Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.03 @ 20:28:59 Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (193) 965 Value Destroyed (6439) 6439 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1442) 1442 TOTAL SCORE: 12966 Bonus ------- High Alert Combat Kills 1442 Cogmind --------- Core Integrity 887/1000 Matter 183/300 Energy 150/150 System Corruption 8% Temperature Cool (0) Movement Walking (123) Location -5/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (5) --- Improved Titanium Leg Armored Leg Centrium Leg > --- UTILITY (7) ------ Improved Coolant Injector Large Storage Unit Long-range Sensor Array Experimental Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- KE Penetrator Heavy Missile Launcher Heavy Pick > --- INVENTORY (10) --- Micro Fission Core Experimental Signal Interpreter Improved Medium Armor Plating Thermal Defense Suite Advanced Shield Generator Drone Bay (2/2) Proton Cannon Cooled Plasma Cannon Improved Proton Missile Launcher Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Centrium Leg > --- UTILITY ---------- Improved Coolant Injector Large Storage Unit Experimental Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Advanced Shield Generator Improved Hacking Suite > --- WEAPON ----------- Cooled Plasma Cannon KE Penetrator Flak Cannon Heavy Pick > --- INVENTORY -------- Light Angular Momentum Engine Long-range Sensor Array Experimental Signal Interpreter Improved Medium Armor Plating Thermal Defense Suite Drone Bay Proton Cannon Improved Proton Missile Launcher Improved Proton Missile Launcher Heavy Missile Launcher [Rating: 89] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Wheel Compact Wheel Utility Advanced Targeting Computer Device Coolant Injector Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Reactive Plating Weapon Light EM Pulse Cannon Energy Gun Improved Spread Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Precision Grenade Launcher Slashing Weapon Great Axe Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion 3 | . . 1 1 . . 1 Utility 5 | . . 1 . 2 1 1 Weapon 2 | . . . 1 . 1 . Parts Attached 160 | 6 15 10 7 53 40 29 Power 15 | 1 1 1 1 6 3 2 Engine 10 | 1 1 1 1 3 2 1 Core 4 | . . . . 3 1 . Reactor 1 | . . . . . . 1 Propulsion 41 | 2 4 4 2 10 15 4 Treads 3 | . . . . . 3 . Leg 35 | 2 4 4 2 10 10 3 Wheel 3 | . . . . . 2 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 32 | 1 3 2 . 4 11 11 Device 18 | . 1 1 . 3 5 8 Storage 4 | 1 1 . . . 1 1 Processor 6 | . . 1 . 1 2 2 Hackware 2 | . 1 . . . 1 . Protection 2 | . . . . . 2 . Artifact . | . . . . . . . Weapon 72 | 2 7 3 4 33 11 12 Energy Gun 12 | 1 . . . 9 2 . Energy Cannon 17 | . 4 1 2 4 2 4 Ballistic Gun 22 | 1 3 2 1 6 4 5 Ballistic Cannon 7 | . . . . 5 2 . Launcher 8 | . . . . 5 1 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . 1 2 . . Piercing Weapon 3 | . . . . 2 . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 12 | . . 1 . 5 4 2 Parts Lost 36 | . 1 2 . 17 9 7 Power 5 | . . 1 . 3 . 1 Propulsion 16 | . . . . 8 6 2 Utility 3 | . . . . 1 . 2 Weapon 12 | . 1 1 . 5 3 2 Highest Loss Streak 6 | . 1 2 . 6 4 3 Average Slot Usage (%) 95 | . 85 97 100 96 95 97 Engine 6 | . 14 11 9 6 5 2 Leg 26 | . 27 33 36 27 20 26 Device 6 | . . . . 6 9 11 Storage 7 | . 14 11 9 7 6 5 Processor 12 | . . 8 9 14 13 15 Hackware 6 | . 1 11 9 7 6 4 Protection 1 | . . . . . 3 1 Energy Gun 2 | . . . . 3 3 . Energy Cannon 5 | . 8 6 8 3 5 6 Ballistic Gun 8 | . 19 15 16 4 7 3 Ballistic Cannon 2 | . . . . 2 1 4 Launcher 1 | . . . . 2 3 1 Slashing Weapon 1 | . . . 2 2 . . Piercing Weapon 1 | . . . . 1 . 3 Naked Turns . | . . . . . . . Heaviest Build 77 | 11 23 22 28 36 71 77 Greatest Support 106 | 20 20 39 52 57 76 106 Greatest Overweight (x) 11 | 1 2 . . 11 2 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 12 | 6 10 8 8 8 12 10 Average Capacity 8 | 5 7 8 8 8 8 9 Most Carried 10 | 4 8 8 8 8 8 10 Average Carried 7 | 2 7 7 7 7 7 9 Final Capacity 10 | 6 8 8 8 8 8 10 Final Carried 10 | 4 8 8 8 8 8 10 Class Distribution -------------------- 35% | Scavenger-Mutant 26% | Mutant 25% | Scavenger-Gunner 7% | Skirmisher 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 4066 | 257 309 249 169 1128 1141 813 Remotely . | . . . . . . . Salvage Created 7207 | . 608 397 190 2424 2203 1385 Parts 362 | . 50 22 12 127 77 74 Haulers Intercepted 12 | . 2 3 . 4 1 2 Recyclers Shooed 5 | . 1 . . 1 2 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 123 | . 13 4 4 48 30 24 Melee 5 | . . . . 5 . . Guns 39 | . 5 3 3 12 14 2 Cannons 49 | . 7 . 1 14 12 15 AOE 27 | . 1 . . 17 3 6 Classes Destroyed 15 | . 6 3 1 4 1 . Worker 19 | . 1 . 1 13 2 2 Builder 13 | . . 1 . 6 1 5 Tunneler 1 | . . . . 1 . . Hauler 12 | . 2 3 . 4 1 2 Recycler 8 | . . . 1 2 4 1 Operator 4 | . 2 . 1 1 . . Watcher 13 | . 2 1 . 4 5 1 Swarmer 24 | . 3 . 3 8 3 7 Grunt 59 | . 10 1 . 26 14 8 Brawler 3 | . . 1 . 2 . . Duelist 2 | . . . . . 2 . Protector 1 | . . . . 1 . . Sentry 18 | . . 2 1 7 6 2 Hunter 4 | . . . . 1 2 1 Programmer 12 | . . . . 3 3 6 Best Kill Streak 15 | . 3 3 2 15 6 10 Combat Bots Only 9 | . 3 2 2 9 4 6 Max Kills in Single Turn 5 | . 2 1 1 5 2 4 Gunslinging . | . . . . . . . Exploded 3 | . 1 . . 2 2 3 Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 7017 | . 425 384 58 2628 1817 1705 Core 844 | . 57 46 21 411 196 113 Absorbed by Shields 524 | . . . . 192 . 332 Core Remaining (%) 79 | 100 77 88 96 41 76 . Volleys Fired 360 | . 42 31 10 113 99 65 Largest 4 | . 2 2 3 3 4 4 Hottest 213 | . 79 79 102 180 213 197 Shots Fired 828 | . 78 62 28 219 267 174 Gun 409 | . 52 42 24 77 160 54 Cannon 382 | . 26 20 4 120 102 110 Launcher 37 | . . . . 22 5 10 Special . | . . . . . . . Kinetic 460 | . 52 42 24 95 133 114 Thermal 165 | . . . . 41 76 48 Explosive 30 | . . . . 22 5 3 Electromagnetic 173 | . 26 20 4 61 53 9 Robot Hit Streak 24 | . 7 9 5 24 24 12 Robot Miss Streak 8 | . 4 6 3 8 7 4 Penetration Max 1 | . . . . 1 . 1 Secondary Targets . | . . . . . . . Shots Hit Robots 628 | . 43 43 15 192 201 134 Core Hits 448 | . 27 15 7 150 155 94 Critical Hits 13 | . . 1 . 6 4 2 Critical Kills 7 | . . . . 2 3 2 Critical Parts Destroyed 5 | . . . . 4 1 . Melee Attacks 58 | . . . 3 46 . 9 Impact . | . . . . . . . Slashing 22 | . . . 3 19 . . Piercing 36 | . . . . 27 . 9 Sneak Attacks 11 | . . . 2 6 . 3 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 19381 | . 979 768 380 7122 5629 4503 Guns 4848 | . 347 447 99 1072 2508 375 Cannons 7627 | . 442 321 50 2032 2292 2490 Explosions 5243 | . 190 . . 2935 826 1292 Melee 1660 | . . . 231 1083 . 346 Ramming 3 | . . . . . 3 . Kinetic 5498 | . 347 447 99 1513 1831 1261 Thermal 5261 | . 122 . . 1246 2295 1598 Explosive 3799 | . . . . 2381 579 839 Electromagnetic 3160 | . 510 321 50 899 921 459 Impact . | . . . . . . . Slashing 835 | . . . 231 604 . . Piercing 825 | . . . . 479 . 346 Highest Corruption 8 | . 1 . . 2 4 8 Average Corruption 2 | . 1 . . 1 3 4 Corruption Purged . | . . . . . . . Effects 56 | . 4 . . 9 28 15 Message Errors 12 | . 2 . . 5 5 . Matter Fused 8 | . . . . . 7 1 Heat Flow Errors 7 | . . . . . 6 1 Energy Discharges 8 | . 1 . . 1 2 4 Data Loss (minor) 6 | . . . . 2 1 3 Data Loss (major) 2 | . . . . . . 2 Targeting Errors 11 | . 1 . . 1 6 3 Weapon Failures 2 | . . . . . 1 1 Overload Shots 19 | . . . . 3 4 12 Effects 2 | . . . . . . 2 Energy Bleed 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Overflow Damage 850 | . 1 2 119 290 183 255 Projectiles 255 | . . 2 20 2 62 169 Explosions 352 | . 1 . . 159 121 71 Melee 243 | . . . 99 129 . 15 Knockbacks 32 | . . . . 8 . 24 Impact . | . . . . . . . Kinetic 28 | . . . . 6 . 22 Secondary 4 | . . . . 2 . 2 Self-Inflicted Damage 247 | . 26 . . 102 83 36 Shots 9 | . 1 . . 5 1 2 Rammed . | . . . . . . . Targets Rammed 2 | . . . . . 2 . Kicked 2 | . . . . . 2 . Crushed . | . . . . . . . Highest Temperature 252 | . 183 168 63 137 252 199 Average Temperature 71 | . 51 57 24 34 93 79 Received Heat Transfer 1704 | . 177 120 9 741 414 243 Siege Activations . | . . . . . . . Robots Corrupted 3 | . 1 1 . . 1 . Combat Hostiles 2 | . . 1 . . 1 . Parts Fried 16 | . 2 3 . 5 6 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . . . 1 3 Heat Transferred 6248 | . 150 . . 1428 2560 2110 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 6 | . 2 . . 2 . 2 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 1291 | . 258 231 165 1291 620 791 Initial 509 | . . 79 7 6 509 280 Average 455 | . 93 111 64 723 441 563 Maximum Alert Level 4 | . 1 1 . 4 2 3 Low Security (%) 33 | 100 98 94 100 26 . . Level 1 11 | . 1 5 . 5 34 2 Level 2 34 | . . . . 6 65 93 Level 3 10 | . . . . 30 . 4 Level 4 10 | . . . . 32 . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 33 | . 4 . . 13 8 8 Investigation 4 | . 1 . . 1 . 2 Extermination 8 | . . . . 3 2 3 Reinforcement 12 | . 3 . . 5 2 2 Assault 2 | . . . . 1 1 . Garrison 7 | . . . . 3 3 1 Intercept . | . . . . . . . Construction Impeded 5 | . . . . 3 1 1 Haulers Reinforced 3 | . . . . 1 1 1 Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 4 | . 2 1 . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 179 | . 22 7 7 66 41 36 Peak Tracking Total 7 | . 3 2 3 6 4 7 Tactical Retreats 8 | . . . 1 4 1 2 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 7 | . 1 . . 1 . 5 Indirectly 4 | . . . . . . 4 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 22 | . 2 . 1 12 2 5 Max in Single Turn 5 | . 1 . 1 5 1 1 Garrison Access 3 | . . . . 2 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 40 | . 4 5 6 10 12 3 Terminals 28 | . 3 5 5 7 7 1 Fabricators 2 | . . . . . 1 1 Repair Stations 1 | . . . . . 1 . Recycling Units 5 | . 1 . 1 1 2 . Scanalyzers 1 | . . . . . . 1 Garrison Access 3 | . . . . 2 1 . Total Hacks 118 | . 9 17 17 25 43 7 Successful 81 | . 7 11 9 18 31 5 Failed 34 | . 2 5 7 7 11 2 Catastrophic 2 | . . . . 2 . . Database Lockouts 3 | . . 1 1 . 1 . Manual 76 | . 6 12 17 14 24 3 Terminals 97 | . 7 17 16 22 33 2 Fabricators 5 | . . . . . 3 2 Repair Stations 2 | . . . . . 2 . Recycling Units 8 | . 2 . 1 1 4 . Scanalyzers 3 | . . . . . . 3 Garrison Access 3 | . . . . 2 1 . Terminal Hacks 37 | . 2 6 4 9 16 . Part Schematic 2 | . . . . . 2 . Robot Analysis 3 | . . . 2 1 . . Prototype ID Bank 5 | . . 1 . 2 2 . Branch Access Points 1 | . . . . . 1 . Terminal Index 2 | . . . . 1 1 . Alert Level 4 | . . 1 . 1 2 . Unreport Threat 5 | . . 1 . 2 2 . Locate Traps 1 | . . 1 . . . . Dispatch Records 1 | . . . . . 1 . Patrol Status 3 | . . . 1 1 1 . Recall Extermination 1 | . . . . . 1 . Recall Reinforcements 1 | . 1 . . . . . Hauler Manifests 2 | . . 1 . . 1 . Zone Layout 6 | . 1 1 1 1 2 . Fabricator Hacks 3 | . . . . . 2 1 Load Schematic 1 | . . . . . 1 . Build 2 | . . . . . 1 1 Repair Station Hacks 1 | . . . . . 1 . Scan Component 1 | . . . . . 1 . Recycling Unit Hacks 4 | . 1 . 1 1 1 . Report Inventory 1 | . . . 1 . . . Retrieve Components 3 | . 1 . . 1 1 . Scanalyzer 2 | . . . . . . 2 Insert Component 1 | . . . . . . 1 Analyze 1 | . . . . . . 1 Garrison Access Hacks 3 | . . . . 2 1 . Seal Access 3 | . . . . 2 1 . Unauthorized Hacks 31 | . 4 5 4 6 10 2 Terminals 27 | . 3 5 4 6 8 1 Track 13 | . 2 2 2 2 4 1 Assimilate 2 | . . . . 1 1 . Botnet 9 | . 1 2 2 2 2 . Operators 3 | . . 1 . 1 1 . Fabricators 2 | . . . . . 1 1 Prioritize 1 | . . . . . 1 . Download 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . . . 1 . Monitor 1 | . . . . . 1 . Tunnel 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . 1 . 1 . . . Used 1 | . . . 1 . . . Hacking Detections 31 | . 3 5 5 7 8 3 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . . . 2 2 Parts Built 3 | . . . . . 2 1 Matter 468 | . . . . . 190 278 Time 234 | . . . . . 95 139 Total Part Build Rating 19 | . . . . . 10 9 Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . . . . 2 1 . Parts Scanalyzed 1 | . . . . . . 1 Part Schematics Acquired 1 | . . . . . . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . 4 . Programmers 4 | . . . . . 4 . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies 2 | . . . . 1 1 . Largest Group 1 | . . . . 1 1 . Highest-Rated Group 26 | . . . . 26 26 . Highest-Rated Ally 26 | . . . . 26 26 . Total Orders 23 | . . . . 2 21 . STAY 12 | . . . . 1 11 . FOLLOW 10 | . . . . 1 9 . EXPLORE 1 | . . . . . 1 . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total 3 | . . . 2 1 . . Derelict Logs Recovered . | . . . . . . . Drone Launches 1 | . . . . . 1 . Drone Recoveries 1 | . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 8923 | 66 834 605 831 2788 2381 1418 Spaces Moved 5693 | 48 490 394 598 1767 1522 874 Core 12 | 7 . . . 5 . . Treads . | . . . . . . . Legs 5412 | 41 490 394 598 1762 1253 874 Wheels 269 | . . . . . 269 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 110 122 Average Speed 123 | 111 134 120 120 123 122 122 Slowest Speed 600 | 120 180 120 120 600 180 152 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 4 71 30 43 49 39 20 Regions Visited 6 Branch Regions . Pre-discovered Areas 1 | . 1 . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 13 | . . . 1 11 . 1 Terrain Destroyed 309 | . 2 . 1 194 32 80 Melee 13 | . . . 1 11 . 1 Projectile 25 | . . . . 6 8 11 AOE 271 | . 2 . . 177 24 68 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 6798 | 57 588 468 687 2080 1847 1071 Wait 361 | . 22 15 52 61 140 71 Move 5687 | 47 489 393 597 1766 1521 874 Hop . | . . . . . . . Pick Up 63 | 4 6 8 9 16 12 8 Fast Attach 87 | 6 9 7 2 26 28 9 Attach 26 | . 1 3 2 10 4 6 Detach 13 | . 4 . . 2 3 4 Swap 47 | . 5 . 3 17 8 14 Drop 94 | . 10 11 9 23 30 11 Fire 360 | . 42 31 10 113 99 65 Melee 58 | . . . 3 46 . 9 Ram . | . . . . . . . Kick 2 | . . . . . 2 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac x3 / [*Low]) -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 15) 323 | -10/Materials | Build established: Mutant 636 | -10/Materials | Discovered new exit (range 3) 794 | -10/Materials | Discovered new exit (range 3) 901 | -10/Materials | Entered another Materials area 901 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 928 | -9/Materials | Central database locked down 1148 | -9/Materials | Build established: Scavenger-Mutant 1339 | -9/Materials | Discovered new exit (range 8) 1506 | -9/Materials | Entered another Materials area 1506 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1815 | -8/Materials | Build established: Skirmisher 2256 | -8/Materials | Central database locked down 2321 | -8/Materials | Discovered new exit (range 9) 2337 | -8/Materials | Entered Factory 2337 | -7/Factory | Evolved 2 slots: Utility x2 2357 | -7/Factory | Discovered new exit (range 16) 2453 | -7/Factory | Build established: Mutant 2761 | -7/Factory | Discovered new exit (range 11) 3396 | -7/Factory | Lost 3 parts (1p2n) 3424 | -7/Factory | Destroyed 9 combat bots 3448 | -7/Factory | Lost 6 parts (1p2n3w) 3484 | -7/Factory | Build established: Scavenger-Mutant 3788 | -7/Factory | Discovered new exit (range 10) 3914 | -7/Factory | Lost 3 parts (2n1w) 4023 | -7/Factory | Core integrity fell below 50% 4337 | -7/Factory | First assault squad dispatched 5025 | -7/Factory | Garrison activated, responded to threat 5079 | -7/Factory | Discovered new exit (range 18) 5125 | -7/Factory | Entered another Factory area 5125 | -6/Factory | Accompanied by 1 ally 5125 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5719 | -6/Factory | Build established: Scavenger-Gunner 6088 | -6/Factory | Lost 3 parts (1n2w) 6175 | -6/Factory | First assault squad dispatched 6250 | -6/Factory | Lost 4 parts (3n1w) 6341 | -6/Factory | Garrison activated, responded to threat 6862 | -6/Factory | Discovered new exit (range 12) 7196 | -6/Factory | Fabricated Arm. Leg (x2) 7366 | -6/Factory | Discovered new exit (range 14) 7412 | -6/Factory | Identified exit to Lower Caves 7412 | -6/Factory | Central database locked down 7506 | -6/Factory | Entered another Factory area 7506 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7961 | -5/Factory | Found Prototype Processor 7961 | -5/Factory | Identified Exp. Signal Interpreter 7964 | -5/Factory | Found Exp. Signal Interpreter 7975 | -5/Factory | Found Exp. Signal Interpreter 8203 | -5/Factory | Build established: Scavenger-Mutant 8404 | -5/Factory | Fabricated Centrium Leg (x1) 8857 | -5/Factory | Build established: Scavenger-Gunner 8901 | -5/Factory | Garrison activated, responded to threat 8924 | -5/Factory | Self-destructed Last Messages --------------- 08918_ Slug penetrates Assembly Bed. 08918_ Flak Cannon destroyed. 08918_ Imp. Hacking Suite destroyed. 08918_ Slug penetrates S-27 Virus. 08918_ S-27 Virus destroyed. 08919_ The unstable cave ceiling collapses. 08919_ P-70 Sage crushed by falling debris. 08919_ P-70 Sage system corrupted by crushing effect. 08919_ P-70 Sage destroyed. 08919_ Antigrav System crushed. 08919_ U-05 Engineer lays Concrete. 08920_ U-05 Engineer builds a Wall. 08921_ System corrupted: Hvy. Missile Launcher targeting data glitched. 08921_ U-05 Engineer destroyed. 08921_ H-66 Slayer destroyed. 08921_ U-05 Engineer destroyed. 08921_ System corrupted: KE Penetrator targeting data glitched. 08921_ Slug penetrates H-66 Slayer. 08922_ Penetrated by Slug. 08922_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | #???????# # #????????????????? | | #???????# # #????????????????? | | ?????????# # ?????????????????? | | ?????????# # ???????????????????? | | ######???#######+#######+##+#????????????????????? | | #???????# #??##############????? | | #???????# ######## #??# #????? | | #???????# #??????# #??# """ """ ###### | | ######### ########+#### """ """ # | | # # """ """! # | | # """" """ =#! = ! # | | """"" """ """ # "F " """ # """ """* + | | ""T"" """ """ # """ # """ """ # | | """ """ # # """ """ # | | !! # """ """ # # | | !! """ """ """ + """ """ # # | | !! """ """ """ # """ """ # # | | """ """ """ # # # | | # """ """ #########+#### | | """ """ """ """ # """ """ #???????# #??# | | """ """ """ """ # """ """ #???????# #??###### | | """ """ """ """ #| #??????## ##?????# | | #############??????##u##?????# | | #??????###?????????## ##?????# | | ###+########## ###???????## ######## | | # @ ####????## ## # | | """k""" # #%#????## ## #= | | """ """ # [%!= !#### # #] | | """ """ # """""" """" %[!% %u! + #] | | # """""" """"" !|***h= # #+ | | # """""" """"" = %[%| # # | | ########= """""" """"" ####[ ! # # | | #???################# ##??# u ####### | | ##### #???????????????? sh ???? | | ! #######????????# ########s####???# | | % #????????#??????????s??????# | | = # #######????????????????????# | | ##### # #????????????????????# | | #####???#### ## #????????????????????# | | #???????????# ## #????????????????????? | | ????????????# ## #????????????????????? | | ????????????# ## #????????????????????? | | ????????????# ## ???????????????????? | | ???????????? ## #####+## #???????????????????# | | ????????????# ## #??????? #???????????????????? | | ????????????? ?# #????????#???????????????????? | | ????????????? ?######????????????????????????????? | | ????????????? ???????????????????????????????????? | | ????????????? ???????????????????????????????????? | | ????????????? ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 80 Energy Generation 21 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Evasion (%) 40 Targeting Accuracy 16 Recoil Reduction 1 Offensive Hacking 12 Item Schematics ----------------- Arm. Leg | -6/Factory | Hacked Adv. Hacking Suite | -6/Factory | Hacked Lrn. Sensor Array | -5/Factory | Scanalyzed Centrium Leg | -5/Factory | Downloaded Robot Schematics ------------------ None Fabricated ------------ Arm. Leg | x2 | -6/Factory Centrium Leg | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MatterChipDriver Manual? 0 Play Time 01:35:29 Cumulative 193.7 hours Start 2021.04.28 @ 16:40:46 End 2021.05.03 @ 20:28:59 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 298 Rogue 294 Adventurer 0 Explorer 4 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 79 Achievement% 53 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b9651675-e406-4d0a-a248-786e1fe8289b