Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.21 @ 16:44:12 Player: CL-1C0 Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (93) 465 Value Destroyed (2477) 2477 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (2046) 2046 TOTAL SCORE: 9908 Bonus ------- Follower Combat Kills 1246 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Damper Plating DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit Experimental Signal Interpreter Melee Analysis Suite Experimental Weapon Cycler Layered Medium Armor Plating Medium Reflective Plating Makeshift Hacking Suite Makeshift Hacking Suite Dynamic Insulation System > --- WEAPON ----------- Heavy Plasma Cannon Companion Sword > --- INVENTORY -------- Advanced Cloaking Device Thermal Defense Suite Makeshift Hacking Suite Master Drone Bay LU-1G1's Laser Shovel CPS Tube Power Sword DRS Beacon [Rating: 87] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Overtuned Titanium Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Makeshift Hacking Suite Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Overtuned Pulse Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Enhanced Autogun Special Weapon CPS Tube Impact Weapon Flail Slashing Weapon Companion Sword Build | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Was Slots Evolved 10 | . . 2 . 2 . . . 4 2 . Power . | . . . . . . . . . . . Propulsion 2 | . . 1 . . . . . 1 . . Utility 7 | . . 1 . 1 . . . 3 2 . Weapon 1 | . . . . 1 . . . . . . Parts Attached 109 | 2 5 17 1 3 8 . 32 22 16 3 Power 12 | . 2 3 . . 1 . 3 1 1 1 Engine 9 | . 2 2 . . 1 . 3 . 1 . Core 2 | . . 1 . . . . . 1 . . Reactor 1 | . . . . . . . . . . 1 Propulsion 34 | 2 1 5 1 . 4 . 10 6 4 1 Treads 17 | 2 . 4 1 . 4 . 2 . 3 1 Leg 4 | . . . . . . . 3 1 . . Wheel 3 | . 1 1 . . . . 1 . . . Hover 10 | . . . . . . . 4 5 1 . Flight . | . . . . . . . . . . . Utility 37 | . 1 3 . 2 . . 10 11 9 1 Device 14 | . . . . 1 . . 7 2 3 1 Storage 3 | . . 1 . . . . . 1 1 . Processor 4 | . . 1 . . . . . 2 1 . Hackware 6 | . . . . . . . . 4 2 . Protection 10 | . 1 1 . 1 . . 3 2 2 . Artifact . | . . . . . . . . . . . Weapon 26 | . 1 6 . 1 3 . 9 4 2 . Energy Gun 1 | . . . . . . . . 1 . . Energy Cannon 2 | . . 1 . . . . . . 1 . Ballistic Gun 13 | . 1 5 . 1 2 . 3 1 . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon 6 | . . . . . . . 5 . 1 . Impact Weapon 1 | . . . . . 1 . . . . . Slashing Weapon 3 | . . . . . . . 1 2 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 9 | . . 2 . . 2 . 2 2 . 1 Parts Lost 37 | . 1 1 . . . . 11 6 10 8 Power 4 | . . 1 . . . . 1 1 1 . Propulsion 14 | . 1 . . . . . 5 2 3 3 Utility 13 | . . . . . . . 4 1 5 3 Weapon 6 | . . . . . . . 1 2 1 2 Highest Loss Streak 10 | . 1 1 . . . . 6 2 10 8 To Critical Strikes 3 | . . . . . . . . . 1 2 Average Backups 11 | 6 6 16 18 15 16 16 9 11 5 6 Power . | 1 1 1 1 1 1 1 . . . . Propulsion 1 | 4 1 2 2 2 2 2 1 . . . Utility 2 | . . 1 1 1 2 2 2 6 2 3 Weapon 5 | 1 1 10 12 10 10 10 3 . . . Tool/Special . | . . . . . . . . . . . Unused Backups 45 | . 3 4 1 . 2 . 25 5 . 5 Power 5 | . 1 . . . 1 . 2 1 . . Propulsion 2 | . . . . . . . 2 . . . Utility 18 | . 1 . . . . . 10 3 . 4 Weapon 18 | . 1 4 1 . 1 . 10 1 . . Tool/Special 2 | . . . . . . . 1 . . 1 Average Slot Usage (%) 90 | . 84 97 100 91 99 100 88 88 64 80 Engine 6 | . 14 9 . . 5 9 8 1 . 2 Core 1 | . . 1 11 9 3 . . 3 1 . Treads 19 | . 22 16 33 27 27 27 21 . 4 15 Leg 2 | . . . . . . . 2 9 . . Wheel 1 | . 2 15 . . . . 1 . . . Hover 1 | . . . . . . . . 11 5 . Device 7 | . . . . 3 9 9 10 3 3 8 Storage 8 | . 14 11 11 9 9 9 8 6 3 4 Processor 6 | . . 10 11 9 9 9 3 6 9 10 Hackware 3 | . . . . . . . . 18 21 10 Protection 8 | . 2 11 11 9 9 9 9 5 2 9 Ballistic Gun 13 | . 28 21 22 23 20 18 11 5 . . Impact Weapon 3 | . . . . . 6 9 3 . . . Slashing Weapon 4 | . . . . . . . 4 13 6 4 Peak Build Rating 87 | 6 7 20 20 25 27 27 44 68 72 87 Average Rating 32 | 5 5 16 19 23 26 27 28 61 54 70 On Entrance 28 | 6 6 7 20 20 25 27 27 44 57 72 Naked Turns 35 | . . . . . . . 20 . . 15 Heaviest Build 89 | 10 15 57 54 65 65 65 69 75 88 89 Greatest Support 130 | 40 40 60 60 60 60 60 70 73 90 130 Greatest Overweight (x) 3 | . . 2 . 1 1 1 3 3 3 . Average Overweight (x) . | . . 1 . . 1 1 . . . . Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 8 8 18 20 20 20 20 18 14 9 18 Most Carried 20 | 6 8 20 20 20 20 20 20 20 10 12 Average Carried 14 | 5 6 16 19 19 19 20 12 13 7 7 Final Capacity 20 | 8 8 20 20 20 20 20 20 10 20 5 Final Carried 20 | 4 7 20 20 20 20 20 16 10 7 5 Class Distribution -------------------- 51% | Commander-Mutant 19% | Scavenger-Mutant 11% | Scavenger-Scrapper 8% | Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Commander-Mutant | -8/Storage Commander-Mutant | -8/Recycling Commander-Mutant | -8/Scraptown Scavenger-Scrapper | -6/Factory Hacker-Mutant | -5/Factory Scavenger-Mutant | -5/Waste Resources | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Was Matter Collected 2338 | 198 197 342 142 66 283 99 471 340 96 104 Remotely . | . . . . . . . . . . . Salvage Created 4309 | . 329 458 75 93 400 297 396 2034 227 . Parts 262 | . 16 44 5 4 28 7 19 121 18 . Haulers Intercepted 5 | . . 1 . . 2 . . 1 1 . Recyclers Shooed 9 | . 3 2 . . . 1 . 3 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . 19 . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Was Combat Hostiles Destroyed 57 | . 7 13 2 2 5 2 5 19 2 . Melee 21 | . . . . . . . 2 17 2 . Guns 35 | . 7 12 2 2 5 2 3 2 . . Cannons 1 | . . 1 . . . . . . . . Classes Destroyed 17 | . 4 2 1 . 3 1 3 2 1 . Worker 6 | . . . . . 1 . . 5 . . Builder 7 | . . . . . 1 . . 6 . . Tunneler 2 | . . . 1 . . . . 1 . . Hauler 5 | . . 1 . . 2 . . 1 1 . Recycler 11 | . 1 1 . . . 3 . 6 . . Mechanic 1 | . 1 . . . . . . . . . Watcher 1 | . . . . . . . . 1 . . Swarmer 18 | . 3 7 . . . 1 . 7 . . Grunt 13 | . 4 3 2 . 1 . . 3 . . Brawler 1 | . . . . . 1 . . . . . Duelist 1 | . . . . . . . . 1 . . Sentry 15 | . . 3 . 2 3 1 . 5 1 . Demolisher 2 | . . . . . . . 2 . . . Programmer 4 | . . . . . . 1 . 3 . . Behemoth 1 | . . . . . . . . . 1 . Ranger 2 | . . . . . . . 2 . . . Scrapper 3 | . . . . . . . 3 . . . Best Kill Streak 6 | . 2 5 3 1 2 2 2 6 1 . Combat Bots Only 5 | . 2 5 2 1 2 1 2 4 1 . Max Kills in Single Turn 3 | . 1 2 1 1 1 1 2 3 1 . Gunslinging 1 | . . . . . . . 1 . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Was Hostile Shots Fired 666 | . 85 51 8 8 32 15 174 206 72 15 Missed 172 | . 26 13 1 . 15 4 37 58 18 . Hits 494 | . 59 38 7 8 17 11 137 148 54 15 Melee 22 | . . . . . . . 1 6 . 15 Projectile 472 | . 59 38 7 8 17 11 136 142 54 . Critical Strikes 24 | . . . . . 1 1 7 7 2 6 Damage Taken 7732 | . 622 463 81 116 268 131 2422 1946 973 710 Core 1931 | . 158 82 . 26 59 . 445 143 671 347 Absorbed by Shields 13 | . . . . . . 13 . . . . Regen/Repaired (Parts) 71 | . . . . . . . 10 61 . . Core Remaining (%) 60 | 100 36 . 79 . . . 3 83 . . Volleys Fired 185 | . 76 39 6 3 22 7 17 13 2 . Largest 3 | . 2 2 2 3 3 2 2 2 1 . Hottest 110 | . 40 91 50 75 75 50 110 103 90 . Shots Fired 363 | . 152 72 12 9 51 15 24 26 2 . Gun 349 | . 152 70 12 9 51 15 14 26 . . Cannon 3 | . . 2 . . . . . . 1 . Launcher . | . . . . . . . . . . . Special 11 | . . . . . . . 10 . 1 . Kinetic 342 | . 152 70 12 9 51 15 8 25 . . Thermal 12 | . . 2 . . . . 8 1 1 . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 17 | . 8 10 6 4 9 8 8 17 3 . Robot Miss Streak 6 | . 4 6 2 2 3 1 2 2 . . Penetration Max 2 | . . . . . . . . 2 . . Secondary Targets 5 | . . 2 . . 1 1 1 . . . Max Gunslinging Chain 1 | . . 1 . . 1 1 1 . . . Shots Hit Robots 364 | . 88 48 11 7 39 18 31 88 19 15 Core Hits 133 | . 26 26 5 4 11 5 7 42 6 1 Critical Kills 1 | . . . . . . . . 1 . . Critical Parts Destroyed 6 | . . 1 . . . . . 5 . . Critical Strikes 10 | . . 1 . . . . 1 8 . . Burn 1 | . . . . . . . 1 . . . Destroy 7 | . . 1 . . . . . 6 . . Melee Attacks 194 | . . . . . 4 5 28 121 21 15 Impact 9 | . . . . . 4 5 . . . . Slashing 185 | . . . . . . . 28 121 21 15 Piercing . | . . . . . . . . . . . Sneak Attacks 35 | . . . . . 2 5 4 22 2 . Combat Hostiles 3 | . . . . . . . . 3 . . Follow-up Attacks 11 | . . . . . . . . 9 2 . Damage Inflicted 9637 | . 705 755 245 134 786 619 899 4273 783 438 Guns 3282 | . 705 726 226 134 658 254 200 379 . . Cannons 53 | . . 21 . . . . . . 32 . Explosions 370 | . . . . . . . . 370 . . Melee 5852 | . . . . . 128 365 699 3524 751 385 Ramming 80 | . . 8 19 . . . . . . 53 Kinetic 3151 | . 705 726 226 134 658 254 91 357 . . Thermal 184 | . . 21 . . . . 109 22 32 . Explosive 370 | . . . . . . . . 370 . . Electromagnetic . | . . . . . . . . . . . Impact 493 | . . . . . 128 365 . . . . Slashing 5359 | . . . . . . . 699 3524 751 385 Piercing . | . . . . . . . . . . . Highest Corruption 7 | . 3 . . . 1 2 . 7 . . Average Corruption 2 | . 2 . . . 1 1 . 5 . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 39 | . . . . . 5 18 . 16 . . Message Errors 20 | . . . . . 3 8 . 9 . . Matter Fused 9 | . . . . . 1 4 . 4 . . Heat Flow Errors 3 | . . . . . . 2 . 1 . . Energy Discharges 3 | . . . . . 1 1 . 1 . . Data Loss (minor) 1 | . . . . . . 1 . . . . Data Loss (major) 1 | . . . . . . 1 . . . . Misfires 1 | . . . . . . 1 . . . . Alerts 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 942 | . . . . . 58 277 98 471 38 . Projectiles 86 | . . . . . . 84 . . 2 . Explosions 41 | . . . . . . . . 41 . . Melee 815 | . . . . . 58 193 98 430 36 . Knockbacks 6 | . . . . . 1 5 . . . . Impact 5 | . . . . . 1 4 . . . . Kinetic . | . . . . . . . . . . . Secondary 1 | . . . . . . 1 . . . . Self-Inflicted Damage 22 | . . . . . . . . . . 22 Shots . | . . . . . . . . . . . Rammed 24 | . . 1 4 . . . . . . 19 Targets Rammed 24 | . . 1 4 . . . . . . 19 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 304 | . 18 72 6 27 74 108 304 163 293 . Average Temperature 41 | . 8 15 3 11 37 46 78 31 131 . Received Heat Transfer 2460 | . 210 129 42 36 144 23 1187 291 398 . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . Robots Corrupted 3 | . . . . . 1 2 . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 4 | . . . . . 2 2 . . . . Impact Corruptions 11 | . . . . . 3 8 . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . . Heat Transferred 409 | . . 37 . . . . 272 50 50 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Was Maximum Alert Level 1 | . . . . . 1 1 . 1 . . Low Security (%) 83 | 100 100 100 100 100 99 65 . 59 100 100 Level 1 16 | . . . . . . 34 . 40 . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 379 | . 105 131 77 31 204 268 . 379 158 . Initial 158 | . . 11 46 . 8 70 . . 158 . Average 95 | . 55 55 10 8 59 152 . 178 92 . Influence Increases 2725 | . 240 377 87 62 417 514 . 924 104 . Destroy 0b10 Robot/C 1340 | . 140 260 60 40 180 160 . 460 40 . Destroy 0b10 Robot/NC 170 | . 10 10 10 . 20 15 . 100 5 . Destroy Leader 362 | . 30 62 10 20 64 . . 154 22 . Allied During Kill 289 | . . . 7 2 123 128 . 29 . . Trap Triggered on 0b10 10 | . . . . . . . . . 10 . Successful Hack 31 | . . . . . . . . 8 23 . Select Force Hacks 240 | . . 30 . . . 210 . . . . Disable Machine 75 | . . 15 . . 15 . . 45 . . Destroy Structure 58 | . . . . . . 1 . 53 4 . Partial Spotted 15 | . . . . . . . . 15 . . Lose Combat Pursuer 135 | . 60 . . . 15 . . 60 . . Influence Decreases 2725 | . 212 284 208 41 258 652 42 601 425 2 Entered New Map 424 | . . 17 75 . 13 110 42 . 165 2 Time Decay 2051 | . 202 267 133 41 245 522 . 481 160 . Lost Part 170 | . 10 . . . . . . 60 100 . Lost Ally 80 | . . . . . . 20 . 60 . . Squads Dispatched 16 | . 2 5 . . 1 . . 6 2 . Investigation 7 | . . 4 . . . . . 3 . . Extermination 4 | . . . . . . . . 3 1 . Reinforcement 5 | . 2 1 . . 1 . . . 1 . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Was Distress Signals 5 | . . . . . 3 . . 2 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 173 | . 22 18 3 2 11 8 71 33 4 1 Peak Tracking Total 24 | . 4 4 3 1 4 6 24 4 2 1 Tactical Retreats 13 | . 3 . . . 1 . 5 4 . . Traps | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Was Traps Triggered 9 | . 2 1 . . 1 . . 4 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 2 | . . . . . . . 1 . 1 . Traps Extracted . | . . . . . . . . . . . Installed 3 | . . . . . . . 2 . 1 . Triggered 1 | . . . . . . . . . 1 . Most Traps Carried 6 | . . . 4 4 4 4 6 1 1 . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Was Machines Disabled 11 | . . 1 . . 1 . 6 3 . . Max in Single Turn 2 | . . 1 . . 1 . 1 2 . . Garrison Access 1 | . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Was Machines Accessed 27 | . . 3 . 1 2 7 5 6 3 . Terminals 8 | . . 2 . 1 1 . . 2 2 . Fabricators 1 | . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . Recycling Units 11 | . . 1 . . 1 7 . 2 . . Scanalyzers 1 | . . . . . . . . . 1 . Garrison Access 1 | . . . . . . . . 1 . . Total Hacks 66 | . . 6 . 3 5 11 20 8 13 . Successful 46 | . . 1 . 1 1 7 20 5 11 . Failed 19 | . . 5 . 1 4 4 . 3 2 . Catastrophic 5 | . . 2 . . 1 . . 2 . . Database Lockouts 1 | . . . . 1 . . . . . . Manual 40 | . . 4 . 7 5 11 . 6 7 . Terminals 23 | . . 5 . 3 3 . . 4 8 . Fabricators 1 | . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . Recycling Units 16 | . . 1 . . 2 11 . 2 . . Scanalyzers 5 | . . . . . . . . . 5 . Garrison Access 1 | . . . . . . . . 1 . . Terminal Hacks 28 | . . . . 1 . . 20 1 6 . Record 11 | . . . . . . . 11 . . . Part Schematic 1 | . . . . . . . . . 1 . Robot Analysis 8 | . . . . 1 . . 7 . . . Open Door 1 | . . . . . . . 1 . . . Level Access Points 1 | . . . . . . . . . 1 . Branch Access Points 2 | . . . . . . . . 1 1 . Machine Index 1 | . . . . . . . . . 1 . Terminal Index 1 | . . . . . . . . . 1 . Fabricator Index 1 | . . . . . . . . . 1 . Proto ID Catalog 1 | . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 5 | . . . . . . . . . 5 . Insert Component 1 | . . . . . . . . . 1 . Analyze 4 | . . . . . . . . . 4 . Garrison Access Hacks 1 | . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . 1 . . Unauthorized Hacks 12 | . . 1 . . 1 7 . 3 . . Terminals . | . . . . . . . . . . . Fabricators 1 | . . . . . . . . 1 . . Haulers 1 | . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . Recycling Units 11 | . . 1 . . 1 7 . 2 . . Reject 1 | . . . . . 1 . . . . . Tunnel 8 | . . 1 . . . 7 . . . . Fedlink 1 | . . . . . . . . 1 . . Scrapoids 1 | . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 11 | . . 2 . 1 2 1 . 3 2 . Full Trace Events 3 | . . 2 . . . . . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . 2 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . . 1 . Parts Damaged 1 | . . . . . . . . . 1 . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Was Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 7 | . . . . . . 7 . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Was Total Allies 27 | . . . 2 . 10 7 3 5 . . Largest Group 16 | . . . 2 1 10 16 16 5 . . Highest-Rated Group 369 | . . . 45 14 173 292 369 146 . . Highest-Rated Ally 82 | . . . 31 14 29 34 82 31 . . Total Orders 7 | . . . . . . 2 4 . . 1 STAY 3 | . . . . . . 1 2 . . . FOLLOW 3 | . . . . . . 1 2 . . . EXPLORE 1 | . . . . . . . . . . 1 Ally Attacks 237 | . . . 7 . 28 33 125 44 . . Total Damage 3865 | . . . 170 . 261 369 2426 639 . . Kills 49 | . . . 2 . 4 6 33 4 . . Allies Corrupted 2 | . . . . . . . . 2 . . Allies Melted 13 | . . . . . . . 13 . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Was Active Infowar (turns) 6463 | . . 689 1036 164 739 1454 2381 . . . Optics 6463 | . . 689 1036 164 739 1454 2381 . . . Robot Analysis Total 8 | . . . . 1 . . 7 . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . Drone Launches 3 | . . . . . . . . . 3 . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Was Turns Passed 12620 | 4 473 731 1036 164 739 1454 5725 1569 323 402 Spaces Moved 6631 | 1 165 432 624 77 266 566 3227 868 195 210 Core 113 | . . . . . . . 72 . 41 . Treads 4284 | 1 165 131 624 77 266 566 2202 . 42 210 Legs 609 | . . . . . . . 307 302 . . Wheels 776 | . . 301 . . . . 475 . . . Hover 849 | . . . . . . . 171 566 112 . Flight . | . . . . . . . . . . . Fastest Speed 45 | 160 160 105 160 160 240 240 50 45 45 160 Average Speed 164 | 160 160 131 160 195 240 240 166 114 108 160 Slowest Speed 240 | 160 160 160 160 240 240 240 240 236 200 160 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 4 | . . . . . . . 4 . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 50 | 1 36 50 103 13 50 85 88 22 7 96 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 9 | . . 1 . . . 7 1 . . . Known Exits Taken 3 | . . . . 1 . . 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . . . . Scrap Searched 8 | . . . 2 . . . 6 . . . Spaces Dug 38 | . . . . . . . 12 24 2 . Terrain Destroyed 64 | . . . . . . . 11 51 2 . Melee 27 | . . . . . . . 1 24 2 . Projectile 1 | . . . . . . . 1 . . . AOE 27 | . . . . . . . . 27 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Was Total 7858 | 4 252 527 649 84 341 647 3553 1267 279 255 Wait 364 | . 2 4 6 . 24 21 56 216 35 . Move 6622 | . 164 431 623 76 265 565 3226 867 195 210 Hop . | . . . . . . . . . . . Pick Up 134 | . 3 20 4 1 5 . 81 14 4 2 Fast Attach 61 | . 1 3 . 2 3 . 22 12 15 3 Attach 32 | 2 1 4 1 1 . . 10 10 3 . Detach 11 | . . . . . 1 . 8 . 2 . Swap 37 | . 3 11 1 . 5 . 15 2 . . Drop 152 | 2 2 14 4 1 12 . 88 20 5 4 Fire 185 | . 76 39 6 3 22 7 17 13 2 . Melee 169 | . . . . . 4 5 28 100 17 15 Ram 19 | . . . . . . . . . . 19 Kick . | . . . . . . . . . . . Crush 5 | . . 1 4 . . . . . . . Escape Stasis 13 | . . . . . . . . 13 . . Rewire 51 | . . . . . . 49 . . . 2 Trap 3 | . . . . . . . 2 . 1 . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory (discovered 8 exits: Fac x4 / Upp x2 / Ext x2) -5/Waste (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 0) 5 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Core integrity fell below 50% 287 | -10/Materials | Discovered new exit (range 14) 313 | -10/Materials | Build established: Mutant 462 | -10/Materials | Discovered new exit (range 11) 478 | -10/Materials | Entered another Materials area 478 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1156 | -9/Materials | Discovered new exit (range 10) 1209 | -9/Materials | Entered Mines 1299 | -9/Mines | Build established: Scavenger-Mutant 1323 | -9/Mines | Discovered new exit (range 11) 1707 | -9/Mines | Discovered new exit (range 11) 1968 | -9/Mines | Found a hidden stash of uninstalled traps 2245 | -9/Mines | Entered Materials 2245 | -8/Materials | Accompanied by 1 ally 2245 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2246 | -8/Materials | Identified exit to Storage 2279 | -8/Materials | Central database locked down 2409 | -8/Materials | Entered Storage 2409 | -8/Storage | Accompanied by 1 ally 2592 | -8/Storage | Build established: Scavenger-Tank 2780 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2837 | -8/Storage | Discovered new exit (range 17) 3049 | -8/Storage | Build established: Commander-Mutant 3110 | -8/Storage | Used back door to open Recycling access 3110 | -8/Storage | Discovered new exit (range 5) 3148 | -8/Storage | Entered Recycling 3148 | -8/Recycling | Accompanied by 10 allies 4124 | -8/Recycling | Discovered new exit (range 8) 4419 | -8/Recycling | Scanned before Scraplab entrance 4457 | -8/Recycling | Entered Scraplab 4478 | -8/Recycling | Discovered new exit (range 3) 4602 | -8/Recycling | Entered Scraptown 4602 | -8/Scraptown | Accompanied by 15 allies 4602 | -8/Scraptown | System corruption cleaned by C-Scrubber 4811 | -8/Scraptown | Learned location of Extension (-5) 4890 | -8/Scraptown | Visited Bundlers 4929 | -8/Scraptown | Visited Symbiants 4970 | -8/Scraptown | Visited UFD Registry 4970 | -8/Scraptown | Registered with UFD as "Metatank" 5015 | -8/Scraptown | Visited IN-MT5's Study 5075 | -8/Scraptown | Visited Cave Peace 5090 | -8/Scraptown | Visited Cyclists 5358 | -8/Scraptown | Visited Science Testing Area 5437 | -8/Scraptown | Visited Observation Area 5473 | -8/Scraptown | Visited Derelict Rescue Squad 5564 | -8/Scraptown | Visited Botcube Research 5665 | -8/Scraptown | Visited LU-1G1's Boring Crew 5725 | -8/Scraptown | Visited Infowarlord's Domain 5799 | -8/Scraptown | Found Exp. Signal Interpreter 5858 | -8/Scraptown | Visited Analyses Database 5940 | -8/Scraptown | Visited Science Guys 6085 | -8/Scraptown | Visited Sword Containment 6344 | -8/Scraptown | Entered Cyclist Reading Room 6399 | -8/Scraptown | Visited Assassins FH 6466 | -8/Scraptown | Visited Spacefarers 7304 | -8/Scraptown | Found Lrg. Botcube 7554 | -8/Scraptown | Visited Scrap Suit Storage 7560 | -8/Scraptown | Found Scrap Suit 8778 | -8/Scraptown | Lrg. Botcube activated 8810 | -8/Scraptown | Lrg. Botcube completed mutation into treaded form, armed with 4 guns. 9215 | -8/Scraptown | Met Optimus 9215 | -8/Scraptown | Accepted into 0bPrime 9299 | -8/Scraptown | Civil war broke out across Scraptown 9307 | -8/Scraptown | Found Prototype Special Weapon 9360 | -8/Scraptown | Lost 3 allies 9406 | -8/Scraptown | Found Scrap Suit 9431 | -8/Scraptown | Lost 6 allies 9484 | -8/Scraptown | Identified exit to Factory 9529 | -8/Scraptown | Lost 3 allies 9601 | -8/Scraptown | Identified LU-1G1's Laser Shovel 9610 | -8/Scraptown | Lost 8 allies 9626 | -8/Scraptown | Core integrity fell below 50% 9655 | -8/Scraptown | Lost 6 parts (1p2n2u1w) 9672 | -8/Scraptown | Found Scrap Suit 9753 | -8/Scraptown | Found Botcube 9756 | -8/Scraptown | Found Lrg. Botcube 9766 | -8/Scraptown | Core integrity fell below 20% 9794 | -8/Scraptown | Botcube activated 9812 | -8/Scraptown | Lost 5 parts (3n2u) 9823 | -8/Scraptown | Lrg. Botcube activated 9833 | -8/Scraptown | Found Scrap Suit 9847 | -8/Scraptown | Lrg. Botcube completed mutation into legged form, armed with 2 guns. 9858 | -8/Scraptown | Lost 6 allies 9860 | -8/Scraptown | Found Master Drone Bay 9973 | -8/Scraptown | Lost 4 allies 10058 | -8/Scraptown | Found DRS Beacon 10068 | -8/Scraptown | Found Scrap Suit 10089 | -8/Scraptown | Build established: Scavenger-Scrapper 10110 | -8/Scraptown | Lost 3 allies 10157 | -8/Scraptown | Found Botcube 10237 | -8/Scraptown | Lost 8 allies 10327 | -8/Scraptown | Entered Factory 10327 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 10758 | -6/Factory | Identified exit to Lower Caves 10773 | -6/Factory | Discovered new exit (range 5) 10897 | -6/Factory | Loaded intel: 8 recycling unit locations 11161 | -6/Factory | Scrapoid reinforcements arrived 11457 | -6/Factory | Build established: Scavenger-Mutant 11790 | -6/Factory | Identified exit to Factory 11896 | -6/Factory | Entered another Factory area 11896 | -5/Factory | Evolved 2 slots: Utility x2 11958 | -5/Factory | Identified exit to Upper Caves 11958 | -5/Factory | Identified exit to Extension 11958 | -5/Factory | Identified exit to Factory 12002 | -5/Factory | Spotted B-75 Beast 12086 | -5/Factory | Build established: Hacker-Mutant 12097 | -5/Factory | Core integrity fell below 50% 12116 | -5/Factory | Destroyed B-75 Beast 12130 | -5/Factory | Lost 10 parts (1p3n5u1w) 12219 | -5/Factory | Sucked down chute 12219 | -5/Factory | Entered Waste 12219 | -5/Waste | The area was eerily silent 12244 | -5/Waste | 3 allies followed down the chute 12415 | -5/Waste | Discovered new exit (range 28) 12420 | -5/Waste | Build established: Scavenger-Mutant 12491 | -5/Waste | Found Prototype Device 12491 | -5/Waste | Identified Exp. Weapon Cycler 12557 | -5/Waste | Found Damper Plating 12579 | -5/Waste | A Compactor rumbled back to life 12579 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 12582 | -5/Waste | Crushed by Compactor (1 part destroyed) 12585 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12588 | -5/Waste | Crushed by Compactor (1 part destroyed) 12591 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12600 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 12603 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12606 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12610 | -5/Waste | Core integrity fell below 20% 12621 | -5/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 12603_ Mak. Hacking Suite crushed. 12603_ Dynamic Insulation System crushed. 12603_ Slammed into C-40 Crusher. 12606_ Dynamic Insulation System crushed. 12606_ Mak. Hacking Suite crushed. 12606_ Melee Analysis Suite crushed. 12606_ Slammed into C-40 Crusher. 12607_ Destabilizing: Core damaged (-20). 12608_ Slammed into C-40 Crusher. 12609_ 7 Matter crushed. 12609_ 4 Matter crushed. 12609_ Slammed into C-40 Crusher. 12612_ 5 Matter crushed. 12612_ Slammed into C-40 Crusher. 12615_ 3 Matter crushed. 12615_ 2 Matter crushed. 12615_ Slammed into C-40 Crusher. 12618_ 5 Matter crushed. 12618_ Slammed into C-40 Crusher. 12621_ 3 Matter crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????##########??##########??????? | | ?????????????????????# #??# #??????? | | ?????????????????????# #??# #??????? | | ?????????????????????# = #??# #??????? | | ?????????????????????# #??# #??????? | | ?????????????????????# g #??# #??????? | | ?????????????????????# % #??# #??????? | | ?????????????????????# ! #??# #??????? | | #####??????######????# %CC #??# ! #??????? | | !#??????# #????###!!CC###??### ! ###??????? | | #??????# #??????#/@!|#??????# #????????? | | #??????# #??????#!|! #??????# #????????? | | #??????# #??????#%%% #??????# #????????? | | ######## #??????# #??????# ###??????? | | #??????# #??????# #??????? | | #??????# #??????# #??????? | | #??????# #??????# #??????? | | #??????# #??????# #??????? | | ######## #??????# #??????# ###??????? | | #??????# #??????# #??????# #??####### | | #??????# #??????# #??????# #??# ! | | #??????# #??????# #??????# #??# | | #??????# #??????# ######## #### | | #??????# #??????# % | | #??????# #??????# | | #??????# #??????# != < | | #??????# #??????# !% | | #??????# #??????# ########=* #### | | #??????# #??????# #??????# #??# | | #??????# #??????# #??????# #??# | | #??????# #??????# #??????# #??####### | | #??????# ######## ######## ###??????? | | #??????# = %= #??????? | | #??????# !!! #??????? | | #??????# #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 450 Resistance: TH 15 Weapon Cycling 20 Evasion (%) 56 Melee Accuracy 5 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 55 Item Schematics ----------------- Cld. Airjet | -5/Factory | Scanalyzed Weapon Mount | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoyTargetMeganuke Manual? 0 Play Time 01:43:11 Cumulative 551.5 hours Start 2025.06.21 @ 14:43:46 End 2025.06.21 @ 16:44:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 664 Rogue 664 Adventurer 0 Explorer 0 Win Type - Total 20 Types 14/0/5/1/0/0/0/0/0/0 Lore% 85 Gallery% 83 Achievement% 83 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5787e98b-e27a-4c49-8668-4c1c8c594338