Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.02 @ 00:44:28 Player: WetterLettuce Result: Destroyed by C-57 Dissector with Dual-blade Saw Performance ------------- Evolutions (8) 4000 Regions Visited (18) 3600 Robots Destroyed (89) 445 Value Destroyed (2970) 2970 Prototype IDs (32) 640 Alien Tech Used (3) 600 Bonus (3926) 3926 TOTAL SCORE: 16181 Bonus ------- High Alert Combat Kills 52 Follower Combat Kills 74 Entered DSFs 500 Met Zhirov 300 Used Core Reset Matrix 3000 Cogmind --------- Core Integrity 0/1450 Matter 33/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -2/Section 7 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (12) ----- Experimental Core Analyzer System Shield System Shield Advanced Corruption Screen > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Antigrav System Experimental Power Amplifier Hypervelocity EM Gauss Rifle Enhanced Quantum Rifle Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Gyrokinetic Inverter Diametric Drive Improved Q-thruster Cooled Q-thruster > --- UTILITY ---------- Experimental Power Amplifier Advanced Signal Interpreter Advanced Targeting Computer Experimental Core Analyzer EM Disruption Field System Shield System Shield Improved System Shield > --- WEAPON ----------- Enhanced Quantum Rifle > --- INVENTORY -------- Enhanced Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon [Rating: 97] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Cooled Airjet Flight Unit Cooled Q-thruster Utility System Shield Device Heat Sink Storage Small Storage Unit Processor Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Hardcell Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Sec Slots Evolved 16 | . . 2 2 2 . 2 2 . . . . 2 . 2 . 2 . . Power 1 | . . . . . . 1 . . . . . . . . . . . . Propulsion 3 | . . . 1 . . 1 . . . . . 1 . . . . . . Utility 10 | . . 2 . 1 . . 2 . . . . 1 . 2 . 2 . . Weapon 2 | . . . 1 1 . . . . . . . . . . . . . . Parts Attached 182 | 6 9 25 21 17 2 18 13 1 7 11 . 2 3 7 6 17 17 . Power 20 | 1 2 2 1 2 . 1 . . 4 1 . . . 2 1 2 1 . Engine 8 | 1 2 2 1 . . . . . 2 . . . . . . . . . Core 5 | . . . . 2 . 1 . . 2 . . . . . . . . . Reactor 7 | . . . . . . . . . . 1 . . . 2 1 2 1 . Propulsion 43 | 2 2 9 7 3 . 5 4 . . 3 . . . 2 1 2 3 . Treads . | . . . . . . . . . . . . . . . . . . . Leg 20 | 2 2 9 7 . . . . . . . . . . . . . . . Wheel 1 | . . . . . . . . . . . . . . . . 1 . . Hover 17 | . . . . 3 . 5 4 . . 3 . . . . 1 1 . . Flight 5 | . . . . . . . . . . . . . . 2 . . 3 . Utility 56 | 1 2 6 5 2 1 3 7 1 . 6 . 1 2 3 1 6 9 . Device 25 | . 2 3 . 1 . 1 2 1 . 4 . . . 1 . 5 5 . Storage 2 | 1 . . . 1 . . . . . . . . . . . . . . Processor 7 | . . 1 . . 1 1 1 . . . . . . . . 1 2 . Hackware 14 | . . . 2 . . 1 4 . . 1 . 1 2 1 1 . 1 . Protection 8 | . . 2 3 . . . . . . 1 . . . 1 . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 63 | 2 3 8 8 10 1 9 2 . 3 1 . 1 1 . 3 7 4 . Energy Gun 25 | . 2 1 1 5 1 4 1 . 1 . . 1 1 . 2 3 2 . Energy Cannon 10 | . . . . 1 . 1 . . 1 1 . . . . 1 3 2 . Ballistic Gun 19 | 2 1 4 6 2 . 3 1 . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . 1 . . Launcher 7 | . . 3 1 2 . 1 . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . 1 . 4 . 2 1 . . 3 . . . . 4 . 7 . Parts Lost 79 | . 8 12 7 . 3 5 1 1 13 . . . . 4 11 2 11 1 Power 11 | . 2 2 2 . . . . . 3 . . . . . 1 . 1 . Propulsion 22 | . 3 4 . . . 3 1 . 3 . . . . 1 5 . 2 . Utility 29 | . 1 3 3 . 1 1 . . 5 . . . . 2 4 1 7 1 Weapon 17 | . 2 3 2 . 2 1 . 1 2 . . . . 1 1 1 1 . Highest Loss Streak 9 | . 4 4 3 . 2 3 1 1 4 . . . . 4 9 2 6 1 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 . . . . Average Slot Usage (%) 78 | . 83 88 93 98 87 88 76 76 44 34 70 68 66 71 58 36 41 34 Engine 3 | . 11 10 5 . . . . . . . . . . . . . . . Core 2 | . . . . 6 7 11 5 5 3 . . . . . . . . . Leg 9 | . 23 19 27 6 . . . . . . . . . . . . . . Hover 8 | . . . . 16 23 23 14 17 5 6 17 15 15 14 13 2 2 . Device 5 | . 6 11 . 7 3 . 6 5 2 6 17 15 10 7 5 4 6 . Storage 4 | . 14 11 3 6 7 5 . . . . . . . . . . . . Processor 7 | . . 8 9 7 8 12 7 5 5 5 5 5 5 4 4 7 10 13 Hackware 12 | . . . 11 15 15 13 25 29 19 8 11 15 18 26 23 17 15 17 Protection 2 | . . 5 9 . . . . . . 2 5 5 . 3 . . . . Energy Gun 7 | . 8 9 5 11 13 17 3 5 2 . . 1 10 6 1 1 2 . Ballistic Gun 8 | . 17 11 20 14 2 . 5 . . . . . . . . . . . Peak Build Rating 97 | 6 7 14 28 47 47 55 66 66 69 80 80 91 92 96 90 57 97 49 Average Rating 38 | 4 5 10 24 41 38 46 58 62 37 39 80 85 82 87 77 40 55 46 On Entrance 44 | . 6 6 14 26 47 37 31 66 62 13 80 80 86 86 79 25 49 49 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 34 | 14 15 24 29 30 30 32 16 16 24 33 33 33 32 32 34 18 29 . Greatest Support 53 | 20 20 20 45 41 24 36 37 41 37 33 33 33 33 33 53 20 23 7 Greatest Overweight (x) 10 | 2 2 4 . 1 1 1 . . 1 7 . . 10 . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 6 | 7 8 8 6 7 8 7 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 2 5 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 5 | 1 3 7 6 7 7 7 4 4 4 4 4 4 4 4 3 4 4 4 Final Capacity 8 | 8 8 8 5 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 2 5 8 5 8 8 5 5 5 5 4 5 5 5 4 5 5 5 5 Class Distribution -------------------- 24% | Hacker-Mutant 21% | Hacker-Gunner 19% | Scavenger-Mutant 10% | Scavenger-Tank 9% | Mutant 4% | Wizard-Mutant 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Storage Hacker-Gunner | -6/Factory Hacker-Skirmisher | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Mutant | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -4/DSF Wizard-Mutant | -3/Research Wizard-Mutant | -3/Quarantine Hacker-Mutant | -2/Research Hacker-Sprinter | -2/Testing Hacker-Sprinter | -2/Section 7 Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Sec Matter Collected 2638 | 222 217 406 642 312 . 18 298 53 164 . 55 . . 40 188 . . 23 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 2692 | . 334 697 717 237 151 41 75 141 126 . . . . 74 62 37 . . Parts 186 | . 23 57 57 12 2 3 8 8 6 . . . . 3 3 4 . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . Recyclers Shooed 5 | . 1 . 4 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . 5 3 . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Sec Combat Hostiles Destroyed 80 | . 7 23 18 10 3 2 5 3 6 . . . . 1 1 1 . . Guns 55 | . 7 21 16 6 2 1 . . 1 . . . . 1 . . . . Cannons 2 | . . . . . 1 . . . . . . . . . . 1 . . AOE 20 | . . 2 2 4 . 1 5 2 4 . . . . . . . . . Classes Destroyed 12 | . 3 3 4 1 . . . 1 . . . . . . . . . . Worker 1 | . . . 1 . . . . . . . . . . . . . . . Builder 1 | . . . 1 . . . . . . . . . . . . . . . Recycler 1 | . 1 . . . . . . . . . . . . . . . . . Operator 5 | . 1 1 1 . . . 1 . . . . . . 1 . . . . Watcher 1 | . . 1 . . . . . . . . . . . . . . . . Swarmer 39 | . . 11 7 7 . 2 5 . 5 . . . . 1 . 1 . . Grunt 22 | . 7 8 4 . 2 . . . . . . . . . 1 . . . Duelist 1 | . . . 1 . . . . . . . . . . . . . . . Sentry 11 | . . 4 4 2 1 . . . . . . . . . . . . . Hunter 4 | . . . 2 . . . . 2 . . . . . . . . . . Programmer 3 | . . . . 1 . . . 1 1 . . . . . . . . . Samaritan 1 | . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 7 | . 5 5 7 4 3 2 5 2 5 . . . . 1 1 1 . . Combat Bots Only 6 | . 4 5 6 4 3 2 5 2 5 . . . . 1 1 1 . . Max Kills in Single Turn 4 | . 1 2 3 3 1 2 3 1 4 . . . . 1 1 1 . . Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 1 2 2 . 1 3 1 4 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Sec Hostile Shots Fired 1277 | . 88 140 167 98 51 26 11 32 113 . 3 2 10 35 229 42 222 8 Missed 575 | . 25 40 56 43 22 10 3 11 45 . 2 2 6 14 153 22 118 3 Damage Taken 11244 | . 854 1304 1280 741 324 303 126 397 1351 . 14 . 121 413 1296 444 2036 240 Core 3517 | . 139 229 75 137 22 101 17 105 760 . . . 46 19 386 139 1112 230 Absorbed by Shields 107 | . . . . . . . . . . . . . 107 . . . . . Regen/Repaired (Parts) 121 | . . . . . . 94 27 . . . . . . . . . . . Core Remaining (%) 67 | 100 44 42 86 . 77 88 . . . . 11 . 96 . 59 . . . Volleys Fired 268 | . 41 77 70 18 6 4 5 9 8 . . . . 8 13 4 5 . Largest 4 | . 2 2 3 4 3 4 2 3 2 . . . . 2 2 1 1 . Hottest 240 | . 90 70 128 188 240 235 113 143 145 . . . . 141 207 120 120 . Shots Fired 558 | . 70 144 171 65 18 9 9 20 10 . 1 . . 14 18 4 5 . Gun 508 | . 70 140 170 60 12 6 6 13 8 . . . . 14 7 2 . . Cannon 30 | . . . . 2 6 2 . . 1 . 1 . . . 11 2 5 . Launcher 20 | . . 4 1 3 . 1 3 7 1 . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 299 | . 44 84 124 32 5 1 5 4 . . . . . . . . . . Thermal 227 | . 26 56 46 30 13 7 1 9 6 . . . . 6 18 4 5 . Explosive 20 | . . 4 1 3 . 1 3 7 1 . . . . . . . . . Electromagnetic 12 | . . . . . . . . . 3 . 1 . . 8 . . . . Robot Hit Streak 12 | . 12 7 7 7 5 3 6 9 3 . . . . 5 6 7 1 . Robot Miss Streak 6 | . 3 3 6 5 3 5 3 3 3 . . . . 3 5 2 1 . Penetration Max 1 | . . . 1 . 1 . . . . . . . . . . . . . Secondary Targets 3 | . 1 . 2 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . . . Shots Hit Robots 325 | . 54 83 93 34 12 4 6 12 9 . . . . 9 6 2 1 . Core Hits 166 | . 19 44 36 16 11 6 9 8 7 . . . . 5 3 2 . . Critical Kills 2 | . . . 1 . . . . . . . . . . . 1 . . . Critical Parts Destroyed 5 | . 1 2 . . . . . . 2 . . . . . . . . . Critical Strikes 15 | . 1 4 1 2 . . . 3 3 . . . . . 1 . . . Burn 8 | . . 2 . 2 . . . 3 1 . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . 1 . . . Destroy 4 | . 1 2 1 . . . . . . . . . . . . . . . Smash 2 | . . . . . . . . . 2 . . . . . . . . . Melee Attacks 4 | . . . . . . . . . 4 . . . . . . . . . Impact 4 | . . . . . . . . . 4 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 7002 | . 658 1039 1903 1076 279 138 481 462 411 . . . . 234 205 71 45 . Guns 4904 | . 658 889 1832 618 203 63 78 133 81 . . . . 234 88 27 . . Cannons 339 | . . . . 24 76 27 . . 6 . . . . . 117 44 45 . Explosions 1636 | . . 149 71 434 . 48 403 329 202 . . . . . . . . . Melee 122 | . . . . . . . . . 122 . . . . . . . . . Ramming 1 | . . 1 . . . . . . . . . . . . . . . . Kinetic 2876 | . 410 513 1484 257 81 . 60 71 . . . . . . . . . . Thermal 2333 | . 248 376 348 474 198 90 18 62 76 . . . . 122 205 71 45 . Explosive 1547 | . . 149 71 345 . 48 403 329 202 . . . . . . . . . Electromagnetic 123 | . . . . . . . . . 11 . . . . 112 . . . . Impact 122 | . . . . . . . . . 122 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 12 | . 1 . . 1 1 . . 4 12 12 12 . . . 3 . . . Average Corruption 4 | . 1 . . 1 1 . . 3 9 12 12 . . . 2 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 35 | . 2 . . 3 2 . . 3 16 4 5 . . . . . . . Message Errors 10 | . 1 . . . 1 . . 1 2 3 2 . . . . . . . Matter Fused 7 | . 1 . . 1 1 . . . 2 1 1 . . . . . . . Heat Flow Errors 4 | . . . . 1 . . . 1 1 . 1 . . . . . . . Energy Discharges 2 | . . . . . . . . . 2 . . . . . . . . . Parts Rejected 2 | . . . . . . . . . 2 . . . . . . . . . Data Loss (minor) 4 | . . . . 1 . . . 1 2 . . . . . . . . . Misfires 1 | . . . . . . . . . . . 1 . . . . . . . Alerts 1 | . . . . . . . . . 1 . . . . . . . . . Misdirections 4 | . . . . . . . . . 4 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 229 | . . 26 . 76 . 5 40 . 82 . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions 147 | . . 26 . 76 . 5 40 . . . . . . . . . . . Melee 82 | . . . . . . . . . 82 . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 242 | . . 222 . . . 20 . . . . . . . . . . . . Shots 4 | . . 3 . . . 1 . . . . . . . . . . . . Rammed 1 | . . . . . . . . . 1 . . . . . . . . . Targets Rammed 2 | . . 1 . . . . . . 1 . . . . . . . . . Kicked 1 | . . 1 . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 419 | . 118 36 414 255 294 174 419 248 185 . 180 . . 210 . 44 94 . Average Temperature 79 | . 32 7 109 49 109 69 186 79 61 . 118 . . 93 . 16 48 . Received Heat Transfer 1672 | . 429 315 324 90 90 12 . 9 96 . . . . 9 109 . 189 . Effects 5 | . . . 3 . . . 2 . . . . . . . . . . . Shutdowns 1 | . . . 1 . . . . . . . . . . . . . . . Interference 3 | . . . 1 . . . 2 . . . . . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 . . . . . . . . . Impact Corruptions 4 | . . . . . . . . . 4 . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . . Parts Melted 9 | . . 1 . 2 1 . . . . . . . . 1 4 . . . Heat Transferred 5519 | . 728 1093 753 1002 425 200 50 450 300 . . . . 185 222 74 37 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Sec Peak Influence 897 | . 161 409 472 382 250 216 298 . . . . 37 30 91 248 292 897 504 Initial 504 | . . . 128 67 61 113 41 . . . . 37 25 16 42 119 164 504 Average 186 | . 58 196 300 155 122 126 197 . . . . 37 24 47 123 157 361 502 Maximum Alert Level 3 | . . 2 2 1 1 1 1 . . . . . . . 1 1 3 2 Low Security (%) 64 | 100 100 44 29 83 93 81 69 . . . . 100 100 100 84 67 33 . Level 1 27 | . . 54 37 16 6 18 30 . . . . . . . 15 32 30 . Level 2 7 | . . . 32 . . . . . . . . . . . . . 29 100 Level 3 . | . . . . . . . . . . . . . . . . . 7 . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 29 | . 3 3 3 2 2 3 2 . . . . . 1 1 2 1 5 1 Investigation 8 | . 2 1 1 . . 1 . . . . . . . . 1 . 2 . Extermination 1 | . . . . 1 . . . . . . . . . . . . . . Reinforcement 20 | . 1 2 2 1 2 2 2 . . . . . 1 1 1 1 3 1 Assault . | . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Sec Distress Signals 12 | . 2 . 3 . 1 . 1 . . . . . . . 2 1 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 263 | . 15 32 37 11 12 12 10 7 4 . 3 1 3 6 33 13 59 5 Peak Tracking Total 21 | . 5 4 9 4 11 4 5 11 2 . 4 1 3 4 12 7 21 6 Tactical Retreats 32 | . 3 1 2 . 2 2 . 3 . . 1 . 1 1 3 2 11 . Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Sec Traps Triggered 15 | . 1 1 1 3 1 2 3 . . . . . . . 1 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . 1 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . 1 . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . . . . . Most Traps Carried 1 | . . . . . . . . 1 1 . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Sec Machines Disabled 16 | . . 3 3 4 1 . 2 . . . . . . 1 . 1 1 . Max in Single Turn 4 | . . 3 1 4 1 . 2 . . . . . . 1 . 1 1 . Garrison Access 5 | . . . 1 1 . 1 1 . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Sec Machines Accessed 74 | . 2 1 11 8 3 14 6 . . 5 . 2 . 3 9 3 6 1 Terminals 48 | . 1 1 9 2 3 7 4 . . . . 1 . 1 9 3 6 1 Fabricators 4 | . . . . 2 . 2 . . . . . . . . . . . . Repair Stations 4 | . . . . 1 . 2 1 . . . . . . . . . . . Recycling Units 7 | . 1 . 1 2 . 1 . . . . . 1 . 1 . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . . . Garrison Access 5 | . . . 1 1 . 1 1 . . . . . . 1 . . . . Total Hacks 300 | . 6 6 55 21 9 35 41 . . 15 . 2 . 18 48 22 20 2 Successful 132 | . 1 3 25 10 4 19 18 . . 15 . 2 . 6 15 6 7 1 Failed 168 | . 5 3 30 11 5 16 23 . . . . . . 12 33 16 13 1 Catastrophic 44 | . 2 . 4 2 3 5 2 . . . . . . 5 11 5 5 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 182 | . 3 6 49 8 6 19 18 . . . . . . 4 46 9 12 2 Terminals 235 | . 3 6 52 4 9 17 37 . . . . 1 . 14 48 22 20 2 Fabricators 9 | . . . . 5 . 4 . . . . . . . . . . . . Repair Stations 11 | . . . . 1 . 8 2 . . . . . . . . . . . Recycling Units 19 | . 3 . 2 10 . 1 . . . . . 1 . 2 . . . . Scanalyzers 3 | . . . . . . 3 . . . . . . . . . . . . Garrison Access 8 | . . . 1 1 . 2 2 . . . . . . 2 . . . . Terminal Hacks 73 | . . 2 13 1 3 6 12 . . 15 . 1 . 3 9 3 5 . Record 16 | . . . . . . . 6 . . 3 . . . . 2 1 4 . Part Schematic 5 | . . . . . . 1 . . . 4 . . . . . . . . Robot Analysis 4 | . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 5 | . . . . . . . . . . 4 . . . 1 . . . . Open Door 3 | . . . . . 2 . . . . . . . . . . . 1 . Open DSF 3 | . . . . . . 1 . . . . . 1 . . . 1 . . Branch Access Points 3 | . . . 2 . . . . . . . . . . . 1 . . . Emergency Access Points 4 | . . . 1 . . . 1 . . . . . . 1 1 . . . Alert Level 15 | . . 1 4 1 . 2 2 . . . . . . 1 3 1 . . Unreport Threat 4 | . . . 2 . . 1 1 . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . . . 1 . . . . . . . . . . . Security Status 1 | . . . 1 . . . . . . . . . . . . . . . Recall Investigation 3 | . . . 1 . 1 1 . . . . . . . . . . . . Registered Components 1 | . . . . . . . 1 . . . . . . . . . . . Zone Layout 4 | . . 1 1 . . . . . . . . . . . 2 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . . 4 2 . . . . . . . . . . . Scan Component 3 | . . . . . . 2 1 . . . . . . . . . . . Repair 3 | . . . . . . 2 1 . . . . . . . . . . . Recycling Unit Hacks 13 | . 1 . 2 7 . 1 . . . . . 1 . 1 . . . . Process 2 | . . . . 2 . . . . . . . . . . . . . . Report Inventory 8 | . 1 . 1 3 . 1 . . . . . 1 . 1 . . . . Retrieve Matter 2 | . . . . 2 . . . . . . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . . . . . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . . . . . . . Analyze 1 | . . . . . . 1 . . . . . . . . . . . . Garrison Access Hacks 5 | . . . 1 1 . 1 1 . . . . . . 1 . . . . Seal Access 5 | . . . 1 1 . 1 1 . . . . . . 1 . . . . Unauthorized Hacks 33 | . . 1 9 1 1 5 3 . . . . . . 1 6 3 2 1 Terminals 32 | . . 1 9 1 1 4 3 . . . . . . 1 6 3 2 1 Assimilate 3 | . . . 1 . . . . . . . . . . . 1 1 . . Botnet 29 | . . 1 8 1 1 4 3 . . . . . . 1 5 2 2 1 Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . Fabnet 1 | . . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 49 | . 2 1 8 5 2 10 5 . . . . . . 1 8 2 4 1 Full Trace Events 3 | . 1 . 1 . . . . . . . . . . . . . 1 . Feedback Events 1 | . 1 . . . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . 2 . . . 4 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . 2 1 . . . . . . . . . . . Time 121 | . . . . . . 51 70 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter 14 | . . . . 14 . . . . . . . . . . . . . . Retrieved Matter 14 | . . . . 14 . . . . . . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . 3 3 3 3 1 1 1 . . . . . Robots Rewired 1 | . . . . . . . . . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Sec Total Allies 7 | . . . 1 . . . 3 . . . . 1 . . 1 1 . . Largest Group 3 | . . . 1 . . . 3 3 . . . 1 1 . 1 1 . . Highest-Rated Group 93 | . . . 10 . . . 93 93 . . . 65 65 . 45 45 . . Highest-Rated Ally 65 | . . . 10 . . . 31 31 . . . 65 65 . 45 45 . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 44 | . . . . . . . 33 11 . . . . . . . . . . Total Damage 555 | . . . . . . . 462 93 . . . . . . . . . . Kills 3 | . . . . . . . 3 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Sec Robot Analysis Total 4 | . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 2 . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Sec Turns Passed 6607 | 58 408 1088 895 1018 133 480 407 278 333 111 156 64 62 135 246 308 396 31 Spaces Moved 7645 | 39 196 529 520 872 143 856 503 517 518 170 368 119 82 241 482 471 930 89 Core 1161 | 7 1 10 . . . . . . 330 97 . . 4 . 10 330 357 15 Treads . | . . . . . . . . . . . . . . . . . . . Legs 1479 | 32 195 519 520 213 . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover 4350 | . . . . 659 143 856 503 517 188 73 368 119 78 233 472 141 . . Flight 655 | . . . . . . . . . . . . . . 8 . . 573 74 Fastest Speed 27 | 50 120 120 110 45 45 38 48 43 45 42 42 42 42 39 30 50 27 30 Average Speed 67 | 122 129 149 117 102 74 43 48 47 53 50 42 42 66 41 40 55 37 33 Slowest Speed 550 | 190 190 250 120 120 105 106 51 48 100 400 42 42 550 45 60 70 92 50 Overloaded Moves 241 | . . . . . . 42 . 15 10 . . . . . 98 . 76 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 35 | . . . . . . . . . . . . . . 1 . . 27 7 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 40 | 3 40 46 61 26 43 30 18 67 67 62 58 4 77 9 55 13 76 7 Regions Visited 18 Branch Regions 8 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . Known Exits Taken 14 | . . 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 . . Unknown Exits Taken 3 | 1 1 . . . . . . . . . . . . . . . 1 . Scrap Searched 7 | . . . . . . . . 1 4 . 2 . . . . . . . Spaces Dug 9 | . . . . . . . . . . . . . . . 7 . 2 . Terrain Destroyed 190 | . . 52 9 63 2 4 8 26 15 . . . . . 8 . 3 . Melee . | . . . . . . . . . . . . . . . . . . . Projectile 14 | . . . 1 . 2 . . . . . . . . . 8 . 3 . AOE 176 | . . 52 8 63 . 4 8 26 15 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Sec Total 8583 | 46 279 696 669 958 154 957 655 528 552 190 368 132 89 262 513 509 942 84 Wait 331 | . 27 44 29 18 2 61 118 . 8 7 . 7 . . . 7 3 . Move 7566 | 38 195 528 519 871 142 855 502 516 517 169 367 118 81 238 481 470 883 76 Hop 26 | . . . . . . . . . . . . . . 1 . . 19 6 Pick Up 83 | 2 7 15 12 17 1 4 6 1 1 2 1 1 1 3 4 1 3 1 Fast Attach 89 | 6 4 4 8 5 . 6 6 . 6 8 . . 3 2 5 13 13 . Attach 61 | . 4 12 4 3 2 9 4 . 1 2 . 2 . 5 5 4 4 . Detach 28 | . . . . . 1 7 2 . 2 . . 1 1 2 3 5 4 . Swap 39 | . 1 10 9 9 . 4 3 1 . 1 . . . . . . 1 . Drop 76 | . . 5 18 17 . 7 3 1 3 1 . . 3 3 2 5 7 1 Fire 268 | . 41 77 70 18 6 4 5 9 8 . . . . 8 13 4 5 . Melee 4 | . . . . . . . . . 4 . . . . . . . . . Ram 1 | . . . . . . . . . 1 . . . . . . . . . Kick 1 | . . 1 . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . 6 . . . . . . . . . . . Rewire 3 | . . . . . . . . . . . . 3 . . . . . . Trap 1 | . . . . . . . . . 1 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/DSF -3/Research -3/Quarantine -2/Research -2/Testing -2/Section 7 History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 13) 59 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Lost 4 parts (1p2n1w) 399 | -10/Materials | Lost 3 parts (1p1u1w) 429 | -10/Materials | Discovered new exit (range 14) 458 | -10/Materials | Core integrity fell below 50% 467 | -10/Materials | Entered another Materials area 467 | -9/Materials | Evolved 2 slots: Utility x2 742 | -9/Materials | Core integrity fell below 50% 781 | -9/Materials | Lost 4 parts (1p1u2w) 999 | -9/Materials | Lost 3 parts (2n1u) 1028 | -9/Materials | Build established: Scavenger-Mutant 1428 | -9/Materials | Discovered new exit (range 16) 1553 | -9/Materials | Identified exit to Materials 1555 | -9/Materials | Entered another Materials area 1555 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1722 | -8/Materials | Lost 3 parts (1p1u1w) 2424 | -8/Materials | Discovered new exit (range 14) 2438 | -8/Materials | Identified exit to Factory 2450 | -8/Materials | Entered Factory 2450 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2491 | -7/Factory | Build established: Scavenger-Tank 3025 | -7/Factory | Build established: Hacker-Gunner 3441 | -7/Factory | Discovered new exit (range 16) 3463 | -7/Factory | Identified exit to Storage 3468 | -7/Factory | Entered Storage 3591 | -7/Storage | Discovered new exit (range 16) 3600 | -7/Storage | Identified exit to Factory 3601 | -7/Storage | Entered Factory 3601 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3788 | -6/Factory | Repaired Cld. Airjet 3893 | -6/Factory | Repaired Imp. Hover Unit 4070 | -6/Factory | Discovered new exit (range 6) 4075 | -6/Factory | Lost 3 parts (2n1u) 4081 | -6/Factory | Identified exit to Factory 4081 | -6/Factory | Entered another Factory area 4081 | -5/Factory | Evolved 2 slots: Utility x2 4225 | -5/Factory | Repaired Cld. Airjet 4260 | -5/Factory | Allied Derelicts emerged from ambush trap array 4428 | -5/Factory | Discovered new exit (range 14) 4435 | -5/Factory | Identified exit to Upper Caves 4488 | -5/Factory | Entered Upper Caves 4488 | -5/Upper Caves | Accompanied by 3 allies 4530 | -5/Upper Caves | Lost 3 allies 4624 | -5/Upper Caves | Learned Factory trap positions 4647 | -5/Upper Caves | Learned Factory garrison access intel 4763 | -5/Upper Caves | Spotted B-75 Beast 4764 | -5/Upper Caves | Discovered new exit (range 4) 4765 | -5/Upper Caves | Identified exit to Upper Caves 4766 | -5/Upper Caves | Entered another Upper Caves area 4822 | -5/Upper Caves | Build established: Hacker-Mutant 4882 | -5/Upper Caves | Lost 4 parts (1p1n1u1w) 4915 | -5/Upper Caves | System corruption reached 10% 4958 | -5/Upper Caves | Spotted B-75 Beast 4968 | -5/Upper Caves | Lost 4 parts (1p2n1u) 5001 | -5/Upper Caves | Discovered new exit (range 14) 5013 | -5/Upper Caves | Core integrity fell below 50% 5050 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5080 | -5/Upper Caves | Core integrity fell below 20% 5098 | -5/Upper Caves | Identified exit to Zhirov 5099 | -5/Upper Caves | Entered Zhirov 5099 | -5/Zhirov | Discovered new exit (range 3) 5100 | -5/Zhirov | Identified exit to Proximity Caves 5109 | -5/Zhirov | Met Zhirov 5128 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5139 | -5/Zhirov | Found Alien Artifact 5186 | -5/Zhirov | Found Alien Artifact 5210 | -5/Zhirov | Entered Proximity Caves 5266 | -4/Proximity Caves | Learned Research emergency access door positions 5361 | -4/Proximity Caves | Discovered new exit (range 5) 5365 | -4/Proximity Caves | Identified exit to Factory 5366 | -4/Proximity Caves | Entered Factory 5366 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5367 | -4/Factory | Loaded intel: 131 trap records 5368 | -4/Factory | Loaded intel: 4 garrison access locations 5422 | -4/Factory | Identified exit to DSF 5430 | -4/Factory | Entered DSF 5430 | -4/DSF | Accompanied by 1 ally 5456 | -4/DSF | Additional patrols routed to DSF 5471 | -4/DSF | Discovered new exit (range 15) 5492 | -4/DSF | Identified exit to Research 5492 | -4/DSF | Entered Research 5492 | -3/Research | Evolved 2 slots: Utility x2 5605 | -3/Research | Discovered new exit (range 13) 5627 | -3/Research | Identified exit to Quarantine 5627 | -3/Research | Entered Quarantine 5636 | -3/Quarantine | Lost 4 parts (1n2u1w) 5707 | -3/Quarantine | Discovered new exit (range 13) 5720 | -3/Quarantine | Identified Integrated Reactor 5720 | -3/Quarantine | Installed Integrated Reactor, increased core energy generation (+10) 5721 | -3/Quarantine | Identified Transdimensional Reconstructor 5721 | -3/Quarantine | Warped through subspace 5774 | -3/Quarantine | Found Alien Artifact 5787 | -3/Quarantine | Identified Core Reset Matrix 5787 | -3/Quarantine | Used Core Reset Matrix 5791 | -3/Quarantine | Detected hypermatrix surge 5791 | -3/Quarantine | Sensed 15 artifacts in vicinity 5865 | -3/Quarantine | Discovered new exit (range 13) 5873 | -3/Quarantine | Identified exit to Research 5873 | -3/Quarantine | Entered Research 5873 | -2/Research | Evolved 2 slots: Utility x2 5903 | -2/Research | Lost 9 parts (1p4n3u1w) 6170 | -2/Research | Discovered new exit (range 10) 6174 | -2/Research | Identified exit to Testing 6181 | -2/Research | Entered Testing 6364 | -2/Testing | Lost 3 parts (3u) 6375 | -2/Testing | Found Prototype Processor 6375 | -2/Testing | Identified Exp. Core Analyzer 6379 | -2/Testing | Found Prototype Processor 6379 | -2/Testing | Identified Exp. Target Analyzer 6419 | -2/Testing | Found Prototype Device 6419 | -2/Testing | Identified Adv. Particle Accelerator 6431 | -2/Testing | Search patrols dispatched 6461 | -2/Testing | Core integrity fell below 50% 6472 | -2/Testing | Found Prototype Energy Gun 6489 | -2/Testing | Core integrity fell below 20% 6510 | -2/Testing | Lost 6 parts (1p2n2u1w) 6554 | -2/Testing | Spotted Fortress 6574 | -2/Testing | Discovered new exit (range 6) 6577 | -2/Testing | Entered Section 7 6578 | -2/Section 7 | Sensed 19 artifacts in vicinity 6608 | -2/Section 7 | Destroyed by C-57 Dissector with Dual-blade Saw Last Messages --------------- ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. Connecting with Terminal... Current location identified: Section 7 >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. K-01 Serf cleans the Terminal. Hacking Suite destroyed. Cld. Q-thruster severed. C-57 Dissector knocked back. Knocked back. K-01 Serf destroyed. Adv. Targeting Computer severed. Acquired 23 matter. Imp. System Shield severed. [Achievement: Back For More] [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????!????????????????????????????????? | | ???????????????=! ??????????????????????????????? | | ??????????????? ??????????????????????????????? | | ???????????#### ???????????????????????????????? | | ??????????? ???????????????????????????????? | | ??????????? ????????????????????????????????? | | ??????????? ????????????????????????????????? | | ??????????? ?????????????????????????????????? | | ??????????? ?????????????????????????????????? | | ???????????# ??????????????????????????????????? | | ???????????# ??????????????????????????????????? | | ???????????# ?????##+#####??????????????????????? | | ???????????+ ?????+ #??????????????????????? | | ???????????# #?????# #??????????????????????? | | ???????????# #?????# #??????????????????????? | | ???????????# #?????# #?##?###???????????????? | | ???????????# #?????# ## ## ###?????????????? | | ???????????# #?????# = #?????????????? | | ?????????### ###????# @ """ "" #?????????????? | | ?????????# #????# c " " "" ????????????? | | ?????????# "" ###### cc """ T" ????????????? | | ?????????# "T = c "" #?????????????? | | ?????????# #####H "" "" ??????????? | | ?????????# #???## " " #?????????????? | | ???######## ######## # """ #?????????????? | | ???# # # ##### #?????????????? | | ???# + + #???#### ######?????????????? | | ???# # # [ #???????##??????????????????? | | ???# # # #???????????????????????????? | | ???# ?# #? ! #???????????????????????????? | | ???# ?# #? #???????????????????????????? | | ???#####??# #??#####???????????????????????????? | | ########### #??????????????????????????????????? | | #??????????????????????????????????? | | ############+##??????????????????????????????????? | | ??????????? ??????????????????????????????????? | | ??????????? ?????????????????????????????????? | | ??????????? ????????????????????????????????? | | ??????????? ??????????????????????????????? | | ??????????? #?????????????????????????????? | | ???????????#########?????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 38 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Power Amplification 30 Additional Mass Support 9 Corruption Block 20 Armor Coverage 300 Resistance: EM 25 Weapon Shielding 90 Evasion (%) 64 Targeting Accuracy 8 Core Analysis 8 Energy Filtering 30 Particle Charging 50 Offensive Hacking 10 Defensive Hacking 70 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Achievements -------------- Alien Roots Back For More Cya! I Think I Know What's Going On Nope Ooh, Shiny! Prolific Hacker Challenges ------------ None Game ------ Seed ConstructStructuralGuard Manual? 0 Play Time 01:51:04 Cumulative 42.3 hours Start 2025.02.01 @ 15:38:34 End 2025.02.02 @ 00:44:28 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 41 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 54348b76-676c-427a-a4d5-69861592b0de