Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.05 @ 23:28:50 Player: Rotpup_ Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (37) 185 Value Destroyed (1137) 1137 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3822 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 259/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer Improved Melee Analysis Suite Hacking Suite > --- WEAPON (2) ------- Mace > --- INVENTORY (5) ---- Shock Rifle Heavy Laser Remote Datajack Mace Mace Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Surge Thruster Surge Thruster > --- UTILITY ---------- Heat Sink Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Microactuators > --- WEAPON ----------- Remote Datajack Katana > --- INVENTORY -------- Light Nuclear Core Transmission Jammer Mini Grenade Launcher Concussive RPG [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Surge Thruster Utility Advanced Targeting Computer Device Structural Scanner Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Propulsion Shielding Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Mace Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 4 | . . 2 . 2 . Weapon . | . . . . . . Parts Attached 62 | 7 . 15 21 19 . Power 9 | 1 . 3 3 2 . Engine 7 | 1 . 3 2 1 . Core 2 | . . . 1 1 . Reactor . | . . . . . . Propulsion 15 | 2 . 3 9 1 . Treads 1 | . . . . 1 . Leg 5 | 2 . 3 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 9 | . . . 9 . . Utility 27 | 2 . 8 5 12 . Device 9 | . . 2 1 6 . Storage 6 | 2 . 4 . . . Processor 8 | . . 1 3 4 . Hackware 1 | . . . . 1 . Protection 3 | . . 1 1 1 . Artifact . | . . . . . . Weapon 11 | 2 . 1 4 4 . Energy Gun 3 | 1 . 1 . 1 . Energy Cannon . | . . . . . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon 1 | . . . 1 . . Launcher 2 | . . . 1 1 . Special Weapon 1 | . . . . 1 . Impact Weapon 1 | . . . . 1 . Slashing Weapon 2 | . . . 2 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 27 | . . 5 10 12 . Power 5 | . . 2 1 2 . Propulsion 11 | . . 1 6 4 . Utility 8 | . . 1 3 4 . Weapon 3 | . . 1 . 2 . Highest Loss Streak 7 | . . 2 7 6 . To Critical Strikes . | . . . . . . Average Backups 6 | 2 4 9 4 3 5 Power . | . 1 1 1 . . Propulsion 2 | . 2 4 . . . Utility 1 | . . 2 . . . Weapon 1 | . 1 1 2 . 4 Tool/Special . | . . . . . . Unused Backups 7 | . . 5 1 . 1 Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon 5 | . . 3 1 . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 85 | . 100 99 84 70 46 Engine 6 | . 14 10 4 . . Core 2 | . . . 2 5 . Leg 11 | . 28 21 . . . Flight 7 | . . . 28 14 . Device 12 | . . 15 1 14 . Storage 11 | . 28 21 1 . . Processor 14 | . . 4 27 24 30 Protection 1 | . . 1 3 . . Energy Gun 7 | . 14 13 7 . . Ballistic Gun 4 | . 14 8 . . . Slashing Weapon 2 | . . . 5 5 . Peak Build Rating 37 | 7 7 13 31 37 19 Average Rating 17 | 5 7 10 24 26 19 On Entrance 11 | . 7 7 13 16 23 Naked Turns . | . . . . . . Heaviest Build 46 | 16 16 46 15 11 2 Greatest Support 20 | 20 20 20 20 20 3 Greatest Overweight (x) 3 | 2 . 2 1 3 . Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 15 | 8 8 15 15 5 5 Average Capacity 9 | 7 8 14 5 5 5 Most Carried 15 | 4 6 15 12 5 5 Average Carried 6 | 2 4 9 4 3 5 Final Capacity 15 | 8 8 15 5 5 5 Final Carried 12 | 4 6 12 3 4 5 Class Distribution -------------------- 54% | Mutant 16% | Scavenger-Scout 10% | Scavenger-Mutant 8% | Sprinter 5% | Assassin 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Scavenger-Scout | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Matter Collected 979 | 255 . 248 271 184 21 Remotely . | . . . . . . Salvage Created 1340 | 77 . 693 348 163 59 Parts 88 | 3 . 46 26 13 . Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 3 | . . . . . 3 Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Combat Hostiles Destroyed 32 | . . 18 11 3 . Melee 8 | . . . 6 2 . Guns 19 | . . 17 2 . . Cannons 3 | . . . 3 . . AOE 1 | . . . . 1 . Classes Destroyed 11 | 1 . 6 1 3 . Worker 1 | . . . . 1 . Builder 1 | . . 1 . . . Recycler 1 | 1 . . . . . Operator 1 | . . . . 1 . Watcher 1 | . . 1 . . . Swarmer 6 | . . 6 . . . Cutter 5 | . . . 5 . . Grunt 11 | . . 6 4 1 . Brawler 2 | . . 2 . . . Sentry 7 | . . 4 2 1 . Programmer 1 | . . . . 1 . Decomposer 3 | . . . . . 3 Best Kill Streak 6 | 1 . 5 6 1 . Combat Bots Only 6 | . . 5 6 1 . Max Kills in Single Turn 2 | 1 . 2 1 1 1 Gunslinging 1 | . . 1 . . . Exploded 1 | . . . . 1 . Melee 1 | . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Hostile Shots Fired 352 | . . 122 63 134 33 Missed 123 | . . 27 25 59 12 Hits 229 | . . 95 38 75 21 Melee 19 | . . 8 11 . . Projectile 210 | . . 87 27 75 21 AOE 4 | . . . 4 . . Critical Strikes 12 | . . 3 7 2 . Actively Blocked 4 | . . 1 3 . . Damage Taken 3604 | . . 1178 1122 893 411 Core 1327 | . . 275 343 381 328 Absorbed by Shields . | . . . . . . Redirected to Shielding 42 | . . 17 25 . . Core Remaining (%) 67 | 100 100 31 37 . . Volleys Fired 105 | 2 . 80 19 4 . Largest 2 | 2 . 2 2 1 . Hottest 106 | 70 . 106 106 30 . Shots Fired 204 | 4 . 159 37 4 . Gun 185 | 4 . 159 22 . . Cannon 15 | . . . 15 . . Launcher 4 | . . . . 4 . Special . | . . . . . . Kinetic 72 | 2 . 55 15 . . Thermal 128 | 2 . 104 22 . . Explosive 4 | . . . . 4 . Electromagnetic . | . . . . . . Robot Hit Streak 12 | 2 . 10 12 5 . Robot Miss Streak 3 | 1 . 3 2 1 . Penetration Max . | . . . . . . Secondary Targets 4 | . . 4 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 152 | 3 . 99 38 9 3 Core Hits 65 | 2 . 36 17 8 2 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 14 | 1 . 7 2 2 2 Burn 8 | 1 . 7 . . . Blast 1 | . . . 1 . . Smash 2 | . . . . . 2 Sever 3 | . . . 1 2 . Melee Attacks 58 | . . . 22 33 3 Impact 3 | . . . . . 3 Slashing 55 | . . . 22 33 . Piercing . | . . . . . . Sneak Attacks 6 | . . . . 3 3 Combat Hostiles 1 | . . . . 1 . Follow-up Attacks 1 | . . . 1 . . Damage Inflicted 2870 | 29 . 1173 899 552 217 Guns 1400 | 29 . 1173 198 . . Cannons 326 | . . . 326 . . Explosions 193 | . . . . 193 . Melee 946 | . . . 375 354 217 Ramming 5 | . . . . 5 . Kinetic 664 | 17 . 321 326 . . Thermal 1062 | 12 . 852 198 . . Explosive 193 | . . . . 193 . Electromagnetic . | . . . . . . Impact 217 | . . . . . 217 Slashing 729 | . . . 375 354 . Piercing . | . . . . . . Highest Corruption 6 | . . 4 6 4 4 Average Corruption 3 | . . 4 6 2 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 27 | . . 13 1 12 1 Message Errors 1 | . . . . 1 . Matter Fused 5 | . . 3 . 2 . Heat Flow Errors 7 | . . 2 1 3 1 Energy Discharges 1 | . . 1 . . . Parts Rejected 1 | . . 1 . . . Data Loss (minor) 5 | . . 1 . 4 . Data Loss (major) 3 | . . 1 . 2 . Misfires 1 | . . 1 . . . Alerts 1 | . . 1 . . . Weapon Failures 2 | . . 2 . . . Overload Shots . | . . . . . . Overflow Damage 189 | . . . 17 126 46 Projectiles 17 | . . . 17 . . Explosions 94 | . . . . 94 . Melee 78 | . . . . 32 46 Knockbacks 4 | . . . 4 . . Impact . | . . . . . . Kinetic 4 | . . . 4 . . Secondary . | . . . . . . Self-Inflicted Damage 262 | . . . . 262 . Shots 4 | . . . . 4 . Rammed 2 | . . . . 2 . Targets Rammed 2 | . . . . 2 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 531 | 40 . 459 531 265 262 Average Temperature 122 | 20 . 95 218 117 143 Received Heat Transfer 660 | . . 363 162 102 33 Effects 15 | . . 6 9 . . Shutdowns 3 | . . 1 2 . . Energy Bleed 5 | . . 1 4 . . Interference 4 | . . 3 1 . . Short Circuit 2 | . . . 2 . . Damage (minor) 1 | . . 1 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 2 | . . . . . 2 Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 6 | . . 6 . . . Heat Transferred 3552 | 111 . 2923 518 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Maximum Alert Level 1 | . . . 1 . . Low Security (%) 97 | 100 100 100 78 100 . Level 1 2 | . . . 21 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 251 | 5 . 144 251 110 . Initial 92 | . . . 60 92 . Average 45 | . . 38 128 38 . Influence Increases 1155 | 5 . 469 354 297 30 Destroy 0b10 Robot/C 640 | . . 360 220 60 . Destroy 0b10 Robot/NC 25 | 5 . 10 . 10 . Destroy Leader 162 | . . 82 50 30 . Successful Hack 22 | . . 17 . 5 . Disable Machine 75 | . . . . 75 . Destroy Structure 81 | . . . 9 72 . Partial Spotted 45 | . . . 15 30 . Lose Combat Pursuer 105 | . . . 60 15 30 Influence Decreases 1125 | 5 . 325 294 495 6 Entered New Map 199 | . . . 84 112 3 Time Decay 726 | 5 . 295 110 313 3 Lost Part 200 | . . 30 100 70 . Squads Dispatched 7 | . . 1 4 2 . Investigation 2 | . . . 1 1 . Extermination 1 | . . . . 1 . Reinforcement 4 | . . 1 3 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Distress Signals 2 | . . 1 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 61 | . . 30 16 6 9 Peak Tracking Total 10 | . . 6 7 2 10 Tactical Retreats 6 | . . . 4 1 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Traps Triggered 3 | . . 1 . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Machines Disabled 5 | . . . . 5 . Max in Single Turn 4 | . . . . 4 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Machines Accessed 11 | . 1 6 1 3 . Terminals 9 | . 1 6 . 2 . Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 28 | . 4 16 3 5 . Successful 12 | . 1 8 1 2 . Failed 16 | . 3 8 2 3 . Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual 20 | . 4 16 . . . Terminals 24 | . 4 16 . 4 . Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units 3 | . . . 3 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . . . 1 . Open DSF 1 | . . . . 1 . Fabricator Hacks 1 | . . . . 1 . Network Status 1 | . . . . 1 . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . 1 . . Report Inventory 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 9 | . 1 8 . . . Terminals 9 | . 1 8 . . . Assimilate 1 | . . 1 . . . Botnet 7 | . 1 6 . . . Operators 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 5 | . 1 2 1 1 . Full Trace Events 3 | . 1 . 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Active Infowar (turns) 1694 | . . 909 . 712 73 Optics 783 | . . . . 710 73 Sensors 594 | . . . . 594 . Terrain 646 | . . 646 . . . Structural 909 | . . 909 . . . Jamming 79 | . . . . 79 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Turns Passed 2380 | 93 61 1119 238 796 73 Spaces Moved 1696 | 66 50 419 219 814 128 Core 309 | 14 . . . 167 128 Treads 75 | . . . . 75 . Legs 521 | 52 50 419 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 791 | . . . 219 572 . Fastest Speed 26 | 50 120 120 26 29 50 Average Speed 90 | 106 120 196 30 54 50 Slowest Speed 260 | 150 120 260 112 160 50 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 4 | . . . . 4 . Cave-ins Triggered 1 | . . . 1 . . Exploration Rate (%) 21 | 4 18 33 20 23 29 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 33 | . . . 6 27 . Terrain Destroyed 90 | . . . 8 82 . Melee 28 | . . . 6 22 . Projectile 2 | . . . 2 . . AOE 60 | . . . . 60 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Total 2262 | 85 51 567 317 1110 132 Wait 241 | . . 21 12 208 . Move 1691 | 65 49 418 218 813 128 Hop . | . . . . . . Pick Up 59 | 11 2 21 7 18 . Fast Attach 14 | . . 1 10 3 . Attach 33 | 7 . 8 3 15 . Detach 2 | . . . . 1 1 Swap 29 | . . 9 13 7 . Drop 29 | . . 9 14 6 . Fire 105 | 2 . 80 19 4 . Melee 57 | . . . 21 33 3 Ram 2 | . . . . 2 . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 131 | -10/Materials | Discovered new exit (range 8) 142 | -10/Materials | Discovered new exit (range 3) 155 | -10/Materials | Entered another Materials area 155 | -9/Materials | Evolved 2 slots: Utility x2 318 | -9/Materials | Build established: Mutant 568 | -9/Materials | Discovered new exit (range 13) 1176 | -9/Materials | Core integrity fell below 50% 1263 | -9/Materials | Discovered new exit (range 4) 1274 | -9/Materials | Entered another Materials area 1274 | -8/Materials | Evolved 2 slots: Propulsion x2 1398 | -8/Materials | Lost 3 parts (2n1u) 1504 | -8/Materials | Crushed by falling debris 1504 | -8/Materials | Core integrity fell below 50% 1511 | -8/Materials | Discovered new exit (range 3) 1512 | -8/Materials | Entered Factory 1512 | -7/Factory | Evolved 2 slots: Utility x2 1535 | -7/Factory | Lost 7 parts (1p4n2u) 1892 | -7/Factory | Build established: Scavenger-Scout 2153 | -7/Factory | Lost 6 parts (1p2n1u2w) 2221 | -7/Factory | Lost 3 parts (1p2u) 2246 | -7/Factory | Core integrity fell below 50% 2294 | -7/Factory | Discovered new exit (range 9) 2307 | -7/Factory | Identified exit to Lower Caves 2308 | -7/Factory | Entered Lower Caves 2348 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2360 | -7/Lower Caves | Spotted B-75 Beast 2362 | -7/Lower Caves | Core integrity fell below 20% 2381 | -7/Lower Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 02313_ KO-XEY(k) suffers critical hit (Smash). 02313_ Destroyed Lgt. Ion Engine. 02313_ Destroyed Tractor Beam. 02313_ KO-XEY(k) system corrupted by crushing effect. <x2> 02313_ KO-XEY(k) destroyed. 02318_ Sneak attack on VI-BZW(k). 02318_ VI-BZW(k) destroyed. 02323_ Sneak attack on E8-HEA(k). 02323_ E8-HEA(k) suffers critical hit (Smash). 02323_ E8-HEA(k) destroyed. 02327_ Acquired 21 matter. 02337_ System corrupted: Heat flow error (+296). 02347_ Penetrated by Slug. 02348_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 02348_ B-48 Gladiator springs to life. 02349_ Penetrated by Slug. 02352_ Y-64 Sentinel: "REQUESTING BACKUP." 02377_ PL-DLW(k) breaks down the debris. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###???????###???????????## | | ???????????##?????????### ##?????## #??####????# | | ????????#### % ####### ##???## #### ##??# | | ??????? % #???# ### | | ???????????# #???## # | | ??????????????????# @ ##### # | | ??????????????????# # | | ??????????????????# k #?? | | ??????????????????## s #??? | | ???????????????????## #### ##??? | | ????????????????????# ## ##??## #???? | | ????????????????????# #### ;;###"# #???? | | ????????????????????# #??# # #???? | | ????????????????????# #??# # ###???? | | ????????????????????# ##??#### #?####? | | ???????????????????# ## $#??????# BB ### ## | | ?????????????????? #?# #??????# BB ## # | | ????????????????? ??# ??????# | | ???????????????? ??####?????# ##### % | | ??????????????? ??????????? ????# | | ??????????????? ### ????????? ????## | | ???????????????##??# ???????? ?????# "### | | ???????????????????#???????# ??????# ##### | | ???????????????????????????# ???????# #### | | ???????????????????????????# ???????#% # | | ??????????????????????????????????????## # | | ???????????????????????????????????????## # | | ????????????????????????????????????????# ### | | ????????????????????????????????????????########?? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 6 Armor Coverage 150 Propulsion Shielding 33 Melee Speed Boost 20 Evasion (%) 64 Targeting Accuracy 16 Melee Accuracy 6 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadeTiamatShredder Manual? 0 Play Time 00:32:04 Cumulative 8.3 hours Start 2025.05.05 @ 22:57:59 End 2025.05.05 @ 23:28:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 16 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c98d1c13-f696-477c-b552-919386528fbe