Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.30 @ 22:05:43 Player: Trantor Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (84) 420 Value Destroyed (2755) 2755 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (106) 106 TOTAL SCORE: 6801 Bonus ------- Follower Combat Kills 106 Cogmind --------- Core Integrity 51/850 Matter 300/300 Energy 10/100 System Corruption 3% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY (5) ------ Large Storage Unit Improved Signal Interpreter Hardened Light Armor Plating Reactive Plating > --- WEAPON (3) ------- Plasma Rifle Coil Gun Magnetic Acceleration Cannon > --- INVENTORY (10) --- Carbon-fiber Leg Carbon-fiber Leg Medium Storage Unit Improved Particle Charger Hardened Light Armor Plating Hardened Light Armor Plating Improved EM Pulse Cannon Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Advanced Terrain Scanner Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Plasma Rifle Improved Assault Rifle Gauss Rifle > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Medium Storage Unit Improved Particle Charger Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Reactive Plating Improved EM Pulse Cannon Shock Bomb Launcher [Rating: 53] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Plasma Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Improved Proton Missile Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power 1 | . . . . . . . 1 Propulsion 3 | . . . 1 . 1 . 1 Utility 3 | . . . 1 . 1 1 . Weapon 1 | . . . . . . 1 . Parts Attached 109 | 6 8 3 21 3 22 9 37 Power 12 | 1 2 1 4 . . 1 3 Engine 11 | 1 2 1 4 . . . 3 Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 38 | 2 . 2 9 . 9 3 13 Treads . | . . . . . . . . Leg 38 | 2 . 2 9 . 9 3 13 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 29 | 1 4 . 5 2 8 2 7 Device 6 | . 1 . . 2 . 2 1 Storage 8 | 1 3 . 2 . 2 . . Processor 2 | . . . . . 1 . 1 Hackware . | . . . . . . . . Protection 13 | . . . 3 . 5 . 5 Artifact . | . . . . . . . . Weapon 30 | 2 2 . 3 1 5 3 14 Energy Gun 4 | . . . . . . . 4 Energy Cannon 6 | . . . . . . 3 3 Ballistic Gun 16 | 2 2 . 3 1 4 . 4 Ballistic Cannon 1 | . . . . . . . 1 Launcher 3 | . . . . . 1 . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . Parts Lost 25 | . . . 5 2 . . 18 Power 4 | . . . 1 . . . 3 Propulsion 9 | . . . 2 . . . 7 Utility 6 | . . . 1 1 . . 4 Weapon 6 | . . . 1 1 . . 4 Highest Loss Streak 7 | . . . 3 2 . . 7 Average Slot Usage (%) 95 | . 95 100 93 98 98 93 90 Engine 9 | . 14 14 10 11 9 1 7 Core 1 | . . . . . . 5 2 Leg 31 | . 28 28 31 33 35 30 29 Device 8 | . 10 14 11 9 4 1 8 Storage 9 | . 14 14 11 11 9 7 6 Processor 3 | . . . . . 4 7 6 Protection 9 | . . . 6 11 16 15 9 Energy Cannon 3 | . . . . . . 21 7 Ballistic Gun 16 | . 27 28 21 22 17 . 6 Naked Turns . | . . . . . . . . Heaviest Build 66 | 10 23 17 34 26 41 55 66 Greatest Support 81 | 20 20 20 30 30 40 40 81 Greatest Overweight (x) 3 | . 1 . 2 . 1 1 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 14 | 6 10 8 14 8 14 10 10 Average Capacity 9 | 5 7 8 8 8 9 10 10 Most Carried 10 | 2 8 8 8 8 10 10 10 Average Carried 8 | 1 6 8 7 7 9 9 9 Final Capacity 10 | 6 8 8 8 8 10 10 10 Final Carried 10 | 2 8 8 7 8 10 10 8 Class Distribution -------------------- 57% | Scavenger-Mutant 21% | Mutant 16% | Scavenger-Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Matter Collected 2960 | 221 140 113 548 58 750 104 1026 Remotely . | . . . . . . . . Salvage Created 3525 | . 171 . 807 73 937 104 1433 Parts 200 | . 17 . 52 12 58 4 57 Haulers Intercepted 4 | . 1 . 2 . 1 . . Recyclers Shooed 4 | . . . 1 . 2 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 72 | . 6 . 18 4 18 2 24 Guns 51 | . 6 . 17 4 16 . 8 Cannons 10 | . . . . . . 1 9 AOE 6 | . . . 1 . 2 . 3 Classes Destroyed 12 | . 3 . 4 1 2 . 2 Worker 1 | . . . 1 . . . . Builder 2 | . 1 . . . . . 1 Tunneler 1 | . . . . 1 . . . Hauler 4 | . 1 . 2 . 1 . . Recycler 1 | . . . . . . . 1 Operator 1 | . . . . . 1 . . Watcher 2 | . . . . . 1 . 1 Swarmer 22 | . 6 . 4 4 . . 8 Grunt 35 | . . . 10 . 11 2 12 Brawler 3 | . . . 1 . 1 . 1 Sentry 11 | . . . 3 . 6 . 2 Programmer 1 | . . . . . . . 1 Best Kill Streak 7 | . 7 . 5 5 5 1 6 Combat Bots Only 6 | . 6 . 5 4 4 1 4 Max Kills in Single Turn 2 | . 2 . 2 2 2 1 2 Gunslinging 1 | . 1 . 1 . . . . Exploded 2 | . . . 1 . 1 . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Damage Taken 5905 | . 119 65 1211 197 1285 49 2979 Core 1316 | . 19 14 246 21 206 11 799 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 75 | 100 . 86 . 33 62 98 . Volleys Fired 285 | . 21 5 78 8 81 3 89 Largest 3 | . 2 2 2 2 2 3 3 Hottest 207 | . 40 40 46 46 56 207 207 Shots Fired 579 | . 42 10 153 15 163 9 187 Gun 472 | . 42 10 153 15 158 . 94 Cannon 94 | . . . . . . 9 85 Launcher 13 | . . . . . 5 . 8 Special . | . . . . . . . . Kinetic 479 | . 42 10 153 15 158 . 101 Thermal 24 | . . . . . . . 24 Explosive 5 | . . . . . 5 . . Electromagnetic 71 | . . . . . . 9 62 Robot Hit Streak 25 | . 6 2 17 3 25 4 15 Robot Miss Streak 8 | . 5 2 4 7 7 1 8 Penetration Max 1 | . . . . . . . 1 Secondary Targets 12 | . 2 . 6 2 2 . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . Shots Hit Robots 357 | . 19 6 103 5 115 6 103 Core Hits 147 | . 11 2 32 5 48 1 48 Critical Hits 3 | . . . 1 . . . 2 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7101 | . 214 68 1325 142 2145 153 3054 Guns 4449 | . 214 68 1325 142 1700 . 1000 Cannons 1778 | . . . . . . 153 1625 Explosions 853 | . . . . . 424 . 429 Melee . | . . . . . . . . Ramming 21 | . . . . . 21 . . Kinetic 4746 | . 214 68 1325 142 1700 . 1297 Thermal 377 | . . . . . . . 377 Explosive 424 | . . . . . 424 . . Electromagnetic 1533 | . . . . . . 153 1380 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . 5 . 3 Average Corruption 3 | . . . . . 4 . 2 Corruption Purged . | . . . . . . . . Effects 22 | . . . . . 16 . 6 Message Errors 3 | . . . . . 3 . . Matter Fused 3 | . . . . . 2 . 1 Heat Flow Errors 3 | . . . . . 2 . 1 Energy Discharges 3 | . . . . . 2 . 1 Data Loss (minor) 2 | . . . . . 2 . . Data Loss (major) 1 | . . . . . 1 . . Misfires 2 | . . . . . 2 . . Targeting Errors 4 | . . . . . 1 . 3 Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 95 | . . . . . 12 16 67 Projectiles 58 | . . . . . . 16 42 Explosions 36 | . . . . . 11 . 25 Melee 1 | . . . . . 1 . . Knockbacks 4 | . . . . . . . 4 Impact . | . . . . . . . . Kinetic 4 | . . . . . . . 4 Secondary . | . . . . . . . . Self-Inflicted Damage 135 | . . . . . 13 . 122 Shots 7 | . . . . . 1 . 6 Rammed . | . . . . . . . . Targets Rammed 1 | . . . . . 1 . . Kicked 1 | . . . . . 1 . . Crushed . | . . . . . . . . Highest Temperature 715 | . . 9 29 . 265 306 715 Average Temperature 178 | . . 7 5 . 63 146 255 Received Heat Transfer 1848 | . . 36 423 . 594 36 759 Effects 51 | . . . . . . . 51 Shutdowns 17 | . . . . . . . 17 Energy Bleed 3 | . . . . . . . 3 Interference 6 | . . . . . . . 6 Matter Decay 6 | . . . . . . . 6 Short Circuit 3 | . . . . . . . 3 Damage (minor) 6 | . . . . . . . 6 Damage (major) 6 | . . . . . . . 6 Damage (core) 4 | . . . . . . . 4 Siege Activations . | . . . . . . . . Robots Corrupted 5 | . . . . . . 1 4 Combat Hostiles 5 | . . . . . . 1 4 Parts Fried 8 | . . . . . . 1 7 Impact Corruptions 1 | . . . . . 1 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred 650 | . . . . . . . 650 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Peak Influence 351 | . 145 95 303 207 303 210 351 Initial 123 | . . 2 . 117 2 123 4 Average 110 | . 48 30 101 128 148 126 128 Maximum Alert Level 1 | . . . 1 1 1 1 1 Low Security (%) 84 | 100 100 100 92 76 75 88 76 Level 1 15 | . . . 7 23 24 11 23 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 2 . 1 . 2 1 7 Investigation 5 | . 1 . 1 . . 1 2 Extermination 2 | . . . . . . . 2 Reinforcement 6 | . 1 . . . 2 . 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Distress Signals 6 | . . . 1 . 4 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 125 | . 9 4 30 6 32 2 42 Peak Tracking Total 6 | . 3 2 6 4 5 1 6 Tactical Retreats 15 | . . . 2 . 2 1 10 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Traps Triggered 7 | . 1 . 1 . 3 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Machines Disabled 2 | . . . . 1 1 . . Max in Single Turn 1 | . . . . 1 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Machines Accessed 16 | . 7 . 1 . 5 1 2 Terminals 12 | . 6 . . . 4 . 2 Fabricators . | . . . . . . . . Repair Stations 3 | . 1 . 1 . 1 . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . 1 . Garrison Access . | . . . . . . . . Total Hacks 58 | . 28 . 6 . 13 3 8 Successful 29 | . 13 . 4 . 7 2 3 Failed 29 | . 15 . 2 . 6 1 5 Catastrophic 6 | . 2 . . . 3 . 1 Database Lockouts . | . . . . . . . . Manual 22 | . 15 . . . 4 . 3 Terminals 43 | . 25 . . . 10 . 8 Fabricators . | . . . . . . . . Repair Stations 12 | . 3 . 6 . 3 . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . . . . 3 . Garrison Access . | . . . . . . . . Terminal Hacks 19 | . 11 . . . 5 . 3 Record 10 | . 4 . . . 4 . 2 Prototype ID Bank 4 | . 4 . . . . . . Alert Level 1 | . 1 . . . . . . Unreport Threat 2 | . 1 . . . 1 . . Zone Layout 2 | . 1 . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 8 | . 2 . 4 . 2 . . Scan Component 4 | . 1 . 2 . 1 . . Repair 4 | . 1 . 2 . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . . . 2 . Insert Component 1 | . . . . . . 1 . Analyze 1 | . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 7 . 1 . 5 1 2 Full Trace Events 3 | . . . . . 1 1 1 Feedback Events 1 | . . . . . 1 . . Corruption 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . 1 . 2 . 1 . . Time 116 | . 26 . 52 . 38 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Total Allies 3 | . . 3 . . . . . Largest Group 3 | . . 3 1 . . . . Highest-Rated Group 40 | . . 40 16 . . . . Highest-Rated Ally 16 | . . 16 16 . . . . Total Orders . | . . . . . . . . Ally Attacks 27 | . . 18 9 . . . . Total Damage 355 | . . 219 136 . . . . Kills 6 | . . 5 1 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Turns Passed 5080 | 97 462 449 762 438 1153 468 1251 Spaces Moved 3006 | 75 297 355 340 337 656 291 655 Core 4 | 4 . . . . . . . Treads . | . . . . . . . . Legs 3002 | 71 297 355 340 337 656 291 655 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 Average Speed 127 | 116 120 120 120 120 123 148 136 Slowest Speed 210 | 120 150 120 180 120 150 150 210 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 4 51 69 29 69 51 6 16 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . 2 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 30 | . . . . . 16 . 14 Melee . | . . . . . . . . Projectile 6 | . . . . . . . 6 AOE 24 | . . . . . 16 . 8 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Total 3726 | 82 361 372 552 355 844 321 839 Wait 236 | . 31 4 90 5 53 11 42 Move 2999 | 74 296 354 339 336 655 290 655 Hop . | . . . . . . . . Pick Up 31 | 2 3 1 9 2 10 1 3 Fast Attach 42 | 6 2 . 2 2 6 6 18 Attach 17 | . . . 6 1 2 . 8 Detach 6 | . . . 1 . 1 . 4 Swap 50 | . 6 3 13 . 14 3 11 Drop 58 | . 2 4 14 1 21 7 9 Fire 285 | . 21 5 78 8 81 3 89 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . . . 1 . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . 1 . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 2 exits: *Fac / Low) -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 10) 446 | -10/Materials | Discovered new exit (range 10) 463 | -10/Materials | Repaired Assault Rifle 560 | -10/Materials | Entered Mines 565 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 647 | -10/Mines | Assembled infested the area 830 | -10/Mines | Discovered new exit (range 11) 1009 | -10/Mines | Entered Materials 1009 | -9/Materials | Accompanied by 1 ally 1009 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1020 | -9/Materials | Discovered new exit (range 8) 1321 | -9/Materials | Build established: Scavenger-Mutant 1443 | -9/Materials | Repaired Lgt. Armor Plating 1471 | -9/Materials | Repaired Lgt. Armor Plating 1614 | -9/Materials | Core integrity fell below 50% 1653 | -9/Materials | Lost 3 parts (2n1u) 1672 | -9/Materials | Discovered new exit (range 16) 1771 | -9/Materials | Entered Mines 1778 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1919 | -9/Mines | Discovered new exit (range 12) 2209 | -9/Mines | Entered Materials 2209 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3017 | -8/Materials | Repaired Reflective Plating 3020 | -8/Materials | Discovered new exit (range 5) 3173 | -8/Materials | Discovered new exit (range 9) 3362 | -8/Materials | Entered Factory 3362 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3363 | -7/Factory | Identified exit to Lower Caves 3591 | -7/Factory | Discovered new exit (range 5) 3674 | -7/Factory | Build established: Scavenger-Tank 3830 | -7/Factory | Entered another Factory area 3830 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4412 | -6/Factory | Core integrity fell below 50% 4430 | -6/Factory | Core integrity fell below 20% 4493 | -6/Factory | Lost 7 parts (1p3n1u2w) 5050 | -6/Factory | Lost 6 parts (1p2n2u1w) 5081 | -6/Factory | Self-destructed Last Messages --------------- 05033_ R-10 Processor destroyed. 05034_ U-05 Engineer builds a Door. 05036_ R-10 Processor knocked back. 05043_ Acquired Carbon-fiber Leg. 05044_ R-10 Processor collects Field Recycling Unit. 05044_ Acquired 150 matter. 05047_ Acquired Imp. Signal Interpreter. 05047_ R-10 Processor collects Structural Scanner. 05048_ Discarded Broken Targeting Computer. 05051_ Acquired 10 matter. 05051_ R-10 Processor collects Hvy. Laser. 05052_ System corrupted: Energy discharge (-4). 05054_ R-10 Processor collects Com. Wheel. 05060_ Acquired 17 matter. 05063_ Acquired 3 matter. 05068_ R-10 Processor collects Med. Storage Unit. 05072_ R-10 Processor collects Com. Wheel. 05076_ K-01 Serf cleans the Construction Platform. 05077_ K-01 Serf collects debris. 05080_ ALERT: Rogue bot located, Programmers report to Factory Zone 4O. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????????? | | ????????????????????? ??????????????????????????? | | ?????????????????? ?? ?????????????????????????? | | ?????????????????????" ?????????????????????????? | | ?????????????????????"k ?????????????????????????? | | ????????????????"""""" ???????????#?????????????? | | ?????????????????""""" ?????????????????????????? | | ?????????????????? ####???? ????????????????? | | ?????????????? ???? ???????? ????? ??????? | | ???????????????????# #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# #??#??????????????????? | | ???????????????#???# #??????#????????? ????? | | ????????????????#### #??????##########?????? | | ????????????? ??+ #????? #?????? | | ???????????????????# @ #?????! #?????? | | ????????????? ?????# #???? #?????? | | ???????????? ???#??# #???? #?????? | | ???????????? ?????## #??? #?#???? | | ??????????????? #### g#### #?????? | | ?????????? / k Rg + # ????? | | ????????? ####+## %# #?????? | | ?????????????????# ?# # #?????? | | ?????????????????# ?"# %+ #????? | | ?????????????????#! ??# ####### / ????? | | ?????????????????#????#t## #??# # ????? | | ??????????????????????# #?#????#/###########?????? | | ??????????????????????# #??????? #????#??????????? | | ?????????????##########+###??????#???????????????? | | ?????????????# #??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????# #####??????????????????? | | ?????????????# ! # ??##??????????????? | | ?????????????# # #??? ??? ???????? | | ???????????? # # """ ##????? ? ??????? | | ?????????????+ # """ #?? ?? ?????????? | | ??????#??????# # """ #?? ????????????? | | ????#????????# # #?? ? ?????????? | | ?????????????# # """ #? ???????? | | ?????????????# # """ ## #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Resistance: TH 10 Evasion (%) 40 Targeting Accuracy 5 Item Schematics ----------------- Hrd. Light Armor Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TransportAntigravWarhead Manual? 0 Play Time 01:16:10 Cumulative 57.0 hours Start 2021.04.30 @ 20:49:48 End 2021.04.30 @ 22:05:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 15 Adventurer 15 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 34 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 080fd3b0-c2ca-408a-8272-67241e6970ad