Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.02 @ 21:45:36

Player: Olga

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (12)       2400
Robots Destroyed (11)      55
Value Destroyed (253)      253
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (1825)               1825
              TOTAL SCORE: 7533

 Bonus
-------
Pacifist                   1325
Entered DSFs               500

 Cogmind 
---------
Core Integrity             1030/1150
Matter                     103/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (2)
Movement                   Flying (35)
Location                   -4/Upper Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           VTOL Module
>          --- UTILITY (12) -----
  Advanced Weight Redist. System
           Machine Analyzer
  Enhanced Optical Array
  Advanced Signal Interpreter
  Improved Melee Analysis Suite
           System Shield
           System Shield
           System Shield
  Improved System Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Terrain Scanner
  Advanced Terrain Scanner
  Improved Terrain Scan Processor
  Improved Reaction Control System
           Powered Hammer

 Peak State 
------------
>           --- POWER ------------
      Light Antimatter Reactor
>           --- PROPULSION -------
            Flight Unit
            VTOL Module
            Field Propulsion Drive
>           --- UTILITY ----------
      Small Storage Unit
   Advanced Weight Redist. System
            Structural Scanner
            Machine Analyzer
   Advanced Signal Interpreter
  Makeshift Terrain Scan Processor
   Improved Melee Analysis Suite
            Graphene Brace
            System Shield
            System Shield
            System Shield
   Improved System Shield
>           --- WEAPON -----------
       Mini Grenade Launcher
            Katana
>           --- INVENTORY --------
   Improved Terrain Scanner
   Improved Terrain Scan Processor
            Powered Hammer
[Rating: 64]

 Favorites 
-----------
Power                      Light Antimatter Reactor
  Engine                   Light Ion Engine
  Power Core               Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Flight Unit
  Flight Unit              Flight Unit
Utility                    System Shield
  Device                   Advanced Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Improved Melee Analysis Suite
  Hackware                 System Shield
  Protection               Layered Light Armor Plating
Weapon                     Mini Grenade Launcher
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac DSF Fac Low Zio Pro Fac Fac Upp 
Slots Evolved              12   | .   .   2   2   2   .   2   .   .   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   1   1   2   .   2   .   .   .   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             34   | 1   3   3   5   .   2   .   .   .   8   4   7   1   
  Power                    3    | .   .   1   .   .   .   .   .   .   1   .   1   .   
    Engine                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               7    | .   2   1   2   .   .   .   .   .   1   .   1   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 7    | .   2   1   2   .   .   .   .   .   1   .   1   .   
  Utility                  16   | .   .   1   2   .   2   .   .   .   4   3   4   .   
    Device                 4    | .   .   .   1   .   .   .   .   .   1   .   2   .   
    Storage                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   .   .   .   .   .   .   2   1   2   .   
    Hackware               4    | .   .   .   .   .   1   .   .   .   1   2   .   .   
    Protection             2    | .   .   .   1   .   1   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   8    | 1   1   .   1   .   .   .   .   .   2   1   1   1   
    Energy Gun             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   1   .   .   .   .   .   .   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   2   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 14   | .   .   .   2   .   2   .   .   .   3   .   2   5   
  Power                    2    | .   .   .   .   .   .   .   .   .   1   .   .   1   
  Propulsion               6    | .   .   .   1   .   1   .   .   .   2   .   1   1   
  Utility                  2    | .   .   .   .   .   .   .   .   .   .   .   1   1   
  Weapon                   4    | .   .   .   1   .   1   .   .   .   .   .   .   2   
  Highest Loss Streak      4    | .   .   .   2   .   2   .   .   .   2   .   2   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     69   | .   32  75  86  76  68  53  .   53  65  67  83  71  
  Engine                   1    | .   .   11  9   7   5   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   3   4   
  Flight                   17   | .   4   33  36  30  24  20  .   20  18  11  13  9   
  Device                   6    | .   .   .   9   7   7   6   .   6   7   5   8   6   
  Storage                  5    | .   .   9   9   7   7   6   .   6   6   5   5   4   
  Processor                10   | .   .   .   .   .   .   .   .   .   5   16  21  21  
  Hackware                 12   | .   .   .   .   .   5   6   .   6   12  22  21  21  
  Protection               2    | .   .   .   7   7   7   6   .   6   5   .   .   .   
  Energy Gun               2    | .   14  11  7   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            2    | .   14  11  9   7   1   .   .   .   .   .   .   .   
  Launcher                 3    | .   .   .   .   7   7   6   .   6   3   4   4   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   2   .   4   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             22   | 1   3   11  15  14  14  11  11  11  21  6   22  20  
  Greatest Support         24   | 3   8   12  16  16  16  12  12  12  21  8   24  20  
  Greatest Overweight (x)  1    | .   .   .   .   .   1   .   .   .   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 5   5   8   8   8   8   8   8   8   8   8   8   8   
  Average Capacity         7    | 5   5   7   8   8   8   8   8   8   8   8   8   7   
  Most Carried             8    | 2   5   6   6   7   8   8   8   8   8   7   7   8   
  Average Carried          5    | 1   2   5   4   6   7   8   8   8   7   4   4   6   
  Final Capacity           8    | 5   5   8   8   8   8   8   8   8   8   8   8   5   
  Final Carried            8    | 2   5   6   6   7   8   8   8   8   8   5   6   5   

 Class Distribution 
--------------------
 57% | Hacker-Mutant
 29% | Mutant
  9% | Sprinter
  4% | Hacker-Sprinter

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
      Sprinter | -8/Materials
      Sprinter | -7/Factory
        Mutant | -7/DSF
        Mutant | -6/Factory
        Mutant | -6/Lower Caves
        Mutant | -6/Zion
 Hacker-Mutant | -5/Proximity Caves
 Hacker-Mutant | -5/Factory
 Hacker-Mutant | -4/Factory
 Hacker-Mutant | -4/Upper Caves

 Resources                      | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  -4  
-----------                Run  | Scr Mat Mat Mat Fac DSF Fac Low Zio Pro Fac Fac Upp 
Matter Collected           373  | 32  .   .   .   .   .   .   .   .   263 .   21  57  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            157  | .   .   .   .   .   .   .   .   .   55  .   102 .   
  Parts                    16   | .   .   .   .   .   .   .   .   .   7   .   9   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      4    | .   .   .   .   .   .   .   .   .   4   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac DSF Fac Low Zio Pro Fac Fac Upp 
Combat Hostiles Destroyed  9    | .   .   .   .   .   .   .   .   .   4   .   5   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  AOE                      8    | .   .   .   .   .   .   .   .   .   3   .   5   .   
Classes Destroyed          2    | .   .   .   .   .   .   .   .   .   1   .   1   .   
  Builder                  2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Swarmer                  9    | .   .   .   .   .   .   .   .   .   4   .   5   .   
Best Kill Streak           6    | .   .   .   .   .   .   .   .   .   4   .   6   .   
  Combat Bots Only         5    | .   .   .   .   .   .   .   .   .   4   .   5   .   
Max Kills in Single Turn   4    | .   .   .   .   .   .   .   .   .   2   .   4   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   2   .   3   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  -4  
--------                   Run  | Scr Mat Mat Mat Fac DSF Fac Low Zio Pro Fac Fac Upp 
Damage Taken               1287 | .   177 94  99  .   85  .   .   .   341 .   329 162 
  Core                     408  | .   110 24  14  .   .   .   .   .   140 .   88  32  
  Absorbed by Shields      30   | .   .   .   .   .   30  .   .   .   .   .   .   .   
Core Remaining (%)         90   | 100 56  94  97  .   100 .   .   .   83  100 .   .   
Volleys Fired              10   | .   .   .   1   .   .   .   .   .   2   4   3   .   
  Largest                  1    | .   .   .   1   .   .   .   .   .   1   1   1   .   
  Hottest                  30   | .   .   .   30  .   .   .   .   .   30  30  30  .   
Shots Fired                10   | .   .   .   1   .   .   .   .   .   2   4   3   .   
  Gun                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 10   | .   .   .   1   .   .   .   .   .   2   4   3   .   
  Special                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosive                10   | .   .   .   1   .   .   .   .   .   2   4   3   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Hit Streak         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Robot Miss Streak        2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Shots Hit Robots           4    | .   .   .   .   .   .   .   .   .   2   .   2   .   
  Core Hits                14   | .   .   .   .   .   .   .   .   .   5   .   9   .   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Melee Attacks              8    | .   .   .   .   .   .   .   .   .   2   .   6   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 8    | .   .   .   .   .   .   .   .   .   2   .   6   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sneak Attacks            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           810  | .   .   .   .   .   .   .   .   .   325 .   485 .   
  Guns                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               657  | .   .   .   .   .   .   .   .   .   247 .   410 .   
  Melee                    153  | .   .   .   .   .   .   .   .   .   78  .   75  .   
  Ramming                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosive                657  | .   .   .   .   .   .   .   .   .   247 .   410 .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 153  | .   .   .   .   .   .   .   .   .   78  .   75  .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overflow Damage            2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      32   | .   .   .   .   .   .   .   .   .   .   .   32  .   
  Shots                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Rammed                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Highest Temperature        34   | .   .   1   34  .   .   .   .   .   3   .   .   .   
  Average Temperature      16   | .   .   1   23  .   .   .   .   .   3   .   .   .   
  Received Heat Transfer   285  | .   33  36  45  .   .   .   .   .   81  .   42  48  
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac DSF Fac Low Zio Pro Fac Fac Upp 
Peak Influence             348  | .   26  67  71  32  25  10  .   .   .   64  348 .   
  Initial                  44   | .   .   10  27  32  25  10  .   .   .   44  30  .   
  Average                  58   | .   10  29  41  32  14  10  .   .   .   47  108 .   
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Low Security (%)         95   | 100 100 100 100 100 100 100 .   .   .   100 89  .   
  Level 1                  4    | .   .   .   .   .   .   .   .   .   .   .   10  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   1   2   2   .   1   .   .   .   .   .   1   .   
  Investigation            4    | .   .   2   2   .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   .   .   1   .   .   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  -4  
---------                  Run  | Scr Mat Mat Mat Fac DSF Fac Low Zio Pro Fac Fac Upp 
Distress Signals           2    | .   .   1   .   .   .   .   .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              69   | .   8   11  9   .   1   2   .   .   15  .   18  5   
  Peak Tracking Total      15   | .   7   13  9   .   2   1   .   .   9   .   15  5   
  Tactical Retreats        5    | .   .   .   .   .   1   .   .   .   .   .   4   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac DSF Fac Low Zio Pro Fac Fac Upp 
Traps Triggered            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  -4  
----------                 Run  | Scr Mat Mat Mat Fac DSF Fac Low Zio Pro Fac Fac Upp 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  -4  
---------                  Run  | Scr Mat Mat Mat Fac DSF Fac Low Zio Pro Fac Fac Upp 
Machines Accessed          14   | .   2   3   4   1   .   1   .   .   .   .   3   .   
  Terminals                13   | .   2   3   4   1   .   1   .   .   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                41   | .   7   13  11  1   .   2   .   .   .   .   7   .   
  Successful               14   | .   4   5   2   1   .   .   .   .   .   .   2   .   
  Failed                   27   | .   3   8   9   .   .   2   .   .   .   .   5   .   
    Catastrophic           8    | .   2   1   2   .   .   .   .   .   .   .   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   25   | .   5   13  4   .   .   1   .   .   .   .   2   .   
  Terminals                39   | .   7   13  11  1   .   2   .   .   .   .   5   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             7    | .   2   2   2   1   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Level Access Points      2    | .   .   1   1   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           3    | .   1   1   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   2   3   .   .   .   .   .   .   .   .   .   .   
  Terminals                5    | .   2   3   .   .   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   2   3   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   2   3   4   .   .   1   .   .   .   .   3   .   
  Full Trace Events        7    | .   1   3   3   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  -4  
------------               Run  | Scr Mat Mat Mat Fac DSF Fac Low Zio Pro Fac Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  -4  
--------                   Run  | Scr Mat Mat Mat Fac DSF Fac Low Zio Pro Fac Fac Upp 
Total Allies               3    | .   .   .   .   .   .   .   .   3   .   .   .   .   
  Largest Group            3    | .   .   .   .   .   .   .   .   3   .   .   .   .   
  Highest-Rated Group      90   | .   .   .   .   .   .   .   .   90  .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   .   31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac DSF Fac Low Zio Pro Fac Fac Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   .   1   1   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  -4  
-------------              Run  | Scr Mat Mat Mat Fac DSF Fac Low Zio Pro Fac Fac Upp 
Turns Passed               905  | 13  61  59  55  17  41  59  3   22  178 79  241 77  
Spaces Moved               2191 | 20  112 154 140 51  56  170 4   65  422 193 603 201 
  Core                     108  | 20  88  .   .   .   .   .   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   2083 | .   24  154 140 51  56  170 4   65  422 193 603 201 
  Fastest Speed            31   | 50  37  34  31  31  31  34  34  34  32  34  34  35  
  Average Speed            35   | 50  47  34  31  31  53  34  34  34  34  34  34  36  
  Slowest Speed            117  | 50  50  34  31  31  114 34  34  34  117 34  37  37  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            24   | .   4   3   10  .   .   .   .   .   .   1   5   1   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       23   | 2   28  30  18  3   66  8   1   10  65  6   20  47  
  Regions Visited          12
    Branch Regions         4
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        5    | .   .   1   1   1   .   .   .   .   .   1   1   .   
  Unknown Exits Taken      6    | 1   1   .   .   .   .   1   1   1   1   .   .   .   
Scrap Searched             7    | .   .   .   .   .   .   .   .   .   4   .   .   3   
Spaces Dug                 21   | .   .   .   .   .   .   .   .   .   .   18  3   .   
Terrain Destroyed          72   | .   .   .   13  .   .   .   .   .   9   22  28  .   
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   .   3   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      69   | .   .   .   13  .   .   .   .   .   9   22  25  .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -4  -4  
---------                  Run  | Scr Mat Mat Mat Fac DSF Fac Low Zio Pro Fac Fac Upp 
Total                      2257 | 22  114 156 138 51  67  171 4   64  447 200 619 204 
  Wait                     11   | .   .   .   .   .   .   .   1   .   10  .   .   .   
  Move                     2137 | 19  104 147 123 50  55  169 3   64  421 190 593 199 
  Hop                      18   | .   3   3   6   .   .   .   .   .   .   1   4   1   
  Pick Up                  23   | 2   4   3   3   1   3   1   .   .   .   1   4   1   
  Fast Attach              17   | 1   2   1   2   .   2   .   .   .   6   .   3   .   
  Attach                   16   | .   1   2   3   .   .   .   .   .   1   4   4   1   
  Detach                   2    | .   .   .   .   .   .   .   .   .   1   .   1   .   
  Swap                     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Drop                     11   | .   .   .   .   .   4   1   .   .   3   .   1   2   
  Fire                     10   | .   .   .   1   .   .   .   .   .   2   4   3   .   
  Melee                    8    | .   .   .   .   .   .   .   .   .   2   .   6   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            3    | .   .   .   .   .   3   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/DSF
-6/Factory
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac / *Upp)
-4/Factory (discovered 2 exits: *Upp / [*Arm])
-4/Upper Caves

 History 
---------
 Turn | Location           | Event
    9 | -11/Scrapyard      | Discovered new exit (range 12)
   14 | -11/Scrapyard      | Entered Materials
   22 | -10/Materials      | Identified exit to Mines
   72 | -10/Materials      | Discovered new exit (range 8)
   75 | -10/Materials      | Entered another Materials area
   75 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  108 | -9/Materials       | Identified exit to Materials
  134 | -9/Materials       | Entered another Materials area
  134 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  163 | -8/Materials       | Identified exit to Factory
  189 | -8/Materials       | Entered Factory
  189 | -7/Factory         | Evolved 2 slots: Utility x2
  206 | -7/Factory         | Identified exit to DSF
  206 | -7/Factory         | Entered DSF
  236 | -7/DSF             | Additional patrols routed to DSF
  240 | -7/DSF             | Discovered new exit (range 15)
  247 | -7/DSF             | Entered Factory
  247 | -6/Factory         | Evolved 2 slots: Utility x2
  302 | -6/Factory         | Discovered new exit (range 14)
  306 | -6/Factory         | Entered Lower Caves
  307 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
  309 | -6/Lower Caves     | Entered Zion
  316 | -6/Zion            | Gained Derelict followers
  319 | -6/Zion            | Learned Factory terminal intel
  326 | -6/Zion            | Discovered new exit (range 16)
  331 | -6/Zion            | Entered Proximity Caves
  358 | -5/Proximity Caves | Learned Factory security intel
  502 | -5/Proximity Caves | Spotted B-75 Beast
  508 | -5/Proximity Caves | Discovered new exit (range 5)
  509 | -5/Proximity Caves | Entered Factory
  509 | -5/Factory         | Evolved 2 slots: Utility x2
  511 | -5/Factory         | Loaded intel: 26 terminal locations
  547 | -5/Factory         | Discovered new exit (range 15)
  552 | -5/Factory         | Identified exit to Upper Caves
  583 | -5/Factory         | Discovered new exit (range 14)
  587 | -5/Factory         | Identified exit to Factory
  588 | -5/Factory         | Entered another Factory area
  588 | -4/Factory         | Evolved 2 slots: Utility x2
  736 | -4/Factory         | Discovered new exit (range 16)
  741 | -4/Factory         | Identified exit to Upper Caves
  769 | -4/Factory         | Build established: Hacker-Mutant
  779 | -4/Factory         | Discovered new exit (range 12)
  829 | -4/Factory         | Entered Upper Caves
  848 | -4/Upper Caves     | Spotted B-86 Titan
  875 | -4/Upper Caves     | Encountered a Warlord checkpoint
  877 | -4/Upper Caves     | Learned Research non-interactive machine intel
  906 | -4/Upper Caves     | Self-destructed

 Last Messages 
---------------
00851_ Found Adv. Actuator Array.
00851_ Found 21 Matter.
00852_ Acquired 21 matter.
00852_ Acquired Lyr. Heavy Armor Plating.
00863_ Slug penetrates Wall.
00867_ Searching scrap...
00867_ Found Plasma Flamer.
00867_ Found Myomer Leg.
00867_ Found 28 Matter.
00875_ 1U-BG4(M): "Estimated chance of a MAIN.C patrol making it through
  here: 0%. Unless they've got a Behemoth in tow, in which case it's
  probably closer to 100%."
00877_ Acquired derelict log, extracted data.
Data stored: Research non-interactive machine intel.
00890_ Lgt. Antimatter Reactor destroyed.
00893_ Field Propulsion Drive destroyed.
00893_ Katana destroyed.
00894_ Dropped Lyr. Heavy Armor Plating.
00895_ Dropped Sml. Storage Unit.
00897_ Mni. Grenade Launcher destroyed.

 Map 
-----
+----------------------------------------------------+
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|     ???????????????????????????#   #???#           |
|     ????????????????????????????#  #####    ###    |
|     ????????????????????????????#     ##    ####   |
|     ???????????????????????????##            ###   |
|     ???????????????????????????#                   |
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|     ?????????????????##   ##       ####   #?       |
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|     ?????????????????#         ####????## #???#### |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Energy Generation          21
Energy Capacity            310
Matter Stores              180
Matter Capacity            300
Sight Range                22
Terrain Scan Density       135
Additional Mass Support    9
Armor Coverage             150
Evasion (%)                63
Melee Accuracy             6
Defensive Hacking          42

 Item Schematics 
-----------------
 Imp. Terrain Scan Processor | -4/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StormChipMinigun
  Manual?         0
Play Time         00:28:55
  Cumulative      165.1 hours
  Start           2022.05.02 @ 21:17:02
  End             2022.05.02 @ 21:45:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          270
  Rogue           269
  Adventurer      0
  Explorer        1
Win Type          -
  Total           7
  Types           7/0/0/0/0/0/0/0/0
Lore%             61
Gallery%          63
Achievement%      53
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b530afb3-1f23-4d19-8866-117326d28353