Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.23 @ 23:18:52 Player: Zunekagek Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (41) 205 Value Destroyed (1490) 1490 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4235 Bonus ------- None Cogmind --------- Core Integrity 406/700 Matter 116/300 Energy 99/100 System Corruption 8% Temperature Warm (167) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Medium Treads > --- UTILITY (4) ------ Large Storage Unit Advanced Terrain Scan Processor > --- WEAPON (4) ------- Heavy Particle Gun High-powered Shotgun > --- INVENTORY (15) --- Ion Engine Light Ion Engine Light Ion Engine Improved Ion Engine Improved Ion Engine Heavy Ion Engine Light Nuclear Core Improved Heat Sink Improved Heat Sink Light Armor Plating Light Armor Plating Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Advanced Terrain Scan Processor Target Analyzer System Shield > --- WEAPON ----------- High-powered Shotgun High-powered Shotgun High-powered Shotgun Flak Gun > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Improved Ion Engine Improved Ion Engine Heavy Ion Engine Light Nuclear Core Improved Heat Sink Improved Heat Sink Light Armor Plating Light Armor Plating Heavy Particle Gun Cooled Pulse Rifle [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware System Shield Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 2 | . . . 1 1 . Weapon 2 | . . . . 1 1 Parts Attached 50 | 7 2 . 9 20 12 Power 3 | 1 . . 1 1 . Engine 3 | 1 . . 1 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 17 | 2 . . 3 9 3 Treads 17 | 2 . . 3 9 3 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 1 1 . 5 5 3 Device 4 | . . . 2 1 1 Storage 2 | 1 . . 1 . . Processor 2 | . . . . . 2 Hackware 1 | . . . . 1 . Protection 6 | . 1 . 2 3 . Artifact . | . . . . . . Weapon 15 | 3 1 . . 5 6 Energy Gun 4 | 2 . . . . 2 Energy Cannon . | . . . . . . Ballistic Gun 11 | 1 1 . . 5 4 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . . 2 Parts Lost 20 | . . . . 6 14 Power 1 | . . . . . 1 Propulsion 8 | . . . . 3 5 Utility 5 | . . . . 1 4 Weapon 6 | . . . . 2 4 Highest Loss Streak 9 | . . . . 3 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 97 100 98 98 93 Engine 10 | . 14 14 11 9 7 Treads 28 | . 28 28 31 26 26 Device 8 | . . . 11 9 8 Storage 9 | . 14 14 10 9 7 Hackware 2 | . . . . 5 7 Protection 9 | . 11 14 11 11 2 Ballistic Gun 25 | . 24 28 22 26 29 Peak Build Rating 36 | 6 7 7 11 25 36 Average Rating 15 | 4 6 7 9 18 29 On Entrance 9 | . 6 7 7 11 24 Naked Turns . | . . . . . . Heaviest Build 48 | 14 14 13 31 45 48 Greatest Support 88 | 40 40 40 60 63 88 Greatest Overweight (x) 1 | 1 . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 Average Capacity 13 | 7 8 8 13 15 15 Most Carried 14 | 2 6 6 14 14 13 Average Carried 8 | 1 4 6 7 10 12 Final Capacity 15 | 8 8 8 15 15 15 Final Carried 14 | 2 6 6 14 14 11 Class Distribution -------------------- 33% | Scavenger-Tank 29% | Scavenger-Mutant 24% | Mutant 13% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1264 | 262 41 . 178 493 290 Remotely . | . . . . . . Salvage Created 1605 | . 97 . 462 669 377 Parts 102 | . 9 . 45 34 14 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . . . 3 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 37 | . 4 . 9 14 10 Guns 37 | . 4 . 9 14 10 Classes Destroyed 10 | . 2 . 3 2 3 Builder 1 | . . . 1 . . Recycler 1 | . . . . 1 . Watcher 2 | . . . 2 . . Swarmer 6 | . 3 . . 3 . Grunt 19 | . 1 . 6 6 6 Brawler 1 | . . . . . 1 Duelist 1 | . . . . 1 . Sentry 8 | . . . 3 4 1 Hunter 1 | . . . . . 1 Programmer 1 | . . . . . 1 Best Kill Streak 5 | . 2 . 4 5 5 Combat Bots Only 5 | . 2 . 4 5 5 Max Kills in Single Turn 2 | . 1 . 2 2 2 Gunslinging 1 | . . . . 1 1 Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 248 | . 11 . 43 87 107 Missed 62 | . 2 . 10 23 27 Damage Taken 3175 | . 88 . 412 1012 1663 Core 464 | . . . 37 133 294 Absorbed by Shields . | . . . . . . Redirected to Shielding 7 | . . . 7 . . Core Remaining (%) 91 | 100 . 100 90 75 . Volleys Fired 131 | . 8 . 49 42 32 Largest 4 | . 2 . 2 3 4 Hottest 125 | . 60 . 40 71 125 Shots Fired 361 | . 16 . 98 125 122 Gun 361 | . 16 . 98 125 122 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 347 | . 13 . 98 125 111 Thermal 11 | . . . . . 11 Explosive . | . . . . . . Electromagnetic 3 | . 3 . . . . Robot Hit Streak 9 | . 3 . 7 9 9 Robot Miss Streak 9 | . 2 . 3 6 9 Penetration Max . | . . . . . . Secondary Targets 8 | . 1 . . 4 3 Max Gunslinging Chain 1 | . 1 . . 1 1 Shots Hit Robots 238 | . 9 . 61 82 86 Core Hits 107 | . 7 . 34 32 34 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 2 | . 1 . . 1 . Destroy 2 | . 1 . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3413 | . 89 . 551 1179 1594 Guns 3385 | . 80 . 540 1176 1589 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 28 | . 9 . 11 3 5 Kinetic 3186 | . 58 . 540 1176 1412 Thermal 177 | . . . . . 177 Explosive . | . . . . . . Electromagnetic 22 | . 22 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . . . . . 8 Average Corruption 6 | . . . . . 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 12 | . . . . . 12 Message Errors 2 | . . . . . 2 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 2 | . . . . . 2 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 2 | . . . . . 2 Data Loss (major) 2 | . . . . . 2 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 8 | . 3 . 3 1 1 Targets Rammed 9 | . 3 . 3 2 1 Kicked . | . . . . . . Crushed 1 | . . . . 1 . Highest Temperature 242 | . 40 . . 16 242 Average Temperature 76 | . 14 . . 7 100 Received Heat Transfer 1011 | . 30 . 192 495 294 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 333 | . . . . . 333 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 370 | . 164 63 216 370 358 Initial 131 | . . 63 24 64 131 Average 166 | . 116 63 129 189 255 Maximum Alert Level 1 | . . . 1 1 1 Low Security (%) 75 | 100 100 100 93 67 34 Level 1 24 | . . . 6 32 65 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 1 . 2 4 4 Investigation 1 | . . . . 1 . Extermination 1 | . . . . . 1 Reinforcement 6 | . 1 . 2 . 3 Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 2 | . . . . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 62 | . 8 . 16 22 16 Peak Tracking Total 6 | . 4 . 3 6 6 Tactical Retreats 5 | . 1 . . 3 1 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 9 | . 3 . 2 2 2 Terminals 9 | . 3 . 2 2 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 23 | . 6 . 4 5 8 Successful 10 | . 4 . 2 2 2 Failed 13 | . 2 . 2 3 6 Catastrophic 3 | . . . 1 1 1 Database Lockouts . | . . . . . . Manual 9 | . 2 . . . 7 Terminals 23 | . 6 . 4 5 8 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 4 . 2 2 2 Emergency Access Points 1 | . 1 . . . . Alert Level 2 | . 1 . 1 . . Locate Traps 4 | . 1 . . 2 1 Zone Layout 3 | . 1 . 1 . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 2 . 2 2 2 Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 2058 | 65 283 18 714 528 450 Spaces Moved 942 | 37 141 12 347 215 190 Core 6 | 6 . . . . . Treads 936 | 31 141 12 347 215 190 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 159 | 146 160 160 160 160 160 Slowest Speed 160 | 160 160 160 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 16 | 4 32 5 32 21 7 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 1227 | 45 183 11 424 310 254 Wait 50 | . 26 . 4 9 11 Move 937 | 36 140 11 346 214 190 Hop . | . . . . . . Pick Up 31 | 2 3 . 9 12 5 Fast Attach 17 | 6 2 . 2 2 5 Attach 14 | . . . 1 8 5 Detach 3 | . 1 . . 2 . Swap 19 | 1 . . 6 10 2 Drop 16 | . . . 4 9 3 Fire 131 | . 8 . 49 42 32 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 9 | . 3 . 3 2 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 8) 349 | -10/Materials | Entered Mines 349 | -10/Mines | Discovered new exit (range 12) 367 | -10/Mines | Entered Materials 367 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 782 | -9/Materials | Build established: Scavenger-Mutant 1074 | -9/Materials | Discovered new exit (range 5) 1081 | -9/Materials | Entered another Materials area 1081 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1376 | -8/Materials | Build established: Scavenger-Tank 1450 | -8/Materials | Lost 3 parts (1n1u1w) 1510 | -8/Materials | Discovered new exit (range 7) 1609 | -8/Materials | Entered Factory 1609 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1782 | -7/Factory | Lost 4 parts (2n1u1w) 2059 | -7/Factory | Self-destructed Last Messages --------------- 02032_ H-61 Shepherd calls for reinforcements. 02032_ ALERT: Hostile activity reported, dispatching reinforcements to area. 02032_ Penetrated by Slug. 02032_ Flak Gun destroyed. 02034_ Target Analyzer destroyed. 02034_ Critical hit (Blast). 02036_ Identified Hvy. Particle Gun. 02037_ Identified Cld. Pulse Rifle. 02038_ Penetrated by Slug. 02045_ Lgt. Treads destroyed. 02046_ H-61 Shepherd heat short circuits Dynamic Insulation System. 02048_ Lgt. Treads destroyed. 02051_ System corrupted: Energy discharge (-73). 02051_ System Shield destroyed. 02052_ System corrupted: Hpw. Shotgun jammed. 02053_ Hpw. Shotgun destroyed. 02053_ Imp. Ion Engine destroyed. 02053_ Cld. Pulse Rifle blasted off. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????#+????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????#r????????????????????????? | | ???????????????????????# ????????????????????????? | | ????????????????????#### ####????????????????????? | | ????????????????????# #????????????????????? | | ????????????######### w #????????????????????? | | ??????????? x #????????????????????? | | ?????????????? x H +????????????????????? | | ????????????????? %%% #????????????????????? | | ????????????????????# % #????????????????????? | | ????????????????????# @ %#????????????????????? | | ????????????????????#####%##; ???????????????? | | ????????????????????????# ;????? ??????????? | | ????????????????????????#%;????????? ?????????? | | ????????????????????????# ;#?????????????????????? | | ????????????????????????# ; ?????????????????????? | | ?????????????????######?#k##?????????????????????? | | ?????????????????# #?# #??????????????????????? | | ?????????????????#" ### ###????????????????????? | | ?????????????????#" # #????????????????????? | | ?????????????????#" # #????????????????????? | | ?????????????????#T + ##############???????? | | ?????????????????#" # # #???????? | | ?????????????????#" # # #???????? | | ?????????????????#" # # #???????? | | ?????????????????# # # #???????? | | ?????????????????###### # #???????? | | ??????????????????????# # #???????? | | ??????????????????????#^^^ ^+ #???????? | | ??????????????????????# # ! #???????? | | ??????????????????????# # #???????? | | ??????????????????????# # #???????? | | ??#####???????######### # #???????? | | ?? ????+ ## # #???????? | | ?? ?????# """ ## ##############???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 Armor Coverage 300 Utility Shielding 33 Evasion (%) 40 Target Analysis 5 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FirePropulsionModule Manual? 0 Play Time 00:23:17 Cumulative 24.5 hours Start 2025.02.23 @ 22:45:40 End 2025.02.23 @ 23:18:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 22 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Cog Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 417a3388-28a4-4916-9d25-b1e617ce5483