Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.27 @ 14:09:59

Player: Exp. Geonium Core

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (12)       2400
Robots Destroyed (0)       0
Value Destroyed (10)       10
Prototype IDs (47)         940
Alien Tech Used (0)        0
Bonus (17956)              17956
              TOTAL SCORE: 25806

 Bonus
-------
Pacifist                   10669
Aligned with FarCom        300
Win                        3000
Win Speed                  3987

 Cogmind 
---------
Core Integrity             1600/1600
Matter                     140/300
Energy                     370/420
System Corruption          0%
Temperature                Cool (15)
Movement                   Flying (27)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (2) --------
         Light Antimatter Reactor
               Quantum Reactor
>              --- PROPULSION (5) ---
               Field Propulsion Drive
               Field Propulsion Drive
               Field Propulsion Drive
               Q-thruster
  Experimental Q-thruster
>              --- UTILITY (16) -----
               Quantum Shading Machine
      Enhanced Optical Array
    Long-range Terrain Scanner
      Advanced Transmission Jammer
               Phase Shifter
               Cloak of Protection
               Hacking Suite
               Hacking Suite
               Hacking Suite
               Hacking Suite
               Hacking Suite
               Hacking Suite
               System Shield
               System Shield
               System Shield
>              --- WEAPON (2) -------
               Neutron Cannon
>              --- INVENTORY (5) ----
         Micro Fission Core
               Nova Cannon
               Force Lance

 Peak State 
------------
>              --- POWER ------------
         Light Antimatter Reactor
               Quantum Reactor
>              --- PROPULSION -------
               Field Propulsion Drive
               Field Propulsion Drive
               Field Propulsion Drive
               Q-thruster
  Experimental Q-thruster
>              --- UTILITY ----------
               Quantum Shading Machine
      Enhanced Optical Array
    Long-range Terrain Scanner
      Advanced Transmission Jammer
               Phase Shifter
               Cloak of Protection
               Hacking Suite
               Hacking Suite
               Hacking Suite
               Hacking Suite
               Hacking Suite
               Hacking Suite
               System Shield
               System Shield
               System Shield
               System Shield
>              --- WEAPON -----------
               Neutron Cannon
>              --- INVENTORY --------
         Micro Fission Core
               Nova Cannon
               Force Lance
[Rating: 131]

 Favorites 
-----------
Power                      Micro Fission Core
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Cooled VTOL Module
  Treads                   Light Treads
  Flight Unit              Cooled VTOL Module
Utility                    Hacking Suite
  Device                   Advanced Transmission Jammer
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Axe
  Energy Gun               Heavy Tesla Rifle
  Energy Cannon            Neutron Cannon
  Ballistic Cannon         Gauss Cannon
  Slashing Weapon          Axe
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   2   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   .   .   .   .   .   .   .   1   .   1   1   
  Utility                  14   | .   .   .   .   .   4   2   2   2   1   2   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             48   | 2   .   .   .   1   .   14  1   6   4   4   7   9   
  Power                    5    | .   .   .   .   .   .   .   .   .   .   1   1   3   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   .   1   .   1   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   1   2   
  Propulsion               13   | 2   .   .   .   .   .   3   .   .   1   .   5   2   
    Treads                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 11   | .   .   .   .   .   .   3   .   .   1   .   5   2   
  Utility                  23   | .   .   .   .   1   .   8   1   5   2   2   .   4   
    Device                 6    | .   .   .   .   1   .   .   .   .   1   .   .   4   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              6    | .   .   .   .   .   .   5   .   .   .   1   .   .   
    Hackware               11   | .   .   .   .   .   .   3   1   5   1   1   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   7    | .   .   .   .   .   .   3   .   1   1   1   1   .   
    Energy Gun             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   1   .   1   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   1   .   .   1   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   2   .   .   .   .   1   .   
Parts Lost                 4    | .   .   .   .   .   .   1   .   1   .   1   .   1   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   .   .   .   1   .   1   .   1   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   .   1   .   1   .   1   .   1   
Average Slot Usage (%)     71   | .   23  .   .   1   .   64  85  88  90  92  85  88  
  Flight                   12   | .   .   .   .   .   .   14  13  11  15  14  16  16  
  Device                   2    | .   .   .   .   1   .   .   .   .   4   4   4   12  
  Processor                15   | .   .   .   .   .   .   26  33  21  10  10  8   6   
  Hackware                 29   | .   .   .   .   .   .   11  25  42  48  52  47  42  
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   2   4   4   
  Ballistic Cannon         1    | .   .   .   .   .   .   5   6   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   .   .   5   6   10  5   1   .   .   
Naked Turns                404  | .   7   6   112 132 133 14  .   .   .   .   .   .   
Heaviest Build             53   | .   .   .   .   8   .   10  10  10  10  15  22  53  
  Greatest Support         55   | 20  3   3   3   3   3   10  10  10  19  15  28  55  
  Greatest Overweight (x)  2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   1   1   2   2   2   5   5   5   5   5   5   5   
  Average Carried          4    | .   .   1   1   1   2   4   5   4   4   3   4   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   1   1   2   2   2   5   5   5   5   4   5   3   

 Class Distribution 
--------------------
 24% | Wizard-Sprinter
 17% | Hacker-Scout
 14% | Wizard-Mutant
 14% | Mutant
 12% | Wizard-Scout
 10% | Sprinter
  6% | Scout

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -10/Exiles
          Mutant | -9/Mines
          Mutant | -8/Materials
        Sprinter | -7/Factory
    Hacker-Scout | -6/Factory
    Wizard-Scout | -5/Factory
 Wizard-Sprinter | -4/Factory
 Wizard-Sprinter | -3/Research
   Wizard-Mutant | -2/Research
   Wizard-Mutant | -1/Access

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Matter Collected           251  | 207 .   .   .   13  .   .   .   .   31  .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3    | .   .   .   .   .   .   .   .   .   3   .   .   .   
  Parts                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Damage Taken               647  | .   34  .   .   .   155 57  119 101 52  52  .   77  
  Core                     400  | .   24  .   .   .   155 39  50  81  29  22  .   .   
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Core Remaining (%)         93   | 100 .   .   .   90  71  94  94  91  97  98  100 100 
Volleys Fired              76   | .   .   .   .   .   .   10  .   .   .   29  21  16  
  Largest                  1    | .   .   .   .   .   .   1   .   .   .   1   1   1   
  Hottest                  90   | .   .   .   .   .   .   48  .   .   .   90  90  90  
Shots Fired                76   | .   .   .   .   .   .   10  .   .   .   29  21  16  
  Gun                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannon                   76   | .   .   .   .   .   .   10  .   .   .   29  21  16  
  Launcher                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  10   | .   .   .   .   .   .   10  .   .   .   .   .   .   
  Thermal                  66   | .   .   .   .   .   .   .   .   .   .   29  21  16  
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Hit Streak         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Miss Streak        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Shots Hit Robots           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core Hits                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Melee Attacks              109  | .   .   .   .   .   .   40  15  34  15  5   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 90   | .   .   .   .   .   .   40  15  34  .   1   .   .   
  Piercing                 19   | .   .   .   .   .   .   .   .   .   15  4   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Highest Temperature        230  | .   .   .   .   .   .   .   .   .   .   49  104 230 
  Average Temperature      51   | .   .   .   .   .   .   .   .   .   .   21  41  85  
  Received Heat Transfer   168  | .   .   .   .   .   81  12  12  36  .   9   .   18  
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Peak Influence             636  | .   23  8   .   .   45  407 357 636 214 202 66  512 
  Initial                  198  | .   .   8   .   .   .   20  198 169 136 81  51  16  
  Average                  115  | .   6   8   .   .   8   64  267 243 138 112 26  137 
Maximum Alert Level        2    | .   .   .   .   .   .   2   1   2   1   1   .   2   
  Low Security (%)         76   | 100 100 100 .   100 100 97  1   14  99  98  100 72  
  Level 1                  18   | .   .   .   .   .   .   .   98  75  .   1   .   4   
  Level 2                  5    | .   .   .   .   .   .   2   .   10  .   .   .   23  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   1   .   .   .   2   3   .   .   .   .   .   .   
  Investigation            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   .   .   1   2   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Distress Signals           4    | .   1   .   .   .   2   .   .   .   .   1   .   .   
Communications Jammed      12   | .   .   .   .   .   .   .   .   .   .   6   .   6   
  Distress Signals         12   | .   .   .   .   .   .   .   .   .   .   6   .   6   
Times Spotted              67   | .   5   .   .   .   8   5   9   8   15  8   .   9   
  Peak Tracking Total      9    | .   6   .   .   .   9   2   5   8   9   5   .   5   
  Tactical Retreats        8    | .   .   .   .   .   .   1   2   2   2   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Traps Triggered            4    | .   1   .   .   .   .   2   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Machines Disabled          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   .   1   2   1   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      2    | .   .   .   .   .   .   .   .   1   .   .   .   1   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Machines Accessed          46   | .   1   .   1   .   2   6   4   5   7   6   3   11  
  Terminals                31   | .   1   .   .   .   2   4   3   3   3   4   2   9   
  Fabricators              6    | .   .   .   .   .   .   2   1   1   1   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   1   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   .   1   2   1   1   1   
Total Hacks                237  | .   1   .   1   .   4   20  14  19  65  38  20  55  
  Successful               170  | .   1   .   1   .   .   10  5   15  47  30  17  44  
  Failed                   67   | .   .   .   .   .   4   10  9   4   18  8   3   11  
    Catastrophic           4    | .   .   .   .   .   .   1   1   .   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   128  | .   1   .   1   .   3   13  7   10  21  26  13  33  
  Terminals                185  | .   1   .   .   .   4   11  10  11  50  33  19  46  
  Fabricators              33   | .   .   .   .   .   .   9   4   7   6   .   .   7   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   .   .   .   .   .   .   .   .   5   4   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   .   .   .   1   4   1   1   2   
Terminal Hacks             94   | .   1   .   1   .   .   2   2   6   29  21  13  19  
  Record                   14   | .   .   .   .   .   .   .   .   .   12  .   .   2   
  Part Schematic           15   | .   .   .   .   .   .   2   .   .   2   7   4   .   
  Prototype ID Bank        5    | .   .   .   .   .   .   .   .   .   2   1   1   1   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Level Access Points      6    | .   .   .   .   .   .   .   1   1   1   1   1   1   
  Branch Access Points     6    | .   1   .   .   .   .   .   .   1   2   1   .   1   
  Emergency Access Points  3    | .   .   .   .   .   .   .   .   .   1   .   1   1   
  Machine Index            4    | .   .   .   .   .   .   .   .   .   1   1   1   1   
  Terminal Index           2    | .   .   .   .   .   .   .   1   1   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   .   .   .   1   .   1   .   
  Unreport Threat          6    | .   .   .   .   .   .   .   .   2   1   1   1   1   
  Locate Traps             4    | .   .   .   .   .   .   .   .   .   2   1   .   1   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Security Status          3    | .   .   .   .   .   .   .   .   .   .   1   1   1   
  Patrol Status            2    | .   .   .   .   .   .   .   .   .   .   1   1   .   
  Registered Components    4    | .   .   .   .   .   .   .   .   .   1   2   1   .   
  Registered Prototypes    4    | .   .   .   .   .   .   .   .   .   1   2   .   1   
  Zone Layout              11   | .   .   .   .   .   .   .   .   1   2   2   .   6   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           19   | .   .   .   .   .   .   4   2   5   4   .   .   4   
  Load Schematic           8    | .   .   .   .   .   .   2   1   1   2   .   .   2   
  Build                    11   | .   .   .   .   .   .   2   1   4   2   .   .   2   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       8    | .   .   .   .   .   .   .   .   .   5   3   .   .   
  Recycle Component        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Process                  2    | .   .   .   .   .   .   .   .   .   1   1   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Retrieve Matter          4    | .   .   .   .   .   .   .   .   .   3   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      6    | .   .   .   .   .   .   .   .   1   2   1   1   1   
  Seal Access              6    | .   .   .   .   .   .   .   .   1   2   1   1   1   
Unauthorized Hacks         43   | .   .   .   .   .   .   4   1   3   7   5   3   20  
  Terminals                37   | .   .   .   .   .   .   3   1   1   6   5   3   18  
    Track                  7    | .   .   .   .   .   .   .   .   .   1   1   .   5   
    Assimilate             8    | .   .   .   .   .   .   .   1   .   3   1   1   2   
    Botnet                 10   | .   .   .   .   .   .   3   .   .   .   1   1   5   
    Disrupt                7    | .   .   .   .   .   .   .   .   1   1   1   .   4   
    Operators              5    | .   .   .   .   .   .   .   .   .   1   1   1   2   
  Fabricators              6    | .   .   .   .   .   .   1   .   2   1   .   .   2   
    Prioritize             4    | .   .   .   .   .   .   1   .   1   1   .   .   1   
    Siphon                 2    | .   .   .   .   .   .   .   .   1   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         33   | .   .   .   .   .   2   5   4   3   4   4   2   9   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   .   2   .   .   2   7   3   .   
  Parts Built              12   | .   .   .   .   .   .   2   1   4   3   .   .   2   
    Matter                 1965 | .   .   .   .   .   .   292 146 473 358 .   .   696 
    Time                   518  | .   .   .   .   .   .   109 24  181 47  .   .   157 
  Total Part Build Rating  53   | .   .   .   .   .   .   6   3   12  15  .   .   17  
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycled Matter          323  | .   .   .   .   .   .   .   .   .   12  311 .   .   
  Retrieved Matter         323  | .   .   .   .   .   .   .   .   .   12  311 .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Total Allies               18   | .   .   .   .   .   .   12  1   .   3   1   .   1   
  Largest Group            12   | .   .   .   .   .   .   12  1   .   2   1   .   .   
  Highest-Rated Group      502  | .   .   .   .   .   .   502 26  .   52  26  .   .   
  Highest-Rated Ally       74   | .   .   .   .   .   .   74  26  .   26  26  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               7    | .   .   .   .   .   .   7   .   .   .   .   .   .   
  Total Damage             87   | .   .   .   .   .   .   87  .   .   .   .   .   .   
  Kills                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Turns Passed               3337 | 24   59   6    112  136  133  838  199  486  307  350  269  418  
Spaces Moved               4722 | 25   115  12   222  104  96   1301 353  445  622  522  240  665  
  Core                     616  | 17   115  12   222  104  96   50   .    .    .    .    .    .    
  Treads                   8    | 8    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   4098 | .    .    .    .    .    .    1251 353  445  622  522  240  665  
  Fastest Speed            23   | 50   50   50   50   50   50   32   32   32   23   29   26   27   
  Average Speed            34   | 85   50   50   50   51   50   32   32   32   29   29   28   33   
  Slowest Speed            160  | 160  50   50   50   150  50   50   32   32   32   29   36   36   
  Overloaded Moves         4    | .    .    .    .    .    .    .    .    .    4    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            29   | .    .    .    .    .    .    4    7    1    6    9    .    2    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       19   | 3    26   7    60   17   16   34   8    13   25   15   8    19   
  Regions Visited          12
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7    | .    1    .    .    .    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      5    | 1    .    1    1    1    1    .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 171  | .    .    .    .    .    .    45   15   30   13   33   19   16   
Terrain Destroyed          174  | .    .    .    .    .    .    46   15   30   13   33   21   16   
  Melee                    101  | .    .    .    .    .    .    39   15   30   13   4    .    .    
  Projectile               73   | .    .    .    .    .    .    7    .    .    .    29   21   16   
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Total                      6121 | 26   115  11   222  185  180  1623 404  731  706  667  413  838  
  Wait                     1164 | .    .    .    .    80   85   245  43   248  64   113  139  147  
  Move                     4654 | 24   114  11   221  103  95   1292 341  442  609  503  239  660  
  Hop                      26   | .    .    .    .    .    .    4    4    1    6    9    .    2    
  Pick Up                  18   | .    1    .    1    .    .    5    .    1    4    3    2    1    
  Fast Attach              33   | 2    .    .    .    .    .    13   1    5    3    1    4    4    
  Attach                   10   | .    .    .    .    1    .    1    .    1    1    2    1    3    
  Detach                   1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Swap                     5    | .    .    .    .    .    .    .    .    .    .    1    2    2    
  Drop                     19   | .    .    .    .    .    .    2    .    3    4    2    5    3    
  Fire                     76   | .    .    .    .    .    .    10   .    .    .    29   21   16   
  Melee                    104  | .    .    .    .    .    .    40   15   30   15   4    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            11   | .    .    .    .    .    .    11   .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory (discovered 6 exits: *Fac x4 / Upp x2)
-4/Factory (discovered 6 exits: *Res x4 / Upp x2)
-3/Research (discovered 6 exits: *Res x3 / Arm / Tes x2)
-2/Research (discovered 3 exits: *Acc x3)
-1/Access (discovered 2 exits: *Sur / Com)
To Epsilon Eridani

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
   25 | -11/Scrapyard | Entered Materials
   62 | -10/Materials | Identified exit to Mines
   84 | -10/Materials | Entered Mines
   88 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
   88 | -10/Mines     | Discovered new exit (range 5)
   90 | -10/Mines     | Entered Exiles
  103 | -10/Exiles    | Met 8R-AWN
  112 | -10/Exiles    | Met EX-HEX
  128 | -10/Exiles    | Met EX-BIN
  133 | -10/Exiles    | Aligned with FarCom system
  134 | -10/Exiles    | Given EX-Vault access code
  146 | -10/Exiles    | Opened EX-Vault
  151 | -10/Exiles    | Found Cloak of Protection
  161 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  179 | -10/Exiles    | Met EX-DEC
  197 | -10/Exiles    | Discovered new exit (range 12)
  202 | -10/Exiles    | Left Exiles lab with Cloak of Protection
  202 | -10/Exiles    | Entered Mines
  304 | -9/Mines      | Build established: Mutant
  334 | -9/Mines      | Discovered new exit (range 8)
  338 | -9/Mines      | Entered Materials
  338 | -8/Materials  | Evolved 4 slots: Utility x4
  458 | -8/Materials  | Discovered new exit (range 16)
  471 | -8/Materials  | Entered Factory
  471 | -7/Factory    | Evolved 2 slots: Utility x2
  739 | -7/Factory    | Discovered new exit (range 16)
  746 | -7/Factory    | Identified exit to Factory
  771 | -7/Factory    | Build established: Sprinter
  996 | -7/Factory    | Fabricated Hacking Suite?
 1062 | -7/Factory    | Fabricated Hacking Suite (x1)
 1286 | -7/Factory    | Cargo convoy interrupted
 1309 | -7/Factory    | Entered another Factory area
 1309 | -6/Factory    | Evolved 2 slots: Utility x2
 1336 | -6/Factory    | Fabricated Hacking Suite (x1)
 1359 | -6/Factory    | Build established: Hacker-Scout
 1438 | -6/Factory    | Identified exit to Factory
 1508 | -6/Factory    | Entered another Factory area
 1508 | -5/Factory    | Evolved 2 slots: Utility x2
 1569 | -5/Factory    | Identified exit to Upper Caves
 1626 | -5/Factory    | Fabricated System Shield (x1)
 1664 | -5/Factory    | Fabricated System Shield (x1)
 1701 | -5/Factory    | Fabricated System Shield (x1)
 1740 | -5/Factory    | Fabricated System Shield (x1)
 1906 | -5/Factory    | Local fabrication network quarantined
 1933 | -5/Factory    | Build established: Wizard-Scout
 1933 | -5/Factory    | Spotted B-75 Beast
 1955 | -5/Factory    | Identified exit to Factory
 1994 | -5/Factory    | Entered another Factory area
 1994 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2053 | -4/Factory    | Identified exit to Research
 2053 | -4/Factory    | Identified exit to Upper Caves
 2148 | -4/Factory    | Fabricated Mic. Fission Core (x2)
 2164 | -4/Factory    | Fabricated Hacking Suite (x1)
 2246 | -4/Factory    | Build established: Wizard-Sprinter
 2301 | -4/Factory    | Entered Research
 2301 | -3/Research   | Evolved 2 slots: Utility x2
 2308 | -3/Research   | Identified exit to Research
 2308 | -3/Research   | Identified exit to Armory
 2308 | -3/Research   | Identified exit to Testing
 2637 | -3/Research   | Spotted B-86 Titan
 2651 | -3/Research   | Entered another Research area
 2651 | -2/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 2656 | -2/Research   | Identified exit to Access
 2920 | -2/Research   | Entered Access
 2920 | -1/Access     | Evolved 2 slots: Power x1, Propulsion x1
 2966 | -1/Access     | Identified exit to Surface
 3052 | -1/Access     | Identified exit to Command
 3060 | -1/Access     | Build established: Wizard-Mutant
 3126 | -1/Access     | Fabricated Quantum Shading Machine (x1)
 3188 | -1/Access     | Fabricated Exp. Q-thruster?
 3223 | -1/Access     | Local fabrication network quarantined
 3284 | -1/Access     | Spotted B-99 Colossus
 3285 | -1/Access     | Spotted B-99 Colossus
 3338 | ***           | Escaped!

 Last Messages 
---------------
Trojan loaded successfully.
  Testing...
  Terminal linked with 3 systems.
  Awaiting botnet instructions.
>>Query(Z-bomb Delivery System)
The Z-bomb is a more powerful alternative to the point singularity, both
  of which are incredibly destructive despite the restrictions imposed on
  their effect in order to avoid an uncontrolled chain reaction. While the
  Z-bomb effect is limited to an even more focused area and the reaction
  requires twice as much matter input, it is twice as powerful and can
  tear almost any target apart from the inside.
03335_ W-44 Eye distress signal jammed.
03335_ Slug penetrates Wall.
03335_ Penetrated by Slug.
03336_ W-44 Eye distress signal jammed.
03336_ Connecting with Terminal...
>>Open
Sealed Barrier opened.
03337_ The Access Shell folds into the floor.
[Achievement: Pacifist]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ??????????????????????????????????????? ?????????? |
| ??????????????????????????????????????  ?????????? |
| ??????????????????????????????????????  #????????? |
| ######????????????????????????????????  #????????? |
|      #????????????????????????????????  #????????? |
| !=   #????????????????????????????????  #????????? |
| ==   #????????????????????????????????  #????????? |
| ==   #????????????????????????????????  #????????? |
|      #????????????????????????????????h +????????? |
|      #????????????????????????????????  #????????? |
|      #???????????????????????????????? w#????????? |
|      #???????????????????????????????#  #????????? |
|      #???????????????????????###?????# h#????????? |
|      #??????????????########## #######  #????????? |
|     ???????????? "??"                   #????????? |
|   ??????????? BB "??"                   #????????? |
| ##########    BB "??"                   #????????? |
|                  "??"                   #????????? |
|                  "??"   "@              #????????? |
|                  "??"   ""              #????????? |
|                  "??"                   #????????? |
| ##########    BB "??"                   #????????? |
|       #?????? BB "??"          """ """  #????????? |
|       #????????? "??"          """T"""  #????????? |
|       #?????????????########## #######  #????????? |
|       #??????????????????????###?????#  #????????? |
|       #??###############?????????????#  #????????? |
|       #??#             #?????????????#  #????????? |
|       #??#             #?????????????#  #????????? |
|       #??#             #?????????????#  +????????? |
|       #??#    """""    ###############  #   """  # |
|       #??#    """""    +                #    R"  # |
|       ####    """""    #                #   """  # |
|       "  "    """""    #  ########+######        # |
| #####""###    """""    #  #????# Y     ##        # |
| ????####?#             #  #????#       ##        # |
| ?????????#         =   #  #????#       ########### |
| ?????????#             #  #????#       #?????????? |
| ?????????######+########  #????#       #?????????? |
| ???????????????????????#  ##???#       #?????????? |
| ???????????????????????    #???#       #?????????? |
| ??????????????????????#    #####       #?????????? |
| ??????????????????????#        /     ""#?????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          41
Energy Capacity            420
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         24
Terrain Scan Density       210
Jamming Range              16
Cloak Strength             5
Additional Mass Support    20
Phase Shifting             5
Evasion (%)                69
Recoil Reduction           1
Offensive Hacking          60
Defensive Hacking          50

 Item Schematics 
-----------------
            Hacking Suite | -7/Factory  | Hacked
            System Shield | -7/Factory  | Hacked
        Mic. Fission Core | -4/Factory  | Hacked
       Adv. Medium Treads | -4/Factory  | Hacked
       Exp. Hacking Suite | -3/Research | Hacked
       Exp. System Shield | -3/Research | Hacked
     Lgt. Quantum Reactor | -3/Research | Hacked
       Antimissile System | -3/Research | Hacked
 Exp. Cesium-ion Thruster | -3/Research | Hacked
               Q-thruster | -3/Research | Hacked
   Impulse Thruster Array | -3/Research | Hacked
          Exp. Q-thruster | -2/Research | Hacked
  Inertial Stasis Machine | -2/Research | Hacked
  Quantum Shading Machine | -2/Research | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
           Hacking Suite | x1 | -7/Factory 
           Hacking Suite | x1 | -7/Factory 
           Hacking Suite | x1 | -6/Factory 
           System Shield | x1 | -5/Factory 
           System Shield | x1 | -5/Factory 
           System Shield | x1 | -5/Factory 
           System Shield | x1 | -5/Factory 
       Mic. Fission Core | x2 | -4/Factory 
           Hacking Suite | x1 | -4/Factory 
 Quantum Shading Machine | x1 | -1/Access  
         Exp. Q-thruster | x1 | -1/Access  

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Pacifist

 Challenges 
------------
None

 Game 
------
Seed              CannonPropulsionHammer
  Manual?         0
Play Time         01:18:34
  Cumulative      131.3 hours
  Start           2021.06.27 @ 12:46:43
  End             2021.06.27 @ 14:09:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          195
  Rogue           195
  Adventurer      0
  Explorer        0
Win Type          0
  Total           6
  Types           5/0/0/1/0/0/0/0/0
Lore%             50
Gallery%          73
Achievement%      59
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 344a5259-0cf8-425b-90a2-f8a5667b04ad