Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.14 @ 09:52:37

Player: QXander

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (9)        1800
Robots Destroyed (56)      280
Value Destroyed (2141)     2141
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 7721

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/1300
Matter                     101/300
Energy                     98/100
System Corruption          5%
Temperature                Cool (4)
Movement                   Hovering (70)
Location                   -3/Research

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (8) ---
           Gyrokinetic Inverter
           Gyrokinetic Inverter
           Gyrokinetic Inverter
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Weight Redist. System
           Force Booster
    Medium Reactive Plating
           Hardcell Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Micro Fission Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
  Improved Heat Sink
  Advanced Heat Sink
    Medium Storage Unit
  Advanced Targeting Computer
  Improved Medium Armor Plating
  Improved Medium Armor Plating
>          --- WEAPON -----------
           Lightning Gun
           Tesla Rifle
           Thermic Laser
>          --- INVENTORY --------
           Deuterium Engine
     Light Nuclear Core
     Light Angular Momentum Engine
           Aluminum Leg
           Aluminum Leg
     Heavy Laser
           Plasma Cannon
[Rating: 60]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Biometal Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Gyrokinetic Inverter
Utility                    Advanced Targeting Computer
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Heavy Laser
  Energy Gun               Heavy Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Linear Accelerator

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Res 
Slots Evolved              14   | .   .   2   2   2   2   2   2   .   2   
  Power                    2    | .   .   .   .   .   1   .   1   .   .   
  Propulsion               6    | .   .   2   1   1   .   .   1   .   1   
  Utility                  5    | .   .   .   1   1   1   1   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   
Parts Attached             144  | 6   6   24  20  24  3   22  22  .   17  
  Power                    26   | 1   1   2   5   2   1   2   9   .   3   
    Engine                 14   | 1   1   1   2   1   .   .   7   .   1   
    Core                   9    | .   .   1   3   1   1   2   .   .   1   
    Reactor                3    | .   .   .   .   .   .   .   2   .   1   
  Propulsion               58   | 2   1   16  8   11  .   12  1   .   7   
    Treads                 1    | .   .   .   .   .   .   .   .   .   1   
    Leg                    52   | 2   1   16  8   11  .   12  .   .   2   
    Wheel                  1    | .   .   .   .   .   .   .   1   .   .   
    Hover                  4    | .   .   .   .   .   .   .   .   .   4   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  31   | 1   1   2   5   7   1   5   5   .   4   
    Device                 10   | .   .   .   1   3   1   2   1   .   2   
    Storage                7    | 1   .   1   2   2   .   .   1   .   .   
    Processor              4    | .   1   1   1   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             10   | .   .   .   1   1   .   3   3   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   29   | 2   3   4   2   4   1   3   7   .   3   
    Energy Gun             21   | 2   3   2   2   3   1   3   5   .   .   
    Energy Cannon          3    | .   .   .   .   1   .   .   2   .   .   
    Ballistic Gun          2    | .   .   2   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   .   3   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   
Parts Lost                 37   | .   .   2   4   1   1   18  8   .   3   
  Power                    8    | .   .   .   1   .   .   3   2   .   2   
  Propulsion               16   | .   .   1   2   1   1   9   1   .   1   
  Utility                  7    | .   .   .   1   .   .   4   2   .   .   
  Weapon                   6    | .   .   1   .   .   .   2   3   .   .   
  Highest Loss Streak      9    | .   .   1   4   1   1   9   7   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     78   | .   99  99  96  97  99  94  20  .   19  
  Engine                   4    | .   14  9   2   3   6   .   6   .   .   
  Core                     3    | .   .   1   5   3   6   9   .   .   1   
  Leg                      31   | .   28  43  43  45  40  32  .   .   1   
  Device                   5    | .   .   .   2   12  12  10  .   .   2   
  Storage                  6    | .   14  11  9   7   6   4   .   .   .   
  Processor                6    | .   13  11  12  7   6   5   .   .   .   
  Protection               2    | .   .   .   1   .   6   10  1   .   2   
  Energy Gun               10   | .   28  19  9   10  6   12  2   .   .   
  Energy Cannon            2    | .   .   .   .   4   6   3   2   .   .   
  Ballistic Gun            1    | .   .   2   8   .   .   .   .   .   .   
Peak Build Rating          60   | 6   8   16  22  36  42  60  47  2   52  
  Average Rating           27   | 2   7   10  19  32  40  51  26  1   29  
  On Entrance              13   | .   6   7   16  22  35  40  11  .   2   
Naked Turns                294  | .   .   .   .   .   .   .   19  128 147 
Heaviest Build             55   | 11  14  20  27  38  44  55  29  .   43  
  Greatest Support         80   | 20  20  43  53  77  64  80  28  3   56  
  Greatest Overweight (x)  1    | .   .   .   .   .   .   1   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   10  20  25  10  10  10  5   5   
  Average Capacity         8    | 7   8   8   10  10  10  9   5   5   5   
  Most Carried             10   | 5   8   8   10  10  7   10  5   4   5   
  Average Carried          6    | 3   4   6   7   9   6   5   3   2   3   
  Final Capacity           10   | 8   8   10  10  10  10  5   5   5   5   
  Final Carried            8    | 2   7   8   8   8   6   5   1   4   4   

 Class Distribution 
--------------------
 47% | Mutant
 40% | Scavenger-Mutant
 11% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -6/Factory
   Scavenger-Tank | -5/Factory
           Mutant | -4/Factory
           Mutant | -4/Upper Caves
           Mutant | -3/Research

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  
-----------                Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Res 
Matter Collected           1783 | 189 111 268 368 300 66  155 112 81  133 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            2581 | .   131 601 498 433 66  634 218 .   .   
  Parts                    125  | .   7   32  25  24  .   25  12  .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   1   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      1    | .   .   .   .   .   .   .   .   1   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Res 
Combat Hostiles Destroyed  51   | .   3   16  13  9   1   8   1   .   .   
  Guns                     41   | .   3   16  12  4   .   5   1   .   .   
  Cannons                  8    | .   .   .   .   5   1   2   .   .   .   
Classes Destroyed          10   | .   1   3   .   2   .   2   2   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   1   .   .   
  Recycler                 2    | .   .   .   .   .   .   1   1   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   .   
  Watcher                  1    | .   .   .   .   1   .   .   .   .   .   
  Swarmer                  11   | .   .   3   4   3   .   .   1   .   .   
  Grunt                    29   | .   3   10  7   2   1   6   .   .   .   
  Duelist                  2    | .   .   1   1   .   .   .   .   .   .   
  Sentry                   4    | .   .   2   1   1   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   2   .   .   .   
  Programmer               3    | .   .   .   .   3   .   .   .   .   .   
Best Kill Streak           6    | .   2   3   6   3   1   4   1   .   .   
  Combat Bots Only         6    | .   2   3   6   3   1   3   1   .   .   
Max Kills in Single Turn   2    | .   1   1   2   1   1   1   1   .   .   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -4   -4   -3   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Upp  Res  
Hostile Shots Fired        851  | .    12   119  71   93   13   201  144  2    196  
  Missed                   297  | .    4    41   22   28   1    62   50   2    87   
Damage Taken               9750 | .    108  1020 846  836  231  2488 1903 .    2318 
  Core                     3267 | .    11   140  63   121  18   547  1050 .    1317 
  Absorbed by Shields      12   | .    .    .    .    .    .    .    .    .    12   
  Redirected to Shielding  175  | .    .    .    .    .    .    106  69   .    .    
  Regen/Repaired (Parts)   27   | .    .    27   .    .    .    .    .    .    .    
Core Remaining (%)         72   | 100  95   65   88   82   97   45   .    8    .    
Volleys Fired              191  | .    11   46   49   27   5    28   21   .    4    
  Largest                  3    | .    2    2    2    2    2    3    1    .    1    
  Hottest                  220  | .    90   100  128  149  165  220  110  .    66   
Shots Fired                374  | .    19   92   98   53   10   77   21   .    4    
  Gun                      321  | .    19   92   98   33   5    60   14   .    .    
  Cannon                   53   | .    .    .    .    20   5    17   7    .    4    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  69   | .    .    13   52   .    .    .    .    .    4    
  Thermal                  243  | .    19   68   46   53   10   47   .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          62   | .    .    11   .    .    .    30   21   .    .    
  Robot Hit Streak         25   | .    9    13   25   6    12   13   4    .    2    
  Robot Miss Streak        4    | .    1    2    1    2    .    2    4    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    1    1    .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    1    .    .    .    
Shots Hit Robots           281  | .    14   68   83   36   10   56   12   .    2    
  Core Hits                114  | .    7    30   26   15   2    25   8    .    1    
  Critical Kills           1    | .    .    .    .    .    .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         15   | .    1    4    2    1    .    7    .    .    .    
    Burn                   14   | .    1    4    2    1    .    6    .    .    .    
    Meltdown               1    | .    .    .    .    .    .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5112 | .    164  909  1260 828  217  1154 478  .    102  
  Guns                     3880 | .    164  898  1254 506  90   902  66   .    .    
  Cannons                  951  | .    .    .    .    322  127  252  164  .    86   
  Explosions               220  | .    .    .    .    .    .    .    220  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  61   | .    .    11   6    .    .    .    28   .    16   
  Kinetic                  831  | .    .    127  618  .    .    .    .    .    86   
  Thermal                  3266 | .    164  646  636  828  217  630  145  .    .    
  Explosive                75   | .    .    .    .    .    .    .    75   .    .    
  Electromagnetic          879  | .    .    125  .    .    .    524  230  .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         15   | .    .    .    .    6    .    .    15   15   5    
  Average Corruption       6    | .    .    .    .    5    .    .    8    15   3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  50   | .    .    .    .    41   .    .    4    5    .    
    Message Errors         13   | .    .    .    .    10   .    .    2    1    .    
    Matter Fused           14   | .    .    .    .    11   .    .    2    1    .    
    Heat Flow Errors       7    | .    .    .    .    6    .    .    .    1    .    
    Energy Discharges      4    | .    .    .    .    4    .    .    .    .    .    
    Data Loss (minor)      5    | .    .    .    .    4    .    .    .    1    .    
    Data Loss (major)      4    | .    .    .    .    4    .    .    .    .    .    
    Alerts                 1    | .    .    .    .    1    .    .    .    .    .    
    Misdirections          1    | .    .    .    .    .    .    .    .    1    .    
    Weapon Failures        1    | .    .    .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            34   | .    .    .    .    1    .    .    33   .    .    
  Projectiles              11   | .    .    .    .    1    .    .    10   .    .    
  Explosions               23   | .    .    .    .    .    .    .    23   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      204  | .    .    .    .    .    .    .    204  .    .    
  Shots                    2    | .    .    .    .    .    .    .    2    .    .    
  Rammed                   4    | .    .    .    .    .    .    .    4    .    .    
Targets Rammed             16   | .    .    4    1    .    .    .    4    .    7    
  Kicked                   12   | .    .    4    1    .    .    .    .    .    7    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        384  | .    222  384  342  199  197  316  65   233  82   
  Average Temperature      93   | .    95   88   106  91   121  104  24   125  39   
  Received Heat Transfer   1863 | .    63   432  288  123  126  360  63   .    408  
  Effects                  7    | .    2    1    3    .    .    1    .    .    .    
    Shutdowns              2    | .    .    1    1    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    .    .    .    .    
    Interference           3    | .    2    .    1    .    .    .    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    1    .    .    1    .    .    .    
  Combat Hostiles          2    | .    .    .    1    .    .    1    .    .    .    
  Parts Melted             21   | .    1    2    4    9    2    3    .    .    .    
  Heat Transferred         8618 | .    508  2220 1628 1562 500  2150 50   .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    1    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Res 
Peak Influence             386  | .   130 313 386 204 64  165 182 .   270 
  Initial                  144  | .   .   54  111 144 44  25  .   .   107 
  Average                  93   | .   54  158 230 60  47  48  28  .   103 
Maximum Alert Level        1    | .   .   1   1   1   .   .   .   .   1   
  Low Security (%)         82   | 100 100 57  42  92  100 100 100 .   82  
  Level 1                  17   | .   .   42  57  7   .   .   .   .   17  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   .   3   2   3   .   6   2   .   2   
  Investigation            4    | .   .   1   .   1   .   2   .   .   .   
  Extermination            5    | .   .   .   .   2   .   1   1   .   1   
  Reinforcement            9    | .   .   2   2   .   .   3   1   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Res 
Distress Signals           16   | .   1   2   2   .   .   3   3   .   5   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              166  | .   6   24  22  11  5   28  20  4   46  
  Peak Tracking Total      26   | .   3   6   5   4   4   12  10  4   26  
  Tactical Retreats        20   | .   1   1   4   .   .   5   3   2   4   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Res 
Traps Triggered            5    | .   .   1   .   1   .   1   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Res 
Machines Disabled          3    | .   .   .   .   .   .   .   2   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Res 
Machines Accessed          14   | .   1   3   1   3   1   2   1   .   2   
  Terminals                8    | .   .   2   1   1   1   1   1   .   1   
  Fabricators              2    | .   .   .   .   1   .   1   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                29   | .   1   9   2   7   2   4   1   .   3   
  Successful               17   | .   1   5   1   4   2   3   .   .   1   
  Failed                   12   | .   .   4   1   3   .   1   1   .   2   
    Catastrophic           2    | .   .   1   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                15   | .   .   6   2   2   2   1   1   .   1   
  Fabricators              5    | .   .   .   .   2   .   3   .   .   .   
  Repair Stations          3    | .   .   3   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   .   .   .   2   
  Scanalyzers              3    | .   .   .   .   3   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             8    | .   .   3   1   .   2   1   .   .   1   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   1   .   .   .   
  Recall Reinforcements    1    | .   .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   2   .   2   .   .   .   
  Load Schematic           2    | .   .   .   .   1   .   1   .   .   .   
  Build                    2    | .   .   .   .   1   .   1   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   .   .   .   .   
  Repair                   1    | .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   1   3   1   2   .   1   1   .   2   
  Full Trace Events        2    | .   .   .   .   1   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   2   .   2   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   102  | .   .   .   .   51  .   51  .   .   .   
  Total Part Build Rating  4    | .   .   .   .   2   .   2   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   .   .   .   .   
  Time                     26   | .   .   26  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Res 
Total Allies               1    | .   .   .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   1   1   
  Highest-Rated Group      127  | .   .   .   .   .   .   .   .   127 127 
  Highest-Rated Ally       127  | .   .   .   .   .   .   .   .   127 127 
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Res 
Robot Analysis Total       1    | .   .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -4   -4   -3   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Upp  Res  
Turns Passed               6217 | 74   312  1034 648  1670 122  845  665  128  719  
Spaces Moved               4458 | 65   210  477  375  1129 83   533  633  249  704  
  Core                     745  | 25   .    .    .    .    .    10   173  249  288  
  Treads                   176  | .    .    .    .    .    .    .    .    .    176  
  Legs                     2909 | 40   210  477  375  1129 83   523  .    .    72   
  Wheels                   460  | .    .    .    .    .    .    .    460  .    .    
  Hover                    168  | .    .    .    .    .    .    .    .    .    168  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  124  100  50   50   50   
  Average Speed            108  | 93   120  120  120  122  124  125  90   50   95   
  Slowest Speed            225  | 120  120  120  120  126  125  190  115  50   225  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       16   | 3    24   31   22   19   2    14   7    25   19   
  Regions Visited          9
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    .    1    1    1    1    .    
Scrap Searched             2    | .    .    .    .    .    .    .    .    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          36   | .    .    .    .    .    .    .    35   .    1    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    .    .    .    .    1    
  AOE                      35   | .    .    .    .    .    .    .    35   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   -4   -3   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Upp  Res  
Total                      5498 | 78   252  854  483  1368 93   651  714  251  754  
  Wait                     469  | .    15   268  3    135  .    42   6    .    .    
  Move                     4449 | 64   209  476  374  1128 82   532  632  248  704  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  119  | 8    8    19   22   28   1    14   8    3    8    
  Fast Attach              12   | .    .    2    .    2    .    .    2    .    6    
  Attach                   84   | 6    3    6    11   10   3    14   20   .    11   
  Detach                   37   | .    1    3    4    4    1    6    13   .    5    
  Swap                     48   | .    3    16   9    12   .    8    .    .    .    
  Drop                     71   | .    2    14   10   22   1    7    8    .    7    
  Fire                     191  | .    11   46   49   27   5    28   21   .    4    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      4    | .    .    .    .    .    .    .    4    .    .    
  Kick                     12   | .    .    4    1    .    .    .    .    .    7    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            2    | .    .    .    .    .    .    .    .    .    2    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-4/Upper Caves
-3/Research

 History 
---------
 Turn | Location       | Event
   23 | -11/Scrapyard  | Discovered new exit (range 15)
   75 | -11/Scrapyard  | Entered Materials
  318 | -10/Materials  | Discovered new exit (range 15)
  321 | -10/Materials  | Build established: Mutant
  387 | -10/Materials  | Entered another Materials area
  387 | -9/Materials   | Evolved 2 slots: Propulsion x2
  463 | -9/Materials   | Repaired Aluminum Leg
 1152 | -9/Materials   | Discovered new exit (range 8)
 1281 | -9/Materials   | Build established: Scavenger-Mutant
 1286 | -9/Materials   | Discovered new exit (range 16)
 1421 | -9/Materials   | Entered another Materials area
 1421 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1618 | -8/Materials   | Lost 4 parts (1p2n1u)
 1902 | -8/Materials   | Discovered new exit (range 14)
 2069 | -8/Materials   | Entered Factory
 2069 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3428 | -7/Factory     | Fabricated Aluminum Leg (x2)
 3579 | -7/Factory     | Build established: Mutant
 3633 | -7/Factory     | Discovered new exit (range 9)
 3644 | -7/Factory     | Identified exit to Factory
 3739 | -7/Factory     | Entered another Factory area
 3739 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 3787 | -6/Factory     | Discovered new exit (range 14)
 3861 | -6/Factory     | Entered another Factory area
 3861 | -5/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 4162 | -5/Factory     | Build established: Scavenger-Tank
 4342 | -5/Factory     | Fabricated Aluminum Leg (x2)
 4690 | -5/Factory     | Lost 6 parts (1p3n1u1w)
 4690 | -5/Factory     | Discovered new exit (range 14)
 4704 | -5/Factory     | Core integrity fell below 50%
 4706 | -5/Factory     | Entered another Factory area
 4706 | -4/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 4731 | -4/Factory     | Lost 9 parts (2p4n3u)
 4998 | -4/Factory     | Build established: Mutant
 5287 | -4/Factory     | System corruption reached 10%
 5317 | -4/Factory     | Core integrity fell below 50%
 5321 | -4/Factory     | Lost 7 parts (2p1n1u3w)
 5350 | -4/Factory     | Core integrity fell below 20%
 5364 | -4/Factory     | Discovered new exit (range 14)
 5371 | -4/Factory     | Entered Upper Caves
 5495 | -4/Upper Caves | CL-ANK showed up to help
 5497 | -4/Upper Caves | CL-ANK revealed a hidden path
 5499 | -4/Upper Caves | Entered Research
 5499 | -3/Research    | Accompanied by 1 ally (CL-ANK)
 5499 | -3/Research    | Evolved 2 slots: Propulsion x1, Utility x1
 6187 | -3/Research    | Core integrity fell below 50%
 6202 | -3/Research    | Core integrity fell below 20%
 6218 | -3/Research    | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
Kicked U-05 Engineer.
ALERT: Construction progress impeded,
  dispatching reinforcements to local area.
Kicked P-80 Master. <x4>
Biometal Leg severed.
Kicked P-80 Master out of the way.
Kicked P-80 Master.
Biometal Leg destroyed.
P-80 Master resets P-80 Master, system
  corruption cleaned.
K-01 Serf cleans the Garrison Access.
[Achievement: Hunted]
U-05 Engineer destroyed.
Acquired 18 matter.
Acquired Lgt. Ion Engine.
Lgt. Ion Engine destroyed.
Slug penetrates Reaction Chamber.
P-80 Master resets S-43 Plague, system
  corruption cleaned.
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????              !         #     |
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| ?????????????????????                        # === |
| ??????????????????????  #################    # === |
| ???????????????????#????????????????????#    # ==  |
| ???????????????????# ???????????????????#    #     |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           73
Coolant Potential          65
Energy Generation          43
Energy Capacity            550
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Base Temperature (-)       200
Armor Coverage             450
Core Shielding             30
Evasion (%)                55
Targeting Accuracy         16
Recoil Reduction           1

 Item Schematics 
-----------------
 Aluminum Leg | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Aluminum Leg | x2 | -7/Factory 
 Aluminum Leg | x2 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dangerous Findings
Hunted
Novice Programmer

 Challenges 
------------
None

 Game 
------
Seed              IonicCompanionReplica
  Manual?         0
Play Time         01:01:05
  Cumulative      13.0 hours
  Start           2024.08.14 @ 08:52:03
  End             2024.08.14 @ 09:52:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           16
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          20
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f8a35790-0d26-4b93-8a8d-17c269175f26