Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.16 @ 11:36:33

Player: ClassActJerk

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (20)      100
Value Destroyed (484)      484
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2384

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     256/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (3) ---
        (None)
>   --- UTILITY (4) ------
        (None)
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
          Small Storage Unit
  High-capacity Matter Pod
                Sensor Array
                Terrain Scan Processor
>               --- WEAPON -----------
          Heavy Assault Rifle
       Improved Light Cannon
>               --- INVENTORY --------
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
       Improved Light Cannon
[Rating: 13]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  2    | .   .   .   1   1   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             30   | 7   4   4   10  5   
  Power                    5    | 1   1   1   2   .   
    Engine                 5    | 1   1   1   2   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               10   | 2   1   3   4   .   
    Treads                 4    | 1   .   2   1   .   
    Leg                    2    | .   .   .   2   .   
    Wheel                  4    | 1   1   1   1   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  5    | 1   1   .   2   1   
    Device                 1    | .   .   .   .   1   
    Storage                2    | 1   .   .   1   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   10   | 3   1   .   2   4   
    Energy Gun             1    | 1   .   .   .   .   
    Energy Cannon          1    | .   1   .   .   .   
    Ballistic Gun          6    | 2   .   .   1   3   
    Ballistic Cannon       2    | .   .   .   1   1   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 15   | .   2   .   3   10  
  Power                    2    | .   .   .   1   1   
  Propulsion               3    | .   1   .   1   1   
  Utility                  4    | .   .   .   .   4   
  Weapon                   6    | .   1   .   1   4   
  Highest Loss Streak      10   | .   2   .   2   10  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     81   | .   81  100 79  53  
  Engine                   11   | .   14  14  11  6   
  Treads                   11   | .   14  24  6   .   
  Leg                      2    | .   .   .   3   9   
  Wheel                    6    | .   11  3   6   .   
  Storage                  15   | .   14  14  18  11  
  Processor                8    | .   .   14  11  5   
  Energy Cannon            5    | .   8   14  1   .   
  Ballistic Gun            12   | .   14  14  11  9   
  Ballistic Cannon         3    | .   .   .   8   4   
Naked Turns                55   | .   .   .   .   55  
Heaviest Build             23   | 13  14  14  23  23  
  Greatest Support         40   | 20  16  40  26  20  
  Greatest Overweight (x)  7    | .   3   1   7   4   
  Average Overweight (x)   .    | .   .   .   1   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   6   
  Most Carried             6    | 5   4   4   6   5   
  Average Carried          2    | 3   3   2   3   .   
  Final Capacity           8    | 8   8   8   8   5   
  Final Carried            6    | 2   3   2   6   .   

 Class Distribution 
--------------------
 63% | Mutant
 29% | Scavenger-Mutant
  7% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Mat Mat 
Matter Collected           596  | 237 80  60  206 13  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            646  | .   196 51  264 135 
  Parts                    46   | .   14  3   25  4   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           4    | .   3   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Combat Hostiles Destroyed  15   | .   2   3   7   3   
  Guns                     9    | .   2   1   6   .   
  Cannons                  6    | .   .   2   1   3   
Classes Destroyed          8    | .   4   1   3   .   
  Worker                   1    | .   1   .   .   .   
  Builder                  1    | .   1   .   .   .   
  Tunneler                 1    | .   .   .   1   .   
  Recycler                 1    | .   1   .   .   .   
  Watcher                  1    | .   .   .   1   .   
  Swarmer                  6    | .   .   3   3   .   
  Grunt                    5    | .   2   .   1   2   
  Sentry                   4    | .   .   .   3   1   
Best Kill Streak           3    | .   2   3   3   3   
  Combat Bots Only         3    | .   2   3   3   3   
Max Kills in Single Turn   2    | .   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Mat  
Damage Taken               2255 | .    214  223  517  1301 
  Core                     732  | .    21   43   102  566  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   56   | .    56   .    .    .    
Core Remaining (%)         82   | 100  .    74   74   .    
Volleys Fired              84   | .    27   10   33   14   
  Largest                  3    | .    2    2    2    3    
  Hottest                  80   | .    80   80   80   79   
Shots Fired                140  | .    41   20   51   28   
  Gun                      103  | .    39   10   33   21   
  Cannon                   37   | .    2    10   18   7    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  114  | .    27   10   49   28   
  Thermal                  14   | .    2    10   2    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          12   | .    12   .    .    .    
  Robot Hit Streak         9    | .    7    5    9    6    
  Robot Miss Streak        4    | .    4    3    2    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           85   | .    29   10   28   18   
  Core Hits                33   | .    9    3    15   6    
  Critical Kills           1    | .    .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         2    | .    .    .    1    1    
    Destroy                1    | .    .    .    1    .    
    Blast                  1    | .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1083 | .    304  114  446  219  
  Guns                     667  | .    266  46   262  93   
  Cannons                  407  | .    35   68   178  126  
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  9    | .    3    .    6    .    
  Kinetic                  860  | .    173  46   422  219  
  Thermal                  121  | .    35   68   18   .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          93   | .    93   .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            13   | .    .    13   .    .    
  Projectiles              13   | .    .    13   .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 4    | .    .    .    2    2    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  4    | .    .    .    2    2    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      4    | .    1    .    3    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   2    | .    1    .    1    .    
Targets Rammed             2    | .    1    .    1    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        222  | .    144  222  81   208  
  Average Temperature      90   | .    69   121  40   108  
  Received Heat Transfer   630  | .    102  .    96   432  
  Effects                  1    | .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    .    2    .    .    
  Heat Transferred         259  | .    74   148  37   .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Peak Influence             244  | .   51  89  244 111 
  Initial                  41   | .   .   19  34  41  
  Average                  73   | .   34  24  150 43  
Maximum Alert Level        1    | .   .   .   1   .   
  Low Security (%)         88   | 100 100 100 67  100 
  Level 1                  11   | .   .   .   32  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   .   .   2   2   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   .   .   2   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Distress Signals           2    | .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              29   | .   2   3   13  11  
  Peak Tracking Total      6    | .   2   3   4   6   
  Tactical Retreats        2    | .   .   .   1   1   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Traps Triggered            3    | .   2   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             2    | .   2   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Mat Mat 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Machines Accessed          5    | .   4   1   .   .   
  Terminals                4    | .   3   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                6    | .   5   1   .   .   
  Successful               5    | .   4   1   .   .   
  Failed                   1    | .   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   3    | .   3   .   .   .   
  Terminals                4    | .   3   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   1   1   .   .   
  Alert Level              1    | .   .   1   .   .   
  Reprogram Traps          1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   
  Scan Component           1    | .   1   .   .   .   
  Repair                   1    | .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   
  Terminals                1    | .   1   .   .   .   
    Botnet                 1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   1   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   
  Time                     26   | .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Scr Mat Min Mat Mat 
Turns Passed               1444 | 69  330 332 522 191 
Spaces Moved               860  | 52  228 221 234 125 
  Core                     147  | 9   11  .   42  85  
  Treads                   156  | 13  .   132 11  .   
  Legs                     84   | .   .   .   44  40  
  Wheels                   473  | 30  217 89  137 .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  95  95  90  50  
  Average Speed            130  | 106 100 133 176 106 
  Slowest Speed            400  | 160 200 160 400 250 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       24   | 5   26  61  17  11  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          1    | .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               1    | .   .   .   1   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Total                      1056 | 63  291 239 298 165 
  Wait                     47   | .   27  .   2   18  
  Move                     856  | 51  227 220 233 125 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  26   | 5   5   2   14  .   
  Fast Attach              3    | 3   .   .   .   .   
  Attach                   18   | 3   3   2   7   3   
  Detach                   .    | .   .   .   .   .   
  Swap                     9    | 1   1   2   3   2   
  Drop                     11   | .   .   3   5   3   
  Fire                     84   | .   27  10  33  14  
  Melee                    .    | .   .   .   .   .   
  Ram                      2    | .   1   .   1   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Discovered new exit (range 16)
   70 | -11/Scrapyard | Entered Materials
  204 | -10/Materials | Discovered new exit (range 9)
  310 | -10/Materials | Build established: Mutant
  374 | -10/Materials | Repaired Ion Engine
  400 | -10/Materials | Entered Mines
  452 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  680 | -10/Mines     | Discovered new exit (range 8)
  732 | -10/Mines     | Entered Materials
  732 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1116 | -9/Materials  | Build established: Scavenger-Mutant
 1228 | -9/Materials  | Discovered new exit (range 13)
 1254 | -9/Materials  | Entered another Materials area
 1254 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1396 | -8/Materials  | Core integrity fell below 50%
 1421 | -8/Materials  | Lost 10 parts (1p1n4u4w)
 1438 | -8/Materials  | Core integrity fell below 20%
 1445 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
  area.
01360_ K-01 Serf collects debris. <x3>
01368_ Lgt. Assault Rifle destroyed.
01368_ Knocked back.
01372_ Terrain Scan Processor destroyed.
01372_ Critical hit (Blast).
01372_ Knocked back.
01374_ The unstable cave ceiling collapses.
01374_ K-01 Serf collects debris.
01374_ Lgt. Assault Rifle destroyed.
01375_ The unstable cave ceiling collapses. <x2>
01390_ Hcp. Matter Pod destroyed.
01390_ Imp. Ion Engine destroyed.
01390_ Sensor Array destroyed.
01390_ Critical hit (Blast).
01390_ Knocked back.
01391_ Acquired 11 matter.
01392_ Acquired 2 matter.
01408_ T-07 Excavator is excavating.
01442_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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| ###########+####################   k       ??????? |
|               g             g      # #???????????? |
|               g          @   g     #?#???????????? |
| #+#####  #######################   ##????????????? |
| ??????#  ????????##############     ########?????? |
| ??????# ????????#                          ####??? |
| ?????? ?????????#                             #??? |
| ?????#??????????#                             #### |
| ????????????????#   ###########     ###+##+## ##   |
| ?????????????????????????????##     ##     ##+##   |
| ?????????????????????????????#!    !##     ##      |
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| ?????????????????????????????????????#     ##      |
| ?????????????????????????????????????###########   |
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| ?????????????????????????????????????????????????# |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            500
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       85
Armor Coverage             150
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ActuatorChargeRecalibrator
  Manual?         0
Play Time         00:19:44
  Cumulative      3.5 hours
  Start           2022.09.16 @ 11:15:26
  End             2022.09.16 @ 11:36:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          6
Achievement%      7
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Crisp
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2e6f4598-beff-41f1-93be-65df3233d7b3