Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.14 @ 09:52:37 Player: QXander Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (56) 280 Value Destroyed (2141) 2141 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7721 Bonus ------- None Cogmind --------- Core Integrity 0/1300 Matter 101/300 Energy 98/100 System Corruption 5% Temperature Cool (4) Movement Hovering (70) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Weight Redist. System Force Booster Medium Reactive Plating Hardcell Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Fission Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Medium Storage Unit Advanced Targeting Computer Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Lightning Gun Tesla Rifle Thermic Laser > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Light Angular Momentum Engine Aluminum Leg Aluminum Leg Heavy Laser Plasma Cannon [Rating: 60] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Biometal Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gyrokinetic Inverter Utility Advanced Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Linear Accelerator Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Res Slots Evolved 14 | . . 2 2 2 2 2 2 . 2 Power 2 | . . . . . 1 . 1 . . Propulsion 6 | . . 2 1 1 . . 1 . 1 Utility 5 | . . . 1 1 1 1 . . 1 Weapon 1 | . . . . . . 1 . . . Parts Attached 144 | 6 6 24 20 24 3 22 22 . 17 Power 26 | 1 1 2 5 2 1 2 9 . 3 Engine 14 | 1 1 1 2 1 . . 7 . 1 Core 9 | . . 1 3 1 1 2 . . 1 Reactor 3 | . . . . . . . 2 . 1 Propulsion 58 | 2 1 16 8 11 . 12 1 . 7 Treads 1 | . . . . . . . . . 1 Leg 52 | 2 1 16 8 11 . 12 . . 2 Wheel 1 | . . . . . . . 1 . . Hover 4 | . . . . . . . . . 4 Flight . | . . . . . . . . . . Utility 31 | 1 1 2 5 7 1 5 5 . 4 Device 10 | . . . 1 3 1 2 1 . 2 Storage 7 | 1 . 1 2 2 . . 1 . . Processor 4 | . 1 1 1 1 . . . . . Hackware . | . . . . . . . . . . Protection 10 | . . . 1 1 . 3 3 . 2 Artifact . | . . . . . . . . . . Weapon 29 | 2 3 4 2 4 1 3 7 . 3 Energy Gun 21 | 2 3 2 2 3 1 3 5 . . Energy Cannon 3 | . . . . 1 . . 2 . . Ballistic Gun 2 | . . 2 . . . . . . . Ballistic Cannon 3 | . . . . . . . . . 3 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 37 | . . 2 4 1 1 18 8 . 3 Power 8 | . . . 1 . . 3 2 . 2 Propulsion 16 | . . 1 2 1 1 9 1 . 1 Utility 7 | . . . 1 . . 4 2 . . Weapon 6 | . . 1 . . . 2 3 . . Highest Loss Streak 9 | . . 1 4 1 1 9 7 . 2 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 78 | . 99 99 96 97 99 94 20 . 19 Engine 4 | . 14 9 2 3 6 . 6 . . Core 3 | . . 1 5 3 6 9 . . 1 Leg 31 | . 28 43 43 45 40 32 . . 1 Device 5 | . . . 2 12 12 10 . . 2 Storage 6 | . 14 11 9 7 6 4 . . . Processor 6 | . 13 11 12 7 6 5 . . . Protection 2 | . . . 1 . 6 10 1 . 2 Energy Gun 10 | . 28 19 9 10 6 12 2 . . Energy Cannon 2 | . . . . 4 6 3 2 . . Ballistic Gun 1 | . . 2 8 . . . . . . Peak Build Rating 60 | 6 8 16 22 36 42 60 47 2 52 Average Rating 27 | 2 7 10 19 32 40 51 26 1 29 On Entrance 13 | . 6 7 16 22 35 40 11 . 2 Naked Turns 294 | . . . . . . . 19 128 147 Heaviest Build 55 | 11 14 20 27 38 44 55 29 . 43 Greatest Support 80 | 20 20 43 53 77 64 80 28 3 56 Greatest Overweight (x) 1 | . . . . . . 1 1 . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 10 20 25 10 10 10 5 5 Average Capacity 8 | 7 8 8 10 10 10 9 5 5 5 Most Carried 10 | 5 8 8 10 10 7 10 5 4 5 Average Carried 6 | 3 4 6 7 9 6 5 3 2 3 Final Capacity 10 | 8 8 10 10 10 10 5 5 5 5 Final Carried 8 | 2 7 8 8 8 6 5 1 4 4 Class Distribution -------------------- 47% | Mutant 40% | Scavenger-Mutant 11% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Tank | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Res Matter Collected 1783 | 189 111 268 368 300 66 155 112 81 133 Remotely . | . . . . . . . . . . Salvage Created 2581 | . 131 601 498 433 66 634 218 . . Parts 125 | . 7 32 25 24 . 25 12 . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . . 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . 1 . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Res Combat Hostiles Destroyed 51 | . 3 16 13 9 1 8 1 . . Guns 41 | . 3 16 12 4 . 5 1 . . Cannons 8 | . . . . 5 1 2 . . . Classes Destroyed 10 | . 1 3 . 2 . 2 2 . . Tunneler 1 | . . . . . . . 1 . . Recycler 2 | . . . . . . 1 1 . . Mechanic 1 | . . . . . . . 1 . . Watcher 1 | . . . . 1 . . . . . Swarmer 11 | . . 3 4 3 . . 1 . . Grunt 29 | . 3 10 7 2 1 6 . . . Duelist 2 | . . 1 1 . . . . . . Sentry 4 | . . 2 1 1 . . . . . Hunter 2 | . . . . . . 2 . . . Programmer 3 | . . . . 3 . . . . . Best Kill Streak 6 | . 2 3 6 3 1 4 1 . . Combat Bots Only 6 | . 2 3 6 3 1 3 1 . . Max Kills in Single Turn 2 | . 1 1 2 1 1 1 1 . . Gunslinging 1 | . . . 1 . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Res Hostile Shots Fired 851 | . 12 119 71 93 13 201 144 2 196 Missed 297 | . 4 41 22 28 1 62 50 2 87 Damage Taken 9750 | . 108 1020 846 836 231 2488 1903 . 2318 Core 3267 | . 11 140 63 121 18 547 1050 . 1317 Absorbed by Shields 12 | . . . . . . . . . 12 Redirected to Shielding 175 | . . . . . . 106 69 . . Regen/Repaired (Parts) 27 | . . 27 . . . . . . . Core Remaining (%) 72 | 100 95 65 88 82 97 45 . 8 . Volleys Fired 191 | . 11 46 49 27 5 28 21 . 4 Largest 3 | . 2 2 2 2 2 3 1 . 1 Hottest 220 | . 90 100 128 149 165 220 110 . 66 Shots Fired 374 | . 19 92 98 53 10 77 21 . 4 Gun 321 | . 19 92 98 33 5 60 14 . . Cannon 53 | . . . . 20 5 17 7 . 4 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 69 | . . 13 52 . . . . . 4 Thermal 243 | . 19 68 46 53 10 47 . . . Explosive . | . . . . . . . . . . Electromagnetic 62 | . . 11 . . . 30 21 . . Robot Hit Streak 25 | . 9 13 25 6 12 13 4 . 2 Robot Miss Streak 4 | . 1 2 1 2 . 2 4 . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . 1 1 . . 1 . . . Max Gunslinging Chain 1 | . . 1 1 . . 1 . . . Shots Hit Robots 281 | . 14 68 83 36 10 56 12 . 2 Core Hits 114 | . 7 30 26 15 2 25 8 . 1 Critical Kills 1 | . . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 15 | . 1 4 2 1 . 7 . . . Burn 14 | . 1 4 2 1 . 6 . . . Meltdown 1 | . . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5112 | . 164 909 1260 828 217 1154 478 . 102 Guns 3880 | . 164 898 1254 506 90 902 66 . . Cannons 951 | . . . . 322 127 252 164 . 86 Explosions 220 | . . . . . . . 220 . . Melee . | . . . . . . . . . . Ramming 61 | . . 11 6 . . . 28 . 16 Kinetic 831 | . . 127 618 . . . . . 86 Thermal 3266 | . 164 646 636 828 217 630 145 . . Explosive 75 | . . . . . . . 75 . . Electromagnetic 879 | . . 125 . . . 524 230 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 15 | . . . . 6 . . 15 15 5 Average Corruption 6 | . . . . 5 . . 8 15 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 50 | . . . . 41 . . 4 5 . Message Errors 13 | . . . . 10 . . 2 1 . Matter Fused 14 | . . . . 11 . . 2 1 . Heat Flow Errors 7 | . . . . 6 . . . 1 . Energy Discharges 4 | . . . . 4 . . . . . Data Loss (minor) 5 | . . . . 4 . . . 1 . Data Loss (major) 4 | . . . . 4 . . . . . Alerts 1 | . . . . 1 . . . . . Misdirections 1 | . . . . . . . . 1 . Weapon Failures 1 | . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 34 | . . . . 1 . . 33 . . Projectiles 11 | . . . . 1 . . 10 . . Explosions 23 | . . . . . . . 23 . . Melee . | . . . . . . . . . . Knockbacks 1 | . . . . . . . . . 1 Impact . | . . . . . . . . . . Kinetic 1 | . . . . . . . . . 1 Secondary . | . . . . . . . . . . Self-Inflicted Damage 204 | . . . . . . . 204 . . Shots 2 | . . . . . . . 2 . . Rammed 4 | . . . . . . . 4 . . Targets Rammed 16 | . . 4 1 . . . 4 . 7 Kicked 12 | . . 4 1 . . . . . 7 Crushed . | . . . . . . . . . . Highest Temperature 384 | . 222 384 342 199 197 316 65 233 82 Average Temperature 93 | . 95 88 106 91 121 104 24 125 39 Received Heat Transfer 1863 | . 63 432 288 123 126 360 63 . 408 Effects 7 | . 2 1 3 . . 1 . . . Shutdowns 2 | . . 1 1 . . . . . . Energy Bleed 1 | . . . 1 . . . . . . Interference 3 | . 2 . 1 . . . . . . Damage (minor) 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . 1 . . 1 . . . Combat Hostiles 2 | . . . 1 . . 1 . . . Parts Melted 21 | . 1 2 4 9 2 3 . . . Heat Transferred 8618 | . 508 2220 1628 1562 500 2150 50 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Res Peak Influence 386 | . 130 313 386 204 64 165 182 . 270 Initial 144 | . . 54 111 144 44 25 . . 107 Average 93 | . 54 158 230 60 47 48 28 . 103 Maximum Alert Level 1 | . . 1 1 1 . . . . 1 Low Security (%) 82 | 100 100 57 42 92 100 100 100 . 82 Level 1 17 | . . 42 57 7 . . . . 17 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . . 3 2 3 . 6 2 . 2 Investigation 4 | . . 1 . 1 . 2 . . . Extermination 5 | . . . . 2 . 1 1 . 1 Reinforcement 9 | . . 2 2 . . 3 1 . 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Res Distress Signals 16 | . 1 2 2 . . 3 3 . 5 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 166 | . 6 24 22 11 5 28 20 4 46 Peak Tracking Total 26 | . 3 6 5 4 4 12 10 4 26 Tactical Retreats 20 | . 1 1 4 . . 5 3 2 4 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Res Traps Triggered 5 | . . 1 . 1 . 1 . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Res Machines Disabled 3 | . . . . . . . 2 . 1 Max in Single Turn 1 | . . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Res Machines Accessed 14 | . 1 3 1 3 1 2 1 . 2 Terminals 8 | . . 2 1 1 1 1 1 . 1 Fabricators 2 | . . . . 1 . 1 . . . Repair Stations 1 | . . 1 . . . . . . . Recycling Units 2 | . 1 . . . . . . . 1 Scanalyzers 1 | . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 29 | . 1 9 2 7 2 4 1 . 3 Successful 17 | . 1 5 1 4 2 3 . . 1 Failed 12 | . . 4 1 3 . 1 1 . 2 Catastrophic 2 | . . 1 . . . . . . 1 Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 15 | . . 6 2 2 2 1 1 . 1 Fabricators 5 | . . . . 2 . 3 . . . Repair Stations 3 | . . 3 . . . . . . . Recycling Units 3 | . 1 . . . . . . . 2 Scanalyzers 3 | . . . . 3 . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 8 | . . 3 1 . 2 1 . . 1 Robot Analysis 1 | . . 1 . . . . . . . Open DSF 1 | . . . . . . . . . 1 Emergency Access Points 1 | . . . . . 1 . . . . Alert Level 1 | . . . 1 . . . . . . Dispatch Records 1 | . . 1 . . . . . . . Patrol Status 1 | . . . . . . 1 . . . Recall Reinforcements 1 | . . 1 . . . . . . . Zone Layout 1 | . . . . . 1 . . . . Fabricator Hacks 4 | . . . . 2 . 2 . . . Load Schematic 2 | . . . . 1 . 1 . . . Build 2 | . . . . 1 . 1 . . . Repair Station Hacks 2 | . . 2 . . . . . . . Scan Component 1 | . . 1 . . . . . . . Repair 1 | . . 1 . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . Insert Component 1 | . . . . 1 . . . . . Analyze 1 | . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 1 3 1 2 . 1 1 . 2 Full Trace Events 2 | . . . . 1 . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Built 4 | . . . . 2 . 2 . . . Authchips . | . . . . . . . . . . Time 102 | . . . . 51 . 51 . . . Total Part Build Rating 4 | . . . . 2 . 2 . . . Parts Repaired 1 | . . 1 . . . . . . . Time 26 | . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Res Total Allies 1 | . . . . . . . . 1 . Largest Group 1 | . . . . . . . . 1 1 Highest-Rated Group 127 | . . . . . . . . 127 127 Highest-Rated Ally 127 | . . . . . . . . 127 127 Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Res Robot Analysis Total 1 | . . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Res Turns Passed 6217 | 74 312 1034 648 1670 122 845 665 128 719 Spaces Moved 4458 | 65 210 477 375 1129 83 533 633 249 704 Core 745 | 25 . . . . . 10 173 249 288 Treads 176 | . . . . . . . . . 176 Legs 2909 | 40 210 477 375 1129 83 523 . . 72 Wheels 460 | . . . . . . . 460 . . Hover 168 | . . . . . . . . . 168 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 124 100 50 50 50 Average Speed 108 | 93 120 120 120 122 124 125 90 50 95 Slowest Speed 225 | 120 120 120 120 126 125 190 115 50 225 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 16 | 3 24 31 22 19 2 14 7 25 19 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . Unknown Exits Taken 8 | 1 1 1 1 . 1 1 1 1 . Scrap Searched 2 | . . . . . . . . 2 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 36 | . . . . . . . 35 . 1 Melee . | . . . . . . . . . . Projectile 1 | . . . . . . . . . 1 AOE 35 | . . . . . . . 35 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Res Total 5498 | 78 252 854 483 1368 93 651 714 251 754 Wait 469 | . 15 268 3 135 . 42 6 . . Move 4449 | 64 209 476 374 1128 82 532 632 248 704 Hop . | . . . . . . . . . . Pick Up 119 | 8 8 19 22 28 1 14 8 3 8 Fast Attach 12 | . . 2 . 2 . . 2 . 6 Attach 84 | 6 3 6 11 10 3 14 20 . 11 Detach 37 | . 1 3 4 4 1 6 13 . 5 Swap 48 | . 3 16 9 12 . 8 . . . Drop 71 | . 2 14 10 22 1 7 8 . 7 Fire 191 | . 11 46 49 27 5 28 21 . 4 Melee . | . . . . . . . . . . Ram 4 | . . . . . . . 4 . . Kick 12 | . . 4 1 . . . . . 7 Crush . | . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . 2 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves -3/Research History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Discovered new exit (range 15) 321 | -10/Materials | Build established: Mutant 387 | -10/Materials | Entered another Materials area 387 | -9/Materials | Evolved 2 slots: Propulsion x2 463 | -9/Materials | Repaired Aluminum Leg 1152 | -9/Materials | Discovered new exit (range 8) 1281 | -9/Materials | Build established: Scavenger-Mutant 1286 | -9/Materials | Discovered new exit (range 16) 1421 | -9/Materials | Entered another Materials area 1421 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1618 | -8/Materials | Lost 4 parts (1p2n1u) 1902 | -8/Materials | Discovered new exit (range 14) 2069 | -8/Materials | Entered Factory 2069 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3428 | -7/Factory | Fabricated Aluminum Leg (x2) 3579 | -7/Factory | Build established: Mutant 3633 | -7/Factory | Discovered new exit (range 9) 3644 | -7/Factory | Identified exit to Factory 3739 | -7/Factory | Entered another Factory area 3739 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3787 | -6/Factory | Discovered new exit (range 14) 3861 | -6/Factory | Entered another Factory area 3861 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4162 | -5/Factory | Build established: Scavenger-Tank 4342 | -5/Factory | Fabricated Aluminum Leg (x2) 4690 | -5/Factory | Lost 6 parts (1p3n1u1w) 4690 | -5/Factory | Discovered new exit (range 14) 4704 | -5/Factory | Core integrity fell below 50% 4706 | -5/Factory | Entered another Factory area 4706 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 4731 | -4/Factory | Lost 9 parts (2p4n3u) 4998 | -4/Factory | Build established: Mutant 5287 | -4/Factory | System corruption reached 10% 5317 | -4/Factory | Core integrity fell below 50% 5321 | -4/Factory | Lost 7 parts (2p1n1u3w) 5350 | -4/Factory | Core integrity fell below 20% 5364 | -4/Factory | Discovered new exit (range 14) 5371 | -4/Factory | Entered Upper Caves 5495 | -4/Upper Caves | CL-ANK showed up to help 5497 | -4/Upper Caves | CL-ANK revealed a hidden path 5499 | -4/Upper Caves | Entered Research 5499 | -3/Research | Accompanied by 1 ally (CL-ANK) 5499 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6187 | -3/Research | Core integrity fell below 50% 6202 | -3/Research | Core integrity fell below 20% 6218 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- Kicked U-05 Engineer. ALERT: Construction progress impeded, dispatching reinforcements to local area. Kicked P-80 Master. Biometal Leg severed. Kicked P-80 Master out of the way. Kicked P-80 Master. Biometal Leg destroyed. P-80 Master resets P-80 Master, system corruption cleaned. K-01 Serf cleans the Garrison Access. [Achievement: Hunted] U-05 Engineer destroyed. Acquired 18 matter. Acquired Lgt. Ion Engine. Lgt. Ion Engine destroyed. Slug penetrates Reaction Chamber. P-80 Master resets S-43 Plague, system corruption cleaned. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????????# #??????? | | ??????????????????????????????# ######## | | ??????????????????????????????# """ !# | | ??????????????????????????????# T" # | | ??????????????????????????????# """ # ? | | ??????????????????????????????? # ??? | | ????????????????????????????????? # ##### | | ??????????????????????????????????? !# # | | ??????????????????????#+#############+### # | | ????????????????????? + | | ????????????????????? ! # | | ????????????????????? # | | ????????????????????? # === | | ?????????????????????? ################# # === | | ???????????????????#????????????????????# # == | | ???????????????????# ???????????????????# # | | ???????????????????# ???????????????????# # | | ???????????????????# ??????????????????# # | | ??????????????????## ??????????????????# # | | ??????????????????# ?????????????????# # | | ??????????????????#T ?????????????????# ##### | | ???????????????????# ????????????????# #???? | | ???????????#####+### ################# # ??? | | ?????????? w s / ?? | | ?????????? s # ??? | | ?????????? @ # ?? | | ?????????? #? ? | | ????????????# #? | | ????????????# """ """ """ """ #??## | | ????????????# """ h """h """ """ #???? | | ????????????# """ """ """ """ ?? | | ????????????# | | ??????????????????? | | ?????????????????? R | | ????????????????? #########+#+##### | | ????????????????? k #???????????????? | | ????????????????? #???????????????? | | ?????????????????? #???????????????? | | ??????????????????? #### #???????????????? | | ????????????????????? ???? #???????????????? | | ??????????????????????? ???? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Coolant Potential 65 Energy Generation 43 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 450 Core Shielding 30 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 1 Item Schematics ----------------- Aluminum Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Aluminum Leg | x2 | -7/Factory Aluminum Leg | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Hunted Novice Programmer Challenges ------------ None Game ------ Seed IonicCompanionReplica Manual? 0 Play Time 01:01:05 Cumulative 13.0 hours Start 2024.08.14 @ 08:52:03 End 2024.08.14 @ 09:52:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f8a35790-0d26-4b93-8a8d-17c269175f26