Cogmind - Beta 10.1 @@@ ROGUE MODE // 2021.04.11 @ 02:07:25 Player: Farfid Result: Destroyed by as-03766 with Assembled Heavy Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (154) 770 Value Destroyed (3752) 3752 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (2295) 2295 TOTAL SCORE: 10777 Bonus ------- High Alert Combat Kills 241 Follower Combat Kills 111 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Friendly Fire -157 Cogmind --------- Core Integrity 0/700 Matter 237/300 Energy 10/100 System Corruption 7% Temperature Cool (127) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Armored Wheel Advanced Heat Sink High-capacity Matter Pod (200) Plasma Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Enhanced Optical Array Zionite Weapon Casing > --- WEAPON ----------- Barrage Gun Molecular Deconstructor > --- INVENTORY -------- Light Nuclear Core Wheel Armored Wheel Zionite Biocell High-capacity Matter Pod Makeshift Terrain Scanner Core Analyzer Improved Medium Armor Plating Improved Hacking Suite Drone Bay Plasma Cannon Heavy Battle Rifle Flak Cannon Flak Cannon Mini Grenade Launcher Chainsword [Rating: 60] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Armored Huge Wheel Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Flak Cannon Energy Gun Precision Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Special Weapon Molecular Deconstructor Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Dee Slots Evolved 6 | . . 2 . 2 . 2 . . . . Power 1 | . . . . 1 . . . . . . Propulsion 2 | . . 1 . . . 1 . . . . Utility 2 | . . 1 . . . 1 . . . . Weapon 1 | . . . . 1 . . . . . . Parts Attached 196 | 6 3 14 9 37 55 18 7 1 8 38 Power 23 | 1 . 1 . 5 8 2 . 1 . 5 Engine 16 | 1 . 1 . 4 6 1 . . . 3 Core 6 | . . . . 1 2 1 . 1 . 1 Reactor 1 | . . . . . . . . . . 1 Propulsion 47 | 2 . 7 4 10 9 4 . . 1 10 Treads 20 | . . 5 1 4 3 2 . . 1 4 Leg 1 | . . . . . . . . . . 1 Wheel 21 | 2 . 2 3 3 6 2 . . . 3 Hover 3 | . . . . 1 . . . . . 2 Flight 2 | . . . . 2 . . . . . . Utility 35 | 1 3 2 2 5 5 4 . . 1 12 Device 15 | . 1 . 1 4 4 1 . . 1 3 Storage 6 | 1 1 1 . . . . . . . 3 Processor 3 | . 1 . 1 1 . . . . . . Hackware 1 | . . . . . 1 . . . . . Protection 10 | . . 1 . . . 3 . . . 6 Artifact . | . . . . . . . . . . . Weapon 91 | 2 . 4 3 17 33 8 7 . 6 11 Energy Gun 22 | 1 . 2 2 8 6 2 1 . . . Energy Cannon 4 | . . 1 . 2 1 . . . . . Ballistic Gun 19 | 1 . . 1 5 8 . 2 . 1 1 Ballistic Cannon 23 | . . 1 . 1 8 3 2 . 3 5 Launcher 6 | . . . . 1 2 . . . . 3 Special Weapon 5 | . . . . . . . 1 . 2 2 Impact Weapon . | . . . . . . . . . . . Slashing Weapon 9 | . . . . . 7 1 1 . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 3 | . . . . . 1 2 . . . . Unidentified Prototypes 21 | . . . . 8 5 . 1 . . 7 Parts Lost 36 | . . 5 2 1 7 1 . 2 . 18 Power 8 | . . . . 1 2 1 . 1 . 3 Propulsion 11 | . . 2 1 . 2 . . . . 6 Utility 4 | . . . . . . . . 1 . 3 Weapon 13 | . . 3 1 . 3 . . . . 6 Highest Loss Streak 14 | . . 4 1 1 5 1 . 1 . 14 Average Slot Usage (%) 92 | . 93 94 96 94 92 91 89 92 89 89 Engine 12 | . 14 11 11 16 16 11 7 7 7 11 Core 2 | . . . . 1 . 2 7 7 7 2 Treads 9 | . . 27 11 9 8 12 7 7 7 6 Wheel 13 | . 28 4 18 13 12 9 15 15 15 14 Device 5 | . 5 . 4 8 5 7 7 7 5 3 Storage 9 | . 14 11 11 9 9 7 7 7 7 11 Processor 7 | . 2 11 11 9 9 7 7 7 7 7 Protection 4 | . . 9 6 . . 7 7 7 7 6 Energy Gun 6 | . 14 3 10 9 7 7 2 . . . Energy Cannon 1 | . . 5 . 4 . . . . . . Ballistic Gun 8 | . 14 . . 12 8 7 9 7 7 13 Ballistic Cannon 7 | . . 9 11 . 8 6 7 15 13 6 Naked Turns . | . . . . . . . . . . . Heaviest Build 88 | 12 25 47 48 61 61 68 70 70 70 88 Greatest Support 60 | 26 26 60 26 32 44 44 38 38 38 40 Greatest Overweight (x) 3 | 1 . 2 2 2 2 2 1 1 2 3 Average Overweight (x) 1 | . . . 1 1 1 1 1 1 1 1 Largest Inventory Capacity 18 | 6 10 12 12 12 12 12 12 12 12 18 Average Capacity 11 | 5 8 11 12 12 12 12 12 12 12 15 Most Carried 18 | 6 8 12 12 12 12 12 12 12 12 18 Average Carried 11 | 3 4 7 11 11 11 11 11 11 11 13 Final Capacity 12 | 6 10 12 12 12 12 12 12 12 12 4 Final Carried 12 | 3 7 12 12 12 12 12 12 11 12 4 Class Distribution -------------------- 26% | Scavenger-Mutant 21% | Scavenger-Tank 17% | Scavenger-Skirmisher 14% | Mutant 14% | Skirmisher 3% | Derelict-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -8/Storage Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Skirmisher | -7/Zion Derelict-Skirmisher | -7/Deep Caves Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Dee Matter Collected 4059 | 215 141 428 130 577 1275 507 40 43 184 519 Remotely . | . . . . . . . . . . . Salvage Created 5258 | . 141 840 278 1182 1955 538 . 21 . 303 Parts 314 | . 9 39 41 66 116 33 . 1 . 9 Haulers Intercepted 9 | . . 1 . 3 5 . . . . . Recyclers Shooed 7 | . 1 1 1 3 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . 1 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Dee Combat Hostiles Destroyed 103 | . 2 11 16 16 33 13 . 1 . 11 Guns 65 | . 2 3 11 12 26 10 . . . 1 Cannons 29 | . . 8 5 1 7 3 . 1 . 4 AOE 8 | . . . . 3 . . . . . 5 Classes Destroyed 18 | . 3 6 1 1 2 1 . . . 4 Worker 16 | . . 2 2 5 5 2 . . . . Builder 4 | . 1 1 . 1 1 . . . . . Tunneler 4 | . . 1 3 . . . . . . . Hauler 9 | . . 1 . 3 5 . . . . . Recycler 9 | . . 3 . 2 4 . . . . . Operator 3 | . . . . 1 2 . . . . . Watcher 4 | . 1 . . 2 . 1 . . . . Swarmer 35 | . . . 16 4 12 3 . . . . Grunt 32 | . 2 7 . 10 8 5 . . . . Brawler 1 | . . . . . 1 . . . . . Duelist 2 | . . 2 . . . . . . . . Sentry 16 | . . 2 . 2 11 1 . . . . Hunter 1 | . . . . . 1 . . . . . Programmer 5 | . . . . . . 4 . 1 . . Z-Technician 1 | . . . . . . . . . . 1 Z-Light 2 | . . . . . . . . . . 2 Assembled 7 | . . . . . . . . . . 7 Golem 1 | . . . . . . . . . . 1 Fireman 1 | . . . . . . . . . . 1 Best Kill Streak 9 | . 2 4 8 4 9 3 . 1 . 7 Combat Bots Only 9 | . 2 4 7 4 9 3 . 1 . 7 Max Kills in Single Turn 3 | . 1 1 2 2 2 1 . 1 . 3 Gunslinging 1 | . . . . . 1 . . . . . Exploded 3 | . . . . 2 . . . . . 3 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Dee Damage Taken 7392 | . 74 574 325 535 2085 862 . 135 . 2802 Core 1197 | . . 97 43 64 291 76 . 15 . 611 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 75 | 100 100 . 65 . 35 . . . . . Volleys Fired 391 | . 21 63 33 70 119 48 . 3 10 24 Largest 3 | . 2 2 2 3 3 3 . 3 1 3 Hottest 161 | . 70 100 110 161 141 138 . 116 . 105 Shots Fired 823 | . 38 96 53 150 320 112 . 9 10 35 Gun 538 | . 38 38 33 116 214 82 . 3 . 14 Cannon 256 | . . 58 20 31 103 30 . 6 . 8 Launcher 10 | . . . . 3 3 . . . . 4 Special 19 | . . . . . . . . . 10 9 Kinetic 469 | . 19 49 20 55 223 72 . 9 . 22 Thermal 234 | . 19 26 33 38 78 40 . . . . Explosive 4 | . . . . . . . . . . 4 Electromagnetic 97 | . . 21 . 57 19 . . . . . Robot Hit Streak 17 | . 6 10 7 12 14 17 . 3 . 5 Robot Miss Streak 8 | . 2 5 8 3 4 6 . 5 . 7 Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . . . . . 4 . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . Shots Hit Robots 493 | . 22 60 20 97 191 76 . 7 . 20 Core Hits 270 | . 10 25 22 48 81 43 . 4 . 37 Critical Hits 7 | . . . . 2 5 . . . . . Critical Kills 3 | . . . . 1 2 . . . . . Critical Parts Destroyed 4 | . . . . 1 3 . . . . . Melee Attacks 9 | . . . . . 7 1 1 . . . Impact . | . . . . . . . . . . . Slashing 9 | . . . . . 7 1 1 . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9625 | . 244 1002 484 1801 3528 1371 . 125 . 1070 Guns 5574 | . 244 318 361 1043 2385 1029 . 23 . 171 Cannons 2857 | . . 684 123 570 878 342 . 102 . 158 Explosions 1194 | . . . . 188 265 . . . . 741 Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 4307 | . 67 455 123 456 1949 803 . 125 . 329 Thermal 3098 | . 177 254 361 620 1118 568 . . . . Explosive 741 | . . . . . . . . . . 741 Electromagnetic 1479 | . . 293 . 725 461 . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . . . . . 2 2 3 3 7 Average Corruption 1 | . . . . . . 1 2 2 3 4 Corruption Purged . | . . . . . . . . . . . Effects 13 | . . . . . . 6 4 2 1 . Message Errors 5 | . . . . . . 3 . 2 . . Matter Fused 1 | . . . . . . . . . 1 . Heat Flow Errors 2 | . . . . . . . 2 . . . Energy Discharges 3 | . . . . . . 2 1 . . . Data Loss (minor) 2 | . . . . . . 1 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 65 | . . 30 . 4 8 . . . . 23 Projectiles 51 | . . 30 . 4 8 . . . . 9 Explosions 14 | . . . . . . . . . . 14 Melee . | . . . . . . . . . . . Knockbacks 28 | . . 7 . . 7 4 . 1 . 9 Impact . | . . . . . . . . . . . Kinetic 22 | . . 6 . . 5 3 . 1 . 7 Secondary 6 | . . 1 . . 2 1 . . . 2 Self-Inflicted Damage 51 | . . . . 15 36 . . . . . Shots 3 | . . . . 1 2 . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 378 | . 152 216 253 378 349 341 200 18 . 181 Average Temperature 76 | . 45 61 82 50 88 101 90 10 . 69 Received Heat Transfer 2086 | . 42 201 . 171 666 309 . . . 697 Effects 8 | . . . 4 1 1 2 . . . . Shutdowns 2 | . . . . 1 . 1 . . . . Interference 5 | . . . 4 . . 1 . . . . Short Circuit 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 7 | . . 1 . 3 3 . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 7 | . . 1 1 . 2 3 . . . . Heat Transferred 6340 | . 518 666 814 1123 2109 1110 . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . 2 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Dee Peak Influence 818 | . 80 467 601 425 818 372 . . . . Initial 341 | . . 11 181 156 150 341 . . . . Average 314 | . 27 133 379 271 546 256 . . . . Maximum Alert Level 3 | . . 2 2 2 3 1 . . . . Low Security (%) 26 | 100 100 78 1 20 2 13 . . . . Level 1 43 | . . 10 37 72 17 86 . . . . Level 2 22 | . . 11 60 7 52 . . . . . Level 3 7 | . . . . . 28 . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 18 | . 1 2 . 1 7 7 . . . . Investigation 3 | . . . . 1 . 2 . . . . Extermination 4 | . . . . . . 4 . . . . Reinforcement 6 | . 1 2 . . 2 1 . . . . Assault . | . . . . . . . . . . . Garrison 5 | . . . . . 5 . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Dee Distress Signals 4 | . . 1 . 2 . 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 213 | . 6 21 17 32 57 27 . 5 . 48 Peak Tracking Total 37 | . 2 5 4 4 9 5 . 4 . 37 Tactical Retreats 19 | . . . 1 2 8 8 . . . . Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Dee Traps Triggered 3 | . . . . . 2 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts 49 | . . . . . 33 16 . . . . Triggered 1 | . . . . . . 1 . . . . Disarmed 4 | . . . . . 4 . . . . . Reprogrammed 2 | . . . . . 1 1 . . . . Reused 2 | . . . . . . 2 . . . . Traps Extracted 1 | . . . . . 1 . . . . . Installed 1 | . . . . . . 1 . . . . Triggered 2 | . . . . . . 2 . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Dee Machines Disabled 13 | . . 1 1 1 7 . 1 . . 2 Max in Single Turn 1 | . . 1 1 1 1 . 1 . . 1 Garrison Access 1 | . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Dee Machines Accessed 26 | . 2 1 1 9 8 5 . . . . Terminals 18 | . 2 1 . 5 6 4 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . 1 1 . . . . . Recycling Units 3 | . . . . 1 1 1 . . . . Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Total Hacks 61 | . 5 2 1 22 17 14 . . . . Successful 25 | . 3 . 1 7 11 3 . . . . Failed 36 | . 2 2 . 15 6 11 . . . . Catastrophic 6 | . . . . 3 2 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 16 | . 3 . . 3 5 2 1 . 2 . Terminals 46 | . 5 2 . 12 14 13 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 7 | . . . . 5 2 . . . . . Recycling Units 3 | . . . . 1 1 1 . . . . Scanalyzers 2 | . . . . 2 . . . . . . Garrison Access 2 | . . . . 2 . . . . . . Terminal Hacks 15 | . 2 . 1 1 8 3 . . . . Robot Analysis 1 | . . . . 1 . . . . . . Prototype ID Bank 1 | . . . . . . 1 . . . . Open Door 2 | . . . 1 . 1 . . . . . Level Access Points 1 | . 1 . . . . . . . . . Unreport Threat 2 | . . . . . 2 . . . . . Locate Traps 5 | . 1 . . . 3 1 . . . . Recall Investigation 1 | . . . . . . 1 . . . . Zone Layout 2 | . . . . . 2 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . . . . 2 2 . . . . . Scan Component 2 | . . . . 1 1 . . . . . Repair 2 | . . . . 1 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . Insert Component 1 | . . . . 1 . . . . . . Analyze 1 | . . . . 1 . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Seal Access 1 | . . . . 1 . . . . . . Unauthorized Hacks 3 | . 1 . . 1 1 . . . . . Terminals 1 | . 1 . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . 1 1 . . . . . Reject 2 | . . . . 1 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used . | . . . . . . . . . . . Hacking Detections 22 | . 2 1 . 7 7 5 . . . . Full Trace Events 2 | . . . . 1 . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . . 1 1 . . . . . Time 66 | . . . . 22 44 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Dee Total Allies 10 | . . . . . . . . . 9 1 Largest Group 9 | . . . . . . . . . 9 6 Highest-Rated Group 430 | . . . . . . . . . 430 317 Highest-Rated Ally 94 | . . . . . . . . . 94 94 Total Orders . | . . . . . . . . . . . Ally Attacks 43 | . . . . . . . . . . 43 Total Damage 1000 | . . . . . . . . . . 1000 Kills 10 | . . . . . . . . . . 10 Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Dee Robot Analysis Total 1 | . . . . 1 . . . . . . Derelict Logs Recovered 4 | . . . . . . . 2 2 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Dee Turns Passed 8902 | 51 560 758 495 1313 1814 1417 503 234 1061 696 Spaces Moved 5796 | 47 453 317 344 831 913 751 480 221 963 476 Core 26 | 26 . . . . . . . . . . Treads 279 | . . 253 . . 25 . . . 1 . Legs . | . . . . . . . . . . . Wheels 5491 | 21 453 64 344 831 888 751 480 221 962 476 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 90 100 110 100 100 100 100 100 100 Average Speed 108 | 77 90 147 105 114 114 115 100 100 100 106 Slowest Speed 210 | 100 90 160 120 120 210 120 100 100 200 130 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 49 | 2 30 23 64 54 91 13 66 43 91 62 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . 1 . Known Exits Taken 4 | . 1 . . . 1 . 1 1 . . Unknown Exits Taken 6 | 1 . 1 1 1 . 1 . . 1 . Scrap Searched 12 | . . . 1 . . . 7 . 4 . Spaces Dug 4 | . . . . . 3 1 . . . . Terrain Destroyed 33 | . . . . 9 9 1 . . . 14 Melee 4 | . . . . . 3 1 . . . . Projectile 1 | . . . . . . . . . . 1 AOE 28 | . . . . 9 6 . . . . 13 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Dee Total 7711 | 60 571 514 427 1073 1450 1218 504 227 1042 625 Wait 1016 | . 84 95 25 87 260 365 2 3 47 48 Move 5786 | 46 452 316 343 830 912 750 479 220 962 476 Hop . | . . . . . . . . . . . Pick Up 116 | 8 8 19 7 15 24 8 5 . 7 15 Fast Attach 67 | 1 . . 3 21 22 5 3 . 2 10 Attach 73 | 5 2 10 4 6 11 5 4 1 6 19 Detach 7 | . . . . . 1 . 1 . 1 4 Swap 56 | . 1 4 2 10 22 8 . . . 9 Drop 140 | . 3 7 10 34 39 11 9 . 7 20 Fire 391 | . 21 63 33 70 119 48 . 3 10 24 Melee 9 | . . . . . 7 1 1 . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 50 | . . . . . 33 17 . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Identified exit to Materials 302 | -10/Materials | Build established: Mutant 612 | -10/Materials | Entered another Materials area 612 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 718 | -9/Materials | Lost 4 parts (1n3w) 770 | -9/Materials | Discovered new exit (range 17) 1030 | -9/Materials | Build established: Scavenger-Mutant 1370 | -9/Materials | Entered Mines 1378 | -9/Mines | Met a Derelict bent on vengeance 1596 | -9/Mines | Destroyed 7 combat bots 1816 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1817 | -9/Mines | Discovered new exit (range 15) 1865 | -9/Mines | Entered Materials 1865 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1871 | -8/Materials | Discovered new exit (range 20) 2132 | -8/Materials | Discovered new exit (range 17) 2187 | -8/Materials | Identified exit to Factory 2350 | -8/Materials | Discovered exit to Factory (range 10) 3069 | -8/Materials | Repaired Chainsword 3178 | -8/Materials | Entered Storage 3345 | -8/Storage | Garrison activated, responded to threat 3515 | -8/Storage | Destroyed 9 combat bots 4193 | -8/Storage | Build established: Scavenger-Skirmisher 4232 | -8/Storage | Garrison activated, responded to threat 4277 | -8/Storage | Core integrity fell below 50% 4314 | -8/Storage | Lost 5 parts (1p2n2w) 4357 | -8/Storage | Garrison activated, responded to threat 4700 | -8/Storage | Repaired Arm. Huge Wheel 4713 | -8/Storage | Discovered exit to Factory (range 20) 4992 | -8/Storage | Entered Factory 4992 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5000 | -7/Factory | Discovered new exit (range 11) 5288 | -7/Factory | Build established: Scavenger-Tank 6409 | -7/Factory | Entered Lower Caves 6471 | -7/Lower Caves | Identified exit to Lower Caves 6795 | -7/Lower Caves | Learned location of 1 exit from Lower Caves 6797 | -7/Lower Caves | Encountered a Warlord checkpoint 6860 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 6866 | -7/Lower Caves | Found Prototype Special Weapon 6872 | -7/Lower Caves | Identified Molecular Deconstructor 6912 | -7/Lower Caves | Entered another Lower Caves area 6913 | -7/Lower Caves | Identified exit to Zion 6980 | -7/Lower Caves | Encountered a Warlord checkpoint 6993 | -7/Lower Caves | Learned 4 Factory zone layouts 7099 | -7/Lower Caves | Learned 4 Factory zone layouts 7146 | -7/Lower Caves | Entered Zion 7163 | -7/Zion | Given A8's code to call for help 7211 | -7/Zion | System corruption cleaned by Quarantine Array 7242 | -7/Zion | Discovered new exit (range 15) 7284 | -7/Zion | Gained Derelict followers 7668 | -7/Zion | Enhanced Grunt warped into view, answering call for help 7673 | -7/Zion | Enhanced Grunt warped into view, answering call for help 7694 | -7/Zion | Build established: Scavenger-Skirmisher 7833 | -7/Zion | Imprinted 7835 | -7/Zion | Declared Zion's savior 8030 | -7/Zion | Build established: Skirmisher 8167 | -7/Zion | Discovered new exit (range 4) 8194 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 8207 | -7/Zion | Entered Deep Caves 8207 | -7/Deep Caves | Accompanied by 9 allies 8411 | -7/Deep Caves | Z-Facility disabled 8419 | -7/Deep Caves | Attacked by Z-Imprinter 8438 | -7/Deep Caves | Destroyed Z-Imprinter 8650 | -7/Deep Caves | Found Prototype Protection 8651 | -7/Deep Caves | Identified Zio. Weapon Casing 8748 | -7/Deep Caves | Spotted as-83516 8811 | -7/Deep Caves | Destroyed as-83516 8841 | -7/Deep Caves | Lost 4 parts (2n1u1w) 8879 | -7/Deep Caves | Triggered Deep Caves wall 8879 | -7/Deep Caves | Spotted AS-34266 8887 | -7/Deep Caves | Core integrity fell below 50% 8899 | -7/Deep Caves | Core integrity fell below 20% 8903 | -7/Deep Caves | Destroyed by as-03766 with Assembled Heavy Rifle Last Messages --------------- 08896_ Hvy. Battle Rifle destroyed. 08896_ as-34688 destroyed. 08896_ as-91036 destroyed. 08896_ as-98176 knocked back. 08898_ Flak Cannon destroyed. 08898_ Arm. Treads destroyed. 08899_ Penetrated by Slug. 08899_ Entropy package works its way towards as-23822 core. 08900_ Adv. Heat Sink destroyed. 08900_ Enh. Optical Array destroyed. 08900_ System corrupted by crushing effect (+4). 08900_ Lgt. Nuclear Core destroyed. 08900_ Knocked back. 08900_ as-02967 destroyed. 08901_ as-42831 destroyed. 08901_ as-58944 destroyed. 08901_ Molecular Deconstructor destroyed. 08902_ Dropped Hcp. Storage Unit. 08903_ as-83630 destroyed. 08903_ Dropped Lrg. Storage Unit. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????? ??????????????????? | | ?????????????? ????????????????? | | ??????????? ????????????????? | | ?????????" ????????????????? | | ?????????" ????????????????? | | ?????????" ????????????????? | | ?????????" #?###????????????? | | ????????"" ! #?# #????????????? | | ??????### ### ##???????????? | | ??""""" # ????????????? | | ??" ! ! ##???????????? | | ??" ! a ###?????????? | | ??" ??????????? | | ??" a #???????????? | | ??" h = ##??????????? | | ??" = M #??????????? | | ???? h #??????????? | | ??????" #??????????? | | ????????# a a a= ! ###????????? | | ?????????"a aa !aa ; #????????? | | ?????????" aa%aaaa ! ; #????????? | | ?????????" !aa ! ;#?????????? | | ?????????" = = ==a a ###????????? | | ????????"" /a* ;#????????? | | ????????# !@! ##????????? | | ????????" s!!! * g ##????????? | | ????????" * ;########## | | ????????" = | | ????????""" * ! | | ????????" ! | | ????????"" s ###"####### | | ????????" g #??##?????? | | ????????"" "#?????????? | | ????????" # # ##?????????# | | ????????" #### ## ## ##??????????# | | ????????""" ###??# ## ####???????????? | | ?????????" ?????#### #??????????????? | | ?????????#####?????????#???????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 18 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Propulsion Shielding 33 Weapon Shielding 100 Evasion (%) 50 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? Signs Are For Wimps That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed MachineScanPod Manual? 0 Play Time 02:01:57 Cumulative 68.9 hours Start 2021.04.10 @ 12:14:11 End 2021.04.11 @ 02:07:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 52 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: fb5b5d59-5ee3-4b9e-90ea-1db84869f5f6