Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.14 @ 12:17:32 Player: Zish Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (41) 205 Value Destroyed (995) 995 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2340 Bonus ------- None Cogmind --------- Core Integrity 243/400 Matter 133/300 Energy 265/265 System Corruption 5% Temperature Cool (0) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Improved Heat Sink Large Storage Unit Light Armor Plating > --- WEAPON (2) ------- Assault Rifle Shotgun > --- INVENTORY (15) --- Ion Engine Ion Engine Light Ion Engine Light Nuclear Core Light Treads Light Treads Light Cannon Mini Grenade Launcher Datajack Mace Makeshift Spear Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Light Armor Plating > --- WEAPON ----------- Shotgun Shotgun > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine Light Nuclear Core Light Treads Light Treads Light Treads Light Treads EM Pulse Gun Assault Rifle Shotgun Light Cannon Datajack Mace Makeshift Spear [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon Shotgun Energy Gun EM Pulse Gun Ballistic Gun Shotgun Ballistic Cannon Light Cannon Special Melee Weapon Datajack Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 25 | 6 4 2 13 Power 3 | 1 1 . 1 Engine 3 | 1 1 . 1 Core . | . . . . Reactor . | . . . . Propulsion 10 | 2 . 1 7 Treads 10 | 2 . 1 7 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | 1 2 . 2 Device 1 | . 1 . . Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 7 | 2 1 1 3 Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 4 | 1 . . 3 Ballistic Cannon 1 | . 1 . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . 1 . Unidentified Prototypes . | . . . . Parts Lost 5 | . . . 5 Power . | . . . . Propulsion 2 | . . . 2 Utility 1 | . . . 1 Weapon 2 | . . . 2 Highest Loss Streak 3 | . . . 3 To Critical Strikes . | . . . . Average Backups 7 | 1 3 5 11 Power 2 | . 1 2 3 Propulsion 1 | . . . 2 Utility . | . . . . Weapon 3 | . 1 1 4 Tool/Special . | . . . . Unused Backups 7 | . . . 7 Power 3 | . . . 3 Propulsion . | . . . . Utility . | . . . . Weapon 4 | . . . 4 Tool/Special . | . . . . Average Slot Usage (%) 94 | . 94 100 91 Engine 12 | . 14 14 11 Treads 30 | . 28 28 32 Device 11 | . 9 14 11 Storage 12 | . 14 14 11 Protection 2 | . . . 4 Ballistic Gun 17 | . 14 13 21 Ballistic Cannon 6 | . 10 14 . Peak Build Rating 17 | 6 9 10 17 Average Rating 11 | 4 8 9 14 On Entrance 6 | . 6 9 9 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 37 | 12 31 31 37 Greatest Support 63 | 40 40 40 63 Greatest Overweight (x) 1 | 1 . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 7 9 15 15 Most Carried 15 | 2 4 7 15 Average Carried 7 | 1 3 5 11 Final Capacity 15 | 8 15 15 15 Final Carried 11 | 2 4 6 11 Class Distribution -------------------- 81% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 1031 | 272 81 44 634 Remotely . | . . . . Salvage Created 1374 | 79 161 . 1134 Parts 94 | 1 8 . 85 Haulers Intercepted 2 | . . . 2 Recyclers Shooed 1 | 1 . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 34 | . 2 . 32 Guns 34 | . 2 . 32 Classes Destroyed 6 | 1 1 . 4 Worker 2 | . . . 2 Hauler 2 | . . . 2 Recycler 3 | 1 1 . 1 Swarmer 12 | . . . 12 Grunt 15 | . 2 . 13 Sentry 7 | . . . 7 Best Kill Streak 4 | 1 2 . 4 Combat Bots Only 4 | . 2 . 4 Max Kills in Single Turn 2 | 1 1 . 2 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 173 | . 19 . 154 Missed 40 | . 5 . 35 Hits 133 | . 14 . 119 Projectile 133 | . 14 . 119 Critical Strikes 3 | . 1 . 2 Damage Taken 1655 | . 247 . 1408 Core 186 | . 29 . 157 Absorbed by Shields . | . . . . Core Remaining (%) 94 | 100 . 88 . Volleys Fired 102 | 4 11 5 82 Largest 2 | 2 2 2 2 Hottest 60 | 60 60 50 46 Shots Fired 202 | 8 22 10 162 Gun 195 | 8 20 5 162 Cannon 7 | . 2 5 . Launcher . | . . . . Special . | . . . . Kinetic 189 | 4 13 10 162 Thermal . | . . . . Explosive . | . . . . Electromagnetic 13 | 4 9 . . Robot Hit Streak 16 | 2 6 3 16 Robot Miss Streak 5 | 2 2 1 5 Penetration Max . | . . . . Secondary Targets 4 | . 1 . 3 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 154 | 4 16 7 127 Core Hits 72 | 2 6 . 64 Critical Kills 1 | . . . 1 Critical Parts Destroyed . | . . . . Critical Strikes 2 | . 1 . 1 Destroy 1 | . . . 1 Corrupt 1 | . 1 . . Melee Attacks 1 | . . 1 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2306 | 62 210 83 1951 Guns 2254 | 62 192 49 1951 Cannons 52 | . 18 34 . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 2206 | 38 134 83 1951 Thermal . | . . . . Explosive . | . . . . Electromagnetic 100 | 24 76 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . . . 5 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 5 | . . . 5 Message Errors 1 | . . . 1 Heat Flow Errors 1 | . . . 1 Data Loss (minor) 2 | . . . 2 Alerts 1 | . . . 1 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 2 | . 1 1 . Impact . | . . . . Kinetic 2 | . 1 1 . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 117 | . 117 . 81 Average Temperature 64 | . 67 . 38 Received Heat Transfer 525 | . 123 . 402 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . 1 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level 1 | . . . 1 Low Security (%) 87 | 100 100 100 75 Level 1 12 | . . . 24 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 299 | 5 50 . 299 Initial . | . . . . Average 65 | . 4 . 126 Influence Increases 904 | 5 55 . 844 Destroy 0b10 Robot/C 680 | . 40 . 640 Destroy 0b10 Robot/NC 35 | 5 5 . 25 Destroy Leader 174 | . 10 . 164 Lose Combat Pursuer 15 | . . . 15 Influence Decreases 637 | 5 55 . 577 Time Decay 482 | 5 55 . 422 Lost Part 50 | . . . 50 Purge Threat 105 | . . . 105 Squads Dispatched 5 | . 1 . 4 Investigation 4 | . 1 . 3 Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 4 | . 2 . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 47 | . 4 . 43 Peak Tracking Total 4 | . 3 . 4 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 7 | . 2 . 5 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 4 | . 4 . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 7 | . 3 . 4 Terminals 7 | . 3 . 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 13 | . 5 . 8 Successful 5 | . 3 . 2 Failed 8 | . 2 . 6 Catastrophic 2 | . . . 2 Database Lockouts . | . . . . Manual 12 | . 4 . 8 Terminals 13 | . 5 . 8 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 2 . 1 Prototype ID Bank 1 | . 1 . . Unreport Threat 1 | . . . 1 Reprogram Traps 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . 1 . 1 Terminals 2 | . 1 . 1 Operators 2 | . 1 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 1 . 3 Full Trace Events 3 | . 1 . 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered 3 | . . 3 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 2845 | 84 654 651 1456 Spaces Moved 1484 | 39 383 391 671 Core 8 | 8 . . . Treads 1476 | 31 383 391 671 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 159 | 145 160 160 160 Slowest Speed 160 | 160 160 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 58 | 3 80 77 74 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1756 | 56 401 407 892 Wait 116 | 6 2 . 108 Move 1481 | 38 382 390 671 Hop . | . . . . Pick Up 13 | 2 1 2 8 Fast Attach 9 | 6 1 . 2 Attach 9 | . . 2 7 Detach 4 | . . 2 2 Swap 11 | . 3 1 7 Drop 7 | . 1 1 5 Fire 102 | 4 11 5 82 Melee 1 | . . 1 . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire 3 | . . 3 . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 85 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Met a group of wandering Federalists 321 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 13) 482 | -10/Materials | Discovered new exit (range 7) 560 | -10/Materials | Discovered new exit (range 16) 709 | -10/Materials | Discovered new exit (range 14) 739 | -10/Materials | Entered Mines 795 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 827 | -10/Mines | Learned location of Zion (-6) 960 | -10/Mines | Discovered new exit (range 12) 973 | -10/Mines | Learned location of Storage (-8) 1312 | -10/Mines | Learned Materials emergency access door positions 1390 | -10/Mines | Entered Materials 1390 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1657 | -9/Materials | Discovered new exit (range 13) 1957 | -9/Materials | Discovered new exit (range 5) 2063 | -9/Materials | Discovered new exit (range 13) 2339 | -9/Materials | Discovered new exit (range 15) 2441 | -9/Materials | Lost 3 parts (1n1u1w) 2592 | -9/Materials | Discovered new exit (range 16) 2755 | -9/Materials | Build established: Scavenger-Mutant 2846 | -9/Materials | Self-destructed Last Messages --------------- 02577_ Acquired 32 matter. 02592_ EXIT=FOUND 02616_ Triggered Shock Trap. 02616_ The floor emits a surge of raw power. 02616_ System corrupted (+1). 02633_ System corrupted: Component data lost. 02654_ Shotgun destroyed. 02659_ S-10 Pest destroyed. 02671_ Acquired 10 matter. 02701_ System corrupted: Component data lost. 02775_ System corrupted: Heat flow error (+111). 02815_ NY&>J 9O>X/YI9DQ8WJR9OBAI# P>:SOOCWMS 02834_ System corrupted: IFF burst signal emitted. 02842_ Triggered Shock Trap. 02842_ The floor emits a surge of raw power. 02842_ System corrupted (+2). 02844_ Triggered Shock Trap. 02844_ The floor emits a surge of raw power. 02844_ System corrupted (+1). 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