Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.01 @ 18:24:18 Player: SelfCookedBird Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (47) 235 Value Destroyed (1522) 1522 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3957 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 160/160 System Corruption 1% Temperature Cool (0) Movement Walking (120) Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Medium Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- Power Maul > --- INVENTORY (10) --- Improved Ion Engine Large Storage Unit Large Matter Pod (150) Signal Interpreter Improved Targeting Computer Target Analyzer Particle Gun Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Improved Targeting Computer Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Rocket Launcher > --- INVENTORY -------- Improved Ion Engine Large Battery Large Matter Pod Signal Interpreter Particle Gun Flak Cannon Rocket Launcher Mini Grenade Launcher [Rating: 20] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Power Maul Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 2 | . . . . 2 . Weapon . | . . . . . . Parts Attached 46 | 7 4 13 8 11 3 Power 6 | 1 . 2 2 . 1 Engine 4 | 1 . 1 2 . . Core 2 | . . 1 . . 1 Reactor . | . . . . . . Propulsion 12 | 2 . 5 1 2 2 Treads . | . . . . . . Leg 12 | 2 . 5 1 2 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 2 3 1 . 4 . Device 2 | . 1 1 . . . Storage 6 | 2 2 . . 2 . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 18 | 2 1 5 5 5 . Energy Gun 4 | . . 2 2 . . Energy Cannon . | . . . . . . Ballistic Gun 7 | 2 . 3 1 1 . Ballistic Cannon 1 | . . . . 1 . Launcher 4 | . . . 2 2 . Special Weapon 1 | . 1 . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 1 | . . . 1 . . System Corruption 1 | . . . 1 . . Parts Lost 19 | . . 3 3 10 3 Power 2 | . . 1 . 1 . Propulsion 6 | . . . 2 3 1 Utility 3 | . . 1 . 1 1 Weapon 8 | . . 1 1 5 1 Highest Loss Streak 6 | . . 2 1 6 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 83 | . 100 95 94 69 49 Engine 6 | . 14 1 11 6 . Core 2 | . . 9 . . . Leg 27 | . 28 39 39 14 7 Device 8 | . 1 11 11 9 7 Storage 12 | . 26 11 11 9 9 Processor 3 | . . . . 9 9 Protection 1 | . . . . 4 . Energy Gun 3 | . . 8 6 . . Ballistic Gun 11 | . 22 13 11 7 7 Launcher 2 | . . . 4 7 . Impact Weapon 1 | . . . . 1 9 Peak Build Rating 20 | 7 7 16 16 20 14 Average Rating 12 | 5 7 13 14 15 13 On Entrance 9 | . 7 7 14 14 14 Naked Turns . | . . . . . . Heaviest Build 38 | 17 17 16 20 38 18 Greatest Support 43 | 20 20 43 43 35 20 Greatest Overweight (x) 8 | 1 . . . 8 5 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 8 8 8 8 15 10 Average Capacity 8 | 7 8 8 8 9 10 Most Carried 10 | 7 8 8 8 10 7 Average Carried 7 | 5 7 7 7 7 7 Final Capacity 10 | 8 8 8 8 10 10 Final Carried 8 | 7 8 8 8 7 7 Class Distribution -------------------- 57% | Mutant 42% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Sto Mat Gar Matter Collected 1214 | 272 . 304 232 286 120 Remotely . | . . . . . . Salvage Created 1746 | 87 . 624 378 441 216 Parts 87 | 4 . 31 22 27 3 Haulers Intercepted 2 | . . . . 2 . Recyclers Shooed 4 | . . 3 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Combat Hostiles Destroyed 35 | . . 12 6 12 5 Melee 1 | . . . . . 1 Guns 18 | . . 12 4 2 . AOE 12 | . . . 2 10 . Classes Destroyed 8 | 1 . 3 1 3 . Builder 3 | . . . . 3 . Hauler 2 | . . . . 2 . Recycler 4 | 1 . 2 1 . . Watcher 3 | . . . 2 1 . Swarmer 4 | . . 4 . . . Grunt 21 | . . 6 2 8 5 Sentry 9 | . . 2 4 3 . Hunter 1 | . . . . 1 . Best Kill Streak 6 | 1 . 6 2 5 3 Combat Bots Only 4 | . . 4 1 4 3 Max Kills in Single Turn 2 | 1 . 1 1 2 1 Gunslinging . | . . . . . . Exploded 2 | . . . 1 2 . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Sto Mat Gar Hostile Shots Fired 228 | . . 63 42 54 69 Missed 59 | . . 11 16 16 16 Damage Taken 2920 | . . 639 475 989 817 Core 789 | . . 156 82 195 356 Absorbed by Shields . | . . . . . . Core Remaining (%) 80 | 100 100 . 40 . . Volleys Fired 108 | 7 1 45 29 24 2 Largest 2 | 2 2 2 2 2 1 Hottest 120 | 40 120 105 88 74 23 Shots Fired 196 | 14 2 80 56 42 2 Gun 160 | 14 1 80 50 13 2 Cannon 7 | . . . . 7 . Launcher 28 | . . . 6 22 . Special 1 | . 1 . . . . Kinetic 102 | 14 1 36 29 20 2 Thermal 43 | . 1 34 8 . . Explosive 28 | . . . 6 22 . Electromagnetic 23 | . . 10 13 . . Robot Hit Streak 15 | 3 . 8 7 15 5 Robot Miss Streak 4 | 3 2 4 4 3 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 132 | 6 . 46 35 33 12 Core Hits 81 | 3 . 20 16 41 1 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 5 | . . . . . 5 Critical Strikes 7 | . . 2 . . 5 Destroy 1 | . . 1 . . . Corrupt 1 | . . 1 . . . Smash 5 | . . . . . 5 Melee Attacks 15 | . . . . 2 13 Impact 15 | . . . . 2 13 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3386 | 45 . 579 611 1681 470 Guns 1296 | 44 . 579 470 179 24 Cannons 104 | . . . . 104 . Explosions 1478 | . . . 141 1337 . Melee 507 | . . . . 61 446 Ramming 1 | 1 . . . . . Kinetic 847 | 44 . 199 297 283 24 Thermal 358 | . . 314 44 . . Explosive 1478 | . . . 141 1337 . Electromagnetic 195 | . . 66 129 . . Impact 507 | . . . . 61 446 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . 3 1 1 Average Corruption 1 | . . . 2 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . . . 5 2 . Message Errors 1 | . . . . 1 . Heat Flow Errors 5 | . . . 4 1 . Energy Discharges 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 308 | . . . 34 58 216 Projectiles . | . . . . . . Explosions 53 | . . . 34 19 . Melee 255 | . . . . 39 216 Knockbacks 7 | . . . . 3 4 Impact 5 | . . . . 1 4 Kinetic 2 | . . . . 2 . Secondary . | . . . . . . Self-Inflicted Damage 488 | . . . 90 398 . Shots 16 | . . . 4 12 . Rammed . | . . . . . . Targets Rammed 1 | 1 . . . . . Kicked 1 | 1 . . . . . Crushed . | . . . . . . Highest Temperature 429 | . 40 429 214 67 . Average Temperature 143 | . 20 183 56 26 . Received Heat Transfer 954 | . . 255 231 252 216 Effects 12 | . . 12 . . . Energy Bleed 1 | . . 1 . . . Interference 8 | . . 8 . . . Short Circuit 1 | . . 1 . . . Damage (minor) 2 | . . 2 . . . Siege Activations . | . . . . . . Robots Corrupted 5 | . . . . 1 4 Combat Hostiles 4 | . . . . . 4 Parts Fried 7 | . . . 1 . 6 Impact Corruptions 10 | . . . . 2 8 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 851 | . . 740 111 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Peak Influence 351 | 5 38 310 351 325 311 Initial 211 | . 3 15 109 86 211 Average 155 | . 22 154 200 195 243 Maximum Alert Level 1 | . . 1 1 1 1 Low Security (%) 63 | 100 100 68 53 66 . Level 1 36 | . . 31 46 33 100 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 1 . 2 . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 3 | . 1 . . 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 2 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Sto Mat Gar Distress Signals 2 | . 1 . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 50 | . 3 16 9 16 6 Peak Tracking Total 5 | . 2 5 3 3 3 Tactical Retreats 6 | . 1 4 . 1 . Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Traps Triggered 4 | . . 1 1 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Sto Mat Gar Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Sto Mat Gar Machines Accessed 4 | . 1 1 1 1 . Terminals 2 | . 1 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 10 | . 1 4 3 2 . Successful 6 | . 1 4 . 1 . Failed 4 | . . . 3 1 . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 4 | . 1 . 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . . 4 . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 1 | . 1 . . . . Robot Analysis 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 4 | . . 4 . . . Recycle Component 2 | . . 2 . . . Process 1 | . . 1 . . . Retrieve Matter 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 . 1 1 . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 2 | . . 2 . . . Recycled Matter 74 | . . 74 . . . Retrieved Matter 74 | . . 74 . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Sto Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Sto Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Sto Mat Gar Turns Passed 2744 | 221 330 646 578 681 288 Spaces Moved 1642 | 154 251 365 380 376 116 Core 38 | 2 . . . 9 27 Treads . | . . . . . . Legs 1604 | 152 251 365 380 367 89 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 110 120 Average Speed 133 | 119 120 120 120 151 204 Slowest Speed 450 | 190 120 120 120 450 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 6 36 24 46 30 23 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 208 | . . . 37 171 . Melee . | . . . . . . Projectile . | . . . . . . AOE 208 | . . . 37 171 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Sto Mat Gar Total 1986 | 175 277 500 454 441 139 Wait 119 | . 10 60 27 22 . Move 1637 | 153 250 364 379 375 116 Hop . | . . . . . . Pick Up 31 | 7 6 10 3 5 . Fast Attach 16 | 7 . 2 . 4 3 Attach 9 | . . 3 1 5 . Detach . | . . . . . . Swap 21 | . 4 8 7 2 . Drop 24 | . 6 8 8 2 . Fire 108 | 7 1 45 29 24 2 Melee 15 | . . . . 2 13 Ram . | . . . . . . Kick 1 | 1 . . . . . Crush . | . . . . . . Escape Stasis 5 | . . . . . 5 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Sto) -9/Storage -8/Materials -8/Garrison History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 222 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 539 | -10/Materials | Discovered new exit (range 3) 552 | -10/Materials | Entered another Materials area 552 | -9/Materials | Evolved 2 slots: Propulsion x2 956 | -9/Materials | Discovered new exit (range 15) 1075 | -9/Materials | Discovered new exit (range 10) 1112 | -9/Materials | Build established: Scavenger-Mutant 1198 | -9/Materials | Entered Storage 1220 | -9/Storage | Learned location of Armory (-4) 1427 | -9/Storage | Core integrity fell below 50% 1694 | -9/Storage | Discovered new exit (range 15) 1776 | -9/Storage | Entered Materials 1776 | -8/Materials | Evolved 2 slots: Utility x2 2226 | -8/Materials | Lost 6 parts (2n1u3w) 2442 | -8/Materials | Build established: Mutant 2455 | -8/Materials | Identified exit to Garrison 2457 | -8/Materials | Entered Garrison 2591 | -8/Garrison | Triggered checkpoint 2599 | -8/Garrison | Triggered checkpoint 2678 | -8/Garrison | Core integrity fell below 50% 2685 | -8/Garrison | Triggered checkpoint 2706 | -8/Garrison | Core integrity fell below 20% 2745 | -8/Garrison | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- 02700_ Acquired 10 matter. 02701_ Slug penetrates Wall. 02704_ Acquired Aluminum Leg. 02709_ Slug penetrates Wall. 02709_ G-47 Trooper suffers critical hit (Smash). 02709_ Destroyed Imp. Heat Sink. 02709_ Destroyed Lgt. Nuclear Core. 02709_ G-47 Trooper system corrupted by crushing effect. 02710_ G-47 Trooper system terminally corrupted. 02710_ Aluminum Leg fried. 02713_ Acquired 10 matter. 02721_ Acquired Lgt. Nuclear Core. 02723_ H-55 Commando knocked back. 02727_ Slug penetrates Reinforced Barrier. 02729_ H-55 Commando knocked back. 02736_ Slug penetrates Wall. 02740_ H-55 Commando knocked back. 02744_ H-55 Commando suffers critical hit (Smash). 02744_ Destroyed Gauss Rifle. 02744_ H-55 Commando system corrupted by crushing effect. 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