Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.02 @ 16:11:26 Player: HeartGrenade Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (27) 5400 Robots Destroyed (337) 1685 Value Destroyed (14048) 14048 Prototype IDs (50) 1000 Alien Tech Used (1) 200 Bonus (5442) 5442 TOTAL SCORE: 31275 Bonus ------- High Alert Combat Kills 1891 Follower Combat Kills 1325 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 950 Friendly Fire -824 Cogmind --------- Core Integrity 0/1300 Matter 104/300 Energy 65/100 System Corruption 16% Temperature Cool (9) Movement Core (50) Location -3/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (2) ------- CR-A16's Behemoth Slayer > --- INVENTORY (5) ---- Micro Antimatter Reactor Advanced Heat Sink Advanced Cooling System Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved Heavy Treads Advanced Heavy Treads Zionite Composite Leg II Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Improved Coolant Injector High-capacity Storage Unit Enhanced Optical Array Improved Terrain Scanner Advanced Terrain Scan Processor Seismic Detector Light Regenerative Plating Improved Focal Shield > --- WEAPON ----------- Advanced Plasma Cannon Nova Cannon > --- INVENTORY -------- Light Antimatter Reactor Centrium Wheel Advanced Cooling System Advanced Energy Well Hardened Medium Armor Plating Layered Heavy Armor Plating Advanced Hacking Suite Authchip [Device] Authchip [Device] Mini Drone Bay Hacking Drone Bay Transdimensional Reconstructor Compact HERF Cannon Heavy Phase Cannon Vortex Cannon Vortex Cannon Nova Cannon Hellfire Missile Launcher CR-A16's Behemoth Slayer [Rating: 132] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Authchip [Armor] Protection Light Regenerative Plating Weapon Ion Burst Cannon Energy Gun Improved EM Shotgun Energy Cannon Ion Burst Cannon Ballistic Gun Light Assault Rifle Launcher Hellfire Missile Launcher Impact Weapon Impact Mace Slashing Weapon Chainsword Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Gar Slots Evolved 14 | . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . Power 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Propulsion 4 | . . . . 1 1 . . . . . . . . . . . . . . 1 . . . . 1 . . Utility 8 | . . 2 . 1 1 . . . . 1 . . . . 2 . . . . . . . . . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 318 | 4 3 14 33 25 27 2 3 . 8 18 5 4 2 3 48 2 . 10 6 11 1 4 6 11 54 13 1 Power 36 | . 1 3 6 1 5 . . . . 3 . . . 1 2 . . 1 . 1 . . 1 1 8 2 . Engine 21 | . 1 3 6 1 5 . . . . 2 . . . 1 1 . . 1 . . . . . . . . . Core 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Reactor 14 | . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 1 8 2 . Propulsion 76 | 2 . 3 11 7 6 . 1 . 2 4 1 3 . 1 11 . . 1 1 4 1 1 . 2 12 2 . Treads 48 | 2 . 3 11 7 6 . 1 . . . . . . . 7 . . 1 1 1 1 1 . 1 5 . . Leg 14 | . . . . . . . . . 2 . 1 3 . 1 3 . . . . 2 . . . . 2 . . Wheel 14 | . . . . . . . . . . 4 . . . . 1 . . . . 1 . . . 1 5 2 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 125 | . 2 4 6 9 9 2 . . 4 4 2 1 . 1 21 2 . 7 5 6 . 3 3 7 23 4 . Device 74 | . . 1 2 1 4 1 . . 1 1 2 . . . 17 1 . 4 4 4 . 2 3 7 16 3 . Storage 4 | . 1 . . 1 . . . . 1 . . . . . . . . . . 1 . . . . . . . Processor 10 | . . . 1 . 1 . . . . 1 . . . . 3 . . 1 . 1 . . . . 2 . . Hackware 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 . Protection 34 | . 1 3 3 7 4 1 . . 2 1 . 1 . 1 1 1 . 2 1 . . 1 . . 4 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 81 | 2 . 4 10 8 7 . 2 . 2 7 2 . 2 . 14 . . 1 . . . . 2 1 11 5 1 Energy Gun 12 | 1 . 3 4 2 . . . . . . . . . . . . . . . . . . . . 2 . . Energy Cannon 43 | . . 1 4 5 5 . 1 . 1 4 1 . 1 . 7 . . 1 . . . . 2 1 6 3 . Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 14 | . . . 1 . . . 1 . 1 1 1 . 1 . 3 . . . . . . . . . 3 2 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 7 | . . . . . 2 . . . . 2 . . . . 3 . . . . . . . . . . . . Slashing Weapon 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . 2 3 2 . . . . 1 . . . 1 . 2 . . 2 . 1 . . 3 . 3 2 . Parts Lost 109 | . . 1 10 2 9 1 1 . 3 7 . 3 . . 7 1 . 1 2 7 1 2 . 6 27 18 . Power 12 | . . . 1 . . . . . . 1 . 1 . . 2 . . . . 2 . . . . 2 3 . Propulsion 32 | . . . . 1 3 . 1 . 1 4 . 1 . . 1 . . 1 . 2 1 1 . 3 8 4 . Utility 46 | . . 1 5 1 2 1 . . 2 1 . 1 . . 3 1 . . 2 3 . 1 . 2 13 7 . Weapon 19 | . . . 4 . 4 . . . . 1 . . . . 1 . . . . . . . . 1 4 4 . Highest Loss Streak 11 | . . 1 6 1 3 1 1 . 2 2 . 2 . . 4 1 . 1 1 4 1 1 . 4 6 11 . To Critical Strikes 5 | . . . 1 . 1 . 1 . . . . . . . . . . . . . . . . 1 1 . . Average Slot Usage (%) 91 | . 76 95 93 99 98 100 100 100 99 94 98 95 93 97 90 92 94 93 93 84 83 79 75 69 78 75 2 Engine 5 | . . 11 10 9 7 7 7 7 7 6 6 6 6 10 6 5 5 5 5 3 . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . 3 5 5 5 5 5 5 5 7 9 10 11 . Treads 14 | . 28 22 21 26 29 30 30 30 24 10 . . . . 10 17 17 17 17 10 9 6 10 2 7 9 . Leg 4 | . . . . . . . . . 5 6 11 17 26 26 4 . . . . 3 5 4 . . 2 3 . Wheel 1 | . . . . . . . . . . 8 13 6 . . 1 . . . . 2 5 5 5 1 3 1 . Device 16 | . . 10 12 9 15 16 15 15 14 13 19 20 20 20 22 23 23 22 16 16 21 21 20 22 21 16 . Storage 6 | . 5 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 3 . Processor 8 | . . . 2 9 7 7 7 7 7 12 6 6 6 6 11 11 11 11 17 13 10 10 10 10 11 13 . Protection 12 | . 13 18 13 17 14 13 15 15 15 12 13 13 13 13 7 9 11 11 10 10 10 10 10 6 3 3 . Energy Gun 1 | . 14 18 9 . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 11 | . . . 11 17 13 15 15 15 14 11 12 13 12 13 9 11 11 11 11 10 10 10 4 10 7 8 . Naked Turns 40 | . . . . . . . . . . . . . . . . . . . . . . . . . . 16 24 Heaviest Build 124 | 3 29 39 43 72 80 83 83 83 85 90 88 88 78 91 104 100 100 103 100 116 105 109 123 124 122 101 2 Greatest Support 145 | 3 40 40 43 60 87 84 85 85 85 65 26 61 61 61 130 130 130 130 128 128 28 28 28 70 145 119 3 Greatest Overweight (x) 35 | . 1 . 1 1 1 . 1 . 1 8 3 5 1 1 3 . . . . 4 3 3 4 35 11 5 . Average Overweight (x) 1 | . . . . . . . . . . 2 3 2 1 1 1 . . . . 2 3 3 3 3 2 2 . Largest Inventory Capacity 20 | 5 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Average Capacity 19 | 5 8 15 15 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 5 Most Carried 20 | 1 6 15 15 20 20 20 20 19 20 20 19 19 20 20 20 20 20 20 20 19 20 20 20 20 20 20 4 Average Carried 18 | . 3 13 14 18 19 19 19 19 19 19 18 17 19 20 19 19 20 19 19 17 18 19 19 19 19 17 3 Final Capacity 20 | 5 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 Final Carried 20 | 1 5 15 15 19 20 20 19 19 20 20 18 19 20 20 19 20 20 20 18 16 20 20 20 20 20 4 3 Class Distribution -------------------- 54% | Scavenger-Mutant 28% | Mutant 8% | Generator-Skirmisher 4% | Generator-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Warlord Scavenger-Skirmisher | -4/Proximity Caves Generator-Skirmisher | -4/Factory Generator-Skirmisher | -4/Upper Caves Generator-Skirmisher | -4/Upper Caves Generator-Skirmisher | -4/Zhirov Generator-Skirmisher | -3/Proximity Caves Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Testing Mutant | -3/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Gar Matter Collected 3983 | 171 112 164 388 273 256 20 36 . 114 194 90 73 49 30 563 30 20 110 79 80 20 40 . 155 771 60 85 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14934 | . 79 1240 1832 2180 1358 46 184 . 420 596 353 83 . 119 1703 51 . 422 182 520 145 70 . 223 2064 862 202 Parts 726 | . 8 76 121 106 56 1 14 . 15 38 9 5 . 3 68 4 . 15 7 10 1 1 . 11 111 38 8 Haulers Intercepted 16 | . . 2 4 4 2 . . . . 1 . . . . 2 . . . . . . . . . 1 . . Recyclers Shooed 13 | . . 1 . 1 1 . . . . . . . . . 4 . . . . . . . . . 5 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 81 | . . . . . . 1 12 . 16 . 7 8 . 7 . 4 3 . 7 . 1 4 . 11 . . . Prevented 12 | . . . . . . . . . . . . . . 6 . . . . . . . 6 . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Gar Combat Hostiles Destroyed 272 | . 4 25 38 31 27 1 8 . 10 9 5 2 . 2 34 1 . 7 9 8 2 1 . 3 31 12 2 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Guns 40 | . 4 21 15 . . . . . . . . . . . . . . . . . . . . . . . . Cannons 165 | . . . 10 31 25 1 4 . 8 6 4 2 . 2 20 1 . 5 9 8 2 . . 3 21 3 . AOE 47 | . . 4 12 . . . 4 . 2 3 1 . . . 10 . . . . . . . . . 8 3 . Classes Destroyed 25 | . 2 6 3 3 1 . 1 . . . 1 1 . . 2 . . 3 . . . . . . 1 1 . Worker 9 | . . 1 2 1 . . . . . 2 . . . . 1 . . . . . . . . . 2 . . Builder 15 | . . 1 2 2 . . . . . 1 . . . . 1 . . . . . . . . . 8 . . Tunneler 4 | . . . . 1 . . . . . . . . . . 1 . . . . . . . . . 2 . . Hauler 16 | . . 2 4 4 2 . . . . 1 . . . . 2 . . . . . . . . . 1 . . Recycler 8 | . . 1 . 2 1 . . . . 1 . . . . . . . . . . . . . . 2 1 . Minesweeper 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Operator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Watcher 7 | . . 1 2 1 . . . . . 1 . . . . 1 . . . . . . . . . 1 . . Swarmer 58 | . 3 8 10 . 4 . 7 . 2 3 . . . . 8 . . 1 9 . . . . . 3 . . Saboteur 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Grunt 99 | . 1 10 10 17 12 . 1 . 4 . 4 . . . 13 . . . . 6 . 1 . . 13 6 1 Brawler 8 | . . . 3 1 1 . . . . . . . . 1 2 . . . . . . . . . . . . Duelist 6 | . . . 1 1 1 . . . 1 . . . . . 1 . . . . . 1 . . . . . . Protector 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 35 | . . 7 12 8 4 . . . . 1 . . . . . . . . . 1 1 . . . 1 . . Specialist 7 | . . . . 2 . . . . . . . . . . 2 . . . . . . . . . . 3 . Hunter 19 | . . . . 2 2 1 . . 2 . . . . . 1 1 . 2 . . . . . 2 6 . . Programmer 29 | . . . . . 3 . . . 1 5 . 1 . 1 6 . . 1 . 1 . . . . 8 2 . Behemoth 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . 1 Striker 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-Heavy 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Thief 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Mutant 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 15 | . 3 7 15 5 5 1 5 . 4 4 4 1 . 1 7 1 . 3 5 4 2 1 . 2 10 4 1 Combat Bots Only 13 | . 3 6 13 4 5 1 4 . 4 4 4 1 . 1 7 1 . 2 5 4 2 1 . 2 6 4 1 Max Kills in Single Turn 6 | . 1 2 6 2 2 1 3 . 1 3 1 1 . 1 3 1 . 2 1 1 1 1 . 1 5 2 1 Gunslinging 1 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . 2 5 . . . 3 . 1 3 1 . . . 3 . . . . . . . . . 2 2 . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Gar Damage Taken 23314 | . 78 811 1362 1723 2549 132 240 . 681 781 178 323 . 153 2924 96 . 789 537 985 397 159 . 1086 4822 2122 386 Core 2860 | . 17 106 169 185 196 . 30 . 71 170 20 11 . 38 131 18 . 12 19 102 61 . . 176 535 407 386 Absorbed by Shields 1018 | . . . . . . . . . . . . . . . 446 . . 289 205 78 . . . . . . . Reduced by Siege Mode 112 | . . . . . . . . . . . . . . . . . . . 15 . . . . . 97 . . Redirected to Shielding 51 | . 3 40 8 . . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 1406 | . . . . 99 . . . . . 8 64 17 . . 474 28 . 10 87 123 79 12 . 124 281 . . Core Remaining (%) 71 | 100 93 . 31 66 . . . . 57 . . . . 71 . . . . 82 . . . . 70 . . . Volleys Fired 786 | . 13 63 63 107 82 3 11 . 18 29 26 8 1 9 73 8 4 31 13 26 9 6 . 18 116 49 . Largest 2 | . 2 2 2 2 2 2 2 . 2 2 2 2 1 2 2 2 1 2 2 2 2 2 . 2 2 2 . Hottest 226 | . 70 90 136 136 168 160 160 . 160 165 165 165 100 165 198 198 98 198 198 198 198 198 . 188 226 203 . Shots Fired 1393 | . 26 126 108 214 159 6 19 . 34 45 32 16 1 16 126 10 4 51 25 48 17 8 . 33 210 59 . Gun 229 | . 26 126 72 . . . . . . . . . . . . . . . . . . . . . 5 . . Cannon 1136 | . . . 35 214 159 6 17 . 31 44 29 16 1 16 120 10 4 51 25 48 17 8 . 33 196 56 . Launcher 28 | . . . 1 . . . 2 . 3 1 3 . . . 6 . . . . . . . . . 9 3 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 42 | . 13 29 . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 1151 | . 13 29 35 214 159 6 17 . 31 44 29 16 1 16 120 10 4 51 25 48 17 8 . 33 201 24 . Explosive 28 | . . . 1 . . . 2 . 3 1 3 . . . 6 . . . . . . . . . 9 3 . Electromagnetic 163 | . . 68 72 . . . . . . . . . . . . . . . . . . . . . . 23 . Entropic 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . Robot Hit Streak 23 | . 6 20 17 16 23 3 6 . 8 8 11 10 . 6 13 2 . 8 10 6 8 5 . 10 15 19 . Robot Miss Streak 7 | . 2 3 3 3 2 2 5 . 5 3 2 3 . 7 4 2 . 5 6 4 3 2 . 3 4 2 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 999 | . 16 104 88 164 120 4 11 . 21 33 18 10 . 9 99 3 . 29 11 33 13 5 . 18 140 45 5 Core Hits 596 | . 7 49 68 64 55 2 11 . 25 22 17 5 . 9 99 2 . 20 9 22 8 2 . 7 70 20 3 Critical Kills 6 | . . . . . . . . . . . . . . . 2 . . 1 . . . . . . 3 . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 15 | . . 3 . . . . . . . . . . . . 4 . . 1 . . . . . . 3 3 1 Burn 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 6 | . . . . . . . . . . . . . . . 2 . . 1 . . . . . . 3 . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Impale 3 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 Sunder 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Melee Attacks 38 | . . . 1 1 6 . . . . 2 . . . . 22 . . . . . . . . . . . 6 Impact 13 | . . . . . 6 . . . . 2 . . . . 5 . . . . . . . . . . . . Slashing 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Piercing 23 | . . . . . . . . . . . . . . . 17 . . . . . . . . . . . 6 Sneak Attacks 4 | . . . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 37526 | . 180 1738 2664 3493 3454 127 567 . 992 1494 883 407 . 420 5347 95 . 1291 455 1273 497 186 . 708 8158 2981 116 Guns 2802 | . 180 1495 1042 . . . . . . . . . . . . . . . . . . . . . 85 . . Cannons 26411 | . . . 573 3493 3337 127 306 . 624 1267 509 407 . 420 3422 95 . 1291 455 1273 497 186 . 708 5423 1998 . Explosions 7553 | . . 243 1047 . . . 261 . 368 153 374 . . . 1474 . . . . . . . . . 2650 983 . Melee 758 | . . . . . 117 . . . . 74 . . . . 451 . . . . . . . . . . . 116 Ramming 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 196 | . 37 159 . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 26656 | . 143 553 1253 3493 3337 127 306 . 624 1267 509 407 . 420 3422 95 . 1291 455 1273 497 186 . 708 5508 782 . Explosive 6630 | . . . 367 . . . 261 . 368 153 374 . . . 1474 . . . . . . . . . 2650 983 . Electromagnetic 2846 | . . 1026 1042 . . . . . . . . . . . . . . . . . . . . . . 778 . Impact 378 | . . . . . 117 . . . . 74 . . . . 187 . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 380 | . . . . . . . . . . . . . . . 264 . . . . . . . . . . . 116 Entropic 438 | . . . . . . . . . . . . . . . . . . . . . . . . . . 438 . Highest Corruption 16 | . . . 8 . 2 1 . . 1 8 8 6 6 . 1 1 1 3 3 . . . . . 15 16 16 Average Corruption 4 | . . . 7 . 1 1 . . 1 4 5 5 6 . 1 1 1 2 3 . . . . . 8 15 16 Corruption Purged 5 | . . . . . 1 1 . . . . 3 . . . . . . . . . . . . . . . . Corruption Blocked 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Effects 172 | . . . 31 . 14 . . . . 13 15 18 3 . 4 2 4 3 9 . . . . . 34 21 1 Message Errors 37 | . . . 8 . 3 . . . . 1 4 5 . . 1 1 2 1 2 . . . . . 6 3 . Matter Fused 53 | . . . 12 . 3 . . . . 4 1 8 1 . 3 . 1 1 3 . . . . . 11 5 . Heat Flow Errors 18 | . . . 2 . 2 . . . . 2 2 2 . . . . 1 . 2 . . . . . 2 3 . Energy Discharges 18 | . . . 4 . 2 . . . . 2 2 . 2 . . . . . . . . . . . 4 2 . Parts Rejected 6 | . . . . . . . . . . 1 . . . . . . . 1 1 . . . . . 1 2 . Data Loss (minor) 14 | . . . 1 . 2 . . . . 1 2 2 . . . 1 . . 1 . . . . . 2 1 1 Data Loss (major) 7 | . . . 1 . . . . . . 1 2 . . . . . . . . . . . . . 2 1 . Misfires 8 | . . . 1 . 2 . . . . . 1 1 . . . . . . . . . . . . 2 1 . Alerts 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . Weapon Failures 8 | . . . 2 . . . . . . . 1 . . . . . . . . . . . . . 2 3 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1125 | . . 32 31 58 49 . 13 . 8 60 75 . . . 144 . . 6 . . 15 7 . . 298 329 . Projectiles 692 | . . . . 58 49 . 3 . 8 60 67 . . . 81 . . 6 . . 15 7 . . 229 109 . Explosions 386 | . . 32 31 . . . 10 . . . 8 . . . 16 . . . . . . . . . 69 220 . Melee 47 | . . . . . . . . . . . . . . . 47 . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 436 | . . 22 154 . . . . . . . . . . . 202 . . . . . . . . . 58 . . Shots 16 | . . 1 4 . . . . . . . . . . . 10 . . . . . . . . . 1 . . Rammed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 352 | . 46 42 329 126 237 54 90 . 62 168 115 163 . 20 246 42 168 194 227 74 14 . . 270 352 224 . Average Temperature 56 | . 21 9 53 24 68 28 29 . 27 42 37 32 . 11 87 28 106 60 90 27 8 . . 117 102 33 . Received Heat Transfer 4652 | . 12 303 381 819 858 . 36 . 36 30 48 172 . 81 500 9 . 88 . 219 45 21 . 63 628 225 78 Siege Activations 4 | . . . . . . . . . . . . . . . . . . . 2 . . . . . 2 . . Total Turns 112 | . . . . . . . . . . . . . . . . . . . 35 . . . . . 77 . . Longest Duration 51 | . . . . . . . . . . . . . . . . . . . 19 . . . . . 51 . . Robots Corrupted 8 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 6 . Combat Hostiles 7 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 6 . Parts Fried 15 | . . 6 1 . . . . . . . . . . . 1 . . . . . . . . . . 7 . Impact Corruptions 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Robots Melted 9 | . . . . . 2 . . . . . . . . . 3 . . 1 . . . . . . 3 . . Combat Hostiles 8 | . . . . . 2 . . . . . . . . . 3 . . 1 . . . . . . 2 . . Parts Melted 77 | . . 1 4 10 11 . . . 2 4 . . . 3 6 . . 3 3 4 2 . . 1 20 3 . Heat Transferred 35430 | . 407 1497 1699 6216 5137 174 410 . 820 1465 669 473 . 510 4089 125 . 1525 550 1625 650 225 . 757 5704 703 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . . 4 6 . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Gar Peak Influence 1041 | . 168 574 1021 605 531 . . . . 187 . . . . 1041 . . . . 253 . . . . 726 603 489 Initial 424 | . . 70 103 386 256 . . . . 31 . . . . 76 . . . . . . . . . . 381 424 Average 400 | . 97 262 677 445 387 . . . . 89 . . . . 595 . . . . 125 . . . . 257 494 434 Maximum Alert Level 3 | . . 2 3 2 2 . . . . . . . . . 3 . . . . 1 . . . . 3 2 2 Low Security (%) 27 | 100 100 35 5 . . . . . . 100 . . . . 20 . . . . 85 . . . . 52 . . Level 1 20 | . . 46 6 27 46 . . . . . . . . . 7 . . . . 14 . . . . 13 10 . Level 2 37 | . . 17 27 72 53 . . . . . . . . . 27 . . . . . . . . . 32 89 100 Level 3 14 | . . . 60 . . . . . . . . . . . 44 . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 62 | . 1 2 7 6 12 . . . . 5 . . . . 15 . . . . 3 . . . . 8 3 . Investigation 14 | . 1 1 . 3 5 . . . . 1 . . . . 2 . . . . . . . . . 1 . . Extermination 14 | . . . . . 3 . . . . 3 . . . . 4 . . . . 1 . . . . 3 . . Reinforcement 15 | . . 1 1 3 1 . . . . 1 . . . . 3 . . . . 1 . . . . 3 1 . Assault 8 | . . . 3 . . . . . . . . . . . 3 . . . . . . . . . 1 1 . Garrison 11 | . . . 3 . 3 . . . . . . . . . 3 . . . . 1 . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . 1 . . . . 2 . . . . . . . . . 1 . . Construction Impeded 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Gar Distress Signals 28 | . . 4 2 8 1 . . . . 1 . . . . 2 . . 1 . . . . . . 3 6 . Communications Jammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Distress Signals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Times Spotted 441 | . 7 39 48 49 33 4 8 . 12 14 6 3 . 9 52 2 . 42 9 11 3 4 . 3 51 23 9 Peak Tracking Total 13 | . 4 8 12 9 6 1 4 . 4 4 4 2 . 4 8 1 . 13 5 4 3 2 . 2 6 6 10 Tactical Retreats 15 | . . 2 . 4 2 . . . . . 1 1 . . . . . 1 . . . 1 . . 3 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Gar Traps Triggered 8 | . . . 1 3 1 . . . . 2 . . . . . . . . . . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 13 | . . . . . . . . . . . . . . . . . 1 8 . . . 4 . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Gar Machines Disabled 35 | . . 1 4 . . . . . . 1 . 1 . . 19 . . . . 2 . . . . 5 2 . Max in Single Turn 2 | . . 1 2 . . . . . . 1 . 1 . . 1 . . . . 1 . . . . 1 1 . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Gar Machines Accessed 70 | . 4 9 10 7 12 . . 3 . 7 . . . . 7 . . 1 1 . 1 2 4 . 1 1 . Terminals 34 | . 4 7 9 5 6 . . . . 2 . . . . . . . . 1 . . . . . . . . Fabricators 7 | . . . . . 3 . . . . 2 . . . . 2 . . . . . . . . . . . . Repair Stations 7 | . . . 1 1 1 . . . . 1 . . . . 3 . . . . . . . . . . . . Recycling Units 3 | . . 1 . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Scanalyzers 3 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access 5 | . . . . . 1 . . . . 2 . . . . 1 . . . . . . . . . . 1 . Total Hacks 207 | . 17 39 24 22 26 . . 14 . 17 . . . . 18 . . 1 1 . 1 7 17 . 1 2 . Successful 110 | . 7 18 11 13 8 . . 14 . 4 . . . . 7 . . 1 1 . 1 7 17 . . 1 . Failed 96 | . 9 21 13 9 18 . . . . 13 . . . . 11 . . . . . . . . . 1 1 . Catastrophic 17 | . 1 3 2 2 4 . . . . 2 . . . . 3 . . . . . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 94 | . 13 9 8 12 10 . . . . 5 . . . . 19 . . 1 . 3 . . . . 11 3 . Terminals 100 | . 17 30 23 18 9 . . . . 2 . . . . . . . . 1 . . . . . . . . Fabricators 23 | . . . . . 7 . . . . 9 . . . . 7 . . . . . . . . . . . . Repair Stations 14 | . . . 1 2 2 . . . . 1 . . . . 8 . . . . . . . . . . . . Recycling Units 7 | . . 3 . . 3 . . . . . . . . . 1 . . . . . . . . . . . . Scanalyzers 9 | . . 6 . 2 . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access 14 | . . . . . 5 . . . . 5 . . . . 2 . . . . . . . . . . 2 . Terminal Hacks 72 | . 5 10 10 6 . . . 14 . . . . . . . . . 1 1 . 1 7 17 . . . . Record 14 | . . . . . . . . 2 . . . . . . . . . . 1 . . 6 5 . . . . Part Schematic 15 | . 2 1 1 . . . . 7 . . . . . . . . . . . . . . 4 . . . . Robot Schematic 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Robot Analysis 8 | . 1 1 1 1 . . . . . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 11 | . 1 . 1 2 . . . 3 . . . . . . . . . . . . . . 4 . . . . Open Door 5 | . . . 2 . . . . . . . . . . . . . . 1 . . 1 1 . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . 1 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . 3 . . . . 3 . . . . 2 . . . . . . . . . . . . Network Status 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Load Schematic 3 | . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . Build 3 | . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . Repair Station Hacks 7 | . . . . 2 1 . . . . . . . . . 4 . . . . . . . . . . . . Scan Component 5 | . . . . 1 1 . . . . . . . . . 3 . . . . . . . . . . . . Repair 2 | . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . 6 . 2 . . . . . . . . . . . . . . . . . . . . . . . Insert Component 4 | . . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . Analyze 4 | . . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 14 | . 2 2 1 3 4 . . . . 1 . . . . 1 . . . . . . . . . . . . Terminals 8 | . 2 1 1 3 1 . . . . . . . . . . . . . . . . . . . . . . Track 4 | . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recompile 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . 1 . . 2 . . . . . . . . . 1 . . . . . . . . . . . . Recyclers 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Mask 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 51 | . 4 7 8 6 11 . . . . 6 . . . . 6 . . . 1 . . . . . 1 1 . Full Trace Events 7 | . 1 . . . 4 . . . . . . . . . 2 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 2 . . . . 4 . . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . . . . . . 76 . . . . . . . . . . . . Total Robot Build Rating 15 | . . . . . . . . . . . . . . . 15 . . . . . . . . . . . . Part Schematics Acquired 47 | . 1 4 1 1 . . . 7 . . . . 15 . 14 . . . . . . . 4 . . . . Parts Built 3 | . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . Authchips 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Time 291 | . . . . . . . . . . 152 . . . . 139 . . . . . . . . . . . . Total Part Build Rating 23 | . . . . . . . . . . 5 . . . . 18 . . . . . . . . . . . . Parts Repaired 2 | . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . Time 101 | . . . . 51 . . . . . . . . . . 50 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 10 | . . . . . . . . . . 3 . . . . . . . . . . . . . . 7 . . Programmers 10 | . . . . . . . . . . 3 . . . . . . . . . . . . . . 7 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Gar Total Allies 27 | . . . . . . . . . 1 . . 4 4 . 8 . . . . 2 . 2 . . 6 . . Largest Group 7 | . . . . . . . . . 1 . . 4 7 7 7 . . . . 2 . 2 . . 3 1 . Highest-Rated Group 357 | . . . . . . . . . 96 . . 106 237 237 357 . . . . 162 . 75 . . 288 96 . Highest-Rated Ally 103 | . . . . . . . . . 96 . . 31 41 41 85 . . . . 81 . 46 . . 103 96 . Zionite Dispatches 6 | . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 3 . . Heavy 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Light 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 15 | . . . . . . . . . . . . . . . 8 . . . . . . . . 3 4 . . STAY 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . EXPLORE 6 | . . . . . . . . . . . . . . . 4 . . . . . . . . 1 1 . . RETURN 6 | . . . . . . . . . . . . . . . 3 . . . . . . . . 2 1 . . Ally Attacks 179 | . . . . . . . . . 16 . . 8 . 43 65 . . . . 4 . 1 . . 39 3 . Total Damage 6759 | . . . . . . . . . 327 . . 299 . 1016 2657 . . . . 445 . 21 . . 1801 193 . Kills 40 | . . . . . . . . . 2 . . 2 . 7 16 . . . . 2 . 1 . . 9 1 . Allies Corrupted 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Gar Robot Analysis Total 8 | . 1 1 1 1 . . . . . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 4 | . . . . . . . 1 . . . . 1 1 . . . . . . . 1 . . . . . . Drone Launches 21 | . . . . . . . . . . . . . . . 14 . . . . . . . . 3 4 . . Drone Recoveries 16 | . . . . . . . . . . . . . . . 10 . . . . . . . . 3 3 . . Decoded 0b10 Intel 63 | . . . . . . . . . . 52 . . . . . . . . . . . . . . 11 . . Traps 10 | . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Items 52 | . . . . . . . . . . 52 . . . . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . Component Stockpiles 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Component Schematics 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Gar Turns Passed 22997 | 21 360 1224 1227 2627 1540 205 597 116 923 856 402 691 1870 633 2304 409 432 1378 489 526 532 399 268 899 1611 399 59 Spaces Moved 11285 | 28 285 599 488 980 725 124 356 74 386 418 235 395 979 312 1179 242 266 768 264 269 322 253 167 337 588 163 83 Core 354 | 28 205 . . . . . . . . . . . . . . . . . . . . . . 7 . 31 83 Treads 6843 | . 80 599 488 980 725 124 356 74 386 153 . . . . 698 242 266 768 264 106 . . . 182 284 68 . Legs 1522 | . . . . . . . . . . . . 122 979 312 40 . . . . . . . . . 69 . . Wheels 2566 | . . . . . . . . . . 265 235 273 . . 441 . . . . 163 322 253 167 148 235 64 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 160 160 160 155 155 155 158 158 116 135 135 190 190 130 160 160 160 160 145 145 145 145 160 125 50 50 Average Speed 171 | 50 108 160 194 221 161 155 156 158 211 169 135 163 190 190 155 160 160 160 160 153 145 145 151 229 191 161 50 Slowest Speed 1800 | 50 160 160 240 243 243 155 238 158 235 312 135 190 190 190 190 160 160 160 160 160 145 145 160 1800 410 235 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 4 45 57 68 75 24 24 62 68 59 11 45 59 89 45 54 48 53 88 55 8 64 40 61 64 25 28 25 Regions Visited 27 Branch Regions 18 Pre-discovered Areas 7 | . . 1 . . . . . 1 . . . . 2 . . . . . . . . . 3 . . . . Known Exits Taken 5 | . . 1 . . . . . . . 1 . . . . 1 . . . . . . . . . 1 1 . Unknown Exits Taken 22 | 1 1 . 1 1 1 1 1 1 1 . 1 1 1 1 . 1 1 1 1 1 1 1 1 1 . . . Scrap Searched 27 | . . . . . . 1 2 . 2 . 1 1 3 2 . 1 3 . 3 . 2 3 . 3 . . . Spaces Dug 58 | . . . 1 1 8 . . . 3 2 1 . . . 4 6 4 7 3 4 1 3 . 3 7 . . Terrain Destroyed 391 | . . 12 32 1 8 . 16 . 16 15 31 2 . 1 80 7 4 9 8 10 3 3 . 15 94 24 . Melee 10 | . . . 1 1 5 . . . . 1 . . . . 2 . . . . . . . . . . . . Projectile 137 | . . . . . 3 . . . 1 5 7 2 . 1 13 7 4 9 8 10 3 3 . 15 41 5 . AOE 244 | . . 12 31 . . . 16 . 15 9 24 . . . 65 . . . . . . . . . 53 19 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Gar Total 13324 | 32 311 752 660 1230 915 129 373 73 451 501 283 422 988 332 1450 252 269 860 297 319 366 277 183 429 844 235 91 Wait 620 | . 5 35 32 80 48 . 4 . 35 30 18 . . 7 91 . . 36 15 12 31 9 . 59 65 7 1 Move 11259 | 27 284 598 487 979 724 123 355 73 385 417 234 394 978 311 1178 241 265 767 263 268 321 252 166 336 587 163 83 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 126 | 1 6 20 15 13 15 1 . . 3 3 . . 4 . 12 1 . 5 . 1 4 3 4 3 11 1 . Fast Attach 109 | 4 1 6 11 7 3 . . . 2 6 1 2 . 2 12 1 . 5 1 3 1 1 4 3 31 2 . Attach 84 | . 2 1 7 5 11 1 1 . 3 3 2 1 . . 8 1 . 3 2 4 . 3 2 4 11 8 1 Detach 22 | . . 3 3 2 2 . . . 1 . . 1 . . 3 . . 2 . . . 1 . . 3 1 . Swap 126 | . . 7 15 13 13 1 2 . 3 9 2 1 2 1 28 . . 2 3 4 . . 1 4 12 3 . Drop 137 | . . 19 25 23 11 . . . 1 2 . . 3 2 22 . . 9 . 1 . 2 6 2 8 1 . Fire 786 | . 13 63 63 107 82 3 11 . 18 29 26 8 1 9 73 8 4 31 13 26 9 6 . 18 116 49 . Melee 38 | . . . 1 1 6 . . . . 2 . . . . 22 . . . . . . . . . . . 6 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 15 | . . . . . . . . . . . . 15 . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat / *Min / *Sto x2) -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: Res x2 / *Tes x2) -3/Testing -3/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 22 | -11/Scrapyard | Entered Materials 207 | -10/Materials | Discovered new exit (range 12) 207 | -10/Materials | Central database locked down 312 | -10/Materials | Build established: Mutant 382 | -10/Materials | Entered another Materials area 382 | -9/Materials | Evolved 2 slots: Utility x2 1016 | -9/Materials | Identified exit to Mines 1016 | -9/Materials | Identified exit to Storage 1495 | -9/Materials | Build established: Scavenger-Mutant 1533 | -9/Materials | Discovered new exit (range 11) 1606 | -9/Materials | Entered Storage 1707 | -9/Storage | Destroyed 8 combat bots 2006 | -9/Storage | First assault squad dispatched 2037 | -9/Storage | Garrison activated, responded to threat 2040 | -9/Storage | Core integrity fell below 50% 2072 | -9/Storage | Lost 6 parts (1p3u2w) 2077 | -9/Storage | Destroyed 13 combat bots 2773 | -9/Storage | Build established: Mutant 2784 | -9/Storage | Discovered new exit (range 14) 2833 | -9/Storage | Entered Materials 2833 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3150 | -8/Materials | Build established: Scavenger-Mutant 4600 | -8/Materials | Repaired Adv. Beam Cannon 5384 | -8/Materials | Discovered new exit (range 10) 5387 | -8/Materials | Build established: Mutant 5460 | -8/Materials | Entered Factory 5460 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5988 | -7/Factory | Build established: Scavenger-Mutant 6078 | -7/Factory | Lost 3 parts (1u2w) 6605 | -7/Factory | Build established: Mutant 6676 | -7/Factory | Garrison activated, responded to threat 6938 | -7/Factory | Discovered new exit (range 4) 7000 | -7/Factory | Entered Lower Caves 7185 | -7/Lower Caves | Discovered new exit (range 14) 7205 | -7/Lower Caves | Entered another Lower Caves area 7636 | -7/Lower Caves | Discovered new exit (range 13) 7802 | -7/Lower Caves | Entered Data Miner 7802 | -7/Data Miner | Discovered new exit (range 6) 7833 | -7/Data Miner | Met Data Miner 7863 | -7/Data Miner | Learned location of Section 7 (-2) 7863 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7881 | -7/Data Miner | Received God Mode back door access code from Data Miner 7916 | -7/Data Miner | Build established: Scavenger-Mutant 7918 | -7/Data Miner | Entered Proximity Caves 8139 | -6/Proximity Caves | Escorted by Enhanced Grunt 8790 | -6/Proximity Caves | Discovered new exit (range 15) 8841 | -6/Proximity Caves | Entered Factory 8841 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8842 | -6/Factory | Identified exit to Lower Caves 9180 | -6/Factory | Build established: Mutant 9459 | -6/Factory | Incoming investigation squad redirected 9650 | -6/Factory | Fabricated Lgt. Regenerative Plating (x1) 9697 | -6/Factory | Entered Lower Caves 9830 | -6/Lower Caves | Spotted B-75 Beast 10062 | -6/Lower Caves | Discovered new exit (range 13) 10066 | -6/Lower Caves | Build established: Scavenger-Mutant 10099 | -6/Lower Caves | Entered another Lower Caves area 10162 | -6/Lower Caves | Discovered new exit (range 12) 10272 | -6/Lower Caves | Spotted B-75 Beast 10313 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 10537 | -6/Lower Caves | P-60 Hacker assimilated allied VI-T1M(l) 10665 | -6/Lower Caves | Learned Factory machine intel 10670 | -6/Lower Caves | Discovered new exit (range 8) 10790 | -6/Lower Caves | Entered Zion 10790 | -6/Zion | Accompanied by 3 allies 10853 | -6/Zion | System corruption cleaned by Quarantine Array 10904 | -6/Zion | Found CR-A16's Pointy Stick 11044 | -6/Zion | Discovered new exit (range 12) 11121 | -6/Zion | Found Prototype Launcher 11122 | -6/Zion | Identified Rocket Array 11452 | -6/Zion | Given the Hacking Drone Bay 11452 | -6/Zion | Found Prototype Device 11651 | -6/Zion | Learned Factory emergency access door positions 11869 | -6/Zion | Learned location of Quarantine (-2) 12240 | -6/Zion | Imprinted 12242 | -6/Zion | Declared Zion's savior 12660 | -6/Zion | Entered Proximity Caves 12660 | -5/Proximity Caves | Accompanied by 7 allies 12909 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13278 | -5/Proximity Caves | Discovered new exit (range 6) 13293 | -5/Proximity Caves | Entered Factory 13293 | -5/Factory | Accompanied by 4 allies 13293 | -5/Factory | Evolved 2 slots: Utility x2 13295 | -5/Factory | Loaded intel: 268 machine locations 13476 | -5/Factory | Identified Hacking Drone Bay 13503 | -5/Factory | Zion Light squad teleported in 13660 | -5/Factory | Fabricated Lgt. Quantum Reactor? 13696 | -5/Factory | Retrieved Zion intel report: Component Schematics 13751 | -5/Factory | Garrison activated, responded to threat 13987 | -5/Factory | Destroyed 7 combat bots 14088 | -5/Factory | Build established: Mutant 14141 | -5/Factory | Spotted B-75 Beast 14206 | -5/Factory | Revealed the true nature of CR-A16's Pointy Stick 14209 | -5/Factory | Destroyed B-75 Beast 14240 | -5/Factory | Lost 4 parts (1p1n2u) 14286 | -5/Factory | Discovered new exit (range 29) 14472 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 14473 | -5/Factory | Zion Heavy squad teleported in 14480 | -5/Factory | Fabricated G-50 Soldier? 14493 | -5/Factory | First assault squad dispatched 14522 | -5/Factory | Incoming assault squad redirected 14613 | -5/Factory | Terminal network hard line cut 14720 | -5/Factory | Destroyed 7 combat bots 14815 | -5/Factory | Incoming assault squad redirected 15228 | -5/Factory | Repaired Adv. Terrain Scanner 15488 | -5/Factory | Discovered new exit (range 19) 15517 | -5/Factory | Identified exit to Upper Caves 15597 | -5/Factory | Entered Upper Caves 15937 | -5/Upper Caves | Build established: Scavenger-Mutant 15958 | -5/Upper Caves | Discovered new exit (range 14) 16006 | -5/Upper Caves | Entered another Upper Caves area 16405 | -5/Upper Caves | Discovered new exit (range 11) 16438 | -5/Upper Caves | Entered Warlord 16491 | -5/Warlord | System corruption cleaned by Quarantine Array 16998 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 17285 | -5/Warlord | Warlord's base attacked by MAIN.C 17296 | -5/Warlord | Rebuked by Warlord 17313 | -5/Warlord | Opened Warlord's prototype stash 17320 | -5/Warlord | Found Prototype Device 17320 | -5/Warlord | Identified System Purifier 17345 | -5/Warlord | Found Prototype Reactor 17462 | -5/Warlord | Found Prototype Energy Cannon 17464 | -5/Warlord | Found Prototype Energy Cannon 17634 | -5/Warlord | Build established: Mutant 17635 | -5/Warlord | Warlord forces counterattacked 17638 | -5/Warlord | Spotted Striker 17680 | -5/Warlord | Spotted Executioner 17683 | -5/Warlord | Spotted Striker 17692 | -5/Warlord | Destroyed Striker 17776 | -5/Warlord | Discovered new exit (range 12) 17786 | -5/Warlord | Spotted Striker 17786 | -5/Warlord | Spotted Striker 17801 | -5/Warlord | Destroyed Striker 17816 | -5/Warlord | Entered Proximity Caves 18284 | -4/Proximity Caves | Discovered new exit (range 6) 18305 | -4/Proximity Caves | Entered Factory 18305 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 18375 | -4/Factory | Identified Vortex Chain Reactor 18461 | -4/Factory | Discovered new exit (range 18) 18482 | -4/Factory | Discovered new exit (range 15) 18484 | -4/Factory | Zion Hacker squad teleported in 18563 | -4/Factory | Lost 4 parts (2n2u) 18710 | -4/Factory | Build established: Generator-Skirmisher 18734 | -4/Factory | Garrison activated, responded to threat 18831 | -4/Factory | Entered Upper Caves 18929 | -4/Upper Caves | Learned location of 1 exit from Research 19293 | -4/Upper Caves | Discovered new exit (range 18) 19319 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 19363 | -4/Upper Caves | Entered another Upper Caves area 19370 | -4/Upper Caves | Discovered new exit (range 20) 19389 | -4/Upper Caves | Encountered a Warlord checkpoint 19557 | -4/Upper Caves | A Commander dispatched an escort 19574 | -4/Upper Caves | Learned location of 1 exit from Factory 19574 | -4/Upper Caves | Learned location of 1 exit from Research 19574 | -4/Upper Caves | Learned 8 Research zone layouts 19574 | -4/Upper Caves | Learned Extension emergency access door positions 19574 | -4/Upper Caves | Learned Factory garrison access intel 19574 | -4/Upper Caves | Learned Armory garrison access intel 19726 | -4/Upper Caves | Discovered new exit (range 16) 19762 | -4/Upper Caves | Entered Zhirov 19762 | -4/Zhirov | Accompanied by 2 allies 19762 | -4/Zhirov | Discovered new exit (range 3) 19763 | -4/Zhirov | Commander's escort returned to base 19763 | -4/Zhirov | Commander's escort returned to base 19817 | -4/Zhirov | Learned location of Testing (-3) 19817 | -4/Zhirov | Learned location of Command (-1) 19858 | -4/Zhirov | Found Alien Artifact 19858 | -4/Zhirov | Identified Integrated Reactor 19858 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 19878 | -4/Zhirov | Found Alien Artifact 20030 | -4/Zhirov | Entered Proximity Caves 20347 | -3/Proximity Caves | Spotted B-86 Titan 20387 | -3/Proximity Caves | Destroyed B-86 Titan 20415 | -3/Proximity Caves | Lost 4 parts (1n2u1w) 20574 | -3/Proximity Caves | Build established: Generator-Mutant 20815 | -3/Proximity Caves | Discovered new exit (range 12) 20879 | -3/Proximity Caves | Build established: Generator-Skirmisher 20929 | -3/Proximity Caves | Entered Research 20929 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 20930 | -3/Research | Identified exit to Research 20931 | -3/Research | Identified exit to Testing 21137 | -3/Research | Lost 4 parts (3u1w) 21315 | -3/Research | Retrieved Zion intel report: Active Garrisons 21316 | -3/Research | Zion Explosive Resupply teleported in 21331 | -3/Research | Found Prototype Launcher 21331 | -3/Research | Identified Hellfire Missile Launcher 21392 | -3/Research | Build established: Generator-Mutant 21575 | -3/Research | Lost 3 parts (1p2u) 21713 | -3/Research | Zion Heavy squad teleported in 21951 | -3/Research | Lost 5 parts (2n2u1w) 22045 | -3/Research | Lost 6 parts (3n3u) 22217 | -3/Research | System corruption reached 10% 22242 | -3/Research | Incoming assault squad redirected 22295 | -3/Research | Lost 5 parts (1p1n3u) 22297 | -3/Research | Build established: Scavenger-Mutant 22428 | -3/Research | Zion Light squad teleported in 22469 | -3/Research | Terminal network hard line cut 22531 | -3/Research | P-80 Master assimilated allied AY-UVX(z) 22540 | -3/Research | Entered Testing 22540 | -3/Testing | Accompanied by 1 ally 22696 | -3/Testing | Found Prototype Launcher 22779 | -3/Testing | Lost 3 parts (2n1u) 22790 | -3/Testing | First assault squad dispatched 22851 | -3/Testing | Spotted Striker 22851 | -3/Testing | Spotted Striker 22874 | -3/Testing | Identified Z-bomb Delivery System 22879 | -3/Testing | Core integrity fell below 50% 22881 | -3/Testing | Garrison activated, responded to threat 22903 | -3/Testing | Identified Vortex Cannon (x2) 22923 | -3/Testing | Released all parts (6) 22939 | -3/Testing | Identified exit to Garrison 22939 | -3/Testing | Entered Garrison 22952 | -3/Garrison | Triggered checkpoint 22966 | -3/Garrison | Lost 11 parts (2p1n5u3w) 22968 | -3/Garrison | Core integrity fell below 20% 22991 | -3/Garrison | Spotted B-86 Titan 22994 | -3/Garrison | Triggered checkpoint 22997 | -3/Garrison | Destroyed B-86 Titan 22998 | -3/Garrison | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 22924_ W-44 Eye sends out distress signal. 22926_ R-10 Processor collects Authchip [Device]. 22935_ Authchip [Device] destroyed. 22936_ Connecting with Fabricator... 22939_ Connecting with Garrison Access... >>Unlock Access door unlocked. 22939_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 22952_ Beams of light sweep through the air. An alarm sounds. 22964_ G-67 Veteran suffers critical hit (Impale). 22972_ G-67 Veteran destroyed. 22975_ Acquired 85 matter. 22980_ System corrupted: Component data lost. 22995_ Penetrated by Slug. 22995_ Slug penetrates B-86 Titan. 22996_ Slug penetrates Wall. 22997_ B-86 Titan suddenly blasts apart at the seams. 22997_ B-86 Titan destroyed. Map ----- +----------------------------------------------------+ | ###?????????????# [####?????????????????????????? | | #?????????????# " #?????????????????????????? | | ###########???# ## #?????????????????????????? | | #???### ## #?????????????????????????? | | #?????# ## #?????????????????????????? | | ########## ####### ## #?????????????????????????? | | ?????????# ## #?????????????????????????? | | ?????????# ########## #?????????????????????????? | | ?????????# #????????# #?????????????????????????? | | ?????????# #????????# #?????????????????????????? | | ?????????# #????????# #?????????????????????????? | | ?????????# #????????# #?????????????????????????? | | ?????????# #????????# #?????????????????????????? | | ?????????# #????????# #???????? #???????????????? | | ?????????# #????????# #???????? #???????????????? | | ?????????# #????????# #???????g #???????????????? | | ?????????# #??????###"##""""## ##??????????????? | | ?????????# ######## bg #??????????????? | | ?????????# g #??????????????? | | ?????????# #??????????????? | | ?????????########### ## ## #??????????????? | | ?????????????????### #; ## #??????????????? | | ?????????????????# Y ! "??????????????? | | ?????????????????# Y ]%! "??????????????? | | ?????????????????# ! "??????????????? | | ?????????????????# @ "??????????????? | | ?????????????????### ## ## #??????????????? | | ???????????????????# ## #? #??????????????? | | ?????????????????? ??????????????????? | | ????????????????? ????????????????? | | ????????????????#### ???????????????? | | ???????????????????######""""###;##??????????????? | | ?????????????????????????????????#???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 111 Coolant Potential 80 Energy Generation 83 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 12 Corruption Block 14 Armor Coverage 1500 Resistance: KI 25 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Particle Charging 30 Authchip Count 3 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Med. Armor Plating | -9/Materials | Hacked Hrd. Light Armor Plating | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Axe | -9/Materials | Scanalyzed Missile Launcher | -9/Storage | Hacked F-cell Engine | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Graphene Brace | -7/Data Miner | Free Adv. Thermal Shield | -7/Data Miner | Free Tesla Rifle | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Point Defense System | -6/Zion | Archive Mak. Sensor Array | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Adv. System Restoration Module | -6/Zion | Archive 0b10 Decoder Chip [Generic] | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Phasing Sabre | -6/Zion | Archive Beamcaster | -6/Zion | Archive Mass Driver | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Adv. Actuator Array | -6/Zion | Archive Imp. System Restoration Module | -5/Factory | Z-intel Power Maul | -5/Factory | Z-intel Adv. ECM Suite | -5/Factory | Z-intel Plasma Cutter | -5/Factory | Z-intel Imp. Salvage Targeting Computer | -5/Factory | Z-intel Adv. System Shield | -5/Factory | Z-intel Adv. Field Recycling Unit | -5/Factory | Z-intel Variable Charge Gun | -5/Factory | Z-intel Imp. Transmission Jammer | -5/Factory | Z-intel Adv. Signal Interpreter | -5/Factory | Z-intel KE Penetrator | -5/Factory | Z-intel Recoil Nullifier | -5/Factory | Z-intel Plasma Cannon | -5/Factory | Z-intel System Shield | -5/Factory | Z-intel Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ O-24 Administrator | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free B-48 Gladiator | -6/Zion | Archive K-01 Serf | -6/Zion | Archive G-47 Trooper | -6/Zion | Archive D-83 Annihilator | -6/Zion | Archive Fabricated ------------ Lgt. Regenerative Plating | x1 | -6/Factory | Authchip Lgt. Quantum Reactor | x2 | -5/Factory | Preloaded G-50 Soldier | x3 | -5/Factory | Preloaded Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed AdvancedGuidedPick Manual? 0 Play Time 03:13:58 Cumulative 253.7 hours Start 2022.11.27 @ 17:01:49 End 2022.12.02 @ 16:11:26 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 105 Rogue 105 Adventurer 0 Explorer 0 Win Type - Total 8 Types 3/1/2/1/1/0/0/0/0 Lore% 83 Gallery% 80 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e3fbea7c-627f-40cd-b5c2-c6f23391b0b7