Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 14:21:08 Player: yantz Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (104) 520 Value Destroyed (3904) 3904 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-18) -18 TOTAL SCORE: 9366 Bonus ------- High Alert Combat Kills 26 Follower Combat Kills 37 Entered Garrisons 200 Friendly Fire -281 Cogmind --------- Core Integrity 0/1000 Matter 122/300 Energy 89/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Advanced Cooling System Peak State ------------ > --- POWER ------------ Neutrino Core Antimatter Reactor > --- PROPULSION ------- Advanced Treads Medium Treads Heavy Treads > --- UTILITY ---------- Advanced Cooling System Improved Sensor Array Improved Signal Interpreter Improved Utility Shielding Remote Shield Improved Hacking Suite > --- WEAPON ----------- Gatling Laser Flak Gun Hypervelocity Coil Gun Remote Datajack Power Sword > --- INVENTORY -------- Micro Fission Core Improved Cooling System Improved EM Pulse Cannon Gauss Rifle Heavy Gauss Cannon [Rating: 82] Favorites ----------- Power Antimatter Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Heavy Treads Leg Aluminum Leg Hover Unit Combat Airjet Utility Improved Signal Interpreter Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Improved Hacking Suite Protection Improved Utility Shielding Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Gauss Cannon Launcher Heavy Shock Bomb Launcher Special Weapon Remote Datajack Impact Weapon Mace Slashing Weapon Power Sword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac Fac Gar Slots Evolved 10 | . . . 2 2 2 . . . . 2 2 . Power 1 | . . . . 1 . . . . . . . . Propulsion 2 | . . . . 1 . . . . . 1 . . Utility 4 | . . . 1 . 1 . . . . 1 1 . Weapon 3 | . . . 1 . 1 . . . . . 1 . Parts Attached 140 | 7 23 9 23 34 2 5 3 6 2 6 6 14 Power 21 | 1 1 1 4 6 1 1 . 1 . . 1 4 Engine 7 | 1 . 1 4 1 . . . . . . . . Core 13 | . 1 . . 5 1 . . 1 . . 1 4 Reactor 1 | . . . . . . 1 . . . . . . Propulsion 28 | 2 4 1 5 11 . 1 . 1 . 2 . 1 Treads 13 | . . . 3 5 . 1 . 1 . 2 . 1 Leg 13 | 2 4 1 . 6 . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 2 | . . . 2 . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 25 | 2 1 . 8 5 . 1 . 2 . 2 2 2 Device 12 | 1 . . 4 2 . 1 . . . 2 1 1 Storage 1 | 1 . . . . . . . . . . . . Processor 4 | . 1 . 1 1 . . . 1 . . . . Hackware 1 | . . . . . . . . . . . 1 . Protection 7 | . . . 3 2 . . . 1 . . . 1 Artifact . | . . . . . . . . . . . . . Weapon 66 | 2 17 7 6 12 1 2 3 2 2 2 3 7 Energy Gun 20 | . 6 3 2 5 . . 1 . . 1 . 2 Energy Cannon 8 | . 4 . 2 . . . 1 . 1 . . . Ballistic Gun 18 | 2 . . . 7 1 . 1 . 1 . 2 4 Ballistic Cannon 6 | . 3 1 . . . 1 . . . . . 1 Launcher 2 | . . . . . . 1 . 1 . . . . Special Weapon 2 | . . . . . . . . 1 . . 1 . Impact Weapon 3 | . 1 2 . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 6 | . 3 1 2 . . . . . . . . . Unidentified Prototypes 3 | . . . 1 2 . . . . . . . . Parts Lost 63 | . 1 4 15 10 5 . . 2 . . . 26 Power 15 | . . 1 3 4 2 . . 1 . . . 4 Propulsion 13 | . 1 2 3 1 1 . . 1 . . . 4 Utility 16 | . . . 5 3 1 . . . . . . 7 Weapon 19 | . . 1 4 2 1 . . . . . . 11 Highest Loss Streak 14 | . 1 4 3 5 5 . . 2 . . . 14 To Critical Strikes 1 | . . . . . 1 . . . . . . . Average Slot Usage (%) 87 | . 99 86 81 82 77 74 84 89 91 88 92 75 Engine 3 | . 11 2 9 1 . . . . . . . . Core 6 | . 2 9 . 10 12 7 7 6 7 6 3 6 Reactor 2 | . . . . . . 3 7 7 7 6 5 1 Treads 11 | . . . 16 10 22 15 15 14 15 15 17 12 Leg 7 | . 27 21 . 8 . . . . . . . . Device 10 | . . . 8 14 12 13 15 15 15 20 17 12 Storage 4 | . 14 14 8 . . . . . . . . . Processor 7 | . 13 14 2 9 7 7 7 7 7 6 5 4 Protection 3 | . . . 8 3 . . . 5 7 6 5 4 Energy Gun 9 | . 11 20 5 8 14 7 7 7 7 8 8 5 Energy Cannon 3 | . 5 . 4 . . . 1 7 6 4 . . Ballistic Gun 3 | . . . . 9 7 7 9 1 2 6 7 7 Ballistic Cannon 4 | . 9 2 . . . 5 7 7 7 4 . . Special Weapon 1 | . . . . . . . . 4 4 . 5 4 Impact Weapon 2 | . . . 11 6 . . . . . . . . Naked Turns 1 | . . . . . . . . . . . . 1 Heaviest Build 65 | 13 17 16 30 26 21 50 50 65 60 65 60 60 Greatest Support 121 | 20 20 20 40 66 66 92 92 93 93 121 120 121 Greatest Overweight (x) 6 | . 4 2 1 6 . . . . . . . 6 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 5 Average Capacity 6 | 7 8 8 7 5 5 5 5 5 5 5 5 5 Most Carried 8 | 5 8 8 7 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 5 7 2 3 4 3 3 5 5 4 3 3 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 5 Final Carried 7 | . 7 7 3 5 5 3 5 5 5 5 4 1 Class Distribution -------------------- 50% | Scavenger-Skirmisher 35% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Waste Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac Fac Gar Matter Collected 2172 | 258 190 180 242 670 . 85 45 182 32 32 . 256 Remotely . | . . . . . . . . . . . . . Salvage Created 3959 | 24 209 115 910 1221 166 . 122 481 . 36 126 549 Parts 223 | 3 27 1 45 80 8 . 3 20 . 1 10 25 Haulers Intercepted 1 | . . . . 1 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . 19 4 . . . Prevented 6 | . . . . . . . . 6 . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac Fac Gar Combat Hostiles Destroyed 93 | . 8 5 25 25 6 . 3 7 . 1 2 11 Melee 6 | . 2 . 3 . . . . . . . . 1 Guns 62 | . 4 4 11 25 6 . . 1 . . 2 9 Cannons 12 | . 2 . 2 . . . 1 6 . 1 . . AOE 1 | . . . . . . . 1 . . . . . Classes Destroyed 14 | 1 3 2 2 5 . . . . . 1 . . Worker 2 | . . . . 2 . . . . . . . . Tunneler 2 | 1 1 . . . . . . . . . . . Hauler 1 | . . . . 1 . . . . . . . . Watcher 8 | . 2 . 3 3 . . . . . . . . Swarmer 27 | . 6 . 6 7 4 . . . . . . 4 Grunt 34 | . 2 2 16 9 2 . 1 2 . . . . Brawler 4 | . . . 1 1 . . 1 1 . . . . Duelist 4 | . . . . 1 . . 1 2 . . . . Sentry 12 | . . . 2 4 . . . 2 . . . 4 Demolisher 1 | . . 1 . . . . . . . . . . Specialist 2 | . . . . 2 . . . . . . . . Hunter 5 | . . . . 1 . . . . . . 2 2 Programmer 2 | . . . . . . . . . . 1 . 1 Decomposer 1 | . . . . . . . . 1 . . . . Assembled 2 | . . 2 . . . . . . . . . . Best Kill Streak 6 | 1 6 2 6 6 6 . 3 6 . 1 2 6 Combat Bots Only 6 | . 3 2 4 3 6 . 3 6 . 1 2 6 Max Kills in Single Turn 3 | 1 1 1 2 3 2 . 1 1 . 1 1 1 Gunslinging 1 | . . . . . 1 . . . . . . . Exploded 1 | . . . . . . . 1 . . . . . Melee 1 | . 1 . 1 . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac Fac Gar Hostile Shots Fired 787 | . 50 23 169 181 62 . 1 22 . 2 27 250 Missed 236 | . 11 7 50 66 15 . 1 9 . 1 8 68 Damage Taken 8544 | . 449 328 1485 1480 707 . 85 309 . 12 610 3079 Core 1710 | . 97 38 163 316 79 . . 13 . . 35 969 Absorbed by Shields 394 | . . . . . . . . . . 4 47 343 Redirected to Shielding 106 | . . . . . . . . . . 7 32 67 Core Remaining (%) 72 | 100 . 46 59 42 . . . . 86 100 . . Volleys Fired 290 | 4 19 15 53 107 13 . 3 16 1 1 6 52 Largest 4 | 2 2 2 2 3 3 . 3 4 4 4 3 3 Hottest 237 | 40 130 130 133 169 166 . 147 237 219 219 143 169 Shots Fired 495 | 8 32 26 64 173 27 . 7 38 4 4 16 96 Gun 421 | 8 22 22 46 173 27 . 4 11 2 2 16 88 Cannon 62 | . 10 4 18 . . . 3 20 2 2 . 3 Launcher 1 | . . . . . . . . 1 . . . . Special 11 | . . . . . . . . 6 . . . 5 Kinetic 219 | 8 10 4 . 108 10 . 4 11 2 2 11 49 Thermal 198 | . 22 22 42 41 17 . 3 10 1 1 5 34 Explosive . | . . . . . . . . . . . . . Electromagnetic 67 | . . . 22 24 . . . 11 1 1 . 8 Robot Hit Streak 19 | 4 6 12 8 10 5 . 7 14 2 4 4 19 Robot Miss Streak 7 | 2 7 3 3 6 5 . 2 2 1 2 4 5 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 10 | . 1 . . 2 4 . . . . . . 3 Max Gunslinging Chain 1 | . 1 . . 1 1 . . . . . . 1 Shots Hit Robots 381 | 5 31 17 84 112 18 . 4 23 3 3 9 72 Core Hits 193 | 2 21 7 26 60 11 . 4 13 . 2 5 42 Critical Kills 1 | . . . . . . . . . . . 1 . Critical Parts Destroyed 11 | . . . 9 . . . . . . . . 2 Critical Strikes 24 | . . 1 10 3 . . 2 3 . 1 1 3 Burn 9 | . . 1 . 3 . . 1 3 . 1 . . Destroy 3 | . . . . . . . . . . . 1 2 Blast 2 | . . . . . . . 1 . . . . 1 Smash 10 | . . . 10 . . . . . . . . . Melee Attacks 71 | . 16 1 48 . . . . . . . . 6 Impact 58 | . 11 . 47 . . . . . . . . . Slashing 6 | . . . . . . . . . . . . 6 Piercing . | . . . . . . . . . . . . . Sneak Attacks 5 | . 4 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 7951 | 43 419 269 1763 1949 472 . 601 568 101 101 159 1506 Guns 5261 | 43 172 220 565 1949 472 . 84 160 38 53 159 1346 Cannons 845 | . 56 49 243 . . . 76 288 63 48 . 22 Explosions 561 | . . . . . . . 441 120 . . . . Melee 1284 | . 191 . 955 . . . . . . . . 138 Ramming . | . . . . . . . . . . . . . Kinetic 2517 | 43 56 49 . 1160 237 . 100 109 53 76 59 575 Thermal 3166 | . 172 220 505 553 235 . 501 160 20 25 100 675 Explosive . | . . . . . . . . . . . . . Electromagnetic 984 | . . . 303 236 . . . 299 28 . . 118 Impact 1146 | . 191 . 955 . . . . . . . . . Slashing 138 | . . . . . . . . . . . . 138 Piercing . | . . . . . . . . . . . . . Highest Corruption 5 | . 1 1 5 . . . . 1 1 . . 1 Average Corruption 1 | . 1 1 5 . . . . 1 1 . . 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 59 | . 9 4 31 . . . . 10 3 . . 2 Message Errors 14 | . 3 . 8 . . . . 3 . . . . Matter Fused 11 | . 2 1 6 . . . . 1 . . . 1 Heat Flow Errors 11 | . 1 . 6 . . . . 3 . . . 1 Energy Discharges 8 | . 2 . 4 . . . . 2 . . . . Parts Rejected 1 | . . . . . . . . . 1 . . . Parts Fused 1 | . . . 1 . . . . . . . . . Data Loss (minor) 7 | . 1 1 3 . . . . 1 1 . . . Data Loss (major) 2 | . . 1 . . . . . . 1 . . . Misfires 3 | . . 1 2 . . . . . . . . . Alerts 1 | . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 318 | . 14 . 288 . . . 16 . . . . . Projectiles 6 | . . . . . . . 6 . . . . . Explosions 10 | . . . . . . . 10 . . . . . Melee 302 | . 14 . 288 . . . . . . . . . Knockbacks 11 | . 3 2 3 . . . 1 . 1 . . 1 Impact 5 | . 2 . 3 . . . . . . . . . Kinetic 5 | . . 2 . . . . 1 . 1 . . 1 Secondary 1 | . 1 . . . . . . . . . . . Self-Inflicted Damage 225 | . 106 . . . . . 85 34 . . . . Shots 4 | . 2 . . . . . 1 1 . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 376 | . 269 318 324 376 252 . 12 233 87 78 . 124 Average Temperature 104 | . 106 117 111 96 128 . 6 116 54 46 . 19 Received Heat Transfer 1864 | . 39 18 636 612 117 . . 66 . . . 376 Effects 7 | . . . 1 4 . . . 2 . . . . Shutdowns 2 | . . . 1 1 . . . . . . . . Interference 5 | . . . . 3 . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . 1 . . . . . . . . 1 Combat Hostiles 2 | . . . 1 . . . . . . . . 1 Parts Fried 5 | . . . 3 1 . . . . . . . 1 Impact Corruptions 19 | . 3 . 16 . . . . . . . . . Robots Melted 2 | . . 1 . . . . 1 . . . . . Combat Hostiles 2 | . . 1 . . . . 1 . . . . . Parts Melted 13 | . . 3 1 2 1 . . 2 . . 2 2 Heat Transferred 6315 | . 261 592 1073 1312 458 . 485 518 37 111 225 1243 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac Fac Gar Peak Influence 456 | 5 210 60 371 456 334 116 239 . . 34 50 169 Initial 184 | . 3 4 7 156 184 116 81 . . . . 35 Average 121 | 3 62 31 176 259 219 116 189 . . 6 4 102 Maximum Alert Level 2 | . 1 . 1 2 1 . 1 . . . . . Low Security (%) 70 | 100 80 100 59 21 61 100 31 . . 100 100 100 Level 1 28 | . 19 . 40 71 38 . 68 . . . . . Level 2 1 | . . . . 7 . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 9 | . 1 . 2 4 1 . . . . 1 . . Investigation 1 | . 1 . . . . . . . . . . . Extermination 1 | . . . . . . . . . . 1 . . Reinforcement 5 | . . . 2 3 . . . . . . . . Assault . | . . . . . . . . . . . . . Garrison 2 | . . . . 1 1 . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac Fac Gar Distress Signals 8 | . 1 . 2 4 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 137 | . 12 8 39 34 9 . 3 8 2 1 3 18 Peak Tracking Total 7 | . 5 5 5 6 7 . 3 7 1 1 2 6 Tactical Retreats 12 | . . 1 5 3 1 . . . . . . 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac Fac Gar Traps Triggered 9 | . 3 . 1 . 1 . 1 . . . . 3 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac Fac Gar Machines Disabled 13 | . 3 . 2 1 . . 5 1 . . . 1 Max in Single Turn 5 | . 3 . 1 1 . . 5 1 . . . 1 Garrison Relay 1 | . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac Fac Gar Machines Accessed 9 | . 4 . . . . . 1 1 . . 2 1 Terminals 5 | . 3 . . . . . . . . . 1 1 Fabricators 1 | . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . Total Hacks 10 | . 4 . . . . . 1 1 . . 3 1 Successful 5 | . 3 . . . . . . 1 . . 1 . Failed 5 | . 1 . . . . . 1 . . . 2 1 Catastrophic 3 | . 1 . . . . . 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 5 | . 3 . . . . . . . . . 1 1 Fabricators 1 | . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 2 . Terminal Hacks 3 | . 2 . . . . . . 1 . . . . Open Door 1 | . . . . . . . . 1 . . . . Alert Level 1 | . 1 . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 2 | . 2 . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac Fac Gar Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 5 | . 2 1 1 . . . . . . . . 1 Non-combat 3 | . 2 1 . . . . . . . . . . Combat 2 | . . . 1 . . . . . . . . 1 Robot Hacks Applied 6 | . 3 1 1 . . . . . . . . 1 parse_system 4 | . 1 1 1 . . . . . . . . 1 no_distress 2 | . 2 . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac Fac Gar Total Allies 5 | . . 2 . . . 1 . 2 . . . . Largest Group 2 | . . 2 . . . 1 1 2 2 2 2 . Highest-Rated Group 42 | . . 42 . . . 31 31 36 36 36 36 . Highest-Rated Ally 31 | . . 31 . . . 31 31 25 20 20 20 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 27 | . . 14 . . . . 4 6 . . 3 . Total Damage 353 | . . 150 . . . . 84 105 . . 14 . Kills 1 | . . . . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . . . . . 2 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac Fac Gar Turns Passed 9014 | 111 1348 722 1141 1303 113 280 378 2036 113 750 251 468 Spaces Moved 5344 | 77 983 538 557 629 49 179 238 1258 67 457 140 172 Core 135 | 7 1 63 . 59 . . . . . . . 5 Treads 3250 | . . . 441 254 49 179 238 1258 67 457 140 167 Legs 1854 | 70 982 475 11 316 . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 105 | . . . 105 . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 66 100 145 145 152 152 160 155 155 50 Average Speed 144 | 113 122 123 143 150 145 150 152 157 160 158 155 158 Slowest Speed 350 | 120 250 150 240 350 145 152 152 160 160 160 155 350 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 38 | 4 97 88 43 52 2 81 6 90 7 7 5 18 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . Known Exits Taken 6 | . . . . 1 . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . Scrap Searched 5 | . . 1 . . . . . 4 . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 67 | . 40 . . . . . 19 6 . . . 2 Melee . | . . . . . . . . . . . . . Projectile 9 | . . . . . . . 1 6 . . . 2 AOE 58 | . 40 . . . . . 18 . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac Fac Gar Total 6103 | 94 1072 567 758 836 66 189 247 1284 69 484 161 276 Wait 108 | . 6 . 55 13 . . . . . 9 5 20 Move 5334 | 76 982 537 556 628 49 178 237 1257 66 456 140 172 Hop . | . . . . . . . . . . . . . Pick Up 97 | 7 15 4 17 29 1 3 3 2 . 6 1 9 Fast Attach 22 | . 4 . . 8 . 2 . 4 1 1 1 1 Attach 74 | 7 3 3 22 17 2 3 . . . 3 4 10 Detach 9 | . 1 . 3 2 1 . . . . . 2 . Swap 45 | . 16 6 1 9 . . 3 2 1 2 1 4 Drop 53 | . 10 1 3 23 . 3 1 3 . 6 1 2 Fire 290 | 4 19 15 53 107 13 . 3 16 1 1 6 52 Melee 71 | . 16 1 48 . . . . . . . . 6 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 112 | -11/Scrapyard | Entered Materials 138 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 612 | -10/Materials | Discovered new exit (range 14) 860 | -10/Materials | Discovered new exit (range 16) 1051 | -10/Materials | Discovered new exit (range 8) 1444 | -10/Materials | Discovered new exit (range 7) 1460 | -10/Materials | Entered Mines 1542 | -10/Mines | Learned Materials emergency access door positions 1869 | -10/Mines | Assembled infested the area 1874 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1933 | -10/Mines | Lost 3 allies 1945 | -10/Mines | Core integrity fell below 50% 1977 | -10/Mines | Lost 4 parts (1p2n1w) 2110 | -10/Mines | Learned location of Zion (-6) 2167 | -10/Mines | Discovered new exit (range 9) 2182 | -10/Mines | Entered Materials 2182 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2355 | -9/Materials | Lost 3 parts (1p2w) 2763 | -9/Materials | Build established: Scavenger-Mutant 2874 | -9/Materials | Lost 3 parts (1p1n1u) 3106 | -9/Materials | Build established: Mutant 3128 | -9/Materials | Discovered new exit (range 11) 3302 | -9/Materials | Discovered new exit (range 10) 3323 | -9/Materials | Entered another Materials area 3323 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 3446 | -8/Materials | Lost 5 parts (1p1n2u1w) 3886 | -8/Materials | Discovered new exit (range 9) 3897 | -8/Materials | Identified exit to Storage 3898 | -8/Materials | Build established: Scavenger-Mutant 4357 | -8/Materials | Garrison activated, responded to threat 4479 | -8/Materials | Discovered new exit (range 16) 4495 | -8/Materials | Build established: Scavenger-Skirmisher 4575 | -8/Materials | Core integrity fell below 50% 4625 | -8/Materials | Identified exit to Factory 4626 | -8/Materials | Entered Factory 4626 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4700 | -7/Factory | Garrison activated, responded to threat 4739 | -7/Factory | Sucked down chute 4739 | -7/Factory | Entered Waste 4739 | -7/Waste | The area was eerily silent 4740 | -7/Waste | Met a frightened Derelict 4756 | -7/Waste | Lost 5 parts (2p1n1u1w) 5002 | -7/Waste | Discovered new exit (range 11) 5017 | -7/Waste | Identified exit to Factory 5019 | -7/Waste | Entered Factory 5019 | -7/Factory | Accompanied by 1 ally 5361 | -7/Factory | Discovered new exit (range 4) 5365 | -7/Factory | Identified exit to Lower Caves 5397 | -7/Factory | Entered Lower Caves 5397 | -7/Lower Caves | Accompanied by 1 ally 5428 | -7/Lower Caves | Learned location of 1 exit from Factory 5886 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5976 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6185 | -7/Lower Caves | Encountered a Warlord checkpoint 6203 | -7/Lower Caves | Learned Factory trap positions 7411 | -7/Lower Caves | Discovered new exit (range 14) 7432 | -7/Lower Caves | Identified exit to Lower Caves 7433 | -7/Lower Caves | Entered another Lower Caves area 7433 | -7/Lower Caves | Accompanied by 2 allies 7434 | -7/Lower Caves | Encountered a Warlord checkpoint 7457 | -7/Lower Caves | Discovered new exit (range 6) 7470 | -7/Lower Caves | Identified exit to Factory 7546 | -7/Lower Caves | Entered Factory 7546 | -6/Factory | Accompanied by 2 allies 7546 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7547 | -6/Factory | Identified exit to Factory 7548 | -6/Factory | Loaded intel: 116 trap records 8156 | -6/Factory | Discovered exit to Factory (range 3) 8296 | -6/Factory | Entered another Factory area 8296 | -5/Factory | Accompanied by 2 allies 8296 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8547 | -5/Factory | Identified exit to Garrison 8547 | -5/Factory | Entered Garrison 8754 | -5/Garrison | Garrison Relay disabled 8873 | -5/Garrison | Lost 10 parts (1p1n3u5w) 8991 | -5/Garrison | Core integrity fell below 50% 8993 | -5/Garrison | Triggered checkpoint 8999 | -5/Garrison | Triggered checkpoint 9011 | -5/Garrison | Core integrity fell below 20% 9015 | -5/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Y-64 Sentinel destroyed. Acquired 42 matter. C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. G-50 Soldier unfolds itself. Acquired KE Penetrator. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Critical hit (Burn: +50). Slug penetrates H-66 Slayer. Beams of light sweep through the air. An alarm sounds. Penetrated by Slug. Slug penetrates G-67 Veteran. Penetrated by Slug. Slug penetrates G-67 Veteran. KE Penetrator destroyed. Penetrated by Slug. Power Sword destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#####???"#??????????????? | | ????????????????????????? ?? ????????????? | | ????????????????????????? ?? ?????????????? | | ????????????????????????? ?? ?????????????? | | ????????????????????????# #? #??????????????? | | ???????????????????????## ## ##?????????????? | | ???????????????????????? ??????????????? | | ???????????????????????? % ???????????????? | | ???????????????????????? ?????????????????? | | ???????????????????????? g ???????????????????? | | ????????????????????????# g #??? #??????????????? | | ??????????????###########!gg## ## #?????????? | | ??????????????# %! @== #?????????? | | ??????????????# ^^= %h #?????????? | | ??????????????# [=[[! #?????????? | | ??????????????# ############ ## ##?????????? | | ??????????????# #???????????? #??????????????? | | ??????######??# #??????????????##??????????????? | | ??????#"# #??# #??????????????????????????????? | | ??????#"! #??# #??????????????????????????????? | | ??????# ] #??# #??????????????????????????????? | | ??????#"! #??# #??????????????????????????????? | | ??????#"# #??# #??????????????????????????????? | | ??????###^^#??# #??????????????????????????????? | | ????????#^ #??# #??????????????????????????????? | | ????????# #??# #??????????????????????????????? | | ??????### #??# #??????????????????????????????? | | ??????# #??# #??????????????????????????????? | | ??????# #??# ##?????????????????????????????? | | ??????# #??# "#?????????????????????????????? | | ??????### #?## = ##?????????????????????????????? | | ????????# ###" #??????????????????????????????? | | ????????# !!#??????????????????????????????? | | ????????# ! %#??????????????????????????????? | | ????????####### ! #??????????????????????????????? | | ??????????????#! #??????????????????????????????? | | ############### #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 35 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Salvage Targeting 1 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend I Spy I Survived The Infestation Please Form A Line Serviceable Loadout Challenges ------------ None Game ------ Seed BackupSurveybotReplicator Manual? 0 Play Time 01:34:10 Cumulative 6.1 hours Start 2024.04.03 @ 12:43:02 End 2024.04.03 @ 14:21:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 14 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ca82adec-cf9c-469d-9551-28f89d325993