Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.15 @ 20:14:30 Player: Eddie Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (39) 195 Value Destroyed (980) 980 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (223) 223 TOTAL SCORE: 2878 Bonus ------- Follower Combat Kills 283 Friendly Fire -60 Cogmind --------- Core Integrity 268/400 Matter 274/300 Energy 280/280 System Corruption 4% Temperature Cool (0) Movement Walking (190) Ox1 Location -9/Storage Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Improved Aluminum Leg (fused) Improved Aluminum Leg > --- UTILITY (3) ------ Improved Heat Sink Medium Storage Unit Improved Light Armor Plating > --- WEAPON (2) ------- Beamcaster Improved Assault Rifle (fused) > --- INVENTORY (10) --- Heavy Ion Engine Advanced Treads Improved Heat Sink Signal Interpreter Hardened Light Armor Plating Advanced Beam Cannon Improved Assault Rifle Improved Assault Rifle Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Beamcaster Improved Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Advanced Treads Improved Aluminum Leg Improved Heat Sink Signal Interpreter Hardened Light Armor Plating Field Laser Grenade Launcher Datajack Mining Laser [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Beamcaster Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 32 | 6 13 3 10 . Power 5 | 1 1 . 3 . Engine 5 | 1 1 . 3 . Core . | . . . . . Reactor . | . . . . . Propulsion 10 | 2 4 1 3 . Treads 2 | . 2 . . . Leg 8 | 2 2 1 3 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 1 6 1 1 . Device 3 | . 2 . 1 . Storage 3 | 1 2 . . . Processor . | . . . . . Hackware . | . . . . . Protection 3 | . 2 1 . . Artifact . | . . . . . Weapon 8 | 2 2 1 3 . Energy Gun 2 | . 1 . 1 . Energy Cannon . | . . . . . Ballistic Gun 6 | 2 1 1 2 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 5 | . 1 . 3 1 Power 2 | . . . 2 . Propulsion 1 | . . . . 1 Utility . | . . . . . Weapon 2 | . 1 . 1 . Highest Loss Streak 1 | . 1 . 1 1 To Critical Strikes . | . . . . . Average Backups 8 | 2 6 9 9 10 Power . | . . . . 1 Propulsion 2 | 1 3 3 1 1 Utility 2 | . 2 3 3 3 Weapon 1 | . . 1 3 4 Tool/Special . | . . . . . Unused Backups 12 | . 1 . 1 10 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 3 | . 1 . . 2 Weapon 6 | . . . 1 5 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 97 | . 98 100 93 99 Engine 12 | . 14 14 10 11 Leg 29 | . 25 28 33 32 Device 6 | . 10 . 5 11 Storage 12 | . 14 14 11 11 Protection 9 | . 3 14 11 11 Energy Gun 6 | . 9 1 6 11 Ballistic Gun 19 | . 17 26 15 11 Peak Build Rating 27 | 6 13 13 27 27 Average Rating 15 | 4 10 12 21 26 On Entrance 11 | . 6 12 13 27 Naked Turns . | . . . . . Heaviest Build 30 | 12 25 25 30 30 Greatest Support 41 | 20 40 28 41 41 Greatest Overweight (x) 1 | . 1 . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 8 25 10 10 10 Average Capacity 9 | 7 9 10 10 10 Most Carried 10 | 3 10 10 10 10 Average Carried 8 | 2 6 9 9 9 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 3 10 10 10 10 Class Distribution -------------------- 90% | Mutant 6% | Commander-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Commander-Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Matter Collected 1030 | 260 178 182 401 9 Remotely . | . . . . . Salvage Created 1452 | . 401 113 892 46 Parts 96 | . 24 10 59 3 Haulers Intercepted 6 | . 1 . 5 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Combat Hostiles Destroyed 27 | . 9 5 12 1 Guns 26 | . 9 5 11 1 Classes Destroyed 8 | . 4 . 3 1 Builder 1 | . . . 1 . Hauler 6 | . 1 . 5 . Watcher 5 | . 3 . 2 . Swarmer 6 | . 3 3 . . Grunt 14 | . 6 2 6 . Brawler 1 | . . . 1 . Duelist 1 | . . . . 1 Sentry 5 | . . . 5 . Best Kill Streak 5 | . 3 5 3 1 Combat Bots Only 5 | . 3 5 2 1 Max Kills in Single Turn 2 | . 2 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Hostile Shots Fired 154 | . 49 16 70 19 Missed 46 | . 14 4 23 5 Hits 108 | . 35 12 47 14 Melee 3 | . . . 2 1 Projectile 105 | . 35 12 45 13 Critical Strikes 7 | . 3 . 2 2 Damage Taken 1435 | . 411 121 675 228 Core 209 | . 62 15 53 79 Absorbed by Shields . | . . . . . Core Remaining (%) 84 | 100 . 69 . . Volleys Fired 144 | . 49 10 77 8 Largest 2 | . 2 2 2 2 Hottest 98 | . 85 85 98 98 Shots Fired 282 | . 94 20 152 16 Gun 282 | . 94 20 152 16 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 223 | . 75 10 130 8 Thermal 59 | . 19 10 22 8 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 12 | . 12 4 11 9 Robot Miss Streak 5 | . 4 2 5 2 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 182 | . 61 10 99 12 Core Hits 79 | . 24 8 43 4 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 6 | . 2 . 2 2 Burn 5 | . 2 . 1 2 Destroy 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2373 | . 631 164 1365 213 Guns 2373 | . 631 164 1365 213 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 1625 | . 425 62 1050 88 Thermal 748 | . 206 102 315 125 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . . 4 4 Average Corruption 4 | . . . 4 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 23 | . . . 17 6 Message Errors 3 | . . . 1 2 Matter Fused 6 | . . . 5 1 Heat Flow Errors 3 | . . . 2 1 Energy Discharges 3 | . . . 3 . Parts Rejected 1 | . . . . 1 Parts Fused 2 | . . . 1 1 Data Loss (major) 2 | . . . 2 . Misfires 2 | . . . 2 . Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 375 | . 150 375 232 242 Average Temperature 74 | . 30 183 43 82 Received Heat Transfer 639 | . 222 45 276 96 Effects 3 | . . 3 . . Interference 1 | . . 1 . . Short Circuit 1 | . . 1 . . Damage (minor) 1 | . . 1 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 3 | . 1 . 2 . Heat Transferred 1813 | . 592 222 629 370 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 159 | . 72 111 126 159 Initial 20 | . . 11 . 20 Average 36 | . 17 14 63 89 Influence Increases 1242 | . 316 120 480 326 Destroy 0b10 Robot/C 720 | . 180 100 280 160 Destroy 0b10 Robot/NC 65 | . 20 . 40 5 Destroy Leader 242 | . 38 20 124 60 Allied During Kill 104 | . . . 6 98 Successful Hack 50 | . 33 . 14 3 Destroy Structure 1 | . . . 1 . Lose Combat Pursuer 60 | . 45 . 15 . Influence Decreases 1216 | . 286 150 431 349 Entered New Map 48 | . . 19 . 29 Time Decay 948 | . 276 131 411 130 Lost Part 40 | . 10 . 20 10 Lost Ally 180 | . . . . 180 Squads Dispatched 8 | . . 1 4 3 Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 4 | . . . 4 . Assault 2 | . . . . 2 Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Distress Signals 6 | . 2 1 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 65 | . 14 5 33 13 Peak Tracking Total 5 | . 3 3 5 5 Tactical Retreats 3 | . 2 . 1 . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Traps Triggered 3 | . 3 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 6 | . 6 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Machines Accessed 18 | . 8 1 6 3 Terminals 16 | . 8 . 5 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 59 | . 32 1 19 7 Successful 35 | . 19 1 12 3 Failed 24 | . 13 . 7 4 Catastrophic 3 | . 2 . 1 . Database Lockouts . | . . . . . Manual 28 | . 17 . 7 4 Terminals 54 | . 32 . 15 7 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 4 | . . . 4 . Garrison Access . | . . . . . Terminal Hacks 20 | . 13 1 4 2 Robot Analysis 5 | . 5 . . . Prototype ID Bank 4 | . 3 . 1 . Open Door 2 | . . 1 . 1 Branch Access Points 1 | . . . 1 . Locate Traps 1 | . . . . 1 Disarm Traps 2 | . 2 . . . Recall Reinforcements 1 | . . . 1 . Hauler Manifests 1 | . 1 . . . Registered Prototypes 1 | . 1 . . . Zone Layout 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 4 | . . . 4 . Insert Component 1 | . . . 1 . Analyze 3 | . . . 3 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 11 | . 6 . 4 1 Terminals 11 | . 6 . 4 1 Botnet 11 | . 6 . 4 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 16 | . 8 . 6 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Total Allies 13 | . . 1 . 12 Largest Group 11 | . . 1 1 11 Highest-Rated Group 134 | . . 31 31 134 Highest-Rated Ally 31 | . . 31 31 31 Total Orders . | . . . . . Ally Attacks 84 | . . . 15 69 Total Damage 741 | . . . 187 554 Kills 10 | . . . 2 8 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Active Infowar (turns) 304 | . 304 . . . Structural 304 | . 304 . . . Robot Analysis Total 5 | . 5 . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Turns Passed 3416 | 70 1117 894 1062 273 Spaces Moved 2168 | 49 670 658 608 183 Core 1 | 1 . . . . Treads 33 | . 33 . . . Legs 2134 | 48 637 658 608 183 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 120 | 118 122 120 120 121 Slowest Speed 190 | 120 190 120 120 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 51 | 4 91 88 48 28 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Total 2705 | 58 882 747 801 217 Wait 303 | . 120 65 95 23 Move 2164 | 48 669 657 607 183 Hop . | . . . . . Pick Up 27 | 4 12 5 5 1 Fast Attach 21 | 5 11 . 4 1 Attach 4 | 1 . 1 2 . Detach 1 | . 1 . . . Swap 17 | . 11 2 4 . Drop 24 | . 9 7 7 1 Fire 144 | . 49 10 77 8 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat] / *Min x2 / *Sto) -9/Storage History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 131 | -10/Materials | Discovered new exit (range 8) 306 | -10/Materials | Build established: Mutant 688 | -10/Materials | Discovered new exit (range 16) 1063 | -10/Materials | Discovered new exit (range 16) 1188 | -10/Materials | Entered Mines 1504 | -10/Mines | Met a Derelict shopkeep closing up shop 1697 | -10/Mines | Discovered new exit (range 6) 1773 | -10/Mines | Discovered new exit (range 12) 1949 | -10/Mines | Received a Mining Laser from a helpful Derelict 2082 | -10/Mines | Entered Materials 2082 | -9/Materials | Accompanied by 1 ally 2082 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2083 | -9/Materials | Identified exit to Storage 2671 | -9/Materials | Discovered new exit (range 11) 2802 | -9/Materials | Discovered new exit (range 16) 2863 | -9/Materials | Identified exit to Mines 3144 | -9/Materials | Entered Storage 3172 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3310 | -9/Storage | Met a pair of Derelict thieves 3408 | -9/Storage | Garrison activated, responded to threat 3417 | -9/Storage | Self-destructed Last Messages --------------- 03391_ Y-45 Defender heat damages Hvy. Assault Rifle. 03391_ Y-45 Defender suffers critical hit (Burn). 03391_ Destroyed Lgt. Armor Plating. 03392_ Carbon-fiber Leg destroyed. 03392_ Mercenary 2g Aluminum Leg severed. 03393_ Y-45 Defender heat spikes uncontrollably. 03393_ Y-45 Defender destroyed. 03394_ Mercenary 2g destroyed. 03396_ G-47 Trooper destroyed. 03403_ Mercenary 2h destroyed. 03405_ System corrupted: Imp. Light Armor Plating rejected. 03406_ Acquired Imp. Light Armor Plating. 03408_ L-31 Rogue suffers critical hit (Burn). 03408_ L-31 Rogue calls for garrison reinforcements. 03408_ ALERT: Activating Garrison Access S001. 03409_ Mercenary 2e destroyed. 03411_ L-31 Rogue destroyed. 03412_ Mercenary 2d destroyed. 03415_ R-06 Scavenger collects Imp. Ion Engine. 03417_ 4M-5G2(g) Carbon-fiber Leg severed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ??????????????????????+?????????????????????????? | | ??????????????????????# ????????????????????????? | | ####??########????????# ?????????##+#???????????? | | [ [#??#== ===#????????# ????????? #???????????? | | [[#??#== ===#??????###+##+#???? #???????????? | | #??#== !#??????# ! #???? #???????????? | | #??# !#??????# #??? ????????????? | | "##??### ##??????# #??? ?????????????? | | #???#T #??????# | #?? #??????????????? | | #???## #???????? /#?? #??????????????? | | +#########/#####???????? #? #??????????????? | | ###########+## # #???????? | | %[=mlggg*== u @ %/= + [ #???????? | | ###########g##### # #???????? | | ### #########/##?????????#r#????????????????????? | | ??# #?????? ????????? ????????????????????? | | ??# #???? ?????? g???????????????????? | | ### #??# ???## ##??????????????????? | | ## #??# #????# #????????????????????? | | ## ??+ #????# #????????????????????? | | ## #??##############????# #????????????????????? | | ## #????????????????????? ?????????????????????? | | ## ?????????????????????? ?????????????????????? | | # ?????????????????????? ?????????????????????? | | ##+??????????????????????"?????????????????????? | | #???????????????????????? ?????????????????????? | | #??????????????????????????????????????????????? | | ###?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | +?????????????????????????????????????????????? | | ###?????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LayeredArmoredBoomstick Manual? 0 Play Time 00:32:02 Cumulative 39.2 hours Start 2025.05.15 @ 19:32:21 End 2025.05.15 @ 20:14:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 28 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 7% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d8d825b4-aff0-4994-8e4b-197a0e22f357