Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.13 @ 21:06:54 Player: Kurumi78 Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (50) 250 Value Destroyed (989) 989 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2739 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 280/300 Energy 300/300 System Corruption 0% Temperature Cool (0) Movement Core (800) Ox15 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit Large Battery > --- WEAPON (2) ------- Beam Rifle > --- INVENTORY (20) --- High-capacity Storage Unit High-capacity Storage Unit Compact Battery (200) Compact Battery (200) Signal Interpreter Signal Interpreter Seismic Detector Relay Coupler [Programmer] (66) Relay Coupler [Programmer] (104) Particle Gun Gatling Laser Light Assault Rifle Heavy Mace Ripper Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Large Battery Targeting Computer > --- WEAPON ----------- Heavy Assault Rifle Heavy Battle Rifle > --- INVENTORY -------- Light Ion Engine Fusion Compressor Neutrino Core High-capacity Storage Unit High-capacity Storage Unit Compact Battery Compact Battery Signal Interpreter Signal Interpreter Seismic Detector Relay Coupler [Programmer] Relay Coupler [Programmer] Heavy EM Pulse Gun Beam Rifle Particle Gun Gatling Laser Light Assault Rifle Light Assault Rifle Heavy Mace Ripper [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Medium Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Slashing Weapon Ripper Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 49 | 5 8 13 8 . 15 Power 12 | 1 1 4 1 . 5 Engine 9 | 1 1 4 1 . 2 Core 3 | . . . . . 3 Reactor . | . . . . . . Propulsion 13 | . 2 4 5 . 2 Treads 2 | . . . . . 2 Leg 5 | . . 2 3 . . Wheel 6 | . 2 2 2 . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 2 4 3 1 . 2 Device 2 | 1 . 1 . . . Storage 7 | 1 4 1 . . 1 Processor 2 | . . 1 . . 1 Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 12 | 2 1 2 1 . 6 Energy Gun 2 | . . . . . 2 Energy Cannon . | . . . . . . Ballistic Gun 9 | 2 1 2 1 . 3 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 32 | . 1 8 4 . 19 Power 12 | . 1 3 1 . 7 Propulsion 7 | . . 2 1 . 4 Utility 5 | . . 1 1 . 3 Weapon 8 | . . 2 1 . 5 Highest Loss Streak 7 | . 1 7 2 . 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 96 89 96 100 77 Engine 17 | . 13 19 21 22 10 Treads 1 | . . . . . 8 Leg 1 | . . . 9 . . Wheel 16 | . 25 17 11 22 2 Device 5 | . 1 4 11 11 . Storage 17 | . 26 14 11 11 21 Processor 4 | . . 10 1 . 8 Protection 4 | . . . 7 11 . Ballistic Gun 22 | . 28 21 21 22 20 Naked Turns . | . . . . . . Heaviest Build 58 | 8 47 55 57 57 58 Greatest Support 56 | 3 20 20 20 20 56 Greatest Overweight (x) 17 | 2 2 16 5 2 17 Average Overweight (x) 2 | . 1 2 2 2 2 Largest Inventory Capacity 20 | 5 20 20 20 20 20 Average Capacity 18 | 5 16 20 20 20 20 Most Carried 20 | 5 17 20 20 20 20 Average Carried 16 | 3 12 16 18 19 18 Final Capacity 20 | 5 20 20 20 20 20 Final Carried 20 | 5 17 19 18 20 14 Class Distribution -------------------- 56% | Scavenger-Mutant 43% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1235 | 321 149 281 213 15 256 Remotely . | . . . . . . Salvage Created 1414 | 140 243 426 299 . 306 Parts 112 | 20 23 31 20 . 18 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 19 | . . . . . 19 Prevented 1 | . . . . . 1 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 38 | 1 9 10 8 . 10 Guns 38 | 1 9 10 8 . 10 Classes Destroyed 12 | 3 3 3 1 . 2 Worker 2 | 1 . . 1 . . Builder 1 | . . 1 . . . Tunneler 4 | 4 . . . . . Recycler 2 | . 1 . 1 . . Operator 1 | . . 1 . . . Watcher 2 | . 1 1 . . . Swarmer 26 | . 9 3 6 . 8 Grunt 8 | 1 . 6 1 . . Brawler 1 | . . . 1 . . Sentry 1 | . . 1 . . . Demolisher 1 | . . . . . 1 Hunter 1 | . . . . . 1 Best Kill Streak 5 | 5 4 3 4 . 3 Combat Bots Only 3 | 1 3 3 3 . 3 Max Kills in Single Turn 2 | 1 1 2 1 . 1 Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 329 | 3 51 110 32 . 133 Missed 97 | 2 16 36 7 . 36 Damage Taken 2645 | 8 365 669 192 . 1411 Core 536 | . 131 132 39 . 234 Absorbed by Shields . | . . . . . . Ignored by Resistances 792 | 3 110 206 58 . 415 Core Remaining (%) 73 | 100 47 . . . . Volleys Fired 164 | 7 32 52 26 . 47 Largest 2 | 2 2 2 2 . 2 Hottest 101 | 40 40 40 43 . 101 Shots Fired 299 | 14 64 87 43 . 91 Gun 299 | 14 64 87 43 . 91 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 286 | 14 64 87 43 . 78 Thermal 7 | . . . . . 7 Explosive . | . . . . . . Electromagnetic 6 | . . . . . 6 Robot Hit Streak 15 | 4 6 14 6 . 15 Robot Miss Streak 4 | 1 3 2 2 . 4 Penetration Max . | . . . . . . Secondary Targets 8 | . 2 3 1 . 2 Max Gunslinging Chain 1 | . 1 1 1 . 1 Shots Hit Robots 211 | 8 43 68 29 . 63 Core Hits 90 | 8 17 28 12 . 25 Critical Kills 2 | . 1 1 . . . Critical Parts Destroyed 2 | . 1 1 . . . Critical Strikes 6 | . 2 2 . . 2 Burn 1 | . . . . . 1 Destroy 5 | . 2 2 . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2420 | 87 339 690 397 . 907 Guns 2406 | 87 339 690 397 . 893 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 14 | . . . . . 14 Kinetic 2223 | 87 339 690 397 . 710 Thermal 103 | . . . . . 103 Explosive . | . . . . . . Electromagnetic 80 | . . . . . 80 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . 2 2 . Average Corruption 2 | . . . 2 2 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 11 | . . . 10 1 . Message Errors 1 | . . . 1 . . Matter Fused 5 | . . . 5 . . Energy Discharges 2 | . . . 2 . . Data Loss (major) 1 | . . . 1 . . Alerts 2 | . . . 1 1 . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 3 | . . . . . 3 Targets Rammed 3 | . . . . . 3 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 90 | . 19 56 1 . 90 Average Temperature 18 | . 14 14 1 . 26 Received Heat Transfer 513 | 6 . 465 42 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 167 | . . . . . 167 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 294 | 45 294 198 201 . . Initial 41 | . 25 33 41 . . Average 117 | 16 134 85 161 . . Maximum Alert Level 1 | . 1 . 1 . . Low Security (%) 90 | 100 88 100 78 . . Level 1 9 | . 11 . 21 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 3 . . . Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 12 | . . 2 . . 10 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 54 | 1 11 17 8 . 17 Peak Tracking Total 5 | 1 4 5 3 . 4 Tactical Retreats 2 | . . 1 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 8 | . 4 4 . . . Terminals 7 | . 4 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 17 | . 8 9 . . . Successful 11 | . 6 5 . . . Failed 6 | . 2 4 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . . . . 3 . Terminals 15 | . 8 7 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . 2 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 6 3 . . . Record 2 | . 2 . . . . Alert Level 2 | . 1 1 . . . Surveillance Status 2 | . 2 . . . . Patrol Status 1 | . 1 . . . . Assault Status 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . 2 . . . Report Inventory 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 4 | . 2 2 . . . Full Trace Events 3 | . 1 2 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 2 | . . . . 2 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . 10 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 1 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3540 | 112 666 600 425 954 783 Spaces Moved 2245 | 89 501 334 218 861 242 Core 162 | 89 42 9 . . 22 Treads 164 | . . . . . 164 Legs 70 | . . 4 66 . . Wheels 1849 | . 459 321 152 861 56 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 110 110 110 110 Average Speed 132 | 87 110 131 155 110 256 Slowest Speed 900 | 150 150 850 260 110 900 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 45 | 5 73 35 44 79 36 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . 1 1 1 Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2526 | 110 557 416 260 870 313 Wait . | . . . . . . Move 2240 | 88 500 333 217 860 242 Hop . | . . . . . . Pick Up 58 | 10 16 15 6 6 5 Fast Attach 2 | . . . . . 2 Attach 35 | 5 3 11 5 . 11 Detach . | . . . . . . Swap 12 | . 5 2 3 . 2 Drop 12 | . 1 3 3 4 1 Fire 164 | 7 32 52 26 . 47 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 3 | . . . . . 3 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 61 | -11/Scrapyard | Discovered new exit (range 8) 113 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 13) 325 | -10/Materials | Discovered new exit (range 16) 464 | -10/Materials | Core integrity fell below 50% 580 | -10/Materials | Discovered new exit (range 3) 779 | -10/Materials | Entered another Materials area 779 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 922 | -9/Materials | Discovered new exit (range 5) 1030 | -9/Materials | Lost 7 parts (2p2n1u2w) 1193 | -9/Materials | Discovered new exit (range 12) 1217 | -9/Materials | Discovered new exit (range 12) 1379 | -9/Materials | Entered Mines 1395 | -9/Mines | Build established: Scavenger-Mutant 1470 | -9/Mines | Discovered new exit (range 13) 1478 | -9/Mines | Learned location of 1 exit from Lower Caves 1724 | -9/Mines | Discovered new exit (range 11) 1725 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1804 | -9/Mines | Entered Zion 1857 | -7/Zion | System corruption cleaned by Quarantine Array 2295 | -7/Zion | Learned 8 Factory zone layouts 2492 | -7/Zion | Found Relay Coupler [Programmer] 2495 | -7/Zion | Found Relay Coupler [Programmer] 2742 | -7/Zion | Discovered new exit (range 15) 2758 | -7/Zion | Entered Proximity Caves 2806 | -6/Proximity Caves | Lost 3 parts (1p2u) 2858 | -6/Proximity Caves | Core integrity fell below 50% 2891 | -6/Proximity Caves | Lost 4 parts (1p2n1w) 3265 | -6/Proximity Caves | Learned Factory security intel 3405 | -6/Proximity Caves | Core integrity fell below 20% 3437 | -6/Proximity Caves | Lost 5 parts (3p1u1w) 3520 | -6/Proximity Caves | Build established: Mutant 3530 | -6/Proximity Caves | Lost 6 parts (2p1n3w) 3541 | -6/Proximity Caves | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- Lgt. Ion Engine destroyed. Target Drone destroyed. Lgt. Assault Rifle destroyed. D-53 Grenadier suffers critical hit (Destroy). Hvy. Assault Rifle destroyed. Bump into an enemy to attack with the active melee weapon. Even while active, melee weapons do not fire together with ranged weapons in the same volley. Fusion Compressor destroyed. D-53 Grenadier suffers critical hit (Burn). The unstable cave ceiling collapses. Hvy. EM Pulse Gun destroyed. D-53 Grenadier destroyed. The unstable cave ceiling collapses. Mni. Grenade Launcher self-destruct mechanism malfunctions. The unstable cave ceiling collapses. Target Drone destroyed. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?####??# #???? #?????????????????????????????? | | ?# #### ###?# #?????????????????????????????? | | ## ## #??????????????????????????????? | | #??????????????????????????????? | | % #???????????????????????????????? | | %##### #???????????????????????????????? | | #??## #???????????????????????????????? | | #??# #???????????????????????????????? | | ##?# #???????????????????????????????? | | #?# ##???????????????????????????????? | | ### ## ##????????????????????????????????? | | ## #?##?????????????????????????????????? | | #### ##????????????????????????????????????? | | ##?## #?????????????????????? ??????????????? | | #??# #????????????????????? ????????????? | | ##### #????????????????????? ????????????? | | #### #???#???????????????? ???????????? | | #??# #####?? ##?????????????? ???????????? | | #### #?????# #????????????? ??????????? | | %"%%###### #????????????? ??????????? | | #### #????????????? ??????????? | | #??# ### #????????????i d ?????????? | | #??# #?# #??????????? ?????????? | | ###??# ### ##?????######%] ????????? | | #????# ##??????# ????????? | | ?????# ##???##### @ ????????? | | ?????### ######## # ????????? | | ??????## ##?# ????????? | | ??????# ### ?????????? | | ?????## % ?????????? | | ????## ??????????? | | ????# ??????????? | | ???# # ??????????? | | ### ???????????? | | # ???????????? | | ## ### ????????????? | | #### ##?# ????????????? | | # ##??## ##??# ?????????????? | | # # ?????## ##???# ??????????????? | | # ## ??????###????# ???????????????? | | # ??# #?????????????# ????????????????? | | # ??###???????????????##########?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 19 Energy Capacity 475 Matter Stores 350 Matter Capacity 350 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Shock Absorption System | -7/Zion | Archive Focal Shield | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Mak. Thermal Plating | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Energy Well | -7/Zion | Archive Flak Gun | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Med. Treads | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness Robot Respite Tourist Challenges ------------ None Game ------ Seed AntimissileChromaticPlatform Manual? 0 Play Time 00:29:54 Cumulative 1.0 hours Start 2024.06.13 @ 19:51:55 End 2024.06.13 @ 21:06:54 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 614eedaf-ccdf-4aa8-bfd8-095f214cba8b