Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.07 @ 21:41:10 Player: Mathewnd Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (44) 220 Value Destroyed (1953) 1953 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1407) 1407 TOTAL SCORE: 7700 Bonus ------- High Alert Combat Kills 196 Follower Combat Kills 677 Met Imprinter 300 Was Imprinted 300 Friendly Fire -66 Cogmind --------- Core Integrity 0/1000 Matter 175/300 Energy 100/100 System Corruption 43% Temperature Cool (19) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- 0b10 Decoder Chip [Scout] Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Fission Core Improved Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Improved Carbon-fiber Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- Improved Cryofiber Web Small Storage Unit Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Targeting Computer Improved Targeting Computer Advanced Target Analyzer Makeshift Light Armor Plating Force Field Hacking Suite > --- WEAPON ----------- Tesla Rifle Heavy Plasma Cannon > --- INVENTORY -------- Light Angular Momentum Engine Cold Fusion Reactor Carbon-fiber Leg Improved Particle Charger Improved Proton Missile Launcher Long-range Missile Launcher Improved Datajack [Rating: 72] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Fission Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Improved Trap Scanner Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Makeshift Light Armor Plating Weapon Heavy Ion Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Long-range Missile Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . . 2 . . . 6 2 Power . | . . . . . . . . . Propulsion 2 | . . . 2 . . . . . Utility 8 | . . . . . . . 6 2 Weapon . | . . . . . . . . . Parts Attached 62 | 6 1 . 6 . 1 2 17 29 Power 6 | 1 . . 1 . . . 1 3 Engine 4 | 1 . . 1 . . . 1 1 Core 1 | . . . . . . . . 1 Reactor 1 | . . . . . . . . 1 Propulsion 16 | 2 . . 4 . . 1 4 5 Treads 2 | . . . 2 . . . . . Leg 14 | 2 . . 2 . . 1 4 5 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 18 | 1 1 . . . . . 8 8 Device 8 | . . . . . . . 2 6 Storage 1 | 1 . . . . . . . . Processor 5 | . 1 . . . . . 3 1 Hackware 1 | . . . . . . . 1 . Protection 3 | . . . . . . . 2 1 Artifact . | . . . . . . . . . Weapon 22 | 2 . . 1 . 1 1 4 13 Energy Gun 7 | 1 . . . . . . 2 4 Energy Cannon 4 | . . . 1 . 1 . 1 1 Ballistic Gun 5 | 1 . . . . . . . 4 Ballistic Cannon 1 | . . . . . . 1 . . Launcher 5 | . . . . . . . 1 4 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Corrupted Parts 2 | . . . . . . . . 2 System Corruption 14 | . . . . . . . . 14 Parts Lost 33 | . . . . . . . 5 28 Power 2 | . . . . . . . . 2 Propulsion 9 | . . . . . . . 1 8 Utility 12 | . . . . . . . 1 11 Weapon 10 | . . . . . . . 3 7 Highest Loss Streak 7 | . . . . . . . 3 7 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 88 100 100 100 100 100 94 77 Engine 8 | . 14 14 11 11 11 11 6 1 Leg 32 | . 28 28 30 44 44 44 25 14 Device 3 | . . . . . . . 7 10 Storage 8 | . 14 14 11 11 11 11 6 4 Processor 16 | . 3 14 11 11 11 11 23 22 Protection 3 | . . . . . . . 9 3 Energy Gun 2 | . 14 14 11 11 1 . 1 4 Energy Cannon 10 | . . . 9 11 20 16 5 2 Ballistic Gun 1 | . 14 14 1 . . . . 2 Ballistic Cannon 1 | . . . . . . 5 2 . Peak Build Rating 72 | 6 7 7 12 12 16 22 62 72 Average Rating 32 | 3 6 7 11 12 14 19 55 54 On Entrance 15 | . 6 7 7 12 12 16 22 56 Naked Turns . | . . . . . . . . . Heaviest Build 48 | 14 14 14 21 21 27 31 46 48 Greatest Support 68 | 20 20 20 40 40 40 48 68 63 Greatest Overweight (x) 4 | . . 4 . . . . . 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 7 Most Carried 8 | 6 7 7 8 8 8 8 8 8 Average Carried 7 | 4 5 7 7 8 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 Final Carried 8 | 5 7 7 8 8 8 8 8 2 Class Distribution -------------------- 77% | Mutant 15% | Derelict-Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Matter Collected 981 | 211 17 . 75 . 40 48 173 417 Remotely . | . . . . . . . . . Salvage Created 1612 | . 23 . 155 . . 48 599 787 Parts 89 | . 2 . 5 . . . 28 54 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed 1 | . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 6 | . . . . . . 6 . . Prevented 1 | . . . . . . 1 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 31 | . . . 2 . . 1 11 17 Guns 10 | . . . 1 . . . 2 7 Cannons 8 | . . . . . . 1 4 3 AOE 11 | . . . . . . . 5 6 Classes Destroyed 13 | . 1 . 3 . . . 4 5 Worker 3 | . . . . . . . 1 2 Builder 3 | . . . . . . . . 3 Tunneler 1 | . . . . . . . . 1 Hauler 1 | . . . 1 . . . . . Recycler 1 | . . . . . . . . 1 Mechanic 1 | . . . . . . . 1 . Operator 1 | . . . . . . . 1 . Watcher 2 | . 1 . . . . . 1 . Swarmer 8 | . . . . . . . . 8 Grunt 13 | . . . 1 . . 1 8 3 Sentry 3 | . . . 1 . . . 1 1 Hunter 1 | . . . . . . . . 1 Programmer 6 | . . . . . . . 2 4 Best Kill Streak 10 | . 1 . 2 . . 1 4 10 Combat Bots Only 4 | . . . 1 . . 1 3 4 Max Kills in Single Turn 4 | . 1 . 1 . . 1 3 4 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . . . 2 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Hostile Shots Fired 332 | . 2 . 16 . . 8 95 211 Missed 102 | . . . 6 . . 3 30 63 Damage Taken 5028 | . 34 . 151 . . 101 1328 3414 Core 1282 | . 18 . 45 . . . 216 1003 Absorbed by Shields 201 | . . . . . . . 83 118 Regen/Repaired (Parts) 80 | . . . . . . . 80 . Core Remaining (%) 88 | 100 . 92 . . . 88 74 . Volleys Fired 109 | . 1 . 10 . . 4 32 62 Largest 2 | . 2 . 2 . . 2 2 2 Hottest 155 | . 60 . 96 . . 118 133 155 Shots Fired 192 | . 2 . 20 . . 8 55 107 Gun 101 | . 2 . 10 . . . 8 81 Cannon 80 | . . . 10 . . 8 43 19 Launcher 11 | . . . . . . . 4 7 Special . | . . . . . . . . . Kinetic 57 | . 1 . . . . 4 13 39 Thermal 53 | . . . . . . 4 30 19 Explosive 9 | . . . . . . . 4 5 Electromagnetic 73 | . 1 . 20 . . . 8 44 Robot Hit Streak 10 | . 1 . 4 . . 4 10 10 Robot Miss Streak 7 | . 1 . 2 . . 7 5 5 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 1 | . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . 1 Shots Hit Robots 124 | . 1 . 13 . . 5 39 66 Core Hits 96 | . 1 . 5 . . 8 36 46 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . 2 Critical Strikes 5 | . . . . . . . . 5 Destroy 2 | . . . . . . . . 2 Corrupt 3 | . . . . . . . . 3 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5140 | . 62 . 323 . . 127 1794 2834 Guns 1364 | . 24 . 107 . . . 143 1090 Cannons 1372 | . . . 117 . . 127 772 356 Explosions 2404 | . 38 . 99 . . . 879 1388 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 948 | . . . . . . 101 321 526 Thermal 1698 | . 38 . 99 . . 26 761 774 Explosive 1397 | . . . . . . . 569 828 Electromagnetic 1097 | . 24 . 224 . . . 143 706 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 43 | . . . . . . . . 43 Average Corruption 6 | . . . . . . . . 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 20 | . . . . . . . . 20 Message Errors 2 | . . . . . . . . 2 Matter Fused 3 | . . . . . . . . 3 Heat Flow Errors 3 | . . . . . . . . 3 Energy Discharges 1 | . . . . . . . . 1 Parts Rejected 2 | . . . . . . . . 2 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . 1 Misfires 1 | . . . . . . . . 1 Alerts 1 | . . . . . . . . 1 Weapon Failures 4 | . . . . . . . . 4 Overload Shots . | . . . . . . . . . Overflow Damage 284 | . . . . . . . 159 125 Projectiles . | . . . . . . . . . Explosions 284 | . . . . . . . 159 125 Melee . | . . . . . . . . . Knockbacks 13 | . . . . . . 2 11 . Impact . | . . . . . . . . . Kinetic 11 | . . . . . . 2 9 . Secondary 2 | . . . . . . . 2 . Self-Inflicted Damage 808 | . . . . . . . 358 450 Shots 12 | . . . . . . . 4 8 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 363 | . . . 153 . . 198 306 363 Average Temperature 104 | . . . 58 . . 84 114 128 Received Heat Transfer 926 | . 18 . 60 . . 36 378 434 Effects 2 | . . . . . . . 2 . Energy Bleed 1 | . . . . . . . 1 . Interference 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . 1 . . . . 1 Combat Hostiles 2 | . . . 1 . . . . 1 Parts Fried 4 | . . . 2 . . . . 2 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 Heat Transferred 1943 | . . . 200 . . 37 831 875 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . 1 . 2 . . . . 1 Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Peak Influence 962 | . 41 15 376 146 . . 409 962 Initial 151 | . . 15 5 146 . . 46 151 Average 265 | . 5 15 208 146 . . 201 542 Maximum Alert Level 3 | . . . 1 . . . 2 3 Low Security (%) 44 | 100 100 100 47 100 . . 46 5 Level 1 36 | . . . 52 . . . 50 30 Level 2 6 | . . . . . . . 3 19 Level 3 12 | . . . . . . . . 44 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . . . . . . . 5 6 Investigation 1 | . . . . . . . 1 . Extermination 4 | . . . . . . . 2 2 Reinforcement 3 | . . . . . . . 2 1 Assault 1 | . . . . . . . . 1 Garrison 2 | . . . . . . . . 2 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Distress Signals 1 | . . . . . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 84 | . 3 . 14 . . 7 23 37 Peak Tracking Total 7 | . 2 . 6 . . 3 5 7 Tactical Retreats 5 | . . . . . . . 3 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Machines Disabled 31 | . . . 1 . . . 14 16 Max in Single Turn 4 | . . . 1 . . . 4 4 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Machines Accessed 9 | . 1 . 3 . . . 3 2 Terminals 4 | . 1 . 3 . . . . . Fabricators 2 | . . . . . . . 1 1 Repair Stations 2 | . . . . . . . 2 . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 Garrison Access . | . . . . . . . . . Total Hacks 20 | . 1 . 7 . . . 9 3 Successful 11 | . . . 2 . . . 6 3 Failed 9 | . 1 . 5 . . . 3 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 15 | . 1 . 2 . . . 10 2 Terminals 8 | . 1 . 7 . . . . . Fabricators 2 | . . . . . . . 1 1 Repair Stations 8 | . . . . . . . 8 . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . . . . . 2 Garrison Access . | . . . . . . . . . Terminal Hacks 2 | . . . 2 . . . . . Alert Level 1 | . . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . 1 1 Network Status 1 | . . . . . . . . 1 Build 1 | . . . . . . . 1 . Repair Station Hacks 5 | . . . . . . . 5 . Scan Component 3 | . . . . . . . 3 . Repair 2 | . . . . . . . 2 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . . . . . . 2 Insert Component 2 | . . . . . . . . 2 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . 1 . 2 . . . 2 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 1 | . . . . . . . 1 . Authchips . | . . . . . . . . . Time 47 | . . . . . . . 47 . Total Part Build Rating 5 | . . . . . . . 5 . Parts Repaired 2 | . . . . . . . 2 . Time 70 | . . . . . . . 70 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Total Allies 10 | . . 2 . . 4 . . 4 Largest Group 4 | . . 2 2 1 4 4 4 4 Highest-Rated Group 153 | . . 49 49 31 153 153 153 112 Highest-Rated Ally 40 | . . 31 31 31 40 40 40 28 Zionite Dispatches 1 | . . . . . . . . 1 Fire 1 | . . . . . . . . 1 Total Orders . | . . . . . . . . . Ally Attacks 101 | . . . 18 . . 21 21 41 Total Damage 2008 | . . . 248 . . 630 641 489 Kills 23 | . . . 8 . . 6 3 6 Allies Corrupted 2 | . . . . . . . . 2 Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 1 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Decoded 0b10 Intel 34 | . . . . . . . 18 16 Traps 26 | . . . . . . . 15 11 Emergency Access 5 | . . . . . . . 1 4 Garrisons 1 | . . . . . . . . 1 Exits 2 | . . . . . . . 2 . Zionite Intel Received 2 | . . . . . . . 2 . Emergency Access 1 | . . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Turns Passed 5273 | 149 144 188 271 22 1352 833 1464 850 Spaces Moved 3628 | 92 115 153 175 18 1110 623 903 439 Core 17 | 5 . 1 . . . . . 11 Treads . | . . . . . . . . . Legs 3611 | 87 115 152 175 18 1110 623 903 428 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 100 Average Speed 122 | 116 120 120 120 120 120 120 121 136 Slowest Speed 260 | 120 120 250 120 120 120 120 122 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 6 24 40 23 11 89 76 23 18 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 9 | . . . . . 3 . 6 . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 8 | . . . . . 4 4 . . Spaces Dug 1 | . . . . . . . 1 . Terrain Destroyed 294 | . 3 . 8 . . . 118 165 Melee . | . . . . . . . . . Projectile 12 | . . . . . . . 3 9 AOE 282 | . 3 . 8 . . . 115 156 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Total 4284 | 134 119 156 219 18 1133 701 1219 585 Wait 367 | 25 . 4 10 1 7 66 224 30 Move 3620 | 91 114 152 174 17 1109 622 902 439 Hop . | . . . . . . . . . Pick Up 80 | 11 3 . 11 . 8 3 27 17 Fast Attach 4 | 1 . . . . . 1 2 . Attach 42 | 5 1 . 4 . . . 12 20 Detach 1 | . . . . . . . . 1 Swap 16 | . . . 2 . 1 1 3 9 Drop 41 | 1 . . 8 . 8 4 17 3 Fire 109 | . 1 . 10 . . 4 32 62 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 4 | . . . . . . . . 4 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 150 | -11/Scrapyard | Entered Materials 244 | -10/Materials | Discovered new exit (range 15) 294 | -10/Materials | Entered Mines 302 | -10/Mines | Build established: Mutant 425 | -10/Mines | Discovered new exit (range 7) 463 | -10/Mines | Discovered new exit (range 6) 482 | -10/Mines | Entered Materials 482 | -9/Materials | Accompanied by 2 allies 482 | -9/Materials | Evolved 2 slots: Propulsion x2 487 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 721 | -9/Materials | Discovered new exit (range 12) 753 | -9/Materials | Entered Mines 753 | -9/Mines | Accompanied by 1 ally 760 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 765 | -9/Mines | Learned Materials interactive machine intel 775 | -9/Mines | Entered Zion 775 | -7/Zion | Accompanied by 1 ally 825 | -7/Zion | Led the pair of lost Derelicts to a safe place 861 | -7/Zion | Learned Factory interactive machine intel 1176 | -7/Zion | Met Imprinter 1200 | -7/Zion | Imprinted 1202 | -7/Zion | Declared Zion's savior 2101 | -7/Zion | Discovered new exit (range 16) 2127 | -7/Zion | Entered Proximity Caves 2127 | -6/Proximity Caves | Accompanied by 4 allies 2225 | -6/Proximity Caves | Learned Factory terminal intel 2374 | -6/Proximity Caves | Spotted B-75 Beast 2937 | -6/Proximity Caves | Discovered new exit (range 8) 2960 | -6/Proximity Caves | Entered Factory 2960 | -6/Factory | Accompanied by 4 allies 2960 | -6/Factory | Evolved 6 slots: Utility x6 2961 | -6/Factory | Loaded intel: 51 interactive machine locations 2962 | -6/Factory | Loaded intel: 25 terminal locations 3185 | -6/Factory | Fabricated Imp. Proton Missile Launcher (x1) 3251 | -6/Factory | Repaired Imp. Carbon-fiber Leg 3272 | -6/Factory | Build established: Derelict-Mutant 3282 | -6/Factory | Repaired Aluminum Leg 3283 | -6/Factory | Identified exit to Lower Caves 3328 | -6/Factory | Spotted B-75 Beast 3357 | -6/Factory | Allies destroyed B-75 Beast 3424 | -6/Factory | Retrieved Zion intel report: Emergency Access 3498 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 3572 | -6/Factory | Lost 3 allies 3782 | -6/Factory | Lost 3 parts (1u2w) 4048 | -6/Factory | Build established: Mutant 4165 | -6/Factory | Terminal network hard line cut 4391 | -6/Factory | Identified exit to Factory 4424 | -6/Factory | Entered another Factory area 4424 | -5/Factory | Evolved 2 slots: Utility x2 4864 | -5/Factory | Lost 7 parts (1n4u2w) 4938 | -5/Factory | Zion Fire squad teleported in 5024 | -5/Factory | First assault squad dispatched 5078 | -5/Factory | Garrison activated, responded to threat 5113 | -5/Factory | Build established: Scavenger-Mutant 5187 | -5/Factory | Core integrity fell below 50% 5194 | -5/Factory | System corruption reached 10% 5212 | -5/Factory | Lost 3 allies 5230 | -5/Factory | Lost 6 parts (1p4u1w) 5246 | -5/Factory | System corruption reached 30% 5268 | -5/Factory | Core integrity fell below 20% 5274 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- System corrupted by crushing effect (+2). Knocked back. Carbon-fiber Leg destroyed. Slug penetrates B-60 Warrior. Knocked back. System corrupted: KE Penetrator jammed. Lgt. Angular Momentum Engine destroyed. System corrupted by crushing effect (+4). K-01 Serf collects debris. U-05 Engineer builds a Wall. System corrupted: KE Penetrator rejected. Flexi-carbon Leg destroyed. R-10 Processor collects Imp. Target Analyzer. K-01 Serf collects debris. M-13 Machinist repairs Hpw. Shock Rifle. M-13 Machinist destroyed. R-10 Processor collects Antigrav System. K-01 Serf collects debris. Autogun destroyed. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????# """" / """" " | | ?????????????????????????????# """" # % | | ?????????????????????????????# """" / """" " | | ?????????????????????????????# ! # """" " | | ?????????????????????????????# #%"""" " | | ?????????????????????????????# ### """" " | | ??????????????????????######## #?# % | | ??????????????????????# #?# | | ??????????????????????# ######?###+#### | | ??????????????????????# #????????# #??? | | ??????????????######### #????????# #??? | | ????????????? #????????? #??? | | ????????????? ######??????????#??? | | ???????????????"" """ """ #??????????????+???? | | ??????????????????""" """ #??????????????????? | | ???????????????"" """ """ ! #??????????????????? | | ??????????? #??????????????????? | | ???????????????"" """ """ #####??""??????????? | | ????????????????? """ """ #? ""??????????? | | ???????????????"" """ """ # ???????????? | | ?????????????? + ?????????????? | | ?????????????? * #??????????????? | | ?????????????? #??????????????? | | ???????????????##+############/##+#??????????????? | | ????????????????????????# l!gkR #??????????????? | | ????????????????????????#@b!= #??????????????? | | ????????????????????????# p=g """ #??????????????? | | ????????????????????????# ]] """ #??????????????? | | ????????????????????????# ] """ #??????????????? | | ????????????????????????# #??????????????? | | ????????????????????????# | #??????????????? | | ????????????????????????# #??????????????? | | ????????????????????????###########??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????+??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 250 Evasion (%) 55 Targeting Accuracy 11 Target Analysis 8 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Proton Missile Launcher | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just What I Needed The One Challenges ------------ None Game ------ Seed GaussForceArray Manual? 0 Play Time 01:33:28 Cumulative 17.6 hours Start 2024.12.07 @ 18:06:42 End 2024.12.07 @ 21:41:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fc78e24a-3dfb-4a61-8c6f-501967332667