrison | Entered Factory 8203 | -6/Factory | Accompanied by 1 ally 8203 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8518 | -6/Factory | Discovered new exit (range 4) 8851 | -6/Factory | Identified exit to Lower Caves 9183 | -6/Factory | Spotted B-75 Beast 9201 | -6/Factory | Discovered new exit (range 6) 9231 | -6/Factory | Destroyed B-75 Beast 9266 | -6/Factory | Build established: Assassin 9391 | -6/Factory | Entered Lower Caves 9426 | -6/Lower Caves | Encountered a Warlord checkpoint 9481 | -6/Lower Caves | Learned Factory emergency access door positions 9541 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9617 | -6/Lower Caves | Lost 3 parts (2n1u) 9906 | -6/Lower Caves | Build established: Mutant 9948 | -6/Lower Caves | Discovered new exit (range 3) 9997 | -6/Lower Caves | Entered another Lower Caves area 9997 | -6/Lower Caves | Accompanied by 2 allies 10003 | -6/Lower Caves | Discovered new exit (range 19) 10270 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10373 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 10493 | -6/Lower Caves | Discovered new exit (range 15) 10521 | -6/Lower Caves | Entered Data Miner 10521 | -6/Data Miner | Discovered new exit (range 7) 10546 | -6/Data Miner | Met Data Miner 10590 | -6/Data Miner | Learned location of Section 7 (-2) 10590 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10616 | -6/Data Miner | Received God Mode back door access code from Data Miner 10660 | -6/Data Miner | Entered Proximity Caves 10669 | -5/Proximity Caves | Build established: Gunner 10857 | -5/Proximity Caves | Learned 8 Factory zone layouts 10890 | -5/Proximity Caves | Escorted by Enhanced Grunt 10938 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11006 | -5/Proximity Caves | Spotted B-75 Beast 11043 | -5/Proximity Caves | Destroyed B-75 Beast 11072 | -5/Proximity Caves | Lost 3 parts (2n1u) 11136 | -5/Proximity Caves | Discovered new exit (range 10) 11182 | -5/Proximity Caves | Entered Factory 11182 | -5/Factory | Evolved 2 slots: Utility x2 11183 | -5/Factory | Identified exit to Upper Caves 11183 | -5/Factory | Identified exit to Factory 11483 | -5/Factory | Spotted B-75 Beast 11532 | -5/Factory | Build established: Mutant 12113 | -5/Factory | Build established: Assassin 12237 | -5/Factory | Entered Upper Caves 12261 | -5/Upper Caves | Learned 8 Factory zone layouts 12308 | -5/Upper Caves | Spotted B-75 Beast 12407 | -5/Upper Caves | Encountered a Warlord checkpoint 12535 | -5/Upper Caves | Build established: Mutant 12571 | -5/Upper Caves | Learned Factory stockpile data 12596 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12643 | -5/Upper Caves | Discovered new exit (range 5) 12649 | -5/Upper Caves | Entered another Upper Caves area 12655 | -5/Upper Caves | Learned Factory interactive machine intel 12672 | -5/Upper Caves | Discovered exit to Factory (range 7) 12896 | -5/Upper Caves | Spotted B-75 Beast 12898 | -5/Upper Caves | Build established: Gunner 12946 | -5/Upper Caves | Discovered new exit (range 19) 12970 | -5/Upper Caves | Entered Zhirov 12972 | -5/Zhirov | Discovered new exit (range 4) 12993 | -5/Zhirov | Met Zhirov 13018 | -5/Zhirov | Found Alien Artifact 13018 | -5/Zhirov | Identified Integrated Dissipator 13018 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 13074 | -5/Zhirov | Found Alien Artifact 13106 | -5/Zhirov | Learned location of Quarantine (-2) 13106 | -5/Zhirov | Learned location of Testing (-3) 13106 | -5/Zhirov | Learned location of Command (-1) 13113 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13158 | -5/Zhirov | Entered Proximity Caves 13221 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13485 | -4/Proximity Caves | Entered Factory 13485 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 13486 | -4/Factory | Identified exit to Upper Caves 13488 | -4/Factory | Loaded intel: 53 interactive machine locations 13685 | -4/Factory | Sucked down chute 13685 | -4/Factory | Entered Waste 13697 | -4/Waste | Spotted C-40 Crusher 13700 | -4/Waste | EMP discharged 13729 | -4/Waste | Spotted C-40 Crusher 13752 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 13768 | -4/Waste | Spotted C-40 Crusher 13775 | -4/Waste | Spotted C-40 Crusher 13778 | -4/Waste | Spotted C-40 Crusher 13797 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 13797 | -4/Waste | Identified Transdimensional Reconstructor 13797 | -4/Waste | Warped through subspace 13800 | -4/Waste | EMP discharged 13800 | -4/Waste | System corruption reached 10% 13816 | -4/Waste | Discovered new exit (range 22) 13818 | -4/Waste | Spotted C-40 Crusher 13826 | -4/Waste | Entered Factory 14092 | -4/Factory | Found Prototype Launcher 14092 | -4/Factory | Identified Mni. Smartbomb Launcher 14095 | -4/Factory | Found Mni. Smartbomb Launcher 14371 | -4/Factory | Build established: Scavenger-Assassin 14442 | -4/Factory | Discovered new exit (range 7) 14603 | -4/Factory | Discovered exit to Upper Caves (range 20) 14916 | -4/Factory | Entered Upper Caves 14935 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 14939 | -4/Upper Caves | Core integrity fell below 50% 14987 | -4/Upper Caves | Lost 7 parts (4n3u) 15046 | -4/Upper Caves | Discovered new exit (range 15) 15053 | -4/Upper Caves | Entered another Upper Caves area 15072 | -4/Upper Caves | Spotted B-86 Titan 15075 | -4/Upper Caves | Learned 8 Research zone layouts 15112 | -4/Upper Caves | Core integrity fell below 20% 15117 | -4/Upper Caves | Encountered a Warlord checkpoint 15125 | -4/Upper Caves | Discovered new exit (range 14) 15132 | -4/Upper Caves | Entered Warlord 15150 | -4/Warlord | System corruption cleaned by Quarantine Array 15152 | -4/Warlord | RIF detected upon attempting to enter Warlord's base 15152 | -4/Warlord | Attacked by Warlord forces 15171 | -4/Warlord | Discovered new exit (range 13) 15177 | -4/Warlord | Entered Proximity Caves 15212 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15217 | -3/Proximity Caves | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 15171_ Triggered Dirty Bomb Trap. 15171_ An explosion rips through the floor. 15171_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 15207_ Slug penetrates G-67 Veteran. 15207_ Slug penetrates S-43 Plague. 15207_ Slug penetrates G-67 Veteran. 15207_ Slug penetrates S-43 Plague. 15207_ S-43 Plague destroyed. 15207_ G-67 Veteran destroyed. 15211_ Slug penetrates G-67 Veteran. 15211_ Slug penetrates Earth. 15211_ Slug penetrates G-67 Veteran. 15211_ G-67 Veteran destroyed. 15211_ Slug penetrates Earth. 15212_ Y-72 Warden: "INTERCEPTING UNREGISTERED DERELICT." 15212_ Flexi-carbon Leg fries itself beyond repair. 15214_ Slug penetrates Wall. 15217_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#####?????????????????????????? | | ??????????????????## ##????????????????????????? | | ?????????????????## ###??????????????????????? | | ??????????###????# ####???????????????????? | | ??????????# ###?# ????????????????????? | | ###???????? ### ?????????????????????? | | #????????# ??????????????????????? | | # #?????????; ???????????????????????? | | # ??????????# #?????????????????????????? | | # ?????????## #?????????????????????????? | | # ###??????# #?????????????????????????? | | # ######## ##????????????????????????? | | ? ## ;#####???????????????????? | | ??# ## """ # g #####???????????????? | | ??# # """""" ##### @%Y*; #????????????? | | ### """ """ #???###### #####???????????????? | | """ #????????? #???????????????????? | | """ """ ?????????? ???????????????????? | | ## """""" #????????? ??????????????????? | | ?# """ ?????????? ?????????????????? | | # ######### ????????? ?????????????????? | | #???????? ##?????????? ????????????????? | | ##???????? ??????????? #???????????????? | | #????????? ???????????? #???????????????? | | ????????? ????????????##???????????????? | | ????????## ?????????????????????????????? | | ## ?????????# ????????????????????????????? | | ## ??????????????????????????????????????? | | ?# ?????????????????????????????????????? | | ? #????????????????????????????????????? | | ? ?????????????????????????????????????? | | ?# ???????????????????????????????????????? | | ??#### ??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 39 Energy Capacity 540 Matter Stores 419 Matter Capacity 500 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 410 ECM Strength 2 Jamming Range 14 Cloak Strength 5 Corruption Containment 8 Armor Coverage 600 Resistance: TH 25 Resistance: EM 15 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 23 Launcher Accuracy 20 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Relay Coupler Types 2 Relay Coupler Value 64 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Railgun | -6/Data Miner | Free Nova Cannon | -6/Data Miner | Free Q-thruster | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ A-15 Conveyor | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed WarpThunderHumpback Manual? 0 Play Time 03:30:56 Cumulative 876.4 hours Start 2023.01.04 @ 22:36:19 End 2023.01.05 @ 02:33:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 455 Rogue 328 Adventurer 125 Explorer 2 Win Type - Total 102 Types 82/7/7/1/2/0/0/2/1 Lore% 84 Gallery% 90 Achievement% 81 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 22070de9-574b-48e4-b314-d54c47f8c049