Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.26 @ 23:26:30 Player: f_ Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (38) 190 Value Destroyed (1030) 1030 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (731) 731 TOTAL SCORE: 3771 Bonus ------- Follower Combat Kills 131 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 218/300 Energy 100/100 System Corruption 2% Temperature Cool (12) Movement Core (1350) Ox26 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Huge Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Light Ion Engine Cooled Ion Engine Cooled Ion Engine Light Nuclear Core Advanced Heat Sink Disposable Heat Sink Sensor Array Tactical Coordination Suite Matter Filter Force Booster Medium Armor Plating Shield Generator System Shield Authchip [R/Combat] Improved EM Shotgun Improved EM Shotgun Heavy Riot Gun Heavy Laser Beam Cannon Minigun Improved Grenade Launcher Missile Launcher Power Maul Ripper Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Huge Storage Unit Light Armor Plating Bomb Factory No. 2 > --- WEAPON ----------- Power Maul Ripper > --- INVENTORY -------- Light Ion Engine Cooled Ion Engine Cooled Ion Engine Light Nuclear Core Advanced Heat Sink Disposable Heat Sink Sensor Array Transport Network Coupler Tactical Coordination Suite Matter Filter Light Armor Plating Medium Armor Plating Shield Generator System Shield Authchip [R/Combat] Improved EM Shotgun Improved EM Shotgun Heavy Riot Gun Heavy Laser Beam Cannon Minigun Bore Cannon Improved Grenade Launcher Missile Launcher Heavy Missile Launcher [Rating: 34] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Wheel Compact Wheel Utility Huge Storage Unit Device Sensor Array Storage Huge Storage Unit Protection Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Cannon Bore Cannon Launcher Heavy Missile Launcher Impact Weapon Power Maul Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 27 | 6 5 1 6 1 4 4 Power 2 | 1 . 1 . . . . Engine 1 | 1 . . . . . . Core 1 | . . 1 . . . . Reactor . | . . . . . . . Propulsion 3 | 2 . . . 1 . . Treads . | . . . . . . . Leg . | . . . . . . . Wheel 3 | 2 . . . 1 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 1 3 . 4 . 2 1 Device 4 | . . . 2 . 2 . Storage 3 | 1 2 . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 4 | . 1 . 2 . . 1 Artifact . | . . . . . . . Weapon 11 | 2 2 . 2 . 2 3 Energy Gun 7 | 2 2 . 2 . . 1 Energy Cannon . | . . . . . . . Ballistic Gun . | . . . . . . . Ballistic Cannon 1 | . . . . . . 1 Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 11 | . . 1 1 . . 9 Power 1 | . . . . . . 1 Propulsion 3 | . . . 1 . . 2 Utility 4 | . . 1 . . . 3 Weapon 3 | . . . . . . 3 Highest Loss Streak 7 | . . 1 1 . . 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 97 85 94 99 99 77 Engine 1 | . 14 8 . . . . Core 9 | . . 5 11 11 11 10 Wheel 20 | . 28 28 20 21 22 16 Device 14 | . . . 19 22 21 10 Storage 11 | . 14 14 11 11 11 11 Protection 9 | . 11 . 8 11 11 7 Energy Gun 15 | . 28 28 22 22 20 . Launcher 1 | . . . . . . 5 Impact Weapon 3 | . . . . . . 10 Slashing Weapon 1 | . . . . . . 4 Naked Turns . | . . . . . . . Heaviest Build 128 | 13 94 94 96 96 124 128 Greatest Support 32 | 26 26 26 26 32 32 32 Greatest Overweight (x) 7 | . 3 3 5 5 3 7 Average Overweight (x) 2 | . . 3 3 2 2 4 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 23 | 7 12 25 25 25 25 25 Most Carried 25 | 4 12 12 25 25 25 25 Average Carried 20 | 1 7 11 18 22 24 24 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 25 | 1 11 12 25 22 24 24 Class Distribution -------------------- 77% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 550 | 33 267 5 50 30 . 165 Remotely . | . . . . . . . Salvage Created 1393 | . 644 151 425 110 . 63 Parts 85 | . 34 10 29 5 . 7 Haulers Intercepted 4 | . 2 . 2 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 8 | . . . . . . 8 Prevented 9 | . . . . . . 9 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 26 | . 9 3 7 2 . 5 Guns 21 | . 9 3 7 2 . . AOE 5 | . . . . . . 5 Classes Destroyed 8 | . 6 . 1 . . 1 Hauler 4 | . 2 . 2 . . . Recycler 1 | . 1 . . . . . Operator 2 | . 1 . 1 . . . Watcher 5 | . 3 . 2 . . . Swarmer 8 | . 2 . 3 . . 3 Grunt 14 | . 7 3 2 2 . . Sentry 2 | . . . 2 . . . Hunter 2 | . . . . . . 2 Best Kill Streak 3 | . 3 2 3 2 . 3 Combat Bots Only 3 | . 2 2 3 2 . 3 Max Kills in Single Turn 2 | . 1 1 1 1 . 2 Gunslinging . | . . . . . . . Exploded 2 | . . . . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 137 | . 28 5 20 2 . 82 Missed 36 | . 11 1 3 2 . 19 Damage Taken 1905 | . 213 49 171 . . 1472 Core 425 | . . . 42 . . 383 Absorbed by Shields . | . . . . . . . Core Remaining (%) 100 | 100 . 100 . . . . Volleys Fired 76 | . 33 5 19 3 . 16 Largest 2 | . 2 2 2 2 . 2 Hottest 112 | . 90 90 90 90 . 112 Shots Fired 140 | . 66 10 38 6 . 20 Gun 123 | . 66 10 38 6 . 3 Cannon 10 | . . . . . . 10 Launcher 7 | . . . . . . 7 Special . | . . . . . . . Kinetic 10 | . . . . . . 10 Thermal . | . . . . . . . Explosive 7 | . . . . . . 7 Electromagnetic 123 | . 66 10 38 6 . 3 Robot Hit Streak 28 | . 10 26 28 5 . 9 Robot Miss Streak 7 | . 7 . 5 1 . 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 102 | . 49 10 26 5 . 12 Core Hits 70 | . 28 9 20 5 . 8 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . . . . . . 3 Critical Strikes 4 | . . . . . . 4 Destroy 4 | . . . . . . 4 Melee Attacks 2 | . . . . . 1 1 Impact 2 | . . . . . 1 1 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2676 | . 857 229 531 127 . 932 Guns 1619 | . 769 229 507 91 . 23 Cannons 208 | . . . . . . 208 Explosions 783 | . 88 . 24 36 . 635 Melee 66 | . . . . . . 66 Ramming . | . . . . . . . Kinetic 208 | . . . . . . 208 Thermal 148 | . 88 . 24 36 . . Explosive 635 | . . . . . . 635 Electromagnetic 1619 | . 769 229 507 91 . 23 Impact 66 | . . . . . . 66 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . . 2 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 20 | . . . . . . 20 Message Errors 4 | . . . . . . 4 Matter Fused 6 | . . . . . . 6 Heat Flow Errors 3 | . . . . . . 3 Energy Discharges 2 | . . . . . . 2 Data Loss (minor) 3 | . . . . . . 3 Data Loss (major) 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 113 | . . . . . . 113 Projectiles . | . . . . . . . Explosions 97 | . . . . . . 97 Melee 16 | . . . . . . 16 Knockbacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 78 | . 37 . . . . 41 Shots 2 | . 1 . . . . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 289 | . 191 102 27 12 . 289 Average Temperature 62 | . 66 45 8 6 . 106 Received Heat Transfer 378 | . 81 30 33 . . 234 Effects 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 11 | . 6 . 5 . . . Impact Corruptions 1 | . . . . . . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 250 | . 150 . 50 50 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . 3 . 1 1 . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 307 | . 307 184 227 121 . . Initial 71 | . . 54 71 70 . . Average 127 | . 136 145 124 119 . . Maximum Alert Level 1 | . 1 . 1 . . . Low Security (%) 85 | 100 70 100 91 100 . . Level 1 14 | . 29 . 8 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 2 . 2 . . . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 3 | . 2 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 44 | . 13 5 13 1 . 12 Peak Tracking Total 3 | . 3 2 3 1 . 3 Tactical Retreats 2 | . . 1 1 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 3 | . . . . . . 3 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 6 | . 5 . 1 . . . Terminals 5 | . 5 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 12 | . 9 . 3 . . . Successful 7 | . 6 . 1 . . . Failed 5 | . 3 . 2 . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 9 | . 9 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . . 3 . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 6 . . . . . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 3 | . 3 . . . . . Locate Traps 2 | . 2 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 1 | . . . 1 . . . Insert Component 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 2 . 1 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 4 Highest-Rated Group 158 | . . . . . 158 158 Highest-Rated Ally 41 | . . . . . 41 41 Total Orders . | . . . . . . . Ally Attacks 31 | . . . . . . 31 Total Damage 740 | . . . . . . 740 Kills 5 | . . . . . . 5 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 2 | . . . . . . 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 4488 | 37 546 134 682 152 1545 1392 Spaces Moved 2902 | 31 405 82 372 107 1133 772 Core 8 | 8 . . . . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels 2894 | 23 405 82 372 107 1133 772 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 135 135 130 130 145 Average Speed 137 | 79 99 135 138 130 130 170 Slowest Speed 205 | 90 135 135 175 175 145 205 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 41 | 4 51 17 27 32 87 73 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . 3 1 Spaces Dug . | . . . . . . . Terrain Destroyed 120 | . 13 . 5 1 . 101 Melee . | . . . . . . . Projectile 2 | . . . . . . 2 AOE 118 | . 13 . 5 1 . 99 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3269 | 43 483 95 504 114 1205 825 Wait 176 | . 18 7 84 . 37 30 Move 2896 | 30 404 81 371 106 1132 772 Hop . | . . . . . . . Pick Up 61 | 7 17 1 19 1 14 2 Fast Attach 1 | . . . . . 1 . Attach 14 | 6 2 . 3 1 . 2 Detach 2 | . . . . . 2 . Swap 12 | . 3 1 3 . 3 2 Drop 29 | . 6 . 5 3 15 . Fire 76 | . 33 5 19 3 . 16 Melee 2 | . . . . . 1 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 38 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 15) 522 | -10/Materials | Discovered new exit (range 15) 562 | -10/Materials | Discovered new exit (range 15) 584 | -10/Materials | Entered Mines 706 | -10/Mines | Discovered new exit (range 9) 718 | -10/Mines | Entered Materials 718 | -9/Materials | Evolved 2 slots: Utility x2 1163 | -9/Materials | Build established: Scavenger-Mutant 1324 | -9/Materials | Discovered new exit (range 9) 1400 | -9/Materials | Entered Mines 1435 | -9/Mines | Found a hidden stash of uninstalled traps 1540 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1552 | -9/Mines | Entered Zion 1882 | -7/Zion | Learned location of Warlord (-4) 2183 | -7/Zion | Build established: Mutant 2282 | -7/Zion | Imprinted 2285 | -7/Zion | Declared Zion's savior 2693 | -7/Zion | Given A8's code to call for help 3013 | -7/Zion | Discovered new exit (range 12) 3047 | -7/Zion | Found Prototype Device 3047 | -7/Zion | Identified Bomb Factory No. 2 3097 | -7/Zion | Entered Proximity Caves 3097 | -6/Proximity Caves | Accompanied by 4 allies 3100 | -6/Proximity Caves | Spotter reported a threat 3116 | -6/Proximity Caves | Learned Factory trap positions 4343 | -6/Proximity Caves | Spotted B-75 Beast 4458 | -6/Proximity Caves | Core integrity fell below 50% 4483 | -6/Proximity Caves | Core integrity fell below 20% 4489 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 04460_ Bomb Factory No. 2 destroyed. 04461_ HV Slug penetrates B-75 Beast. 04461_ B-75 Beast suffers critical hit (Destroy). 04461_ Destroyed Imp. Medium Treads. 04464_ System corrupted: Matter fused (-6). 04464_ B-75 Beast suffers critical hit (Destroy). 04467_ Arc Projector destroyed. 04471_ HV Slug penetrates B-75 Beast. 04473_ B-75 Beast suffers critical hit (Destroy). 04473_ Destroyed Imp. Cooling System. 04473_ Knocked back. 04475_ HV Slug penetrates Wall. 04476_ Bore Cannon destroyed. 04476_ Lgt. Nuclear Core destroyed. 04478_ Overheating: Energy bleed (-10). 04486_ Knocked back. 04487_ Acquired 9 matter. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????###???????????####????????????????? | | ???????????????# ##????????## ###??????????????? | | ???????????????# #??????### #??????????????? | | ???????????????# #?????## % #???????? ?????? | | ???????????????## ##????# ##??????? ##??? | | ????????????????# ##???# #???????? ?? | | ???????######???# ##??#% ####??? ??? | | ??????## #???# #?###% ;;;;%# ??? | | ??????# #????# #?#@; % BB ???? | | ???#### #????# #?# ;; BB ????? | | ???# #????# ##?#% ; ##### #????? | | ???# ##????# ##??####% #???? ## #????? | | ???# ##???## #?####?#% #??##? #?? #????? | | ???## ##### ### ### #### ??#?? ##???? | | ????# ### ## ????? ###?? | | ????# ## ### #?# ##### #?? | | ????## ## #### ##??# #?? | | ?????### ## #?#####???# #?? | | ??????## ### ###???????# ### ## ###?? | | ?????## ### # ###?###?# #??###??####? | | ????## ##!![ # # ## #?# ####???## ## | | ????# *!| # # #?# ##?## # | | ????### *%! # # #?# ### # | | ??????## = # #?## # | | ???????# ### | | ???????# ## ### | | ??????## ## """"" ##?# | | ?????## ##""""""""" ## ##??## | | ?????# #""""""""" # ##???## | | ?????# " """ "## ## ## ####### | | ?????## """"""" "## ## ####### ## | | ??????## """ "## ## ###### | | ???????## ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Authchip Count 1 Item Schematics ----------------- Imp. Actuator Array | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Fission Core | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Recoil Nullifier | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Energy Filter | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive M-28 Smith | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlertTachyonBooster Manual? 0 Play Time 00:37:00 Cumulative 87.7 hours Start 2024.03.26 @ 22:48:51 End 2024.03.26 @ 23:26:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 81 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 38 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4ee32141-29ef-402f-bfa0-4c5ee26a7778