Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.20 @ 15:27:53 Player: CVD-b335 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (18) 3600 Robots Destroyed (142) 710 Value Destroyed (5767) 5767 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (150) 150 TOTAL SCORE: 13407 Bonus ------- High Alert Combat Kills 515 Follower Combat Kills 328 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -1693 Cogmind --------- Core Integrity 382/1000 Matter 300/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (550) Ox10 Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ High-capacity Storage Unit Improved Launcher Guidance Computer Advanced Armor Integrity Analyzer Makeshift Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Relay Coupler [Hunter] (18) System Guard Plasma Rifle Railgun Magnetic Acceleration Cannon Improved Datajack Remote Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Armored Medium Treads Carbon-fiber Leg Armored Leg Enhanced Armored Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Coolant Injector High-capacity Storage Unit Advanced Armor Integrity Analyzer Improved Medium Armor Plating Makeshift Hacking Suite Relay Coupler [NC] Relay Coupler [Sentry] > --- WEAPON ----------- Phase Gun Heavy Phase Cannon > --- INVENTORY -------- Improved Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Relay Coupler [Hunter] Plasma Rifle Cooled Plasma Rifle Heavy Neutron Cannon Railgun Magnetic Acceleration Cannon Improved Datajack Remote Datajack Remote Datajack [Rating: 84] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Enhanced Nuclear Core Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Linear Gravjet Utility Humpback Device Coolant Injector Storage Humpback Processor Enhanced Optical Array Hackware Makeshift Hacking Suite Protection Improved Light Armor Plating Weapon Flak Cannon Energy Gun High-powered Electrolaser Energy Cannon Latent Energy Streamer Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Heavy Mace Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Fac Gar Fac Fac Upp Upp War Pro Slots Evolved 10 | . . 2 . . . 2 . 2 . . 2 . . 2 . . . . Power 1 | . . . . . . . . . . . . . . 1 . . . . Propulsion 2 | . . . . . . . . 2 . . . . . . . . . . Utility 7 | . . 2 . . . 2 . . . . 2 . . 1 . . . . Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 156 | . 7 3 5 6 . 9 27 18 9 1 6 34 3 15 1 5 . 7 Power 14 | . 1 . 1 1 . . 1 2 . . 1 4 . 2 . . . 1 Engine 8 | . . . 1 1 . . 1 . . . 1 2 . 1 . . . 1 Core 6 | . 1 . . . . . . 2 . . . 2 . 1 . . . . Reactor . | . . . . . . . . . . . . . . . . . . . Propulsion 36 | . . . 2 1 . 1 6 7 3 . 1 7 . 5 . 1 . 2 Treads 15 | . . . . . . . 4 6 2 . 1 . . 2 . . . . Leg 13 | . . . 1 . . . . . . . . 7 . 2 . 1 . 2 Wheel 7 | . . . 1 1 . 1 2 1 1 . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . 1 . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 53 | . 2 . . 2 . 6 10 6 4 . 2 11 3 3 . 2 . 2 Device 24 | . . . . 1 . 2 5 1 1 . 2 7 2 1 . 1 . 1 Storage 6 | . . . . 1 . 1 2 . 2 . . . . . . . . . Processor 6 | . 1 . . . . 1 . 1 . . . 1 . . . 1 . 1 Hackware 4 | . . . . . . . . . . . . 2 . 2 . . . . Protection 13 | . 1 . . . . 2 3 4 1 . . 1 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 53 | . 4 3 2 2 . 2 10 3 2 1 2 12 . 5 1 2 . 2 Energy Gun 22 | . 4 . . . . . 3 3 . . . 5 . 4 1 1 . 1 Energy Cannon 6 | . . . . 1 . 1 1 . . . . 1 . . . 1 . 1 Ballistic Gun 10 | . . 1 . 1 . 1 2 . 1 . 1 3 . . . . . . Ballistic Cannon 7 | . . . . . . . 4 . 1 . 1 1 . . . . . . Launcher 4 | . . 1 2 . . . . . . . . 1 . . . . . . Special Weapon 2 | . . . . . . . . . . . . 1 . 1 . . . . Impact Weapon 1 | . . . . . . . . . . 1 . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . . . 4 4 . . . . . 3 . . . . Parts Lost 76 | . 3 5 . . . . 12 3 5 . 1 27 1 . . 1 . 18 Power 8 | . . 1 . . . . . . . . . 4 . . . . . 3 Propulsion 19 | . . 2 . . . . 3 3 1 . . 4 . . . . . 6 Utility 21 | . . . . . . . 5 . 2 . . 7 1 . . 1 . 5 Weapon 28 | . 3 2 . . . . 4 . 2 . 1 12 . . . . . 4 Highest Loss Streak 17 | . 1 4 . . . . 4 2 4 . 1 17 1 . . 1 . 10 Average Slot Usage (%) 84 | . 95 50 66 77 77 85 84 87 77 84 81 75 95 99 100 98 100 88 Engine 5 | . 10 . 8 11 11 9 9 2 . . 2 3 6 8 5 5 5 4 Core 2 | . 3 2 . . . . . 4 7 7 3 1 . 1 5 5 5 . Treads 7 | . . . . . . . 8 28 13 15 13 1 . 3 5 5 5 1 Leg 7 | . 28 5 3 . . . . . . . . 14 26 18 17 17 17 20 Wheel 4 | . . . 10 21 22 18 8 . 6 7 6 . . . . . . . Device 11 | . . . . . . 7 16 11 7 7 15 14 15 17 17 15 17 15 Storage 9 | . 14 11 11 11 11 17 12 7 10 15 13 8 6 5 5 5 5 5 Processor 4 | . 1 . . . . . . 6 7 7 6 9 13 5 5 4 5 8 Hackware 4 | . . . . . . . . . . . . 3 10 15 17 17 17 17 Protection 7 | . 10 11 11 11 11 15 11 7 6 7 6 3 3 5 5 5 5 . Energy Gun 4 | . 18 1 . . . . 3 5 7 . . 3 6 9 10 7 5 4 Energy Cannon 2 | . . . . 8 11 8 4 . . . . . . . . 3 5 4 Ballistic Gun 4 | . 7 7 2 8 11 9 3 3 3 7 9 5 . . . . . . Ballistic Cannon 2 | . . . . . . . 6 4 3 7 2 2 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 144 | 13 14 15 14 101 97 122 125 115 136 136 144 144 60 72 70 77 77 77 Greatest Support 91 | 20 20 20 12 22 22 22 44 91 46 46 46 60 60 60 50 51 51 66 Greatest Overweight (x) 42 | . . 2 2 4 4 9 12 4 5 2 4 42 . 2 1 1 1 10 Average Overweight (x) 2 | . . 1 . 1 4 4 4 1 3 2 3 1 . 1 1 1 1 . Largest Inventory Capacity 32 | . 6 6 6 26 24 30 30 24 32 32 32 32 12 12 12 12 12 12 Average Capacity 19 | . 6 6 6 15 24 29 24 24 27 32 32 20 12 12 12 12 12 12 Most Carried 29 | . 6 6 6 12 12 19 27 24 24 21 29 29 12 12 12 12 12 12 Average Carried 15 | . 5 4 5 7 12 16 19 20 18 19 23 17 11 11 12 11 12 8 Final Capacity 32 | 6 6 6 6 24 24 30 24 24 32 32 32 12 12 12 12 12 12 12 Final Carried 29 | 6 6 6 6 12 12 19 17 24 19 21 29 12 12 12 12 12 12 8 Class Distribution -------------------- 52% | Hauler-Mutant 23% | Scavenger-Mutant 12% | Mutant 8% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Derelict-Mutant | -5/Warlord Derelict-Mutant | -4/Proximity Caves Resources | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Fac Gar Fac Fac Upp Upp War Pro Matter Collected 3472 | 200 120 55 68 . . 167 938 453 207 10 231 672 28 113 92 35 . 83 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 5982 | . 280 85 88 . . 259 2353 700 376 . 236 749 67 207 27 196 . 359 Parts 263 | . 11 7 10 . . 7 118 43 9 . 8 28 1 11 2 2 . 6 Haulers Intercepted 4 | . . . . . . . 2 2 . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . 1 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . . . 10 . . . . . 9 2 . 6 Prevented 2 | . . . . . . . . . . . . . . . 2 . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Fac Gar Fac Fac Upp Upp War Pro Combat Hostiles Destroyed 119 | . 6 5 7 . . 2 32 20 10 . 5 15 1 7 1 3 . 5 Melee 1 | . . 1 . . . . . . . . . . . . . . . . Guns 55 | . 5 . . . . . 7 11 7 . 5 10 1 6 1 1 . 1 Cannons 28 | . . . . . . . 9 7 3 . . 4 . . . 2 . 3 AOE 28 | . 1 4 7 . . 2 13 1 . . . . . . . . . . Classes Destroyed 13 | . 1 2 . . . 1 8 1 . . . . . . . . . . Worker 4 | . . . . . . . 4 . . . . . . . . . . . Builder 1 | . . . . . . . 1 . . . . . . . . . . . Hauler 4 | . . . . . . . 2 2 . . . . . . . . . . Recycler 4 | . . . . . . 2 2 . . . . . . . . . . . Operator 2 | . . . . . . . 2 . . . . . . . . . . . Swarmer 29 | . . 4 4 . . . . 10 4 . . . . 6 1 . . . Grunt 61 | . 6 . 3 . . 2 23 5 4 . 1 13 1 1 . 2 . . Brawler 4 | . . . . . . . 1 . 1 . . 1 . . . 1 . . Duelist 1 | . . . . . . . 1 . . . . . . . . . . . Protector 2 | . . . . . . . 2 . . . . . . . . . . . Sentry 16 | . . 1 . . . . 9 1 1 . 2 1 . . . . . 1 Hunter 9 | . . . . . . . 2 2 . . 1 . . . . . . 4 Programmer 4 | . . . . . . . . 2 . . 1 1 . . . . . . Thug 1 | . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 9 | . 2 4 4 . . 3 9 4 6 . 1 3 1 5 1 3 . 2 Combat Bots Only 9 | . 2 4 4 . . 2 9 4 6 . 1 3 1 5 1 3 . 2 Max Kills in Single Turn 10 | . 1 2 3 . . 2 10 1 1 . 1 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 6 | . 1 2 3 . . 1 6 1 . . . . . . . . . . Melee 1 | . . 1 . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Fac Gar Fac Fac Upp Upp War Pro Damage Taken 13545 | . 447 263 92 . . 49 2546 1414 902 . 726 3581 54 305 312 400 52 2402 Core 2105 | . 53 52 27 . . 13 383 169 101 . 45 626 18 12 50 19 . 537 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Core Remaining (%) 60 | 100 78 . . . 80 . 28 . . 61 . . 18 . . . . . Volleys Fired 399 | . 33 8 7 . . 5 81 56 36 . 25 84 10 17 7 10 . 20 Largest 2 | . 2 1 1 . . 2 2 2 2 . 2 2 1 2 2 2 . 2 Hottest 186 | . 100 50 30 . . 83 121 136 136 . 72 150 70 145 150 186 . 186 Shots Fired 700 | . 64 8 7 . . 7 138 109 66 . 49 139 10 33 12 20 . 38 Gun 453 | . 64 3 . . . 5 43 78 51 . 30 103 6 32 10 10 . 18 Cannon 219 | . . . . . . 2 95 31 15 . 19 27 . . . 10 . 20 Launcher 15 | . . 5 7 . . . . . . . . 3 . . . . . . Special 13 | . . . . . . . . . . . . 6 4 1 2 . . . Kinetic 334 | . 20 . . . . 5 91 48 27 . 49 94 . . . . . . Thermal 305 | . 29 3 . . . . 33 61 39 . . 34 6 32 10 20 . 38 Explosive 15 | . . 5 7 . . . . . . . . 3 . . . . . . Electromagnetic 33 | . 15 . . . . 2 14 . . . . 2 . . . . . . Robot Hit Streak 14 | . 12 8 12 . . 4 12 13 8 . 11 14 5 5 3 9 . 10 Robot Miss Streak 12 | . 3 . 1 . . 1 6 5 12 . 10 6 1 5 1 2 . 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . . . . . . . . 1 1 . . 1 . 1 . . . . Max Gunslinging Chain 1 | . . . . . . . . 1 1 . . 1 . 1 . . . . Shots Hit Robots 538 | . 42 11 6 . . 4 101 97 51 . 47 109 7 19 7 13 . 24 Core Hits 382 | . 14 6 9 . . 6 104 73 39 . 38 65 1 7 3 7 . 10 Critical Hits 2 | . . . . . . . . . . . . 1 . . . . . 1 Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . . . 1 . . . . . 1 Melee Attacks 6 | . . 6 . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 6 | . . 6 . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 15097 | . 546 451 400 . . 478 5866 1714 769 . 644 2364 74 492 110 417 . 772 Guns 6329 | . 488 37 . . . 27 588 1222 583 . 417 1753 74 492 110 211 . 327 Cannons 2915 | . . . . . . 21 1077 450 186 . 227 303 . . . 206 . 445 Explosions 5779 | . 58 340 400 . . 430 4201 42 . . . 308 . . . . . . Melee 74 | . . 74 . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . Kinetic 4297 | . 113 . . . . 27 1104 691 319 . 644 1399 . . . . . . Thermal 4777 | . 289 37 . . . . 529 981 450 . . 626 74 492 110 417 . 772 Explosive 1048 | . . 340 400 . . . . . . . . 308 . . . . . . Electromagnetic 4901 | . 144 . . . . 451 4233 42 . . . 31 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 74 | . . 74 . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 44 | . . . . . . 6 44 4 4 4 . 1 1 . . 2 20 6 Average Corruption 11 | . . . . . . 5 32 3 4 4 . 1 1 . . 2 8 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 230 | . . . . . . 5 171 11 14 1 . 8 1 . . 3 3 13 Message Errors 36 | . . . . . . 1 19 1 5 . . 5 1 . . 2 . 2 Matter Fused 31 | . . . . . . 2 22 1 1 1 . . . . . . 1 3 Heat Flow Errors 20 | . . . . . . 1 13 2 1 . . . . . . . . 3 Energy Discharges 14 | . . . . . . 1 8 2 1 . . . . . . 1 1 . Parts Rejected 4 | . . . . . . . 2 . 1 . . . . . . . . 1 Data Loss (minor) 20 | . . . . . . . 11 1 3 . . 1 . . . . . 4 Data Loss (major) 1 | . . . . . . . 1 . . . . . . . . . . . Misfires 2 | . . . . . . . 2 . . . . . . . . . . . Alerts 1 | . . . . . . . 1 . . . . . . . . . . . Misdirections 24 | . . . . . . . 23 . . . . . . . . . 1 . Targeting Errors 66 | . . . . . . . 61 2 2 . . 1 . . . . . . Weapon Failures 11 | . . . . . . . 8 2 . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 211 | . 14 13 . . . 58 124 2 . . . . . . . . . . Projectiles 11 | . . . . . . . 11 . . . . . . . . . . . Explosions 200 | . 14 13 . . . 58 113 2 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 44 | . . . . . . . 22 11 2 . 8 1 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 42 | . . . . . . . 21 10 2 . 8 1 . . . . . . Secondary 2 | . . . . . . . 1 1 . . . . . . . . . . Self-Inflicted Damage 360 | . . 37 . . . . 251 72 . . . . . . . . . . Shots 6 | . . 1 . . . . 3 2 . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 410 | . 410 42 8 . . 172 303 198 198 . 45 140 1 199 123 196 197 198 Average Temperature 93 | . 112 20 4 . . 54 94 102 113 . 23 54 1 77 57 142 110 81 Received Heat Transfer 3678 | . 255 27 27 . . 27 936 153 252 . 123 1596 27 9 36 111 . 99 Effects 1 | . 1 . . . . . . . . . . . . . . . . . Shutdowns 1 | . 1 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . 3 . . . . . . . . . . . Combat Hostiles 3 | . . . . . . . 3 . . . . . . . . . . . Parts Fried 17 | . . . . . . 4 13 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . 1 . . . 1 . 1 . . . 1 Combat Hostiles 4 | . . . . . . . . 1 . . . 1 . 1 . . . 1 Parts Melted 16 | . 1 . . . . . . 3 1 . . 1 . 1 . 3 . 6 Heat Transferred 7722 | . 705 111 . . . . 851 1597 666 . . 1243 111 777 224 518 . 919 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 . . . . . 2 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Latent Energy Used 2447 | . . . . . . 365 2082 . . . . . . . . . . . LE Corruption 41 | . . . . . . 6 35 . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Fac Gar Fac Fac Upp Upp War Pro Peak Influence 862 | . 163 194 280 . . 81 862 571 . . 205 275 154 186 . . . . Initial 361 | . . 64 75 . . . 3 361 . . 80 2 144 74 . . . . Average 223 | . 76 157 208 . . 27 524 378 . . 82 113 150 46 . . . . Maximum Alert Level 3 | . . . 1 . . . 3 2 . . 1 1 . . . . . . Low Security (%) 62 | . 100 100 47 . 100 100 17 . . . 92 82 100 100 . . . . Level 1 18 | . . . 52 . . . 20 63 . . 7 17 . . . . . . Level 2 8 | . . . . . . . 15 36 . . . . . . . . . . Level 3 10 | . . . . . . . 47 . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 17 | . 2 1 . . . . 6 3 . . 2 . 1 2 . . . . Investigation . | . . . . . . . . . . . . . . . . . . . Extermination 3 | . . . . . . . . 1 . . 1 . . 1 . . . . Reinforcement 12 | . 2 1 . . . . 4 2 . . 1 . 1 1 . . . . Assault 2 | . . . . . . . 2 . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Fac Gar Fac Fac Upp Upp War Pro Distress Signals 11 | . 1 . . . . . 7 1 . . 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 187 | . 12 7 7 . . 6 42 22 17 . 12 21 5 11 7 4 . 14 Peak Tracking Total 9 | . 4 4 4 . . 3 8 4 9 . 4 6 3 5 5 3 . 8 Tactical Retreats 22 | . 1 . . . . 1 6 . 4 . 3 4 2 . . . . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Fac Gar Fac Fac Upp Upp War Pro Traps Triggered 10 | . . . . . . 2 1 1 . . . 3 . 2 . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . 1 . . . . . . . 1 . . . Exploded 1 | . . . . . . 1 . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Fac Gar Fac Fac Upp Upp War Pro Machines Disabled 23 | . . 1 3 . . 2 13 2 . . . 2 . . . . . . Max in Single Turn 3 | . . 1 2 . . 2 3 2 . . . 1 . . . . . . Garrison Relay 2 | . . . . . . . . . . . . 2 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Fac Gar Fac Fac Upp Upp War Pro Machines Accessed 25 | . 1 3 . 1 . 5 7 1 . . 2 . 1 3 . 1 . . Terminals 22 | . 1 3 . . . 5 7 1 . . 1 . 1 3 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . . Total Hacks 54 | . 2 5 . 1 . 17 15 3 . . 2 . 2 6 . 1 . . Successful 28 | . 2 . . 1 . 8 8 2 . . 1 . 1 4 . 1 . . Failed 26 | . . 5 . . . 9 7 1 . . 1 . 1 2 . . . . Catastrophic 5 | . . 1 . . . 1 3 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 33 | . 2 3 . 1 . 10 6 3 . . 1 . 2 5 . . . . Terminals 51 | . 2 5 . . . 17 15 3 . . 1 . 2 6 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . . Terminal Hacks 15 | . . . . 1 . 5 6 . . . . . . 2 . 1 . . Record 1 | . . . . . . . . . . . . . . 1 . . . . Robot Analysis 1 | . . . . . . 1 . . . . . . . . . . . . Open Door 4 | . . . . . . . 3 . . . . . . . . 1 . . Unreport Threat 5 | . . . . . . 2 2 . . . . . . 1 . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . 1 . . . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . . . . . Unlock Access 1 | . . . . . . . . . . . 1 . . . . . . . Unauthorized Hacks 12 | . 2 . . . . 3 2 2 . . . . 1 2 . . . . Terminals 12 | . 2 . . . . 3 2 2 . . . . 1 2 . . . . Track 6 | . 1 . . . . 2 . 1 . . . . 1 1 . . . . Botnet 6 | . 1 . . . . 1 2 1 . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 19 | . 1 3 . . . 5 5 1 . . 1 . 1 2 . . . . Full Trace Events 1 | . . 1 . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Fac Gar Fac Fac Upp Upp War Pro Used RIF Installer 1 | . . . . . . . . . . . . 1 . . . . . . Robots Hacked 6 | . . . . . . . . . . . . 2 2 1 1 . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat 6 | . . . . . . . . . . . . 2 2 1 1 . . . Robot Hacks Applied 8 | . . . . . . . . . . . . 3 3 1 1 . . . parse_system 2 | . . . . . . . . . . . . 1 1 . . . . . scatter_targeting 1 | . . . . . . . . . . . . . 1 . . . . . disable_weapons 1 | . . . . . . . . . . . . . 1 . . . . . go_dormant 1 | . . . . . . . . . . . . . . . 1 . . . overwrite_iff 1 | . . . . . . . . . . . . 1 . . . . . . formatsys_high 2 | . . . . . . . . . . . . 1 . 1 . . . . Relay Couplers Released 8 | . . . . . . . . . . . . 8 . . . . . . Machine Destruction 8 | . . . . . . . . . . . . 8 . . . . . . Attached 3 | . . . . . . . . . . . . 1 . 2 . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Fac Gar Fac Fac Upp Upp War Pro Total Allies 13 | . . . . . . . 10 . . . . 2 . 1 . . . . Largest Group 8 | . . . . . . . 8 . . . . 2 1 1 1 . . . Highest-Rated Group 141 | . . . . . . . 141 . . . . 58 29 49 49 . . . Highest-Rated Ally 49 | . . . . . . . 31 . . . . 29 29 49 49 . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 71 | . . . . . . . 55 . . . . 2 6 . 8 . . . Total Damage 1090 | . . . . . . . 789 . . . . 38 92 . 171 . . . Kills 11 | . . . . . . . 6 . . . . . . . 5 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Fac Gar Fac Fac Upp Upp War Pro Robot Analysis Total 1 | . . . . . . 1 . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . . . . 1 . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Fac Gar Fac Fac Upp Upp War Pro Turns Passed 10555 | . 389 326 161 561 28 592 1526 1023 987 23 922 1216 198 782 410 569 242 600 Spaces Moved 5913 | 1 211 187 137 527 23 408 751 444 487 11 438 514 128 464 261 353 162 406 Core 160 | . . 149 3 . . . . . . . . 7 . . . . . 1 Treads 1197 | . . . . . . . 270 394 229 11 270 21 . 2 . . . . Legs 2507 | 1 211 38 . . . . . . . . . 486 128 462 261 353 162 405 Wheels 2049 | . . . 134 527 23 408 481 50 258 . 168 . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 85 | 120 120 120 90 85 125 125 130 140 140 200 140 120 120 150 150 150 150 120 Average Speed 148 | 120 120 144 98 103 125 134 156 169 174 200 183 174 120 150 150 150 150 126 Slowest Speed 2150 | 120 120 150 150 125 125 180 225 192 260 200 220 2150 120 210 150 150 150 550 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 2 39 17 21 71 8 42 89 12 69 2 12 51 3 11 56 58 19 69 Regions Visited 18 Branch Regions 10 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . . 1 . . . . 1 . 1 . . . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 . 1 1 1 1 . . . 1 1 1 1 . Scrap Searched 10 | . . . . . . . . . 2 1 . . . . 2 3 . 2 Spaces Dug 67 | . . . . . . . 67 . . . . . . . . . . . Terrain Destroyed 322 | . 3 8 48 . . 14 227 . . . . 9 . 1 1 4 . 7 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 14 | . . . . . . . . . . . . 1 . 1 1 4 . 7 AOE 308 | . 3 8 48 . . 14 227 . . . . 8 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Fac Gar Fac Fac Upp Upp War Pro Total 6956 | . 284 223 154 545 22 440 965 611 557 13 510 692 164 518 268 374 161 455 Wait 268 | . 22 18 2 . . 8 55 68 4 . 25 20 21 4 . . . 21 Move 5894 | . 210 186 136 526 22 407 750 443 486 10 437 512 127 463 260 352 161 406 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 108 | . 4 2 1 6 . 7 28 7 17 . 12 15 2 5 . 2 . . Fast Attach 85 | . 5 1 5 3 . 8 13 10 4 1 3 17 1 10 . 2 . 2 Attach 57 | . 2 2 . 3 . . 10 6 4 . 3 15 2 4 . 1 . 5 Detach 36 | . 3 . . 2 . 2 7 10 1 2 2 2 . 3 . 1 . 1 Swap 14 | . . . . . . 1 4 2 1 . . 2 . 1 1 2 . . Drop 68 | . 5 . 3 5 . 2 14 9 1 . 3 10 1 11 . 4 . . Fire 399 | . 33 8 7 . . 5 81 56 36 . 25 84 10 17 7 10 . 20 Melee 6 | . . 6 . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . 1 . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 17 | . . . . . . . 2 . . . . 15 . . . . . . Rewire 3 | . . . . . . . . . 3 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: Low / Gar) -6/Garrison -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 4) 390 | -10/Materials | Entered another Materials area 390 | -9/Materials | Evolved 2 slots: Utility x2 511 | -9/Materials | Lost 4 parts (1p2n1w) 673 | -9/Materials | Discovered new exit (range 11) 716 | -9/Materials | Entered Mines 863 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 873 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 873 | -9/Mines | Discovered new exit (range 5) 877 | -9/Mines | Entered Exiles 902 | -9/Exiles | Met 8R-AWN 916 | -9/Exiles | Met EX-HEX 942 | -9/Exiles | Met EX-BIN 957 | -9/Exiles | Aligned with FarCom system 958 | -9/Exiles | Given EX-Vault access code 978 | -9/Exiles | Opened EX-Vault 986 | -9/Exiles | Found PSU Rigger 990 | -9/Exiles | Found Latent Energy Streamer 1029 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1058 | -9/Exiles | Met EX-DEC 1423 | -9/Exiles | Discovered new exit (range 14) 1438 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 1438 | -9/Exiles | Entered Mines 1441 | -8/Mines | Build established: Hauler-Mutant 1458 | -8/Mines | Discovered new exit (range 5) 1466 | -8/Mines | Entered Materials 1466 | -8/Materials | Evolved 2 slots: Utility x2 1467 | -8/Materials | Identified exit to Storage 1944 | -8/Materials | Discovered new exit (range 6) 2058 | -8/Materials | Entered Storage 2156 | -8/Storage | System corruption reached 10% 2283 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2573 | -8/Storage | Met a pair of Derelict thieves 2648 | -8/Storage | Destroyed 9 combat bots 2694 | -8/Storage | System corruption reached 30% 2871 | -8/Storage | Lost 3 parts (1n1u1w) 3085 | -8/Storage | Core integrity fell below 50% 3127 | -8/Storage | Lost 4 parts (3u1w) 3562 | -8/Storage | Discovered new exit (range 8) 3584 | -8/Storage | Entered Factory 3584 | -7/Factory | Evolved 2 slots: Propulsion x2 4594 | -7/Factory | Discovered new exit (range 8) 4607 | -7/Factory | Entered Lower Caves 4736 | -7/Lower Caves | Encountered a Warlord checkpoint 4862 | -7/Lower Caves | Spotted B-75 Beast 4975 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5129 | -7/Lower Caves | Lost 4 parts (1n1u2w) 5316 | -7/Lower Caves | Learned 12 Factory zone layouts 5482 | -7/Lower Caves | Discovered new exit (range 8) 5594 | -7/Lower Caves | Entered another Lower Caves area 5598 | -7/Lower Caves | Discovered new exit (range 5) 5617 | -7/Lower Caves | Entered Factory 5617 | -6/Factory | Evolved 2 slots: Utility x2 5618 | -6/Factory | Identified exit to Lower Caves 6537 | -6/Factory | Identified exit to Garrison 6539 | -6/Factory | Entered Garrison 6691 | -6/Garrison | Lost 8 parts (1p3n3u1w) 6963 | -6/Garrison | Triggered checkpoint 6978 | -6/Garrison | Triggered checkpoint 7067 | -6/Garrison | Core integrity fell below 50% 7122 | -6/Garrison | Lost 17 parts (3p1n4u9w) 7190 | -6/Garrison | Triggered checkpoint 7347 | -6/Garrison | Discovered new exit (range 21) 7376 | -6/Garrison | Identified exit to Factory 7384 | -6/Garrison | Installed Relay Interface Framework 7438 | -6/Garrison | Build established: Scavenger-Mutant 7474 | -6/Garrison | Triggered checkpoint 7540 | -6/Garrison | Garrison Relay disabled 7656 | -6/Garrison | Triggered checkpoint 7704 | -6/Garrison | Garrison Relay disabled 7755 | -6/Garrison | Entered Factory 7755 | -6/Factory | Accompanied by 1 ally 7850 | -6/Factory | Core integrity fell below 20% 7910 | -6/Factory | Discovered new exit (range 3) 7912 | -6/Factory | Identified exit to Factory 7953 | -6/Factory | Entered another Factory area 7953 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8722 | -5/Factory | Discovered new exit (range 7) 8735 | -5/Factory | Entered Upper Caves 8735 | -5/Upper Caves | Accompanied by 1 ally 8745 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9005 | -5/Upper Caves | Encountered a Warlord checkpoint 9130 | -5/Upper Caves | Learned 4 Factory zone layouts 9130 | -5/Upper Caves | Discovered new exit (range 13) 9145 | -5/Upper Caves | Entered another Upper Caves area 9271 | -5/Upper Caves | Spotted B-75 Beast 9705 | -5/Upper Caves | Discovered new exit (range 7) 9714 | -5/Upper Caves | Entered Warlord 9800 | -5/Warlord | Discovered new exit (range 12) 9812 | -5/Warlord | System corruption reached 10% 9893 | -5/Warlord | System corruption cleaned by Quarantine Array 9901 | -5/Warlord | RIF detected upon attempting to enter Warlord's base 9901 | -5/Warlord | Attacked by Warlord forces 9956 | -5/Warlord | Entered Proximity Caves 9957 | -4/Proximity Caves | Build established: Derelict-Mutant 10107 | -4/Proximity Caves | Lost 7 parts (2p2n1u2w) 10463 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10552 | -4/Proximity Caves | Core integrity fell below 50% 10556 | -4/Proximity Caves | Self-destructed Last Messages --------------- 10367_ System corrupted: Heat flow error (+176). 10433_ System corrupted: Component data lost. 10462_ Penetrated by Slug. 10463_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 10464_ Adv. Heat Sink destroyed. 10471_ Y-64 Sentinel destroyed. 10480_ Wave Gun fries itself beyond repair. 10487_ 2G7J%G36=YWQT H/Z3V6 10522_ Carbon-fiber Leg destroyed. 10523_ Arm. Leg destroyed. 10525_ System corrupted: Matter fused (-7). 10525_ Imp. Deuterium Engine destroyed. 10527_ Cld. Plasma Rifle destroyed. 10528_ Hvy. Neutron Cannon destroyed. 10529_ Adv. Heat Sink destroyed. 10533_ Carbon-fiber Leg destroyed. 10550_ Enh. Armored Leg destroyed. 10551_ Relay Coupler [NC] destroyed. 10551_ Relay Coupler [Sentry] destroyed. 10556_ System corrupted: Coolant Injector rejected. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????????#######????????????????????? | | ##???????????????## ##???????????????????? | | #??????????????## ##??????????????????? | | #??????????????# #??????????????????? | | #?????#####?????# #??????????????????? | | #????## ##????# #####??????????????? | | #????# #????#### s #??????????????? | | #???## #???#####s @ ##??????????????? | | #??## #???# ## s ##???????????????? | | #?## #???# s ###????????????????? | | #?# ##### ##??????????????????? | | ### ## #???????????????????? | | g ### #?????????????????? | | gg #?# ## #?????????????????? | | g #?####? #?????????????????? | | ##?????? #????????????????? | | ##??????? #????????????????? | | #???????? #????????????????? | | ##### #??????? ????????????????? | | #???## #?????? #???????????????? | | ####????# ????? ???????????????????? | | #???????## ## ?????????????????????????? | | ?????????#############????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Coolant Potential 65 Energy Generation 31 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 110 Power Amplification 20 Armor Coverage 600 Core Shielding 20 Utility Shielding 66 Evasion (%) 43 Launcher Accuracy 30 Armor Integrity Analysis 66 Recoil Reduction 6 Matter Filtering 30 Energy Filtering 30 Particle Charging 15 Kinecelleration 30 Offensive Hacking 11 Relay Coupler Types 51 Relay Coupler Value 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Explorer Challenges ------------ None Game ------ Seed BiometalGuidedWings Manual? 0 Play Time 01:37:51 Cumulative 63.1 hours Start 2020.10.20 @ 13:48:48 End 2020.10.20 @ 15:27:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 60 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 84a851c1-f12f-4e68-9d25-7bf010451070