Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.27 @ 12:14:04 Player: AshCrow Result: Destroyed by W8-2YC(s) with Battle Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (47) 235 Value Destroyed (1069) 1069 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (23) 23 TOTAL SCORE: 4467 Bonus ------- Follower Combat Kills 39 Friendly Fire -16 Cogmind --------- Core Integrity 0/700 Matter 289/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Treads Flight Unit Cesium-ion Thruster Light Assault Rifle Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine Micro Nuclear Core > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Small Storage Unit Weight Redist. System Experimental Sensor Array Improved Light Armor Plating Shield Generator > --- WEAPON ----------- Autogun Assault Cannon > --- INVENTORY -------- Light Treads Carbon-fiber Leg Flight Unit Flight Unit Cesium-ion Thruster Light Assault Rifle Improved Grenade Launcher Improved Grenade Launcher [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Flight Unit Utility Medium Storage Unit Device Experimental Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Slots Evolved 6 | . . . 2 . 2 2 . . Power 1 | . . . . . 1 . . . Propulsion 2 | . . . 1 . 1 . . . Utility 3 | . . . 1 . . 2 . . Weapon . | . . . . . . . . . Parts Attached 50 | 9 2 5 11 17 2 4 . . Power 8 | 1 . 1 2 3 . 1 . . Engine 7 | 1 . 1 2 3 . . . . Core 1 | . . . . . . 1 . . Reactor . | . . . . . . . . . Propulsion 15 | 2 . 1 4 8 . . . . Treads 7 | 2 . 1 4 . . . . . Leg . | . . . . . . . . . Wheel 6 | . . . . 6 . . . . Hover . | . . . . . . . . . Flight 2 | . . . . 2 . . . . Utility 15 | 3 2 . 3 3 2 2 . . Device 5 | 1 . . . 2 1 1 . . Storage 6 | 2 2 . 1 1 . . . . Processor 1 | . . . . . 1 . . . Hackware . | . . . . . . . . . Protection 3 | . . . 2 . . 1 . . Artifact . | . . . . . . . . . Weapon 12 | 3 . 3 2 3 . 1 . . Energy Gun 1 | 1 . . . . . . . . Energy Cannon 1 | . . . . 1 . . . . Ballistic Gun 8 | 2 . 2 1 2 . 1 . . Ballistic Cannon 1 | . . . 1 . . . . . Launcher 1 | . . 1 . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . . Corrupted Parts 1 | . . 1 . . . . . . System Corruption 8 | . . 8 . . . . . . Parts Lost 6 | . . . 1 1 . 1 3 . Power 1 | . . . . . . . 1 . Propulsion 3 | . . . 1 . . 1 1 . Utility 1 | . . . . . . . 1 . Weapon 1 | . . . . 1 . . . . Highest Loss Streak 3 | . . . 1 1 . 1 3 . To Critical Strikes . | . . . . . . . . . Average Backups 6 | 1 3 7 9 6 4 7 5 5 Power . | . 1 1 2 1 . . . . Propulsion 1 | . . . . 1 3 5 3 3 Utility . | . . . . . . . . . Weapon 3 | . 1 5 6 2 1 2 2 2 Tool/Special . | . . . . . . . . . Unused Backups 9 | . . . 2 2 . . 3 2 Power 1 | . . . . 1 . . . . Propulsion 2 | . . . . . . . 1 1 Utility 1 | . . . . . . . 1 . Weapon 5 | . . . 2 1 . . 1 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 81 | . 99 100 97 62 90 83 25 . Engine 11 | . 14 14 10 8 18 14 1 . Treads 16 | . 28 28 31 9 . . . . Wheel 6 | . . . . 5 27 21 4 . Device 5 | . . . . 3 13 19 7 . Storage 15 | . 28 28 22 7 9 7 2 . Protection 3 | . . . 10 3 . 4 2 . Ballistic Gun 15 | . 27 27 20 8 9 7 2 . Ballistic Cannon 3 | . . . 1 6 9 7 2 . Peak Build Rating 30 | 7 7 12 19 19 22 30 30 . Average Rating 13 | 5 6 9 15 10 20 25 8 . On Entrance 12 | . 7 7 12 19 19 22 30 . Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns 241 | . . . . 56 . . 163 22 Heaviest Build 39 | 18 28 31 39 39 19 28 28 . Greatest Support 62 | 40 40 42 62 62 36 36 26 3 Greatest Overweight (x) 2 | . . . . 2 . 1 1 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 8 8 8 5 Average Capacity 8 | 7 9 10 10 6 8 8 5 5 Most Carried 10 | 2 5 10 10 10 6 8 8 5 Average Carried 6 | 1 3 8 9 6 4 7 5 5 Final Capacity 10 | 8 10 10 10 8 8 8 5 5 Final Carried 10 | 2 4 10 10 5 6 8 5 5 Class Distribution -------------------- 67% | Mutant 32% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Matter Collected 1500 | 282 214 45 395 336 55 106 67 . Remotely . | . . . . . . . . . Salvage Created 1422 | 98 284 27 682 193 62 76 . . Parts 77 | 9 14 5 32 9 3 5 . . Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . 5 . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Combat Hostiles Destroyed 44 | . 9 3 13 13 2 4 . . Guns 25 | . 9 2 11 1 2 . . . Cannons 9 | . . . . 5 . 4 . . AOE 10 | . . 1 2 7 . . . . Classes Destroyed 11 | 2 3 . 4 2 . . . . Worker 3 | . . . 3 . . . . . Builder 1 | . 1 . . . . . . . Tunneler 2 | 2 . . . . . . . . Hauler 1 | . . . 1 . . . . . Recycler 3 | 1 1 . . 1 . . . . Operator 1 | . . . 1 . . . . . Swarmer 16 | . 6 3 . 3 . 4 . . Grunt 13 | . 3 . 7 1 2 . . . Sentry 6 | . . . 6 . . . . . Demolisher 1 | . . . . 1 . . . . Assembled 9 | . . . . 9 . . . . Best Kill Streak 11 | 1 11 3 5 7 1 4 . . Combat Bots Only 9 | . 9 3 3 7 1 4 . . Max Kills in Single Turn 5 | 1 2 2 3 5 1 1 . . Gunslinging 1 | . 1 . . . . . . . Exploded 5 | . . 1 1 5 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Hostile Shots Fired 258 | . 51 4 44 37 13 31 68 10 Missed 84 | . 8 1 14 15 2 12 27 5 Hits 174 | . 43 3 30 22 11 19 41 5 Melee 6 | . . . . 1 . . 5 . Projectile 168 | . 43 3 30 21 11 19 36 5 AOE 5 | . . . . 5 . . . . Critical Strikes 4 | . . . 3 1 . . . . Part Disruptions 1 | . . . . 1 . . . . Damage Taken 2542 | . 418 56 401 420 167 239 770 71 Core 913 | . 67 . 47 67 29 15 617 71 Absorbed by Shields 108 | . . . . . . 51 57 . Core Remaining (%) 84 | 100 . 73 . 71 94 . . . Volleys Fired 132 | 9 35 4 37 19 15 6 7 . Largest 2 | 2 2 2 2 2 2 2 2 . Hottest 75 | 40 40 50 60 75 57 57 60 . Shots Fired 259 | 18 70 8 73 34 30 12 14 . Gun 204 | 18 70 5 68 15 15 6 7 . Cannon 44 | . . . 3 13 15 6 7 . Launcher 11 | . . 3 2 6 . . . . Special . | . . . . . . . . . Kinetic 247 | 18 70 5 71 27 30 12 14 . Thermal 1 | . . . . 1 . . . . Explosive 11 | . . 3 2 6 . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 10 | 5 8 1 10 4 8 3 6 . Robot Miss Streak 5 | 3 4 2 3 4 2 5 5 . Penetration Max . | . . . . . . . . . Secondary Targets 5 | . 4 . 1 . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . Shots Hit Robots 153 | 11 41 1 50 17 20 5 8 . Core Hits 107 | 5 22 4 34 30 6 5 1 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 1 | . . . . . . . 1 . Blast 1 | . . . . . . . 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2775 | 133 451 77 958 599 307 108 142 . Guns 1491 | 131 437 24 677 61 94 10 57 . Cannons 596 | . . . . 200 213 98 85 . Explosions 666 | . . 53 281 332 . . . . Melee . | . . . . . . . . . Ramming 22 | 2 14 . . 6 . . . . Kinetic 2062 | 131 437 24 677 236 307 108 142 . Thermal 25 | . . . . 25 . . . . Explosive 666 | . . 53 281 332 . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . 8 2 2 . . . . Average Corruption 3 | . . 8 2 2 . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 17 | . . 5 4 8 . . . . Message Errors 2 | . . 1 1 . . . . . Heat Flow Errors 2 | . . . . 2 . . . . Energy Discharges 5 | . . 3 1 1 . . . . Parts Rejected 2 | . . . . 2 . . . . Data Loss (minor) 4 | . . 1 1 2 . . . . Alerts 2 | . . . 1 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 8 | . . . . 8 . . . . Projectiles 8 | . . . . 8 . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 6 | . . . . 1 4 . 1 . Impact . | . . . . . . . . . Kinetic 6 | . . . . 1 4 . 1 . Secondary . | . . . . . . . . . Self-Inflicted Damage 30 | . . . . 30 . . . . Shots 1 | . . . . 1 . . . . Rammed 7 | 1 4 . . 2 . . . . Targets Rammed 7 | 1 4 . . 2 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 243 | . 18 . 31 243 92 24 40 . Average Temperature 31 | . 8 . 8 62 44 10 18 . Received Heat Transfer 674 | . 87 . 231 140 99 . 117 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . 2 . . . . . Heat Transferred 37 | . . . . 37 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Maximum Alert Level 1 | . . . 1 . . . . . Low Security (%) 95 | 100 100 100 80 100 100 100 . . Level 1 4 | . . . 19 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 227 | 5 185 106 227 127 33 90 . . Initial 82 | . . 28 5 82 24 9 . . Average 67 | 1 87 57 120 80 8 18 . . Influence Increases 1185 | 15 230 88 387 171 54 90 150 . Destroy 0b10 Robot/C 720 | . 180 60 260 100 40 80 . . Destroy 0b10 Robot/NC 55 | 15 10 . 25 5 . . . . Destroy Leader 172 | . 40 10 82 20 10 10 . . Allied During Kill 6 | . . . . 6 . . . . Successful Hack 12 | . . . 12 . . . . . Destroy Structure 55 | . . 18 8 25 4 . . . Partial Spotted 15 | . . . . 15 . . . . Lose Combat Pursuer 150 | . . . . . . . 150 . Influence Decreases 1123 | 15 156 146 192 319 94 63 110 28 Entered New Map 276 | . . 46 11 129 39 14 19 18 Time Decay 787 | 15 156 100 181 140 55 49 81 10 Lost Part 20 | . . . . 10 . . 10 . Lost Ally 40 | . . . . 40 . . . . Squads Dispatched 5 | . 1 1 1 . 1 1 . . Investigation 2 | . 1 1 . . . . . . Extermination 1 | . . . . . . 1 . . Reinforcement 2 | . . . 1 . 1 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Distress Signals . | . . . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 82 | . 14 1 20 21 5 4 13 4 Peak Tracking Total 12 | . 10 1 4 12 1 4 8 4 Tactical Retreats 6 | . . . . 2 . . 4 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Traps Triggered 1 | . 1 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Machines Accessed 9 | . . 2 4 . 3 . . . Terminals 3 | . . . 2 . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 4 | . . . 2 . 2 . . . Garrison Access . | . . . . . . . . . Total Hacks 12 | . . 2 7 . 3 . . . Successful 7 | . . 2 3 . 2 . . . Failed 4 | . . . 4 . . . . . Catastrophic . | . . . . . . . . . Database Lockouts 1 | . . . . . 1 . . . Manual . | . . . . . . . . . Terminals 5 | . . . 4 . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 5 | . . . 3 . 2 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 4 | . . 2 1 . 1 . . . Robot Analysis 1 | . . . 1 . . . . . Open Door 2 | . . 2 . . . . . . Alert Level 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 3 | . . . 2 . 1 . . . Retrieve Study 3 | . . . 2 . 1 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . . . 3 . . . . . Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 3 | . . . 2 . 1 . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Total Allies 3 | . . . . 3 . . . . Largest Group 3 | . . . . 3 . . . . Highest-Rated Group 40 | . . . . 40 . . . . Highest-Rated Ally 16 | . . . . 16 . . . . Total Orders . | . . . . . . . . . Ally Attacks 3 | . . . . 3 . . . . Total Damage 44 | . . . . 44 . . . . Kills 1 | . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Active Infowar (turns) 683 | 52 . . . 61 221 283 66 . Sensors 631 | . . . . 61 221 283 66 . Structural 53 | . . . . 47 6 . . . Seismic 52 | 52 . . . . . . . . Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Turns Passed 2239 | 107 424 218 436 299 221 283 229 22 Spaces Moved 1784 | 44 191 128 188 243 210 361 376 43 Core 487 | 5 . . . 113 . . 326 43 Treads 588 | 39 191 128 188 42 . . . . Legs . | . . . . . . . . . Wheels 656 | . . . . 35 210 361 50 . Hover . | . . . . . . . . . Flight 53 | . . . . 53 . . . . Fastest Speed 50 | 50 160 152 152 50 70 70 50 50 Average Speed 95 | 147 160 152 154 89 72 71 54 50 Slowest Speed 200 | 160 160 160 155 200 80 85 85 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 3 43 36 30 52 21 14 66 10 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 3 | . . 1 . 1 . . 1 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 65 | . . 27 7 27 4 . . . Melee . | . . . . . . . . . Projectile 6 | . . . 1 1 4 . . . AOE 59 | . . 27 6 26 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Total 2056 | 64 245 140 264 290 250 374 386 43 Wait 45 | . 5 1 16 . 21 . 2 . Move 1777 | 44 190 127 187 242 209 360 375 43 Hop . | . . . . . . . . . Pick Up 13 | 1 3 2 2 . 2 2 1 . Fast Attach 22 | 7 . . 3 10 . 2 . . Attach 5 | . 1 . 1 2 1 . . . Detach 3 | . 1 . . 2 . . . . Swap 33 | 3 3 6 10 7 2 2 . . Drop 20 | . 3 . 8 6 . 2 1 . Fire 132 | 9 35 4 37 19 15 6 7 . Melee . | . . . . . . . . . Ram 2 | . . . . 2 . . . . Kick . | . . . . . . . . . Crush 4 | . 4 . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 108 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 317 | -10/Materials | Destroyed 9 combat bots 358 | -10/Materials | Discovered new exit (range 7) 518 | -10/Materials | Discovered new exit (range 6) 532 | -10/Materials | Entered Mines 567 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 614 | -10/Mines | Met a Derelict bent on vengeance 657 | -10/Mines | Learned Materials interactive machine intel 662 | -10/Mines | Met a Derelict shopkeep closing up shop 719 | -10/Mines | Discovered new exit (range 15) 750 | -10/Mines | Entered Materials 750 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 751 | -9/Materials | Loaded intel: 18 interactive machine locations 1158 | -9/Materials | Discovered new exit (range 13) 1186 | -9/Materials | Entered Mines 1195 | -9/Mines | Assembled infested the area 1197 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1271 | -9/Mines | Released all parts (7) 1286 | -9/Mines | Destroyed 7 combat bots 1293 | -9/Mines | Lost 3 allies 1419 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1424 | -9/Mines | Found Prototype Device 1424 | -9/Mines | Identified Exp. Sensor Array 1442 | -9/Mines | Discovered new exit (range 7) 1485 | -9/Mines | Entered Materials 1485 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1539 | -8/Materials | Central database locked down 1623 | -8/Materials | Discovered new exit (range 3) 1638 | -8/Materials | Build established: Scavenger-Mutant 1706 | -8/Materials | Entered Factory 1706 | -7/Factory | Evolved 2 slots: Utility x2 1979 | -7/Factory | Discovered new exit (range 13) 1989 | -7/Factory | Entered Lower Caves 2055 | -7/Lower Caves | Released all parts (8) 2085 | -7/Lower Caves | Lost 3 parts (1p1n1u) 2098 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2134 | -7/Lower Caves | Core integrity fell below 50% 2186 | -7/Lower Caves | Spotted B-75 Beast 2187 | -7/Lower Caves | Core integrity fell below 20% 2203 | -7/Lower Caves | Learned Factory terminal intel 2204 | -7/Lower Caves | Identified exit to Lower Caves 2218 | -7/Lower Caves | Entered another Lower Caves area 2230 | -7/Lower Caves | Ambushed by wild Derelicts 2240 | -7/Lower Caves | Destroyed by W8-2YC(s) with Battle Rifle Last Messages --------------- Penetrated by Slug. Slug penetrates G-47 Trooper. G-47 Trooper destroyed. Penetrated by Slug. G-47 Trooper destroyed. Aluminum Leg fries itself beyond repair. Lgt. Nuclear Core fries itself beyond repair. Acquired 1 matter. Acquired 25 matter. Acquired derelict log, extracted data. Data stored: Factory terminal intel. Acquired derelict log, extracted data. Loading 1 Lower Caves exit... LOCATION=LOWER CAVES GOAL=ESCAPE NB-0ZY(g): "Give us 100,000 units of matter and we'll let you pass... I didn't think so. We'll just take whatever you've got on you. Literally." WA-1RN(s) destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????? ????????????????????????????????? | | ?????????????? ???????????????????????????????? | | ????????????? ???????????????????????????????? | | ????????????? ??????????????????????????????? | | ???????????? ?????????????????????????????? | | ???????????? ????????????????????????????# | | ???????????? ?????????????????????????? # | | ???????????# ????????????????????????# # | | ???????????# #??????????????######### #? | | ????????????? k ############### ### | | ??????????????????# ## % | | ???????????????????# @ s = | | ???????????????????# # $######## | | ??????????????????????# ???????## | | ??????????????????????# ?????????## # | | ??????????????????????# ??????????## ## | | ??????????????????????#????????????## ## ## #? | | ????????????????????????????????????###### ### #? | | ?????????????????????????????????#???????##### #? | | ?????????????????????????????????# ????????# #? | | ?????????????????????????????????# #??????# ###? | | ??????????????????????????????????# ###### ##?? | | ??????????????????????????????????# #? | | ??????????????????????????????????# # # # | | ??????????????????????????????????## ?## # | | ????????????????????????????????????#?##?## #### | | ????????????????????????????????????# # #?# ##??? | | ?????????????????????????????????????? ## #???? | | ?????????????????????????????????????# ? # ##### | | ?????????????????????????????????????# # # | | ???????????????????????????????????????# # | | ?????????????????????????????????????# # | | ?????????????????????????????????????## # # | | ??????????????????????????????????????# ## | | ??????????????????????????????????????## #?# # | | ???????????????????????????????????????## #?? ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 20 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Wheel | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Challenges ------------ None Game ------ Seed NavigationCoolingTreads Manual? 0 Play Time 00:22:01 Cumulative 45.6 hours Start 2025.10.27 @ 11:51:25 End 2025.10.27 @ 12:14:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 80 Adventurer 0 Explorer 3 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 32 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8428b06d-6206-4608-9aff-c4bd31b6323d