Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.01 @ 16:52:21 Player: Azken Zutik Result: Destroyed by FN-GSJ(B) with Heavy Battle Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (18) 3600 Robots Destroyed (568) 2840 Value Destroyed (18054) 18054 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (11038) 11038 TOTAL SCORE: 37152 Bonus ------- Triggered High Security 500 High Alert Combat Kills 9056 Follower Combat Kills 1321 Entered Garrisons 600 Used RIF Installer 1000 Friendly Fire -1439 Cogmind --------- Core Integrity 0/700 Matter 273/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heavy Ion Cannon Battle Rifle Flak Gun Remote Datajack Makeshift Axe Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit Damper Plating > --- WEAPON ----------- Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Cannon > --- INVENTORY -------- Light Treads Light Treads Improved Cooling System High-capacity Matter Pod High-capacity Matter Pod Kinecellerator Improved Light Armor Plating Improved Medium Armor Plating Hardlight Generator Hardlight Generator Relay Coupler [Sentry] Relay Coupler [Heavy] Dynamic Insulation System High-powered Tractor Beam High-powered Shotgun High-powered Shotgun Improved Grenade Launcher Remote Datajack Heavy Hammer Deploy-a-Sentry [Rating: 78] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Hardlight Generator Storage High-capacity Storage Unit Processor Transport Network Coupler Hackware Relay Coupler [NC] Protection Improved Medium Armor Plating Weapon Improved Light Cannon Energy Gun Arc Projector Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Low Low Zio Slots Evolved 6 | . . . 2 . . . 2 . . . 2 . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . 1 . . . . . . . Utility 3 | . . . . . . . 2 . . . 1 . . . . . . . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . Parts Attached 363 | 4 22 6 26 6 9 1 45 16 38 35 7 11 90 13 26 4 3 1 Power 12 | . 2 1 1 1 . 1 . 1 2 . . 1 . 1 1 . . . Engine 10 | . 2 1 1 1 . 1 . 1 2 . . . . . 1 . . . Core . | . . . . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . 1 . 1 . . . . Propulsion 63 | 2 4 2 2 1 2 . 11 5 7 10 1 3 3 5 4 . 1 . Treads 54 | 2 4 2 2 1 2 . 11 5 7 10 1 3 3 . 1 . . . Leg 9 | . . . . . . . . . . . . . . 5 3 . 1 . Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 96 | 1 6 2 6 . . . 15 5 8 3 2 2 30 5 8 1 2 . Device 48 | 1 . 1 3 . . . 6 2 6 2 2 . 17 3 3 . 2 . Storage 8 | . 3 . 1 . . . 1 . . . . . 1 1 . 1 . . Processor 3 | . . . 1 . . . 1 1 . . . . . . . . . . Hackware 1 | . . . . . . . . . . . . 1 . . . . . . Protection 36 | . 3 1 1 . . . 7 2 2 1 . 1 12 1 5 . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 192 | 1 10 1 17 4 7 . 19 5 21 22 4 5 57 2 13 3 . 1 Energy Gun 2 | . . . . . . . . . . . . . . 1 1 . . . Energy Cannon 1 | . . . . . . . . . . . . . . . 1 . . . Ballistic Gun 52 | 1 3 . 7 1 2 . 10 1 7 7 . 1 12 . . . . . Ballistic Cannon 57 | . 4 1 4 2 3 . 2 2 6 6 2 2 17 . 6 . . . Launcher 40 | . 1 . 5 1 . . 4 1 3 1 . 1 18 . 4 . . 1 Special Weapon 5 | . 2 . . . . . . . . . 1 1 1 . . . . . Impact Weapon 32 | . . . 1 . 2 . 3 1 5 8 1 . 9 1 1 . . . Slashing Weapon 3 | . . . . . . . . . . . . . . . . 3 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 1 . . . . 1 . . 1 . . . . . . Corrupted Parts 3 | . . . . . . . . . . . . . . . 3 . . . System Corruption 9 | . . . . . . . . . . . . . . . 9 . . . Parts Lost 31 | . 1 2 1 . . . . . 1 1 . . 16 . 6 . 2 1 Power . | . . . . . . . . . . . . . . . . . . . Propulsion 7 | . . . . . . . . . . 1 . . 2 . 2 . 1 1 Utility 12 | . 1 1 . . . . . . . . . . 6 . 3 . 1 . Weapon 12 | . . 1 1 . . . . . 1 . . . 8 . 1 . . . Highest Loss Streak 10 | . 1 2 1 . . . . . 1 1 . . 10 . 4 . 2 1 To Critical Strikes 1 | . . . . . . . . . . . . . 1 . . . . . Average Slot Usage (%) 95 | . 99 98 99 100 97 100 99 100 99 100 98 67 83 59 94 89 96 82 Engine 9 | . 14 14 11 11 11 11 9 9 9 9 7 1 . . 4 7 7 6 Reactor 1 | . . . . . . . . . . . . 5 6 5 2 . . . Treads 24 | . 27 28 33 33 33 33 26 27 27 27 30 17 14 . 2 7 7 6 Leg 1 | . . . . . . . . . . . . . . 25 26 15 21 14 Device 12 | . 5 . 8 11 11 11 17 18 11 18 21 2 22 14 20 30 28 22 Storage 10 | . 14 14 11 11 11 11 9 9 9 9 7 7 6 . . 4 7 6 Protection 7 | . 8 12 1 . . . 9 9 15 8 7 6 7 6 12 . . . Ballistic Gun 10 | . 7 . 16 23 9 11 17 24 19 14 15 14 3 . . . . . Ballistic Cannon 11 | . 13 28 13 9 15 22 8 1 5 6 5 6 14 . 9 7 . . Special Weapon 1 | . 5 . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . 15 23 22 Naked Turns 64 | . . . . . . . . . . . . . 15 46 . . . 3 Heaviest Build 134 | 12 54 54 63 66 66 66 77 78 82 85 89 123 134 28 54 78 68 67 Greatest Support 140 | 40 46 46 66 63 63 63 63 60 63 60 80 140 140 50 50 20 40 30 Greatest Overweight (x) 3 | . 1 1 . 1 1 1 1 1 1 1 1 1 . . 1 3 3 2 Average Overweight (x) . | . . 1 . . . 1 1 1 1 1 1 . . . . 2 1 1 Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 20 20 25 5 5 20 20 20 Average Capacity 18 | 8 14 20 20 20 20 20 20 20 20 20 20 20 24 5 5 15 20 19 Most Carried 25 | 6 20 20 20 20 20 20 20 20 20 20 20 20 25 5 5 18 20 20 Average Carried 17 | 2 12 19 19 19 19 20 19 19 19 19 19 19 23 4 4 13 19 19 Final Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 20 20 25 5 5 20 20 5 Final Carried 25 | 4 20 20 20 20 20 20 20 20 20 20 20 20 25 5 5 18 20 5 Class Distribution -------------------- 43% | Mutant 25% | Tank 14% | Scavenger-Tank 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Mutant | -9/Exiles Tank | -8/Mines Tank | -8/Materials Scavenger-Tank | -8/Garrison Tank | -8/Materials Mutant | -8/Garrison Bothacker-Tank | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Tank | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Low Low Zio Matter Collected 22768 | 436 3621 834 1639 368 99 425 2275 591 2318 1774 129 1578 5506 145 398 222 410 . Remotely 4164 | . . 288 . . . . . . 257 193 . . 3426 . . . . . Salvage Created 20203 | 297 2868 813 2104 635 99 472 2819 527 1230 1010 128 1504 4690 . 818 16 173 . Parts 1042 | 37 194 77 122 23 1 13 167 30 72 48 9 33 170 . 36 . 10 . Haulers Intercepted 16 | . 2 . 4 . . . 5 . 2 . . . 2 . 1 . . . Recyclers Shooed 16 | . 3 1 2 1 . . 2 . 3 . . . 3 . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . . . . . . . . . 7 3 Prevented 3 | . . . . . . . . . . . . . . . . . 3 . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Low Low Zio Combat Hostiles Destroyed 389 | . 29 21 51 5 1 5 54 14 37 26 2 5 124 . 13 . 2 . Melee 2 | . . . . . . . . . . . . . . . . . 2 . Guns 102 | . 13 . 7 4 . 3 27 8 12 11 1 4 8 . 4 . . . Cannons 141 | . 16 21 19 1 . 1 14 . 17 11 1 1 36 . 3 . . . AOE 141 | . . . 25 . . 1 13 6 7 4 . . 80 . 5 . . . Classes Destroyed 18 | 3 6 . 5 . 1 . . . . 1 . 1 . . . . 1 . Worker 67 | 4 35 3 7 . . 2 4 . 2 . . . 4 . 6 . . . Builder 39 | . 22 3 4 . . . 4 . 4 . . . 1 . 1 . . . Tunneler 27 | 9 1 15 1 . . . . . . . . . 1 . . . . . Hauler 16 | . 2 . 4 . . . 5 . 2 . . . 2 . 1 . . . Recycler 53 | 1 14 1 4 4 . 3 6 . 1 . . . 16 . 3 . . . Mechanic 18 | . 1 . 4 . . . 1 . . . . . 12 . . . . . Operator 4 | . 1 . . . . . 1 . . . . . 2 . . . . . Watcher 15 | . 3 . 4 . . . 4 . 2 . 1 . 1 . . . . . Swarmer 30 | . . . 3 2 . . 9 . 2 7 . . 4 . 2 . 1 . Grunt 223 | . 29 21 34 2 . 3 30 8 21 6 1 . 60 . 8 . . . Brawler 28 | . . . 4 1 . 2 2 . 4 1 . . 14 . . . . . Duelist 17 | . . . 4 . . . . 1 5 . . . 6 . 1 . . . Protector 12 | . . . 1 . . . 1 . 3 . . . 7 . . . . . Sentry 35 | . . . 5 . . . 11 5 2 8 . . 1 . 2 . 1 . Hunter 19 | . . . . . 1 . 1 . . 1 . . 16 . . . . . Programmer 20 | . . . . . . . . . . 3 1 . 16 . . . . . Compactor 5 | . . . . . . . . . . . . 5 . . . . . . Decomposer 4 | . . . . . . . . . . . . . . . . 2 2 . Samaritan 1 | . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 20 | 3 6 14 8 3 1 2 9 6 10 10 2 2 20 . 10 . 2 . Combat Bots Only 19 | . 3 4 7 3 1 2 8 6 9 10 1 2 19 . 5 . 2 . Max Kills in Single Turn 5 | 1 2 2 4 1 1 1 4 3 2 2 1 1 5 . 4 1 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 3 . . 1 3 3 2 2 . . 4 . 2 . . . Melee 1 | . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed 1 | . . . . 1 . . . . . . . . . . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Low Low Zio Damage Taken 12714 | . 941 611 653 57 . 137 1277 347 1730 896 85 . 3890 6 1675 . 224 185 Core 1343 | . 117 53 35 6 . 31 133 16 164 87 15 . 392 4 160 . 37 93 Absorbed by Shields 2292 | . . . 40 28 . 44 500 120 296 300 8 . 768 . 56 . 132 . Regen/Repaired (Parts) 526 | . 169 . 102 . . . 227 . . . 28 . . . . . . . Core Remaining (%) 60 | 100 . 32 . . . 82 . . . 27 . . . . . . . . Volleys Fired 1318 | 33 360 93 109 23 . 24 164 28 96 66 9 63 196 3 42 8 . 1 Largest 3 | 2 2 2 3 3 . 3 3 3 3 3 3 3 3 1 3 3 . 1 Hottest 171 | 40 100 78 117 101 . 101 101 73 121 127 127 127 144 65 171 136 . 39 Shots Fired 2951 | 66 625 186 251 71 3 71 444 70 251 184 23 153 450 3 86 13 . 1 Gun 1245 | 66 196 . 77 56 2 24 295 65 108 118 14 96 99 3 26 . . . Cannon 1416 | . 348 186 141 15 1 47 129 1 126 64 7 53 238 . 47 13 . . Launcher 282 | . 79 . 33 . . . 20 4 17 2 . . 113 . 13 . . 1 Special 8 | . 2 . . . . . . . . . 2 4 . . . . . . Kinetic 2624 | 66 544 186 218 71 3 71 424 66 234 182 21 149 337 . 39 13 . . Thermal 20 | . 2 . . . . . . . . . . . . 3 15 . . . Explosive 275 | . 79 . 33 . . . 20 4 17 2 . . 113 . 6 . . 1 Electromagnetic 26 | . . . . . . . . . . . . . . . 26 . . . Robot Hit Streak 28 | 9 23 17 14 13 1 9 28 17 19 19 6 14 16 . 10 2 . 2 Robot Miss Streak 7 | 5 4 5 7 2 1 2 5 1 4 4 4 3 7 . 7 4 . . Penetration Max 1 | . . . . . . . . . 1 1 . 1 1 . . . . . Secondary Targets 4 | . 1 . . . . . 1 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . 1 1 . . . . . . . . . . Shots Hit Robots 1713 | 33 284 116 151 44 6 32 298 50 152 114 14 110 240 . 52 7 9 1 Core Hits 1109 | 18 143 44 103 15 1 12 136 36 84 48 6 18 381 . 56 3 4 1 Critical Kills 30 | 1 . . 1 1 . . 3 . . 12 3 5 4 . . . . . Critical Parts Destroyed 37 | . . . 1 . 2 . . . . 17 1 5 11 . . . . . Critical Strikes 166 | 1 4 7 7 1 2 . 8 . 10 34 4 53 34 . 1 . . . Destroy 109 | 1 . . 1 1 . . 3 . . 34 4 53 12 . . . . . Blast 50 | . 4 7 5 . . . 5 . 10 . . . 18 . 1 . . . Smash 7 | . . . 1 . 2 . . . . . . . 4 . . . . . Melee Attacks 136 | . . . 8 . 5 . 4 1 7 36 3 . 56 1 3 . 12 . Impact 124 | . . . 8 . 5 . 4 1 7 36 3 . 56 1 3 . . . Slashing 12 | . . . . . . . . . . . . . . . . . 12 . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 12 | . . . 1 . 1 . . . . . . . 7 . . . 3 . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . . . . . . 3 . Damage Inflicted 55386 | 362 5264 2809 5309 724 383 858 6510 1614 4910 1720 152 1301 21052 . 1852 82 445 39 Guns 11855 | 362 1442 . 824 605 10 247 3427 749 1222 913 73 632 1206 . 143 . . . Cannons 17987 | . 3171 2780 1751 106 . 376 1527 . 2163 639 79 669 4138 . 506 82 . . Explosions 23647 | . 567 . 2648 . . 153 1539 865 1517 168 . . 15079 . 1072 . . 39 Melee 1524 | . . . 39 . 373 . . . . . . . 558 . 109 . 445 . Ramming 373 | . 84 29 47 13 . 82 17 . 8 . . . 71 . 22 . . . Kinetic 29638 | 362 4613 2780 2575 711 10 623 4954 749 3385 1552 152 1301 5344 . 445 82 . . Thermal 292 | . . . . . . 153 . . . . . . 27 . 112 . . . Explosive 23160 | . 567 . 2648 . . . 1539 865 1495 168 . . 15052 . 787 . . 39 Electromagnetic 399 | . . . . . . . . . 22 . . . . . 377 . . . Impact 1079 | . . . 39 . 373 . . . . . . . 558 . 109 . . . Slashing 445 | . . . . . . . . . . . . . . . . . 445 . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 42 | . . . 7 7 7 7 . . . . . 25 33 33 42 42 42 42 Average Corruption 21 | . . . 6 7 7 7 . . . . . 22 26 33 36 42 42 42 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 729 | . . . 64 38 39 52 . . . . . 66 299 16 55 40 57 3 Message Errors 190 | . . . 16 9 8 12 . . . . . 20 83 6 10 8 16 2 Matter Fused 163 | . . . 7 10 9 16 . . . . . 9 69 2 16 14 11 . Heat Flow Errors 61 | . . . 6 2 4 4 . . . . . 6 20 . 3 6 9 1 Energy Discharges 98 | . . . 15 6 6 10 . . . . . 7 34 2 6 2 10 . Parts Rejected 4 | . . . . . 1 . . . . . . . 1 . . . 2 . Parts Fused 8 | . . . 1 . . 1 . . . . . 1 4 . . . 1 . Data Loss (minor) 81 | . . . 5 4 5 4 . . . . . 9 32 2 6 8 6 . Data Loss (major) 28 | . . . 6 . 1 . . . . . . 2 11 3 2 1 2 . Misfires 42 | . . . 4 4 3 1 . . . . . 8 15 . 6 1 . . Alerts 15 | . . . 2 1 2 2 . . . . . 1 6 . 1 . . . Misdirections 3 | . . . . . . . . . . . . . 1 1 1 . . . Weapon Failures 36 | . . . 2 2 . 2 . . . . . 3 23 . 4 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 1869 | . 121 87 71 . 217 . 48 17 88 . . . 1105 . 14 20 81 . Projectiles 540 | . 78 87 32 . . . 6 . 70 . . . 247 . . 20 . . Explosions 567 | . 43 . . . . . 42 17 18 . . . 433 . 14 . . . Melee 762 | . . . 39 . 217 . . . . . . . 425 . . . 81 . Knockbacks 183 | . 34 31 21 1 . 2 19 . 22 5 . . 34 . 13 1 . . Impact 5 | . . . 1 . . 1 . . 1 . . . 1 . 1 . . . Kinetic 166 | . 32 29 20 1 . 1 16 . 18 5 . . 32 . 11 1 . . Secondary 12 | . 2 2 . . . . 3 . 3 . . . 1 . 1 . . . Self-Inflicted Damage 212 | . 6 . . . . . . 15 41 . . . . . 124 . . 26 Shots 11 | . 1 . . . . . . 1 1 . . . . . 7 . . 1 Rammed 39 | . 13 5 5 2 . 7 4 . 1 . . . 2 . . . . . Targets Rammed 49 | . 13 5 8 2 . 9 4 . 3 . . . 3 . 2 . . . Kicked 2 | . . . . . . . . . . . . . . . 2 . . . Crushed 8 | . . . 3 . . 2 . . 2 . . . 1 . . . . . Highest Temperature 460 | . 270 245 279 256 220 282 106 28 348 328 97 460 276 . 384 199 226 263 Average Temperature 71 | . 47 64 75 37 98 70 32 9 49 81 36 138 61 . 79 75 90 131 Received Heat Transfer 4132 | . 528 336 310 10 . 76 527 168 635 256 27 . 824 . 396 . 39 . Effects 23 | . . 1 2 . . . . . 1 . . 9 8 . 1 . . 1 Shutdowns 3 | . . . . . . . . . . . . 2 . . 1 . . . Energy Bleed 7 | . . 1 1 . . . . . . . . 3 2 . . . . . Interference 9 | . . . 1 . . . . . 1 . . . 6 . . . . 1 Matter Decay 1 | . . . . . . . . . . . . 1 . . . . . . Short Circuit 2 | . . . . . . . . . . . . 2 . . . . . . Damage (minor) 1 | . . . . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . . Parts Fried 8 | . . . . . . . . . . . . . 7 . 1 . . . Impact Corruptions 16 | . . . 1 . 4 . . . . . . . 11 . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . . . . 2 . 1 . . . Heat Transferred 422 | . . . . . . 150 . . . . . . 50 . 222 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Low Low Zio Peak Influence 3342 | 70 2274 992 1541 600 . 244 1070 1061 1499 2543 1395 418 3342 2408 1410 . . . Initial 2332 | . 45 886 386 600 . . 7 695 516 974 1334 418 . 2332 1264 . . . Average 851 | 42 844 821 986 497 . 50 495 889 1074 1609 1346 204 897 2347 1276 . . . Maximum Alert Level 5 | . 5 3 4 2 . 1 3 3 4 5 4 2 5 5 4 . . . Low Security (%) 23 | 100 42 . . . . 99 23 . . . . 41 13 . . . . . Level 1 4 | . 2 . 3 . . . 3 . . . . 29 15 . . . . . Level 2 17 | . 7 9 11 100 . . 66 3 7 . . 29 20 . . . . . Level 3 20 | . 8 90 48 . . . 6 96 35 15 . . 18 . . . . . Level 4 20 | . 11 . 36 . . . . . 56 36 100 . 16 . 100 . . . Level 5 12 | . 27 . . . . . . . . 48 . . 1 100 . . . . High Security 1 | . . . . . . . . . . . . . 13 . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Sterilizations 4 | . . . 1 . . . 1 . 1 . . . 1 . . . . . Squads Dispatched 101 | . 11 . 10 . . . 15 . 12 . 2 . 45 . 6 . . . Investigation 17 | . 10 . 2 . . . 3 . 1 . . . 1 . . . . . Extermination 14 | . . . . . . . . . . . 1 . 12 . 1 . . . Reinforcement 17 | . 1 . 2 . . . 4 . 2 . . . 6 . 2 . . . Assault 44 | . . . 6 . . . 1 . 8 . 1 . 26 . 2 . . . Garrison 9 | . . . . . . . 7 . 1 . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . . 1 . 1 . . . 3 . 1 . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Low Low Zio Distress Signals 13 | . 2 2 2 . . . 3 . 3 . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 620 | . 41 23 76 6 . 9 79 14 78 30 5 11 213 9 21 . 3 2 Peak Tracking Total 14 | . 6 2 9 3 . 3 5 6 8 7 4 4 14 4 6 . 3 2 Tactical Retreats 37 | . 1 1 3 1 . 2 2 1 9 7 . 8 2 . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Low Low Zio Traps Triggered 30 | . 5 . 5 . . . 3 2 1 7 1 . 3 . 3 . . . Indirectly 1 | . . . . . . . . . . . . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . 2 . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Low Low Zio Machines Disabled 84 | . 25 1 8 1 . 9 1 1 5 6 . . 20 2 5 . . . Max in Single Turn 4 | . 2 1 1 1 . 2 1 1 1 1 . . 4 2 2 . . . Garrison Relay 4 | . . . . . . . . . . 4 . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . 1 . . . . Machines Repaired 3 | . 3 . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Low Low Zio Machines Accessed 42 | . 9 . 9 1 1 . 6 1 4 2 1 . 4 . 1 2 1 . Terminals 24 | . 6 . 6 1 . . 2 1 2 2 . . 3 . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 5 | . 1 . 1 . . . 2 . . . 1 . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 1 . . . 1 . 1 . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . 1 . . . 1 . . . . . Total Hacks 102 | . 34 . 24 2 1 . 15 1 7 7 2 . 5 . 1 2 1 . Successful 51 | . 16 . 9 . 1 . 12 . 4 2 2 . 2 . . 2 1 . Failed 51 | . 18 . 15 2 . . 3 1 3 5 . . 3 . 1 . . . Catastrophic 16 | . 3 . 5 1 . . 1 1 1 . . . 3 . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 39 | . 22 . 10 2 2 . 1 . 2 . . . . . . . . . Terminals 64 | . 25 . 17 2 . . 3 1 4 7 . . 4 . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 20 | . 7 . 3 . . . 8 . . . 2 . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . . . . . . . . . Scanalyzers 8 | . . . 3 . . . 3 . 2 . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . 1 . . . 1 . . . . . Terminal Hacks 18 | . 5 . 4 . 1 . 1 . 1 2 . . 1 . . 2 1 . Record 2 | . . . . . 1 . . . . . . . . . . 1 . . Part Schematic 1 | . 1 . . . . . . . . . . . . . . . . . Robot Schematic 3 | . 1 . 1 . . . . . 1 . . . . . . . . . Robot Analysis 3 | . 3 . . . . . . . . . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . . . 1 1 . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . 1 . . . . . . . . Transport Status 1 | . . . . . . . . . . . . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . . . . Garrison Registry 1 | . . . . . . . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks 17 | . 6 . 2 . . . 7 . . . 2 . . . . . . . Scan Component 9 | . 3 . 1 . . . 4 . . . 1 . . . . . . . Repair 8 | . 3 . 1 . . . 3 . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . 2 . . . 2 . 2 . . . . . . . . . Insert Component 3 | . . . 1 . . . 1 . 1 . . . . . . . . . Analyze 3 | . . . 1 . . . 1 . 1 . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 . 1 . . . 1 . . . . . Unlock Access 3 | . . . . . . . 1 . 1 . . . 1 . . . . . Unauthorized Hacks 7 | . 5 . 1 . . . 1 . . . . . . . . . . . Terminals 4 | . 3 . . . . . 1 . . . . . . . . . . . Botnet 1 | . . . . . . . 1 . . . . . . . . . . . Sabotage 3 | . 3 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . . . . . . . . . Tunnel 3 | . 2 . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 31 | . 7 . 8 1 . . 4 1 3 2 . . 4 . 1 . . . Full Trace Events 5 | . 3 . 2 . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . 1 . 1 . . . . . 1 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . 1 . 1 . . . 1 . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 8 | . 3 . 1 . . . 3 . . . 1 . . . . . . . Time 275 | . 90 . 32 . . . 115 . . . 38 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 1 . . . 1 . 1 . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . . . 1 . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Low Low Zio Used RIF Installer 2 | . . . . . . . . . . 1 . . . 1 . . . . Robot Detection 1 | . . . . . . . . . . . . . . 1 . . . . Robots Hacked 5 | . . . . . . . . . . . 1 4 . . . . . . Non-combat 1 | . . . . . . . . . . . 1 . . . . . . . Combat 4 | . . . . . . . . . . . . 4 . . . . . . Robot Hacks Applied 5 | . . . . . . . . . . . 1 4 . . . . . . parse_system 1 | . . . . . . . . . . . . 1 . . . . . . find_chute 1 | . . . . . . . . . . . 1 . . . . . . . ignore_targets 3 | . . . . . . . . . . . . 3 . . . . . . Relay Couplers Released 16 | . . . . . . . . . . 16 . . . . . . . . Machine Destruction 16 | . . . . . . . . . . 16 . . . . . . . . Attached 1 | . . . . . . . . . . . . 1 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 13 | . . . . . 1 . . . . 12 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Low Low Zio Total Allies 13 | . . . . . 1 . . . . 12 . . . . . . . . Largest Group 6 | . . . . . 1 1 . . . 6 . . . . . . . . Highest-Rated Group 76 | . . . . . 8 8 . . . 76 . . . . . . . . Highest-Rated Ally 31 | . . . . . 8 8 . . . 31 . . . . . . . . Total Orders 4 | . . . . . . 3 . . . 1 . . . . . . . . STAY 1 | . . . . . . 1 . . . . . . . . . . . . FOLLOW 1 | . . . . . . 1 . . . . . . . . . . . . GUARD 2 | . . . . . . 1 . . . 1 . . . . . . . . Ally Attacks 170 | . . . . . . 17 . . 60 61 . . 32 . . . . . Total Damage 6105 | . . . . . . 110 . . 2977 1373 . . 1645 . . . . . Kills 47 | . . . . . . 1 . . 20 13 . . 13 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted 4 | . . . . . . . . . . 4 . . . . . . . . Turrets Deployed 3 | . . . . . . . . . 2 . . . 1 . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Low Low Zio Robot Analysis Total 3 | . 3 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 3 . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Low Low Zio Turns Passed 45050 | 390 12792 1597 3326 1180 1419 1785 3870 1021 4215 2331 427 1377 5700 351 904 728 1218 419 Spaces Moved 13023 | 122 2759 472 1212 566 597 671 911 376 472 762 139 515 1660 305 491 254 577 162 Core 112 | . . . . . . . . . . . . . 31 74 . . . 7 Treads 11203 | 122 2759 472 1212 566 597 671 911 376 472 762 139 515 1629 . . . . . Legs 1708 | . . . . . . . . . . . . . . 231 491 254 577 155 Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 160 160 240 160 160 160 240 240 240 240 240 240 160 50 50 120 190 193 50 Average Speed 204 | 160 220 240 160 185 229 240 240 240 240 240 240 190 157 103 141 272 207 255 Slowest Speed 330 | 160 240 240 160 240 240 240 240 240 240 240 240 240 160 120 190 330 330 265 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 55 | 5 99 76 63 97 89 97 61 56 38 81 7 100 23 30 16 37 70 13 Regions Visited 18 Branch Regions 7 Pre-discovered Areas 5 | . 2 . 1 1 1 . . . . . . . . . . . . . Known Exits Taken 5 | . . . 1 . . . 1 . 1 . . . 1 . . 1 . . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 . . . . . . . . 1 . 1 . Scrap Searched 6 | . . 1 . 2 . 1 . . . . . . . . . . 2 . Spaces Dug 51 | . 15 . 1 . . . 4 . 5 7 3 . 16 . . . . . Terrain Destroyed 1468 | . 426 8 178 1 . 60 96 1 138 14 3 3 462 6 58 2 . 12 Melee 36 | . . . 1 . . . 4 . 5 7 3 . 16 . . . . . Projectile 227 | . 28 8 6 1 . 3 4 . 54 . . 2 110 . 9 2 . . AOE 1204 | . 398 . 171 . . 57 88 1 79 7 . . 336 6 49 . . 12 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Low Low Zio Total 28697 | 259 8855 746 2386 642 638 780 2265 460 3356 1090 209 789 4232 334 617 281 593 165 Wait 13306 | 93 5648 166 979 40 . 75 1097 21 2719 30 50 168 2180 8 30 . 1 1 Move 13005 | 121 2758 471 1211 565 596 670 911 373 471 761 139 514 1659 304 490 253 576 162 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 171 | 3 30 1 25 2 7 . 12 5 9 17 1 10 27 2 4 12 4 . Fast Attach 69 | 1 5 . 3 1 2 . 11 . 1 1 2 5 2 9 20 3 3 . Attach 56 | 2 2 4 6 . 3 . 5 1 4 2 1 2 20 3 . 1 . . Detach 13 | . 1 . 2 . 1 . 1 . . . . 2 1 . 2 3 . . Swap 238 | 1 15 2 17 5 4 1 29 15 33 32 4 4 68 1 6 . . 1 Drop 202 | 5 23 4 18 4 8 1 28 12 13 24 . 21 20 3 15 1 2 . Fire 1318 | 33 360 93 109 23 . 24 164 28 96 66 9 63 196 3 42 8 . 1 Melee 131 | . . . 8 . 5 . 4 1 7 36 3 . 56 1 3 . 7 . Ram . | . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . . . 2 . . . Crush 46 | . 13 5 8 2 . 9 3 . 3 . . . 3 . . . . . Escape Stasis 14 | . . . . . . . . 4 . 10 . . . . . . . . Rewire 126 | . . . . . 12 . . . . 111 . . . . 3 . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Low / Gar) -7/Garrison -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / [*Zio]) -7/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 19 | -11/Junkyard | Discovered new exit (range 3) 391 | -11/Junkyard | Entered Materials 392 | -10/Materials | Build established: Mutant 5650 | -10/Materials | Discovered new exit (range 9) 6142 | -10/Materials | Discovered new exit (range 16) 6389 | -10/Materials | Discovered new exit (range 9) 6489 | -10/Materials | Discovered new exit (range 16) 6847 | -10/Materials | Discovered new exit (range 15) 8722 | -10/Materials | Repaired Lgt. Armor Plating 12616 | -10/Materials | Repaired Imp. Light Cannon 12650 | -10/Materials | Repaired Imp. Treads 13183 | -10/Materials | Entered Mines 13207 | -10/Mines | Met a Derelict bent on vengeance 13248 | -10/Mines | Excavation squad dispatched 13248 | -10/Mines | A large section of the Mines collapsed 13310 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 13498 | -10/Mines | Excavation squad dispatched 13605 | -10/Mines | Core integrity fell below 50% 13748 | -10/Mines | Excavation squad dispatched 13998 | -10/Mines | Excavation squad dispatched 14248 | -10/Mines | Excavation squad dispatched 14498 | -10/Mines | Excavation squad dispatched 14739 | -10/Mines | Discovered new exit (range 10) 14780 | -10/Mines | Entered Materials 14780 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 14923 | -9/Materials | Discovered new exit (range 8) 15084 | -9/Materials | Build established: Skirmisher 15169 | -9/Materials | Destroyed 7 combat bots 15515 | -9/Materials | Repaired Imp. Light Cannon 15570 | -9/Materials | Build established: Tank 15780 | -9/Materials | Identified exit to Mines 16203 | -9/Materials | Discovered new exit (range 10) 16380 | -9/Materials | First assault squad dispatched 17610 | -9/Materials | Build established: Mutant 17972 | -9/Materials | Build established: Tank 18076 | -9/Materials | Sterilization system engaged 18076 | -9/Materials | Non-combat units ordered to evacuate 18106 | -9/Materials | Entered Mines 18126 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 18126 | -9/Mines | Discovered new exit (range 5) 18186 | -9/Mines | Learned Materials terminal intel 18230 | -9/Mines | Destroyed YI-UF0 18239 | -9/Mines | Found Prototype Launcher 18240 | -9/Mines | Identified YI-UF0's Doublenader 18297 | -9/Mines | Learned location of 1 exit from Lower Caves 18660 | -9/Mines | Discovered new exit (range 6) 18765 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 18815 | -9/Mines | Discovered new exit (range 5) 18955 | -9/Mines | Learned Materials terminal intel 19123 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 19286 | -9/Mines | Entered Exiles 19286 | -9/Exiles | Found Exiles lab destroyed 19683 | -9/Exiles | Learned location of Zion (-7) 19832 | -9/Exiles | Opened EX-Vault 19843 | -9/Exiles | Found Deploy-a-Sentry 19846 | -9/Exiles | Found Deploy-a-Sentry 19850 | -9/Exiles | Found Deploy-a-Sentry 20387 | -9/Exiles | Build established: Mutant 20657 | -9/Exiles | Discovered new exit (range 14) 20705 | -9/Exiles | Entered Mines 20705 | -8/Mines | Accompanied by 1 ally 21006 | -8/Mines | Build established: Tank 21459 | -8/Mines | Discovered new exit (range 10) 21888 | -8/Mines | Discovered new exit (range 8) 22490 | -8/Mines | Entered Materials 22490 | -8/Materials | Evolved 2 slots: Utility x2 22491 | -8/Materials | Loaded intel: 12 terminal locations 22939 | -8/Materials | Repaired Imp. Light Cannon 23142 | -8/Materials | Discovered new exit (range 13) 23324 | -8/Materials | Repaired Imp. Treads 23376 | -8/Materials | Repaired Imp. Assault Rifle 23438 | -8/Materials | Garrison activated, responded to threat 23792 | -8/Materials | Identified exit to Garrison 24486 | -8/Materials | Destroyed 8 combat bots 24777 | -8/Materials | Build established: Scavenger-Tank 25269 | -8/Materials | Garrison activated, responded to threat 26090 | -8/Materials | First assault squad dispatched 26155 | -8/Materials | Garrison activated, responded to threat 26248 | -8/Materials | Sterilization system engaged 26248 | -8/Materials | Non-combat units ordered to evacuate 26348 | -8/Materials | Combat units ordered to evacuate 26360 | -8/Materials | Entered Garrison 26505 | -8/Garrison | Triggered checkpoint 26695 | -8/Garrison | Discovered new exit (range 8) 26713 | -8/Garrison | Identified exit to Materials 26715 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 26791 | -8/Garrison | Triggered checkpoint 26945 | -8/Garrison | Discovered exit to Materials (range 13) 26984 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 27175 | -8/Garrison | Discovered exit to Materials (range 15) 27381 | -8/Garrison | Entered Materials 27382 | -8/Materials | Loaded intel: 12 terminal locations 27977 | -8/Materials | Build established: Tank 28064 | -8/Materials | Garrison activated, responded to threat 28181 | -8/Materials | First assault squad dispatched 28222 | -8/Materials | Core integrity fell below 50% 28357 | -8/Materials | Identified exit to Garrison 28416 | -8/Materials | Discovered new exit (range 4) 28710 | -8/Materials | DAS Turret deployed 28716 | -8/Materials | DAS Turret deployed 28724 | -8/Materials | Destroyed 9 combat bots 31072 | -8/Materials | Build established: Mutant 31465 | -8/Materials | Sterilization system engaged 31465 | -8/Materials | Non-combat units ordered to evacuate 31509 | -8/Materials | Destroyed 7 combat bots 31565 | -8/Materials | Combat units ordered to evacuate 31596 | -8/Materials | Entered Garrison 31937 | -8/Garrison | Garrison Relay disabled 31943 | -8/Garrison | Triggered checkpoint 32133 | -8/Garrison | Triggered checkpoint 32139 | -8/Garrison | Triggered checkpoint 32178 | -8/Garrison | Triggered checkpoint 32209 | -8/Garrison | Destroyed 10 combat bots 32410 | -8/Garrison | Garrison Relay disabled 32423 | -8/Garrison | Triggered checkpoint 32482 | -8/Garrison | Discovered new exit (range 3) 32923 | -8/Garrison | Discovered new exit (range 78) 32923 | -8/Garrison | Discovered new exit (range 26) 32923 | -8/Garrison | Discovered new exit (range 27) 32974 | -8/Garrison | Triggered checkpoint 32995 | -8/Garrison | Garrison Relay disabled 33304 | -8/Garrison | Installed Relay Interface Framework 33338 | -8/Garrison | Triggered checkpoint 33359 | -8/Garrison | Garrison Relay disabled 33508 | -8/Garrison | Triggered checkpoint 33834 | -8/Garrison | Triggered checkpoint 33927 | -8/Garrison | Entered Factory 33927 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 34327 | -7/Factory | First assault squad dispatched 34328 | -7/Factory | Repaired Imp. Heat Sink 34354 | -7/Factory | Sucked down chute 34354 | -7/Factory | Entered Waste 34365 | -7/Waste | Found Prototype Launcher 34369 | -7/Waste | EMP discharged 34404 | -7/Waste | Build established: Bothacker-Tank 34404 | -7/Waste | Destroyed C-40 Crusher 34407 | -7/Waste | Destroyed C-40 Crusher 34436 | -7/Waste | Spotted C-40 Crusher 34441 | -7/Waste | Spotted C-40 Crusher 34465 | -7/Waste | Spotted C-40 Crusher 34469 | -7/Waste | EMP discharged 34469 | -7/Waste | System corruption reached 10% 34474 | -7/Waste | Spotted C-40 Crusher 34558 | -7/Waste | Destroyed C-40 Crusher 34569 | -7/Waste | EMP discharged 34576 | -7/Waste | Identified Tesla Bomb Launcher 34583 | -7/Waste | Found Damper Plating 34652 | -7/Waste | Destroyed C-40 Crusher 34669 | -7/Waste | EMP discharged 34676 | -7/Waste | Discovered new exit (range 16) 34769 | -7/Waste | EMP discharged 34869 | -7/Waste | EMP discharged 34969 | -7/Waste | EMP discharged 35012 | -7/Waste | Build established: Scavenger-Mutant 35069 | -7/Waste | EMP discharged 35169 | -7/Waste | EMP discharged 35269 | -7/Waste | EMP discharged 35369 | -7/Waste | EMP discharged 35469 | -7/Waste | EMP discharged 35569 | -7/Waste | EMP discharged 35582 | -7/Waste | Destroyed C-40 Crusher 35669 | -7/Waste | EMP discharged 35731 | -7/Waste | Entered Factory 35989 | -7/Factory | Identified exit to Garrison 36038 | -7/Factory | Build established: Scavenger-Tank 36246 | -7/Factory | Discovered new exit (range 16) 38528 | -7/Factory | DAS Turret deployed 38531 | -7/Factory | First assault squad dispatched 38548 | -7/Factory | Build established: Scavenger-Mutant 40661 | -7/Factory | High security lockdown imminent 40741 | -7/Factory | High security lockdown engaged 40939 | -7/Factory | Destroyed 10 combat bots 41080 | -7/Factory | Destroyed 18 combat bots 41242 | -7/Factory | Destroyed 19 combat bots 41329 | -7/Factory | Sterilization system engaged 41329 | -7/Factory | Non-combat units ordered to evacuate 41368 | -7/Factory | Destroyed 11 combat bots 41380 | -7/Factory | System corruption reached 30% 41415 | -7/Factory | Core integrity fell below 50% 41416 | -7/Factory | Released all parts (8) 41429 | -7/Factory | Combat units ordered to evacuate 41431 | -7/Factory | Entered Garrison 41431 | -7/Garrison | Warlord forces raided the area 41432 | -7/Garrison | Destroyed 9 combat bots 41441 | -7/Garrison | Warlord forces retreated 41443 | -7/Garrison | Lost 10 parts (2n4u4w) 41462 | -7/Garrison | Triggered checkpoint 41468 | -7/Garrison | Triggered checkpoint 41568 | -7/Garrison | Discovered new exit (range 10) 41762 | -7/Garrison | Expanded RIF knowledge: Robot Detection 41773 | -7/Garrison | Phase Generator disabled 41782 | -7/Garrison | Entered Factory 42182 | -7/Factory | First assault squad dispatched 42306 | -7/Factory | Lost 4 parts (1n2u1w) 42626 | -7/Factory | Garrison activated, responded to threat 42655 | -7/Factory | Discovered new exit (range 12) 42669 | -7/Factory | Core integrity fell below 20% 42686 | -7/Factory | Entered Lower Caves 42687 | -7/Lower Caves | Identified exit to Lower Caves 43414 | -7/Lower Caves | Entered another Lower Caves area 43434 | -7/Lower Caves | Discovered new exit (range 11) 44417 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 44595 | -7/Lower Caves | Discovered new exit (range 15) 44632 | -7/Lower Caves | Entered Zion 44694 | -7/Zion | Given A8's code to call for help 44720 | -7/Zion | Build established: Derelict-Mutant 44729 | -7/Zion | System corruption cleaned by Quarantine Array 44891 | -7/Zion | Received a visual enhancement algorithm 44920 | -7/Zion | Discovered new exit (range 11) 45043 | -7/Zion | RIF detected upon attempting to enter Zion 45043 | -7/Zion | Attacked by Zionites 45043 | -7/Zion | Spotted FN-GSJ(B) 45043 | -7/Zion | Spotted 48-WFP(B) 45048 | -7/Zion | Released all parts (10) 45051 | -7/Zion | Destroyed by FN-GSJ(B) with Heavy Battle Rifle Last Messages --------------- improvement in visual clarity, regardless of existing physical capabilities. If you'd like to try, enter \\AL7K at that terminal over there to register. It'll also work remotely if you'd like to try it from somewhere else. Oh, and I make no guarantees this won't mess you up. 44920_ EXIT=FOUND 45043_ PUBLIC SERVICE ANNOUNCEMENT: 0b10 RIF detected in Zion! Defend our home! 45046_ Aluminum Leg destroyed. 45046_ Knocked back. 45048_ Released Imp. Titanium Leg. 45048_ Released Imp. Deuterium Engine. 45048_ Released Imp. Treads. 45048_ Released Hcp. Storage Unit. 45048_ Released Dynamic Insulation System. 45048_ Released Mak. Axe. 45048_ Released Hvy. Rocket Launcher. 45048_ Released Hardlight Generator. 45048_ Released Transmission Jammer. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????#######?? | | ????????????????????????????????????????#"""""#?? | | ????????????????????????????????????????#" "#?? | | ????????????????????????????????????????## ##?? | | ????????????????????????????????????????# X#??# | | ????????????????????????????????????????# #??# | | ??????????????????????????????????????### #### | | ?????????????????????????????????????## | | ?????????????????????????????????????# | | ????????????????????????????????????## | | ???????????????????????????????????## | | ??????????????????????????????###### ### | | ????????????????????????????### ## #?# ### | | ????????????????????????????# #?# #?# | | ????????????????????????????# ## #?# #?? | | ?????????#######???????????##### ### #?# #?? | | ?????????# ###???????##"### #?# #?? | | ?????????# #########"<< ### #?? | | ?????????# BB /!"""""""##< < ### ## #?? | | ????????## BB !!!* """""## #?# ### ##?? | | ????????# %!%==[] # #?####?# #?? | | ?? $ [!![] @ ##??###### ### | | ?? !!]!! #?### # | | ?? # ]]! ## ;## # ## ## # | | ????????### " """"""# # # | | ??????????#BB """" """""# """ | | ??????????# "############# ### ##### """ | | ??????????####????????????####?# ##??# """ | | ???????????????????????????????### # # | | ?????????????????????????????????# ## ## | | ?????????????????????????????????## ## | | ??????????????????????????????????## ?##### | | ???????????????????????????????????#??????# ### | | ??????????????????????????????????????????## ##?? | | ???????????????????????????????????????????# #??? | | ???????????????????????????????????????????# #??? | | ???????????????????????????????????????????# #??? | | ???????????????????????????????????????????# #??? | | ??????????????????????????????????????????## ##?? | | ??????????????????????????????????????????# #?? | | ??????????????????????????????????????????# #?? | | ??????????????????????????????????????????## ##?? | | ?????????????????????????????????????????## #?? | | ?????????????????????????????????????????# ##?? | | ?????????????????????????????????????????## #?? | | ?????????????????????????????????????????# #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 21 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 EM Shielding 2 Armor Coverage 1600 Resistance: KI 20 Resistance: TH 10 Resistance: EM 90 Evasion (%) 55 Recoil Reduction 4 Kinecelleration 30 Relay Coupler Types 1 Relay Coupler Value 40 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Imp. Light Cannon | -9/Materials | Scanalyzed Shield Generator | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked Y-45 Defender | -9/Materials | Hacked H-55 Commando | -8/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThrusterNeutronStreamer Manual? 0 Play Time 04:07:06 Cumulative 419.6 hours Start 2023.04.01 @ 12:19:28 End 2023.04.01 @ 16:52:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 189 Rogue 189 Adventurer 0 Explorer 0 Win Type - Total 9 Types 5/1/0/1/2/0/0/0/0 Lore% 67 Gallery% 81 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0c76e46e-4435-4e3b-8411-9edfa07565da