Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.09 @ 10:56:10 Player: Lava Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (54) 270 Value Destroyed (1863) 1863 Prototype IDs (10) 200 Alien Tech Used (3) 600 Bonus (5791) 5791 TOTAL SCORE: 15424 Bonus ------- Follower Combat Kills 191 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Met Sigix 2000 Cogmind --------- Core Integrity 0/1300 Matter 292/300 Energy 61/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Improved Armor Integrity Analyzer Improved Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Fusion Compressor Micro Fission Core High-capacity Matter Pod (173) Advanced ECM Suite Peak State ------------ > --- POWER ------------ Light Particle Reactor > --- PROPULSION ------- Biomechanical Wings Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Advanced Weight Redist. System Long-range Terrain Scanner 0b10 Decoder Chip [Skirmisher] Improved Armor Integrity Analyzer Improved Propulsion Shielding Improved Hacking Suite Advanced Hacking Suite Makeshift System Shield Improved Dynamic Insulation System > --- WEAPON ----------- Quantum Rifle Proton Cannon Rocket Array > --- INVENTORY -------- Fusion Compressor Micro Fission Core High-capacity Matter Pod Advanced ECM Suite Heavy Beamcaster [Rating: 104] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion VTOL Module Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Improved Gravmag System Flight Unit VTOL Module Utility 0b10 Decoder Chip [Skirmisher] Device ECM Suite Storage Large Storage Unit Processor 0b10 Decoder Chip [Skirmisher] Hackware Makeshift System Shield Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Proton Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Array Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Qua Slots Evolved 14 | . . 2 . . . 6 . . 2 2 . . . . 2 . Power 1 | . . . . . . 1 . . . . . . . . . . Propulsion 3 | . . 2 . . . 1 . . . . . . . . . . Utility 8 | . . . . . . 4 . . . 2 . . . . 2 . Weapon 2 | . . . . . . . . . 2 . . . . . . . Parts Attached 104 | 5 16 12 . 2 7 2 2 17 16 1 9 1 3 2 2 7 Power 15 | . 2 2 . . 1 . . 3 2 . 2 . . 2 1 . Engine 7 | . 1 . . . . . . 3 2 . . . . 1 . . Core 7 | . 1 2 . . 1 . . . . . 2 . . 1 . . Reactor 1 | . . . . . . . . . . . . . . . 1 . Propulsion 21 | 2 1 7 . . 1 . . 3 6 . . . . . 1 . Treads 4 | 2 1 . . . . . . 1 . . . . . . . . Leg 1 | . . . . . . . . 1 . . . . . . . . Wheel 1 | . . . . . . . . . 1 . . . . . . . Hover 1 | . . . . . . . . 1 . . . . . . . . Flight 14 | . . 7 . . 1 . . . 5 . . . . . 1 . Utility 34 | 1 7 2 . 2 . 2 . 3 4 1 5 1 1 . . 5 Device 18 | . 1 1 . 2 . 1 . 2 4 1 1 1 1 . . 3 Storage 4 | 1 3 . . . . . . . . . . . . . . . Processor 4 | . . 1 . . . 1 . 1 . . 1 . . . . . Hackware 4 | . . . . . . . . . . . 2 . . . . 2 Protection 4 | . 3 . . . . . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 34 | 2 6 1 . . 5 . 2 8 4 . 2 . 2 . . 2 Energy Gun 17 | 2 2 1 . . 2 . 2 4 . . 2 . . . . 2 Energy Cannon 4 | . . . . . . . . 1 2 . . . 1 . . . Ballistic Gun 7 | . 4 . . . 1 . . 1 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 6 | . . . . . 2 . . 2 1 . . . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . . . 1 2 3 . . . . . . 2 Parts Lost 43 | . . 2 . . 2 . . 18 1 . 2 3 . . . 15 Power 6 | . . 1 . . 1 . . 2 . . 1 . . . . 1 Propulsion 11 | . . 1 . . 1 . . 6 . . . . . . . 3 Utility 16 | . . . . . . . . 5 1 . 1 2 . . . 7 Weapon 10 | . . . . . . . . 5 . . . 1 . . . 4 Highest Loss Streak 14 | . . 2 . . 1 . . 8 1 . 1 2 . . . 14 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 76 | . 98 85 88 88 92 60 66 42 50 57 72 75 . 78 66 58 Engine 4 | . 8 . . . . . . 2 6 10 7 5 . 4 . . Core 4 | . 5 10 11 11 11 6 6 1 . . 2 5 . 5 . . Treads 8 | . 27 1 . . . . . . . . . . . . . . Flight 13 | . . 28 33 33 37 20 20 3 13 15 15 15 . 15 14 11 Device 7 | . 1 9 11 11 11 6 13 3 7 15 19 14 . 15 14 10 Storage 4 | . 14 1 . . . . . . . . . . . . . . Processor 8 | . . 9 11 11 11 13 13 18 7 5 8 10 . 10 9 8 Hackware 1 | . . . . . . . . . . . 6 7 . 5 4 8 Protection 4 | . 11 1 . . . . . . . . . 5 . 5 4 2 Energy Gun 9 | . 9 22 22 22 10 6 6 3 5 5 8 9 . 5 4 3 Ballistic Gun 7 | . 18 . . . 10 6 6 4 4 5 1 . . . . . Peak Build Rating 104 | 5 13 16 13 18 17 25 30 36 72 75 98 97 90 91 95 104 Average Rating 34 | 3 10 12 13 13 15 21 25 25 53 71 89 94 81 90 89 82 On Entrance 43 | . 5 11 13 13 14 15 25 26 21 71 75 96 78 90 91 89 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 94 | 8 94 31 10 10 11 12 12 23 35 38 40 31 41 41 41 41 Greatest Support 41 | 40 40 40 12 12 16 12 12 20 41 41 41 41 41 41 41 41 Greatest Overweight (x) 5 | . 2 3 . . . . . 5 2 . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 7 | 7 14 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 16 | 7 16 15 5 5 5 5 5 5 5 5 5 5 5 4 5 5 Average Carried 6 | 5 13 5 5 4 4 3 4 3 4 5 4 5 4 3 4 4 Final Capacity 15 | 8 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 7 15 5 5 5 4 4 5 5 5 5 5 5 2 4 5 4 Class Distribution -------------------- 58% | Mutant 26% | Sprinter 8% | Gunner 7% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -9/Mines Sprinter | -7/Zion Sprinter | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -6/Waste Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Mutant | -4/Zhirov Gunner | -3/Proximity Caves Gunner | -3/Research Hacker-Mutant | -3/Quarantine Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Qua Matter Collected 2095 | 212 582 87 . 43 156 . . 342 81 . 388 120 . 57 27 . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 1924 | . 625 87 . . 191 . . 730 83 . 142 52 . 14 . . Parts 106 | . 47 7 . . 9 . . 27 5 . 7 1 . 3 . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . 18 . . . . . 7 . . . . . Prevented 6 | . . . . . 2 . . . . . . . . 4 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Qua Combat Hostiles Destroyed 41 | . 13 1 . . 4 . . 12 4 . 4 2 . 1 . . Melee 1 | . . . . . . . . 1 . . . . . . . . Guns 28 | . 13 1 . . 1 . . 5 2 . 4 2 . . . . Cannons 1 | . . . . . . . . . . . . . . 1 . . AOE 11 | . . . . . 3 . . 6 2 . . . . . . . Classes Destroyed 10 | . 2 1 . . 1 . . 4 . . 1 . . 1 . . Worker 4 | . . . . . . . . 4 . . . . . . . . Recycler 3 | . . . . . . . . 3 . . . . . . . . Operator 1 | . . . . . . . . 1 . . . . . . . . Drone 1 | . . . . . . . . . . . . . . 1 . . Watcher 5 | . 2 1 . . . . . 2 . . . . . . . . Swarmer 12 | . . . . . . . . 3 4 . 3 2 . . . . Grunt 23 | . 13 . . . 3 . . 7 . . . . . . . . Brawler 1 | . . . . . 1 . . . . . . . . . . . Sentry 3 | . . 1 . . . . . 2 . . . . . . . . Programmer 1 | . . . . . . . . . . . 1 . . . . . Best Kill Streak 8 | . 4 1 . . 3 . . 8 4 . 3 2 . 1 . . Combat Bots Only 6 | . 4 1 . . 3 . . 6 4 . 3 2 . 1 . . Max Kills in Single Turn 5 | . 1 1 . . 2 . . 5 2 . 1 1 . 1 . . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . 2 . . 2 2 . . . . . . . Melee 1 | . . . . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Qua Hostile Shots Fired 558 | . 52 22 . . 22 . . 199 8 . 63 58 . 5 . 129 Missed 222 | . 9 8 . . 11 . . 79 3 . 33 22 . 3 . 54 Damage Taken 6091 | . 554 214 . . 241 . . 2055 203 . 464 353 . . . 2007 Core 2513 | . 67 61 . . 51 . . 803 87 . 183 55 . . . 1206 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 99 | . . . . . . . . . . . . 73 . . . 26 Ignored by Resistances 159 | . . . . . . . . . 15 . 94 50 . . . . Core Remaining (%) 70 | 100 73 . . . 72 . . 5 91 . . . . 79 . . Volleys Fired 153 | . 50 10 . . 13 . . 41 3 . 17 5 . 5 . 9 Largest 2 | . 2 2 . . 2 . . 2 2 . 2 2 . 2 . 2 Hottest 188 | . 80 80 . . 63 . . 150 83 . 188 188 . 169 . 175 Shots Fired 278 | . 98 20 . . 26 . . 60 6 . 30 10 . 10 . 18 Gun 241 | . 98 20 . . 22 . . 38 6 . 30 10 . 5 . 12 Cannon 16 | . . . . . . . . 6 . . . . . 5 . 5 Launcher 21 | . . . . . 4 . . 16 . . . . . . . 1 Special . | . . . . . . . . . . . . . . . . . Kinetic 122 | . 78 . . . 13 . . 23 3 . 5 . . . . . Thermal 90 | . 9 10 . . 9 . . 10 . . 25 10 . 5 . 12 Explosive 21 | . . . . . 4 . . 16 . . . . . . . 1 Electromagnetic 45 | . 11 10 . . . . . 11 3 . . . . 5 . 5 Robot Hit Streak 20 | . 11 8 . . 7 . . 20 4 . 7 5 . 1 . 2 Robot Miss Streak 9 | . 6 1 . . 1 . . 3 2 . 3 2 . 9 . 4 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 4 | . . . . . . . . . 1 . 2 1 . . . . Max Gunslinging Chain 1 | . . . . . . . . . 1 . 1 1 . . . . Shots Hit Robots 164 | . 59 16 . . 17 . . 39 4 . 17 7 . 1 . 4 Core Hits 105 | . 27 3 . . 10 . . 41 6 . 6 2 . 1 . 9 Critical Kills 3 | . . . . . . . . 2 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes 4 | . . . . . . . . 3 1 . . . . . . . Burn 1 | . . . . . . . . 1 . . . . . . . . Destroy 3 | . . . . . . . . 2 1 . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 5407 | . 866 187 . . 513 . . 2342 220 . 491 171 . 50 . 567 Guns 2527 | . 866 187 . . 189 . . 451 69 . 491 171 . . . 103 Cannons 112 | . . . . . . . . 62 . . . . . 50 . . Explosions 2718 | . . . . . 324 . . 1813 151 . . . . . . 430 Melee . | . . . . . . . . . . . . . . . . . Ramming 50 | . . . . . . . . 16 . . . . . . . 34 Kinetic 1287 | . 758 . . . 124 . . 259 23 . 123 . . . . . Thermal 1119 | . 54 65 . . 65 . . 142 151 . 368 171 . . . 103 Explosive 2567 | . . . . . 324 . . 1813 . . . . . . . 430 Electromagnetic 384 | . 54 122 . . . . . 112 46 . . . . 50 . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . . . . . 5 . . . . . . . 14 Average Corruption 3 | . . . . . . . . 3 . . . . . . . 5 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 4 | . . . . . . . . 4 . . . . . . . . Message Errors 2 | . . . . . . . . 2 . . . . . . . . Matter Fused 1 | . . . . . . . . 1 . . . . . . . . Data Loss (minor) 1 | . . . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 158 | . . . . . . . . 158 . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . Explosions 158 | . . . . . . . . 158 . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 310 | . . . . . . . . 295 . . . . . . . 15 Shots 4 | . . . . . . . . 4 . . . . . . . . Rammed 25 | . . . . . . . . 15 . . . . . . . 10 Targets Rammed 26 | . . . . . . . . 16 . . . . . . . 10 Kicked . | . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . 1 . . . . . . . . Highest Temperature 708 | . 150 111 . . 94 . . 437 . . 708 136 . 156 . . Average Temperature 94 | . 30 46 . . 43 . . 72 . . 257 56 . 67 . . Received Heat Transfer 1421 | . 324 63 . . 57 . . 540 9 . 398 9 . . . 21 Effects 21 | . . . . . . . . 2 . . 19 . . . . . Shutdowns 5 | . . . . . . . . . . . 5 . . . . . Energy Bleed 2 | . . . . . . . . . . . 2 . . . . . Interference 4 | . . . . . . . . 2 . . 2 . . . . . Matter Decay 2 | . . . . . . . . . . . 2 . . . . . Damage (minor) 3 | . . . . . . . . . . . 3 . . . . . Damage (major) 5 | . . . . . . . . . . . 5 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 2 | . . 1 . . . . . . . . . 1 . . . . Heat Transferred 1739 | . 125 150 . . 150 . . 400 100 . 444 222 . . . 148 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Qua Peak Influence 498 | . 216 110 48 . . . 15 321 213 104 . . . . 498 265 Initial 453 | . . 33 48 . . . . 10 79 104 . . . . 453 195 Average 144 | . 90 65 48 . . . 5 183 141 104 . . . . 478 215 Maximum Alert Level 2 | . 1 . . . . . . 1 1 . . . . . 2 1 Low Security (%) 77 | 100 99 100 100 . . 100 100 58 79 100 . . . . . 16 Level 1 15 | . . . . . . . . 41 20 . . . . . 1 83 Level 2 6 | . . . . . . . . . . . . . . . 98 . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 9 | . 3 . . . 1 . . 2 . . . . . . 1 2 Investigation 5 | . 1 . . . . . . 1 . . . . . . 1 2 Extermination . | . . . . . . . . . . . . . . . . . Reinforcement 3 | . 2 . . . . . . 1 . . . . . . . . Assault 1 | . . . . . 1 . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Qua Distress Signals 3 | . . . . . . . . 2 . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 127 | . 26 3 . . 21 . 6 27 6 . 10 10 . 5 1 12 Peak Tracking Total 8 | . 4 2 . . 5 . 6 6 4 . 5 8 . 2 1 5 Tactical Retreats 20 | . 1 . . . 5 . . 3 3 . 5 2 . . . 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Qua Traps Triggered 8 | . 2 . . . . 1 . 4 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed 6 | . . 6 . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . 1 . . 1 . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Qua Machines Disabled 10 | . . . . . . . . 9 . . . . . . . 1 Max in Single Turn 4 | . . . . . . . . 4 . . . . . . . 1 Garrison Access 2 | . . . . . . . . 1 . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Qua Machines Accessed 18 | . 6 1 . . . 1 . 3 2 1 1 . . . 1 2 Terminals 13 | . 6 1 . . . 1 . . 2 1 . . . . . 2 Fabricators 2 | . . . . . . . . 2 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . . . . . 1 . Total Hacks 40 | . 19 3 . . . 1 . 4 3 1 1 . . . 4 4 Successful 21 | . 8 1 . . . 1 . 3 2 1 1 . . . 1 3 Failed 19 | . 11 2 . . . . . 1 1 . . . . . 3 1 Catastrophic 2 | . 1 . . . . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 7 | . 1 . . 3 . . . . . . . . . . . 3 Terminals 31 | . 19 3 . . . 1 . . 3 1 . . . . . 4 Fabricators 3 | . . . . . . . . 3 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . 1 . . . . . . 4 . Terminal Hacks 17 | . 8 1 . . . 1 . . 2 1 1 . . . . 3 Record 2 | . . . . . . . . . . . . . . . . 2 Prototype ID Bank 2 | . 2 . . . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . . 1 . . . . 1 Open DSF 4 | . . . . . . 1 . . 2 1 . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . Disarm Traps 1 | . . 1 . . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . . . . . . Load Schematic 1 | . . . . . . . . 1 . . . . . . . . Build 1 | . . . . . . . . 1 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 1 . . . . . . 1 . Seal Access 2 | . . . . . . . . 1 . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 12 | . 6 1 . . . . . 2 1 . . . . . . 2 Full Trace Events 1 | . . . . . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . . . . . . . . . . . Parts Built 2 | . . . . . . . . 2 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 84 | . . . . . . . . 84 . . . . . . . . Total Part Build Rating 8 | . . . . . . . . 8 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Qua Total Allies 4 | . . . . 4 . . . . . . . . . . . . Largest Group 4 | . . . . 4 4 . . . . . . . . . . . Highest-Rated Group 155 | . . . . 155 155 . . . . . . . . . . . Highest-Rated Ally 40 | . . . . 40 40 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 22 | . . . . . 22 . . . . . . . . . . . Total Damage 456 | . . . . . 456 . . . . . . . . . . . Kills 7 | . . . . . 7 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . 2 2 2 . . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 22 | . . . . . . . . 11 3 2 . . . . 6 . Garrisons 3 | . . . . . . . . 2 . . . . . . 1 . Patrols 5 | . . . . . . . . 1 1 1 . . . . 2 . Investigations 3 | . . . . . . . . . . . . . . . 3 . Guards 11 | . . . . . . . . 8 2 1 . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Qua Turns Passed 5509 | 97 1560 125 72 637 447 29 44 885 398 62 432 131 8 181 253 148 Spaces Moved 8220 | 58 799 188 238 1256 1095 84 136 806 950 176 969 323 14 472 423 233 Core 251 | 9 . 2 . . . . . 223 15 . . . . . . 2 Treads 873 | 49 799 4 . . . . . 21 . . . . . . . . Legs 9 | . . . . . . . . 9 . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover 125 | . . . . . . . . 125 . . . . . . . . Flight 6962 | . . 182 238 1256 1095 84 136 428 935 176 969 323 14 472 423 231 Fastest Speed 26 | 50 160 26 29 29 26 29 29 29 28 34 34 34 34 34 34 34 Average Speed 50 | 142 161 31 29 29 28 29 29 87 37 34 34 34 34 34 34 34 Slowest Speed 320 | 160 320 200 29 29 29 29 29 300 150 34 34 34 34 34 34 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 10 | . . . 1 . . . . 7 . . . . . . 1 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 40 | 4 96 19 49 89 76 3 78 15 13 5 83 49 7 62 9 24 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 3 | . . . 1 . 1 . . . . . 1 . . . . . Known Exits Taken . | . . . . . . . . . . . . . . . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 . Scrap Searched 12 | . . . . 2 3 . . . . . 4 2 . 1 . . Spaces Dug . | . . . . . . . . . . . . . . . . . Terrain Destroyed 153 | . . . . . 29 . . 95 3 . 8 3 . . . 15 Melee . | . . . . . . . . . . . . . . . . . Projectile 14 | . . . . . . . . 2 1 . 8 3 . . . . AOE 139 | . . . . . 29 . . 93 2 . . . . . . 15 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Qua Total 9246 | 71 975 238 239 1530 1205 88 138 914 991 176 1039 333 16 480 532 281 Wait 601 | . 67 9 1 259 88 . . 22 . . 39 5 . . 99 12 Move 8186 | 57 798 187 235 1255 1094 84 135 792 949 175 968 322 13 471 420 231 Hop 9 | . . . 1 . . . . 6 . . . . . . 1 1 Pick Up 89 | 9 27 5 1 7 1 2 1 13 12 . 1 . . 2 5 3 Fast Attach 30 | 3 . 2 . . 2 . . 3 5 1 8 . . . . 6 Attach 48 | 2 5 6 . . 1 2 . 14 10 . . . 3 . 1 4 Detach 6 | . . . . . . . . 3 2 . . . . . . 1 Swap 29 | . 11 4 . 2 4 . 2 . 1 . 1 1 . 2 1 . Drop 69 | . 17 15 1 7 2 . . 4 9 . 5 . . . 5 4 Fire 153 | . 50 10 . . 13 . . 41 3 . 17 5 . 5 . 9 Melee . | . . . . . . . . . . . . . . . . . Ram 17 | . . . . . . . . 7 . . . . . . . 10 Kick . | . . . . . . . . . . . . . . . . . Crush 9 | . . . . . . . . 9 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Exi] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory (discovered 2 exits: *Upp / DSF) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / [*Zhi]) -4/Zhirov -3/Proximity Caves -3/Research -3/Quarantine History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 484 | -10/Materials | Discovered new exit (range 6) 913 | -10/Materials | Discovered new exit (range 9) 1023 | -10/Materials | Discovered new exit (range 7) 1276 | -10/Materials | Discovered new exit (range 15) 1658 | -10/Materials | Entered another Materials area 1658 | -9/Materials | Evolved 2 slots: Propulsion x2 1772 | -9/Materials | Discovered new exit (range 13) 1783 | -9/Materials | Entered Mines 1805 | -9/Mines | Learned Materials garrison access intel 1814 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1828 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1835 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1835 | -9/Mines | Discovered new exit (range 5) 1852 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1855 | -9/Mines | Entered Zion 1978 | -7/Zion | Found CR-A16's Pointy Stick 1998 | -7/Zion | Met Imprinter 2003 | -7/Zion | Imprinted 2005 | -7/Zion | Declared Zion's savior 2075 | -7/Zion | Build established: Sprinter 2075 | -7/Zion | Learned Factory interactive machine intel 2079 | -7/Zion | Learned Factory terminal intel 2100 | -7/Zion | Received a hallucinogenic algorithm 2131 | -7/Zion | Given A8's code to call for help 2235 | -7/Zion | Found Prototype Device 2243 | -7/Zion | Identified Phasing AFG 2462 | -7/Zion | Discovered new exit (range 14) 2492 | -7/Zion | Entered Proximity Caves 2492 | -6/Proximity Caves | Accompanied by 4 allies 2642 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2668 | -6/Proximity Caves | Lost 4 allies 2913 | -6/Proximity Caves | Discovered new exit (range 13) 2939 | -6/Proximity Caves | Entered Factory 2939 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 2940 | -6/Factory | Loaded intel: 52 interactive machine locations 2941 | -6/Factory | Loaded intel: 26 terminal locations 2942 | -6/Factory | Identified exit to DSF 2968 | -6/Factory | Sucked down chute 2968 | -6/Factory | Entered Waste 2973 | -6/Waste | Spotted C-40 Crusher 2990 | -6/Waste | Spotted C-40 Crusher 2990 | -6/Waste | Spotted C-40 Crusher 3003 | -6/Waste | Spotted C-40 Crusher 3004 | -6/Waste | Spotted C-40 Crusher 3007 | -6/Waste | Discovered new exit (range 16) 3008 | -6/Waste | Spotted C-40 Crusher 3012 | -6/Waste | Entered Factory 3131 | -6/Factory | Fabricated Recalibrator? 3243 | -6/Factory | Lost 8 parts (1p3n2u2w) 3438 | -6/Factory | Build established: Mutant 3682 | -6/Factory | Core integrity fell below 50% 3693 | -6/Factory | Core integrity fell below 20% 3721 | -6/Factory | Lost 6 parts (1p1n2u2w) 3787 | -6/Factory | Discovered new exit (range 12) 3810 | -6/Factory | Found Prototype Launcher 3811 | -6/Factory | Identified Rocket Array 3897 | -6/Factory | Entered another Factory area 3897 | -5/Factory | Evolved 2 slots: Weapon x2 3955 | -5/Factory | Identified exit to DSF 4007 | -5/Factory | Discovered new exit (range 9) 4295 | -5/Factory | Entered another Factory area 4295 | -4/Factory | Evolved 2 slots: Utility x2 4338 | -4/Factory | Identified exit to DSF 4341 | -4/Factory | Discovered new exit (range 15) 4357 | -4/Factory | Entered Upper Caves 4358 | -4/Upper Caves | Spotted B-86 Titan 4394 | -4/Upper Caves | Learned location of Testing (-2) 4761 | -4/Upper Caves | Discovered new exit (range 9) 4789 | -4/Upper Caves | Entered another Upper Caves area 4795 | -4/Upper Caves | Discovered new exit (range 13) 4865 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 4907 | -4/Upper Caves | Discovered new exit (range 11) 4920 | -4/Upper Caves | Entered Zhirov 4920 | -4/Zhirov | Discovered new exit (range 3) 4928 | -4/Zhirov | Entered Proximity Caves 4931 | -3/Proximity Caves | Spotter reported a threat 4931 | -3/Proximity Caves | Spotter reported a threat 5023 | -3/Proximity Caves | Spotter reported a threat 5087 | -3/Proximity Caves | Spotted B-86 Titan 5105 | -3/Proximity Caves | Discovered new exit (range 12) 5109 | -3/Proximity Caves | Entered Research 5109 | -3/Research | Evolved 2 slots: Utility x2 5227 | -3/Research | Build established: Gunner 5357 | -3/Research | Discovered new exit (range 15) 5359 | -3/Research | Search patrols dispatched 5362 | -3/Research | Entered Quarantine 5392 | -3/Quarantine | Found Alien Artifact 5392 | -3/Quarantine | Identified Terrabomb 5392 | -3/Quarantine | Used Terrabomb 5410 | -3/Quarantine | Found Alien Artifact 5410 | -3/Quarantine | Identified Core Reset Matrix 5410 | -3/Quarantine | Used Core Reset Matrix 5414 | -3/Quarantine | Detected hypermatrix surge 5414 | -3/Quarantine | Sensed 16 artifacts in vicinity 5437 | -3/Quarantine | Found Transdimensional Reconstructor 5452 | -3/Quarantine | Warped through subspace 5479 | -3/Quarantine | Met incapacitated Sigix Warrior 5479 | -3/Quarantine | Lockdown squad dispatched 5500 | -3/Quarantine | Core integrity fell below 50% 5508 | -3/Quarantine | Core integrity fell below 20% 5508 | -3/Quarantine | System corruption reached 10% 5510 | -3/Quarantine | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- Sigix Quarantine Controls disabled. Slammed into X-87 Electro. Penetrated by Slug. Slammed into X-87 Electro. Destabilizing: System corrupted (+1). Slammed into X-87 Electro. Penetrated by Slug. Slug penetrates X-87 Electro. Adv. Weight Redist. System destroyed. Slammed into X-87 Electro. Destabilizing: System corrupted (+2). Penetrated by Slug. X-87 Electro misfires. Slammed into X-87 Electro. Destabilizing: System corrupted (+1). Slammed into X-87 Electro. Penetrated by Slug. X-87 Electro IFF system glitched. Slug penetrates Reinforced Barrier. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?# ####### #????????????? | | ?# # =# """ """ #???????#????? | | ?# """ # "" # """ """ #??????#???#?? | | ?# "!" " T" + """ """ #????????????? | | ?# """"" # # #????????????? | | ## """"" # # #????????????? | | ?# ## ## ] #????????????? | | ?# ## ############???#????????? | | ?########### #????????????????????? | | ????#?????? #????????????????????? | | ???????#???# #????????????????????? | | ???????????# ####????????????????????? | | ??????????? ???????????????????????? | | ???????????# ##????????????????#?????? | | ???????????# #?????????????????????#?? | | ???#????#### h#???#????????#??????????? | | ????????# h #??#????????????????#???? | | ????????# #???????????????????????? | | ????????# #?????#?????#???????#???? | | ????????### ##??????????????#???????? | | ??????????# x #????????????#?????????? | | ????????####x ####????????????????????? | | ????????#""T ""#????????????????????? | | ????????#"" "#????????????????????? | | ?#??????#""" "#??????????#?????????? | | ????????#"" """@ ##???????????????????? | | ???????##"" "&"x""#?????????#??????????? | | ????????#"" """ ""#????????????????????? | | ????????#""" """#???????????????#????? | | ????????#"""""""""#????????????????????? | | ?????????"""""""""#???????????????#????? | | ????????????#######????????????????????? | | ???#???????????????????????????????????? | | ??????#????????????????????????????????? | | ???????????#???????????????????????????? | | ????????????????#??????????????????????? | | ?????#??#??????????????????????????????? | | ???????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 35 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 25 Propulsion Shielding 66 Evasion (%) 64 Targeting Accuracy 5 Armor Integrity Analysis 40 Recoil Reduction 2 Offensive Hacking 26 Defensive Hacking 11 Trap Extractor Capacity 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Recalibrator | x2 | -6/Factory Alien Tech Used ----------------- Terrabomb Core Reset Matrix Transdimensional Reconstructor Achievements -------------- 10k Club Adventurer Alien Roots Alien Tech Dangerous Findings False Reunion I'm Back, Baby! Just What I Needed Leap Before You Look Respectable Loadout Robot Respite Subspace Traveler The One Challenges ------------ None Game ------ Seed DerelictThunderGravjet Manual? 0 Play Time 01:49:30 Cumulative 8.8 hours Start 2025.03.08 @ 20:21:23 End 2025.03.09 @ 10:56:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 15 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 5% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: dfe06141-9aa7-42a0-93c8-e51aeac87c08