Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.13 @ 15:24:01 Player: Delta Epsilon Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (234) 1170 Value Destroyed (7308) 7308 Prototype IDs (82) 1640 Alien Tech Used (4) 800 Bonus (8368) 8368 TOTAL SCORE: 28186 Bonus ------- High Alert Combat Kills 674 Follower Combat Kills 954 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Win 3000 Friendly Fire -160 Cogmind --------- Core Integrity 1377/1600 Matter 69/300 Energy 99/100 System Corruption 5% Temperature Warning (368) Movement Core (50) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (13) ----- Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Launcher Guidance Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Improved Fusion Compressor Combat Antigrav System Transdimensional Reconstructor Zionite Phaser-S Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Nuclear Pulse Array Impulse Thruster Q-thruster Improved Diametric Drive Improved Diametric Drive Impulse Thruster Array > --- UTILITY ---------- Power Amplifier Advanced Power Amplifier Structural Scanner Structural Scanner Advanced Trap Scanner Enhanced Optical Array Advanced Signal Interpreter Improved Launcher Guidance Computer Advanced Transmission Jammer > --- WEAPON ----------- Tactical Quantum Warhead Plasma Sword > --- INVENTORY -------- Antimatter Cannon Micro-nuke Launcher Greatsword [Rating: 135] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Zionite Composite Leg I Hover Unit Combat Antigrav System Flight Unit Improved VTOL Module Utility Structural Scanner Device Structural Scanner Storage Huge Storage Unit Processor Advanced Signal Interpreter Protection Propulsion Shielding Artifact Phase Armor Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Res Res Qua Acc Slots Evolved 18 | . . . 2 2 2 . . . . 2 . . . . 2 . . 2 2 2 . 2 Power 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 6 | . . . 2 . 2 . . . . . . . . . . . . 1 1 . . . Utility 11 | . . . . 2 . . . . . 2 . . . . 1 . . 1 1 2 . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 336 | 6 6 4 47 29 25 2 21 1 5 47 7 1 . 6 10 10 33 20 19 9 16 12 Power 37 | 1 . 1 4 2 . . 2 . . 4 1 . . . 5 2 7 2 . 2 . 4 Engine 16 | 1 . . 4 2 . . 2 . . 1 . . . . 5 . . . . . . 1 Core 15 | . . 1 . . . . . . . 3 1 . . . . . 7 2 . . . 1 Reactor 6 | . . . . . . . . . . . . . . . . 2 . . . 2 . 2 Propulsion 52 | 2 . . 11 4 12 . . . . 5 . . . . 3 1 3 2 4 . 4 1 Treads 19 | 2 . . 10 4 3 . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . . . . . . . 4 . Flight 28 | . . . 1 . 9 . . . . 5 . . . . 3 1 3 2 4 . . . Utility 111 | 1 5 1 8 14 9 . 10 . . 21 6 . . 1 1 6 6 9 8 . 2 3 Device 64 | . 3 . 3 8 4 . 6 . . 10 5 . . 1 1 5 5 6 5 . 1 1 Storage 11 | 1 2 1 1 . 1 . . . . 2 . . . . . . . 1 1 . . 1 Processor 9 | . . . . 1 . . . . . 4 . . . . . . 1 1 2 . . . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . Protection 26 | . . . 4 5 4 . 4 . . 5 1 . . . . 1 . 1 . . . 1 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Weapon 136 | 2 1 2 24 9 4 2 9 1 5 17 . 1 . 5 1 1 17 7 7 7 10 4 Energy Gun 25 | . . . 10 6 2 . . . . . . . . . . 1 . 1 . 1 1 3 Energy Cannon 13 | . 1 . 5 . 1 . . . . 3 . . . . . . 3 . . . . . Ballistic Gun 11 | 2 . 1 4 . . . . . . 1 . . . 1 . . 2 . . . . . Ballistic Cannon 31 | . . . . . . 2 2 . 3 6 . . . . . . 2 . . 6 9 1 Launcher 28 | . . 1 3 2 . . 4 . 2 1 . 1 . 3 . . 4 2 5 . . . Special Weapon 3 | . . . 2 . . . . . . . . . . . . . 1 . . . . . Impact Weapon 5 | . . . . . . . . . . . . . . . 1 . 4 . . . . . Slashing Weapon 10 | . . . . 1 1 . 3 . . . . . . . . . . 3 2 . . . Piercing Weapon 9 | . . . . . . . . 1 . 5 . . . 1 . . 1 1 . . . . Special Melee Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Unidentified Prototypes 38 | . . . 6 1 2 . . . . 5 . . . . 1 2 2 5 4 1 3 6 Corrupted Parts 4 | . . . 2 2 . . . . . . . . . . . . . . . . . . System Corruption 21 | . . . 12 9 . . . . . . . . . . . . . . . . . . Parts Lost 55 | . . . 7 1 . . . . . 2 . . . 2 4 . 8 3 12 1 9 6 Power 12 | . . . 1 . . . . . . 1 . . . 1 2 . 2 1 2 . . 2 Propulsion 15 | . . . 3 1 . . . . . . . . . . . . 2 1 4 . 3 1 Utility 19 | . . . 1 . . . . . . . . . . 1 1 . 3 1 4 . 6 2 Weapon 9 | . . . 2 . . . . . . 1 . . . . 1 . 1 . 2 1 . 1 Highest Loss Streak 6 | . . . 4 1 . . . . . 2 . . . 2 3 . 4 2 6 1 3 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 97 100 91 99 96 100 99 100 100 96 93 93 93 89 81 75 74 69 74 54 33 44 Engine 5 | . 14 . 9 9 7 7 7 7 7 1 2 . . . 8 . . . . . . . Core 2 | . . 13 1 . . . . . . 4 3 6 6 3 . . 7 9 8 . . 1 Treads 16 | . 28 28 36 35 15 . . . . . . . . . . . . . . . . . Flight 16 | . . . . . 26 46 46 46 46 40 40 40 40 40 34 27 18 16 20 13 3 . Device 13 | . 11 14 3 16 11 15 11 15 15 13 14 13 13 10 9 12 17 19 25 17 7 2 Storage 7 | . 14 14 11 9 7 7 7 7 7 6 6 6 6 6 5 5 4 1 . . . 1 Processor 7 | . . . . 5 7 7 7 7 7 13 13 13 13 13 11 11 11 10 11 17 13 12 Protection 3 | . . . 7 4 3 . 3 . . 3 4 6 6 6 5 5 3 2 1 . . 1 Energy Gun 5 | . . . 12 16 6 . . . . . . . . . . . . . . . . 3 Energy Cannon 2 | . 13 14 4 . 2 . . . . 1 . . . . . . . . . . . . Ballistic Gun 1 | . 14 14 2 . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 4 7 5 2 . . . . . . . . . 2 2 . . . Piercing Weapon 1 | . . . . . . . . 4 7 5 6 6 6 6 2 . 2 1 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 106 | 13 91 91 97 106 102 25 31 25 25 33 33 32 32 32 35 48 42 33 48 34 26 50 Greatest Support 137 | 40 40 40 92 92 137 32 32 32 26 33 33 33 33 33 39 42 42 43 58 30 33 66 Greatest Overweight (x) 6 | . 2 2 2 1 3 . . . . 4 . . . . 4 1 . . 1 6 5 2 Average Overweight (x) . | . . 1 . 1 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 8 8 8 8 10 10 10 10 10 10 10 10 5 5 5 5 5 Average Capacity 15 | 6 16 22 22 25 15 8 8 8 8 8 10 10 10 10 10 10 9 5 5 5 5 5 Most Carried 25 | . 8 11 25 25 25 8 8 8 8 10 10 10 10 10 10 10 10 5 5 2 5 5 Average Carried 13 | . 4 9 19 24 15 8 8 8 8 8 9 9 10 9 9 9 9 4 3 . 2 4 Final Capacity 25 | 8 25 20 25 25 8 8 8 8 8 10 10 10 10 10 10 10 5 5 5 5 5 5 Final Carried 25 | . 7 11 25 25 8 8 8 8 8 9 10 10 10 10 10 10 5 5 1 1 5 5 Class Distribution -------------------- 37% | Mutant 31% | Scout 9% | Skirmisher 6% | Ninja 4% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Waste Ninja | -5/Factory Mutant | -4/Factory Infiltrator-Sprinter | -3/Research Mutant | -2/Research Mutant | -2/Quarantine Mutant | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Res Res Qua Acc Matter Collected 5329 | 236 156 65 704 411 225 18 398 87 339 489 168 113 . 305 95 100 228 422 495 59 64 152 Remotely 240 | . . . . . . . 240 . . . . . . . . . . . . . . . Salvage Created 8265 | . 359 113 1726 1880 352 . 251 . 176 522 40 112 . 145 379 78 986 307 585 158 5 91 Parts 429 | . 28 5 106 93 11 . 13 . 3 33 3 1 . 8 15 . 49 19 28 6 1 7 Haulers Intercepted 14 | . 1 . 2 4 1 . . . . 2 . . . . 2 . 1 1 . . . . Recyclers Shooed 5 | . 1 . . . . . . . . . . . . . . . . . 2 . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . 6 . 1 . 9 2 . 12 . . . . . . . . Prevented 2 | . . . . . . . . . 1 . . 1 . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Res Res Qua Acc Combat Hostiles Destroyed 147 | . 8 4 30 32 4 . 6 . 6 4 . 6 . 10 2 . 20 3 11 . . 1 Melee 11 | . . . . . . . . . . 3 . 1 . 1 . . 3 2 1 . . . Guns 44 | . 3 1 11 25 2 . . . . . . . . . . . 1 . . . . 1 Cannons 20 | . 5 1 12 . . . . . 1 1 . . . . . . . . . . . . AOE 66 | . . 2 7 6 2 . 6 . 5 . . 5 . 9 . . 14 . 10 . . . Classes Destroyed 19 | . 4 . 6 . . . 2 . . . 1 1 . 1 . . 1 1 2 . . . Worker 16 | . . . 1 3 . . . . . 1 . . . . 2 . 5 . 2 . 1 1 Builder 12 | . . . 1 3 . . . . . . . . . . 2 . 3 1 2 . . . Tunneler 8 | . . . 3 1 . . . . . 1 . . . . 1 . 1 . 1 . . . Hauler 14 | . 1 . 2 4 1 . . . . 2 . . . . 2 . 1 1 . . . . Recycler 12 | . . . 5 3 1 . . . . . . . . . . . 1 . 1 1 . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Operator 3 | . . . . . . . . . . . . . . . . . . 1 1 1 . . Drone 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Watcher 22 | . 2 . 4 5 1 . . . . 4 . . . . 1 . 2 1 2 . . . Swarmer 51 | . 3 1 6 14 . . 4 . . . . 2 . 5 2 . 9 . 5 . . . Saboteur 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Grunt 56 | . 5 3 16 11 3 . . . 5 . . 2 . 2 . . 6 . 3 . . . Brawler 4 | . . . 2 . . . . . 1 . . . . . . . 1 . . . . . Duelist 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Sentry 16 | . . . 6 7 1 . . . . . . 1 . . . . . . 1 . . . Hunter 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . . Programmer 14 | . . . . . . . 1 . . 4 . . . 2 . . 3 2 1 . . 1 Packrat 3 | . . . . . . . 3 . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Thief 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 12 | . 3 3 7 12 4 . 5 . 3 1 . 5 . 5 2 . 11 4 6 1 1 1 Combat Bots Only 7 | . 3 3 5 7 3 . 5 . 3 1 . 5 . 5 2 . 6 2 5 . . 1 Max Kills in Single Turn 10 | . 1 2 4 4 2 . 2 . 2 1 1 2 . 3 1 . 10 1 5 1 1 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Exploded 5 | . . 2 4 1 1 . 2 . 2 . . 2 . 3 . . 5 . 4 . . . Melee 1 | . . . . . . . . . . 1 . 1 . 1 . . 1 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Res Res Qua Acc Damage Taken 10710 | . 233 89 1571 1143 507 . 137 . 62 340 . 67 . 342 625 . 1219 392 1709 33 1250 991 Core 2610 | . 43 . 325 231 47 . . . . 134 . 7 . 112 132 . 283 89 312 . 672 223 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 127 | . . . . . . . 5 . . 9 . 6 . 14 12 . 81 . . . . . Regen/Repaired (Parts) 49 | . . . . 49 . . . . . . . . . . . . . . . . . . Core Remaining (%) 70 | 100 . 82 18 58 . . . . 93 . . . . 70 . . 58 92 76 . 44 86 Volleys Fired 366 | . 26 3 86 67 7 9 38 . 19 17 . 6 . 18 . . 11 1 9 19 15 15 Largest 2 | . 2 2 2 2 2 1 2 . 1 1 . 1 . 1 . . 1 1 2 1 2 2 Hottest 133 | . 80 90 133 100 100 48 78 . 48 90 . 43 . 43 . . 94 46 98 40 112 120 Shots Fired 557 | . 52 6 163 133 14 9 42 . 19 18 . 6 . 17 . . 10 1 10 19 15 23 Gun 298 | . 29 2 101 125 14 . . . . . . . . 3 . . 4 . . . . 20 Cannon 196 | . 23 3 56 . . 9 34 . 13 18 . . . . . . 3 . . 19 15 3 Launcher 60 | . . 1 3 8 . . 8 . 6 . . 6 . 14 . . 3 1 10 . . . Special 3 | . . . 3 . . . . . . . . . . . . . . . . . . . Kinetic 188 | . 29 2 45 . . 9 34 . 13 11 . . . 3 . . 5 . . 19 15 3 Thermal 127 | . 23 3 81 . . . . . . 7 . . . . . . . . . . . 13 Explosive 60 | . . 1 3 8 . . 8 . 6 . . 6 . 14 . . 3 1 10 . . . Electromagnetic 175 | . . . 34 125 14 . . . . . . . . . . . 2 . . . . . Phasic 7 | . . . . . . . . . . . . . . . . . . . . . . 7 Robot Hit Streak 18 | . 9 7 18 15 11 . 9 . 4 5 . 7 . 8 . . 12 . 5 7 3 6 Robot Miss Streak 6 | . 4 . 6 3 1 . . . 1 2 . . . 2 . . 1 . 1 1 3 2 Penetration Max 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Secondary Targets 7 | . . . . 5 1 . . . . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . 1 1 . . . . . . . . . . . . . . . . 1 Shots Hit Robots 431 | . 29 5 108 109 19 . 6 . 10 19 1 10 . 17 17 1 24 12 24 3 3 14 Core Hits 349 | . 14 4 77 77 12 . 13 . 17 9 1 13 . 18 4 . 44 7 27 2 3 7 Critical Kills 3 | . . . . . . . . . . . . . . . . . 3 . . . . . Critical Parts Destroyed 5 | . . . 1 . . . . . . . . . . . 2 . 2 . . . . . Critical Strikes 18 | . . . 2 . 1 . . . 1 1 1 . . 1 3 . 7 . 1 . . . Burn 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Destroy 4 | . . . 1 . . . . . 1 . . . . . . . 2 . . . . . Smash 5 | . . . . . . . . . . . . . . . 2 . 3 . . . . . Sever 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . . Impale 6 | . . . . . . . . . . 1 1 . . 1 1 . 2 . . . . . Melee Attacks 265 | . . . . 3 24 . 3 1 2 72 2 7 . 9 26 1 57 23 35 . . . Impact 51 | . . . . . . . . . . . . . . . 16 1 27 7 . . . . Slashing 76 | . . . . 3 24 . 3 1 . . . . . . . . . 10 35 . . . Piercing 138 | . . . . . . . . . 2 72 2 7 . 9 10 . 30 6 . . . . Sneak Attacks 28 | . . . . . 1 . 3 . . 4 1 . . . 8 . 4 2 5 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Damage Inflicted 22076 | . 436 204 2539 3128 718 . 1039 . 1140 1018 86 718 . 1549 1048 63 3378 811 3302 156 160 583 Guns 3813 | . 171 15 964 1875 285 . . . . . . . . 14 . . 15 . . . . 474 Cannons 1933 | . 265 57 805 . . . . . 185 191 . . . . . . 82 . . 156 150 42 Explosions 10322 | . . 132 724 1223 166 . 772 . 862 . . 550 . 1391 . . 2349 . 2153 . . . Melee 5847 | . . . . . 259 . 267 . 93 827 86 168 . 144 1048 63 932 811 1149 . . . Ramming 161 | . . . 46 30 8 . . . . . . . . . . . . . . . 10 67 Kinetic 1253 | . 171 15 314 . . . . . 185 191 . . . 14 . . 15 . . 156 150 42 Thermal 3637 | . 265 57 1115 549 166 . . . . . . . . . . . 1176 . . . . 309 Explosive 7990 | . . 132 659 674 . . 772 . 862 . . 550 . 1391 . . 797 . 2153 . . . Electromagnetic 3023 | . . . 405 1875 285 . . . . . . . . . . . 458 . . . . . Impact 1503 | . . . . . . . . . . . . . . . 545 63 650 245 . . . . Slashing 2107 | . . . . . 259 . 267 . . . . . . . . . . 432 1149 . . . Piercing 2237 | . . . . . . . . . 93 827 86 168 . 144 503 . 282 134 . . . . Phasic 165 | . . . . . . . . . . . . . . . . . . . . . . 165 Highest Corruption 13 | . . . 12 10 . . . . . 6 6 6 6 10 1 1 13 . 3 . 4 5 Average Corruption 4 | . . . 11 1 . . . . . 5 6 6 6 8 1 1 5 . 2 . 1 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 39 | . . . . . . . . . . . . . . . . . . . 39 . . . Effects 181 | . . . 57 21 . . . . . 28 4 7 1 16 . 2 40 . 1 . . 4 Message Errors 48 | . . . 14 8 . . . . . 9 1 3 . 3 . 1 6 . 1 . . 2 Matter Fused 43 | . . . 18 5 . . . . . 5 2 2 . 1 . . 9 . . . . 1 Heat Flow Errors 30 | . . . 9 1 . . . . . 6 . 1 . 3 . . 10 . . . . . Energy Discharges 15 | . . . 3 1 . . . . . 2 . . . 3 . . 6 . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 25 | . . . 8 4 . . . . . 4 1 1 . 2 . . 5 . . . . . Data Loss (major) 10 | . . . 2 1 . . . . . 1 . . 1 2 . 1 2 . . . . . Misfires 3 | . . . 1 1 . . . . . 1 . . . . . . . . . . . . Alerts 3 | . . . 2 . . . . . . . . . . 1 . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Weapon Failures 2 | . . . . . . . . . . . . . . 1 . . 1 . . . . . Overload Shots 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Effects 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Overflow Damage 2122 | . . . 28 36 15 . 282 . . 196 . 87 . 137 321 51 672 7 290 . . . Projectiles 26 | . . . 17 . . . . . . 2 . . . . . . . 7 . . . . Explosions 699 | . . . 11 36 . . 88 . . . . 6 . 92 . . 417 . 49 . . . Melee 1397 | . . . . . 15 . 194 . . 194 . 81 . 45 321 51 255 . 241 . . . Knockbacks 14 | . . . . . . . . . . 1 . . . . . 1 4 3 . 1 1 3 Impact 8 | . . . . . . . . . . . . . . . . 1 3 2 . . . 2 Kinetic 4 | . . . . . . . . . . 1 . . . . . . . . . 1 1 1 Secondary 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . Self-Inflicted Damage 630 | . . 31 188 104 . . . . . . . . . 29 . . 200 . 41 . 5 32 Shots 18 | . . 1 4 5 . . . . . . . . . 1 . . 4 . 3 . . . Rammed 23 | . . . 6 1 2 . . . . . . . . . . . . . 1 . 2 11 Targets Rammed 25 | . . . 7 2 2 . . . . . . . . . . . . . 1 . 2 11 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . Highest Temperature 584 | . 123 42 255 295 207 65 198 158 9 281 153 156 45 340 99 . 270 6 328 240 . 584 Average Temperature 74 | . 44 18 78 76 50 25 58 97 5 42 46 37 24 105 20 . 100 4 97 137 . 268 Received Heat Transfer 1659 | . 81 30 534 414 159 . . . 9 36 . . . 9 75 . 75 . 192 . 9 36 Effects 34 | . . . . . . . . . . 5 . . . 4 . . . . 3 . . 22 Shutdowns 9 | . . . . . . . . . . . . . . 1 . . . . 2 . . 6 Energy Bleed 2 | . . . . . . . . . . 1 . . . . . . . . . . . 1 Interference 10 | . . . . . . . . . . 4 . . . 2 . . . . . . . 4 Short Circuit 4 | . . . . . . . . . . . . . . . . . . . 1 . . 3 Damage (minor) 3 | . . . . . . . . . . . . . . 1 . . . . . . . 2 Damage (major) 6 | . . . . . . . . . . . . . . . . . . . . . . 6 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . 1 . . . . . . . . . . . . 1 . . . . . Combat Hostiles 2 | . . . . 1 . . . . . . . . . . . . 1 . . . . . Parts Fried 25 | . . . 1 8 1 . . . . . . . . . 3 2 8 . 2 . . . Impact Corruptions 18 | . . . . . . . . . . . . . . . 7 2 7 2 . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 6 | . . . 3 . 1 . . . . . . . . . . . 2 . . . . . Heat Transferred 4704 | . 555 111 2105 700 150 . . . . . . . . . . . 750 . . . . 333 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 13 | . . . 2 9 2 . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Res Res Qua Acc Peak Influence 1427 | . 160 171 542 617 585 . . . . 395 . . . . 541 189 1288 886 1427 1000 813 436 Initial 788 | . . . . 76 123 . . . . 84 . . . . 9 189 132 629 378 788 562 386 Average 301 | . 53 85 278 216 248 . . . . 172 . . . . 107 189 516 754 902 851 719 367 Maximum Alert Level 4 | . . . 2 2 2 . . . . 1 . . . . 2 . 4 3 4 3 3 2 Low Security (%) 48 | 100 100 100 25 66 30 . . . . 64 . . . . 87 100 15 . . . . 5 Level 1 25 | . . . 54 11 58 . . . . 35 . . . . 6 . 36 . 6 . . 49 Level 2 15 | . . . 19 22 10 . . . . . . . . . 5 . 17 19 23 . 43 45 Level 3 9 | . . . . . . . . . . . . . . . . . 17 80 40 100 56 . Level 4 2 | . . . . . . . . . . . . . . . . . 13 . 29 . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 49 | . 2 . 4 3 5 . . . . 7 . . . . 2 . 9 2 4 4 5 2 Investigation 14 | . 1 . 2 1 3 . . . . 3 . . . . . . 2 . 1 . 1 . Extermination 13 | . . . . . 1 . . . . 3 . . . . 2 . 3 2 . . 1 1 Reinforcement 15 | . 1 . 2 2 . . . . . 1 . . . . . . 1 . 2 2 3 1 Assault 6 | . . . . . 1 . . . . . . . . . . . 3 . 1 1 . . Garrison 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . 1 . . . . . . . . . . . . . . . . 1 Data Miner Redirects 5 | . . . . . . . . . . . . . . . . . 3 . 1 1 . . Construction Impeded 7 | . . . 1 2 . . . . . 1 . . . . . . 1 . 1 . 1 . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Res Res Qua Acc Distress Signals 17 | . 1 . 1 5 1 . . . . 2 . . . . . . . . 4 1 1 1 Communications Jammed 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 380 | . 12 6 45 43 20 . 10 . 8 27 . 8 . 10 37 . 47 14 59 5 21 8 Peak Tracking Total 15 | . 4 3 8 5 5 . 5 . 4 4 . 5 . 5 15 . 8 6 15 4 8 3 Tactical Retreats 60 | . . . 3 1 8 . 2 . 1 9 . 1 . . 8 . 10 3 10 1 2 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Res Res Qua Acc Traps Triggered 8 | . . . . 1 . . . . . 1 . . . . 3 . 2 . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 35 | . . . . . . . . . . 35 . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed 3 | . . . . 3 . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . . . . 4 . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted 4 | . . . . . . . . . . 4 . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . 1 . . . . . 1 . . . . 2 . . . . . Most Traps Carried 4 | . . . . . . . . . . 4 4 4 4 4 4 4 4 . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Res Res Qua Acc Machines Disabled 48 | . . . 5 2 2 . . . . . . . . . . . 31 . 4 . 3 1 Max in Single Turn 19 | . . . 2 1 1 . . . . . . . . . . . 19 . 1 . 1 1 Garrison Access 5 | . . . . 1 2 . . . . 1 . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Res Res Qua Acc Machines Accessed 60 | . 3 . 10 14 13 1 1 . . 5 . . 4 . 1 . 5 . 1 . 1 1 Terminals 33 | . 3 . 9 11 8 . . . . . . . . . . . . . . . 1 1 Fabricators 7 | . . . . . 2 . . . . 3 . . . . . . 1 . 1 . . . Repair Stations 2 | . . . . 1 . . . . . . . . . . . . 1 . . . . . Recycling Units 2 | . . . . 1 . . . . . . . . . . 1 . . . . . . . Scanalyzers 3 | . . . 1 . 1 . . . . . . . . . . . 1 . . . . . Garrison Access 7 | . . . . 1 2 . . . . 2 . . . . . . 2 . . . . . Total Hacks 196 | . 10 . 37 53 36 1 1 . . 11 . . 29 . 1 . 12 . 2 . 2 1 Successful 107 | . 6 . 16 25 11 1 1 . . 7 . . 29 . 1 . 7 . 1 . 2 . Failed 89 | . 4 . 21 28 25 . . . . 4 . . . . . . 5 . 1 . . 1 Catastrophic 20 | . . . 4 6 6 . . . . 1 . . . . . . 1 . 1 . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 209 | . 11 . 27 30 14 . . 4 . 30 . . . . 15 . 21 15 12 12 9 9 Terminals 119 | . 10 . 34 46 26 . . . . . . . . . . . . . . . 2 1 Fabricators 16 | . . . . . 5 . . . . 6 . . . . . . 3 . 2 . . . Repair Stations 5 | . . . . 4 . . . . . . . . . . . . 1 . . . . . Recycling Units 2 | . . . . 1 . . . . . . . . . . 1 . . . . . . . Scanalyzers 10 | . . . 3 . 2 . . . . . . . . . . . 5 . . . . . Garrison Access 13 | . . . . 2 3 . . . . 5 . . . . . . 3 . . . . . Terminal Hacks 66 | . 4 . 9 16 4 1 1 . . . . . 29 . . . . . . . 2 . Record 15 | . . . . 1 1 . . . . . . . 11 . . . . . . . 2 . Part Schematic 13 | . 1 . . 1 1 . . . . . . . 10 . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . 5 . . . . . . . . . Robot Analysis 8 | . 3 . 2 3 . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . 3 . . . . . . . . . Open Door 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . Branch Access Points 3 | . . . 1 1 1 . . . . . . . . . . . . . . . . . Terminal Index 3 | . . . 1 1 1 . . . . . . . . . . . . . . . . . Alert Level 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . Unreport Threat 5 | . . . 3 2 . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Disarm Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Security Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . Fabricator Hacks 13 | . . . . . 3 . . . . 6 . . . . . . 3 . 1 . . . Network Status 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . . Load Schematic 6 | . . . . . 1 . . . . 3 . . . . . . 1 . 1 . . . Build 5 | . . . . . 1 . . . . 3 . . . . . . 1 . . . . . Repair Station Hacks 4 | . . . . 4 . . . . . . . . . . . . . . . . . . Scan Component 2 | . . . . 2 . . . . . . . . . . . . . . . . . . Repair 2 | . . . . 2 . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . 1 . . . . . . . . . . 1 . . . . . . . Report Inventory 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Scanalyzer 8 | . . . 2 . 2 . . . . . . . . . . . 4 . . . . . Insert Component 4 | . . . 1 . 1 . . . . . . . . . . . 2 . . . . . Analyze 4 | . . . 1 . 1 . . . . . . . . . . . 2 . . . . . Garrison Access Hacks 3 | . . . . 1 1 . . . . 1 . . . . . . . . . . . . Seal Access 3 | . . . . 1 1 . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 11 | . 2 . 5 3 1 . . . . . . . . . . . . . . . . . Terminals 11 | . 2 . 5 3 1 . . . . . . . . . . . . . . . . . Track 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Botnet 5 | . 1 . 1 2 1 . . . . . . . . . . . . . . . . . Operators 3 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 51 | . 3 . 10 14 12 . . . . 4 . . . . 1 . 5 . 1 . . 1 Full Trace Events 16 | . 1 . 3 5 3 . . . . 3 . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . 4 . . . . 5 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 80 | . 1 . . 1 2 . . 14 . 21 . . 10 . . . 13 . . . 9 9 Parts Built 5 | . . . . . 1 . . . . 3 . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 426 | . . . . . 58 . . . . 240 . . . . . . 128 . . . . . Total Part Build Rating 26 | . . . . . 3 . . . . 15 . . . . . . 8 . . . . . Parts Repaired 2 | . . . . 2 . . . . . . . . . . . . . . . . . . Time 70 | . . . . 70 . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 8 | . . . . . . . . . . . . . . . 8 . . . . . . . Parts Scanalyzed 4 | . . . 1 . 1 . . . . . . . . . . . 2 . . . . . Part Schematics Acquired 3 | . . . . . 1 . . . . . . . . . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . 1 . . . . . . . . . . . 1 . 3 . . . Machine Destruction 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . . Programmers 3 | . . . . . . . . . . . . . . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . 1 3 . . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . 1 . . . 1 . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Res Res Qua Acc Total Allies 42 | . . 1 . 1 3 . . 4 . 7 . . . 1 7 . . 4 10 3 . 1 Largest Group 7 | . . 1 1 1 3 . . 4 4 4 . . . 1 3 . . 3 7 3 2 1 Highest-Rated Group 345 | . . 31 31 16 96 . . 154 154 210 . . . 96 170 . . 288 273 345 230 31 Highest-Rated Ally 115 | . . 31 31 16 32 . . 40 40 70 . . . 96 85 . . 96 81 115 115 31 Zionite Dispatches 14 | . . . . . . . . . . 2 . . . . 4 . 1 2 3 1 . 1 Heavy 2 | . . . . . . . . . . . . . . . 2 . . . . . . . Light 3 | . . . . . . . . . . 1 . . . . . . . 1 . 1 . . Recon 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . . Fire 4 | . . . . . . . . . . 1 . . . . 1 . . . 2 . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Demo 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 9 | . . . . 1 . . . . . 1 1 2 . . 1 . . 1 1 . . 1 ROAM 2 | . . . . 1 . . . . . . . . . . 1 . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . 1 EXPLORE 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . RETURN 4 | . . . . . . . . . . 1 1 2 . . . . . . . . . . Ally Attacks 149 | . . 5 14 5 16 . . . 8 18 . . . 5 16 . . 7 25 15 15 . Total Damage 4890 | . . 86 129 80 541 . . . 109 298 . . . 145 642 . . 340 1198 680 642 . Kills 34 | . . 2 1 . 5 . . . 1 3 . . . 1 7 . . 2 6 3 3 . Allies Corrupted 7 | . . . . . . . . . 3 . . . . . . . . 1 . 1 1 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Res Res Qua Acc Robot Analysis Total 8 | . 3 . 2 3 . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . . 1 . 1 1 . 2 1 . 2 . . . . . . . . Drone Launches 18 | . . . . . . . . . . 3 3 6 . . 2 . . 2 2 . . . Drone Recoveries 18 | . . . . . . . . . . 3 3 6 . . 2 . . 2 2 . . . Zionite Intel Received 21 | . . . . . . . . . . 6 . . . . 1 . 5 2 1 2 2 2 Main Access 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Emergency Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Guard Positions 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Prototype Schematics 5 | . . . . . . . . . . 2 . . . . . . 1 . . . 1 1 Unaware Analyses 3 | . . . . . . . . . . 1 . . . . . . . 1 . 1 . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Res Res Qua Acc Turns Passed 19984 | 88 1163 654 2679 4319 1201 280 565 531 364 1960 230 273 16 458 792 283 1780 518 585 312 509 424 Spaces Moved 23628 | 54 551 231 996 1642 2003 533 986 1304 810 4202 657 650 79 820 1353 497 2621 855 1282 292 747 463 Core 325 | 6 . . . . . . . . . . . . . . 3 . . . . 10 184 122 Treads 3667 | 48 551 231 996 1642 199 . . . . . . . . . . . . . . . . . Legs 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover 539 | . . . . . . . . . . . . . . . . . . . . . 199 340 Flight 19096 | . . . . . 1804 533 986 1304 810 4202 657 650 79 820 1350 497 2621 855 1282 282 364 . Fastest Speed 20 | 50 160 240 160 236 20 20 20 20 23 20 20 20 20 20 22 28 31 33 22 29 27 50 Average Speed 58 | 147 188 272 224 237 39 22 21 22 23 22 20 20 20 21 25 30 33 34 28 46 54 73 Slowest Speed 350 | 160 320 320 320 240 259 23 23 23 23 315 20 20 20 29 250 95 39 39 115 350 300 210 Overloaded Moves 6 | . . . . . . . . . . . . . . . . 6 . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 72 | . . . . . 18 . . . . 7 . . . . 8 2 8 1 14 3 11 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 57 | 5 73 43 65 79 45 73 83 90 73 71 76 76 73 78 29 97 62 20 43 10 52 10 Regions Visited 22 Branch Regions 10 Pre-discovered Areas 15 | . . 1 . . . . . 1 . 11 . . 1 1 . . . . . . . . Known Exits Taken 16 | . . . . 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 26 | . . 2 . . . 2 11 3 2 . 3 2 . 1 . . . . . . . . Spaces Dug 171 | . . . 3 3 13 6 25 . 4 54 1 1 . 3 8 . 23 4 5 13 5 . Terrain Destroyed 894 | . . 9 71 93 16 6 91 . 29 55 1 58 . 156 8 . 76 29 176 13 7 . Melee 103 | . . . . 3 13 . . . . 43 1 1 . 3 8 . 22 4 5 . . . Projectile 72 | . . . 3 . . 6 26 . 4 12 . . . . . . 1 . . 13 7 . AOE 719 | . . 9 68 90 3 . 65 . 25 . . 57 . 153 . . 53 25 171 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Res Res Qua Acc Total 28700 | 59 625 248 1266 1932 2358 684 1282 1536 961 5053 750 771 78 1067 1749 624 3419 1035 1411 448 822 522 Wait 3687 | . 31 7 77 145 226 137 229 230 123 650 77 107 . 208 318 105 669 116 60 123 36 13 Move 23473 | 53 550 230 995 1641 1968 532 985 1303 809 4187 656 649 78 819 1338 492 2605 852 1258 286 725 462 Hop 62 | . . . . . 16 . . . . 7 . . . . 7 2 7 1 10 2 10 . Pick Up 116 | . 7 4 26 19 17 1 1 . 1 6 2 . . 1 6 4 7 8 2 . 3 1 Fast Attach 128 | 6 3 . 15 3 3 2 3 1 1 22 3 . . . 3 5 11 14 15 2 8 8 Attach 77 | . . . 5 3 5 . . . . 8 . 1 . 5 2 5 12 6 4 7 10 4 Detach 71 | . 2 . 4 . 1 . . . . 12 1 1 . 4 . 3 11 3 6 8 12 3 Swap 134 | . 3 4 27 23 17 . 18 . 4 17 4 . . 1 5 . 10 . . . . 1 Drop 170 | . 3 . 24 20 21 3 5 1 2 20 5 . . 2 8 7 19 13 11 1 1 4 Fire 366 | . 26 3 86 67 7 9 38 . 19 17 . 6 . 18 . . 11 1 9 19 15 15 Melee 263 | . . . . 3 24 . 3 1 2 72 2 7 . 9 26 1 57 21 35 . . . Ram 14 | . . . . . 1 . . . . . . . . . . . . . . . 2 11 Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush 10 | . . . 7 2 1 . . . . . . . . . . . . . . . . . Escape Stasis 36 | . . . . . . . . . . . . . . . 36 . . . . . . . Rewire 58 | . . . . 6 51 . . . . . . . . . . . . . 1 . . . Trap 35 | . . . . . . . . . . 35 . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / Min / Sto) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: [*Dee] / *Pro) -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 2 exits: *Res x2) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 515 | -10/Materials | Discovered new exit (range 7) 720 | -10/Materials | Discovered new exit (range 9) 1024 | -10/Materials | Discovered new exit (range 15) 1252 | -10/Materials | Entered Mines 1260 | -10/Mines | Escorted by a lone wolf Derelict 1280 | -10/Mines | Learned location of Storage (-9) 1306 | -10/Mines | Learned Materials stockpile data 1600 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1831 | -10/Mines | Discovered new exit (range 8) 1906 | -10/Mines | Entered Materials 1906 | -9/Materials | Accompanied by 1 ally 1906 | -9/Materials | Evolved 2 slots: Propulsion x2 2389 | -9/Materials | Lost 4 parts (1n1u2w) 2624 | -9/Materials | Core integrity fell below 50% 2675 | -9/Materials | Build established: Scavenger-Mutant 2768 | -9/Materials | Discovered new exit (range 15) 3069 | -9/Materials | System corruption reached 10% 3213 | -9/Materials | Build established: Mutant 4366 | -9/Materials | Identified exit to Mines 4366 | -9/Materials | Identified exit to Storage 4433 | -9/Materials | Discovered new exit (range 13) 4497 | -9/Materials | Core integrity fell below 20% 4585 | -9/Materials | Entered another Materials area 4585 | -8/Materials | Evolved 2 slots: Utility x2 6261 | -8/Materials | Discovered new exit (range 10) 6603 | -8/Materials | Build established: Skirmisher 6860 | -8/Materials | Identified exit to Factory 7647 | -8/Materials | Destroyed 7 combat bots 7809 | -8/Materials | Discovered exit to Factory (range 15) 8503 | -8/Materials | Build established: Assassin 8752 | -8/Materials | Repaired Imp. Sensor Array 8785 | -8/Materials | Repaired Rocket Launcher 8883 | -8/Materials | System corruption reached 10% 8904 | -8/Materials | Entered Factory 8904 | -7/Factory | Evolved 2 slots: Propulsion x2 9285 | -7/Factory | Discovered new exit (range 6) 9292 | -7/Factory | Identified exit to Lower Caves 9384 | -7/Factory | Build established: Mutant 9634 | -7/Factory | Fabricated Imp. VTOL Module (x1) 9758 | -7/Factory | Build established: Scout 10104 | -7/Factory | Search patrols dispatched 10105 | -7/Factory | Entered Lower Caves 10233 | -7/Lower Caves | Learned Factory terminal intel 10236 | -7/Lower Caves | Encountered a Warlord checkpoint 10240 | -7/Lower Caves | Spotted B-75 Beast 10381 | -7/Lower Caves | Discovered new exit (range 14) 10384 | -7/Lower Caves | Identified exit to Lower Caves 10385 | -7/Lower Caves | Entered another Lower Caves area 10393 | -7/Lower Caves | Discovered new exit (range 5) 10395 | -7/Lower Caves | Identified exit to Factory 10879 | -7/Lower Caves | Spotted B-75 Beast 10946 | -7/Lower Caves | Discovered new exit (range 5) 10947 | -7/Lower Caves | Identified exit to Zion 10950 | -7/Lower Caves | Entered Zion 10968 | -7/Zion | Discovered new exit (range 11) 11038 | -7/Zion | Learned location of Data Miner (-6) 11074 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 11082 | -7/Zion | Opened final containment barrier to the Deep Caves 11086 | -7/Zion | Discovered new exit (range 3) 11086 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 11152 | -7/Zion | Found CR-A16's Pointy Stick 11215 | -7/Zion | Imprinted 11217 | -7/Zion | Declared Zion's savior 11286 | -7/Zion | Identified exit to Proximity Caves 11481 | -7/Zion | Entered Proximity Caves 11481 | -6/Proximity Caves | Accompanied by 4 allies 11811 | -6/Proximity Caves | Discovered exit to Factory (range 5) 11833 | -6/Proximity Caves | Spotted B-75 Beast 11845 | -6/Proximity Caves | Entered Factory 11845 | -6/Factory | Evolved 2 slots: Utility x2 11846 | -6/Factory | Identified exit to Lower Caves 11847 | -6/Factory | Loaded intel: 24 terminal locations 12057 | -6/Factory | Fabricated Mapping Drone Bay (x1) 12067 | -6/Factory | Zion Light squad teleported in 12128 | -6/Factory | Retrieved Zion intel report: Guard Positions 12160 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 12558 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 12644 | -6/Factory | Discovered new exit (range 18) 12666 | -6/Factory | Discovered new exit (range 9) 12666 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 12668 | -6/Factory | Identified exit to Factory 12714 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 12926 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 12927 | -6/Factory | Zion Fire squad teleported in 13067 | -6/Factory | Terminal network hard line cut 13092 | -6/Factory | Fabricated Adv. ECM Suite (x1) 13208 | -6/Factory | Fabricated Antimatter Cannon? 13805 | -6/Factory | Entered Lower Caves 13934 | -6/Lower Caves | Encountered a Warlord checkpoint 13989 | -6/Lower Caves | Learned Factory terminal intel 13992 | -6/Lower Caves | Discovered new exit (range 19) 13996 | -6/Lower Caves | Identified exit to Lower Caves 13997 | -6/Lower Caves | Learned location of 1 exit from Lower Caves 14035 | -6/Lower Caves | Entered another Lower Caves area 14108 | -6/Lower Caves | Learned 4 Factory zone layouts 14267 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 14290 | -6/Lower Caves | Discovered new exit (range 7) 14291 | -6/Lower Caves | Identified exit to Data Miner 14308 | -6/Lower Caves | Entered Data Miner 14308 | -6/Data Miner | Discovered new exit (range 6) 14311 | -6/Data Miner | Met Data Miner 14316 | -6/Data Miner | Learned location of Section 7 (-2) 14316 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14319 | -6/Data Miner | Received God Mode back door access code from Data Miner 14324 | -6/Data Miner | Identified exit to Proximity Caves 14324 | -6/Data Miner | Entered Proximity Caves 14525 | -5/Proximity Caves | System corruption reached 10% 14709 | -5/Proximity Caves | Discovered exit to Factory (range 9) 14715 | -5/Proximity Caves | Learned 4 Factory zone layouts 14782 | -5/Proximity Caves | Entered Factory 14782 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 14783 | -5/Factory | Identified exit to Factory 14784 | -5/Factory | Loaded intel: 26 terminal locations 14982 | -5/Factory | Retrieved Zion intel report: Guard Positions 14983 | -5/Factory | Zion Heavy squad teleported in 15296 | -5/Factory | Zion Recon squad teleported in 15474 | -5/Factory | Zion Heavy squad teleported in 15490 | -5/Factory | Spotted B-75 Beast 15532 | -5/Factory | Zion Fire squad teleported in 15552 | -5/Factory | Lost 3 parts (2p1u) 15574 | -5/Factory | Manually triggered Chute Trap 15574 | -5/Factory | Sucked down chute 15574 | -5/Factory | Entered Waste 15574 | -5/Waste | The area was eerily silent 15820 | -5/Waste | Discovered new exit (range 13) 15856 | -5/Waste | Identified exit to Factory 15857 | -5/Waste | Entered Factory 16150 | -5/Factory | Retrieved Zion intel report: Main Access 16367 | -5/Factory | Build established: Infiltrator-Ninja 16677 | -5/Factory | Build established: Ninja 16687 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 16696 | -5/Factory | Retrieved Zion intel report: Active Garrisons 16756 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 16840 | -5/Factory | Incoming assault squad redirected 16859 | -5/Factory | Retrieved Zion intel report: Emergency Access 16860 | -5/Factory | Zion Recon squad teleported in 17057 | -5/Factory | First assault squad dispatched 17101 | -5/Factory | System corruption reached 10% 17110 | -5/Factory | Terminal network hard line cut 17120 | -5/Factory | Incoming assault squad redirected 17158 | -5/Factory | Incoming investigation squad redirected 17265 | -5/Factory | Fabricated Impulse Thruster Array? 17637 | -5/Factory | Entered another Factory area 17637 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17655 | -4/Factory | Lost 4 parts (1p1n2u) 17678 | -4/Factory | Spotted B-86 Titan 17720 | -4/Factory | Discovered new exit (range 4) 17721 | -4/Factory | Identified exit to Research 17739 | -4/Factory | Zion Light squad teleported in 17889 | -4/Factory | Discovered exit to Research (range 10) 17891 | -4/Factory | Zion Demo squad teleported in 17977 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 18067 | -4/Factory | Retrieved Zion intel report: Trap Installations 18155 | -4/Factory | Entered Research 18155 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 18236 | -3/Research | Build established: Mutant 18318 | -3/Research | Spotted B-86 Titan 18330 | -3/Research | Zion Hacker squad teleported in 18536 | -3/Research | Found Prototype Launcher 18536 | -3/Research | Identified Tactical Quantum Warhead 18604 | -3/Research | Retrieved Zion intel report: Main Access 18604 | -3/Research | Identified exit to Research 18605 | -3/Research | Zion Fire squad teleported in 18606 | -3/Research | Zion Fire squad teleported in 18655 | -3/Research | First assault squad dispatched 18659 | -3/Research | Build established: Infiltrator-Sprinter 18678 | -3/Research | Incoming investigation squad redirected 18700 | -3/Research | Lost 3 parts (1n1u1w) 18740 | -3/Research | Entered another Research area 18740 | -2/Research | Evolved 2 slots: Utility x2 18769 | -2/Research | Lost 6 parts (2p2n1u1w) 18784 | -2/Research | Retrieved Zion intel report: Branch Access 18784 | -2/Research | Identified exit to Quarantine 18895 | -2/Research | Garrison activated, responded to threat 18911 | -2/Research | Retrieved Zion intel report: Unaware Analyses 18912 | -2/Research | Zion Light squad teleported in 18990 | -2/Research | First assault squad dispatched 19014 | -2/Research | Incoming assault squad redirected 19038 | -2/Research | Spotted B-90 Cyclops 19052 | -2/Research | Entered Quarantine 19052 | -2/Quarantine | Accompanied by 2 allies 19085 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 19150 | -2/Quarantine | Found Alien Artifact 19150 | -2/Quarantine | Identified Phase Armor 19180 | -2/Quarantine | Found Alien Artifact 19180 | -2/Quarantine | Identified Core Reset Matrix 19180 | -2/Quarantine | Used Core Reset Matrix 19184 | -2/Quarantine | Detected hypermatrix surge 19184 | -2/Quarantine | Sensed 12 artifacts in vicinity 19218 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 19226 | -2/Quarantine | Warped through subspace 19257 | -2/Quarantine | Lost 3 parts (2n1u) 19294 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 19407 | -2/Quarantine | Discovered new exit (range 16) 19416 | -2/Quarantine | Identified exit to Access 19468 | -2/Quarantine | Core integrity fell below 50% 19481 | -2/Quarantine | Build established: Mutant 19507 | -2/Quarantine | Found Transdimensional Reconstructor 19554 | -2/Quarantine | Found Terrabomb 19561 | -2/Quarantine | Entered Access 19561 | -1/Access | Evolved 2 slots: Utility x2 19803 | -1/Access | Retrieved Zion intel report: Component Stockpiles 19838 | -1/Access | Retrieved Zion intel report: Prototype Schematics 19839 | -1/Access | Zion Zionite Resupply teleported in 19846 | -1/Access | Found Prototype Protection 19846 | -1/Access | Identified Zio. Shade Armor 19851 | -1/Access | Search patrols dispatched 19936 | -1/Access | Used Terrabomb 19949 | -1/Access | Discovered new exit (range 2) 19985 | *** | Heading to fleet! Last Messages --------------- 19978_ Power failure, Particle Reactor shutdown. 19978_ System corrupted: Antimatter Cannon rejected. 19979_ Zio. Shade Armor destroyed. 19979_ Penetrated by Slug. 19979_ Slug penetrates Main Access Shell. 19979_ Slammed into P-80 Master. 19980_ Overheating: Cmb. Linear Gravjet damaged (-67). 19980_ Overheating: Adv. Sensor Array damaged (-8). 19980_ Overheating: Zio. Biocell Array damaged (-14). 19980_ Particle Reactor destroyed. 19981_ Cmb. Antigrav System broken. 19981_ Overheating: Short circuit. 19982_ Cmb. Antigrav System destroyed. 19983_ Zio. Light DM Reactor destroyed. 19984_ Dropped Broken Cmb. Linear Gravjet. 19984_ Dropped Zio. Composite Leg I. 19985_ Dropped Cmb. Linear Gravjet. 19985_ Zio. Biocell Array destroyed. [Achievement: Home At Last?] [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? #??? | | ??????????????????????????????????????????? #??? | | ??????????????????????????????????????????? #??? | | ??????????????????????????????????????????? ??? | | ??????????????????????????????????????????? ??? | | ??????????????????????????????????????????? #??? | | ???????????????????????????????????????????# #??? | | ???????????????????????????????????????????# #??? | | ???????????????????????????????????????????# #??? | | ????????????????????????????????############ #??? | | ????????????????????????????????# # #??? | | ????????????????????????????????#] # #??? | | ????????????????????????????????# # #??? | | ????????????????????????????????#! + #??? | | ?????????H??????????????????????# # #??? | | ????????????????????????????????# # #??? | | ????????????????????????????????# # #### | | ????????????????????????????????############ | | ???????????????????????????????????######### | | ?????????????????????????????"###### # #### | | ??????????????????##???????""" ## # #??? | | ????????????????### ?????? "" # #??? | | ??????????????### ; """""" "" # #??? | | ??????????????#;;; ; " " # #??? | | ?????????????????# ; "" " # #??? | | ??????????????????????" "@ " # #??? | | ??????????+ ??????" =]=" "" # #??? | | ??????????# "" = " "" #??? | | ???????#??# % Y #??? | | ???????# ? p #??? | | ???????# ? """""""""""" # + #??? | | ???????# ?? "" #??? | | ???????# ??? ?? "" #??? | | ???????# ?????? "" ### | | ???????# ?????? T | | ???????# ?????? "" | | ??????## ##? "" | | ??????# # "" [ | | ??????# ! = | | ??????# *= =%= | | ??????# # / | | ??????###### | | ????????????? | | ????????????? ??? | | ?????????????? ????? | | ?????????????? == ########+ | | ?????????????? == + | | ??????????????? == ?# | | ??????????????? ?# | | ???????????????? ! ??+ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 45 Energy Capacity 1090 Matter Stores 300 Matter Capacity 550 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Cloak Strength 4 Power Amplification 50 Armor Coverage 400 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 66 Evasion (%) 75 Launcher Accuracy 30 Target Analysis 8 Recoil Reduction 6 Trap Extractor Capacity 6 Item Schematics ----------------- Prc. Matter Filter | -1/Access | Z-intel Cld. Field Propulsion Drive | -1/Access | Z-intel Centrium Light Armor Plating | -1/Access | Z-intel Point Singularity Launcher | -1/Access | Z-intel Exp. Signal Interpreter | -1/Access | Z-intel Adv. Gravity Neutralizer | -1/Access | Z-intel Com. Mass Driver | -1/Access | Z-intel Exp. Gyrokinetic Inverter | -1/Access | Z-intel Imp. Matter Compressor | -1/Access | Z-intel Robot Schematics ------------------ None Fabricated ------------ Imp. VTOL Module | x1 | -7/Factory Mapping Drone Bay | x1 | -6/Factory Adv. ECM Suite | x1 | -6/Factory Antimatter Cannon | x1 | -6/Factory Impulse Thruster Array | x1 | -5/Factory Alien Tech Used ----------------- Phase Armor Core Reset Matrix High-powered Transdimensional Reconstructor Terrabomb Achievements -------------- Alien Roots Derelict Escape Dodgeball, But With Guns Freeware Friend Of Zion Home At Last? Subspace Traveler Wheee! Challenges ------------ None Game ------ Seed ActiveArmoredRifle Manual? 0 Play Time 04:29:31 Cumulative 87.1 hours Start 2023.02.13 @ 09:32:25 End 2023.02.13 @ 15:24:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type 2 Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 36 Gallery% 59 Achievement% 47 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 24b0a5c0-1f45-48ee-9d1f-34fcbf858a9d