Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.07 @ 22:21:25 Player: Spitfire Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (72) 360 Value Destroyed (2370) 2370 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5210 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 53/300 Energy 392/500 System Corruption 19% Temperature Warm (171) Movement Rolling (100) Location -7/Factory Parts ------- > --- POWER (2) -------- Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION (4) --- Compact Wheel Compact Wheel > --- UTILITY (3) ------ Target Analyzer Advanced ECM Suite Improved Propulsion Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Cooling System Weight Redist. System Peak State ------------ > --- POWER ------------ Light Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Compact Wheel Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Improved Cooling System Improved Signal Interpreter Target Analyzer > --- WEAPON ----------- Shock Rifle Heavy Particle Cannon Heavy Phase Cannon Gauss Rifle > --- INVENTORY -------- Light Ion Engine Advanced Targeting Computer Hardened Light Armor Plating Mini Assault Cannon [Rating: 48] Favorites ----------- Power Enhanced Nuclear Core Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Improved Signal Interpreter Device Weight Redist. System Storage Small Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . 1 1 . Utility 1 | . . . 1 . Weapon 2 | . . 1 . 1 Parts Attached 85 | 6 2 14 14 49 Power 13 | 1 . 1 . 11 Engine 4 | 1 . 1 . 2 Core 9 | . . . . 9 Reactor . | . . . . . Propulsion 31 | 2 2 5 6 16 Treads 2 | 2 . . . . Leg 10 | . . 1 5 4 Wheel 8 | . 2 . . 6 Hover 6 | . . . . 6 Flight 5 | . . 4 1 . Utility 16 | 1 . 3 2 10 Device 7 | . . 2 . 5 Storage 1 | 1 . . . . Processor 5 | . . 1 2 2 Hackware . | . . . . . Protection 3 | . . . . 3 Artifact . | . . . . . Weapon 25 | 2 . 5 6 12 Energy Gun 11 | 2 . 4 2 3 Energy Cannon 3 | . . . . 3 Ballistic Gun 9 | . . 1 3 5 Ballistic Cannon 1 | . . . . 1 Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 7 | . . 3 1 3 Parts Lost 45 | . . 2 7 36 Power 4 | . . . . 4 Propulsion 22 | . . 1 4 17 Utility 6 | . . . 1 5 Weapon 13 | . . 1 2 10 Highest Loss Streak 13 | . . 2 2 13 To Critical Strikes . | . . . . . Average Backups 4 | . . 4 4 4 Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . . . 1 Weapon 2 | . . 2 3 2 Tool/Special . | . . . . . Unused Backups 9 | . . 5 1 3 Power . | . . . . . Propulsion 3 | . . 2 . 1 Utility 3 | . . 1 1 1 Weapon 3 | . . 2 . 1 Tool/Special . | . . . . . Average Slot Usage (%) 84 | . 83 82 93 81 Engine 6 | . 14 9 8 3 Core 4 | . . . . 9 Treads 1 | . 18 . . . Leg 11 | . . 1 19 12 Wheel 3 | . 8 12 . 1 Hover 3 | . . . . 5 Flight 3 | . . 6 12 . Device 6 | . . 8 14 3 Storage 1 | . 14 2 . . Processor 11 | . . 10 10 14 Protection 1 | . . . . 2 Energy Gun 12 | . 28 30 14 4 Energy Cannon 2 | . . . . 4 Ballistic Gun 10 | . . . 11 13 Peak Build Rating 48 | 6 6 15 24 48 Average Rating 24 | 4 5 11 19 33 On Entrance 9 | . 6 6 14 23 Naked Turns . | . . . . . Heaviest Build 40 | 13 13 21 19 40 Greatest Support 46 | 40 40 32 46 45 Greatest Overweight (x) 5 | . 4 4 1 5 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 Average Capacity 5 | 6 8 5 5 5 Most Carried 7 | 5 2 7 5 5 Average Carried 4 | . . 4 4 4 Final Capacity 8 | 8 8 5 5 5 Final Carried 5 | . 2 5 5 2 Class Distribution -------------------- 46% | Scavenger-Gunner 33% | Gunner 17% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1881 | 223 57 150 502 949 Remotely . | . . . . . Salvage Created 2684 | . 179 314 780 1411 Parts 144 | . 13 25 37 69 Haulers Intercepted 2 | . . 1 . 1 Recyclers Shooed 5 | . 4 . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 56 | . 3 10 18 25 Guns 39 | . 3 10 15 11 Cannons 7 | . . . . 7 AOE 9 | . . . 3 6 Classes Destroyed 12 | . 3 3 1 5 Worker 6 | . . . 1 5 Builder 1 | . . . . 1 Hauler 2 | . . 1 . 1 Recycler 4 | . 2 . . 2 Watcher 3 | . 1 1 1 . Swarmer 14 | . 3 7 4 . Grunt 23 | . . 1 11 11 Brawler 1 | . . . . 1 Sentry 7 | . . 2 3 2 Specialist 3 | . . . . 3 Hunter 2 | . . . . 2 Programmer 6 | . . . . 6 Best Kill Streak 5 | . 4 5 5 5 Combat Bots Only 5 | . 3 5 5 5 Max Kills in Single Turn 3 | . 1 2 2 3 Gunslinging 1 | . . 1 . . Exploded 3 | . . . 2 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 645 | . 16 27 106 496 Missed 218 | . 7 5 36 170 Hits 427 | . 9 22 70 326 Melee 1 | . . . . 1 Projectile 426 | . 9 22 70 325 AOE 1 | . . . . 1 Critical Strikes 7 | . . . 1 6 Part Disruptions 1 | . . . . 1 Damage Taken 5364 | . 74 250 1013 4027 Core 962 | . 14 110 134 704 Absorbed by Shields . | . . . . . Redirected to Shielding 15 | . . . . 15 Regen/Repaired (Parts) 96 | . . 17 79 . Core Remaining (%) 85 | 100 94 72 75 . Volleys Fired 191 | . 21 28 54 88 Largest 4 | . 2 3 3 4 Hottest 191 | . 90 171 151 191 Shots Fired 507 | . 42 78 152 235 Gun 445 | . 42 78 146 179 Cannon 46 | . . . . 46 Launcher 16 | . . . 6 10 Special . | . . . . . Kinetic 195 | . . . 57 138 Thermal 243 | . 42 69 74 58 Explosive 16 | . . . 6 10 Electromagnetic 53 | . . 9 15 29 Robot Hit Streak 16 | . 12 7 16 10 Robot Miss Streak 6 | . 6 4 5 6 Penetration Max . | . . . . . Secondary Targets 5 | . 1 1 . 3 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 292 | . 28 29 98 137 Core Hits 149 | . 10 16 51 72 Critical Kills 2 | . . . . 2 Critical Parts Destroyed 2 | . . . . 2 Critical Strikes 15 | . 2 1 4 8 Burn 7 | . 2 1 4 . Meltdown 1 | . . . . 1 Destroy 3 | . . . . 3 Corrupt 4 | . . . . 4 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6738 | . 346 415 1858 4119 Guns 4003 | . 346 415 1463 1779 Cannons 980 | . . . . 980 Explosions 1755 | . . . 395 1360 Melee . | . . . . . Ramming . | . . . . . Kinetic 1992 | . . . 614 1378 Thermal 2515 | . 346 326 663 1180 Explosive 1755 | . . . 395 1360 Electromagnetic 476 | . . 89 186 201 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 19 | . . . . 19 Average Corruption 9 | . . . . 9 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 37 | . . . . 37 Message Errors 14 | . . . . 14 Matter Fused 5 | . . . . 5 Heat Flow Errors 4 | . . . . 4 Energy Discharges 3 | . . . . 3 Parts Rejected 1 | . . . . 1 Parts Fused 1 | . . . . 1 Data Loss (minor) 3 | . . . . 3 Data Loss (major) 1 | . . . . 1 Misfires 2 | . . . . 2 Misdirections 2 | . . . . 2 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 84 | . . . 13 71 Projectiles 32 | . . . . 32 Explosions 52 | . . . 13 39 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 133 | . . 18 91 24 Shots 5 | . . 1 3 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 551 | . 240 206 108 551 Average Temperature 104 | . 95 62 27 140 Received Heat Transfer 1278 | . . 36 387 855 Effects 13 | . 2 . . 11 Shutdowns 2 | . . . . 2 Energy Bleed 2 | . . . . 2 Interference 6 | . 2 . . 4 Matter Decay 1 | . . . . 1 Damage (minor) 2 | . . . . 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 11 | . . . 7 4 Heat Transferred 5469 | . 1077 914 1998 1480 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 179 | . 70 179 140 117 Initial 56 | . . 15 25 56 Average 52 | . 27 87 51 47 Influence Increases 1707 | . 87 277 531 812 Destroy 0b10 Robot/C 1120 | . 60 200 360 500 Destroy 0b10 Robot/NC 80 | . 15 10 10 45 Destroy Leader 240 | . 12 44 72 112 Successful Hack 74 | . . 14 22 38 Disable Machine 15 | . . . . 15 Destroy Structure 103 | . . 9 52 42 Partial Spotted 15 | . . . . 15 Lose Combat Pursuer 60 | . . . 15 45 Influence Decreases 1673 | . 50 254 467 902 Entered New Map 125 | . . 22 35 68 Time Decay 1087 | . 50 212 291 534 Lost Part 370 | . . 20 50 300 Purge Threat 91 | . . . 91 . Squads Dispatched 16 | . . . 11 5 Investigation 3 | . . . 3 . Extermination 3 | . . . . 3 Reinforcement 5 | . . . 3 2 Assault . | . . . . . Garrison 5 | . . . 5 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 7 | . . 2 5 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 95 | . 7 15 32 41 Peak Tracking Total 12 | . 3 7 5 12 Tactical Retreats 4 | . . . 1 3 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . . . . 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 14 | . 1 3 5 5 Terminals 7 | . 1 2 4 . Fabricators 2 | . . . . 2 Repair Stations 3 | . . 1 1 1 Recycling Units . | . . . . . Scanalyzers 2 | . . . . 2 Garrison Access . | . . . . . Total Hacks 43 | . 3 11 16 13 Successful 23 | . 1 5 12 5 Failed 20 | . 2 6 4 8 Catastrophic 3 | . 1 . . 2 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 23 | . 3 7 13 . Fabricators 6 | . . . . 6 Repair Stations 9 | . . 4 3 2 Recycling Units . | . . . . . Scanalyzers 5 | . . . . 5 Garrison Access . | . . . . . Terminal Hacks 13 | . 1 2 10 . Record 1 | . 1 . . . Prototype ID Bank 1 | . . . 1 . Emergency Access Points 2 | . . . 2 . Repair Station Index 1 | . . 1 . . Alert Level 4 | . . 1 3 . Unreport Threat 1 | . . . 1 . Dispatch Records 1 | . . . 1 . Hauler Manifests 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 6 | . . 3 2 1 Scan Component 4 | . . 2 1 1 Repair 2 | . . 1 1 . Recycling Unit Hacks . | . . . . . Scanalyzer 3 | . . . . 3 Insert Component 1 | . . . . 1 Analyze 2 | . . . . 2 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 1 3 1 5 Full Trace Events 2 | . 1 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built 2 | . . . . 2 Authchips . | . . . . . Time 53 | . . . . 53 Total Part Build Rating 12 | . . . . 12 Parts Repaired 2 | . . 1 1 . Time 102 | . . 51 51 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 4 | . . . . 4 Programmers 4 | . . . . 4 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 31 | . . . . 31 Jamming 30 | . . . . 30 ECM 1 | . . . . 1 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3108 | 65 186 491 669 1697 Spaces Moved 1952 | 42 83 336 505 986 Core 49 | 12 1 . . 36 Treads 83 | 30 53 . . . Legs 733 | . . . 223 510 Wheels 430 | . 29 251 . 150 Hover 290 | . . . . 290 Flight 367 | . . 85 282 . Fastest Speed 31 | 50 100 34 31 50 Average Speed 108 | 128 140 90 73 128 Slowest Speed 360 | 160 250 360 190 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 3 24 29 26 28 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 11 | . . . 11 . Terrain Destroyed 105 | . . 6 65 34 Melee . | . . . . . Projectile 7 | . . . 1 6 AOE 98 | . . 6 64 28 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2556 | 53 111 462 682 1248 Wait 171 | . . 51 76 44 Move 1948 | 41 82 335 504 986 Hop . | . . . . . Pick Up 76 | 6 4 17 11 38 Fast Attach 26 | . . 6 4 16 Attach 59 | 6 2 5 10 36 Detach 5 | . . . 2 3 Swap 36 | . . 6 14 16 Drop 44 | . 2 14 7 21 Fire 191 | . 21 28 54 88 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 7) 252 | -10/Materials | Entered another Materials area 252 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 682 | -9/Materials | Discovered new exit (range 9) 738 | -9/Materials | Repaired Hvy. Ion Engine 742 | -9/Materials | Identified exit to Materials 743 | -9/Materials | Entered another Materials area 743 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 858 | -8/Materials | Garrison activated, responded to threat 1227 | -8/Materials | Repaired Hvy. Ion Engine 1240 | -8/Materials | Garrison activated, responded to threat 1406 | -8/Materials | Discovered new exit (range 5) 1410 | -8/Materials | Identified exit to Factory 1412 | -8/Materials | Entered Factory 1412 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1727 | -7/Factory | Fabricated Hvy. Phase Cannon (x2) 1832 | -7/Factory | Build established: Scavenger-Gunner 2333 | -7/Factory | Build established: Gunner 2388 | -7/Factory | Lost 4 parts (1p1n1u1w) 2440 | -7/Factory | Cargo convoy interrupted 2482 | -7/Factory | Core integrity fell below 50% 2506 | -7/Factory | System corruption reached 10% 2575 | -7/Factory | Lost 13 parts (1p7n5w) 2870 | -7/Factory | Build established: Scavenger-Gunner 3004 | -7/Factory | Lost 11 parts (2p3n3u3w) 3016 | -7/Factory | Core integrity fell below 20% 3109 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 03041_ P-60 Hacker suffers critical hit (Meltdown). 03041_ Remote Datajack melted. 03041_ Imp. Heat Sink melted. 03041_ Mic. Nuclear Core melted. 03041_ Imp. Heat Sink melted. 03048_ K-01 Serf cleans the Manufacturing Mainframe. 03067_ System corrupted: Component data lost. 03068_ K-01 Serf cleans the Manufacturing Mainframe. 03080_ Acquired Enh. Nuclear Core. 03082_ System corrupted: Component data lost. 03084_ Acquired Com. Wheel. 03095_ G-47 Trooper destroyed. 03098_ Acquired Enh. Nuclear Core. 03099_ FKPXODAUQUS9S2FEQXP=NJ| FMUARL0NV 03102_ Acquired Imp. Cooling System. 03109_ U-05 Engineer builds a Wall. 03109_ Hvy. Phase Cannon destroyed. 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T" # | | # """ """ # ###### ???????? " | | # """ =! """ =# #????????????????? # | | # """ =! """ # #?????????????????????# ??? | | # = + #?????????????????????#?????? | | # ] "T" # #???????????????????????????# | | ################ #???????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 28 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 6 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 63 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hvy. Phase Cannon | x2 | -7/Factory | Preloaded Repaired ---------- Hvy. Ion Engine | 84% | -9/Materials Hvy. Ion Engine | 28% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed AbsorptionLongswordPit Manual? 0 Play Time 01:04:33 Cumulative 5.2 hours Start 2025.05.07 @ 20:52:29 End 2025.05.07 @ 22:21:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 33ed9a78-7fed-4452-815e-b5afc101cf4e