Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.23 @ 07:45:05 Player: Exp. Geonium Core Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (38) 190 Value Destroyed (1380) 1380 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (294) 294 TOTAL SCORE: 5884 Bonus ------- Pacifist 200 High Alert Combat Kills 87 Follower Combat Kills 7 Cogmind --------- Core Integrity 773/850 Matter 150/300 Energy 13/100 System Corruption 6% Temperature Cool (0) Movement Rolling (100) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Armored Huge Wheel Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY (7) ------ Improved Heat Sink Salvage Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer System Shield > --- WEAPON (2) ------- Heavy Laser Plasma Rifle > --- INVENTORY (4) ---- Armored Huge Wheel Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Sensor Array Melee Analysis Suite Hardened Light Armor Plating Hardened Light Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Heavy Beamcaster Slug Cannon > --- INVENTORY -------- Heavy Beamcaster Heavy Beamcaster Slug Cannon Slug Cannon [Rating: 57] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Flight Unit Flight Unit Utility Hardened Light Armor Plating Device Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Slug Cannon Energy Gun Heavy Beamcaster Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Slashing Weapon Greatsword Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Was Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 . . Power . | . . . . . . . . . . . Propulsion 3 | . . 1 . 1 . . . 1 . . Utility 5 | . . 1 . 1 2 . . 1 . . Weapon . | . . . . . . . . . . . Parts Attached 89 | 5 3 9 4 15 1 12 21 9 . 10 Power 12 | 1 . 1 . 3 . 2 3 2 . . Engine 5 | 1 . 1 . 1 . . 1 1 . . Core 6 | . . . . 2 . 1 2 1 . . Reactor 1 | . . . . . . 1 . . . . Propulsion 32 | 4 . 6 2 6 . 2 1 3 . 8 Treads 12 | 2 . . . 5 . 2 . 3 . . Leg 2 | . . . . 1 . . . . . 1 Wheel 6 | 2 . . . . . . 1 . . 3 Hover . | . . . . . . . . . . . Flight 12 | . . 6 2 . . . . . . 4 Utility 24 | . 1 . 2 4 1 4 9 2 . 1 Device 8 | . 1 . 1 . 1 . 4 1 . . Storage 2 | . . . . 2 . . . . . . Processor 5 | . . . . . . 1 3 1 . . Hackware 3 | . . . . 1 . . 1 . . 1 Protection 6 | . . . 1 1 . 3 1 . . . Artifact . | . . . . . . . . . . . Weapon 21 | . 2 2 . 2 . 4 8 2 . 1 Energy Gun 9 | . . 1 . . . 2 4 1 . 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 5 | . 1 1 . 1 . . 1 1 . . Ballistic Cannon 4 | . . . . . . 1 3 . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 2 | . 1 . . . . 1 . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . . Parts Lost 31 | . . 3 1 12 . . 11 2 2 . Power 5 | . . . . 2 . . 2 1 . . Propulsion 12 | . . 2 1 6 . . 1 1 1 . Utility 6 | . . . . 2 . . 4 . . . Weapon 8 | . . 1 . 2 . . 4 . 1 . Highest Loss Streak 7 | . . 2 1 7 . . 5 1 2 . Average Slot Usage (%) 72 | . 65 70 83 77 12 71 80 70 71 61 Engine 2 | . . 6 11 2 . . . 3 5 . Core 1 | . . . . 4 . 1 3 2 . . Reactor 1 | . . . . . . 4 3 . . . Treads 12 | . 28 9 . 23 . 11 12 6 16 . Wheel 1 | . . . . . . . 2 5 . 7 Flight 4 | . . 22 33 3 . . . . . 7 Device 10 | . 12 11 16 9 4 7 11 12 11 6 Processor 8 | . . . . . . 6 11 26 26 26 Hackware 4 | . . . . 8 7 7 6 . . . Protection 7 | . . . 1 6 . 18 12 . . . Energy Gun 3 | . . . . . . 5 5 4 6 9 Ballistic Gun 5 | . 12 17 22 2 . . 1 6 3 . Ballistic Cannon 2 | . . . . . . 5 6 . . . Special Melee Weapon 1 | . 11 3 . . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 45 | . 4 9 10 45 1 44 44 20 20 9 Greatest Support 140 | 26 3 40 12 82 3 140 140 40 40 56 Greatest Overweight (x) 1 | . 1 . . 1 . 1 . . 1 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 16 | 4 4 4 4 16 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 8 4 4 4 4 4 4 Most Carried 5 | 4 4 4 4 5 4 4 4 3 1 4 Average Carried 3 | 1 3 3 2 3 3 3 3 1 1 2 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 4 4 2 3 4 3 4 4 1 1 2 Class Distribution -------------------- 50% | Mutant 42% | Scavenger-Mutant 6% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Was Fac Matter Collected 1223 | 150 13 100 108 233 . 202 270 147 . . Remotely . | . . . . . . . . . . . Salvage Created 1746 | . . 147 17 601 . 251 583 147 . . Parts 78 | . . 14 2 36 . . 21 5 . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Was Fac Combat Hostiles Destroyed 37 | . . 8 1 12 . 1 13 2 . . Melee 11 | . . . . 11 . . . . . . Guns 20 | . . 8 1 1 . 1 8 1 . . Cannons 5 | . . . . . . . 5 . . . Classes Destroyed 8 | . . 2 . 4 . 1 1 . . . Recycler 1 | . . . . 1 . . . . . . Swarmer 11 | . . 7 1 2 . . 1 . . . Grunt 13 | . . 1 . 4 . . 8 . . . Brawler 1 | . . . . . . . 1 . . . Duelist 2 | . . . . 1 . . 1 . . . Sentry 7 | . . . . 3 . . 2 2 . . Hunter 2 | . . . . 2 . . . . . . Compactor 1 | . . . . . . 1 . . . . Best Kill Streak 6 | . . 6 1 3 . 1 3 1 . . Combat Bots Only 6 | . . 6 1 3 . 1 3 1 . . Max Kills in Single Turn 1 | . . 1 1 1 . 1 1 1 . . Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Was Fac Damage Taken 4275 | . 84 342 95 1235 . . 2022 429 68 . Core 657 | . 33 50 7 195 . . 295 77 . . Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 78 | 100 86 . 85 64 . . 57 . . . Volleys Fired 108 | . . 21 4 6 . 19 47 11 . . Largest 2 | . . 2 2 1 . 2 2 2 . . Hottest 129 | . . 70 40 20 . 129 129 103 . . Shots Fired 169 | . . 33 8 6 . 28 72 22 . . Gun 131 | . . 33 8 6 . 16 46 22 . . Cannon 38 | . . . . . . 12 26 . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 94 | . . 25 8 6 . 12 32 11 . . Thermal 75 | . . 8 . . . 16 40 11 . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 23 | . . 6 3 9 . 16 18 23 . . Robot Miss Streak 7 | . . 7 5 . . 2 3 . . . Penetration Max 1 | . . . . . . . 1 . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 141 | . 1 16 3 31 . 21 47 22 . . Core Hits 56 | . . 8 1 17 . 3 23 4 . . Critical Hits 8 | . . 1 . . . 2 5 . . . Critical Kills 4 | . . 1 . . . . 3 . . . Critical Parts Destroyed 3 | . . . . . . 1 2 . . . Melee Attacks 33 | . 2 . . 31 . . . . . . Impact . | . . . . . . . . . . . Slashing 31 | . . . . 31 . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3867 | . . 202 29 1384 . 631 1149 472 . . Guns 1832 | . . 202 29 47 . 343 751 460 . . Cannons 682 | . . . . . . 288 394 . . . Explosions . | . . . . . . . . . . . Melee 1333 | . . . . 1333 . . . . . . Ramming 20 | . . . . 4 . . 4 12 . . Kinetic 1184 | . . 165 29 47 . 288 438 217 . . Thermal 1330 | . . 37 . . . 343 707 243 . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 1333 | . . . . 1333 . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . . . . . . 2 . 6 6 Average Corruption 4 | . . . . . . . 1 . 6 6 Corruption Purged . | . . . . . . . . . . . Effects 7 | . . . . . . . . . 3 4 Message Errors 1 | . . . . . . . . . 1 . Matter Fused 2 | . . . . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 134 | . . . . 134 . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 134 | . . . . 134 . . . . . . Knockbacks 3 | . . . . . . . 3 . . . Impact . | . . . . . . . . . . . Kinetic 2 | . . . . . . . 2 . . . Secondary 1 | . . . . . . . 1 . . . Self-Inflicted Damage 2 | . . . . 2 . . . . . . Shots . | . . . . . . . . . . . Rammed 4 | . . . . 1 . . 2 1 . . Targets Rammed 4 | . . . . 1 . . 2 1 . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 495 | . . 3 6 8 . 495 441 . . 178 Average Temperature 150 | . . 3 4 8 . 165 142 . . 103 Received Heat Transfer 1233 | . . 30 . 396 . . 669 138 . . Effects 11 | . . . . . . 9 2 . . . Shutdowns 4 | . . . . . . 2 2 . . . Energy Bleed 2 | . . . . . . 2 . . . . Interference 3 | . . . . . . 3 . . . . Damage (major) 2 | . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . Parts Melted 4 | . . . . . . . 1 3 . . Heat Transferred 2363 | . . 111 . . . 555 1147 550 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Was Fac Peak Influence 499 | . 30 405 210 373 108 38 499 299 119 473 Initial 200 | . . 12 115 78 58 37 . 200 104 69 Average 211 | . 15 207 174 243 80 27 383 250 106 163 Maximum Alert Level 2 | . . 2 1 1 . . 2 1 . 2 Low Security (%) 46 | 100 100 36 45 32 100 100 10 . 100 77 Level 1 33 | . . 61 54 67 . . 21 100 . . Level 2 20 | . . 1 . . . . 68 . . 22 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 11 | . 1 1 . 2 1 . 4 1 . 1 Investigation 5 | . . . . . 1 . 3 . . 1 Extermination 2 | . . . . . . . 1 1 . . Reinforcement 4 | . 1 1 . 2 . . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Was Fac Distress Signals 5 | . . 1 . 2 1 . 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 98 | . 5 24 5 22 3 1 29 2 6 1 Peak Tracking Total 10 | . 3 10 3 6 5 1 9 2 6 1 Tactical Retreats 19 | . 1 7 1 3 . 1 5 1 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Was Fac Traps Triggered 5 | . . . . . 1 . 3 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Was Fac Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . 1 . . 1 Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Was Fac Machines Accessed 16 | . . 5 1 2 2 . 4 1 . 1 Terminals 13 | . . 5 . 2 2 . 3 1 . . Fabricators 2 | . . . . . . . 1 . . 1 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 59 | . . 22 1 9 11 . 10 3 . 3 Successful 37 | . . 12 1 7 7 . 6 1 . 3 Failed 22 | . . 10 . 2 4 . 4 2 . . Catastrophic 1 | . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . Manual 53 | . . 22 . 9 11 . 8 3 . . Terminals 52 | . . 22 . 9 11 . 7 3 . . Fabricators 6 | . . . . . . . 3 . . 3 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 9 | . . 3 1 1 2 . 2 . . . Part Schematic 4 | . . 2 . . 1 . 1 . . . Open Door 1 | . . . 1 . . . . . . . Level Access Points 1 | . . . . . . . 1 . . . Terminal Index 3 | . . 1 . 1 1 . . . . . Fabricator Hacks 6 | . . . . . . . 3 . . 3 Load Schematic 2 | . . . . . . . 1 . . 1 Build 4 | . . . . . . . 2 . . 2 Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 22 | . . 9 . 6 5 . 1 1 . . Terminals 22 | . . 9 . 6 5 . 1 1 . . Assimilate 4 | . . 1 . 2 1 . . . . . Botnet 11 | . . 5 . 2 2 . 1 1 . . Operators 7 | . . 3 . 2 2 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . . 3 . 2 2 . 4 1 . 1 Full Trace Events 4 | . . . . . 1 . 2 . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 4 | . . 2 . . 1 . 1 . . . Parts Built 3 | . . . . . . . 1 . . 2 Matter 482 | . . . . . . . 336 . . 146 Time 241 | . . . . . . . 168 . . 73 Total Part Build Rating 9 | . . . . . . . 3 . . 6 Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Was Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . 1 . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat 1 | . 1 . . . . . . . . . Robot Hacks Applied 1 | . 1 . . . . . . . . . parse_system 1 | . 1 . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Was Fac Total Allies 4 | . . . 3 1 . . . . . . Largest Group 3 | . . . 3 3 . . . . . . Highest-Rated Group 40 | . . . 40 40 . . . . . . Highest-Rated Ally 16 | . . . 16 16 . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 12 | . . . 3 9 . . . . . . Total Damage 114 | . . . 14 100 . . . . . . Kills 2 | . . . 1 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Was Fac Turns Passed 3390 | 33 211 443 99 415 127 547 951 328 100 136 Spaces Moved 2701 | 36 159 490 175 240 222 401 566 220 67 125 Core 606 | 30 159 . . 20 222 155 . . 14 6 Treads 785 | 1 . 6 . 125 . 246 334 20 53 . Legs 23 | . . . . 19 . . . . . 4 Wheels 493 | 5 . . . . . . 232 200 . 56 Hover . | . . . . . . . . . . . Flight 794 | . . 484 175 76 . . . . . 59 Fastest Speed 34 | 50 50 34 34 34 50 50 100 100 100 40 Average Speed 91 | 59 83 46 34 105 50 117 135 105 150 72 Slowest Speed 170 | 160 100 160 34 165 50 160 160 170 165 120 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 9 | . . 9 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 32 | 3 25 44 45 34 9 95 17 4 72 4 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched 2 | . . . 2 . . . . . . . Spaces Dug 2 | . . . . . . . 2 . . . Terrain Destroyed 13 | . . . . . . 1 12 . . . Melee . | . . . . . . . . . . . Projectile 13 | . . . . . . 1 12 . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Was Fac Total 3366 | 46 233 660 208 335 238 445 675 290 66 170 Wait 378 | . 67 146 19 26 15 7 23 49 . 26 Move 2675 | 35 158 471 174 239 222 400 565 220 66 125 Hop 9 | . . 9 . . . . . . . . Pick Up 28 | 3 2 2 3 6 . 4 4 . . 4 Fast Attach 51 | 5 2 2 1 9 . 9 13 6 . 4 Attach 25 | . 1 3 2 4 1 2 4 3 . 5 Detach 7 | 1 . . 1 2 . . 1 . . 2 Swap 13 | . . 4 1 2 . 1 4 . . 1 Drop 35 | 2 1 2 3 9 . 3 12 . . 3 Fire 108 | . . 21 4 6 . 19 47 11 . . Melee 33 | . 2 . . 31 . . . . . . Ram 1 | . . . . 1 . . . . . . Kick . | . . . . . . . . . . . Crush 3 | . . . . . . . 2 1 . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Min x2 / [*Sto]) -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 34 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 16) 245 | -10/Materials | Entered another Materials area 245 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 304 | -9/Materials | Build established: Mutant 638 | -9/Materials | Discovered new exit (range 4) 653 | -9/Materials | Discovered new exit (range 9) 676 | -9/Materials | Discovered new exit (range 6) 688 | -9/Materials | Entered Mines 689 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 717 | -9/Mines | Build established: Scavenger-Mutant 750 | -9/Mines | Discovered new exit (range 10) 758 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 787 | -9/Mines | Entered Materials 787 | -8/Materials | Accompanied by 3 allies 787 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 874 | -8/Materials | Lost 3 parts (1p2n) 1198 | -8/Materials | Discovered new exit (range 8) 1202 | -8/Materials | Entered Factory 1202 | -7/Factory | Evolved 2 slots: Utility x2 1220 | -7/Factory | Lost 7 parts (1p3n1u2w) 1304 | -7/Factory | Build established: Mutant 1329 | -7/Factory | Sucked down chute 1329 | -7/Factory | Entered Waste 1329 | -7/Waste | The area was eerily silent 1505 | -7/Waste | Discovered new exit (range 16) 1600 | -7/Waste | A Compactor rumbled back to life 1602 | -7/Waste | Spotted C-40 Crusher 1830 | -7/Waste | Destroyed C-40 Crusher 1845 | -7/Waste | Build established: Scavenger-Mutant 1876 | -7/Waste | Entered Factory 1976 | -7/Factory | Local fabrication network quarantined 2007 | -7/Factory | Fabricated Hacking Suite? 2313 | -7/Factory | Lost 3 parts (1p2u) 2759 | -7/Factory | Discovered new exit (range 15) 2787 | -7/Factory | Identified exit to Factory 2827 | -7/Factory | Entered another Factory area 2827 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2858 | -6/Factory | Lost 5 parts (1p2u2w) 2941 | -6/Factory | Build established: Mutant 3155 | -6/Factory | Sucked down chute 3155 | -6/Factory | Entered Waste 3167 | -6/Waste | Spotted C-40 Crusher 3170 | -6/Waste | EMP discharged 3188 | -6/Waste | Spotted C-40 Crusher 3203 | -6/Waste | Spotted C-40 Crusher 3207 | -6/Waste | Spotted C-40 Crusher 3218 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3225 | -6/Waste | Spotted C-40 Crusher 3236 | -6/Waste | Spotted C-40 Crusher 3242 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3242 | -6/Waste | Discovered new exit (range 14) 3255 | -6/Waste | Entered Factory 3345 | -6/Factory | Fabricated Cesium-ion Thruster (x2) 3360 | -6/Factory | Local fabrication network quarantined 3391 | -6/Factory | Self-destructed Last Messages --------------- 03297_ Acquired Carbon-fiber Leg. 03297_ K-01 Serf collects debris. 03301_ System corrupted: Matter fused (-6). 03338_ System corrupted: Component data lost. 03345_ Fabricator completes Cesium-ion Thruster. 03346_ Acquired Cesium-ion Thruster. 03348_ Dropped Carbon-fiber Leg. 03349_ Acquired Cesium-ion Thruster. 03350_ Connecting with Fabricator... 03350_ Dropped Arm. Huge Wheel. 03360_ ALERT: Fabrication network compromised, local systems quarantined. 03363_ System corrupted: Matter fused (-5). 03365_ Connecting with Fabricator... 03365_ ALERT: Suspicious activity at Fabricator F003. Dispatching Investigation squad. 03376_ K-01 Serf collects debris. 03381_ K-01 Serf cleans the Nuclear Reactor. 03384_ Acquired System Shield. 03386_ K-01 Serf cleans the Nuclear Reactor. 03390_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????##############???????????????????????????????? | | ????# #???????????????????????????????? | | ????# #???????????????????????????????? | | ????# #???????????????????????????????? | | ????# #???????????????????????????????? | | ????# #???????????????????????????????? | | ????# #???????????????????????????????? | | ????# #???????????????????????????????? | | ????# #???????????????????????????????? | | ????# #???????????????????????????????? | | ????? #???????????????????????????????? | | ???????[ ?????????????????????????????????? | | ????????? ???????????????????????????????????? | | ???????####+#############+###????????????????????? | | ???????# ????????????????????? | | ???????# ????????????????????? | | ???????# = h ????????????????????? | | ???????# ????????????????????? | | ???????# ????????????????????? | | ???????### ##########/#####??????????????????? | | ????#????# #?????# @ ! #??????????????????? | | ????# #### #?????# """ #??????????????????? | | ????# #?????# """ #??????????????????? | | ????# #?????# """ ] #??????????????????? | | ????# ####### k #??????????????????? | | ????# + """ #??????????????????? | | ????# # """ #??????????????????? | | ????# """ # """ [ #??????????????????? | | ????# """ + #??????????????????? | | ????# """ #############??????????????????? | | ????# #??????????????????????????????? | | ????# """ #??????????????????????????????? | | ????# """ ##+########???????????????????????? | | ????# """ # #???????????????????????? | | ????# + #???????????????????????? | | ????# """ #### ! #???????????????????????? | | ????# """ #??#"" """ #???????????????????????? | | ????#^ """ #??#"==! """ #???????????????????????? | | ????# #??#"F """ #???????????????????????? | | ????# ]=/ #??#"" #???????????????????????? | | ????# ]/ #??# ! #???????????????????????? | | ????# ]/ #??###########???????????????????????? | | ????# #????????????????????????????????????? | | ????# #????????????????????????????????????? | | ?####+## #???????#######??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 63 Targeting Accuracy 18 Melee Accuracy 5 Recoil Reduction 4 Salvage Targeting 1 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- VTOL Module | -9/Materials | Hacked Signal Interpreter | -9/Materials | Hacked Hacking Suite | -7/Factory | Hacked Cesium-ion Thruster | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Cesium-ion Thruster | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpikedContainmentLeg Manual? 0 Play Time 00:45:12 Cumulative 42.4 hours Start 2021.01.23 @ 05:13:24 End 2021.01.23 @ 07:45:05 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 67 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 46 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 131c36bd-c9f7-4621-9024-e4f2dc151a86