Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.09 @ 17:30:38 Player: sasha Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (231) 1155 Value Destroyed (6772) 6772 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1428) 1428 TOTAL SCORE: 13015 Bonus ------- High Alert Combat Kills 1147 Met Imprinter 300 Friendly Fire -19 Cogmind --------- Core Integrity 0/700 Matter 263/300 Energy 283/290 System Corruption 0% Temperature Cool (15) Movement Treading (246) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Armored Treads Armored Treads Medium Treads > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Visual Processing Unit Improved Sensor Array Advanced Targeting Computer Improved Weapon Shielding > --- WEAPON (4) ------- Gatling Laser Beamcaster Flak Gun Mini Assault Cannon (fused) > --- INVENTORY (20) --- Improved Deuterium Engine Improved Deuterium Engine Micro Nuclear Core Armored Treads Armored Treads Armored Treads Armored Treads Armored Treads Improved Cooling System High-capacity Matter Pod (200) Improved Terrain Scanner Transmission Jammer Advanced ECM Suite Propulsion Shielding Improved Propulsion Shielding Hardlight Generator Long-range Tractor Beam Long-range Tractor Beam Barrage Gun Rocket Array Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Launcher Guidance Computer Core Analyzer > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun Mini Assault Cannon Rocket Array > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Armored Treads Armored Treads Armored Treads Armored Treads Armored Treads Armored Treads Armored Treads Improved Cooling System High-capacity Matter Pod Improved Terrain Scanner Advanced Terrain Scan Processor Advanced ECM Suite Improved Weapon Shielding Hardlight Generator High-powered Tractor Beam Long-range Tractor Beam Shock Rifle Autogun [Rating: 52] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Wheel Utility High-capacity Storage Unit Device Transmission Jammer Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Weapon Shielding Weapon Improved Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Missile Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 . 2 2 . . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 3 | . . . 1 . . 2 . . . . Weapon 2 | . . . 1 . 1 . . . . . Parts Attached 173 | 8 20 4 29 7 31 64 5 3 2 . Power 19 | 1 5 . 3 1 3 6 . . . . Engine 13 | 1 4 . 3 1 2 2 . . . . Core 6 | . 1 . . . 1 4 . . . . Reactor . | . . . . . . . . . . . Propulsion 52 | 2 7 1 11 4 9 16 2 . . . Treads 43 | 1 3 . 9 4 9 15 2 . . . Leg . | . . . . . . . . . . . Wheel 9 | 1 4 1 2 . . 1 . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 39 | 3 4 2 7 . 7 14 1 1 . . Device 17 | 2 2 1 3 . 3 5 . 1 . . Storage 6 | 1 2 . 1 . 2 . . . . . Processor 9 | . . 1 3 . . 5 . . . . Hackware . | . . . . . . . . . . . Protection 7 | . . . . . 2 4 1 . . . Artifact . | . . . . . . . . . . . Weapon 63 | 2 4 1 8 2 12 28 2 2 2 . Energy Gun 21 | 1 3 . 3 . . 11 1 1 1 . Energy Cannon 1 | . . . . . . 1 . . . . Ballistic Gun 23 | 1 . 1 5 2 11 2 . . 1 . Ballistic Cannon 3 | . . . . . . 3 . . . . Launcher 14 | . . . . . 1 11 1 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 4 . . 3 . . . . Parts Lost 41 | . 2 1 12 1 10 14 1 . . . Power 5 | . 1 . 2 . 1 1 . . . . Propulsion 6 | . 1 . 3 . 2 . . . . . Utility 10 | . . 1 2 . 2 4 1 . . . Weapon 20 | . . . 5 1 5 9 . . . . Highest Loss Streak 6 | . 1 1 3 1 6 4 1 . . . To Critical Strikes 1 | . . . . . 1 . . . . . Average Slot Usage (%) 97 | . 89 90 96 100 98 95 99 99 100 100 Engine 7 | . 10 14 10 11 8 3 7 7 7 7 Core 1 | . . . . . . 3 . . . . Treads 21 | . 11 14 16 22 26 22 23 23 23 23 Wheel 1 | . 14 14 2 . . . . . . . Device 10 | . 27 17 9 11 8 11 . 6 7 7 Storage 7 | . . . 11 11 9 7 7 7 7 7 Processor 11 | . . 1 12 11 1 14 25 15 15 15 Protection 3 | . . . . . 7 2 4 7 7 7 Energy Gun 11 | . 18 14 7 . . 14 22 22 15 15 Ballistic Gun 14 | . 3 1 24 33 34 6 . . 6 7 Ballistic Cannon 2 | . . . . . . 2 7 7 7 7 Naked Turns . | . . . . . . . . . . . Heaviest Build 84 | 11 20 12 39 39 71 84 66 71 70 70 Greatest Support 68 | 10 20 10 40 40 60 60 68 68 68 68 Greatest Overweight (x) 10 | 1 6 1 10 . 1 2 1 1 1 1 Average Overweight (x) . | . . . . . . 1 . . . 1 Largest Inventory Capacity 20 | 8 10 5 15 15 20 20 20 20 20 20 Average Capacity 17 | 7 5 5 15 15 19 20 20 20 20 20 Most Carried 20 | 7 6 5 15 15 20 20 20 20 20 20 Average Carried 17 | 4 4 4 12 14 19 19 19 19 20 20 Final Capacity 20 | 5 5 5 15 15 20 20 20 20 20 20 Final Carried 20 | 5 5 5 15 15 20 20 20 20 20 20 Class Distribution -------------------- 27% | Gunner 17% | Scavenger-Tank 17% | Scavenger-Gunner 13% | Derelict-Skirmisher 12% | Mutant 4% | Skirmisher 3% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Skirmisher | -7/Lower Caves Derelict-Skirmisher | -7/Zion Derelict-Skirmisher | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Matter Collected 4809 | 297 223 40 685 304 1289 1626 144 69 132 . Remotely 468 | . . . . . 468 . . . . . Salvage Created 8785 | 77 654 84 1901 540 1883 3252 219 162 . 13 Parts 515 | 6 49 10 115 35 114 174 4 4 . 4 Haulers Intercepted 11 | . 1 . 5 . 3 2 . . . . Recyclers Shooed 9 | 1 3 1 3 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . 3 3 4 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 172 | . 14 3 30 16 31 65 6 5 . 2 Guns 129 | . 14 3 29 16 29 34 1 1 . 2 Cannons 6 | . . . . . . 6 . . . . AOE 33 | . . . . . 2 22 5 4 . . Classes Destroyed 19 | 1 8 . 3 . 3 2 1 . . 1 Worker 12 | . 1 1 2 . 4 4 . . . . Builder 10 | . 2 . 2 . 2 4 . . . . Tunneler 6 | 4 . 1 1 . . . . . . . Hauler 11 | . 1 . 5 . 3 2 . . . . Recycler 13 | . 1 . 4 2 3 3 . . . . Operator 4 | . 1 . . . 1 2 . . . . Drone 2 | . . . . . . . . . . 2 Watcher 14 | . 1 . 4 . 4 5 . . . . Swarmer 39 | . 6 3 6 11 7 6 . . . . Grunt 77 | . 8 . 14 4 11 36 . 4 . . Brawler 4 | . . . 1 1 . 2 . . . . Duelist 7 | . . . 1 . . 6 . . . . Protector 2 | . . . . . . 2 . . . . Sentry 20 | . . . 8 . 7 5 . . . . Specialist 2 | . . . . . 2 . . . . . Hunter 3 | . . . . . 3 . . . . . Programmer 9 | . . . . . . 8 . 1 . . Heavy 1 | . . . . . 1 . . . . . Savage 3 | . . . . . . . 3 . . . Butcher 2 | . . . . . . . 2 . . . Mutant 1 | . . . . . . . 1 . . . Best Kill Streak 14 | 4 5 3 6 4 9 14 6 4 . 2 Combat Bots Only 13 | . 4 3 4 4 7 13 6 4 . 2 Max Kills in Single Turn 6 | 1 1 1 2 2 2 6 2 3 . 1 Gunslinging 1 | . . . 1 1 1 1 . . . . Exploded 4 | . . . . . 1 4 2 3 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Damage Taken 10654 | . 491 162 1760 259 2391 4872 468 45 . 206 Core 1455 | . 89 34 260 17 337 552 118 15 . 33 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 285 | . . . . . 87 105 . 9 . 84 Regen/Repaired (Parts) 207 | . . . . . . 207 . . . . Core Remaining (%) 54 | 100 . 50 . 30 38 . . . . . Volleys Fired 506 | 17 61 26 123 26 89 154 4 4 . 2 Largest 4 | 2 2 1 3 3 4 4 4 4 . 4 Hottest 243 | 60 100 40 152 69 99 243 233 233 . 231 Shots Fired 1273 | 34 104 26 308 78 332 363 12 8 . 8 Gun 1181 | 34 104 26 308 78 329 286 7 3 . 6 Cannon 58 | . . . . . . 53 2 1 . 2 Launcher 34 | . . . . . 3 24 3 4 . . Special . | . . . . . . . . . . . Kinetic 818 | 17 32 . 200 78 329 155 2 1 . 4 Thermal 337 | 17 72 26 108 . . 104 4 2 . 4 Explosive 30 | . . . . . 3 20 3 4 . . Electromagnetic 88 | . . . . . . 84 3 1 . . Robot Hit Streak 29 | 5 9 4 25 18 29 15 15 4 . 3 Robot Miss Streak 7 | 2 4 7 3 4 6 5 2 1 . 6 Penetration Max 1 | . . . . . . 1 . . . . Secondary Targets 24 | . . . 4 5 10 5 . . . . Max Gunslinging Chain 2 | . . . 1 2 1 1 . . . . Shots Hit Robots 839 | 21 64 15 230 46 208 240 9 2 . 4 Core Hits 495 | 9 38 4 80 20 86 212 24 19 . 3 Critical Kills 4 | . . . 1 1 2 . . . . . Critical Parts Destroyed 2 | . . 1 . . 1 . . . . . Critical Strikes 15 | . 3 1 2 1 3 5 . . . . Burn 6 | . 3 . 1 . . 2 . . . . Destroy 5 | . . . 1 1 3 . . . . . Blast 1 | . . . . . . 1 . . . . Corrupt 2 | . . . . . . 2 . . . . Smash 1 | . . 1 . . . . . . . . Melee Attacks 2 | . . 2 . . . . . . . . Impact 2 | . . 2 . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . 2 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 17254 | 207 746 271 2870 716 3380 7726 890 417 . 31 Guns 11197 | 207 741 144 2870 702 3041 3302 111 48 . 31 Cannons 917 | . . . . . . 888 29 . . . Explosions 4925 | . . . . . 274 3532 750 369 . . Melee 127 | . . 127 . . . . . . . . Ramming 88 | . 5 . . 14 65 4 . . . . Kinetic 7725 | 83 200 . 1873 702 3041 1787 29 . . 10 Thermal 3655 | 124 541 144 997 . . 1646 134 48 . 21 Explosive 4560 | . . . . . 274 3221 696 369 . . Electromagnetic 1099 | . . . . . . 1068 31 . . . Impact 127 | . . 127 . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 7 | . 1 1 . . . 1 6 7 7 . Average Corruption 2 | . 1 1 . . . 1 4 6 7 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 94 | . 6 2 . . . 32 18 28 8 . Message Errors 23 | . 2 1 . . . 10 4 3 3 . Matter Fused 23 | . 1 . . . . 8 4 9 1 . Heat Flow Errors 12 | . . . . . . 2 2 7 1 . Energy Discharges 9 | . 1 . . . . 2 1 4 1 . Parts Fused 1 | . . . . . . . 1 . . . Data Loss (minor) 12 | . 2 1 . . . 3 2 3 1 . Data Loss (major) 5 | . . . . . . 2 1 1 1 . Misfires 6 | . . . . . . 3 2 1 . . Alerts 2 | . . . . . . 1 1 . . . Weapon Failures 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 225 | . . 97 . . . 128 . . . . Projectiles 22 | . . . . . . 22 . . . . Explosions 106 | . . . . . . 106 . . . . Melee 97 | . . 97 . . . . . . . . Knockbacks 4 | . . 2 . . . 1 1 . . . Impact 2 | . . 2 . . . . . . . . Kinetic 2 | . . . . . . 1 1 . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 1498 | . 2 . . . 125 1124 247 . . . Shots 39 | . . . . . 3 28 8 . . . Rammed 7 | . 2 . . 1 3 1 . . . . Targets Rammed 10 | . 2 . . 2 5 1 . . . . Kicked . | . . . . . . . . . . . Crushed 3 | . . . . 1 2 . . . . . Highest Temperature 502 | 40 150 26 363 64 230 502 241 239 177 273 Average Temperature 80 | 26 37 7 107 12 40 107 116 99 100 141 Received Heat Transfer 2715 | . 201 20 669 78 549 1134 40 . . 24 Effects 12 | . . . 5 . . 6 . 1 . . Shutdowns 2 | . . . . . . 2 . . . . Energy Bleed 2 | . . . . . . 1 . 1 . . Interference 7 | . . . 4 . . 3 . . . . Damage (minor) 1 | . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 4 | . . . . . . 4 . . . . Combat Hostiles 3 | . . . . . . 3 . . . . Parts Fried 2 | . . . . . . 2 . . . . Impact Corruptions 4 | . . 4 . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . Parts Melted 14 | 1 3 . 4 . . 6 . . . . Heat Transferred 8299 | 275 1696 325 2467 . . 3175 224 87 . 50 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . 3 1 . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Peak Influence 1531 | 20 330 89 441 339 421 1531 . . . . Initial 179 | . 13 19 . 149 39 179 . . . . Average 400 | 8 154 65 292 184 291 640 . . . . Maximum Alert Level 4 | . 1 . 2 1 2 4 . . . . Low Security (%) 20 | 100 61 100 23 53 7 2 . . . . Level 1 47 | . 38 . 60 46 89 27 . . . . Level 2 14 | . . . 16 . 2 28 . . . . Level 3 12 | . . . . . . 31 . . . . Level 4 4 | . . . . . . 9 . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 31 | . 3 . 2 . 4 22 . . . . Investigation 8 | . 3 . . . 1 4 . . . . Extermination 9 | . . . . . . 9 . . . . Reinforcement 9 | . . . 2 . 3 4 . . . . Assault 4 | . . . . . . 4 . . . . Garrison 1 | . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Distress Signals 9 | . 3 . 3 . 1 2 . . . . Communications Jammed 3 | . . . . . 1 2 . . . . Distress Signals 3 | . . . . . 1 2 . . . . Times Spotted 224 | . 27 4 40 17 44 79 6 5 . 2 Peak Tracking Total 7 | . 6 3 6 4 6 7 6 1 . 1 Tactical Retreats 10 | . 1 2 . 1 1 5 . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Traps Triggered 7 | . 3 . . . . 4 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Machines Disabled 18 | . . . 1 1 5 11 . . . . Max in Single Turn 4 | . . . 1 1 1 4 . . . . Garrison Access 2 | . . . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Machines Accessed 25 | . 6 . 3 . 7 7 1 1 . . Terminals 17 | . 6 . 3 . 5 2 1 . . . Fabricators 2 | . . . . . . 2 . . . . Repair Stations 1 | . . . . . . 1 . . . . Recycling Units 1 | . . . . . . 1 . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access 2 | . . . . . 1 1 . . . . Total Hacks 47 | . 14 . 3 . 13 15 1 1 . . Successful 20 | . 3 . 1 . 5 9 1 1 . . Failed 27 | . 11 . 2 . 8 6 . . . . Catastrophic 11 | . 5 . 1 . 4 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 24 | . 12 . 3 . 6 1 . . 2 . Terminals 29 | . 14 . 3 . 8 3 1 . . . Fabricators 4 | . . . . . . 4 . . . . Repair Stations 3 | . . . . . . 3 . . . . Recycling Units 3 | . . . . . . 3 . . . . Scanalyzers 4 | . . . . . 4 . . . . . Garrison Access 3 | . . . . . 1 2 . . . . Terminal Hacks 9 | . 3 . 1 . 2 1 1 1 . . Record 2 | . 1 . . . . . 1 . . . Open Door 1 | . . . . . . . . 1 . . Branch Access Points 4 | . 1 . 1 . 1 1 . . . . Locate Traps 1 | . 1 . . . . . . . . . Investigation Status 1 | . . . . . 1 . . . . . Fabricator Hacks 4 | . . . . . . 4 . . . . Load Schematic 2 | . . . . . . 2 . . . . Build 2 | . . . . . . 2 . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . Scan Component 1 | . . . . . . 1 . . . . Repair 1 | . . . . . . 1 . . . . Recycling Unit Hacks 2 | . . . . . . 2 . . . . Report Inventory 1 | . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . 1 . . . . Scanalyzer 2 | . . . . . 2 . . . . . Insert Component 1 | . . . . . 1 . . . . . Analyze 1 | . . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 1 . . . . Used . | . . . . . . . . . . . Hacking Detections 16 | . 4 . 2 . 5 5 . . . . Full Trace Events 8 | . 4 . . . 2 2 . . . . Feedback Events 1 | . 1 . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . 1 . . . 14 . Parts Built 4 | . . . . . . 4 . . . . Authchips . | . . . . . . . . . . . Time 146 | . . . . . . 146 . . . . Total Part Build Rating 12 | . . . . . . 12 . . . . Parts Repaired 1 | . . . . . . 1 . . . . Time 38 | . . . . . . 38 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 9 | . . . . . . 9 . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Damaged 1 | . . . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Total Allies 1 | . . . . 1 . . . . . . Largest Group 1 | . . . . 1 1 . . . . . Highest-Rated Group 31 | . . . . 31 31 . . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 2 | . . . . . 2 . . . . . Total Damage 22 | . . . . . 22 . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 2 . . 3 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Turns Passed 19220 | 124 1414 418 1898 1443 3248 5897 1214 824 2621 119 Spaces Moved 8251 | 66 953 307 815 648 1150 2158 570 444 1094 46 Core 143 | 2 134 . 7 . . . . . . . Treads 6777 | . 160 . 682 648 1150 1983 570 444 1094 46 Legs . | . . . . . . . . . . . Wheels 1331 | 64 659 307 126 . . 175 . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 80 105 160 160 130 166 166 166 246 Average Speed 195 | 80 118 92 157 160 226 233 209 167 238 246 Slowest Speed 550 | 95 350 95 550 160 240 250 250 246 246 246 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 60 | 4 93 33 53 97 82 63 89 53 88 5 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . 1 . Known Exits Taken 5 | . 1 1 1 . 1 1 . . . . Unknown Exits Taken 5 | 1 . . . 1 . . 1 1 1 . Scrap Searched 6 | . . . . 1 . . 3 1 1 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 309 | . . . . . 16 186 64 43 . . Melee . | . . . . . . . . . . . Projectile 6 | . . . . . 1 3 1 1 . . AOE 303 | . . . . . 15 183 63 42 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Total 10461 | 106 1142 411 1209 1000 1589 2756 583 515 1102 48 Wait 1226 | . 83 66 183 295 262 271 . 63 3 . Move 8241 | 65 952 306 814 647 1149 2157 569 443 1093 46 Hop . | . . . . . . . . . . . Pick Up 159 | 14 10 3 39 10 29 50 2 1 1 . Fast Attach 29 | . 8 1 2 . 3 13 . . 2 . Attach 64 | 7 3 2 18 1 11 20 1 1 . . Detach 6 | . . . . . . 5 . 1 . . Swap 80 | 1 9 1 9 6 17 31 4 2 . . Drop 138 | 2 14 4 21 13 24 54 3 . 3 . Fire 506 | 17 61 26 123 26 89 154 4 4 . 2 Melee 2 | . . 2 . . . . . . . . Ram 2 | . 2 . . . . . . . . . Kick . | . . . . . . . . . . . Crush 8 | . . . . 2 5 1 . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x2 / *Min x2 / *Sto x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: [*Fac x2] / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 16 | -11/Junkyard | Discovered new exit (range 15) 125 | -11/Junkyard | Entered Materials 310 | -10/Materials | Build established: Mutant 337 | -10/Materials | Discovered new exit (range 14) 460 | -10/Materials | Discovered new exit (range 4) 566 | -10/Materials | Identified exit to Mines 884 | -10/Materials | Discovered new exit (range 8) 1489 | -10/Materials | Build established: Scavenger-Mutant 1539 | -10/Materials | Entered Mines 1540 | -10/Mines | Assembled infested the area 1563 | -10/Mines | Identified exit to Materials 1609 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1611 | -10/Mines | Found Prototype Device 1626 | -10/Mines | Discovered exit to Materials (range 6) 1918 | -10/Mines | Identified Exp. Sensor Array 1940 | -10/Mines | Build established: Mutant 1957 | -10/Mines | Entered Materials 1957 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1962 | -9/Materials | Identified exit to Mines 1962 | -9/Materials | Identified exit to Storage 2409 | -9/Materials | Lost 3 parts (1p2w) 2826 | -9/Materials | Discovered new exit (range 15) 2881 | -9/Materials | Core integrity fell below 50% 3031 | -9/Materials | Lost 3 parts (1u2w) 3306 | -9/Materials | Build established: Gunner 3751 | -9/Materials | Discovered new exit (range 15) 3855 | -9/Materials | Entered Mines 3897 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3916 | -9/Mines | Learned 2 Materials zone layouts 4274 | -9/Mines | Discovered new exit (range 12) 4505 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4528 | -9/Mines | Learned Materials emergency access door positions 4563 | -9/Mines | Discovered new exit (range 5) 4689 | -9/Mines | Build established: Scavenger-Gunner 5073 | -9/Mines | Escorted by a lone wolf Derelict 5298 | -9/Mines | Entered Materials 5298 | -8/Materials | Accompanied by 1 ally 5298 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 5299 | -8/Materials | Identified exit to Factory 5407 | -8/Materials | Destroyed 7 combat bots 5688 | -8/Materials | Discovered exit to Factory (range 9) 5690 | -8/Materials | Core integrity fell below 50% 5722 | -8/Materials | Lost 6 parts (1p1n2u2w) 6103 | -8/Materials | Build established: Scavenger-Tank 6931 | -8/Materials | Discovered exit to Factory (range 13) 8546 | -8/Materials | Entered Factory 8546 | -7/Factory | Evolved 2 slots: Utility x2 8933 | -7/Factory | Destroyed 7 combat bots 8936 | -7/Factory | Fabricated Arm. Treads (x2) 9435 | -7/Factory | Lost 4 parts (1u3w) 9518 | -7/Factory | Found Prototype Launcher 9518 | -7/Factory | Identified Rocket Array 9670 | -7/Factory | Build established: Infiltrator-Mutant 10423 | -7/Factory | Build established: Scavenger-Gunner 11697 | -7/Factory | Repaired Arm. Treads 11856 | -7/Factory | Core integrity fell below 50% 12065 | -7/Factory | Fabricated Arm. Treads (x2) 12209 | -7/Factory | Build established: Gunner 12899 | -7/Factory | Discovered new exit (range 14) 13113 | -7/Factory | Identified exit to Lower Caves 13346 | -7/Factory | First assault squad dispatched 13514 | -7/Factory | Garrison activated, responded to threat 13547 | -7/Factory | Destroyed 7 combat bots 13936 | -7/Factory | Destroyed 13 combat bots 14012 | -7/Factory | Discovered new exit (range 7) 14443 | -7/Factory | Entered Lower Caves 14863 | -7/Lower Caves | Attacked by a faux Warlord 14864 | -7/Lower Caves | Core integrity fell below 20% 15053 | -7/Lower Caves | Learned Factory trap positions 15083 | -7/Lower Caves | Learned Factory security intel 15248 | -7/Lower Caves | Learned location of 1 exit from Factory 15346 | -7/Lower Caves | Encountered a Warlord checkpoint 15637 | -7/Lower Caves | Discovered new exit (range 11) 15657 | -7/Lower Caves | Entered another Lower Caves area 16226 | -7/Lower Caves | Build established: Skirmisher 16426 | -7/Lower Caves | Encountered a Warlord checkpoint 16429 | -7/Lower Caves | Discovered new exit (range 15) 16455 | -7/Lower Caves | Learned location of 1 exit from Factory 16481 | -7/Lower Caves | Entered Zion 16574 | -7/Zion | Received a hallucinogenic algorithm 16603 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 16610 | -7/Zion | Discovered new exit (range 9) 16713 | -7/Zion | System corruption cleaned by Quarantine Array 16951 | -7/Zion | Build established: Derelict-Skirmisher 17392 | -7/Zion | Learned location of Quarantine (-3) 18927 | -7/Zion | Given A8's code to call for help 19102 | -7/Zion | Entered Proximity Caves 19166 | -6/Proximity Caves | Spotted B-75 Beast 19221 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 18558_ Acquired 5 matter. 18564_ QK-DL0(z) disappears into the Twisted Machinery. 18699_ Acquired 73 matter. 18796_ 0Q-POU(z) sifts through the Twisted Machinery. 18828_ E0-OBO(z) disappears into the Twisted Machinery. 18921_ A derelict emerges from the shadows: "Hey, I've been waiting for you!" A8: I have friends in powerful places, and we'd like to help you. MAIN.C's most potent advantage, so far anyway, is overwhelming numbers. Should you find yourself up against "unhealthy" odds, call for help at any machine with \\WRLL, and we'll see what we can do. 18927_ A8: "My job here is done!" 18927_ A8 warps through subspace. LOCATION=UNKNOWN GOAL=ESCAPE 19102_ N-01 Spotter destroyed. 19105_ N-01 Spotter is scanning... 19106_ N-01 Spotter destroyed. 19108_ Adv. Visual Processing Unit fries itself beyond repair. 19116_ Hover Unit fries itself beyond repair. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????#???????????????????????? | | ??????????????????? ???????????????????????? | | ?????????????????## ???????????????????????? | | ????????????????## ???????????????????????? | | ????????????????# ???????????????????????? | | ????????????????# #?####??????????????????? | | ????????????????# ### #??????????????????? | | ????????????????# @#" #??????????????????? | | ????????????????# % % %##?????????????????? | | ????????????????# ##????????????????? | | ????????????????# #????????????????? | | ????????????????## #????????????????? | | ?????????????????# #????????????????? | | ?????????????????# #????????????????? | | ?????????????????# ## ##;;####?????????????? | | ?????????????????# ## #?#BB ####?????? | | ?????????????????# ## #?#BB ### | | ?????????????????# ## ### | | ?????????????????# ## ;" "" | | ?????????????????# ## ; #####???? | | ?????????????????# ##???????????? | | ?????????????????# ##????????????????? | | ?????????????????#########?????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 2 Jamming Range 12 Armor Coverage 750 Resistance: TH 10 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 44 Targeting Accuracy 8 Launcher Accuracy 20 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Authchip Count 1 Item Schematics ----------------- Arm. Treads | -8/Materials | Scanalyzed Power Maul | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Recoil Nullifier | -7/Zion | Archive Hyp. Coil Gun | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Spear | -7/Zion | Archive Energy Filter | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Arm. Treads | x2 | -7/Factory Arm. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MinesnifferEncryptedRipper Manual? 0 Play Time 01:54:41 Cumulative 66.5 hours Start 2024.01.09 @ 15:20:59 End 2024.01.09 @ 17:30:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 79 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 39 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 404306a6-aed0-46e6-86c3-c0bc4551599d