Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.16 @ 12:37:15 Player: Swonlong Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (56) 280 Value Destroyed (1950) 1950 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (-23) -23 TOTAL SCORE: 6747 Bonus ------- Friendly Fire -23 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Medium Storage Unit Improved Sensor Array Improved Arc Projector Improved Arc Projector Peak State ------------ > --- POWER ------------ Angular-Deuterium Engine > --- PROPULSION ------- NPA-Titanium Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Large Storage Unit Advanced Sensor Array Signal Interpreter Hardened Medium Armor Plating Remote Shield System Shield > --- WEAPON ----------- Shotgun Gatling Ballistic Antimatter Con/C > --- INVENTORY -------- Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Improved Coolant Injector Medium Storage Unit Machine Analyzer Sensor Array Signal Interpreter Hardened Medium Armor Plating System Restoration Module Missile Launcher [Rating: 68] Favorites ----------- Power Constructs Engine Constructs Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Constructs Hover Unit Antigrav System Utility Signal Interpreter Device Armored Scrap Engine Storage Large Storage Unit Processor Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Weapon Shotgun Energy Gun High-powered Shock Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Shotgun Ballistic Cannon Constructs Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Upp Slots Evolved 10 | . . . 2 2 . . 4 2 . Power 1 | . . . . . . . 1 . . Propulsion 2 | . . . 1 1 . . . . . Utility 6 | . . . 1 1 . . 2 2 . Weapon 1 | . . . . . . . 1 . . Parts Attached 59 | 6 6 1 9 3 8 6 8 12 . Power 5 | 1 1 . . . 1 2 . . . Engine 3 | 1 1 . . . . 1 . . . Core 2 | . . . . . 1 1 . . . Reactor . | . . . . . . . . . . Propulsion 14 | 2 2 . 1 . 5 3 . 1 . Treads 10 | 2 2 . 1 . 5 . . . . Leg 3 | . . . . . . 3 . . . Wheel . | . . . . . . . . . . Hover 1 | . . . . . . . . 1 . Flight . | . . . . . . . . . . Utility 23 | 1 . 1 4 1 2 1 8 5 . Device 11 | . . . . 1 . 1 7 2 . Storage 2 | 1 . . 1 . . . . . . Processor 1 | . . . 1 . . . . . . Hackware 1 | . . . . . . . . 1 . Protection 8 | . . 1 2 . 2 . 1 2 . Artifact . | . . . . . . . . . . Weapon 17 | 2 3 . 4 2 . . . 6 . Energy Gun 4 | . . . . . . . . 4 . Energy Cannon 1 | . . . . . . . . 1 . Ballistic Gun 6 | 2 . . 2 2 . . . . . Ballistic Cannon 3 | . 2 . 1 . . . . . . Launcher 3 | . 1 . 1 . . . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . 1 . . . . 1 . . . Parts Lost 20 | . . . . . . 1 1 18 . Power 4 | . . . . . . 1 . 3 . Propulsion 4 | . . . . . . . . 4 . Utility 7 | . . . . . . . 1 6 . Weapon 5 | . . . . . . . . 5 . Highest Loss Streak 5 | . . . . . . 1 1 5 . To Critical Strikes 1 | . . . . . . . . 1 . Average Slot Usage (%) 77 | . 82 88 90 90 95 89 59 53 3 Engine 5 | . 14 14 11 9 3 4 4 4 . Core 2 | . . . . . 5 4 1 . . Treads 19 | . 26 28 27 27 32 26 1 . . Leg 2 | . . . . . . 4 4 2 . Device 7 | . . . . 9 9 9 12 13 . Storage 8 | . 14 14 11 9 9 9 6 4 . Processor 6 | . . . 8 9 9 9 6 4 . Protection 5 | . . 3 10 9 8 4 6 4 . Energy Gun 1 | . . . . . . 1 5 . . Ballistic Gun 11 | . 16 . 9 14 18 16 7 4 . Ballistic Cannon 2 | . 10 14 10 3 . . . 2 . Peak Build Rating 68 | 6 10 11 15 17 28 47 59 68 8 Average Rating 34 | 4 8 10 12 16 20 37 52 57 6 On Entrance 19 | . 6 10 11 15 17 28 41 59 8 Naked Turns 97 | . . . . . . . . 37 60 Heaviest Build 57 | 12 17 20 41 42 42 40 52 57 10 Greatest Support 80 | 40 40 40 60 60 80 80 49 49 3 Greatest Overweight (x) 8 | . . . . . . 1 1 8 3 Average Overweight (x) . | . . . . . . . . 1 1 Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 5 Average Capacity 13 | 6 8 8 10 15 15 15 15 14 5 Most Carried 15 | 6 8 8 14 14 15 15 13 12 5 Average Carried 11 | 3 7 8 8 13 14 13 11 10 4 Final Capacity 15 | 8 8 8 15 15 15 15 15 5 5 Final Carried 14 | 6 8 8 14 14 14 11 12 5 5 Scrap Engine Consumption 60 | . . . . . . 32 9 19 . Constructs Created 5 | . . . . . . 3 . 2 . Constructs Modified 14 | . . . . . . 7 4 3 . Class Distribution -------------------- 85% | Mutant 14% | Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Upp Matter Collected 1628 | 233 67 45 284 . 279 335 188 167 30 Remotely . | . . . . . . . . . . Salvage Created 2370 | . 137 . 328 . 312 840 330 423 . Parts 112 | . 10 . 24 . 16 35 7 20 . Haulers Intercepted 3 | . 1 . . . 2 . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Upp Combat Hostiles Destroyed 38 | . 2 . 12 . 4 6 4 10 . Guns 16 | . . . 2 . 4 6 3 1 . Cannons 13 | . 2 . 6 . . . . 5 . AOE 8 | . . . 4 . . . . 4 . Classes Destroyed 14 | . 6 . 2 . 1 3 . 2 . Worker 2 | . 2 . . . . . . . . Builder 1 | . 1 . . . . . . . . Tunneler 1 | . 1 . . . . . . . . Hauler 3 | . 1 . . . 2 . . . . Recycler 7 | . . . . . . 6 1 . . Operator 2 | . 1 . . . . . 1 . . Watcher 2 | . . . . . 1 . . 1 . Swarmer 4 | . . . 4 . . . . . . Grunt 19 | . 2 . 6 . 3 . 3 5 . Sentry 7 | . . . 2 . 1 3 1 . . Hunter 3 | . . . . . . . . 3 . Programmer 2 | . . . . . . . . 2 . Scientist 2 | . . . . . . 2 . . . Scrapper 3 | . . . . . . 3 . . . Best Kill Streak 6 | . 6 . 4 . 2 5 4 4 . Combat Bots Only 4 | . 2 . 4 . 1 3 3 4 . Max Kills in Single Turn 6 | . 6 . 3 . 1 1 1 2 . Gunslinging . | . . . . . . . . . . Exploded 3 | . . . 3 . . . . 2 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Upp Hostile Shots Fired 415 | . 14 . 46 . 19 23 44 229 40 Missed 136 | . 6 . 18 . 3 7 16 73 13 Damage Taken 4932 | . 89 . 354 . 295 310 291 3042 551 Core 1183 | . 34 . 40 . 88 . 21 567 433 Absorbed by Shields 381 | . . . . . . . 102 279 . Regen/Repaired (Parts) 515 | . 55 . 23 . 108 15 29 285 . Core Remaining (%) 91 | 100 . 86 90 . . 84 97 . . Volleys Fired 162 | . 8 . 27 . 20 34 18 48 7 Largest 2 | . 2 . 2 . 2 2 2 2 1 Hottest 120 | . 55 . 58 . 46 60 57 120 90 Shots Fired 284 | . 16 . 52 . 40 68 36 65 7 Gun 202 | . 8 . 25 . 40 68 36 25 . Cannon 76 | . 8 . 25 . . . . 36 7 Launcher 6 | . . . 2 . . . . 4 . Special . | . . . . . . . . . . Kinetic 244 | . 16 . 50 . 40 67 19 52 . Thermal 25 | . . . . . . 1 17 . 7 Explosive 6 | . . . 2 . . . . 4 . Electromagnetic 9 | . . . . . . . . 9 . Robot Hit Streak 31 | . 8 . 8 . 11 9 31 13 2 Robot Miss Streak 5 | . 4 . 2 . 5 4 3 3 3 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . . . . . 1 2 . . Max Gunslinging Chain 1 | . . . . . . 1 1 . . Shots Hit Robots 228 | . 11 . 38 . 31 58 31 56 3 Core Hits 158 | . 7 . 17 . 21 36 28 49 . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 2 | . . . . . . 1 . 1 . Destroy 1 | . . . . . . 1 . . . Corrupt 1 | . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5170 | . 747 . 902 . 542 782 543 1552 102 Guns 2565 | . 37 . 303 . 542 782 543 358 . Cannons 1073 | . 104 . 301 . . . . 566 102 Explosions 1505 | . 606 . 295 . . . . 604 . Melee . | . . . . . . . . . . Ramming 27 | . . . 3 . . . . 24 . Kinetic 3078 | . 141 . 604 . 542 773 245 773 . Thermal 1015 | . 606 . . . . 9 298 . 102 Explosive 899 | . . . 295 . . . . 604 . Electromagnetic 151 | . . . . . . . . 151 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . . . . . 4 . Average Corruption 3 | . . . . . . . . 3 . Corruption Purged 4 | . . . . . . . . 4 . Corruption Blocked . | . . . . . . . . . . Effects 7 | . . . . . . . . 7 . Message Errors 1 | . . . . . . . . 1 . Matter Fused 1 | . . . . . . . . 1 . Heat Flow Errors 2 | . . . . . . . . 2 . Parts Rejected 1 | . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 282 | . 179 . 77 . . . . 26 . Projectiles . | . . . . . . . . . . Explosions 282 | . 179 . 77 . . . . 26 . Melee . | . . . . . . . . . . Knockbacks 32 | . 1 . 3 . . . . 28 . Impact 1 | . . . . . . . . 1 . Kinetic 28 | . 1 . 3 . . . . 24 . Secondary 3 | . . . . . . . . 3 . Self-Inflicted Damage 156 | . . . . . . . . 156 . Shots 4 | . . . . . . . . 4 . Rammed 4 | . . . 1 . . . . 3 . Targets Rammed 8 | . . . 1 . . . . 7 . Kicked 4 | . . . . . . . . 4 . Crushed . | . . . . . . . . . . Highest Temperature 171 | . 22 . 36 . 10 9 17 171 50 Average Temperature 18 | . 12 . 15 . 3 3 11 30 22 Received Heat Transfer 1329 | . 48 . 171 . 162 105 82 650 111 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . . . . . . . 3 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Melted 8 | . 2 . . . . 2 4 . . Heat Transferred 2661 | . 450 . . . . 100 2000 . 111 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Upp Peak Influence 359 | . 206 . 300 126 164 118 312 359 . Initial 202 | . . . . 105 52 22 202 71 . Average 67 | . 80 . 93 111 78 15 233 96 . Maximum Alert Level 1 | . 1 . 1 . . . 1 1 . Low Security (%) 85 | 100 64 100 71 100 100 100 25 83 . Level 1 14 | . 35 . 28 . . . 74 16 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 6 | . . . 1 . 1 . 3 1 . Investigation 1 | . . . . . . . 1 . . Extermination 2 | . . . . . . . 1 1 . Reinforcement 3 | . . . 1 . 1 . 1 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Upp Distress Signals 4 | . . . 2 . 1 . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 79 | . 3 . 17 . 5 6 9 31 8 Peak Tracking Total 6 | . 2 . 4 . 3 3 4 6 6 Tactical Retreats 10 | . . . 1 . 1 . 1 5 2 Traps | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Upp Traps Triggered 2 | . . . . . . . 1 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Upp Machines Disabled 10 | . 6 . 2 . . . . 2 . Max in Single Turn 6 | . 6 . 2 . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Upp Machines Accessed 27 | . 3 . 5 2 2 11 1 3 . Terminals 15 | . 2 . 3 2 1 5 1 1 . Fabricators 1 | . . . . . . . . 1 . Repair Stations 4 | . 1 . 1 . 1 . . 1 . Recycling Units 4 | . . . . . . 4 . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 101 | . 13 . 15 8 6 47 2 10 . Successful 68 | . 9 . 9 3 4 37 . 6 . Failed 33 | . 4 . 6 5 2 10 2 4 . Catastrophic 4 | . . . . 1 . 2 1 . . Database Lockouts . | . . . . . . . . . . Manual 36 | . 3 . 8 1 1 17 2 4 . Terminals 52 | . 7 . 9 8 2 17 2 7 . Fabricators 2 | . . . . . . . . 2 . Repair Stations 13 | . 6 . 2 . 4 . . 1 . Recycling Units 4 | . . . . . . 4 . . . Scanalyzers 4 | . . . 4 . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 46 | . 3 . 2 2 2 33 . 4 . Record 24 | . . . . . . 24 . . . Robot Analysis 1 | . . . . . . 1 . . . Prototype ID Bank 4 | . 2 . 1 1 . . . . . Level Access Points 1 | . . . . 1 . . . . . Emergency Access Points 3 | . . . . . 1 2 . . . Terminal Index 3 | . . . . . 1 1 . 1 . Recycling Unit Index 1 | . . . . . . 1 . . . Alert Level 2 | . . . . . . 1 . 1 . Unreport Threat 3 | . 1 . . . . 1 . 1 . Locate Traps 1 | . . . 1 . . . . . . Extermination Status 1 | . . . . . . . . 1 . Release Object 2 | . . . . . . 2 . . . Fabricator Hacks 2 | . . . . . . . . 2 . Network Status 1 | . . . . . . . . 1 . Build 1 | . . . . . . . . 1 . Repair Station Hacks 10 | . 6 . 2 . 2 . . . . Scan Component 5 | . 3 . 1 . 1 . . . . Repair 5 | . 3 . 1 . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 4 | . . . 4 . . . . . . Insert Component 2 | . . . 2 . . . . . . Analyze 2 | . . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 6 | . . . 1 1 . 4 . . . Terminals 2 | . . . 1 1 . . . . . Botnet 2 | . . . 1 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . . . . . . 4 . . . Tunnel 4 | . . . . . . 4 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 3 . 4 2 2 5 1 1 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . Parts Built 2 | . . . . . . . . 2 . Authchips . | . . . . . . . . . . Time 139 | . . . . . . . . 139 . Total Part Build Rating 18 | . . . . . . . . 18 . Parts Repaired 5 | . 3 . 1 . 1 . . . . Time 136 | . 78 . 26 . 32 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Upp Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 127 | . . . . . . . . . 127 Highest-Rated Ally 127 | . . . . . . . . . 127 Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Upp Robot Analysis Total 1 | . . . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Upp Turns Passed 7737 | 91 450 79 967 140 556 3159 536 1463 296 Spaces Moved 3389 | 51 182 46 456 80 234 1365 257 492 226 Core 344 | 4 . . . . . . . 114 226 Treads 2290 | 47 182 46 456 80 234 1193 52 . . Legs 592 | . . . . . . 172 205 215 . Wheels . | . . . . . . . . . . Hover 163 | . . . . . . . . 163 . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 131 131 50 50 Average Speed 164 | 151 160 160 160 160 163 169 154 183 123 Slowest Speed 450 | 160 160 160 160 160 170 207 225 450 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 28 | 4 25 15 40 8 32 98 7 14 42 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 4 | . . . . . . 4 . . . Known Exits Taken 5 | . . . 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . . . . 1 . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 60 | . 41 . 3 . . . . 12 4 Melee . | . . . . . . . . . . Projectile 4 | . . . . . . . . . 4 AOE 56 | . 41 . 3 . . . . 12 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Upp Total 5272 | 62 326 51 641 94 370 2155 358 979 236 Wait 1549 | . 119 5 128 1 87 723 72 414 . Move 3380 | 50 181 45 455 79 233 1364 256 491 226 Hop . | . . . . . . . . . . Pick Up 52 | 6 7 . 13 5 8 5 4 3 1 Fast Attach 36 | 6 3 1 4 2 8 5 . 7 . Attach 10 | . . . 1 1 . 1 3 4 . Detach 3 | . . . . . . 2 . 1 . Swap 13 | . 3 . 4 . . . 5 1 . Drop 57 | . 5 . 8 6 14 19 . 3 2 Fire 162 | . 8 . 27 . 20 34 18 48 7 Melee . | . . . . . . . . . . Ram 3 | . . . . . . . . 3 . Kick 4 | . . . . . . . . 4 . Crush 1 | . . . 1 . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 2 | . . . . . . 2 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 4 exits: Fac x3 / *Sto) -8/Storage -8/Recycling -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -5/Upper Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 367 | -10/Materials | Repaired Lgt. Treads 394 | -10/Materials | Repaired Lgt. Treads 422 | -10/Materials | Repaired Lgt. Cannon 487 | -10/Materials | Discovered new exit (range 16) 542 | -10/Materials | Entered Mines 566 | -10/Mines | Met a Derelict bent on vengeance 581 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 581 | -10/Mines | Discovered new exit (range 10) 621 | -10/Mines | Entered Materials 621 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 965 | -9/Materials | Repaired Lgt. Armor Plating 1553 | -9/Materials | Discovered new exit (range 8) 1586 | -9/Materials | Identified exit to Materials 1588 | -9/Materials | Entered another Materials area 1588 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1689 | -8/Materials | Identified exit to Factory 1702 | -8/Materials | Discovered new exit (range 15) 1725 | -8/Materials | Identified exit to Storage 1728 | -8/Materials | Entered Storage 1783 | -8/Storage | Repaired Med. Armor Plating 2277 | -8/Storage | Used back door to open Recycling access 2277 | -8/Storage | Discovered new exit (range 5) 2282 | -8/Storage | Identified exit to Recycling 2284 | -8/Storage | Entered Recycling 3029 | -8/Recycling | Scanned before Scraplab entrance 3053 | -8/Recycling | Entered Scraplab 3066 | -8/Recycling | Discovered new exit (range 3) 3224 | -8/Recycling | Discovered new exit (range 6) 3231 | -8/Recycling | Identified exit to Factory 3632 | -8/Recycling | Angered Scraplab inhabitants 3693 | -8/Recycling | Found Prototype Device 3693 | -8/Recycling | Identified Scrap Engine 4853 | -8/Recycling | Build established: Construct 5443 | -8/Recycling | Entered Factory 5443 | -6/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 5629 | -6/Factory | Discovered new exit (range 13) 5732 | -6/Factory | Identified exit to Factory 5793 | -6/Factory | Discovered new exit (range 16) 5879 | -6/Factory | Identified exit to Lower Caves 5979 | -6/Factory | Entered another Factory area 5979 | -5/Factory | Evolved 2 slots: Utility x2 6267 | -5/Factory | Build established: Mutant 6491 | -5/Factory | Fabricated Enh. Quantum Rifle (x2) 7044 | -5/Factory | Lost 4 parts (2p2u) 7110 | -5/Factory | Lost 4 parts (1n1u2w) 7248 | -5/Factory | Lost 4 parts (1p1n2u) 7362 | -5/Factory | Released all parts (3) 7364 | -5/Factory | Core integrity fell below 50% 7387 | -5/Factory | Lost 5 parts (2n1u2w) 7435 | -5/Factory | Discovered new exit (range 8) 7442 | -5/Factory | Entered Upper Caves 7670 | -5/Upper Caves | Core integrity fell below 20% 7738 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07396_ Dropped Imp. Heat Sink. 07397_ Acquired Imp. Arc Projector. 07410_ Drone sends a signal. 07435_ EXIT=FOUND 07439_ Dropped Imp. Arc Projector. 07441_ Acquired Hvy. Phase Cannon. LOCATION=UNKNOWN GOAL=ESCAPE 07444_ EC-N3G(k) breaks down the debris. 07452_ RE-KYZ(k) breaks down the debris. 07645_ Penetrated by Slug. 07656_ Slug penetrates Wall. 07665_ Penetrated by Slug. A strange signal echoes through the caves. 07669_ Slug penetrates Wall. 07678_ Dropped Hvy. Phase Cannon. 07730_ Dropped Sensor Array. 07731_ Acquired Med. Storage Unit. 07732_ Acquired 30 matter. 07736_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ?????????????????? | | ???????????????????????????#? ?????????????????? | | ?????????????????????????? ## #?????????????????? | | ?????????????????????????? # #?????????????????? | | ?????????????????????????? ##????????????????? | | ?????????????????????????? ##???????????????? | | ?????????????????????????? ##??????????????? | | ?????????????????????????? ##?????????????? | | ?????????????????????????? #?????????????? | | ????????????????????????## ???????????????? | | ???????????????????????## ?????????????????? | | ??????????????????????## #??????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# @ #???????????????????? | | ??????????????????????# ##??????????????????? | | ??????????????????##### #??????????????????? | | ??????????????????# ##?????????????????? | | ?????????????????## ##????????????????? | | ?????????????????# #????????????????? | | ?????????????????# % #???????????????? | | ????????????####?# g ?????????????? | | ???????????## ### ### g ????????????? | | ??????????## #??# g ????????????? | | ?????????## % ##??# g #### ????????????? | | ?????????# #######??? g ##????#????????????? | | ?????????# !#????????# ##?????????????????? | | ?????????## ##????#### ####??????????????? | | ??????????## #????## ?????????????? | | ???????????# ##????# ?????????????? | | ???????????# #?????# #??????????????? | | ???????????# ####### #??????????????? | | ???????????# #??????????????? | | ???????????# ###????????????? | | ???????????###### ???????????? | | ????????????????# ??????????????? | | ????????????????# ######?????????????????? | | ????????????????# #??????????????????????? | | ????????????????# ## #??????????????###?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 37 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- Sensor Array | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Enh. Quantum Rifle | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Let's See Who's Tougher Challenges ------------ None Game ------ Seed DecoderExoskeletonComputer Manual? 0 Play Time 01:45:48 Cumulative 18.7 hours Start 2025.03.16 @ 09:21:05 End 2025.03.16 @ 12:37:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 17 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d9116046-2abb-4cec-9d53-f9e1fa7fa59a