Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.05 @ 23:28:50

Player: Rotpup_

Result: Destroyed by B-75 Beast with Heavy Machine Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (37)      185
Value Destroyed (1137)     1137
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3822

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     259/300
Energy                     99/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
  Advanced Visual Processing Unit
  Improved Signal Interpreter
  Advanced Targeting Computer
  Improved Melee Analysis Suite
           Hacking Suite
>          --- WEAPON (2) -------
           Mace
>          --- INVENTORY (5) ----
           Shock Rifle
     Heavy Laser
           Remote Datajack
           Mace
           Mace

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Cesium-ion Thruster
           Surge Thruster
           Surge Thruster
>          --- UTILITY ----------
           Heat Sink
  Advanced Visual Processing Unit
  Improved Sensor Array
  Improved Signal Interpreter
  Advanced Targeting Computer
           Microactuators
>          --- WEAPON -----------
           Remote Datajack
           Katana
>          --- INVENTORY --------
     Light Nuclear Core
           Transmission Jammer
      Mini Grenade Launcher
           Concussive RPG
[Rating: 37]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Reinforced Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Surge Thruster
Utility                    Advanced Targeting Computer
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Propulsion Shielding
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Mace
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   
  Utility                  4    | .   .   2   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             62   | 7   .   15  21  19  .   
  Power                    9    | 1   .   3   3   2   .   
    Engine                 7    | 1   .   3   2   1   .   
    Core                   2    | .   .   .   1   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               15   | 2   .   3   9   1   .   
    Treads                 1    | .   .   .   .   1   .   
    Leg                    5    | 2   .   3   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 9    | .   .   .   9   .   .   
  Utility                  27   | 2   .   8   5   12  .   
    Device                 9    | .   .   2   1   6   .   
    Storage                6    | 2   .   4   .   .   .   
    Processor              8    | .   .   1   3   4   .   
    Hackware               1    | .   .   .   .   1   .   
    Protection             3    | .   .   1   1   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   11   | 2   .   1   4   4   .   
    Energy Gun             3    | 1   .   1   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   1   .   .   
    Launcher               2    | .   .   .   1   1   .   
    Special Weapon         1    | .   .   .   .   1   .   
    Impact Weapon          1    | .   .   .   .   1   .   
    Slashing Weapon        2    | .   .   .   2   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 27   | .   .   5   10  12  .   
  Power                    5    | .   .   2   1   2   .   
  Propulsion               11   | .   .   1   6   4   .   
  Utility                  8    | .   .   1   3   4   .   
  Weapon                   3    | .   .   1   .   2   .   
  Highest Loss Streak      7    | .   .   2   7   6   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Backups            6    | 2   4   9   4   3   5   
  Power                    .    | .   1   1   1   .   .   
  Propulsion               2    | .   2   4   .   .   .   
  Utility                  1    | .   .   2   .   .   .   
  Weapon                   1    | .   1   1   2   .   4   
  Tool/Special             .    | .   .   .   .   .   .   
Unused Backups             7    | .   .   5   1   .   1   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   5    | .   .   3   1   .   1   
  Tool/Special             .    | .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   100 99  84  70  46  
  Engine                   6    | .   14  10  4   .   .   
  Core                     2    | .   .   .   2   5   .   
  Leg                      11   | .   28  21  .   .   .   
  Flight                   7    | .   .   .   28  14  .   
  Device                   12   | .   .   15  1   14  .   
  Storage                  11   | .   28  21  1   .   .   
  Processor                14   | .   .   4   27  24  30  
  Protection               1    | .   .   1   3   .   .   
  Energy Gun               7    | .   14  13  7   .   .   
  Ballistic Gun            4    | .   14  8   .   .   .   
  Slashing Weapon          2    | .   .   .   5   5   .   
Peak Build Rating          37   | 7   7   13  31  37  19  
  Average Rating           17   | 5   7   10  24  26  19  
  On Entrance              11   | .   7   7   13  16  23  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             46   | 16  16  46  15  11  2   
  Greatest Support         20   | 20  20  20  20  20  3   
  Greatest Overweight (x)  3    | 2   .   2   1   3   .   
  Average Overweight (x)   .    | .   .   1   .   .   .   
Largest Inventory Capacity 15   | 8   8   15  15  5   5   
  Average Capacity         9    | 7   8   14  5   5   5   
  Most Carried             15   | 4   6   15  12  5   5   
  Average Carried          6    | 2   4   9   4   3   5   
  Final Capacity           15   | 8   8   15  5   5   5   
  Final Carried            12   | 4   6   12  3   4   5   

 Class Distribution 
--------------------
 54% | Mutant
 16% | Scavenger-Scout
 10% | Scavenger-Mutant
  8% | Sprinter
  5% | Assassin
  4% | Scavenger-Sprinter

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
        Sprinter | -8/Materials
 Scavenger-Scout | -7/Factory
          Mutant | -7/Lower Caves

 Resources                      | -11 -10 -9  -8  -7  -7  
-----------                Run  | Yrd Mat Mat Mat Fac Low 
Matter Collected           979  | 255 .   248 271 184 21  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1340 | 77  .   693 348 163 59  
  Parts                    88   | 3   .   46  26  13  .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      3    | .   .   .   .   .   3   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low 
Combat Hostiles Destroyed  32   | .   .   18  11  3   .   
  Melee                    8    | .   .   .   6   2   .   
  Guns                     19   | .   .   17  2   .   .   
  Cannons                  3    | .   .   .   3   .   .   
  AOE                      1    | .   .   .   .   1   .   
Classes Destroyed          11   | 1   .   6   1   3   .   
  Worker                   1    | .   .   .   .   1   .   
  Builder                  1    | .   .   1   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   
  Operator                 1    | .   .   .   .   1   .   
  Watcher                  1    | .   .   1   .   .   .   
  Swarmer                  6    | .   .   6   .   .   .   
  Cutter                   5    | .   .   .   5   .   .   
  Grunt                    11   | .   .   6   4   1   .   
  Brawler                  2    | .   .   2   .   .   .   
  Sentry                   7    | .   .   4   2   1   .   
  Programmer               1    | .   .   .   .   1   .   
  Decomposer               3    | .   .   .   .   .   3   
Best Kill Streak           6    | 1   .   5   6   1   .   
  Combat Bots Only         6    | .   .   5   6   1   .   
Max Kills in Single Turn   2    | 1   .   2   1   1   1   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 1    | .   .   .   .   1   .   
  Melee                    1    | .   .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  
Hostile Shots Fired        352  | .    .    122  63   134  33   
  Missed                   123  | .    .    27   25   59   12   
  Hits                     229  | .    .    95   38   75   21   
    Melee                  19   | .    .    8    11   .    .    
    Projectile             210  | .    .    87   27   75   21   
    AOE                    4    | .    .    .    4    .    .    
  Critical Strikes         12   | .    .    3    7    2    .    
    Actively Blocked       4    | .    .    1    3    .    .    
Damage Taken               3604 | .    .    1178 1122 893  411  
  Core                     1327 | .    .    275  343  381  328  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  42   | .    .    17   25   .    .    
Core Remaining (%)         67   | 100  100  31   37   .    .    
Volleys Fired              105  | 2    .    80   19   4    .    
  Largest                  2    | 2    .    2    2    1    .    
  Hottest                  106  | 70   .    106  106  30   .    
Shots Fired                204  | 4    .    159  37   4    .    
  Gun                      185  | 4    .    159  22   .    .    
  Cannon                   15   | .    .    .    15   .    .    
  Launcher                 4    | .    .    .    .    4    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  72   | 2    .    55   15   .    .    
  Thermal                  128  | 2    .    104  22   .    .    
  Explosive                4    | .    .    .    .    4    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         12   | 2    .    10   12   5    .    
  Robot Miss Streak        3    | 1    .    3    2    1    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    .    4    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
Shots Hit Robots           152  | 3    .    99   38   9    3    
  Core Hits                65   | 2    .    36   17   8    2    
  Critical Kills           1    | .    .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    
  Critical Strikes         14   | 1    .    7    2    2    2    
    Burn                   8    | 1    .    7    .    .    .    
    Blast                  1    | .    .    .    1    .    .    
    Smash                  2    | .    .    .    .    .    2    
    Sever                  3    | .    .    .    1    2    .    
Melee Attacks              58   | .    .    .    22   33   3    
  Impact                   3    | .    .    .    .    .    3    
  Slashing                 55   | .    .    .    22   33   .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            6    | .    .    .    .    3    3    
    Combat Hostiles        1    | .    .    .    .    1    .    
  Follow-up Attacks        1    | .    .    .    1    .    .    
Damage Inflicted           2870 | 29   .    1173 899  552  217  
  Guns                     1400 | 29   .    1173 198  .    .    
  Cannons                  326  | .    .    .    326  .    .    
  Explosions               193  | .    .    .    .    193  .    
  Melee                    946  | .    .    .    375  354  217  
  Ramming                  5    | .    .    .    .    5    .    
  Kinetic                  664  | 17   .    321  326  .    .    
  Thermal                  1062 | 12   .    852  198  .    .    
  Explosive                193  | .    .    .    .    193  .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   217  | .    .    .    .    .    217  
  Slashing                 729  | .    .    .    375  354  .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         6    | .    .    4    6    4    4    
  Average Corruption       3    | .    .    4    6    2    4    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  27   | .    .    13   1    12   1    
    Message Errors         1    | .    .    .    .    1    .    
    Matter Fused           5    | .    .    3    .    2    .    
    Heat Flow Errors       7    | .    .    2    1    3    1    
    Energy Discharges      1    | .    .    1    .    .    .    
    Parts Rejected         1    | .    .    1    .    .    .    
    Data Loss (minor)      5    | .    .    1    .    4    .    
    Data Loss (major)      3    | .    .    1    .    2    .    
    Misfires               1    | .    .    1    .    .    .    
    Alerts                 1    | .    .    1    .    .    .    
    Weapon Failures        2    | .    .    2    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            189  | .    .    .    17   126  46   
  Projectiles              17   | .    .    .    17   .    .    
  Explosions               94   | .    .    .    .    94   .    
  Melee                    78   | .    .    .    .    32   46   
Knockbacks                 4    | .    .    .    4    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    4    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      262  | .    .    .    .    262  .    
  Shots                    4    | .    .    .    .    4    .    
  Rammed                   2    | .    .    .    .    2    .    
Targets Rammed             2    | .    .    .    .    2    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        531  | 40   .    459  531  265  262  
  Average Temperature      122  | 20   .    95   218  117  143  
  Received Heat Transfer   660  | .    .    363  162  102  33   
  Effects                  15   | .    .    6    9    .    .    
    Shutdowns              3    | .    .    1    2    .    .    
    Energy Bleed           5    | .    .    1    4    .    .    
    Interference           4    | .    .    3    1    .    .    
    Short Circuit          2    | .    .    .    2    .    .    
    Damage (minor)         1    | .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       2    | .    .    .    .    .    2    
Robots Melted              1    | .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    
  Parts Melted             6    | .    .    6    .    .    .    
  Heat Transferred         3552 | 111  .    2923 518  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low 
Maximum Alert Level        1    | .   .   .   1   .   .   
  Low Security (%)         97   | 100 100 100 78  100 .   
  Level 1                  2    | .   .   .   21  .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Peak Influence             251  | 5   .   144 251 110 .   
  Initial                  92   | .   .   .   60  92  .   
  Average                  45   | .   .   38  128 38  .   
Influence Increases        1155 | 5   .   469 354 297 30  
  Destroy 0b10 Robot/C     640  | .   .   360 220 60  .   
  Destroy 0b10 Robot/NC    25   | 5   .   10  .   10  .   
  Destroy Leader           162  | .   .   82  50  30  .   
  Successful Hack          22   | .   .   17  .   5   .   
  Disable Machine          75   | .   .   .   .   75  .   
  Destroy Structure        81   | .   .   .   9   72  .   
  Partial Spotted          45   | .   .   .   15  30  .   
  Lose Combat Pursuer      105  | .   .   .   60  15  30  
Influence Decreases        1125 | 5   .   325 294 495 6   
  Entered New Map          199  | .   .   .   84  112 3   
  Time Decay               726  | 5   .   295 110 313 3   
  Lost Part                200  | .   .   30  100 70  .   
Squads Dispatched          7    | .   .   1   4   2   .   
  Investigation            2    | .   .   .   1   1   .   
  Extermination            1    | .   .   .   .   1   .   
  Reinforcement            4    | .   .   1   3   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Low 
Distress Signals           2    | .   .   1   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              61   | .   .   30  16  6   9   
  Peak Tracking Total      10   | .   .   6   7   2   10  
  Tactical Retreats        6    | .   .   .   4   1   1   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low 
Traps Triggered            3    | .   .   1   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Low 
Machines Disabled          5    | .   .   .   .   5   .   
  Max in Single Turn       4    | .   .   .   .   4   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Low 
Machines Accessed          11   | .   1   6   1   3   .   
  Terminals                9    | .   1   6   .   2   .   
  Fabricators              1    | .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                28   | .   4   16  3   5   .   
  Successful               12   | .   1   8   1   2   .   
  Failed                   16   | .   3   8   2   3   .   
    Catastrophic           1    | .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   20   | .   4   16  .   .   .   
  Terminals                24   | .   4   16  .   4   .   
  Fabricators              1    | .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   3   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   .   1   .   
  Open DSF                 1    | .   .   .   .   1   .   
Fabricator Hacks           1    | .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   
  Report Inventory         1    | .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         9    | .   1   8   .   .   .   
  Terminals                9    | .   1   8   .   .   .   
    Assimilate             1    | .   .   1   .   .   .   
    Botnet                 7    | .   1   6   .   .   .   
    Operators              1    | .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         5    | .   1   2   1   1   .   
  Full Trace Events        3    | .   1   .   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Low 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low 
Active Infowar (turns)     1694 | .   .   909 .   712 73  
  Optics                   783  | .   .   .   .   710 73  
  Sensors                  594  | .   .   .   .   594 .   
  Terrain                  646  | .   .   646 .   .   .   
  Structural               909  | .   .   909 .   .   .   
  Jamming                  79   | .   .   .   .   79  .   
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Low  
Turns Passed               2380 | 93   61   1119 238  796  73   
Spaces Moved               1696 | 66   50   419  219  814  128  
  Core                     309  | 14   .    .    .    167  128  
  Treads                   75   | .    .    .    .    75   .    
  Legs                     521  | 52   50   419  .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   791  | .    .    .    219  572  .    
  Fastest Speed            26   | 50   120  120  26   29   50   
  Average Speed            90   | 106  120  196  30   54   50   
  Slowest Speed            260  | 150  120  260  112  160  50   
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Potential Cave-ins       4    | .    .    .    .    4    .    
  Cave-ins Triggered       1    | .    .    .    1    .    .    
Exploration Rate (%)       21   | 4    18   33   20   23   29   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 33   | .    .    .    6    27   .    
Terrain Destroyed          90   | .    .    .    8    82   .    
  Melee                    28   | .    .    .    6    22   .    
  Projectile               2    | .    .    .    2    .    .    
  AOE                      60   | .    .    .    .    60   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Low  
Total                      2262 | 85   51   567  317  1110 132  
  Wait                     241  | .    .    21   12   208  .    
  Move                     1691 | 65   49   418  218  813  128  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  59   | 11   2    21   7    18   .    
  Fast Attach              14   | .    .    1    10   3    .    
  Attach                   33   | 7    .    8    3    15   .    
  Detach                   2    | .    .    .    .    1    1    
  Swap                     29   | .    .    9    13   7    .    
  Drop                     29   | .    .    9    14   6    .    
  Fire                     105  | 2    .    80   19   4    .    
  Melee                    57   | .    .    .    21   33   3    
  Ram                      2    | .    .    .    .    2    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
    4 | -11/Scrapyard  | Discovered new exit (range 15)
   94 | -11/Scrapyard  | Entered Materials
  131 | -10/Materials  | Discovered new exit (range 8)
  142 | -10/Materials  | Discovered new exit (range 3)
  155 | -10/Materials  | Entered another Materials area
  155 | -9/Materials   | Evolved 2 slots: Utility x2
  318 | -9/Materials   | Build established: Mutant
  568 | -9/Materials   | Discovered new exit (range 13)
 1176 | -9/Materials   | Core integrity fell below 50%
 1263 | -9/Materials   | Discovered new exit (range 4)
 1274 | -9/Materials   | Entered another Materials area
 1274 | -8/Materials   | Evolved 2 slots: Propulsion x2
 1398 | -8/Materials   | Lost 3 parts (2n1u)
 1504 | -8/Materials   | Crushed by falling debris
 1504 | -8/Materials   | Core integrity fell below 50%
 1511 | -8/Materials   | Discovered new exit (range 3)
 1512 | -8/Materials   | Entered Factory
 1512 | -7/Factory     | Evolved 2 slots: Utility x2
 1535 | -7/Factory     | Lost 7 parts (1p4n2u)
 1892 | -7/Factory     | Build established: Scavenger-Scout
 2153 | -7/Factory     | Lost 6 parts (1p2n1u2w)
 2221 | -7/Factory     | Lost 3 parts (1p2u)
 2246 | -7/Factory     | Core integrity fell below 50%
 2294 | -7/Factory     | Discovered new exit (range 9)
 2307 | -7/Factory     | Identified exit to Lower Caves
 2308 | -7/Factory     | Entered Lower Caves
 2348 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 2360 | -7/Lower Caves | Spotted B-75 Beast
 2362 | -7/Lower Caves | Core integrity fell below 20%
 2381 | -7/Lower Caves | Destroyed by B-75 Beast with Heavy Machine Gun

 Last Messages 
---------------
02313_ KO-XEY(k) suffers critical hit (Smash).
02313_ Destroyed Lgt. Ion Engine.
02313_ Destroyed Tractor Beam.
02313_ KO-XEY(k) system corrupted by crushing
  effect. <x2>
02313_ KO-XEY(k) destroyed.
02318_ Sneak attack on VI-BZW(k).
02318_ VI-BZW(k) destroyed.
02323_ Sneak attack on E8-HEA(k).
02323_ E8-HEA(k) suffers critical hit (Smash).
02323_ E8-HEA(k) destroyed.
02327_ Acquired 21 matter.
02337_ System corrupted: Heat flow error (+296).
02347_ Penetrated by Slug.
02348_ Y-64 Sentinel: "DETECTED UNIDENTIFIED
  DERELICT."
02348_ B-48 Gladiator springs to life.
02349_ Penetrated by Slug.
02352_ Y-64 Sentinel: "REQUESTING BACKUP."
02377_ PL-DLW(k) breaks down the debris.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????###???????###???????????## |
| ???????????##?????????### ##?????## #??####????#   |
| ????????#### %  #######    ##???##  ####  ##??#    |
| ???????   %                 #???#          ###     |
| ???????????#               #???##                # |
| ??????????????????#      @ #####                 # |
| ??????????????????#                              # |
| ??????????????????#  k                         #?? |
| ??????????????????##                s         #??? |
| ???????????????????##               ####     ##??? |
| ????????????????????#        ##    ##??##    #???? |
| ????????????????????#       ####   ;;###"#   #???? |
| ????????????????????#       #??#         #   #???? |
| ????????????????????#       #??#  #        ###???? |
| ????????????????????#      ##??####        #?####? |
| ???????????????????#   ## $#??????#   BB   ###  ## |
| ??????????????????    #?#  #??????#   BB   ##    # |
| ?????????????????     ??#   ??????#                |
| ????????????????      ??####?????# #####  %        |
| ???????????????      ???????????   ????#           |
| ???????????????  ### ?????????    ????##           |
| ???????????????##??# ????????    ?????#   "###     |
| ???????????????????#???????#    ??????#  #####     |
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| ????????????????????????????????????????#      ### |
| ????????????????????????????????????????########?? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           44
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Range         14
Terrain Scan Density       10
Jamming Range              12
Additional Mass Support    6
Armor Coverage             150
Propulsion Shielding       33
Melee Speed Boost          20
Evasion (%)                64
Targeting Accuracy         16
Melee Accuracy             6
Recoil Reduction           1
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShadeTiamatShredder
  Manual?         0
Play Time         00:32:04
  Cumulative      8.3 hours
  Start           2025.05.05 @ 22:57:59
  End             2025.05.05 @ 23:28:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           26
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          16
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c98d1c13-f696-477c-b552-919386528fbe