Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.27 @ 21:46:48 Player: Smie Result: Destroyed self via exploding Fusion Modulator Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (11) 55 Value Destroyed (246) 246 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (868) 868 TOTAL SCORE: 5429 Bonus ------- Follower Combat Kills 268 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 268/300 Energy 92/100 System Corruption 8% Temperature Cool (12) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Improved VSS Leg VTOL Module > --- UTILITY (7) ------ Machine Analyzer Terrain Scan Processor System Shield > --- WEAPON (2) ------- Power Sword > --- INVENTORY (5) ---- Light Angular Momentum Engine Cesium-ion Thruster Improved Core Shielding Propulsion Shielding Makeshift Hacking Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Flight Unit Cesium-ion Thruster > --- UTILITY ---------- Disposable Heat Sink Visual Processing Unit Improved Signal Interpreter Terrain Scan Processor Makeshift Hacking Suite Makeshift Hacking Suite Hacking Drone Bay > --- WEAPON ----------- Battle Rifle > --- INVENTORY -------- Light Deuterium Engine Propulsion Shielding Makeshift Hacking Suite Self-destruct Interrupter [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Improved Medium Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Flight Unit Utility Terrain Scan Processor Device Disposable Heat Sink Storage Small Storage Unit Processor Terrain Scan Processor Hackware Makeshift Hacking Suite Protection Propulsion Shielding Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Battle Rifle Ballistic Cannon Magnetic Acceleration Cannon Slashing Weapon Power Sword Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . 2 2 . 2 . . . . 2 Power . | . . . . . . . . . . . . Propulsion 3 | . . . 1 1 . . . . . . 1 Utility 5 | . . . 1 1 . 2 . . . . 1 Weapon . | . . . . . . . . . . . . Parts Attached 60 | 6 1 3 9 4 3 2 . 3 4 1 24 Power 6 | 1 1 1 . 1 1 . . . . . 1 Engine 5 | 1 1 1 . 1 . . . . . . 1 Core 1 | . . . . . 1 . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 21 | 2 . . 4 . 1 . . 2 . 1 11 Treads 1 | . . . . . . . . . . . 1 Leg 9 | . . . . . 1 . . 1 . 1 6 Wheel 2 | 2 . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 9 | . . . 4 . . . . 1 . . 4 Utility 25 | 1 . 2 3 3 1 2 . 1 2 . 10 Device 10 | . . 1 1 2 . 1 . 1 1 . 3 Storage 1 | 1 . . . . . . . . . . . Processor 5 | . . . 1 1 1 1 . . . . 1 Hackware 4 | . . . . . . . . . 1 . 3 Protection 5 | . . 1 1 . . . . . . . 3 Artifact . | . . . . . . . . . . . . Weapon 8 | 2 . . 2 . . . . . 2 . 2 Energy Gun 2 | . . . 2 . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 4 | 2 . . . . . . . . 2 . . Ballistic Cannon 1 | . . . . . . . . . . . 1 Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . . . . 1 . 1 Parts Lost 29 | . . . 1 . . . . 2 . 1 25 Power 2 | . . . . . . . . . . . 2 Propulsion 14 | . . . 1 . . . . 1 . 1 11 Utility 12 | . . . . . . . . 1 . . 11 Weapon 1 | . . . . . . . . . . . 1 Highest Loss Streak 12 | . . . 1 . . . . 1 . 1 12 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 90 | . 85 89 99 86 96 92 100 97 99 94 58 Engine 4 | . 14 14 11 6 3 . . . . . 1 Core 4 | . . . . . 6 7 7 7 7 7 1 Leg 5 | . . . . . 6 7 7 7 7 8 10 Wheel 5 | . 28 28 . . . . . . . . . Flight 16 | . . . 32 27 27 23 23 23 23 19 6 Device 9 | . . 2 4 7 9 7 15 12 15 15 5 Storage 3 | . 14 14 . . . . . . . . . Processor 15 | . . . 5 9 18 23 23 23 23 23 16 Hackware 3 | . . . . . . . . . 4 7 10 Protection 4 | . . 1 21 17 9 7 7 7 2 . 1 Energy Gun 5 | . . . 6 18 18 15 15 15 3 . . Ballistic Gun 11 | . 28 28 15 . . . . . 11 11 1 Naked Turns . | . . . . . . . . . . . . Heaviest Build 17 | 14 14 17 12 12 11 12 12 12 12 11 10 Greatest Support 53 | 26 26 26 12 12 12 12 12 15 13 13 53 Greatest Overweight (x) . | . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 8 8 5 5 5 5 5 5 5 5 5 Most Carried 8 | 6 8 8 8 5 5 4 5 5 5 5 5 Average Carried 5 | 2 7 7 4 4 5 4 4 4 4 5 4 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 Final Carried 8 | 6 8 8 4 5 5 4 5 4 5 5 5 Class Distribution -------------------- 62% | Mutant 15% | Scavenger-Scout 13% | Scavenger-Mutant 8% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Scout | -7/Factory Scavenger-Scout | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Matter Collected 825 | 193 . 229 12 41 78 . 54 10 27 38 143 Remotely . | . . . . . . . . . . . . Salvage Created 212 | . . 146 . 41 . . . . . . 25 Parts 19 | . . 11 . 4 . . . . . . 4 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . 9 1 . . . Prevented 2 | . . . . . . . . 1 . 1 . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 11 | . . 8 . . . . . . . . 3 Guns 8 | . . 8 . . . . . . . . . AOE 3 | . . . . . . . . . . . 3 Classes Destroyed 4 | . . 3 . 1 . . . . . . . Tunneler 3 | . . . . 2 . . . . . . 1 Swarmer 7 | . . 4 . . . . . . . . 3 Grunt 1 | . . 1 . . . . . . . . . Assembled 3 | . . 3 . . . . . . . . . Best Kill Streak 4 | . . 4 . 1 . . . . . . 4 Combat Bots Only 4 | . . 4 . . . . . . . . 3 Max Kills in Single Turn 4 | . . 1 . 1 . . . . . . 4 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . . 3 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Damage Taken 3598 | . . 351 127 . 63 . 71 123 . 224 2639 Core 1103 | . . 127 10 . . . 17 15 . 43 891 Absorbed by Shields 97 | . . . . . . . . . . . 97 Redirected to Shielding 87 | . . . 7 . 8 . 6 15 . . 51 Regen/Repaired (Parts) 15 | . . . . 15 . . . . . . . Core Remaining (%) 87 | 100 . 49 97 . 100 . . . . 89 . Volleys Fired 30 | . . 22 1 4 . . 1 . . . 2 Largest 2 | . . 2 2 2 . . 2 . . . 1 Hottest 100 | . . 40 100 100 . . 100 . . . 53 Shots Fired 58 | . . 44 2 8 . . 2 . . . 2 Gun 56 | . . 44 2 8 . . 2 . . . . Cannon 2 | . . . . . . . . . . . 2 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 46 | . . 44 . . . . . . . . 2 Thermal 12 | . . . 2 8 . . 2 . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 4 | . . 4 . 2 . . . . . . . Robot Miss Streak 5 | . . 5 2 2 . . . . . . 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 3 | . . 3 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . Shots Hit Robots 25 | . . 20 . 5 . . . . . . . Core Hits 16 | . . 13 . 2 . . . . . . 1 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 1 | . . . . 1 . . . . . . . Burn 1 | . . . . 1 . . . . . . . Melee Attacks 3 | . . . . . . . . . . . 3 Impact . | . . . . . . . . . . . . Slashing 3 | . . . . . . . . . . . 3 Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 817 | . . 283 . 63 . . . . . . 471 Guns 346 | . . 283 . 63 . . . . . . . Cannons . | . . . . . . . . . . . . Explosions 455 | . . . . . . . . . . . 455 Melee . | . . . . . . . . . . . . Ramming 16 | . . . . . . . . . . . 16 Kinetic 283 | . . 283 . . . . . . . . . Thermal 518 | . . . . 63 . . . . . . 455 Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 8 | . 2 2 . . . . . . . . 8 Average Corruption 2 | . 2 2 . . . . . . . . 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 8 | . 2 5 . . . . . . . . 1 Message Errors 3 | . 1 2 . . . . . . . . . Heat Flow Errors 1 | . . . . . . . . . . . 1 Energy Discharges 1 | . . 1 . . . . . . . . . Parts Rejected 1 | . 1 . . . . . . . . . . Data Loss (minor) 1 | . . 1 . . . . . . . . . Data Loss (major) 1 | . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 220 | . . . . . . . . . . . 220 Projectiles . | . . . . . . . . . . . . Explosions 219 | . . . . . . . . . . . 219 Melee 1 | . . . . . . . . . . . 1 Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 306 | . . . . . . . . . . . 306 Shots 4 | . . . . . . . . . . . 4 Rammed 3 | . . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 117 | . . 19 45 4 . . 30 . . 15 117 Average Temperature 19 | . . 8 25 2 . . 18 . . 15 44 Received Heat Transfer 502 | . . 105 57 . 9 . 12 36 . 97 186 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 559 | . . . . 259 . . . . . . 300 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Peak Influence 423 | . 23 203 288 130 113 66 . . . . 423 Initial 117 | . . 8 78 117 54 51 . . . . 111 Average 113 | . 2 143 165 123 85 61 . . . . 191 Maximum Alert Level 2 | . . 1 1 . . . . . . . 2 Low Security (%) 85 | 100 100 92 77 100 100 100 . . . . 60 Level 1 12 | . . 7 22 . . . . . . . 33 Level 2 1 | . . . . . . . . . . . 6 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 11 | . 1 1 4 . . 1 . . . . 4 Investigation 5 | . . 1 1 . . 1 . . . . 2 Extermination . | . . . . . . . . . . . . Reinforcement 6 | . 1 . 3 . . . . . . . 2 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Distress Signals 2 | . . . . . 1 . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 101 | . 5 18 20 . 5 . 8 5 . 13 27 Peak Tracking Total 10 | . 2 5 10 2 5 . 5 4 . 5 9 Tactical Retreats 18 | . . 2 2 . . . 4 2 . 5 3 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Traps Triggered 4 | . 1 . . . . . . . . . 3 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Machines Disabled 7 | . . . . . . . . . . . 7 Max in Single Turn 6 | . . . . . . . . . . . 6 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Machines Accessed 11 | . 2 1 1 3 1 1 . . . . 2 Terminals 6 | . 2 . 1 1 1 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . 1 . . . . . . 1 Garrison Access 1 | . . . . . . . . . . . 1 Total Hacks 32 | . 7 1 3 7 3 4 . . . . 7 Successful 13 | . 1 1 1 4 2 1 . . . . 3 Failed 19 | . 6 . 2 3 1 3 . . . . 4 Catastrophic 4 | . 1 . . . . 2 . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 30 | . 7 . 3 2 3 4 . . 2 . 9 Terminals 19 | . 7 . 3 2 3 4 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 7 | . . . . 3 . . . . . . 4 Garrison Access 3 | . . . . . . . . . . . 3 Terminal Hacks 3 | . 1 1 . . 1 . . . . . . Open Door 1 | . . 1 . . . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . Repair 1 | . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 5 | . . . . 2 . . . . . . 3 Insert Component 2 | . . . . 1 . . . . . . 1 Analyze 3 | . . . . 1 . . . . . . 2 Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 3 | . . . 1 . 1 1 . . . . . Terminals 3 | . . . 1 . 1 1 . . . . . Botnet 3 | . . . 1 . 1 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 8 | . 2 . 1 1 1 1 . . . . 2 Full Trace Events 4 | . . . 1 . . 1 . . . . 2 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 . . . . . . 1 Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . Time 26 | . . . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . 1 . . . . . . 1 Part Schematics Acquired 2 | . . . . 1 . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Total Allies 7 | . . . . . . . . . 4 . 3 Largest Group 4 | . . . . . . . . . 4 4 3 Highest-Rated Group 210 | . . . . . . . . . 150 150 210 Highest-Rated Ally 70 | . . . . . . . . . 39 39 70 Zionite Dispatches 1 | . . . . . . . . . . . 1 Light 1 | . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . Ally Attacks 49 | . . . . . . . . . . 9 40 Total Damage 1163 | . . . . . . . . . . 420 743 Kills 11 | . . . . . . . . . . 4 7 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 . 1 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . . 2 Main Access 1 | . . . . . . . . . . . 1 Component Stockpiles 1 | . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Turns Passed 3024 | 53 330 303 161 114 63 78 345 143 679 372 383 Spaces Moved 4865 | 43 354 247 408 193 145 172 684 282 1178 673 486 Core 272 | 1 . . . . . . . . . . 271 Treads . | . . . . . . . . . . . . Legs 87 | . . . . . . . . 19 . . 68 Wheels 643 | 42 354 247 . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 3863 | . . . 408 193 145 172 684 263 1178 673 147 Fastest Speed 32 | 50 90 90 34 34 34 44 44 42 42 42 32 Average Speed 50 | 88 90 90 34 34 39 44 44 48 42 43 62 Slowest Speed 123 | 90 90 90 34 34 44 44 44 120 42 54 123 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 37 | . . . 25 . 4 1 4 2 . 1 . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 44 | 3 62 62 36 21 30 8 78 41 93 79 22 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . 1 . 1 . . Known Exits Taken 9 | . 1 . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . . Scrap Searched 8 | . . . . . . . 1 2 2 3 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 46 | . . . . . . . . . . . 46 Melee . | . . . . . . . . . . . . Projectile 1 | . . . . . . . . . . . 1 AOE 45 | . . . . . . . . . . . 45 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Total 5330 | 55 365 285 404 232 145 172 721 284 1362 753 552 Wait 340 | . 5 2 4 27 . . 40 . 172 80 10 Move 4783 | 42 353 246 360 192 136 169 675 277 1177 670 486 Hop 34 | . . . 22 . 4 1 4 2 . 1 . Pick Up 28 | 7 4 5 1 3 . . 1 1 3 . 3 Fast Attach 45 | 5 1 3 4 2 3 1 . 1 4 1 20 Attach 13 | 1 . . 5 1 . 1 . 2 . . 3 Detach 4 | . . . 1 . 1 . . . . . 2 Swap 2 | . . . . 1 . . . . . . 1 Drop 31 | . 2 7 6 2 1 . . 1 6 1 5 Fire 30 | . . 22 1 4 . . 1 . . . 2 Melee 3 | . . . . . . . . . . . 3 Ram 3 | . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 14 | . . . . . . . . . . . 14 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 14) 54 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Discovered new exit (range 16) 256 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Build established: Mutant 325 | -10/Materials | Identified exit to Mines 384 | -10/Materials | Entered Mines 385 | -10/Mines | Assembled infested the area 390 | -10/Mines | Met a Derelict bent on vengeance 390 | -10/Mines | Assisted by a Guerilla fighting off Assembled 572 | -10/Mines | Discovered new exit (range 5) 588 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 590 | -10/Mines | Found Prototype Device 590 | -10/Mines | Identified Exp. Sensor Array 628 | -10/Mines | Core integrity fell below 50% 643 | -10/Mines | Met a Derelict shopkeep closing up shop 684 | -10/Mines | Discovered new exit (range 3) 687 | -10/Mines | Entered Materials 687 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 842 | -9/Materials | Discovered new exit (range 14) 848 | -9/Materials | Identified exit to Materials 848 | -9/Materials | Entered another Materials area 848 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 932 | -8/Materials | Repaired Lgt. Ion Engine 953 | -8/Materials | Build established: Scavenger-Mutant 962 | -8/Materials | Discovered new exit (range 3) 962 | -8/Materials | Identified exit to Storage 962 | -8/Materials | Entered Storage 988 | -8/Storage | Identified exit to Factory 1025 | -8/Storage | Entered Factory 1025 | -7/Factory | Evolved 2 slots: Utility x2 1064 | -7/Factory | Discovered new exit (range 18) 1071 | -7/Factory | Identified exit to Lower Caves 1103 | -7/Factory | Entered Lower Caves 1176 | -7/Lower Caves | Learned location of Zion (-7) 1304 | -7/Lower Caves | Encountered a Warlord checkpoint 1312 | -7/Lower Caves | Build established: Scavenger-Scout 1391 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1445 | -7/Lower Caves | Discovered new exit (range 8) 1448 | -7/Lower Caves | Identified exit to Lower Caves 1448 | -7/Lower Caves | Entered another Lower Caves area 1485 | -7/Lower Caves | Spotted B-75 Beast 1586 | -7/Lower Caves | Discovered new exit (range 12) 1590 | -7/Lower Caves | Identified exit to Zion 1591 | -7/Lower Caves | Entered Zion 1619 | -7/Zion | Discovered new exit (range 7) 1622 | -7/Zion | Identified exit to Proximity Caves 1696 | -7/Zion | Given the Hacking Drone Bay 1696 | -7/Zion | Found Prototype Device 1696 | -7/Zion | Identified Hacking Drone Bay 1740 | -7/Zion | Received a hallucinogenic algorithm 1830 | -7/Zion | Given A8's code to call for help 1876 | -7/Zion | Build established: Mutant 1963 | -7/Zion | Imprinted 1965 | -7/Zion | Declared Zion's savior 2270 | -7/Zion | Entered Proximity Caves 2270 | -6/Proximity Caves | Accompanied by 4 allies 2475 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2487 | -6/Proximity Caves | Spotted B-75 Beast 2598 | -6/Proximity Caves | Discovered new exit (range 9) 2601 | -6/Proximity Caves | Identified exit to Factory 2642 | -6/Proximity Caves | Entered Factory 2642 | -6/Factory | Accompanied by 1 ally 2642 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2811 | -6/Factory | Core integrity fell below 50% 2826 | -6/Factory | Retrieved Zion intel report: Main Access 2826 | -6/Factory | Identified exit to Factory 2831 | -6/Factory | Lost 12 parts (1p6n4u1w) 2864 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 2865 | -6/Factory | Zion Light squad teleported in 2978 | -6/Factory | Core integrity fell below 20% 3025 | -6/Factory | Destroyed self via exploding Fusion Modulator Last Messages --------------- 03006_ >> Machine Analyzer network decryption results: 03006_ Garrison Access x2 03007_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 03008_ Mak. Hacking Suite destroyed. 03008_ Visual Processing Unit destroyed. 03008_ System corrupted by crushing effect (+4). 03008_ System corrupted by crushing effect (+3). 03008_ Knocked back. 03008_ K-01 Serf knocked back. 03009_ Knocked back. 03009_ K-01 Serf knocked back. 03010_ System corrupted: Heat flow error (+154). 03016_ Fusion Modulator explodes. 03016_ K-01 Serf destroyed. 03018_ Connecting with Garrison Access... 03018_ ALERT: Suspicious activity at Garrison Access F001. Dispatching Investigation squad. 03021_ U-05 Engineer lays Concrete. 03025_ Fusion Modulator explodes. Map ----- +----------------------------------------------------+ | #????#+#???????????????# # | | #??? ???????????????# # | | #???""" ""?????????????# !!! """ # | | #?? """ """????????????# !!! """ # | | #? """ """ #?????????# !! """ # | | # #?????????# # | | # !! """ ???????????# """ """ # | | / ! """ ???????????# """ """ # | | # ! """ ?????? """ """ # | | % # #???????## # | | #+###? #????????# " # | | % #??? #????????# # | | #???? #????????# # | | ! #????#####+####????????# # | | #??????????????????H???+ # | | #??????????????????????#h # | | #??????????????????????# # | | #???????????????##?????# # | | #?????????????? ######u % # | | #?????????????? # | | #?????????????? # | | #??????????""" """ """ ""G"" # | | #??????????""" """ """ " " u # | | ####?????? """ """ """ " " # | | ??????????? cc # | | ??????????????""" """ @""" # | | ??????????????"""k""" """ # | | ??????????????""" """ """ # | | ???????????????? # | | ??????????????""" """ """ """ #### # | | ??????????????""" """ """ """ #??# # | | ??????????????""" """ """t""" #??# # | | ?????????????????? #??# # | | ?????????????????? ? #??# # | | ????????????????? ???? #??# # | | ??????????????????#?????#### #??# # | | ???????????????????????????# #??# # | | ???????????????????????????# #??# # | | ???????????????????????????# #??? # | | ???????????????????????????? ???? ?? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 50 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 85 Base Temperature (-) 100 Armor Coverage 400 Propulsion Shielding 33 Phase Shifting 5 Evasion (%) 66 Recoil Reduction 1 Offensive Hacking 22 Defensive Hacking 10 Item Schematics ----------------- Propulsion Shielding | -8/Materials | Scanalyzed Cesium-ion Thruster | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointBiometalBoregun Manual? 0 Play Time 01:11:32 Cumulative 74.4 hours Start 2022.06.19 @ 19:42:08 End 2022.06.27 @ 21:46:48 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 35 Adventurer 16 Explorer 3 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 49 Achievement% 39 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 1f3f14c0-5d4c-48fb-ad65-ae8096fc8759