Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.03.08 @ 16:54:35 Player: hasparus Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (159) 795 Value Destroyed (4725) 4725 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (246) 246 TOTAL SCORE: 8446 Bonus ------- High Alert Combat Kills 246 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Core (150) Ox2 Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Thermal Generator Improved Heat Sink Compact Battery (300) Improved Sensor Array Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Visual Processing Unit System Shield > --- WEAPON ----------- Lightning Gun Heavy Laser > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Thermal Generator Compact Battery Advanced Targeting Computer Heavy Particle Gun Gauss Cannon [Rating: 45] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Visual Processing Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Reactive Plating Weapon Assault Rifle Energy Gun Electrolaser Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 2 | . . 1 . 1 . Propulsion 2 | . . . . 1 1 Utility 2 | . . 1 . . 1 Weapon . | . . . . . . Parts Attached 110 | 5 8 27 7 42 21 Power 28 | 1 1 6 3 9 8 Engine 22 | 1 1 5 3 7 5 Core 6 | . . 1 . 2 3 Reactor . | . . . . . . Propulsion 29 | 2 . 5 1 17 4 Treads 6 | . . 3 1 2 . Leg 19 | 2 . . . 15 2 Wheel 4 | . . 2 . . 2 Hover . | . . . . . . Flight . | . . . . . . Utility 20 | . 3 5 . 9 3 Device 9 | . 1 1 . 5 2 Storage 2 | . 1 . . 1 . Processor 5 | . 1 2 . 1 1 Hackware 1 | . . . . 1 . Protection 3 | . . 2 . 1 . Artifact . | . . . . . . Weapon 33 | 2 4 11 3 7 6 Energy Gun 12 | . . 7 . 1 4 Energy Cannon 2 | . . . . 2 . Ballistic Gun 9 | 2 1 1 2 3 . Ballistic Cannon 3 | . . . . 1 2 Launcher 7 | . 3 3 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 51 | . . 7 3 18 23 Power 17 | . . 3 . 5 9 Propulsion 11 | . . . 1 3 7 Utility 6 | . . 1 . 4 1 Weapon 17 | . . 3 2 6 6 Highest Loss Streak 10 | . . 3 3 10 10 Average Slot Usage (%) 90 | . 88 95 98 89 87 Engine 15 | . 14 15 22 15 14 Core 3 | . . 4 . 3 5 Treads 6 | . . 12 21 5 . Leg 16 | . 28 . . 20 23 Wheel 1 | . . 8 . . . Device 6 | . 2 7 . 9 5 Storage 2 | . 3 . . 1 7 Processor 12 | . 11 22 22 9 7 Hackware 2 | . . . . 3 7 Protection 2 | . . 3 11 2 . Energy Gun 3 | . . 10 . . 7 Energy Cannon 2 | . . . . 5 . Ballistic Gun 6 | . 13 2 11 6 . Ballistic Cannon 2 | . . . . 4 4 Launcher 4 | . 14 6 8 . . Naked Turns . | . . . . . . Heaviest Build 41 | 7 10 28 34 38 41 Greatest Support 63 | 20 20 46 46 63 60 Greatest Overweight (x) 10 | . . . 1 2 10 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 4 4 4 4 8 8 Average Capacity 4 | 4 4 4 4 4 8 Most Carried 8 | 3 4 4 4 8 8 Average Carried 4 | . 3 3 3 4 6 Final Capacity 8 | 4 4 4 4 8 8 Final Carried 8 | 3 4 4 4 8 5 Class Distribution -------------------- 47% | Scavenger-Mutant 38% | Mutant 9% | Hacker-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 2951 | 256 201 649 286 1075 484 Remotely . | . . . . . . Salvage Created 4950 | 36 309 991 575 2093 946 Parts 297 | 2 22 56 43 119 55 Haulers Intercepted 2 | . . 1 . 1 . Recyclers Shooed 9 | . 1 1 . 6 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 111 | 1 8 25 18 33 26 Guns 48 | 1 . 15 7 19 6 Cannons 29 | . . . . 13 16 AOE 33 | . 8 10 11 . 4 Classes Destroyed 15 | 1 4 4 2 3 1 Worker 13 | . . 3 . 6 4 Builder 11 | . 4 2 1 3 1 Tunneler 2 | . . 1 1 . . Hauler 2 | . . 1 . 1 . Recycler 9 | . 1 3 . 4 1 Mechanic 1 | . . . . 1 . Watcher 10 | . 1 4 . 3 2 Swarmer 30 | . 3 4 6 6 11 Grunt 58 | 1 5 18 9 16 9 Brawler 3 | . . . 1 1 1 Duelist 5 | . . . 2 1 2 Protector 1 | . . . . 1 . Sentry 10 | . . 3 . 6 1 Hunter 3 | . . . . 2 1 Programmer 1 | . . . . . 1 Best Kill Streak 11 | 1 6 9 9 5 11 Combat Bots Only 8 | 1 3 4 8 4 8 Max Kills in Single Turn 7 | 1 2 4 3 2 7 Gunslinging . | . . . . . . Exploded 4 | . 2 2 2 . 4 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 7046 | 9 180 1356 363 2441 2697 Core 1328 | . 33 222 28 337 708 Absorbed by Shields 266 | . . 128 . 138 . Core Remaining (%) 65 | 100 86 . 37 38 . Volleys Fired 444 | 1 22 100 34 194 93 Largest 2 | 2 2 2 2 2 2 Hottest 130 | 40 60 130 53 107 124 Shots Fired 685 | 2 41 144 40 307 151 Gun 443 | 2 16 113 27 199 86 Cannon 173 | . . . . 108 65 Launcher 69 | . 25 31 13 . . Special . | . . . . . . Kinetic 368 | 2 16 20 27 238 65 Thermal 184 | . . 93 . 45 46 Explosive 69 | . 25 31 13 . . Electromagnetic 64 | . . . . 24 40 Robot Hit Streak 24 | 2 7 14 15 21 24 Robot Miss Streak 5 | . 1 5 1 3 2 Penetration Max 1 | . . . . . 1 Secondary Targets 2 | . . . . 2 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 459 | 2 11 78 24 226 118 Core Hits 268 | 2 20 66 31 93 56 Critical Hits 14 | . . . . 3 11 Critical Kills 10 | . . . . 2 8 Critical Parts Destroyed 4 | . . . . 1 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 11796 | 24 771 2528 1061 4104 3308 Guns 4282 | 24 112 1029 273 1930 914 Cannons 3330 | . . . . 1889 1441 Explosions 4157 | . 659 1488 788 285 937 Melee . | . . . . . . Ramming 27 | . . 11 . . 16 Kinetic 4664 | 24 112 152 273 2662 1441 Thermal 3160 | . . 877 . 874 1409 Explosive 3047 | . 659 1488 788 112 . Electromagnetic 898 | . . . . 456 442 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . . 5 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Effects 4 | . . . . . 4 Energy Discharges 1 | . . . . . 1 Targeting Errors 3 | . . . . . 3 Overload Shots . | . . . . . . Overflow Damage 300 | . 16 55 17 81 131 Projectiles 25 | . . . . 25 . Explosions 275 | . 16 55 17 56 131 Melee . | . . . . . . Knockbacks 18 | . . . . 6 12 Impact . | . . . . . . Kinetic 18 | . . . . 6 12 Secondary . | . . . . . . Self-Inflicted Damage 368 | . 51 78 41 189 9 Shots 15 | . 3 4 3 4 1 Rammed 17 | . . 1 . . 16 Targets Rammed 17 | . . 1 . . 16 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 507 | . 5 507 38 401 392 Average Temperature 149 | . 2 189 12 163 84 Received Heat Transfer 3371 | 6 39 729 123 1235 1239 Effects 47 | . . 23 . 20 4 Shutdowns 16 | . . 9 . 7 . Energy Bleed 8 | . . 2 . 4 2 Interference 14 | . . 8 . 4 2 Matter Decay 3 | . . . . 3 . Short Circuit 3 | . . 2 . 1 . Damage (minor) 3 | . . 2 . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 6 | . . 1 . 1 4 Heat Transferred 5009 | . . 2035 . 1372 1602 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . . . 4 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 676 | 20 218 537 547 470 676 Average Influence 274 | 4 89 307 308 294 351 Maximum Alert Level 2 | . 1 2 2 2 2 Low Security (%) 32 | 100 79 17 21 22 32 Level 1 51 | . 20 64 63 63 28 Level 2 16 | . . 17 14 13 38 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 1 4 . 2 4 Investigation 2 | . 1 . . 1 . Extermination 1 | . . . . . 1 Reinforcement 5 | . . 4 . . 1 Assault 2 | . . . . 1 1 Garrison 1 | . . . . . 1 Intercept . | . . . . . . Construction Impeded 2 | . . 2 . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 7 | . 1 2 . 1 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 169 | 1 10 46 17 54 41 Peak Tracking Total 8 | . 4 6 3 8 5 Tactical Retreats 10 | . . 5 . 3 2 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 2 | . 1 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 32 | . 6 5 1 4 16 Max in Single Turn 15 | . 2 1 1 2 15 Garrison Access 2 | . . . . 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 15 | . 7 2 . 4 2 Terminals 12 | . 6 2 . 3 1 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 49 | . 23 6 . 17 3 Successful 37 | . 17 4 . 13 3 Failed 12 | . 6 2 . 4 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 38 | . 20 6 . 11 1 Fabricators 2 | . . . . . 2 Repair Stations . | . . . . . . Recycling Units 3 | . 3 . . . . Scanalyzers 6 | . . . . 6 . Garrison Access . | . . . . . . Terminal Hacks 26 | . 14 4 . 7 1 Record 9 | . 5 1 . 2 1 Robot Analysis 1 | . . . . 1 . Prototype ID Bank 3 | . 1 . . 2 . Branch Access Points 1 | . . . . 1 . Emergency Access Points 3 | . 2 1 . . . Alert Level 2 | . . 2 . . . Unreport Threat 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Investigation Status 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 2 | . 1 . . 1 . Fabricator Hacks 2 | . . . . . 2 Network Status 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 3 . . . . Process 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 6 | . . . . 6 . Insert Component 3 | . . . . 3 . Analyze 3 | . . . . 3 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 5 . . 4 1 Full Trace Events 4 | . 2 . . 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . 2 . Parts Built 1 | . . . . . 1 Matter 168 | . . . . . 168 Time 84 | . . . . . 84 Total Part Build Rating 4 | . . . . . 4 Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 141 | . 141 . . . . Retrieved Matter 141 | . 141 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . . 2 . Part Schematics Acquired 2 | . . . . 2 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . 1 1 Machine Destruction 2 | . . . . 1 1 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 4937 | 110 639 967 427 1975 819 Spaces Moved 2733 | 96 458 541 207 1024 407 Core 42 | 29 . . . . 13 Treads 603 | . . 218 207 178 . Legs 1762 | 67 458 30 . 846 361 Wheels 326 | . . 293 . . 33 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 90 160 120 80 Average Speed 125 | 98 120 119 161 127 123 Slowest Speed 550 | 120 120 160 180 190 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 7 46 31 34 46 10 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 3 | 1 1 . . 1 . Scrap Searched . | . . . . . . Spaces Dug 27 | . 5 14 8 . . Terrain Destroyed 358 | . 77 130 102 33 16 Melee . | . . . . . . Projectile 9 | . . . . 6 3 AOE 349 | . 77 130 102 27 13 Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 3559 | 109 508 720 261 1399 562 Wait 65 | . . 2 . 63 . Move 2728 | 95 457 540 206 1023 407 Hop . | . . . . . . Pick Up 129 | 8 12 30 8 52 19 Fast Attach . | . . . . . . Attach 65 | 5 3 14 2 24 17 Detach . | . . . . . . Swap 45 | . 5 13 5 18 4 Drop 66 | . 9 20 6 25 6 Fire 444 | 1 22 100 34 194 93 Melee . | . . . . . . Ram 16 | . . . . . 16 Kick . | . . . . . . Crush 1 | . . 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 75 | -11/Scrapyard | Discovered new exit (range 8) 111 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 717 | -10/Materials | Discovered new exit (range 17) 750 | -10/Materials | Entered another Materials area 750 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1179 | -9/Materials | Discovered new exit (range 9) 1542 | -9/Materials | Lost 3 parts (1p2w) 1561 | -9/Materials | Core integrity fell below 50% 1716 | -9/Materials | Identified exit to Mines 1717 | -9/Materials | Entered Mines 1724 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1860 | -9/Mines | Destroyed 8 combat bots 2052 | -9/Mines | Learned location of Storage (-8) 2058 | -9/Mines | Discovered new exit (range 5) 2090 | -9/Mines | Destroyed 7 combat bots 2142 | -9/Mines | Lost 3 parts (1n2w) 2142 | -9/Mines | Identified exit to Materials 2144 | -9/Mines | Entered Materials 2144 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2418 | -8/Materials | Build established: Scavenger-Mutant 2852 | -8/Materials | Identified exit to Storage 2896 | -8/Materials | Lost 3 parts (1p1u1w) 3102 | -8/Materials | Core integrity fell below 50% 3147 | -8/Materials | Lost 10 parts (3p3n2u2w) 3975 | -8/Materials | Discovered new exit (range 19) 4092 | -8/Materials | Build established: Hacker-Mutant 4119 | -8/Materials | Entered Factory 4119 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4369 | -7/Factory | Fabricated Lightning Gun (x1) 4378 | -7/Factory | Garrison activated, responded to threat 4424 | -7/Factory | Build established: Scavenger-Mutant 4685 | -7/Factory | Lost 4 parts (1p2n1w) 4690 | -7/Factory | Destroyed 8 combat bots 4875 | -7/Factory | Lost 10 parts (5p2n1u2w) 4899 | -7/Factory | Core integrity fell below 50% 4926 | -7/Factory | Core integrity fell below 20% 4938 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04929_ Slammed into G-47 Trooper. 04929_ U-05 Engineer lays Concrete. 04931_ Slammed into G-47 Trooper. 04931_ Destabilizing: System corrupted (+1). 04931_ U-05 Engineer lays Concrete. 04932_ Slug penetrates Wall. 04932_ U-05 Engineer lays Concrete. 04932_ Slammed into G-47 Trooper. 04933_ U-05 Engineer lays Concrete. 04934_ Slammed into G-47 Trooper. 04934_ U-05 Engineer lays Concrete. 04935_ Slug penetrates Wall. 04935_ U-05 Engineer lays Concrete. 04935_ U-05 Engineer builds a Wall. 04935_ U-05 Engineer lays Concrete. 04937_ Slammed into G-47 Trooper. 04937_ U-05 Engineer lays Concrete. 04938_ Penetrated by Slug. 04938_ U-05 Engineer lays Concrete. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????? ????# # #?????????????? | | ######/##### # #??#???##?????? | | *%= ^ #?? ? #?????? | | = % % % ^^#?? ? #?????? | | % ! ## ? #?????? | | % %* ## " ? #?????? | | % % ## " ? #?????? | | ######/### ## " " #?????? | | # ##?# " " ####### | | # ##?# " " # | | # ##?# " " #"" | | # ##?# " " #"Y | | # % ##?# " " # " | | # ##?# " " # " | | # " ##??? # " | | # "F "" %% #######+### " | | # """"" ! % # | | ########## % ###+### | | #???????## ! %%! | | #???????## " *= | | #????????# G" | | +#########????????# = """ ## | | ?????????????????######### |%! ## | | ?????????????????#! %###h =! ## | | ??????????????# ## %%%%g! t u ### | | ????????] ; %%%@g u #?# | | ????????? = # ## %%%%%u #?# ] | | ?????????????????# ###### u #?# ** | | ?????????????????###+##??##"# #?# =[== | | ???????????????????????????"# u #?#= =% | | ???????????????????????????## #?# """ | | ????????????????????????????# % #?# ""T | | ????????????????????????????# #?# | | ????????????????????????????# #?# | | ????????????????????????????# ######+######?# | | ???????????????????????????? ??????????????# ## | | ????????????????????????????##??????????????#####? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 36 Energy Capacity 595 Matter Stores 300 Matter Capacity 350 Sight Range 20 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Adv. Heat Sink | -8/Materials | Scanalyzed Adv. Beam Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lightning Gun | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club Everything Is Under Control Hey, That's Mine! It Was An Accident, I Swear It's Just You Just What I Needed Loot Pinata Made in Tau Ceti IV Novice Programmer Oops Please Form A Line Remodeling Safety First Troublemaker Challenges ------------ None Game ------ Seed GaussCatalystBeamcaster Manual? 0 Play Time 01:46:19 Cumulative 4.7 hours Start 2020.03.08 @ 14:20:31 End 2020.03.08 @ 16:54:35 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ed6d7658-4f89-4a6c-b715-7e2f87566d95