Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.14 @ 15:39:40 Player: sasha Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (64) 320 Value Destroyed (1979) 1979 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (539) 539 TOTAL SCORE: 5098 Bonus ------- High Alert Combat Kills 39 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 189/300 Energy 160/160 System Corruption 26% Temperature Warning (369) Movement Walking (120) Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (2) ------ Large Storage Unit Targeting Computer > --- WEAPON (4) ------- Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core Aluminum Leg Carbon-fiber Leg Improved Heat Sink Large Matter Pod (150) Target Analyzer Weapon Cycler Weapon Cycler Utility Shielding Hacking Suite Authchip [R/Combat] Authchip [R/Combat] AWS/Gauss Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit ECM Suite > --- WEAPON ----------- Light Assault Rifle High-powered Shotgun AWS/Gauss > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Carbon-fiber Leg Improved Heat Sink Large Matter Pod Experimental Sensor Array Terrain Scan Processor Targeting Computer Weapon Cycler Weapon Cycler Utility Shielding Hacking Suite [Rating: 45] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Targeting Computer Protection Utility Shielding Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Great Maul Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . . . 4 . Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility . | . . . . . . . Weapon 2 | . . . . . 2 . Parts Attached 65 | 7 4 5 . 7 25 17 Power 6 | 1 1 . . 1 1 2 Engine 4 | 1 . . . 1 1 1 Core 2 | . 1 . . . . 1 Reactor . | . . . . . . . Propulsion 23 | 2 2 1 . 1 11 6 Treads 11 | . 2 1 . 1 7 . Leg 12 | 2 . . . . 4 6 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 2 1 3 . 1 2 3 Device 5 | 1 . 3 . . 1 . Storage 3 | 1 1 . . . 1 . Processor 2 | . . . . . . 2 Hackware . | . . . . . . . Protection 2 | . . . . 1 . 1 Artifact . | . . . . . . . Weapon 24 | 2 . 1 . 4 11 6 Energy Gun 3 | 2 . . . 1 . . Energy Cannon . | . . . . . . . Ballistic Gun 15 | . . 1 . 2 6 6 Ballistic Cannon 2 | . . . . . 2 . Launcher 1 | . . . . 1 . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon 1 | . . . . . 1 . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 . . 2 . Parts Lost 27 | . . 2 . 4 11 10 Power 3 | . . . . 1 . 2 Propulsion 10 | . . 1 . 1 5 3 Utility 3 | . . 1 . 1 . 1 Weapon 11 | . . . . 1 6 4 Highest Loss Streak 4 | . . 1 . 4 4 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 100 88 85 91 92 86 Engine 5 | . 9 . . 10 9 2 Core 5 | . 4 14 14 4 . 5 Treads 15 | . 18 28 28 28 15 . Leg 17 | . 9 . . . 20 33 Device 6 | . 14 12 14 4 4 2 Storage 10 | . 14 14 14 14 9 9 Protection 3 | . . . . 7 4 2 Energy Gun 2 | . 28 9 . . . . Ballistic Gun 16 | . . 9 14 20 21 15 Ballistic Cannon 4 | . . . . . 4 8 Impact Weapon 1 | . . . . . 1 3 Naked Turns . | . . . . . . . Heaviest Build 47 | 15 30 30 27 31 47 47 Greatest Support 80 | 20 40 40 40 40 80 80 Greatest Overweight (x) 12 | 2 . . . . 12 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 9 15 15 15 15 15 Most Carried 15 | 8 8 12 15 15 15 15 Average Carried 12 | 5 6 9 13 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 5 8 12 15 15 15 15 Class Distribution -------------------- 59% | Mutant 31% | Skirmisher 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 ----------- Run | Jun Mat Min Exi Min Mat Gar Matter Collected 1789 | 190 99 67 8 . 1061 364 Remotely . | . . . . . . . Salvage Created 2558 | 51 99 241 . 89 1459 619 Parts 137 | 7 2 12 . 5 77 34 Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed 4 | . . . . . 4 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 50 | . 1 7 . 2 23 17 Guns 43 | . 1 6 . . 20 16 Cannons 4 | . . . . . 3 1 AOE 2 | . . . . 2 . . Classes Destroyed 12 | 1 2 1 . 1 6 1 Worker 2 | . . . . . 2 . Builder 3 | . . . . . 3 . Tunneler 2 | 2 . . . . . . Hauler 1 | . . . . . 1 . Recycler 5 | . 1 . . . 4 . Watcher 1 | . . . . . 1 . Swarmer 11 | . . 3 . . 3 5 Grunt 23 | . 1 4 . . 9 9 Brawler 2 | . . . . . 1 1 Duelist 2 | . . . . . 2 . Sentry 11 | . . . . 2 8 1 Hunter 1 | . . . . . . 1 Best Kill Streak 9 | 2 2 3 . 2 9 6 Combat Bots Only 7 | . 1 3 . 2 7 6 Max Kills in Single Turn 2 | 1 1 1 . 1 2 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -------- Run | Jun Mat Min Exi Min Mat Gar Damage Taken 4619 | . 46 420 . 369 1949 1835 Core 633 | . . 37 . 42 268 286 Absorbed by Shields . | . . . . . . . Redirected to Shielding 16 | . . . . . 16 . Core Remaining (%) 84 | 100 . . . 68 . . Volleys Fired 150 | 5 6 30 . 9 73 27 Largest 4 | 2 2 2 . 1 4 4 Hottest 112 | 100 100 100 . 33 112 92 Shots Fired 418 | 10 12 46 . 9 218 123 Gun 365 | 10 12 46 . 7 189 101 Cannon 51 | . . . . . 29 22 Launcher 2 | . . . . 2 . . Special . | . . . . . . . Kinetic 362 | . . 14 . 7 218 123 Thermal 54 | 10 12 32 . . . . Explosive 2 | . . . . 2 . . Electromagnetic . | . . . . . . . Robot Hit Streak 11 | 5 6 7 . 11 10 11 Robot Miss Streak 7 | 2 1 2 . . 7 6 Penetration Max . | . . . . . . . Secondary Targets 3 | . . . . . 3 . Max Gunslinging Chain 1 | . . . . . 1 . Autonomous 52 | . . . . . 9 43 Shots Hit Robots 259 | 6 10 30 . 9 132 72 Core Hits 116 | 2 4 13 . 5 63 29 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 6 | . 2 1 . . 2 1 Burn 3 | . 2 1 . . . . Destroy 1 | . . . . . . 1 Blast 1 | . . . . . 1 . Impale 1 | . . . . . 1 . Melee Attacks 44 | . . . . . 20 24 Impact 34 | . . . . . 10 24 Slashing . | . . . . . . . Piercing 10 | . . . . . 10 . Sneak Attacks 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4765 | 76 126 346 . 120 2562 1535 Guns 3945 | 76 126 346 . 59 2029 1309 Cannons 701 | . . . . . 475 226 Explosions 61 | . . . . 61 . . Melee 58 | . . . . . 58 . Ramming . | . . . . . . . Kinetic 4193 | . . 95 . 59 2504 1535 Thermal 453 | 76 126 251 . . . . Explosive 61 | . . . . 61 . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 58 | . . . . . 58 . Highest Corruption 26 | . . . . . 5 26 Average Corruption 11 | . . . . . 5 20 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 99 | . . . . . 47 52 Message Errors 20 | . . . . . 6 14 Matter Fused 33 | . . . . . 17 16 Heat Flow Errors 10 | . . . . . 5 5 Energy Discharges 10 | . . . . . 5 5 Parts Rejected 1 | . . . . . . 1 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 9 | . . . . . 5 4 Data Loss (major) 5 | . . . . . 2 3 Misfires 6 | . . . . . 5 1 Alerts 1 | . . . . . . 1 Weapon Failures 3 | . . . . . 2 1 Overload Shots . | . . . . . . . Overflow Damage 29 | . . . . . 28 1 Projectiles 29 | . . . . . 28 1 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 6 | . . . . . 4 2 Impact . | . . . . . . . Kinetic 6 | . . . . . 4 2 Secondary . | . . . . . . . Self-Inflicted Damage 91 | . . . . 91 . . Shots 2 | . . . . 2 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 360 | 195 184 345 . 9 351 360 Average Temperature 114 | 99 90 137 . 5 109 124 Received Heat Transfer 1212 | . 27 204 . 90 720 171 Effects 10 | . . 5 . . 3 2 Shutdowns 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Interference 7 | . . 5 . . 2 . Matter Decay 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . 1 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 5 | . 4 1 . . . . Heat Transferred 1554 | 222 518 814 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Gar Peak Influence 611 | 10 71 177 . 51 329 611 Initial 178 | . 6 27 . . 19 178 Average 166 | 2 34 47 . 34 157 313 Maximum Alert Level 2 | . . . . . 1 2 Low Security (%) 54 | 100 100 100 . 100 57 3 Level 1 38 | . . . . . 42 67 Level 2 7 | . . . . . . 28 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . . . . . 5 . Investigation 3 | . . . . . 3 . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison 2 | . . . . . 2 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 --------- Run | Jun Mat Min Exi Min Mat Gar Distress Signals 4 | . . . . . 4 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 78 | . 3 7 . 2 43 23 Peak Tracking Total 7 | . 3 3 . 2 7 6 Tactical Retreats 11 | . 1 . . . 8 2 Traps | -11 -10 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Gar Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 ---------- Run | Jun Mat Min Exi Min Mat Gar Machines Disabled 1 | . . . . . 1 . Max in Single Turn 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 --------- Run | Jun Mat Min Exi Min Mat Gar Machines Accessed 8 | . . . 4 . 3 1 Terminals 3 | . . . . . 2 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 60 | . . . 49 . 10 1 Successful 52 | . . . 49 . 2 1 Failed 8 | . . . . . 8 . Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual 8 | . . . 1 . 7 . Terminals 8 | . . . . . 7 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . . 3 . Terminal Hacks 51 | . . . 49 . 1 1 Record 49 | . . . 49 . . . Part Schematic 1 | . . . . . 1 . Security Stations 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . . . . . 2 1 Full Trace Events 2 | . . . . . 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 ------------ Run | Jun Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -------- Run | Jun Mat Min Exi Min Mat Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 ------------- Run | Jun Mat Min Exi Min Mat Gar Turns Passed 5665 | 89 208 764 639 212 2491 1262 Spaces Moved 2671 | 54 117 409 399 111 1004 577 Core 35 | 33 . . . . 2 . Treads 1324 | . 63 409 399 111 342 . Legs 1312 | 21 54 . . . 660 577 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 160 160 160 130 120 Average Speed 143 | 106 141 160 160 160 141 125 Slowest Speed 650 | 150 160 160 160 160 650 195 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 5 | . . . . . 1 4 Exploration Rate (%) 42 | 3 28 64 66 21 64 52 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 34 | . . . . . 15 19 Terrain Destroyed 64 | . . . . 12 23 29 Melee 34 | . . . . . 15 19 Projectile 18 | . . . . . 8 10 AOE 12 | . . . . 12 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 --------- Run | Jun Mat Min Exi Min Mat Gar Total 4157 | 74 150 476 400 137 1900 1020 Wait 1149 | . 13 24 . 4 748 360 Move 2664 | 53 116 408 398 110 1004 575 Hop . | . . . . . . . Pick Up 56 | 9 6 7 2 5 16 11 Fast Attach 17 | 3 . . . 2 9 3 Attach 34 | 4 2 3 . 4 12 9 Detach 3 | . . . . . 2 1 Swap 14 | . 2 2 . 1 4 5 Drop 24 | . 5 2 . 2 12 3 Fire 150 | 5 6 30 . 9 73 27 Melee 44 | . . . . . 20 24 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 2 | . . . . . . 2 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 15 | -11/Junkyard | Discovered new exit (range 14) 90 | -11/Junkyard | Entered Materials 277 | -10/Materials | Discovered new exit (range 13) 298 | -10/Materials | Entered Mines 307 | -10/Mines | Build established: Mutant 321 | -10/Mines | Learned location of Mines (-9) 728 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 731 | -10/Mines | Found Prototype Device 732 | -10/Mines | Identified Exp. Sensor Array 772 | -10/Mines | Discovered new exit (range 4) 784 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1056 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1056 | -10/Mines | Discovered new exit (range 5) 1062 | -10/Mines | Entered Exiles 1102 | -10/Exiles | Met 8R-AWN 1130 | -10/Exiles | Met EX-HEX 1178 | -10/Exiles | Met EX-BIN 1197 | -10/Exiles | Aligned with FarCom system 1198 | -10/Exiles | Given EX-Vault access code 1235 | -10/Exiles | Opened EX-Vault 1242 | -10/Exiles | Found Prototype Ballistic Gun 1273 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1319 | -10/Exiles | Met EX-DEC 1366 | -10/Exiles | Learned location of Zion (-7) 1680 | -10/Exiles | Discovered new exit (range 14) 1701 | -10/Exiles | Left Exiles lab with AWS/Gauss 1701 | -10/Exiles | Entered Mines 1801 | -9/Mines | Lost 4 parts (1p1n1u1w) 1900 | -9/Mines | Discovered new exit (range 7) 1913 | -9/Mines | Entered Materials 1913 | -8/Materials | Evolved 4 slots: Propulsion x2, Weapon x2 1915 | -8/Materials | Identified AWS/Gauss 2583 | -8/Materials | Crushed by falling debris 2864 | -8/Materials | Garrison activated, responded to threat 2882 | -8/Materials | Build established: Skirmisher 2921 | -8/Materials | Lost 4 parts (3n1w) 3018 | -8/Materials | Discovered new exit (range 7) 3212 | -8/Materials | Garrison activated, responded to threat 3388 | -8/Materials | Lost 3 parts (3w) 3391 | -8/Materials | Destroyed 7 combat bots 3421 | -8/Materials | Discovered new exit (range 16) 4404 | -8/Materials | Identified exit to Garrison 4404 | -8/Materials | Entered Garrison 4473 | -8/Garrison | Core integrity fell below 50% 4675 | -8/Garrison | Crushed by falling debris 4676 | -8/Garrison | System corruption reached 10% 4678 | -8/Garrison | Crushed by falling debris 4696 | -8/Garrison | Triggered checkpoint 4712 | -8/Garrison | Crushed by falling debris 4712 | -8/Garrison | Core integrity fell below 20% 4743 | -8/Garrison | Lost 3 parts (1p1n1u) 4891 | -8/Garrison | Crushed by falling debris 4912 | -8/Garrison | Learned Materials security intel 4947 | -8/Garrison | Build established: Mutant 5155 | -8/Garrison | Lost 3 parts (2n1w) 5166 | -8/Garrison | Discovered new exit (range 11) 5270 | -8/Garrison | Triggered checkpoint 5518 | -8/Garrison | Discovered new exit (range 11) 5538 | -8/Garrison | Triggered checkpoint 5666 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05538_ Beams of light sweep through the air. An alarm sounds. 05542_ Destroyed Flight Unit. 05543_ S-10 Pest destroyed. 05551_ System corrupted: Assault Rifle jammed. 05552_ Assault Cannon destroyed. 05554_ S-10 Pest destroyed. 05555_ YKE&AFFIYIGZY 05655_ System corrupted: Heat flow error (+265). 05662_ Power failure, Lgt. Nuclear Core shutdown. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | ## #????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?? ???????? ??????????????????????????????????? | | ## ?#""""## #?????????????????????????????????? | | # #?????????????????????????????????? | | # ? #?????????????????????????????????? | | # ? #?????????????????????????????????? | | # ## ## #?????????????????????????????????? | | # "#^ ^ ## #?????????????????????????????????? | | " "s????????????????????????????????? | | " "?????????????????????????????????? | | " "?????????????????????????????????? | | " "?????????????????????????????????? | | # ## ## #?????????????????????????????????? | | " ## ## ####+#######??????????????????????? | | # % sss #??????????????????????? | | # g #??????????????????????? | | # @#??????????????????????? | | # ## ############# #??????????????????????? | | # ## #???????????#^ #??????????????????????? | | # #######???????????#^^ #??????????????????????? | | # #?????????????????# #??????????????????????? | | # #?????????????????# #??????????????????????? | | # #?????????????????# #??????????????????????? | | # #?????????????????# #??????????????????????? | | # #?????????????????# #??????????????????????? | | #?????????????????# #??????????????????????? | | #?????????????????# #??????????????????????? | | #?????????????????# #??????????????????????? | | #####?????????????????# #??????????????????????? | | #?????????????????????# #??????????????????????? | | #?????????????????????# #??????????????????????? | | #?????????????????????# #??????????????????????? | | #?????????????????????# #??????????????????????? | | #?????????????????????# #??????????????????????? | | ??????????????????????# #######################? | | ??????????????????????# #? | | ??????????????????????# #? | | ??????????????????????# #? | | ??????????????????????################# #### #? | | ??????????????????????????????????????# #??# #? | | ??????????????????????#################^ #??# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Authchip Count 2 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HoverIonicDissipator Manual? 0 Play Time 00:40:49 Cumulative 78.5 hours Start 2024.01.14 @ 13:47:02 End 2024.01.14 @ 15:39:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 90 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 43 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a30f2708-20eb-4609-86bb-5372b29eb45b