Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.06 @ 19:14:00

Player: Demise

Result: Destroyed by H-77 Assassin with High-powered Shotgun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (16)       3200
Robots Destroyed (201)     1005
Value Destroyed (5192)     5192
Prototype IDs (40)         800
Alien Tech Used (2)        400
Bonus (1157)               1157
              TOTAL SCORE: 14254

 Bonus
-------
High Alert Combat Kills    337
Follower Combat Kills      220
Met Data Miner             300
Met Zhirov                 300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     600/600
Energy                     1064/1095
System Corruption          7%
Temperature                Cool (24)
Movement                   Hovering (42)
Location                   -4/Proximity Caves

 Parts 
-------
>              --- POWER (2) --------
               Fusion Reactor
>              --- PROPULSION (5) ---
        Cooled Gravmag System
        Cooled Gravmag System
        Cooled Gravmag System
>              --- UTILITY (8) ------
      Advanced Energy Well
      Improved Matter Compressor
  Experimental Weapon Shielding
      Advanced System Shield
>              --- WEAPON (2) -------
    Long-range Proton Cannon
     Makeshift Axe
>              --- INVENTORY (4) ----
         Light Nuclear Core
               Autogun
               Coil Gun
         Heavy Mace

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
          Light Angular Momentum Engine
>               --- PROPULSION -------
         Cooled Airjet
         Cooled Airjet
         Cooled Airjet
         Cooled Airjet
         Combat Airjet
>               --- UTILITY ----------
  High-capacity Storage Unit
     Long-range Sensor Array
       Advanced Signal Interpreter
                0b10 Decoder Chip [Generic]
        Layered Light Armor Plating
       Improved Hacking Suite
       Improved Hacking Suite
      Makeshift System Shield
>               --- WEAPON -----------
                Flak Gun
                Flak Gun
>               --- INVENTORY --------
                Hacking Suite
                Hacking Suite
                Hacking Suite
                System Shield
                System Shield
     Long-range Tractor Beam
     Long-range Tractor Beam
                Flak Gun
                Flak Gun
                Assault Cannon
                Proton Missile Launcher
      Precision Rocket Launcher
[Rating: 77]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Fusion Reactor
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Hover Unit               Cooled Airjet
  Flight Unit              Improved VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Long-range Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Layered Light Armor Plating
Weapon                     Flak Gun
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Assault Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Mace
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro 
Slots Evolved              10   | .   .   .   .   .   4   2   .   .   .   .   2   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   
  Utility                  6    | .   .   .   .   .   4   2   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             199  | 8   23  4   1   4   44  29  16  11  .   7   22  16  2   .   9   3   
  Power                    18   | 1   3   .   .   1   2   4   1   1   .   .   .   3   .   .   1   1   
    Engine                 9    | 1   1   .   .   1   2   2   .   1   .   .   .   1   .   .   .   .   
    Core                   8    | .   2   .   .   .   .   2   1   .   .   .   .   2   .   .   .   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               39   | 2   2   .   .   2   12  7   2   1   .   .   6   2   .   .   3   .   
    Treads                 25   | 2   2   .   .   2   11  5   2   1   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  13   | .   .   .   .   .   1   1   .   .   .   .   6   2   .   .   3   .   
    Flight                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Utility                  80   | 3   7   .   1   .   14  14  10  5   .   3   8   8   1   .   5   1   
    Device                 28   | 2   .   .   .   .   4   8   7   3   .   1   .   2   1   .   .   .   
    Storage                10   | 1   3   .   1   .   2   .   .   .   .   .   1   .   .   .   2   .   
    Processor              9    | .   2   .   .   .   2   2   .   .   .   .   2   1   .   .   .   .   
    Hackware               8    | .   .   .   .   .   .   .   .   .   .   .   4   3   .   .   1   .   
    Protection             25   | .   2   .   .   .   6   4   3   2   .   2   1   2   .   .   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   62   | 2   11  4   .   1   16  4   3   4   .   4   8   3   1   .   .   1   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          38   | 2   6   2   .   1   13  3   2   1   .   3   4   1   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   
    Launcher               9    | .   1   2   .   .   .   .   1   2   .   .   2   1   .   .   .   .   
    Special Weapon         4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   2   1   .   1   .   .   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   .   .   .   3   3   .   .   .   .   1   2   .   .   5   1   
Parts Lost                 38   | .   1   .   .   .   11  4   4   3   .   .   .   12  .   .   .   3   
  Power                    6    | .   .   .   .   .   .   1   1   1   .   .   .   2   .   .   .   1   
  Propulsion               11   | .   1   .   .   .   3   1   .   1   .   .   .   5   .   .   .   .   
  Utility                  15   | .   .   .   .   .   4   2   2   1   .   .   .   4   .   .   .   2   
  Weapon                   6    | .   .   .   .   .   4   .   1   .   .   .   .   1   .   .   .   .   
  Highest Loss Streak      7    | .   1   .   .   .   3   1   3   3   .   .   .   7   .   .   .   2   
Average Slot Usage (%)     95   | .   99  100 100 100 98  98  99  99  100 100 99  83  6   11  33  60  
  Engine                   4    | .   3   .   .   7   9   3   2   3   7   7   6   2   .   .   .   .   
  Core                     4    | .   10  14  14  6   .   3   4   3   .   .   .   4   .   .   .   1   
  Treads                   17   | .   27  28  28  28  17  14  15  15  15  15  .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   24  23  .   .   8   17  
  Device                   4    | .   .   .   .   .   5   6   6   6   .   6   6   3   1   5   5   1   
  Storage                  25   | .   22  28  28  28  29  30  30  30  30  30  7   4   .   .   4   11  
  Processor                8    | .   .   .   .   .   8   11  15  15  15  15  13  5   .   .   .   .   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   18  18  .   .   1   5   
  Protection               6    | .   4   .   .   .   8   10  7   7   15  7   6   4   .   .   3   6   
  Ballistic Gun            17   | .   26  27  28  28  17  14  14  12  7   14  11  9   .   .   .   .   
Naked Turns                19   | .   .   .   .   .   .   .   .   .   .   .   .   19  .   .   .   .   
Heaviest Build             159  | 12  57  58  73  76  148 159 153 159 159 159 155 72  6   5   32  37  
  Greatest Support         74   | 40  40  40  40  40  43  56  56  56  56  56  61  74  3   3   51  51  
  Greatest Overweight (x)  5    | 2   2   1   1   1   5   5   2   2   2   2   2   1   1   1   1   .   
  Average Overweight (x)   1    | .   .   1   1   1   2   2   2   2   2   2   .   .   .   1   .   .   
Largest Inventory Capacity 36   | 6   18  18  20  20  36  36  36  36  36  36  36  12  4   4   4   4   
  Average Capacity         25   | 5   13  18  19  20  30  36  36  36  36  36  14  11  4   4   4   4   
  Most Carried             36   | 6   17  18  20  20  36  36  36  36  33  36  36  12  4   4   4   4   
  Average Carried          25   | 3   13  17  19  19  28  35  35  34  33  34  13  10  3   4   3   3   
  Final Capacity           36   | 6   18  18  20  20  36  36  36  36  36  36  12  4   4   4   4   4   
  Final Carried            36   | 6   16  18  20  20  36  36  36  33  33  36  12  1   4   4   4   4   

 Class Distribution 
--------------------
 66% | Hauler-Mutant
 27% | Mutant
  6% | Hacker-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hauler-Mutant | -10/Exiles
 Hauler-Mutant | -9/Mines
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -7/Factory
 Hauler-Mutant | -7/Lower Caves
 Hauler-Mutant | -7/Lower Caves
 Hauler-Mutant | -7/Data Miner
 Hauler-Mutant | -6/Proximity Caves
 Hacker-Mutant | -6/Factory
 Hacker-Mutant | -5/Factory
        Mutant | -5/Upper Caves
        Mutant | -5/Upper Caves
        Mutant | -5/Zhirov
        Mutant | -4/Proximity Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  
Matter Collected           6757 | 405  1219 115  19   82   1884 1021 255  263  .    86   526  404  20   18   317  123  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8210 | 212  1407 175  .    34   2657 1661 242  233  .    .    411  626  36   .    317  199  
  Parts                    452  | 14   90   15   .    5    154  82   8    17   .    .    22   32   .    .    1    12   
Haulers Intercepted        16   | .    2    .    .    .    6    6    .    .    .    .    1    1    .    .    .    .    
Recyclers Shooed           14   | .    9    .    .    .    4    1    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       4    | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         18   | .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      33   | .    .    .    .    .    .    .    4    20   .    3    .    .    .    .    1    5    
  Prevented                7    | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    3    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro 
Combat Hostiles Destroyed  113  | .   10  8   .   .   46  21  4   8   .   .   3   8   .   .   .   5   
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Guns                     86   | .   6   3   .   .   46  21  4   1   .   .   3   2   .   .   .   .   
  Cannons                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  AOE                      20   | .   4   5   .   .   .   .   .   7   .   .   .   4   .   .   .   .   
Classes Destroyed          16   | 3   6   .   .   .   3   2   1   .   .   .   .   .   1   .   .   .   
  Worker                   23   | 2   16  1   .   1   1   1   .   .   .   .   1   .   .   .   .   .   
  Builder                  12   | .   6   .   .   .   3   1   .   .   .   .   1   1   .   .   .   .   
  Tunneler                 8    | 4   2   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   16   | .   2   .   .   .   6   6   .   .   .   .   1   1   .   .   .   .   
  Recycler                 13   | 1   6   .   .   .   2   2   .   .   .   .   1   1   .   .   .   .   
  Operator                 4    | .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  12   | .   3   .   .   .   3   4   .   .   .   .   1   1   .   .   .   .   
  Swarmer                  32   | .   3   5   .   .   10  4   .   4   .   .   .   2   .   .   .   4   
  Grunt                    53   | .   7   3   .   .   26  6   3   2   .   .   3   3   .   .   .   .   
  Brawler                  3    | .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   12   | .   .   .   .   .   8   3   .   .   .   .   .   1   .   .   .   .   
  Hunter                   6    | .   .   .   .   .   1   3   .   .   .   .   .   1   .   .   .   1   
  Programmer               3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           7    | 4   4   3   .   1   6   5   3   4   .   .   3   7   .   .   .   5   
  Combat Bots Only         6    | .   3   3   .   .   6   4   3   4   .   .   2   6   .   .   .   5   
Max Kills in Single Turn   4    | 1   3   3   .   1   2   2   1   4   .   .   1   4   1   .   .   1   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   3   3   .   .   .   .   .   4   .   .   .   3   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  
Damage Taken               9662  | .    564  181  .    .    2926 1357 842  632  .    44   449  1880 23   28   .    736  
  Core                     1868  | .    122  16   .    .    351  114  143  91   .    6    23   796  23   28   .    155  
  Absorbed by Shields      294   | .    .    .    .    .    156  129  9    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         65    | 100  .    .    .    44   36   .    .    .    .    49   97   .    .    .    .    .    
Volleys Fired              611   | 16   142  12   .    7    232  80   11   17   .    3    57   23   .    .    .    11   
  Largest                  2     | 2    2    2    .    2    2    2    2    2    .    1    2    2    .    .    .    1    
  Hottest                  120   | 40   120  40   .    43   48   56   67   56   .    44   56   58   .    .    .    81   
Shots Fired                1122  | 32   263  21   .    14   462  158  22   27   .    3    67   42   .    .    .    11   
  Gun                      1030  | 32   243  18   .    14   462  158  20   20   .    .    24   39   .    .    .    .    
  Cannon                   56    | .    .    .    .    .    .    .    .    .    .    3    42   .    .    .    .    11   
  Launcher                 17    | .    1    3    .    .    .    .    2    7    .    .    1    3    .    .    .    .    
  Special                  19    | .    19   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1075  | 32   243  18   .    14   462  158  20   20   .    3    66   39   .    .    .    .    
  Thermal                  19    | .    19   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                14    | .    1    3    .    .    .    .    .    7    .    .    .    3    .    .    .    .    
  Electromagnetic          14    | .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    11   
  Robot Hit Streak         22    | 12   9    8    .    4    22   21   5    15   .    .    11   3    .    .    .    3    
  Robot Miss Streak        9     | 2    4    1    .    2    6    9    2    1    .    .    3    7    .    .    .    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           633   | 21   146  15   .    8    333  60   4    7    .    .    11   14   1    .    6    7    
  Core Hits                515   | 8    63   13   .    3    119  147  30   26   .    .    44   53   .    .    4    5    
  Critical Hits            4     | .    2    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Critical Kills           2     | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              30    | .    .    .    .    .    3    1    .    11   .    .    .    3    1    .    6    5    
  Impact                   4     | .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    
  Slashing                 26    | .    .    .    .    .    3    1    .    11   .    .    .    .    .    .    6    5    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16096 | 248  1992 492  .    99   4842 3108 829  1147 .    .    794  1488 124  .    652  281  
  Guns                     12745 | 248  1841 173  .    99   4836 3093 595  485  .    .    620  755  .    .    .    .    
  Cannons                  383   | .    .    .    .    .    .    .    .    .    .    .    151  .    .    .    .    232  
  Explosions               1944  | .    127  319  .    .    .    .    205  662  .    .    11   620  .    .    .    .    
  Melee                    886   | .    .    .    .    .    .    .    .    .    .    .    .    61   124  .    652  49   
  Ramming                  114   | .    .    .    .    .    6    15   29   .    .    .    12   52   .    .    .    .    
  Kinetic                  12896 | 248  1841 173  .    99   4836 3093 595  485  .    .    771  755  .    .    .    .    
  Thermal                  24    | .    24   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                1728  | .    127  319  .    .    .    .    .    662  .    .    .    620  .    .    .    .    
  Electromagnetic          448   | .    .    .    .    .    .    .    205  .    .    .    11   .    .    .    .    232  
  Impact                   185   | .    .    .    .    .    .    .    .    .    .    .    .    61   124  .    .    .    
  Slashing                 701   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    652  49   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7     | .    2    2    2    2    .    4    2    .    .    .    .    5    7    7    7    7    
  Average Corruption       3     | .    2    2    2    2    .    3    1    .    .    .    .    4    7    7    7    7    
  Corruption Purged        4     | .    .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    
  Effects                  113   | .    22   7    4    8    .    50   .    .    .    .    .    8    2    6    2    4    
    Message Errors         24    | .    5    2    1    2    .    10   .    .    .    .    .    .    2    1    1    .    
    Matter Fused           18    | .    .    .    .    .    .    12   .    .    .    .    .    3    .    3    .    .    
    Heat Flow Errors       14    | .    3    .    1    2    .    7    .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      22    | .    7    3    2    .    .    7    .    .    .    .    .    2    .    1    .    .    
    Parts Rejected         2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      15    | .    2    2    .    4    .    5    .    .    .    .    .    1    .    1    .    .    
    Targeting Errors       15    | .    5    .    .    .    .    6    .    .    .    .    .    1    .    .    1    2    
    Weapon Failures        3     | .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            293   | .    .    4    .    .    .    .    20   .    .    .    .    15   52   .    202  .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               31    | .    .    4    .    .    .    .    20   .    .    .    .    7    .    .    .    .    
  Melee                    262   | .    .    .    .    .    .    .    .    .    .    .    .    8    52   .    202  .    
Knockbacks                 4     | .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    .    .    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Kinetic                  2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      158   | .    .    29   .    .    .    .    .    .    .    .    5    124  .    .    .    .    
  Shots                    5     | .    .    2    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Rammed                   13    | .    .    .    .    .    1    3    1    .    .    .    3    5    .    .    .    .    
Targets Rammed             13    | .    .    .    .    .    1    3    1    .    .    .    3    5    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        343   | .    241  4    133  245  343  241  36   30   .    .    2    15   .    .    .    103  
  Average Temperature      54    | .    65   2    74   112  29   63   10   11   .    .    2    5    .    .    .    22   
  Received Heat Transfer   2449  | .    180  48   .    .    1169 321  224  102  .    18   135  243  .    .    .    9    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Fried              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
  Impact Corruptions       3     | .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         50    | .    50   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro 
Peak Influence             892  | 35  170 178 .   49  892 629 .   .   .   .   191 261 .   .   .   .   
  Initial                  396  | .   22  33  .   .   1   396 .   .   .   .   15  60  .   .   .   .   
  Average                  246  | 16  39  58  .   18  471 414 .   .   .   .   54  94  .   .   .   .   
Maximum Alert Level        3    | .   .   .   .   .   3   2   .   .   .   .   .   1   .   .   .   .   
  Low Security (%)         55   | 100 100 100 .   100 19  .   .   .   .   .   100 93  .   .   .   .   
  Level 1                  17   | .   .   .   .   .   24  49  .   .   .   .   .   6   .   .   .   .   
  Level 2                  19   | .   .   .   .   .   32  50  .   .   .   .   .   .   .   .   .   .   
  Level 3                  7    | .   .   .   .   .   24  .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          28   | .   3   .   .   .   9   8   .   .   .   .   5   3   .   .   .   .   
  Investigation            9    | .   1   .   .   .   6   1   .   .   .   .   1   .   .   .   .   .   
  Extermination            4    | .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   
  Reinforcement            12   | .   2   .   .   .   2   2   .   .   .   .   4   2   .   .   .   .   
  Assault                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         3    | .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro 
Distress Signals           10   | .   2   .   .   .   5   2   .   .   .   .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              215  | .   23  9   .   2   79  31  10  11  .   1   13  21  1   1   .   13  
  Peak Tracking Total      9    | .   3   3   .   2   7   4   4   4   .   1   5   9   1   1   .   7   
  Tactical Retreats        16   | .   .   .   .   .   6   1   1   4   .   .   1   2   .   1   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro 
Traps Triggered            8    | .   2   .   .   .   .   2   .   .   .   .   3   1   .   .   .   .   
  Indirectly               3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro 
Machines Disabled          9    | .   3   .   .   .   3   .   .   1   .   .   2   .   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro 
Machines Accessed          53   | .   9   .   1   .   12  7   .   .   4   .   7   6   1   .   6   .   
  Terminals                28   | .   6   .   .   .   8   4   .   .   .   .   6   4   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          4    | .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   2   1   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                202  | .   35  .   1   .   50  17  .   .   28  .   23  28  1   .   19  .   
  Successful               144  | .   21  .   1   .   30  11  .   .   28  .   12  21  1   .   19  .   
  Failed                   56   | .   13  .   .   .   19  6   .   .   .   .   11  7   .   .   .   .   
    Catastrophic           9    | .   .   .   .   .   5   3   .   .   .   .   .   1   .   .   .   .   
  Database Lockouts        2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   108  | .   28  .   .   .   33  12  .   .   .   .   18  17  .   .   .   .   
  Terminals                113  | .   24  .   .   .   38  12  .   .   .   .   20  19  .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          12   | .   4   .   .   .   4   .   .   .   .   .   .   4   .   .   .   .   
  Recycling Units          12   | .   7   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   
  Scanalyzers              13   | .   .   .   .   .   6   2   .   .   .   .   .   5   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             80   | .   5   .   1   .   10  2   .   .   28  .   6   8   1   .   19  .   
  Record                   20   | .   .   .   1   .   .   .   .   .   11  .   .   1   .   .   7   .   
  Part Schematic           16   | .   .   .   .   .   1   .   .   .   7   .   2   2   .   .   4   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   
  Prototype ID Bank        10   | .   .   .   .   .   2   1   .   .   3   .   .   .   .   .   4   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Terminal Index           5    | .   1   .   .   .   1   1   .   .   .   .   1   1   .   .   .   .   
  Fabricator Index         2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Locate Traps             3    | .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              5    | .   2   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       11   | .   4   .   .   .   4   .   .   .   .   .   .   3   .   .   .   .   
  Scan Component           6    | .   2   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   
  Repair                   5    | .   2   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       3    | .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      3    | .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 12   | .   .   .   .   .   5   2   .   .   .   .   .   5   .   .   .   .   
  Insert Component         6    | .   .   .   .   .   3   1   .   .   .   .   .   2   .   .   .   .   
  Analyze                  6    | .   .   .   .   .   2   1   .   .   .   .   .   3   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         38   | .   10  .   .   .   11  6   .   .   .   .   6   5   .   .   .   .   
  Terminals                30   | .   6   .   .   .   9   4   .   .   .   .   6   5   .   .   .   .   
    Track                  2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Botnet                 22   | .   5   .   .   .   5   4   .   .   .   .   5   3   .   .   .   .   
    Disrupt                2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Operators              3    | .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   3    | .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Watchers               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         34   | .   8   .   .   .   10  5   .   .   .   .   5   6   .   .   .   .   
  Full Trace Events        9    | .   1   .   .   .   6   1   .   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   21   | .   .   .   .   .   3   1   .   .   7   .   2   4   .   .   4   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   2   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   
  Time                     138  | .   52  .   .   .   64  .   .   .   .   .   .   22  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     18   | .   16  .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   .   .   2   1   .   .   .   .   .   2   .   .   .   .   
  Part Schematics Acquired 5    | .   .   .   .   .   2   1   .   .   .   .   .   2   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro 
Total Allies               5    | .   .   1   .   2   .   .   .   .   .   1   .   1   .   .   .   .   
  Largest Group            2    | .   .   1   1   2   2   .   .   .   .   1   1   1   .   .   .   .   
  Highest-Rated Group      94   | .   .   31  31  53  53  .   .   .   .   94  94  26  .   .   .   .   
  Highest-Rated Ally       94   | .   .   31  31  31  31  .   .   .   .   94  94  26  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               28   | .   .   2   .   3   4   .   .   .   .   2   17  .   .   .   .   .   
  Total Damage             1029 | .   .   22  .   64  65  .   .   .   .   93  785 .   .   .   .   .   
  Kills                    9    | .   .   1   .   2   1   .   .   .   .   1   4   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro 
Robot Analysis Total       7    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   
Derelict Logs Recovered    5    | .   .   1   .   1   .   .   1   1   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         15   | .   .   .   .   .   .   .   .   .   .   .   11  4   .   .   .   .   
  Emergency Access         2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Items                    10   | .   .   .   .   .   .   .   .   .   .   .   7   3   .   .   .   .   
  Machines                 2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Patrols                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  
Turns Passed               17324 | 169  2900 789  402  961  3609 2429 1490 1581 158  972  680  579  172  229  143  61   
Spaces Moved               8901  | 68   1322 412  220  512  1276 961  707  731  80   476  627  790  265  230  172  52   
  Core                     632   | 16   .    .    .    .    .    .    .    .    .    .    .    47   265  230  74   .    
  Treads                   6768  | 52   1322 412  220  512  1276 961  707  731  80   476  19   .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1501  | .    .    .    .    .    .    .    .    .    .    .    608  743  .    .    98   52   
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            38    | 50   160  180  180  180  172  200  200  200  200  200  38   40   50   100  42   42   
  Average Speed            162   | 149  171  180  180  180  208  209  200  200  200  200  76   44   54   100  67   42   
  Slowest Speed            270   | 160  200  180  180  180  270  260  200  200  200  200  200  118  100  100  100  42   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       56    | 4    98   98   59   96   82   27   68   71   68   68   19   13   56   51   60   17   
  Regions Visited          16
    Branch Regions         11
  Pre-discovered Areas     6     | .    .    .    1    .    .    .    .    1    1    .    .    .    .    .    3    .    
  Known Exits Taken        9     | .    1    .    .    .    1    1    1    1    1    1    1    1    .    .    .    .    
  Unknown Exits Taken      7     | 1    .    1    1    1    .    .    .    .    .    .    .    .    1    1    1    .    
Scrap Searched             15    | .    .    1    .    2    .    .    2    2    .    3    .    .    4    1    .    .    
Spaces Dug                 22    | .    10   .    .    .    3    1    .    3    .    1    3    1    .    .    .    .    
Terrain Destroyed          133   | .    20   17   .    .    3    1    .    47   .    1    4    40   .    .    .    .    
  Melee                    7     | .    .    .    .    .    3    1    .    3    .    .    .    .    .    .    .    .    
  Projectile               29    | .    15   .    .    .    .    .    .    .    .    1    4    9    .    .    .    .    
  AOE                      97    | .    5    17   .    .    .    .    .    44   .    .    .    31   .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  
Total                      10673 | 101  1658 439  233  540  1801 1238 759  810  79   498  767  969  290  229  188  74   
  Wait                     615   | .    121  6    .    10   174  95   17   38   .    3    23   108  20   .    .    .    
  Move                     8887  | 67   1321 411  219  511  1275 960  707  730  79   475  626  790  264  229  171  52   
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  147   | 8    25   4    7    2    44   31   5    1    .    5    3    7    2    .    1    2    
  Fast Attach              51    | 6    6    .    .    1    6    8    .    .    .    1    2    8    2    .    9    2    
  Attach                   57    | 1    6    .    .    .    17   6    4    3    .    .    10   7    .    .    1    2    
  Detach                   19    | .    5    .    .    .    2    2    .    .    .    .    7    2    1    .    .    .    
  Swap                     93    | 1    11   4    1    3    21   15   12   8    .    6    10   1    .    .    .    .    
  Drop                     140   | 2    21   2    6    6    26   35   3    2    .    5    26   6    .    .    .    .    
  Fire                     611   | 16   142  12   .    7    232  80   11   17   .    3    57   23   .    .    .    11   
  Melee                    30    | .    .    .    .    .    3    1    .    11   .    .    .    3    1    .    6    5    
  Ram                      7     | .    .    .    .    .    .    .    .    .    .    .    3    4    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    4     | .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            12    | .    .    .    .    .    .    2    .    .    .    .    .    10   .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory
-5/Factory (discovered 6 exits: Fac x4 / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves

 History 
---------
  Turn | Location           | Event
    17 | -11/Scrapyard      | Discovered new exit (range 15)
   170 | -11/Scrapyard      | Entered Materials
   302 | -10/Materials      | Build established: Mutant
   345 | -10/Materials      | Discovered new exit (range 14)
   379 | -10/Materials      | Identified exit to Materials
   663 | -10/Materials      | Discovered new exit (range 13)
   732 | -10/Materials      | Identified exit to Mines
   910 | -10/Materials      | Discovered exit to Materials (range 14)
  1037 | -10/Materials      | Central database locked down
  1175 | -10/Materials      | Discovered exit to Materials (range 11)
  2896 | -10/Materials      | Repaired Assault Rifle
  2924 | -10/Materials      | Repaired Lgt. Treads
  3070 | -10/Materials      | Entered Mines
  3300 | -10/Mines          | Discovered exit to Materials (range 4)
  3322 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  3372 | -10/Mines          | Discovered exit to Materials (range 13)
  3394 | -10/Mines          | Core integrity fell below 50%
  3462 | -10/Mines          | Escorted by a lone wolf Derelict
  3678 | -10/Mines          | Learned Materials trap positions
  3845 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  3845 | -10/Mines          | Discovered new exit (range 5)
  3859 | -10/Mines          | Entered Exiles
  3859 | -10/Exiles         | Accompanied by 1 ally
  3886 | -10/Exiles         | Discovered new exit (range 15)
  3908 | -10/Exiles         | Met 8R-AWN
  3935 | -10/Exiles         | Met EX-HEX
  4050 | -10/Exiles         | Met EX-DEC
  4079 | -10/Exiles         | Learned location of Zion (-6)
  4110 | -10/Exiles         | Met EX-BIN
  4243 | -10/Exiles         | Discovered new exit (range 12)
  4261 | -10/Exiles         | Entered Mines
  4309 | -9/Mines           | Build established: Hauler-Mutant
  4470 | -9/Mines           | Learned 4 Materials zone layouts
  4943 | -9/Mines           | Discovered new exit (range 10)
  5203 | -9/Mines           | Discovered new exit (range 7)
  5222 | -9/Mines           | Entered Materials
  5222 | -8/Materials       | Accompanied by 2 allies
  5222 | -8/Materials       | Evolved 4 slots: Utility x4
  5223 | -8/Materials       | Identified exit to Factory
  5224 | -8/Materials       | Loaded intel: 6 trap records
  5227 | -8/Materials       | Led the pair of lost Derelicts to an unsafe place
  5907 | -8/Materials       | Lost 3 parts (2u1w)
  6705 | -8/Materials       | Discovered exit to Factory (range 14)
  7524 | -8/Materials       | Repaired Med. Armor Plating
  7558 | -8/Materials       | Repaired Med. Armor Plating
  7679 | -8/Materials       | Central database locked down
  7819 | -8/Materials       | Core integrity fell below 50%
  8750 | -8/Materials       | Discovered exit to Factory (range 12)
  8822 | -8/Materials       | First assault squad dispatched
  8831 | -8/Materials       | Entered Factory
  8831 | -7/Factory         | Evolved 2 slots: Utility x2
 10052 | -7/Factory         | Discovered new exit (range 16)
 10080 | -7/Factory         | Identified exit to Factory
 10682 | -7/Factory         | Discovered new exit (range 16)
 10824 | -7/Factory         | Identified exit to Lower Caves
 11157 | -7/Factory         | Garrison activated, responded to threat
 11260 | -7/Factory         | Entered Lower Caves
 11834 | -7/Lower Caves     | Spotted B-75 Beast
 11895 | -7/Lower Caves     | Destroyed B-75 Beast
 11924 | -7/Lower Caves     | Lost 3 parts (1p2u)
 11970 | -7/Lower Caves     | Identified exit to Lower Caves
 12750 | -7/Lower Caves     | Entered another Lower Caves area
 12865 | -7/Lower Caves     | Discovered exit to Factory (range 13)
 13460 | -7/Lower Caves     | Spotted B-75 Beast
 13521 | -7/Lower Caves     | Destroyed B-75 Beast
 13550 | -7/Lower Caves     | Lost 3 parts (1p1n1u)
 14285 | -7/Lower Caves     | Discovered new exit (range 6)
 14297 | -7/Lower Caves     | Identified exit to Data Miner
 14331 | -7/Lower Caves     | Entered Data Miner
 14331 | -7/Data Miner      | Discovered new exit (range 6)
 14369 | -7/Data Miner      | Met Data Miner
 14405 | -7/Data Miner      | Learned location of Section 7 (-2)
 14405 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 14439 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 14487 | -7/Data Miner      | Identified exit to Proximity Caves
 14489 | -7/Data Miner      | Entered Proximity Caves
 14491 | -6/Proximity Caves | Learned Factory trap positions
 15421 | -6/Proximity Caves | Escorted by Enhanced Grunt
 15421 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 15424 | -6/Proximity Caves | Core integrity fell below 50%
 15425 | -6/Proximity Caves | Discovered exit to Factory (range 11)
 15461 | -6/Proximity Caves | Entered Factory
 15461 | -6/Factory         | Accompanied by 1 ally
 15461 | -6/Factory         | Evolved 2 slots: Propulsion x2
 15462 | -6/Factory         | Loaded intel: 87 trap records
 15800 | -6/Factory         | Build established: Hacker-Mutant
 16135 | -6/Factory         | Discovered new exit (range 5)
 16137 | -6/Factory         | Identified exit to Factory
 16141 | -6/Factory         | Entered another Factory area
 16141 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 16279 | -5/Factory         | Repaired Lrn. Sensor Array
 16527 | -5/Factory         | Identified exit to Upper Caves
 16527 | -5/Factory         | Identified exit to Factory
 16659 | -5/Factory         | Released all parts (12)
 16677 | -5/Factory         | Core integrity fell below 50%
 16716 | -5/Factory         | Lost 7 parts (3n3u1w)
 16720 | -5/Factory         | Entered Upper Caves
 16848 | -5/Upper Caves     | Discovered new exit (range 12)
 16851 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 16851 | -5/Upper Caves     | Core integrity fell below 20%
 16857 | -5/Upper Caves     | Encountered a Warlord checkpoint
 16892 | -5/Upper Caves     | Entered another Upper Caves area
 16950 | -5/Upper Caves     | Build established: Mutant
 16966 | -5/Upper Caves     | Spotted B-75 Beast
 17059 | -5/Upper Caves     | Encountered a Warlord checkpoint
 17117 | -5/Upper Caves     | Discovered new exit (range 5)
 17121 | -5/Upper Caves     | Entered Zhirov
 17121 | -5/Zhirov          | Discovered new exit (range 3)
 17139 | -5/Zhirov          | Met Zhirov
 17158 | -5/Zhirov          | Learned location of Quarantine (-3)
 17158 | -5/Zhirov          | Learned location of Testing (-2)
 17158 | -5/Zhirov          | Learned location of Command (-1)
 17167 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 17240 | -5/Zhirov          | Found Alien Artifact
 17240 | -5/Zhirov          | Identified Integrated Dissipator
 17240 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 17246 | -5/Zhirov          | Found Alien Artifact
 17264 | -5/Zhirov          | Entered Proximity Caves
 17277 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 17278 | -4/Proximity Caves | Identified Transdimensional Reconstructor
 17278 | -4/Proximity Caves | Warped through subspace
 17325 | -4/Proximity Caves | Destroyed by H-77 Assassin with High-powered Shotgun

 Last Messages 
---------------
17297_ S-27 Virus destroyed. <x2>
17304_ Acquired Lgt. Nuclear Core.
17305_ Acquired 29 matter.
17306_ Acquired 1 matter.
17307_ Acquired Autogun.
17309_ Acquired Lgt. Nuclear Core.
17310_ VTOL Module fries itself beyond repair.
17311_ VTOL Module self-destruct mechanism malfunctions. <x2>
17314_ Slug penetrates Wall.
17314_ Penetrated by Slug.
17319_ Slug penetrates Wall. <x2>
17320_ H-77 Assassin system terminally corrupted.
17320_ Imp. Targeting Computer fried.
17322_ Slug penetrates Wall.
17322_ Penetrated by Slug.
17322_ Slug penetrates Wall.
17324_ Hpw. Shotgun self-destruct mechanism malfunctions.
17325_ Lgt. Nuclear Core destroyed.
17325_ Penetrated by Slug.
17325_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           60
Energy Generation          32
Energy Capacity            1155
Matter Stores              600
Matter Capacity            600
Sight Range                18
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
Corruption Prevention      12
Armor Coverage             375
Resistance: EM             20
Weapon Shielding           90
Weapon Cycling             15
Evasion (%)                57
Targeting Accuracy         8
Recoil Reduction           2
Offensive Hacking          34
Defensive Hacking          14

 Item Schematics 
-----------------
             Hacking Suite | -8/Materials  | Scanalyzed
             System Shield | -8/Materials  | Hacked
          Imp. Flight Unit | -8/Materials  | Scanalyzed
          Imp. VTOL Module | -7/Factory    | Scanalyzed
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
       Cmb. Gravmag System | -7/Data Miner | Free
  Exp. Cesium-ion Thruster | -7/Data Miner | Free
              Triangulator | -7/Data Miner | Free
            Exp. ECM Suite | -7/Data Miner | Free
           Cloaking Device | -7/Data Miner | Free
        Imp. Hacking Suite | -6/Factory    | Hacked
        Imp. System Shield | -6/Factory    | Hacked
         Exp. Sensor Array | -5/Factory    | Hacked
   Exp. Signal Interpreter | -5/Factory    | Hacked
                  Flak Gun | -5/Factory    | Scanalyzed
         Lrn. Tractor Beam | -5/Factory    | Scanalyzed
         Assault Drone Bay | -5/Zhirov     | Free
            Exp. Heat Sink | -5/Zhirov     | Free
        Exp. Optical Array | -5/Zhirov     | Free
          Imp. Arc Thrower | -5/Zhirov     | Free

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
 X-72 Disruptor | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
      P-70 Sage | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ImprinterDeuteriumShotgun
  Manual?         0
Play Time         02:04:54
  Cumulative      296.7 hours
  Start           2021.06.06 @ 16:31:31
  End             2021.06.06 @ 19:14:00
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          257
  Rogue           257
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/0/1/0/0/0/0/0
Lore%             66
Gallery%          76
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3ba591c0-e3be-4a8f-9bb8-6be641fbaa72