Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.05.24 @ 01:47:26 Player: EN-G1N Result: Destroyed by EC-SK0(z) with Zionite Laser-S Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (85) 425 Value Destroyed (2686) 2686 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1013) 1013 TOTAL SCORE: 8644 Bonus ------- High Alert Combat Kills 49 Follower Combat Kills 862 Met Imprinter 300 Was Imprinted 300 Friendly Fire -498 Cogmind --------- Core Integrity 0/850 Matter 147/300 Energy 21/100 System Corruption 15% Temperature Cool (9) Movement Core (50) Location -6/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Zionite Weapon Casing > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Core Analyzer Improved Transmission Jammer Makeshift Light Armor Plating Plasma Rifle Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- VSS Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Improved Signal Interpreter Experimental Targeting Computer Core Analyzer Improved Transmission Jammer Improved Medium Armor Plating Force Field > --- WEAPON ----------- Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Micro Nuclear Core Power Amplifier Improved Trap Scanner Weapon Mount Core Analyzer Makeshift Light Armor Plating Plasma Rifle Advanced Assault Cannon [Rating: 69] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Improved Signal Interpreter Device Kinecellerator Storage Small Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Magnetic Acceleration Cannon Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Fac Low Zio Dee Slots Evolved 8 | . . 2 . 2 2 . . . 2 . . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . 1 . . . Utility 6 | . . 2 . 2 1 . . . 1 . . . Weapon . | . . . . . . . . . . . . . Parts Attached 93 | 7 7 8 4 11 24 1 3 7 6 5 3 7 Power 9 | 1 . 2 . . 3 . 1 . 1 1 . . Engine 6 | 1 . 2 . . 2 . . . . 1 . . Core 2 | . . . . . 1 . . . 1 . . . Reactor 1 | . . . . . . . 1 . . . . . Propulsion 28 | 2 . 4 2 4 6 1 1 4 1 1 1 1 Treads 9 | 2 . 4 2 1 . . . . . . . . Leg 13 | . . . . . 4 1 1 4 1 1 1 . Wheel 2 | . . . . . 2 . . . . . . . Hover 3 | . . . . 2 . . . . . . . 1 Flight 1 | . . . . 1 . . . . . . . . Utility 34 | 2 3 . 1 3 11 . 1 2 2 2 2 5 Device 16 | 1 2 . 1 . 4 . 1 1 2 1 2 1 Storage 3 | 1 1 . . . 1 . . . . . . . Processor 4 | . . . . . 3 . . 1 . . . . Hackware . | . . . . . . . . . . . . . Protection 11 | . . . . 3 3 . . . . 1 . 4 Artifact . | . . . . . . . . . . . . . Weapon 22 | 2 4 2 1 4 4 . . 1 2 1 . 1 Energy Gun 8 | 2 1 2 1 . 1 . . . . . . 1 Energy Cannon 3 | . 2 . . . 1 . . . . . . . Ballistic Gun 2 | . . . . 2 . . . . . . . . Ballistic Cannon 6 | . . . . . 2 . . 1 2 1 . . Launcher 1 | . . . . 1 . . . . . . . . Special Weapon 1 | . 1 . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . 1 . 2 . . . 3 Parts Lost 45 | . 2 1 7 15 . . 2 . 3 1 11 3 Power 6 | . . 1 1 1 . . 1 . 1 . 1 . Propulsion 13 | . 1 . 2 5 . . . . . . 4 1 Utility 18 | . 1 . 1 5 . . 1 . 2 1 5 2 Weapon 8 | . . . 3 4 . . . . . . 1 . Highest Loss Streak 11 | . 1 1 7 8 . . 1 . 3 1 11 3 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 7 | 5 7 10 12 6 5 7 7 8 7 7 7 3 Power . | . 1 . 1 . 1 1 . . . 1 . . Propulsion 1 | 3 4 4 4 2 . . . 1 . . . . Utility 2 | . . . 1 . 1 4 3 4 4 4 4 3 Weapon 2 | 1 2 5 5 2 2 2 2 3 2 1 1 . Tool/Special . | . . . . . . . . . . . . . Unused Backups 13 | . . 2 . . 1 2 1 . 3 . 2 2 Power 2 | . . . . . . 1 1 . . . . . Propulsion 2 | . . 2 . . . . . . . . . . Utility 7 | . . . . . 1 1 . . 1 . 2 2 Weapon 2 | . . . . . . . . . 2 . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 90 79 95 47 86 99 96 98 98 94 95 16 Engine 5 | . 14 10 11 2 2 7 5 . . 2 5 . Reactor 1 | . . . . . . . 1 7 4 . . . Treads 5 | . 23 13 21 9 . . . . . . . . Leg 13 | . . . . . 7 22 23 22 26 26 24 . Device 17 | . 9 22 31 6 14 23 19 20 19 20 18 3 Storage 7 | . 14 11 11 6 2 7 7 7 6 6 5 . Processor 12 | . . . . . 16 23 23 24 24 20 19 . Protection 1 | . . . . 6 6 . . . . 1 5 1 Energy Gun 6 | . 21 20 20 8 1 . . . . . . 4 Energy Cannon 2 | . 2 . . . 4 7 7 7 3 . . . Ballistic Cannon 6 | . . . . . 5 7 7 7 9 13 12 5 Peak Build Rating 69 | 9 9 14 15 17 44 49 48 55 65 68 69 34 Average Rating 35 | 6 6 10 14 8 34 43 46 51 61 62 64 15 On Entrance 27 | . 9 7 14 8 5 44 44 47 55 60 68 2 Avg Prop Armor Cover (%) 2 | . . . . . 2 . . . . . 5 . Naked Turns 101 | . . . . . . . . . . . 30 71 Heaviest Build 50 | 14 32 35 36 38 50 34 41 42 43 46 48 19 Greatest Support 72 | 40 40 46 46 46 49 49 54 45 59 67 72 14 Greatest Overweight (x) 9 | . 1 1 1 7 1 . . 1 . . 9 4 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 8 8 8 8 8 8 8 5 Average Capacity 9 | 7 14 15 15 12 6 8 8 8 8 8 7 5 Most Carried 14 | 7 10 14 14 9 8 8 8 8 8 8 8 5 Average Carried 7 | 5 7 10 12 6 5 7 7 7 7 7 7 3 Final Capacity 15 | 8 15 15 15 5 8 8 8 8 8 8 5 5 Final Carried 13 | 7 10 13 10 5 8 8 8 8 8 7 5 5 Class Distribution -------------------- 69% | Mutant 27% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Mutant | -7/Storage Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -6/Deep Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Fac Low Zio Dee Matter Collected 2120 | 254 115 100 25 106 440 49 56 250 221 226 138 140 Remotely . | . . . . . . . . . . . . . Salvage Created 2826 | 159 384 236 192 391 439 . 234 273 157 178 117 66 Parts 152 | 11 24 20 8 17 29 . 9 14 4 7 5 4 Haulers Intercepted 1 | . . . . . . . . 1 . . . . Recyclers Shooed 2 | 1 . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . . . 9 . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Fac Low Zio Dee Combat Hostiles Destroyed 63 | . 10 6 2 12 8 . 3 4 4 7 3 4 Melee 3 | . . . . 3 . . . . . . . . Guns 25 | . 10 6 1 7 . . . . . . . 1 Cannons 32 | . . . . . 8 . 3 4 4 7 3 3 AOE 2 | . . . . 2 . . . . . . . . Classes Destroyed 19 | 2 3 1 1 3 2 . 2 1 . . 2 2 Worker 2 | . . . . . 2 . . . . . . . Builder 1 | . . . . 1 . . . . . . . . Tunneler 6 | 5 . . 1 . . . . . . . . . Hauler 1 | . . . . . . . . 1 . . . . Recycler 3 | 1 . . 1 . 1 . . . . . . . Operator 2 | . . . . 1 . . . 1 . . . . Watcher 8 | . 2 2 . . . . 2 2 . . . . Swarmer 17 | . 3 3 . 6 . . . . . 5 . . Grunt 22 | . 7 1 1 3 4 . 1 1 3 1 . . Duelist 2 | . . . 1 . . . . . . 1 . . Sentry 11 | . . 2 . 2 2 . 1 3 1 . . . Demolisher 1 | . . . . . . . 1 . . . . . Hunter 1 | . . . . 1 . . . . . . . . Programmer 2 | . . . . . 2 . . . . . . . Zionite 1 | . . . . . . . . . . . 1 . Z-Light 1 | . . . . . . . . . . . . 1 Assembled 3 | . . . . . . . . . . . . 3 Savage 1 | . . . . . . . 1 . . . . . Mutant 2 | . . . . . . . . . . . 2 . Best Kill Streak 6 | 3 3 3 1 5 3 . 3 2 4 6 3 3 Combat Bots Only 6 | . 3 3 1 4 2 . 1 2 4 6 3 3 Max Kills in Single Turn 2 | 1 2 1 1 2 2 . 2 1 1 1 1 1 Gunslinging 1 | . 1 . . . . . . . . . . . Exploded 1 | . . . . 1 . . . . . . . . Melee 1 | . . . . 1 . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 . Imprinter (-6/Zion) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Fac Low Zio Dee Hostile Shots Fired 956 | . 60 31 37 253 84 . 28 63 67 59 220 54 Missed 313 | . 14 9 6 64 35 . 7 28 29 21 89 11 Hits 643 | . 46 22 31 189 49 . 21 35 38 38 131 43 Melee 18 | . . . 4 . . . . . . . 11 3 Projectile 625 | . 46 22 27 189 49 . 21 35 38 38 120 40 AOE 32 | . . . 28 . . . 4 . . . . . Critical Strikes 5 | . . 2 1 1 . . . . . . 1 . Part Disruptions 2 | . . . . . . . . . . . 2 . Damage Taken 7263 | . 553 198 927 1698 362 . 256 256 478 437 1264 834 Core 1796 | . 107 22 221 409 42 . 59 86 88 76 385 301 Absorbed by Shields 242 | . . . . . . . . . . 95 147 . Redirected to Shielding 160 | . . . . . . . . . . . . 160 Ignored by Resistances 2152 | . 123 58 249 517 159 . 80 81 91 148 420 226 Regen/Repaired (Parts) 92 | . . . . . . . . . . . 92 . Core Remaining (%) 58 | 100 57 . 39 25 . . . 73 . . . . Volleys Fired 241 | 14 42 16 17 36 25 . 9 34 12 12 11 13 Largest 2 | 2 2 2 2 2 2 . 2 2 2 2 2 2 Hottest 120 | 90 120 112 112 106 105 . 105 105 88 88 88 115 Shots Fired 466 | 28 75 32 34 70 48 . 18 68 24 24 22 23 Gun 238 | 28 68 32 34 64 3 . . . . . . 9 Cannon 217 | . 2 . . . 45 . 18 68 24 24 22 14 Launcher 6 | . . . . 6 . . . . . . . . Special 5 | . 5 . . . . . . . . . . . Kinetic 169 | . . . . 17 25 . 9 34 24 24 22 14 Thermal 261 | 28 50 32 30 47 22 . 9 34 . . . 9 Explosive 6 | . . . . 6 . . . . . . . . Electromagnetic 30 | . 25 . 4 . 1 . . . . . . . Robot Hit Streak 24 | 13 22 8 13 24 10 . 11 11 16 11 21 8 Robot Miss Streak 5 | 2 1 1 1 3 1 . 2 2 4 5 . 3 Penetration Max 1 | . . . . . 1 . . . . . . . Secondary Targets 5 | . 2 1 . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . . Shots Hit Robots 332 | 22 54 21 28 59 35 . 12 37 16 15 20 13 Core Hits 146 | 7 20 10 9 29 19 . 8 15 5 7 11 6 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 26 | 4 2 1 1 4 4 . 1 . 4 1 2 2 Burn 11 | 4 1 1 1 4 . . . . . . . . Blast 14 | . . . . . 4 . 1 . 4 1 2 2 Corrupt 1 | . 1 . . . . . . . . . . . Melee Attacks 7 | . . . . 7 . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 7 | . . . . 7 . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 7747 | 273 709 307 404 1343 1036 . 625 1063 520 455 623 389 Guns 2343 | 273 650 307 393 615 17 . . . . . . 88 Cannons 4326 | . 35 . . . 1003 . 344 1050 520 455 618 301 Explosions 760 | . . . . 527 . . 233 . . . . . Melee 201 | . . . . 201 . . . . . . . . Ramming 93 | . . . 11 . 16 . 48 13 . . 5 . Kinetic 3293 | . . . . 112 596 . 128 563 520 455 618 301 Thermal 3313 | 273 433 307 349 503 424 . 449 487 . . . 88 Explosive 527 | . . . . 527 . . . . . . . . Electromagnetic 320 | . 276 . 44 . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 201 | . . . . 201 . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 15 | . 1 . . . . . . . 4 4 15 15 Average Corruption 5 | . 1 . . . . . . . 3 4 6 15 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 55 | . 6 . . . . . . . 4 17 6 22 Message Errors 9 | . 2 . . . . . . . . 3 1 3 Matter Fused 14 | . 1 . . . . . . . . 5 2 6 Heat Flow Errors 10 | . . . . . . . . . 4 3 . 3 Energy Discharges 4 | . . . . . . . . . . 2 . 2 Parts Rejected 1 | . . . . . . . . . . 1 . . Data Loss (minor) 7 | . 2 . . . . . . . . 2 3 . Data Loss (major) 4 | . 1 . . . . . . . . . . 3 Misfires 1 | . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . 1 . . Misdirections 3 | . . . . . . . . . . . . 3 Weapon Failures 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 132 | . . . . 39 42 . 10 9 . 6 . 26 Projectiles 93 | . . . . . 42 . 10 9 . 6 . 26 Explosions . | . . . . . . . . . . . . . Melee 39 | . . . . 39 . . . . . . . . Knockbacks 17 | . . . . . 6 . 1 1 4 1 1 3 Impact 1 | . . . . . 1 . . . . . . . Kinetic 14 | . . . . . 4 . 1 1 4 . 1 3 Secondary 2 | . . . . . 1 . . . . 1 . . Self-Inflicted Damage 103 | . . . . 101 . . . . . . 2 . Shots 5 | . . . . 5 . . . . . . . . Rammed 2 | . . . 1 . . . . . . . 1 . Targets Rammed 8 | . . . 1 . 2 . 3 1 . . 1 . Kicked 6 | . . . . . 2 . 3 1 . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 340 | 120 340 66 45 215 231 . 102 180 219 216 118 250 Average Temperature 67 | 45 98 21 19 71 83 . 33 66 92 57 37 47 Received Heat Transfer 1894 | . 267 60 12 585 153 . 39 114 102 106 195 261 Effects 5 | . 3 . . . . . . . 2 . . . Interference 4 | . 2 . . . . . . . 2 . . . Matter Decay 1 | . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . Parts Melted 22 | 5 4 4 1 8 . . . . . . . . Heat Transferred 7694 | 1015 1284 851 962 1665 555 . 496 666 . . . 200 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Fac Low Zio Dee Maximum Alert Level 3 | . . . . 1 . . . 3 1 . . . Low Security (%) 85 | 100 100 100 100 92 100 100 100 19 54 . . . Level 1 5 | . . . . 7 . . . 14 45 . . . Level 2 6 | . . . . . . . . 52 . . . . Level 3 1 | . . . . . . . . 13 . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 772 | 15 133 71 39 212 81 13 112 772 290 . . . Initial 290 | . . 3 8 . 45 13 . 43 290 . . . Average 93 | 1 36 11 4 80 28 1 19 461 197 . . . Influence Increases 3302 | 30 278 171 69 557 257 . 445 1172 110 213 . . Destroy 0b10 Robot/C 1640 | . 200 120 40 240 160 . 160 500 80 140 . . Destroy 0b10 Robot/NC 160 | 30 10 10 10 10 15 . 35 40 . . . . Destroy Leader 422 | . 54 34 10 60 50 . 46 138 20 10 . . Allied During Kill 317 | . . . . . . . 103 209 2 3 . . Successful Hack 38 | . 10 5 . 7 . . 12 4 . . . . Disable Machine 126 | . . . 9 . 9 . 27 81 . . . . Destroy Structure 299 | . 4 2 . 30 8 . 62 185 8 . . . Partial Spotted 15 | . . . . . . . . 15 . . . . Lose Combat Pursuer 285 | . . . . 210 15 . . . . 60 . . Influence Decreases 3302 | 30 268 153 97 440 328 46 333 539 745 240 83 . Entered New Map 789 | . . 7 20 . 72 33 . 69 455 50 83 . Time Decay 1883 | 30 257 136 77 190 256 13 204 350 220 150 . . Search Patrol Dispatched 100 | . . . . 100 . . . . . . . . Lost Part 211 | . 11 10 . 150 . . 10 . 30 . . . Lost Ally 319 | . . . . . . . 119 120 40 40 . . Squads Dispatched 17 | . 3 1 . 5 3 . 2 3 . . . . Investigation 7 | . 3 . . 1 1 . 1 1 . . . . Extermination 4 | . . . . . 2 . 1 1 . . . . Reinforcement 6 | . . 1 . 4 . . . 1 . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered 1 | . . . . 1 . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Fac Low Zio Dee Distress Signals 5 | . . 1 . 1 1 . . 2 . . . . Communications Jammed 26 | . . . . . . . 11 15 . . . . Distress Signals 25 | . . . . . . . 11 14 . . . . Times Spotted 157 | . 12 10 6 36 11 . 10 23 5 15 21 8 Peak Tracking Total 15 | . 3 4 2 9 3 . 3 3 4 11 15 5 Tactical Retreats 12 | . . . . 6 1 . . . . 3 2 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Fac Low Zio Dee Traps Triggered 6 | . 1 . . . 2 . . 1 2 . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Fac Low Zio Dee Machines Disabled 15 | . . 1 1 . 1 . 3 9 . . . . Max in Single Turn 2 | . . 1 1 . 1 . 2 1 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Fac Low Zio Dee Machines Accessed 21 | . 3 4 . 1 1 . 3 7 . 2 . . Terminals 19 | . 3 4 . 1 1 . 3 7 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 50 | . 9 11 . 5 1 . 5 14 . 5 . . Successful 26 | . 5 6 . 1 1 . 3 5 . 5 . . Failed 24 | . 4 5 . 4 . . 2 9 . . . . Catastrophic 1 | . . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 35 | . 5 11 . 5 . . 5 5 . . 4 . Terminals 45 | . 9 11 . 5 1 . 5 14 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 18 | . 2 3 . 1 1 . 2 4 . 5 . . Record 5 | . . . . . . . . 1 . 4 . . Robot Analysis 2 | . 1 1 . . . . . . . . . . Open Door 4 | . . . . . . . . 3 . 1 . . Open DSF 1 | . . . . . 1 . . . . . . . Branch Access Points 3 | . . 1 . 1 . . 1 . . . . . Terminal Index 2 | . 1 1 . . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 8 | . 3 3 . . . . 1 1 . . . . Terminals 8 | . 3 3 . . . . 1 1 . . . . Botnet 8 | . 3 3 . . . . 1 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 1 . . . . Used . | . . . . . . . . . . . . . Hacking Detections 15 | . 3 2 . 1 1 . 2 6 . . . . Full Trace Events 4 | . 2 . . 1 . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . . 15 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Fac Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . . . . Allies Hacked 1 | . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Fac Low Zio Dee Total Allies 36 | . . . . . . 20 . 10 . 2 4 . Largest Group 20 | . . . . . . 20 20 16 3 3 4 . Highest-Rated Group 468 | . . . . . . 468 468 361 63 56 156 . Highest-Rated Ally 41 | . . . . . . 35 35 35 31 20 41 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 186 | . . . . . . . 75 92 17 2 . . Total Damage 3960 | . . . . . . . 1227 2535 198 . . . Kills 35 | . . . . . . . 10 25 . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Fac Low Zio Dee Active Infowar (turns) 4854 | 144 481 691 542 270 607 227 755 711 363 . . 63 Sensors 1214 | . . . . . 607 227 380 . . . . . Terrain 390 | 144 183 . . . . . . . . . . 63 Structural 1801 | . 298 691 542 270 . . . . . . . . Traps 30 | . . . . . . . . . 30 . . . Seismic 502 | . . . 475 27 . . . . . . . . Jamming 1449 | . . . . . . . 375 711 363 . . . ECM 2 | . . . . . 2 . . . . . . . Robot Analysis Total 2 | . 1 1 . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . 2 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Fac Low Zio Dee Turns Passed 8027 | 249 901 691 542 414 728 227 763 711 447 863 998 493 Spaces Moved 5173 | 123 355 287 285 276 454 162 558 522 371 743 858 179 Core 337 | 10 . . . 95 . . . . . . 59 173 Treads 1124 | 113 355 287 285 84 . . . . . . . . Legs 3283 | . . . . . 128 162 558 522 371 743 799 . Wheels 314 | . . . . . 314 . . . . . . . Hover 36 | . . . . 30 . . . . . . . 6 Flight 79 | . . . . 67 12 . . . . . . . Fastest Speed 40 | 50 160 160 160 40 40 120 120 110 105 105 50 50 Average Speed 124 | 151 183 214 161 93 109 120 120 112 105 110 110 97 Slowest Speed 500 | 160 240 240 240 400 190 120 120 183 105 112 500 250 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins 3 | . . . 3 . . . . . . . . . Cave-ins Triggered 2 | . 1 . . . . . . . 1 . . . Exploration Rate (%) 44 | 5 48 29 60 37 11 79 18 90 12 82 87 26 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . . . . . 1 2 . Known Exits Taken 5 | . . 1 . . . . 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 . 1 1 . . . . . . 1 . Scrap Searched 8 | . . . . . . . . . . 3 5 . Spaces Dug 3 | . 3 . . . . . . . . . . . Terrain Destroyed 99 | . 4 . . 35 6 . 20 20 7 5 . 2 Melee . | . . . . . . . . . . . . . Projectile 49 | . 4 . . . 6 . 5 20 7 5 . 2 AOE 50 | . . . . 35 . . 15 . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Fac Low Zio Dee Total 6286 | 159 519 332 332 351 639 197 634 586 409 762 888 478 Wait 599 | . 109 1 23 8 101 20 55 10 6 . 8 258 Move 5162 | 122 354 286 284 275 454 161 557 521 370 742 857 179 Hop . | . . . . . . . . . . . . . Pick Up 83 | 15 5 13 2 7 14 6 3 3 6 2 3 4 Fast Attach 29 | . . . . 5 11 . 1 3 3 1 1 4 Attach 58 | 7 1 5 5 12 7 3 2 . 3 3 1 9 Detach 10 | . . . . . 2 . 1 . . . . 7 Swap 30 | . 7 4 . . 8 . . 5 3 1 2 . Drop 56 | 1 1 7 . 1 15 6 3 7 6 1 4 4 Fire 241 | 14 42 16 17 36 25 . 9 34 12 12 11 13 Melee 7 | . . . . 7 . . . . . . . . Ram 1 | . . . . . . . . . . . 1 . Kick 6 | . . . . . 2 . 3 1 . . . . Crush 1 | . . . 1 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 3 | . . . . . . 1 . 2 . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 4 exits: *Sto x2 / *Low x2) -7/Storage -6/Factory -6/Lower Caves (discovered 2 exits: *Low / *Zio) -6/Zion -6/Deep Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 250 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 433 | -10/Materials | Crushed by falling debris 824 | -10/Materials | Discovered new exit (range 16) 1151 | -10/Materials | Entered another Materials area 1151 | -9/Materials | Evolved 2 slots: Utility x2 1644 | -9/Materials | Discovered new exit (range 16) 1716 | -9/Materials | Identified exit to Mines 1842 | -9/Materials | Entered Mines 2019 | -9/Mines | Discovered new exit (range 9) 2268 | -9/Mines | Assembled infested the area 2273 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2354 | -9/Mines | Core integrity fell below 50% 2384 | -9/Mines | Entered Materials 2384 | -8/Materials | Evolved 2 slots: Utility x2 2411 | -8/Materials | Lost 7 parts (1p2n1u3w) 2667 | -8/Materials | Core integrity fell below 50% 2676 | -8/Materials | Released all parts (3) 2690 | -8/Materials | Lost 8 parts (2n4u2w) 2784 | -8/Materials | Search patrols dispatched 2796 | -8/Materials | Discovered new exit (range 8) 2798 | -8/Materials | Entered Factory 2798 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3526 | -7/Factory | Sucked down chute 3526 | -7/Factory | Entered Waste 3527 | -7/Waste | Joined by Warlord forces that had cleared the area 3554 | -7/Waste | Build established: Scavenger-Mutant 3707 | -7/Waste | Discovered new exit (range 12) 3733 | -7/Waste | Identified exit to Factory 3753 | -7/Waste | Entered Factory 3753 | -7/Factory | Accompanied by 20 allies 4029 | -7/Factory | Identified exit to Storage 4029 | -7/Factory | Identified exit to Lower Caves 4081 | -7/Factory | Lost 10 allies 4516 | -7/Factory | Entered Storage 4516 | -7/Storage | Accompanied by 9 allies 4892 | -7/Storage | Discovered new exit (range 9) 4903 | -7/Storage | Identified exit to Factory 4967 | -7/Storage | Build established: Mutant 5005 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 5040 | -7/Storage | Found Prototype Processor 5041 | -7/Storage | Identified Exp. Targeting Computer 5177 | -7/Storage | Lost 3 allies 5227 | -7/Storage | Entered Factory 5227 | -6/Factory | Accompanied by 3 allies 5227 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5511 | -6/Factory | Discovered new exit (range 16) 5569 | -6/Factory | Identified exit to Lower Caves 5580 | -6/Factory | Crushed by falling debris 5611 | -6/Factory | Lost 3 parts (1p2u) 5674 | -6/Factory | Entered Lower Caves 5674 | -6/Lower Caves | Accompanied by 1 ally 5963 | -6/Lower Caves | Entered an active Warlord outpost 5968 | -6/Lower Caves | A Commander dispatched an escort 5984 | -6/Lower Caves | Learned Armory stockpile data 5984 | -6/Lower Caves | Learned Armory garrison access intel 5984 | -6/Lower Caves | Learned Factory garrison access intel 6009 | -6/Lower Caves | Discovered new exit (range 16) 6025 | -6/Lower Caves | Identified exit to Lower Caves 6028 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6036 | -6/Lower Caves | Identified exit to Zion 6247 | -6/Lower Caves | Learned Factory stockpile data 6370 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6402 | -6/Lower Caves | Lost 3 allies 6497 | -6/Lower Caves | Build established: Scavenger-Mutant 6537 | -6/Lower Caves | Entered Zion 6595 | -6/Zion | System corruption cleaned by Quarantine Array 6666 | -6/Zion | Learned location of Armory (-4) 6700 | -6/Zion | Learned location of Warlord (-4) 6981 | -6/Zion | Learned Factory garrison access intel 7299 | -6/Zion | Build established: Mutant 7344 | -6/Zion | Met Imprinter 7375 | -6/Zion | Imprinted 7377 | -6/Zion | Declared Zion's savior 7401 | -6/Zion | Attacked by Zionites 7466 | -6/Zion | Destroyed Imprinter 7489 | -6/Zion | System corruption reached 10% 7495 | -6/Zion | Extracted access codes from Imprinter's data core 7505 | -6/Zion | Released all parts (5) 7515 | -6/Zion | Core integrity fell below 50% 7525 | -6/Zion | Opened final containment barrier to the Deep Caves 7534 | -6/Zion | Discovered new exit (range 3) 7534 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 7535 | -6/Zion | Lost 11 parts (1p4n5u1w) 7535 | -6/Zion | Entered Deep Caves 7657 | -6/Deep Caves | Found Surveybot 24 Scanner 7666 | -6/Deep Caves | Found Surveybot 24 Chip 8001 | -6/Deep Caves | Found Prototype Protection 8001 | -6/Deep Caves | Identified Zio. Heavy Carapace 8003 | -6/Deep Caves | Found Prototype Protection 8003 | -6/Deep Caves | Identified Zio. Weapon Casing 8019 | -6/Deep Caves | Core integrity fell below 20% 8027 | -6/Deep Caves | Found Zio. Weapon Casing 8028 | -6/Deep Caves | Destroyed by EC-SK0(z) with Zionite Laser-S Last Messages --------------- 07961_ Acquired Adv. Assault Cannon. 07962_ Acquired Plasma Rifle. 07969_ System corrupted: Matter fused (-7). 07999_ Acquired Prototype Hover Unit. 07999_ Identified Zio. Glidesys I. 08001_ Acquired Prototype Protection. 08001_ Identified Zio. Heavy Carapace. 08003_ Acquired Prototype Protection. 08003_ Identified Zio. Weapon Casing. 08008_ 1Y-KPS(z) suffers critical hit (Blast). 08008_ 1Y-KPS(z) destroyed. 08014_ Zio. Glidesys I destroyed. 08017_ Destroyed Prototype Storage. 08017_ Zio. Heavy Carapace destroyed. 08020_ System corrupted: Energy discharge (-6). 08021_ Acquired 45 matter. 08021_ Zio. Weapon Casing destroyed. 08025_ 9T-JS6(z) destroyed. 08026_ Acquired 50 matter. 08027_ Acquired Zio. Weapon Casing. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????#;##?????????????????????? | | ????????????????????????# #????###############??? | | ??????????????????????### #?#### ##?? | | ??????????????????????# ;! ### #?? | | ??????????????????????###z!;# ### | | ??????????????### ????#; ;# # | | ??????????????# ##@z | | ?????????? !!z% | | ?????????? | | ?????????? | | ??????????? | | ??????????? """"" """""" | | ???????????? """""""""""""" | | ???????????? """""""""""""" | | ???????????? """""""""??""" | | ????????????? """????????? | | ????????????? ""??????????"" | | ?????????????? ""?????????""" | | ?????????????? "????????????" | | ???????????????? "????????????" | | ?????????????????? "??????????????? | | ????????????????????? ????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 14 Power Amplification 20 Additional Mass Support 9 Armor Coverage 1200 Resistance: KI 50 Resistance: TH 30 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 62 Targeting Accuracy 12 Target Analysis 5 Core Analysis 6 Recoil Reduction 2 Particle Charging 15 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Magnetic Acceleration Cannon | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Phase Shifter | -6/Zion | Archive Adv. Recoil Stabilizer | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Centrium Wheel | -6/Zion | Archive Phase Gun | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Hyp. Coil Gun | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Wave Gun | -6/Zion | Archive Hvy. Pick | -6/Zion | Archive Robot Schematics ------------------ R-10 Processor | -6/Zion | Archive S-27 Virus | -6/Zion | Archive H-66 Slayer | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Adventurer Plot Armor Signs Are For Wimps Suspicious Total Silence We Are Legion Challenges ------------ None Game ------ Seed PersonalPartitionSaw Manual? 0 Play Time 01:34:42 Cumulative 47.7 hours Start 2026.05.24 @ 00:08:39 End 2026.05.24 @ 01:47:26 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 51 Rogue 0 Adventurer 51 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 29 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a7b037f4-4f27-4dc9-a624-cb9dd65ea081