Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.03 @ 19:49:44

Player: Cyurio

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (16)       3200
Robots Destroyed (85)      425
Value Destroyed (2317)     2317
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (1217)               1217
              TOTAL SCORE: 10239

 Bonus
-------
High Alert Combat Kills    51
Follower Combat Kills      166
Entered Garrisons          200
Entered DSFs               500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             409/1000
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (400) Ox7
Location                   -5/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (9) ------
     Large Storage Unit
  Advanced Signal Interpreter
           0b10 Decoder Chip [Generic]
           Hacking Suite
           Hacking Suite
  Improved System Shield
           Trap Reconfigurator
>          --- WEAPON (3) -------
           Spear
>          --- INVENTORY (15) ---
           Triangulator
  Advanced Melee Analysis Suite
  Improved Transmission Jammer
           Relay Coupler [Programmer] (82)
           Relay Coupler [Programmer] (85)
           Relay Coupler [Programmer] (77)
           Relay Coupler [Programmer] (74)
           Sensor Drone Bay (12/20)
           KE Penetrator
     Heavy Pick
     Heavy Pick

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
           Nuclear Pulse Thruster
    Cooled Cesium-ion Thruster
           Nuclear Pulse Array
>          --- UTILITY ----------
     Large Storage Unit
  Advanced Weight Redist. System
  Advanced Signal Interpreter
           0b10 Decoder Chip [Generic]
           Hacking Suite
           Hacking Suite
           Hacking Suite
  Improved System Shield
           Trap Reconfigurator
>          --- WEAPON -----------
           Spear
     Heavy Pick
>          --- INVENTORY --------
     Micro Nuclear Core
   Armored Wheel
           Nuclear Pulse Thruster
           Triangulator
  Advanced Melee Analysis Suite
  Improved Transmission Jammer
           Cloaking Device
           Relay Coupler [Programmer]
           Relay Coupler [Programmer]
           Relay Coupler [Programmer]
           Relay Coupler [Programmer]
           Sensor Drone Bay
           KE Penetrator
     Heavy Pick
     Heavy Pick
[Rating: 81]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Gravmag System
  Leg                      Improved Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Gravmag System
  Flight Unit              Nuclear Pulse Thruster
Utility                    Large Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           RU-N14's Throwing Claymores
  Impact Weapon            Great Maul
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Gar 
Slots Evolved              10   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   .   .   .   .   2   1   .   .   .   .   2   .   2   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             111  | .   8   1   12  4   1   7   16  16  7   4   7   3   2   1   18  4   
  Power                    9    | .   1   .   3   .   .   1   2   1   .   .   .   .   .   .   .   1   
    Engine                 6    | .   1   .   3   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               32   | .   2   .   3   1   .   2   5   6   1   1   2   .   .   .   7   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    13   | .   2   .   3   1   .   2   4   1   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hover                  10   | .   .   .   .   .   .   .   .   5   1   1   2   .   .   .   1   .   
    Flight                 8    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   6   1   
  Utility                  40   | .   2   1   1   1   1   1   5   7   3   3   1   2   2   1   8   1   
    Device                 24   | .   .   .   .   1   1   .   2   6   3   3   .   2   1   .   4   1   
    Storage                2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              6    | .   .   .   .   .   .   .   2   1   .   .   1   .   1   .   1   .   
    Hackware               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   
    Protection             4    | .   1   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   30   | .   3   .   5   2   .   3   4   2   3   .   4   1   .   .   3   .   
    Energy Gun             4    | .   .   .   2   .   .   .   1   1   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          16   | .   3   .   2   1   .   2   3   1   2   .   2   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   2   1   .   .   1   .   .   .   1   .   .   .   1   .   
Parts Lost                 27   | .   .   1   6   .   .   .   6   .   2   1   .   .   .   .   .   11  
  Power                    4    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   2   
  Propulsion               11   | .   .   .   2   .   .   .   2   .   1   1   .   .   .   .   .   5   
  Utility                  5    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Weapon                   7    | .   .   .   2   .   .   .   3   .   1   .   .   .   .   .   .   1   
  Highest Loss Streak      11   | .   .   1   4   .   .   .   4   .   1   1   .   .   .   .   .   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   98  100 94  87  94  93  96  95  98  99  100 100 100 100 91  85  
  Engine                   5    | .   14  14  11  11  11  5   6   4   .   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   .   .   .   5   2   2   7   7   7   7   6   6   5   5   
  Leg                      17   | .   28  28  31  33  33  33  26  14  .   .   .   .   .   .   .   .   
  Hover                    8    | .   .   .   .   .   .   .   .   11  30  29  30  30  26  26  1   .   
  Flight                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  15  
  Device                   6    | .   .   .   .   .   5   .   8   14  7   7   7   7   13  13  11  10  
  Storage                  8    | .   14  14  11  11  11  11  9   7   7   7   7   7   6   6   5   5   
  Processor                10   | .   .   .   .   .   .   .   16  15  23  23  23  23  26  24  11  11  
  Hackware                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   20  23  
  Protection               2    | .   12  14  9   .   .   5   1   .   .   .   .   .   .   .   .   .   
  Energy Gun               1    | .   .   .   1   .   .   .   5   5   .   .   .   .   .   .   .   .   
  Ballistic Gun            18   | .   28  28  21  21  22  21  15  16  21  23  22  15  13  13  1   .   
  Ballistic Cannon         2    | .   .   .   6   11  11  11  3   .   .   .   .   .   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   6   6   6   10  10  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             58   | 10  24  24  43  35  36  44  58  38  50  37  36  50  36  36  47  32  
  Greatest Support         47   | 20  26  26  39  36  36  45  47  47  45  45  45  36  45  45  45  34  
  Greatest Overweight (x)  10   | .   .   .   1   .   .   1   2   2   1   1   .   1   .   .   3   10  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | .   10  10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | .   8   10  14  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Most Carried             15   | .   10  10  11  13  14  15  15  15  15  15  15  15  14  15  15  15  
  Average Carried          13   | .   8   9   9   11  13  15  14  14  14  14  14  15  13  14  14  14  
  Final Capacity           15   | 8   10  10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 6   10  10  11  13  14  15  15  15  15  14  15  15  13  15  15  11  

 Class Distribution 
--------------------
 28% | Scavenger-Skirmisher
 20% | Gunner
 18% | Mutant
  9% | Skirmisher
  6% | Scavenger-Scout
  5% | Hacker-Sprinter
  4% | Tank
  3% | Hacker-Assassin

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
                 Tank | -9/Materials
               Gunner | -9/Mines
               Gunner | -9/Exiles
 Scavenger-Skirmisher | -8/Mines
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -7/Factory
               Gunner | -7/Lower Caves
           Skirmisher | -7/Lower Caves
               Gunner | -7/Zion
               Mutant | -6/Proximity Caves
               Mutant | -6/Factory
       Derelict-Scout | -6/DSF
      Hacker-Sprinter | -5/Factory
      Hacker-Sprinter | -5/Garrison

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  DSF  Fac  Gar  
Matter Collected           2664 | 200  256  96   323  58   .    349  476  274  228  .    58   137  .    .    209  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3067 | .    390  129  615  12   .    44   1065 327  130  67   .    27   .    .    261  .    
  Parts                    197  | .    22   9    51   6    .    1    65   20   7    5    .    1    .    .    10   .    
Haulers Intercepted        5    | .    1    .    1    .    .    .    2    .    .    .    .    .    .    .    1    .    
Recyclers Shooed           2    | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      14   | .    .    .    .    .    .    .    .    .    10   .    .    4    .    .    .    .    
  Prevented                1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Gar 
Combat Hostiles Destroyed  66   | .   7   5   13  3   .   1   23  5   5   1   .   1   .   .   2   .   
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   
  Guns                     53   | .   7   5   11  1   .   .   20  5   3   1   .   .   .   .   .   .   
  Cannons                  6    | .   .   .   2   .   .   1   3   .   .   .   .   .   .   .   .   .   
  AOE                      4    | .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   
Classes Destroyed          11   | .   3   1   2   .   .   1   2   1   1   .   .   .   .   .   .   .   
  Worker                   3    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   1   .   1   .   .   .   2   .   .   .   .   .   .   .   1   .   
  Recycler                 5    | .   1   .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  4    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   1   .   
  Swarmer                  28   | .   .   3   3   3   .   .   11  3   4   .   .   1   .   .   .   .   
  Grunt                    21   | .   7   2   5   .   .   .   7   .   .   .   .   .   .   .   .   .   
  Sentry                   11   | .   .   .   5   .   .   .   4   .   .   1   .   .   .   .   1   .   
  Hunter                   3    | .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   
Best Kill Streak           16   | .   3   3   3   3   .   1   16  4   4   1   .   1   .   .   1   .   
  Combat Bots Only         12   | .   3   3   3   3   .   1   12  3   4   1   .   1   .   .   1   .   
Max Kills in Single Turn   2    | .   1   1   2   2   .   1   2   1   1   1   .   1   .   .   1   .   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  DSF  Fac  Gar  
Damage Taken               4548 | .    245  417  576  12   .    127  954  224  335  154  .    49   .    140  40   1275 
  Core                     1084 | .    70   112  39   6    .    22   122  20   16   64   .    .    .    22   21   570  
  Absorbed by Shields      128  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    128  
Core Remaining (%)         78   | 100  .    27   .    .    .    83   77   .    .    .    .    85   .    97   .    .    
Volleys Fired              164  | .    30   17   31   2    .    6    48   14   12   3    .    1    .    .    .    .    
  Largest                  3    | .    2    2    3    2    .    3    3    3    3    3    .    2    .    .    .    .    
  Hottest                  115  | .    40   40   99   62   .    90   102  115  74   76   .    53   .    .    .    .    
Shots Fired                410  | .    60   34   83   3    .    19   129  42   29   9    .    2    .    .    .    .    
  Gun                      354  | .    60   34   69   1    .    13   96   42   28   9    .    2    .    .    .    .    
  Cannon                   54   | .    .    .    14   1    .    6    33   .    .    .    .    .    .    .    .    .    
  Launcher                 2    | .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  372  | .    60   34   75   2    .    19   115  28   28   9    .    2    .    .    .    .    
  Thermal                  36   | .    .    .    8    .    .    .    14   14   .    .    .    .    .    .    .    .    
  Explosive                2    | .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         18   | .    12   13   15   1    .    6    18   6    5    3    .    6    .    .    .    .    
  Robot Miss Streak        4    | .    4    3    4    1    .    3    3    1    4    1    .    2    .    .    .    .    
  Penetration Max          1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           288  | .    42   25   52   1    .    10   82   26   23   6    .    3    .    .    15   3    
  Core Hits                149  | .    22   8    24   3    .    2    46   13   18   4    .    3    .    .    5    1    
  Critical Kills           1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Critical Strikes         8    | .    1    .    1    .    .    .    3    .    .    .    .    .    .    .    3    .    
    Burn                   1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Destroy                3    | .    1    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Blast                  1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Impale                 3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Melee Attacks              25   | .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    18   3    
  Impact                   1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 24   | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    18   3    
  Sneak Attacks            5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
    Combat Hostiles        2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Follow-up Attacks        3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Damage Inflicted           5040 | .    339  328  765  76   .    135  1620 495  357  107  .    62   .    .    674  82   
  Guns                     3568 | .    339  322  617  17   .    86   1223 495  327  107  .    35   .    .    .    .    
  Cannons                  586  | .    .    .    148  .    .    49   389  .    .    .    .    .    .    .    .    .    
  Explosions               89   | .    .    .    .    59   .    .    .    .    30   .    .    .    .    .    .    .    
  Melee                    783  | .    .    .    .    .    .    .    .    .    .    .    .    27   .    .    674  82   
  Ramming                  14   | .    .    6    .    .    .    .    8    .    .    .    .    .    .    .    .    .    
  Kinetic                  3662 | .    339  322  730  17   .    135  1376 274  327  107  .    35   .    .    .    .    
  Thermal                  492  | .    .    .    35   .    .    .    236  221  .    .    .    .    .    .    .    .    
  Explosive                89   | .    .    .    .    59   .    .    .    .    30   .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 783  | .    .    .    .    .    .    .    .    .    .    .    .    27   .    .    674  82   
Highest Corruption         5    | .    .    .    5    5    5    5    .    .    .    .    .    .    .    .    .    .    
  Average Corruption       5    | .    .    .    5    5    5    5    .    .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  44   | .    .    .    5    12   5    22   .    .    .    .    .    .    .    .    .    .    
    Message Errors         11   | .    .    .    .    3    2    6    .    .    .    .    .    .    .    .    .    .    
    Matter Fused           15   | .    .    .    1    6    2    6    .    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       9    | .    .    .    2    2    1    4    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      5    | .    .    .    .    1    .    4    .    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Misfires               2    | .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            91   | .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    78   .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               13   | .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    78   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    78   .    
Knockbacks                 9    | .    .    .    2    .    .    1    6    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9    | .    .    .    2    .    .    1    6    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             3    | .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Kicked                   3    | .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        275  | .    41   70   203  275  153  260  146  165  8    39   .    6    .    .    .    .    
  Average Temperature      50   | .    14   36   50   125  83   102  36   61   3    25   .    4    .    .    .    .    
  Received Heat Transfer   1212 | .    141  219  201  .    .    9    423  6    .    36   .    .    .    36   .    141  
  Effects                  1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Heat Transferred         1073 | .    .    .    74   .    .    .    592  407  .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Gar 
Peak Influence             606  | .   244 208 322 186 .   206 606 141 .   .   .   .   12  23  155 108 
  Initial                  108  | .   .   68  80  77  .   .   11  41  .   .   .   .   12  8   11  108 
  Average                  103  | .   103 163 214 159 .   69  225 35  .   .   .   .   12  19  32  100 
Maximum Alert Level        2    | .   1   1   1   .   .   1   2   .   .   .   .   .   .   .   .   .   
  Low Security (%)         86   | .   89  40  48  100 .   97  66  100 .   .   .   .   100 100 100 100 
  Level 1                  10   | .   10  59  51  .   .   2   16  .   .   .   .   .   .   .   .   .   
  Level 2                  2    | .   .   .   .   .   .   .   16  .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   4   .   1   .   .   .   1   3   .   .   .   .   .   .   1   .   
  Investigation            3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   2   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Gar 
Distress Signals           10   | .   2   .   4   .   .   .   4   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              137  | .   21  7   22  3   .   6   40  10  6   2   .   1   .   3   4   12  
  Peak Tracking Total      14   | .   6   3   7   3   .   4   7   3   4   2   .   1   .   3   1   14  
  Tactical Retreats        8    | .   2   .   1   .   .   .   2   2   .   .   .   .   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Gar 
Traps Triggered            6    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   4    | .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   1   
Traps Reconfigurated       8    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   1   3   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   1   
Most Traps Carried         2    | .   .   1   1   1   1   1   1   .   2   2   2   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Gar 
Machines Disabled          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Gar 
Machines Accessed          21   | .   3   .   2   1   1   .   2   3   .   .   .   .   2   .   7   .   
  Terminals                15   | .   3   .   2   .   .   .   2   3   .   .   .   .   1   .   4   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Total Hacks                50   | .   7   .   3   1   1   .   10  8   .   .   .   .   4   .   16  .   
  Successful               28   | .   5   .   1   1   1   .   5   3   .   .   .   .   1   .   11  .   
  Failed                   21   | .   2   .   2   .   .   .   5   5   .   .   .   .   3   .   4   .   
    Catastrophic           5    | .   .   .   .   .   .   .   2   2   .   .   .   .   1   .   .   .   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Manual                   25   | .   3   .   2   .   1   .   4   2   .   .   .   .   1   .   12  .   
  Terminals                44   | .   7   .   3   .   .   .   10  8   .   .   .   .   3   .   13  .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Terminal Hacks             18   | .   3   .   1   1   1   .   5   2   .   .   .   .   1   .   4   .   
  Record                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              5    | .   .   .   1   .   .   .   3   1   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         9    | .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   6   .   
  Terminals                8    | .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   5   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Botnet                 7    | .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   4   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Fabnet                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   2   .   2   .   .   .   2   2   .   .   .   .   1   .   5   .   
  Full Trace Events        3    | .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Gar 
Total Allies               4    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   
  Largest Group            3    | .   .   .   .   3   3   3   .   .   .   .   .   .   .   .   1   .   
  Highest-Rated Group      40   | .   .   .   .   40  40  40  .   .   .   .   .   .   .   .   10  .   
  Highest-Rated Ally       16   | .   .   .   .   16  16  16  .   .   .   .   .   .   .   .   10  .   
Total Orders               22   | .   .   .   .   .   .   4   2   .   2   4   .   7   .   .   3   .   
  STAY                     2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  FOLLOW                   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  EXPLORE                  15   | .   .   .   .   .   .   .   2   .   2   3   .   5   .   .   3   .   
  RETURN                   3    | .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   
Ally Attacks               44   | .   .   .   .   .   .   44  .   .   .   .   .   .   .   .   .   .   
  Total Damage             427  | .   .   .   .   .   .   427 .   .   .   .   .   .   .   .   .   .   
  Kills                    9    | .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   1   .   1   .   .   .   .   2   1   .   2   .   .   .   .   
Drone Launches             23   | .   .   .   .   .   .   .   5   .   2   3   .   10  .   .   3   .   
  Drone Recoveries         15   | .   .   .   .   .   .   .   4   .   .   2   .   9   .   .   .   .   
Decoded 0b10 Intel         25   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   18  6   
  Traps                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   
  Emergency Access         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Items                    12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   10  1   
  Machines                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Patrols                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  DSF  Fac  Gar  
Turns Passed               8333 | .    740  328  524  464  275  787  841  1815 508  240  554  325  20   43   696  173  
Spaces Moved               6063 | 1    476  222  205  371  227  519  332  691  592  174  1091 391  37   66   591  77   
  Core                     99   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    93   6    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2681 | 1    476  222  205  371  227  519  332  328  .    .    .    .    .    .    .    .    
  Wheels                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Hover                    2809 | .    .    .    .    .    .    .    .    363  592  174  1091 391  37   66   95   .    
  Flight                   473  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    403  70   
  Fastest Speed            29   | 120  120  120  120  120  120  120  123  48   48   48   48   48   48   48   29   32   
  Average Speed            87   | 120  120  120  165  120  120  122  150  84   57   103  48   58   48   48   52   47   
  Slowest Speed            550  | 120  120  120  190  120  120  190  270  260  108  108  48   108  48   48   200  550  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       49   | 1    72   58   25   70   62   90   46   18   75   45   78   64   2    86   15   28   
  Regions Visited          16
    Branch Regions         8
  Pre-discovered Areas     2    | .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    
  Known Exits Taken        9    | .    1    1    .    .    .    .    .    1    1    1    1    1    1    .    1    .    
  Unknown Exits Taken      6    | 1    .    .    1    1    1    1    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             14   | .    .    .    .    2    .    3    .    .    2    .    2    5    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          15   | .    .    .    2    8    .    1    2    .    2    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               5    | .    .    .    2    .    .    1    2    .    .    .    .    .    .    .    .    .    
  AOE                      10   | .    .    .    .    8    .    .    .    .    2    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  DSF  Fac  Gar  
Total                      8765 | .    602  249  320  387  229  659  572  1895 741  226  1123 482  38   79   954  209  
  Wait                     2214 | .    70   7    67   8    1    121  153  1148 107  46   .    84   .    .    301  101  
  Move                     6048 | .    475  221  204  370  226  518  331  690  591  173  1090 390  36   65   591  77   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  76   | .    9    1    2    1    1    1    11   10   9    .    13   .    .    7    11   .    
  Fast Attach              29   | .    3    .    5    1    1    2    6    7    .    .    .    1    .    1    2    .    
  Attach                   32   | .    .    1    4    2    .    .    5    1    3    1    1    .    2    .    8    4    
  Detach                   13   | .    .    .    3    2    .    1    1    .    .    .    .    .    .    1    5    .    
  Swap                     50   | .    5    .    3    1    .    5    5    8    4    3    6    2    .    .    8    .    
  Drop                     83   | .    10   .    1    .    .    5    11   17   8    .    12   1    .    5    13   .    
  Fire                     164  | .    30   17   31   2    .    6    48   14   12   3    .    1    .    .    .    .    
  Melee                    22   | .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    15   3    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     3    | .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            24   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   
  Rewire                   4    | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    
  Trap                     3    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: Fac x2 / DSF)
-6/DSF
-5/Factory (discovered 2 exits: [*Fac] / Gar)
-5/Garrison

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 0)
    1 | -11/Scrapyard      | Entered Materials
   22 | -10/Materials      | Identified exit to Mines
  247 | -10/Materials      | Discovered new exit (range 8)
  270 | -10/Materials      | Identified exit to Materials
  309 | -10/Materials      | Build established: Mutant
  741 | -10/Materials      | Entered Mines
  764 | -10/Mines          | Learned Materials terminal intel
  809 | -10/Mines          | Core integrity fell below 50%
  984 | -10/Mines          | Found a hidden stash of uninstalled traps
 1052 | -10/Mines          | Discovered exit to Materials (range 10)
 1069 | -10/Mines          | Entered Materials
 1069 | -9/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
 1070 | -9/Materials       | Loaded intel: 12 terminal locations
 1221 | -9/Materials       | Lost 4 parts (1p2n1w)
 1413 | -9/Materials       | Build established: Tank
 1570 | -9/Materials       | Discovered new exit (range 13)
 1593 | -9/Materials       | Entered Mines
 1702 | -9/Mines           | Discovered new exit (range 15)
 1759 | -9/Mines           | Learned Materials security intel
 1771 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
 1796 | -9/Mines           | Found the Drone Emporium
 1801 | -9/Mines           | Found Prototype Device
 1812 | -9/Mines           | Identified Sensor Drone Bay
 1881 | -9/Mines           | Discovered new exit (range 8)
 1891 | -9/Mines           | Build established: Gunner
 2048 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
 2048 | -9/Mines           | Discovered new exit (range 5)
 2057 | -9/Mines           | Entered Exiles
 2057 | -9/Exiles          | Accompanied by 3 allies
 2087 | -9/Exiles          | Met 8R-AWN
 2104 | -9/Exiles          | Met EX-HEX
 2139 | -9/Exiles          | Met EX-BIN
 2155 | -9/Exiles          | Aligned with FarCom system
 2156 | -9/Exiles          | Given EX-Vault access code
 2185 | -9/Exiles          | Opened EX-Vault
 2195 | -9/Exiles          | Found Trap Reconfigurator
 2220 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
 2253 | -9/Exiles          | Met EX-DEC
 2322 | -9/Exiles          | Discovered new exit (range 10)
 2332 | -9/Exiles          | Left Exiles lab with Trap Reconfigurator
 2332 | -9/Exiles          | Entered Mines
 2332 | -8/Mines           | Accompanied by 3 allies
 2631 | -8/Mines           | Build established: Skirmisher
 2992 | -8/Mines           | Build established: Scavenger-Skirmisher
 3114 | -8/Mines           | Discovered new exit (range 5)
 3119 | -8/Mines           | Entered Materials
 3119 | -8/Materials       | Evolved 2 slots: Utility x2
 3377 | -8/Materials       | Destroyed 12 combat bots
 3484 | -8/Materials       | Lost 4 parts (1n3w)
 3733 | -8/Materials       | Discovered new exit (range 13)
 3960 | -8/Materials       | Entered Factory
 3960 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 5705 | -7/Factory         | Build established: Scavenger-Scout
 5747 | -7/Factory         | Discovered new exit (range 12)
 5761 | -7/Factory         | Identified exit to Lower Caves
 5775 | -7/Factory         | Entered Lower Caves
 6067 | -7/Lower Caves     | Encountered a Warlord checkpoint
 6068 | -7/Lower Caves     | Learned 8 Factory zone layouts
 6072 | -7/Lower Caves     | Learned 4 Factory zone layouts
 6097 | -7/Lower Caves     | Discovered new exit (range 13)
 6275 | -7/Lower Caves     | Identified exit to Lower Caves
 6283 | -7/Lower Caves     | Entered another Lower Caves area
 6397 | -7/Lower Caves     | Encountered a Warlord checkpoint
 6489 | -7/Lower Caves     | Spotted B-75 Beast
 6503 | -7/Lower Caves     | Learned location of Zion (-7)
 6504 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 6521 | -7/Lower Caves     | Discovered new exit (range 6)
 6523 | -7/Lower Caves     | Identified exit to Zion
 6523 | -7/Lower Caves     | Entered Zion
 6529 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 6560 | -7/Zion            | Discovered new exit (range 15)
 6566 | -7/Zion            | Identified exit to Proximity Caves
 6588 | -7/Zion            | Found Prototype Special Weapon
 6590 | -7/Zion            | Identified RU-N14's Throwing Claymores
 6807 | -7/Zion            | Build established: Gunner
 6821 | -7/Zion            | Given A8's code to call for help
 6915 | -7/Zion            | Found Relay Coupler [Programmer]
 6917 | -7/Zion            | Found Relay Coupler [Programmer]
 6918 | -7/Zion            | Found Relay Coupler [Programmer]
 6921 | -7/Zion            | Found Relay Coupler [Programmer]
 6922 | -7/Zion            | Found Relay Coupler [Programmer]
 7077 | -7/Zion            | Entered Proximity Caves
 7218 | -6/Proximity Caves | Learned 8 Factory zone layouts
 7397 | -6/Proximity Caves | Discovered new exit (range 8)
 7402 | -6/Proximity Caves | Identified exit to Factory
 7402 | -6/Proximity Caves | Entered Factory
 7402 | -6/Factory         | Evolved 2 slots: Utility x2
 7403 | -6/Factory         | Identified exit to Factory
 7422 | -6/Factory         | Identified exit to DSF
 7422 | -6/Factory         | Entered DSF
 7445 | -6/DSF             | Additional patrols routed to DSF
 7451 | -6/DSF             | Discovered exit to Factory (range 15)
 7465 | -6/DSF             | Entered Factory
 7465 | -5/Factory         | Evolved 2 slots: Utility x2
 7574 | -5/Factory         | Discovered new exit (range 32)
 8137 | -5/Factory         | Central database locked down
 8161 | -5/Factory         | Identified exit to Garrison
 8161 | -5/Factory         | Entered Garrison
 8231 | -5/Garrison        | Build established: Hacker-Sprinter
 8292 | -5/Garrison        | Triggered checkpoint
 8292 | -5/Garrison        | Triggered checkpoint
 8331 | -5/Garrison        | Core integrity fell below 50%
 8334 | -5/Garrison        | Self-destructed

 Last Messages 
---------------
08316_ Cld. Cesium-ion Thruster destroyed.
08316_ Arm. Wheel destroyed.
08320_ Nuclear Pulse Thruster destroyed.
08324_ >> DECODED: Patrol location.
08324_ S-27 Virus destroyed.
08327_ P-70 Sage resets G-50 Soldier, system corruption cleaned. <x2>
08328_ Adv. Weight Redist. System destroyed.
08328_ P-70 Sage triggered Stasis Trap.
08328_ A bubble of rippling energy engulfs the area.
08328_ Field strength at 93.
08329_ Field strength at 86.
08329_ Hvy. Pick destroyed.
08330_ Field strength at 79.
08330_ P-70 Sage suffers critical hit (Burn).
08331_ Field strength at 66.
08331_ Hacking Suite destroyed.
08332_ Field strength at 59.
08332_ P-70 Sage destroyed.
08332_ Mic. Nuclear Core destroyed.
08334_ S-27 Virus destroyed.

 Map 
-----
+----------------------------------------------------+
| ?###### "  ##  ##??????#  #??????????????????????? |
| ?               ########  #??????????????????????? |
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| ?"                #??????????????????????????????? |
| ?"                #??????????????????????????????? |
| ?"                #??????????????????????????????? |
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| ?                         #??????????????????????? |
| ? ^             ########  #??????????????????????? |
| ?######    ######??????#s[#??????????????????????? |
| ??????#   ?????????????#=%#??????????????????????? |
| ??????###??????????????#  #??????????????????????? |
| ????????????????### #### %#??????????????????????? |
| ?????????????#        g+=g+?g????????????????????? |
| ????????????????### ####gg#??????????????????????? |
| ???????????????????????#  #??????????????????????? |
| ???????????????????????#  #??????????????????????? |
| ???????????????????????#s%#??????????????????????? |
| ?????????????????##+####p*#??????????????????????? |
| ???????????????#       g @#??????????????????????? |
| ?????????????????#######  #??????????????????????? |
| ???????????????????????#   ??????????????????????? |
| ???????????????????????#   ??????????????????????? |
| ????!??????????????????#####?????????????????????? |
| ??????????????????h??????????????????????????????? |
| ??????????????????h??????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          15
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       210
Cloak Strength             2
Additional Mass Support    9
Armor Coverage             375
Evasion (%)                64
Targeting Accuracy         8
Offensive Hacking          30
Defensive Hacking          12

 Item Schematics 
-----------------
           Imp. Shield Generator | -7/Zion | Archive
                Stasis Canceller | -7/Zion | Archive
                   Arc Projector | -7/Zion | Archive
          Nuclear Pulse Thruster | -7/Zion | Archive
                   Energy Filter | -7/Zion | Archive
                     Gauss Rifle | -7/Zion | Archive
                Disruptor Cannon | -7/Zion | Archive
 Imp. Launcher Guidance Computer | -7/Zion | Archive
                        Flak Gun | -7/Zion | Archive
                        Coil Gun | -7/Zion | Archive
              Mak. Hacking Suite | -7/Zion | Archive
                Flexi-carbon Leg | -7/Zion | Archive
              Imp. Medium Treads | -7/Zion | Archive
                      Greatsword | -7/Zion | Archive
                     HERF Cannon | -7/Zion | Archive

 Robot Schematics 
------------------
 O-24 Administrator | -7/Zion | Archive
    X-57 Shotgunner | -7/Zion | Archive
         M-28 Smith | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MagneticBlastGenerator
  Manual?         0
Play Time         01:25:19
  Cumulative      65.8 hours
  Start           2022.07.01 @ 16:56:17
  End             2022.07.03 @ 19:49:44
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          98
  Rogue           98
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          41
Achievement%      34
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          1
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a2ca031b-2fb3-4b12-9e57-cecd1741130e