Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.06 @ 10:05:54 Player: Grey_Frog Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (139) 695 Value Destroyed (3478) 3478 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (319) 319 TOTAL SCORE: 6612 Bonus ------- High Alert Combat Kills 319 Cogmind --------- Core Integrity 0/550 Matter 3/300 Energy 92/140 System Corruption 0% Temperature Cool (9) Movement Walking (180) Ox2 Location -8/Storage Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Armored Wheel > --- UTILITY (4) ------ High-capacity Storage Unit High-capacity Storage Unit Transmission Jammer Transmission Jammer > --- WEAPON (3) ------- Electrolaser Minigun Improved Grenade Launcher > --- INVENTORY (20) --- Light Nuclear Core Wheel Improved Heat Sink Large Storage Unit Advanced Weight Redist. System Improved Sensor Array Improved Terrain Scanner Hardened Light Armor Plating Hacking Suite Heavy EM Pulse Gun Shock Rifle Improved Medium Laser Heavy Particle Cannon Heavy Particle Cannon Improved Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Transmission Jammer Transmission Jammer > --- WEAPON ----------- Electrolaser Minigun Improved Grenade Launcher > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Wheel Armored Wheel Improved Heat Sink Large Storage Unit Advanced Weight Redist. System Improved Sensor Array Improved Terrain Scanner Hardened Light Armor Plating Hacking Suite Heavy EM Pulse Gun Shock Rifle Improved Medium Laser Heavy Particle Cannon Heavy Particle Cannon Improved Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher Improved Datajack [Rating: 34] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Launcher Shock Bomb Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 2 | . . . 2 . . Weapon 1 | . . . . 1 . Parts Attached 109 | 9 . 14 38 36 12 Power 16 | 1 . 3 7 4 1 Engine 11 | 1 . 2 5 2 1 Core 5 | . . 1 2 2 . Reactor . | . . . . . . Propulsion 31 | 3 . 4 10 9 5 Treads . | . . . . . . Leg 18 | 2 . 2 8 3 3 Wheel 13 | 1 . 2 2 6 2 Hover . | . . . . . . Flight . | . . . . . . Utility 20 | 2 . 1 10 5 2 Device 5 | . . . 2 1 2 Storage 5 | 2 . 1 1 1 . Processor 3 | . . . 2 1 . Hackware 1 | . . . . 1 . Protection 6 | . . . 5 1 . Artifact . | . . . . . . Weapon 42 | 3 . 6 11 18 4 Energy Gun 17 | 1 . 2 3 8 3 Energy Cannon 2 | . . . . 2 . Ballistic Gun 14 | 2 . 4 6 2 . Ballistic Cannon . | . . . . . . Launcher 8 | . . . 2 5 1 Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 1 . Parts Lost 37 | . . 6 10 19 2 Power 7 | . . 2 2 2 1 Propulsion 11 | . . 1 2 7 1 Utility 4 | . . . 2 2 . Weapon 15 | . . 3 4 8 . Highest Loss Streak 14 | . . 2 3 14 2 Average Slot Usage (%) 97 | . 100 98 97 95 97 Engine 4 | . 14 13 4 . . Core 5 | . . . 6 7 8 Leg 13 | . 28 6 19 7 19 Wheel 11 | . . 20 1 18 6 Device 1 | . . . 2 . 18 Storage 21 | . 28 28 22 18 18 Processor 7 | . . . 11 9 . Hackware 2 | . . . . 6 . Protection 4 | . . . 8 1 . Energy Gun 10 | . . 14 4 15 10 Ballistic Gun 12 | . 28 13 15 7 9 Launcher 1 | . . . . 2 6 Naked Turns . | . . . . . . Heaviest Build 85 | 16 15 44 65 80 85 Greatest Support 45 | 20 20 32 32 38 45 Greatest Overweight (x) 6 | 1 . 2 3 6 6 Average Overweight (x) 1 | . . . 2 1 2 Largest Inventory Capacity 20 | 8 8 14 18 20 20 Average Capacity 15 | 6 8 12 14 18 20 Most Carried 20 | 8 8 14 18 20 20 Average Carried 14 | 5 8 12 14 17 18 Final Capacity 20 | 8 8 14 18 20 20 Final Carried 20 | 8 8 14 17 20 18 Class Distribution -------------------- 42% | Mutant 23% | Scavenger-Mutant 15% | Hauler-Gunner 13% | Gunner 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Gunner | -8/Materials Hauler-Gunner | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Sto Matter Collected 2337 | 315 . 203 986 833 . Remotely . | . . . . . . Salvage Created 4745 | 154 . 700 2061 1538 292 Parts 287 | 6 . 50 137 83 11 Haulers Intercepted 6 | . . . 3 3 . Recyclers Shooed 8 | 2 . 1 3 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Combat Hostiles Destroyed 97 | . . 18 42 29 8 Guns 71 | . . 18 35 16 2 Cannons 2 | . . . . 2 . AOE 23 | . . . 6 11 6 Classes Destroyed 13 | 3 . 3 6 1 . Worker 8 | 1 . . 3 4 . Builder 6 | . . . 3 3 . Tunneler 3 | 1 . 1 1 . . Hauler 6 | . . . 3 3 . Recycler 10 | 1 . 3 3 3 . Mechanic 1 | . . . 1 . . Watcher 8 | . . . 4 4 . Swarmer 30 | . . 12 11 7 . Grunt 47 | . . 4 21 16 6 Brawler 3 | . . . 2 . 1 Duelist 2 | . . . 1 1 . Sentry 13 | . . 2 7 3 1 Hunter 2 | . . . . 2 . Best Kill Streak 12 | 1 . 6 7 12 4 Combat Bots Only 8 | . . 6 4 8 4 Max Kills in Single Turn 4 | 1 . 2 3 4 3 Gunslinging 1 | . . 1 . . . Exploded 3 | . . . 3 3 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Damage Taken 4990 | . 52 670 1589 2232 447 Core 1084 | . 16 139 369 477 83 Absorbed by Shields . | . . . . . . Core Remaining (%) 48 | 100 . 38 7 . . Volleys Fired 327 | 20 5 50 138 103 11 Largest 3 | 2 2 2 2 3 3 Hottest 168 | 70 40 106 130 168 124 Shots Fired 699 | 33 10 99 248 278 31 Gun 638 | 33 10 99 244 232 20 Cannon 20 | . . . . 20 . Launcher 39 | . . . 4 24 11 Special 2 | . . . . 2 . Kinetic 406 | 25 10 60 202 98 11 Thermal 254 | 8 . 39 42 156 9 Explosive 34 | . . . 4 19 11 Electromagnetic 5 | . . . . 5 . Robot Hit Streak 25 | 7 4 10 25 19 13 Robot Miss Streak 7 | 2 1 4 7 4 1 Penetration Max . | . . . . . . Secondary Targets 8 | . . 5 1 2 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 444 | 20 7 66 161 174 16 Core Hits 221 | 6 2 36 80 78 19 Critical Hits 3 | . . . 3 . . Critical Kills 2 | . . . 2 . . Critical Parts Destroyed 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8937 | 170 52 796 2915 4033 971 Guns 5961 | 170 52 796 2422 2325 196 Cannons 183 | . . . . 183 . Explosions 2725 | . . . 486 1464 775 Melee . | . . . . . . Ramming 20 | . . . 7 13 . Kinetic 3447 | 106 52 428 1981 805 75 Thermal 2745 | 64 . 368 441 1751 121 Explosive 2585 | . . . 486 1324 775 Electromagnetic 140 | . . . . 140 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . 1 . . Average Corruption 1 | . . . 1 . . Corruption Purged . | . . . . . . Effects 6 | . . . 6 . . Message Errors 3 | . . . 3 . . Energy Discharges 2 | . . . 2 . . Targeting Errors 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 75 | . . . 23 23 29 Projectiles . | . . . . . . Explosions 75 | . . . 23 23 29 Melee . | . . . . . . Knockbacks 1 | . . . 1 . . Impact 1 | . . . 1 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 153 | . . . 3 106 44 Shots 4 | . . . . 3 1 Rammed 6 | . . . 1 5 . Targets Rammed 6 | . . . 1 5 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 411 | 40 . 156 138 411 150 Average Temperature 109 | 19 . 51 22 147 68 Received Heat Transfer 1962 | . . 210 600 954 198 Effects 12 | . . . . 12 . Shutdowns 2 | . . . . 2 . Energy Bleed 4 | . . . . 4 . Interference 5 | . . . . 5 . Matter Decay 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 13 | . . 1 3 9 . Heat Transferred 6316 | 185 . 1036 1036 3800 259 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Peak Influence 705 | 15 39 280 705 623 519 Average Influence 286 | 4 22 135 277 405 325 Maximum Alert Level 3 | . . 1 3 2 2 Low Security (%) 37 | 100 100 85 42 3 . Level 1 35 | . . 14 31 52 69 Level 2 26 | . . . 24 44 30 Level 3 . | . . . 2 . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 16 | . 1 . 6 7 2 Investigation 9 | . . . 4 5 . Extermination . | . . . . . . Reinforcement 7 | . 1 . 2 2 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Distress Signals 8 | . 1 . 4 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 157 | . 8 21 65 50 13 Peak Tracking Total 6 | . 6 3 6 4 5 Tactical Retreats 10 | . . 2 3 4 1 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Traps Triggered 6 | . . . 3 1 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 4 | . . . . 4 . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Sto Machines Disabled 6 | . . . 3 2 1 Max in Single Turn 1 | . . . 1 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Machines Accessed 21 | . . 1 9 11 . Terminals 12 | . . 1 5 6 . Fabricators . | . . . . . . Repair Stations 2 | . . . 1 1 . Recycling Units 4 | . . . 2 2 . Scanalyzers 3 | . . . 1 2 . Garrison Access . | . . . . . . Total Hacks 77 | . . 8 32 37 . Successful 51 | . . 3 23 25 . Failed 26 | . . 5 9 12 . Catastrophic 4 | . . 1 2 1 . Database Lockouts . | . . . . . . Manual 13 | . . 7 3 3 . Terminals 45 | . . 8 12 25 . Fabricators . | . . . . . . Repair Stations 5 | . . . 3 2 . Recycling Units 11 | . . . 7 4 . Scanalyzers 16 | . . . 10 6 . Garrison Access . | . . . . . . Terminal Hacks 22 | . . 3 4 15 . Record 7 | . . 3 . 4 . Prototype ID Bank 2 | . . . 2 . . Branch Access Points 1 | . . . . 1 . Unreport Threat 1 | . . . . 1 . Locate Traps 1 | . . . . 1 . Disarm Traps 1 | . . . . 1 . Dispatch Records 1 | . . . . 1 . Security Status 2 | . . . . 2 . Patrol Status 1 | . . . . 1 . Zone Layout 5 | . . . 2 3 . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . 3 . . Scan Component 2 | . . . 2 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 10 | . . . 6 4 . Recycle Component 1 | . . . 1 . . Process 2 | . . . 2 . . Report Inventory 5 | . . . 3 2 . Retrieve Components 2 | . . . . 2 . Scanalyzer 16 | . . . 10 6 . Insert Component 8 | . . . 4 4 . Analyze 8 | . . . 6 2 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 19 | . . 1 9 9 . Full Trace Events 10 | . . 1 3 6 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . . 3 2 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 38 | . . . 38 . . Parts Recycled 1 | . . . 1 . . Recycled Matter 190 | . . . 190 . . Retrieved Matter . | . . . . . . Retrieved Components 12 | . . . . 12 . Parts Scanalyzed 5 | . . . 3 2 . Part Schematics Acquired 5 | . . . 3 2 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Sto Turns Passed 6435 | 219 88 1073 2599 2212 244 Spaces Moved 3749 | 126 63 791 1093 1535 141 Core 3 | 3 . . . . . Treads . | . . . . . . Legs 1495 | 116 63 149 954 134 79 Wheels 2251 | 7 . 642 139 1401 62 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 110 110 100 115 Average Speed 132 | 118 120 112 174 113 136 Slowest Speed 270 | 150 120 120 210 270 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 6 15 78 57 73 25 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 283 | . . . 35 148 100 Melee . | . . . . . . Projectile . | . . . . . . AOE 283 | . . . 35 148 100 Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Total 4608 | 165 67 888 1535 1787 166 Wait 292 | . . 14 223 55 . Move 3744 | 125 62 790 1092 1534 141 Hop . | . . . . . . Pick Up 84 | 9 . 12 27 35 1 Fast Attach 18 | 7 . 2 1 4 4 Attach 38 | 1 . 4 13 18 2 Detach 2 | 1 . . . . 1 Swap 53 | 1 . 8 24 14 6 Drop 44 | 1 . 8 16 19 . Fire 327 | 20 5 50 138 103 11 Melee . | . . . . . . Ram 5 | . . . . 5 . Kick 1 | . . . 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 220 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Discovered new exit (range 11) 308 | -10/Materials | Entered Mines 316 | -10/Mines | Build established: Mutant 364 | -10/Mines | Discovered new exit (range 7) 891 | -10/Mines | Discovered new exit (range 11) 895 | -10/Mines | Learned location of Storage (-8) 1132 | -10/Mines | Learned Materials stockpile data 1340 | -10/Mines | Core integrity fell below 50% 1381 | -10/Mines | Entered Materials 1381 | -9/Materials | Evolved 2 slots: Utility x2 1672 | -9/Materials | Build established: Scavenger-Mutant 2048 | -9/Materials | Repaired Lgt. Nuclear Core 2187 | -9/Materials | Build established: Mutant 2597 | -9/Materials | Discovered new exit (range 15) 2740 | -9/Materials | Build established: Scavenger-Mutant 3284 | -9/Materials | Core integrity fell below 50% 3639 | -9/Materials | Lost 3 parts (1n1u1w) 3648 | -9/Materials | Build established: Mutant 3676 | -9/Materials | Core integrity fell below 20% 3757 | -9/Materials | Discovered new exit (range 6) 3980 | -9/Materials | Entered another Materials area 3980 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4320 | -8/Materials | Identified exit to Storage 4453 | -8/Materials | Core integrity fell below 50% 4471 | -8/Materials | Lost 14 parts (2p5n2u5w) 4794 | -8/Materials | Destroyed 8 combat bots 5061 | -8/Materials | Build established: Gunner 5642 | -8/Materials | Core integrity fell below 20% 5713 | -8/Materials | Build established: Hauler-Gunner 6192 | -8/Materials | Entered Storage 6436 | -8/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06362_ Y-45 Defender destroyed. 06364_ The unstable cave ceiling collapses. 06367_ K-01 Serf collects debris. 06383_ Acquired Hrd. Light Armor Plating. 06384_ K-01 Serf collects debris. 06405_ B-36 Bruiser destroyed. 06406_ The unstable cave ceiling collapses. 06407_ K-01 Serf collects debris. 06410_ Destroyed Particle Gun. 06410_ K-01 Serf collects debris. 06413_ Nuclear Core destroyed. 06413_ Component Storage disabled. 06415_ K-01 Serf collects debris. 06417_ M-28 Smith fits Backup Laser III on G-47 Trooper. 06418_ K-01 Serf collects debris. 06419_ G-47 Trooper destroyed. 06419_ Carbon-fiber Leg destroyed. 06421_ K-01 Serf collects debris. 06435_ The unstable cave ceiling collapses. 06435_ K-01 Serf collects debris. 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Y * #?# """ """ #???????? | | ??????????" " #?# """ """ #???????? | | ??????????? #?# """ """ ???????? | | ?????????? #?# ##??????? | | ????????? # #?#? ]?#???????? | | ????????? g ##?????###???????????? | | ?????????# ##????????????????????? | | ?????????######## ##?????????????????????? | | ????????????????## #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????? #??????????????????????? | | ?????????????????? ???????????????????????? | | ?????????????????? ???????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Jamming Range 8 Armor Coverage 150 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- Com. Wheel | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- No Signal Party Time Challenges ------------ None Game ------ Seed SalvageFocalSabre Manual? 0 Play Time 01:28:43 Cumulative 19.0 hours Start 2020.08.05 @ 17:36:36 End 2020.08.06 @ 10:05:54 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 9 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5f1ad891-db40-485a-98b3-96693355102e