Cogmind - Beta 17 --- EXPLORER MODE // 2026.07.03 @ 17:27:18 Player: lillie Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (83) 415 Value Destroyed (3383) 3383 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (714) 714 TOTAL SCORE: 11292 Bonus ------- Follower Combat Kills 935 Met Imprinter 300 Was Imprinted 300 Friendly Fire -821 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (7) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Backup Propulsion VII Terrain Scanner Heavy Machine Gun Peak State ------------ > --- POWER ------------ Micro Nuclear Core Fusion Compressor Micro Antimatter Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Advanced Medium Treads Enhanced Armored Medium Treads Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Targeting Computer Advanced Launcher Guidance Computer Core Shielding Utility Shielding > --- WEAPON ----------- Dispersion Rifle Compact Ion Cannon Nova Cannon Enhanced Nova Cannon Fusion Bomb Launcher Point Singularity Launcher > --- INVENTORY -------- Light Particle Reactor Light Particle Reactor Biometal Heavy Treads Linear Accelerator [Rating: 155] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Aluminum Leg Hover Unit Hover Unit Utility Utility Shielding Device Improved Heat Sink Storage Small Battery Processor Targeting Computer Hackware System Shield Protection Utility Shielding Weapon Light Assault Rifle Energy Gun Phase Gun Energy Cannon Compact Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Point Singularity Launcher Special Weapon Improved Plasma Cutter Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Slots Evolved 19 | . 1 2 . . . 6 2 2 2 2 2 Power 6 | . 1 . . . . 2 . 2 . . 1 Propulsion 4 | . . . . . . 2 . . 1 1 . Utility 5 | . . 2 . . . 1 1 . . . 1 Weapon 4 | . . . . . . 1 1 . 1 1 . Parts Attached 82 | 9 1 4 1 . 3 12 4 4 7 15 22 Power 23 | 2 . 1 . . 1 4 1 2 2 3 7 Engine 6 | 2 . 1 . . . 2 . . . . 1 Core 8 | . . . . . 1 2 1 . 2 . 2 Reactor 9 | . . . . . . . . 2 . 3 4 Propulsion 19 | 3 . . . . 2 4 . 1 2 4 3 Treads 17 | 2 . . . . 2 3 . 1 2 4 3 Leg 1 | 1 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover 1 | . . . . . . 1 . . . . . Flight . | . . . . . . . . . . . . Utility 15 | 2 . 3 . . . 2 . 1 . 2 5 Device 2 | . . . . . . 1 . . . 1 . Storage 1 | . . . . . . . . . . . 1 Processor 4 | . . 2 . . . 1 . . . 1 . Hackware 1 | . . 1 . . . . . . . . . Protection 7 | 2 . . . . . . . 1 . . 4 Artifact . | . . . . . . . . . . . . Weapon 25 | 2 1 . 1 . . 2 3 . 3 6 7 Energy Gun 9 | 2 . . . . . 1 . . 1 3 2 Energy Cannon 7 | . . . . . . . 3 . 1 . 3 Ballistic Gun 2 | . 1 . 1 . . . . . . . . Ballistic Cannon 3 | . . . . . . 1 . . . 1 1 Launcher 2 | . . . . . . . . . . 2 . Special Weapon 2 | . . . . . . . . . 1 . 1 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . 1 . 1 2 . Corrupted Parts 1 | . . . . . 1 . . . . . . System Corruption 2 | . . . . . 2 . . . . . . Parts Lost 48 | . . . . . 1 2 . . . 8 37 Power 16 | . . . . . . 1 . . . 3 12 Propulsion 10 | . . . . . 1 . . . . 2 7 Utility 11 | . . . . . . . . . . 1 10 Weapon 11 | . . . . . . 1 . . . 2 8 Highest Loss Streak 28 | . . . . . 1 2 . . . 2 28 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Backups 3 | 3 4 4 3 3 4 4 . 2 3 3 3 Power . | . . . 1 1 1 1 . . . 1 1 Propulsion 1 | 1 1 1 2 2 1 1 . . 1 . . Utility . | 1 2 . . . . . . . . . . Weapon 1 | . 1 2 . . 1 1 . 1 1 1 . Tool/Special . | . . . . . . . . . . . . Unused Backups 4 | . . . . . 1 2 . . . 1 . Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . . 2 . . . . . Utility . | . . . . . . . . . . . . Weapon 2 | . . . . . 1 . . . . 1 . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 86 | . 87 96 98 100 93 76 88 88 90 84 58 Engine 9 | . 12 16 20 20 13 6 11 8 1 . . Core 6 | . . . . . 6 9 11 10 16 12 4 Reactor 2 | . . . . . . . . 5 9 6 7 Treads 16 | . 25 20 20 20 13 16 16 15 17 18 12 Device 2 | . . . . . . 3 5 5 4 7 6 Processor 7 | . . 10 10 10 10 6 5 5 4 4 5 Hackware 6 | . . 9 10 10 10 6 5 5 4 3 . Protection 15 | . 25 20 20 20 20 12 11 13 13 8 5 Energy Gun 2 | . 15 10 . . . 3 . . 2 8 2 Energy Cannon 3 | . . . . . . . 15 15 11 5 4 Ballistic Gun 10 | . 8 10 18 20 20 8 . . . . . Ballistic Cannon 1 | . . . . . . 2 5 5 1 2 1 Peak Build Rating 155 | 7 7 12 12 12 20 46 56 82 110 142 155 Average Rating 48 | 5 7 11 11 12 17 33 55 73 101 116 114 On Entrance 41 | . 7 7 12 12 12 14 46 56 82 104 142 Avg Prop Armor Cover (%) 8 | 14 . . . . . 6 . . 5 5 10 Naked Turns 6 | . . . . . . . . . . . 6 Heaviest Build 113 | 11 11 15 14 14 15 36 51 81 97 102 113 Greatest Support 215 | 40 40 40 40 40 50 88 88 128 158 215 215 Greatest Overweight (x) 7 | 1 . . . . . 2 . . . . 7 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 4 5 5 2 5 5 5 5 Average Carried 3 | 4 4 4 3 3 4 4 . 2 3 3 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 4 5 5 3 4 3 3 . 5 4 2 3 Class Distribution -------------------- 61% | Hacker-Mutant 10% | Generator-Executioner 9% | Hacker-Gunner 7% | Hacker-Tank 7% | Hacker-Executioner 4% | Generator-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Gunner | -5/Factory Hacker-Tank | -4/Factory Hacker-Tank | -3/Research Hacker-Executioner | -2/Research Generator-Executioner | -1/Access Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Matter Collected 2863 | 221 86 55 . 10 96 163 171 133 172 709 1047 Remotely . | . . . . . . . . . . . . Salvage Created 3180 | . 153 213 . . 70 171 72 367 156 1065 913 Parts 160 | . 10 18 . . 5 10 6 20 2 45 44 Haulers Intercepted 2 | . . 1 . . . . . . . . 1 Recyclers Shooed 1 | . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 46 | . 3 2 . . 2 2 1 4 2 13 17 Guns 14 | . 3 2 . . 2 1 . . 1 4 1 Cannons 20 | . . . . . . 1 1 3 1 7 7 AOE 8 | . . . . . . . . 1 . 2 5 Classes Destroyed 15 | . 2 2 . . 2 4 . 2 . 1 2 Worker 12 | . . . . . . 1 . 2 . 4 5 Builder 6 | . . 2 . . . . 1 . . . 3 Tunneler 3 | . . . . . . 1 . 1 . 1 . Hauler 2 | . . 1 . . . . . . . . 1 Recycler 1 | . . . . . . . . . . . 1 Mechanic 1 | . . . . . . . . . . 1 . Operator 2 | . . . . . . 1 1 . . . . Watcher 8 | . 1 2 . . . . . 1 . 2 2 Swarmer 10 | . . . . . 1 . 1 2 . . 6 Grunt 15 | . 3 2 . . . 1 . . 1 6 2 Duelist 2 | . . . . . . 1 . . 1 . . Sentry 7 | . . . . . . . . 2 . 2 3 Hunter 3 | . . . . . . . . . . . 3 Programmer 9 | . . . . . 1 . . . . 5 3 Z-Light 2 | . . . . . . . . 2 . . . Best Kill Streak 12 | . 3 3 . . 1 2 2 5 2 8 12 Combat Bots Only 5 | . 3 1 . . 1 2 1 2 2 4 5 Max Kills in Single Turn 6 | . 1 2 . . 1 1 1 6 1 5 3 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . . . . 1 . 2 2 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Hostile Shots Fired 882 | . 10 8 1 . 73 70 . 9 26 121 564 Missed 219 | . 4 3 . . 30 31 . 2 4 29 116 Hits 663 | . 6 5 1 . 43 39 . 7 22 92 448 Melee 8 | . . . . . 3 . . . 5 . . Projectile 655 | . 6 5 1 . 40 39 . 7 17 92 448 AOE 1 | . . . . . . . . 1 . . . Critical Strikes 23 | . . . . . 2 . . . 4 4 13 Actively Blocked 1 | . . . . . . . . . 1 . . Part Disruptions 2 | . . . . . . 1 . . . . 1 Damage Taken 9999 | . 40 40 8 . 484 204 34 368 354 1790 6677 Core 1996 | . . 9 . . 49 6 . 15 41 271 1605 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 102 | . . 2 . . 9 . . 3 8 19 61 Ignored by Resistances 5481 | . 27 24 5 . 291 143 20 210 208 921 3632 Core Remaining (%) 94 | 100 100 . . . 85 99 100 98 96 81 . Volleys Fired 149 | . 7 15 . . 27 13 4 7 8 30 38 Largest 6 | . 2 2 . . 2 3 4 4 5 6 6 Hottest 518 | . 60 60 . . 40 144 289 289 353 448 518 Shots Fired 415 | . 14 30 . . 54 28 16 25 21 123 104 Gun 206 | . 14 30 . . 54 23 . . 8 55 22 Cannon 175 | . . . . . . 5 16 25 9 57 63 Launcher 21 | . . . . . . . . . . 5 16 Special 13 | . . . . . . . . . 4 6 3 Kinetic 140 | . 7 15 . . 54 19 4 6 . 18 17 Thermal 211 | . . . . . . 9 8 13 14 96 71 Explosive 21 | . . . . . . . . . . 5 16 Electromagnetic 43 | . 7 15 . . . . 4 6 7 4 . Robot Hit Streak 27 | . 9 11 . . 19 16 5 17 24 27 15 Robot Miss Streak 5 | . 1 1 . . 3 1 1 . 2 5 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 4 | . 2 1 . . 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . . . Shots Hit Robots 301 | . 11 25 . . 44 21 8 13 17 88 74 Core Hits 161 | . 8 15 . . 12 14 3 12 7 43 47 Critical Kills 6 | . . . . . . . . . . 1 5 Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 14 | . . 1 . . . 1 . . . 4 8 Burn 1 | . . . . . . . . . . 1 . Meltdown 5 | . . . . . . . . . . 1 4 Destroy 1 | . . . . . . . . . . . 1 Blast 5 | . . . . . . 1 . . . 1 3 Corrupt 1 | . . 1 . . . . . . . . . Sever 1 | . . . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 10746 | . 137 399 . . 387 359 226 1065 460 3243 4470 Guns 2952 | . 137 303 . . 387 296 . . 183 1164 482 Cannons 4120 | . . . . . . 63 226 384 244 1368 1835 Explosions 3506 | . . 96 . . . . . 681 . 623 2106 Melee . | . . . . . . . . . . . . Ramming 45 | . . . . . . . . . . . 45 Kinetic 1779 | . 39 109 . . 387 138 . 35 . 530 541 Thermal 5287 | . . 96 . . . 221 125 846 269 1952 1778 Explosive 2729 | . . . . . . . . . . 623 2106 Electromagnetic 906 | . 98 194 . . . . 101 184 191 138 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 6 | . . . . . 2 . . . . 5 6 Average Corruption 2 | . . . . . 2 . . . . 4 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 41 | . . . . . 19 . . . . 14 8 Message Errors 17 | . . . . . 11 . . . . 2 4 Matter Fused 6 | . . . . . 3 . . . . 3 . Heat Flow Errors 6 | . . . . . 1 . . . . 4 1 Energy Discharges 3 | . . . . . 2 . . . . 1 . Data Loss (minor) 5 | . . . . . 2 . . . . 1 2 Misfires 2 | . . . . . . . . . . 1 1 Alerts 1 | . . . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 508 | . . . . . . . 24 80 . 75 329 Projectiles 81 | . . . . . . . 24 . . 54 3 Explosions 427 | . . . . . . . . 80 . 21 326 Melee . | . . . . . . . . . . . . Knockbacks 8 | . . . . . . 1 . . . 3 4 Impact 1 | . . . . . . . . . . . 1 Kinetic 7 | . . . . . . 1 . . . 3 3 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 370 | . . . . . . . . 133 . 26 211 Shots 7 | . . . . . . . . 3 . 1 3 Rammed 10 | . . . . . . . . . . . 10 Targets Rammed 10 | . . . . . . . . . . . 10 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 1206 | . 50 84 . . 212 126 458 587 698 853 1206 Average Temperature 210 | . 27 28 . . 26 40 169 176 347 235 332 Received Heat Transfer 1514 | . 36 36 9 . 93 66 12 63 48 584 567 Effects 170 | . . . . . . . 5 28 49 42 46 Shutdowns 102 | . . . . . . . 2 17 34 30 19 Energy Bleed 6 | . . . . . . . . 1 1 2 2 Interference 20 | . . . . . . . 1 3 6 3 7 Matter Decay 9 | . . . . . . . 2 1 2 1 3 Short Circuit 9 | . . . . . . . . 1 1 2 5 Damage (minor) 11 | . . . . . . . . 2 3 2 4 Damage (major) 10 | . . . . . . . . 3 2 1 4 Damage (core) 3 | . . . . . . . . . . 1 2 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 4 | . 1 . . . . . 1 . 2 . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 5 | . . . . . . . . . . 1 4 Combat Hostiles 4 | . . . . . . . . . . . 4 Parts Melted 23 | . . . . . . . . . . 12 11 Heat Transferred 7116 | . . 150 . . . 500 224 948 420 2851 2023 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . 2 . . . . . 1 . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Maximum Alert Level 1 | . . . . . . . . 1 . 1 1 Low Security (%) 95 | 100 100 100 100 . . 100 100 98 100 97 78 Level 1 4 | . . . . . . . . 1 . 2 21 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 316 | . 76 43 30 . . 158 148 205 52 208 316 Initial 64 | . . 9 7 . . . 24 18 52 3 64 Average 54 | . 14 15 2 . . 25 93 84 22 35 128 Influence Increases 2919 | . 86 110 30 . 442 324 147 393 63 512 812 Destroy 0b10 Robot/C 1460 | . 60 40 . . 280 180 80 160 60 260 340 Destroy 0b10 Robot/NC 175 | . 5 25 . . . 15 10 20 . 40 60 Destroy Leader 360 | . 12 16 . . 60 60 10 62 . 64 76 Allied During Kill 210 | . . . . . 72 51 29 57 1 . . Successful Hack 9 | . 9 . . . . . . . . . . Disable Machine 52 | . . 4 . . . 12 4 16 . 4 12 Destroy Structure 548 | . . 10 . . . 6 14 78 2 114 324 Lose Combat Pursuer 105 | . . 15 30 . 30 . . . . 30 . Influence Decreases 2875 | . 55 113 28 30 442 256 164 309 188 379 911 Entered New Map 319 | . . 22 21 30 . . 44 33 83 7 79 Time Decay 2096 | . 55 91 7 . 442 256 120 256 78 329 462 Lost Part 413 | . . . . . . . . . . 43 370 Lost Ally 47 | . . . . . . . . 20 27 . . Squads Dispatched 9 | . 1 . . . . 2 . 1 . 3 2 Investigation 2 | . 1 . . . . . . . . . 1 Extermination 6 | . . . . . . 1 . 1 . 3 1 Reinforcement 1 | . . . . . . 1 . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Distress Signals 3 | . . 1 . . . . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 104 | . 4 7 4 . 15 9 5 9 5 20 26 Peak Tracking Total 10 | . 3 2 2 . 5 3 4 2 3 4 10 Tactical Retreats 6 | . . 1 1 . 2 . . . . 2 . Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Traps Triggered 1 | . . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Machines Disabled 13 | . . 1 . . . 3 1 4 . 1 3 Max in Single Turn 4 | . . 1 . . . . 1 4 . 1 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Machines Accessed 9 | . 4 . . . 1 3 . 1 . . . Terminals 6 | . 4 . . . 1 . . 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Total Hacks 19 | . 11 . . . 1 5 . 2 . . . Successful 17 | . 11 . . . 1 4 . 1 . . . Failed 2 | . . . . . . 1 . 1 . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 18 | . . . . . 4 5 2 4 2 1 . Terminals 14 | . 11 . . . 1 . . 2 . . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . . 3 . . . . . Terminal Hacks 13 | . 11 . . . 1 . . 1 . . . Record 5 | . 4 . . . 1 . . . . . . Open DSF 1 | . . . . . . . . 1 . . . Recycling Unit Index 1 | . 1 . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . Scan Component 2 | . . . . . . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 2 . . . . . Unlock Access 1 | . . . . . . 1 . . . . . Coupler Status 1 | . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 1 . . . . Used . | . . . . . . . . . . . . Hacking Detections 4 | . 4 . . . . . . . . . . Full Trace Events 2 | . 2 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 1 | . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Total Allies 10 | . . . . 4 2 3 1 . . . . Largest Group 8 | . . . . 4 6 7 8 8 4 . . Highest-Rated Group 501 | . . . . 160 352 484 501 501 234 . . Highest-Rated Ally 96 | . . . . 42 96 96 96 96 96 . . Zionite Dispatches 2 | . . . . . . 1 1 . . . . Light 1 | . . . . . . 1 . . . . . Resource Resupply 1 | . . . . . . . 1 . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 166 | . . . . . 76 33 13 36 8 . . Total Damage 4558 | . . . . . 2038 1014 651 650 205 . . Kills 29 | . . . . . 13 7 3 4 2 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Active Infowar (turns) . | . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 3 . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Turns Passed 6614 | 89 221 198 71 1030 1762 849 162 519 139 893 681 Spaces Moved 3744 | 59 125 93 44 644 1054 494 89 302 63 460 317 Core 50 | 20 . . . . . . . . . . 30 Treads 3685 | 31 125 93 44 644 1054 493 89 302 63 460 287 Legs 8 | 8 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover 1 | . . . . . . 1 . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 155 156 50 Average Speed 159 | 122 160 160 160 160 160 160 160 160 156 159 158 Slowest Speed 400 | 190 160 160 160 160 160 200 160 160 160 161 400 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 23 | 3 26 10 16 77 96 15 3 12 2 15 9 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 3 | . . . . 2 1 . . . . . . Known Exits Taken 10 | 1 1 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | . . . 1 . . . . . . . . Scrap Searched 3 | . . . . 2 1 . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 244 | . . 11 . . . 1 3 35 . 35 159 Melee . | . . . . . . . . . . . . Projectile 25 | . . . . . . 1 3 4 . 4 13 AOE 219 | . . 11 . . . . . 31 . 31 146 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Total 4077 | 74 133 116 46 644 1089 528 100 323 83 538 403 Wait . | . . . . . . . . . . . . Move 3733 | 58 124 92 43 643 1053 493 88 301 62 459 317 Hop . | . . . . . . . . . . . . Pick Up 54 | 5 1 4 . 1 2 4 1 9 2 14 11 Fast Attach 35 | 7 . . . . . 9 . . 3 3 13 Attach 43 | 1 . 4 1 . 2 2 4 4 3 13 9 Detach 4 | . . . . . . . . . . 3 1 Swap 6 | 1 1 . . . 1 1 . . 1 1 . Drop 39 | 2 . 1 2 . 4 6 3 2 4 11 4 Fire 149 | . 7 15 . . 27 13 4 7 8 30 38 Melee . | . . . . . . . . . . . . Ram 4 | . . . . . . . . . . . 4 Kick . | . . . . . . . . . . . . Crush 6 | . . . . . . . . . . . 6 Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 4 | . . . . . . . . . . 4 . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Gar) -5/Factory -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 9 | -11/Scrapyard | Identified exit to Materials 9 | -11/Scrapyard | Discovered exit to Materials (range 14) 90 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Evolved 1 slot: Power x1 236 | -10/Materials | Identified exit to Materials 236 | -10/Materials | Discovered exit to Materials (range 16) 305 | -10/Materials | Build established: Hacker-Mutant 311 | -10/Materials | Entered another Materials area 311 | -9/Materials | Evolved 2 slots: Utility x2 468 | -9/Materials | Identified exit to Mines 468 | -9/Materials | Discovered exit to Mines (range 6) 509 | -9/Materials | Entered Mines 567 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 580 | -9/Mines | Entered Zion 620 | -7/Zion | Given A8's code to call for help 745 | -7/Zion | Learned location of Warlord (-5) 1001 | -7/Zion | Learned location of Armory (-3) 1007 | -7/Zion | Learned Factory interactive machine intel 1071 | -7/Zion | Met Imprinter 1111 | -7/Zion | Imprinted 1113 | -7/Zion | Declared Zion's savior 1580 | -7/Zion | Identified exit to Proximity Caves 1580 | -7/Zion | Discovered exit to Proximity Caves (range 13) 1610 | -7/Zion | Entered Proximity Caves 1610 | -6/Proximity Caves | Accompanied by 4 allies 1615 | -6/Proximity Caves | Spotted B-75 Beast 1648 | -6/Proximity Caves | Allies destroyed B-75 Beast 1852 | -6/Proximity Caves | Learned Factory trap positions 1857 | -6/Proximity Caves | Learned Factory emergency access door positions 2341 | -6/Proximity Caves | Enhanced Grunt warped into view, answering call for help 2342 | -6/Proximity Caves | Enhanced Grunt warped into view, answering call for help 2414 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3279 | -6/Proximity Caves | Identified exit to Factory 3279 | -6/Proximity Caves | Discovered exit to Factory (range 14) 3372 | -6/Proximity Caves | Entered Factory 3372 | -6/Factory | Accompanied by 4 allies 3372 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x2, Utility x1, Weapon x1 3373 | -6/Factory | Loaded intel: 98 trap records 3375 | -6/Factory | Loaded intel: 53 interactive machine locations 4138 | -6/Factory | Zion Light squad teleported in 4175 | -6/Factory | Identified exit to Factory 4175 | -6/Factory | Discovered exit to Factory (range 15) 4205 | -6/Factory | Build established: Hacker-Gunner 4210 | -6/Factory | Identified exit to Garrison 4221 | -6/Factory | Entered another Factory area 4221 | -5/Factory | Accompanied by 7 allies 4221 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4334 | -5/Factory | Identified exit to Factory 4334 | -5/Factory | Discovered exit to Factory (range 11) 4373 | -5/Factory | Zion Resource Resupply teleported in 4383 | -5/Factory | Entered another Factory area 4383 | -4/Factory | Accompanied by 8 allies 4383 | -4/Factory | Evolved 2 slots: Power x2 4412 | -4/Factory | Identified exit to DSF 4764 | -4/Factory | Build established: Hacker-Tank 4827 | -4/Factory | Identified exit to Research 4827 | -4/Factory | Discovered exit to Research (range 16) 4902 | -4/Factory | Entered Research 4902 | -3/Research | Accompanied by 4 allies 4902 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 4951 | -3/Research | Identified exit to Research 4951 | -3/Research | Discovered exit to Research (range 5) 5006 | -3/Research | Lost 4 allies 5041 | -3/Research | Entered another Research area 5041 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 5263 | -2/Research | Found Prototype Launcher 5563 | -2/Research | Spotted B-90 Cyclops 5717 | -2/Research | Build established: Hacker-Executioner 5742 | -2/Research | Found Fusion Bomb Launcher 5749 | -2/Research | Identified Point Singularity Launcher 5892 | -2/Research | Identified exit to Access 5892 | -2/Research | Discovered exit to Access (range 5) 5934 | -2/Research | Entered Access 5934 | -1/Access | Evolved 2 slots: Power x1, Utility x1 6276 | -1/Access | Lost 9 parts (4p2n2u1w) 6527 | -1/Access | Core integrity fell below 50% 6603 | -1/Access | Core integrity fell below 20% 6615 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- Penetrated by Slug. Acquired Backup Propulsion VII. U-05 Engineer destroyed. R-10 Processor collects Structural Scanner. Acquired Terrain Scanner. Adv. Launcher Guidance Computer broken. Overheating: Short circuit. Penetrated by Slug. Backup Plating VII destroyed. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slammed into H-88 Terminator. Broken Adv. Launcher Guidance Computer destroyed. System corrupted by crushing effect (+2). R-10 Processor collects Welding Torch. Slammed into H-88 Terminator. Slug penetrates Wall. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????# "" | | ?????????????????????????????????????????????# | | ????????????#????????????????????????????????# | | ???????????? ???????????????????????????????# | | ????????????# ##?##??????????????????????????####+ | | ????????????# ## ?????????????????????????????# | | ????????????# # ##???????????????????????????# | | ???????????## ##??????????????????????????# | | ???????????# #??????????????????????????# | | ???????????# #############??????????????# | | ???????????# # """ #??????????????# | | ???????????+ !! # ""T"" #??????????????# | | ???????????# % !% # "" "" #??????????????# | | ???????????# " * #??????????????# | | ???????????# % #!% #??????????????# | | ???????????# /%= #??????????????# | | ???????????# % #! ! #??????????????# | | ???????????# #####+;#########""##??????????????# | | ???????????#???# !## #??????????????# | | ???????????????# ## #??????????????# | | ???????????????# """## ! #??????????????# | | ??????????#????# """!# #??????????????# | | ????????### ???# =R[%% # "####??????????????# | | ????????? "??# = %=m! # ###??????????????# | | ?????????? "??# !==h;###h # #??????#???? ?# | | ??????????? ?# = gh@%%A ###??????# ? ?# | | ???????????# ?# #### # ##+###?# ?# | | ???????????# ?##### #### ## #?# ?# | | ???????????# ######## ##### #?# ?# | | ???????????# #?# ?# | | ???????????# #?# ?# | | ???????????# #?# ## | | ?????????### !!]### ##+## # | | ?????????# != ## # ! # | | ?????????# != ####! * # | | ?????????# | | ?????????# ###### ### ## | | ?????????# ############+####### # # | | ?????????# #?## # + # ###+ ### | | ?????????##############!! ### ##"!% | | ?????????????????# ! =#?# ### *[ | | ?????????????????###### " ### #"" ] | | ??????????????????????# "" ## ## [ | | ??????????????????????# """""" + + | | ??????????????????????# """""" ## ## | | ??????????????????????# "" ###+### | | ??????????????????????# "" #?????# | | ??????????????????????# #?????# | | ??????????????????????# #?????# | | ??????????????????????# #?????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 94 Energy Capacity 720 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Launcher Accuracy 40 Recoil Reduction 6 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Imp. Hacking Suite | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Mass Driver | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Matter Filter | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Backstab DATA ERROR: Steam Global Achievement% Dangerous Findings Denied? For Emergencies Only Hard Hitter Help From High Places Hydra More Power To You Organ Harvest Respectable Loadout Robot Respite Rockin' Loadout That Tickles The One There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed ConceptPhysicsFirepult Manual? 0 Play Time 02:16:30 Cumulative 3.9 hours Start 2026.07.03 @ 15:12:41 End 2026.07.03 @ 17:27:18 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 5 Rogue 0 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: afb05b08-b8e4-471a-a801-d22f71afd511