Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.31 @ 09:00:47 Player: Elxavo Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (52) 260 Value Destroyed (1941) 1941 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4701 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 267/300 Energy 100/100 System Corruption 7% Temperature Cool (12) Movement Core (350) Ox6 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Trap Scanner Advanced Terrain Scan Processor Core Analyzer Reaction Control System Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Improved Shield Generator Pulse Rifle Pulse Rifle Ion Cannon Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Improved Treads Medium Treads Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Signal Interpreter ECM Suite Improved Light Armor Plating > --- WEAPON ----------- Pulse Rifle Ion Cannon > --- INVENTORY -------- Trap Scanner Advanced Terrain Scan Processor Core Analyzer Reaction Control System Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Improved Shield Generator Pulse Rifle Heavy Particle Cannon Mini Grenade Launcher Improved Grenade Launcher Mining Laser Great Axe [Rating: 34] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Pulse Rifle Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 2 | . . . 2 . . Utility 3 | . . 2 . 1 . Weapon . | . . . . . . Parts Attached 50 | 6 5 9 10 15 5 Power 7 | 1 . 1 1 3 1 Engine 5 | 1 . 1 1 1 1 Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 14 | 2 . 3 4 5 . Treads 11 | 2 . 3 4 2 . Leg 3 | . . . . 3 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 2 1 4 3 5 1 Device 3 | 1 . . . 2 . Storage 2 | 1 1 . . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 10 | . . 4 2 3 1 Artifact . | . . . . . . Weapon 13 | 1 4 1 2 2 3 Energy Gun 4 | 1 2 . . 1 . Energy Cannon 2 | . . . . 1 1 Ballistic Gun 4 | . 2 1 1 . . Ballistic Cannon . | . . . . . . Launcher 2 | . . . 1 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 28 | . 4 3 2 6 13 Power 5 | . . . . 2 3 Propulsion 8 | . . 1 . 3 4 Utility 8 | . 1 1 2 1 3 Weapon 7 | . 3 1 . . 3 Highest Loss Streak 5 | . 3 2 2 4 5 To Critical Strikes . | . . . . . . Average Backups 13 | 3 7 13 14 13 14 Power . | . 1 1 1 . . Propulsion 3 | 2 4 6 4 1 . Utility 5 | . . 1 4 7 8 Weapon 4 | 1 1 4 3 4 5 Tool/Special . | . . . . . . Unused Backups 24 | . . 6 6 3 9 Power 2 | . . . 2 . . Propulsion 5 | . . 5 . . . Utility 11 | . . . 1 3 7 Weapon 6 | . . 1 3 . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 91 | . 81 93 98 95 66 Engine 7 | . 14 10 8 3 6 Core 3 | . . . . 7 1 Treads 22 | . 28 19 35 18 8 Leg 4 | . . . . 10 7 Device 6 | . 5 . . 14 8 Storage 8 | . 14 11 9 7 7 Processor 3 | . . . 1 7 7 Protection 14 | . . 30 25 7 2 Energy Gun 3 | . 7 . . 6 1 Energy Cannon 2 | . . . . 5 3 Ballistic Gun 8 | . 12 21 12 1 . Launcher 2 | . . . 4 1 3 Peak Build Rating 34 | 6 7 15 22 34 34 Average Rating 20 | 4 6 11 20 27 23 On Entrance 14 | . 6 7 15 22 34 Avg Prop Armor Cover (%) 7 | . . . . 7 9 Naked Turns . | . . . . . . Heaviest Build 53 | 13 27 38 44 50 53 Greatest Support 92 | 40 40 46 92 92 51 Greatest Overweight (x) 15 | . . 1 1 1 15 Average Overweight (x) . | . . . . . 2 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 Most Carried 15 | 6 11 15 15 15 15 Average Carried 13 | 4 7 13 14 13 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 6 11 15 15 15 12 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Matter Collected 1312 | 260 51 129 537 279 56 Remotely . | . . . . . . Salvage Created 2038 | 46 184 302 825 625 56 Parts 102 | 3 16 22 39 21 1 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 1 | . . . . . 1 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Combat Hostiles Destroyed 41 | . 6 6 13 14 2 Melee 1 | . . . . . 1 Guns 28 | . 5 6 9 8 . Cannons 1 | . . . . 1 . AOE 9 | . . . 4 4 1 Classes Destroyed 12 | 1 2 1 6 2 . Worker 2 | . . . 2 . . Tunneler 3 | 2 . 1 . . . Hauler 1 | . . . 1 . . Recycler 1 | . . . 1 . . Operator 2 | . . . . 2 . Watcher 2 | . . . 1 1 . Swarmer 3 | . 3 . . . . Grunt 23 | . 3 4 7 9 . Brawler 2 | . . . 1 . 1 Sentry 9 | . . 2 4 2 1 Hunter 1 | . . . 1 . . Programmer 3 | . . . . 3 . Best Kill Streak 3 | 2 3 2 3 3 2 Combat Bots Only 3 | . 3 2 2 3 2 Max Kills in Single Turn 3 | 1 1 1 3 3 1 Gunslinging 1 | . . . 1 . . Exploded 3 | . . . 2 3 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Hostile Shots Fired 535 | . 65 49 73 164 184 Missed 150 | . 16 9 15 42 68 Hits 385 | . 49 40 58 122 116 Melee 5 | . . . . . 5 Projectile 380 | . 49 40 58 122 111 Critical Strikes 9 | . 1 . 3 2 3 Damage Taken 5187 | . 517 550 881 1305 1934 Core 874 | . 77 40 42 175 540 Absorbed by Shields . | . . . . . . Redirected to Shielding 75 | . . 25 50 . . Regen/Repaired (Parts) 318 | . . 234 84 . . Core Remaining (%) 87 | 100 69 90 92 . . Volleys Fired 177 | 5 27 29 53 55 8 Largest 2 | 1 2 2 2 2 2 Hottest 123 | 50 80 43 53 123 123 Shots Fired 324 | 5 38 58 102 107 14 Gun 262 | 5 38 58 98 62 1 Cannon 47 | . . . . 42 5 Launcher 15 | . . . 4 3 8 Special . | . . . . . . Kinetic 173 | . 10 58 98 7 . Thermal 112 | 5 4 . . 97 6 Explosive 15 | . . . 4 3 8 Electromagnetic 24 | . 24 . . . . Robot Hit Streak 29 | 3 7 29 10 16 5 Robot Miss Streak 5 | 1 5 1 4 3 2 Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 227 | 4 20 47 72 74 10 Core Hits 102 | 2 9 16 37 31 7 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 4 | . . . 1 2 1 Burn 2 | . . . . 2 . Destroy 1 | . . . 1 . . Sever 1 | . . . . . 1 Melee Attacks 5 | . . . . . 5 Impact . | . . . . . . Slashing 5 | . . . . . 5 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4358 | 49 229 369 1495 1847 369 Guns 2518 | 49 229 369 1077 794 . Cannons 739 | . . . . 688 51 Explosions 1008 | . . . 418 365 225 Melee 93 | . . . . . 93 Ramming . | . . . . . . Kinetic 1599 | . 48 369 1077 105 . Thermal 1477 | 49 . . . 1377 51 Explosive 1008 | . . . 418 365 225 Electromagnetic 181 | . 181 . . . . Impact . | . . . . . . Slashing 93 | . . . . . 93 Piercing . | . . . . . . Highest Corruption 7 | . . . . 3 7 Average Corruption 4 | . . . . 2 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 21 | . . . . 5 16 Message Errors 6 | . . . . 1 5 Matter Fused 3 | . . . . 1 2 Heat Flow Errors 2 | . . . . 1 1 Energy Discharges 2 | . . . . 1 1 Parts Rejected 2 | . . . . . 2 Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 3 | . . . . 1 2 Misfires 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 56 | . . . 14 42 . Projectiles 10 | . . . . 10 . Explosions 46 | . . . 14 32 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 70 | . . . 8 . 62 Shots 3 | . . . 1 . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 411 | 20 207 75 51 411 240 Average Temperature 64 | 10 71 25 14 111 58 Received Heat Transfer 1572 | . 201 225 432 486 228 Effects 3 | . . . . 3 . Shutdowns 1 | . . . . 1 . Short Circuit 1 | . . . . 1 . Damage (minor) 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 10 | . . . . 10 . Heat Transferred 2812 | 148 . . . 2590 74 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Maximum Alert Level 1 | . . . 1 . . Low Security (%) 97 | 100 100 100 91 100 . Level 1 2 | . . . 8 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 232 | 5 120 65 232 134 . Initial 30 | . . . . 30 . Average 51 | . 51 13 98 39 . Influence Increases 1327 | 10 212 183 454 413 55 Destroy 0b10 Robot/C 820 | . 120 120 260 280 40 Destroy 0b10 Robot/NC 55 | 10 . 5 25 15 . Destroy Leader 206 | . 30 40 64 72 . Successful Hack 48 | . 17 3 9 19 . Disable Machine 30 | . 15 . . 15 . Destroy Structure 48 | . . . 36 12 . Lose Combat Pursuer 120 | . 30 15 60 . 15 Influence Decreases 1327 | 10 210 185 387 436 99 Entered New Map 56 | . . 2 . 37 17 Time Decay 1162 | 10 180 183 367 357 65 Lost Part 109 | . 30 . 20 42 17 Squads Dispatched 8 | . 1 1 2 4 . Investigation 1 | . . . . 1 . Extermination 2 | . . . . 2 . Reinforcement 4 | . 1 1 1 1 . Assault . | . . . . . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Distress Signals 5 | . 2 . 2 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 69 | . 11 9 24 21 4 Peak Tracking Total 5 | . 5 2 5 3 2 Tactical Retreats 6 | . 1 1 1 2 1 ECM-based Alert Blocks 2 | . . . . 2 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Traps Triggered 4 | . . . 4 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Machines Disabled 2 | . 1 . . 1 . Max in Single Turn 1 | . 1 . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Machines Accessed 11 | . 2 1 2 6 . Terminals 8 | . 2 . 1 5 . Fabricators 1 | . . . . 1 . Repair Stations 2 | . . 1 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 37 | . 5 8 7 17 . Successful 22 | . 4 8 5 5 . Failed 15 | . 1 . 2 12 . Catastrophic 3 | . . . . 3 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 23 | . 5 . 3 15 . Fabricators 2 | . . . . 2 . Repair Stations 12 | . . 8 4 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 4 . 2 5 . Robot Schematic 1 | . . . . 1 . Robot Analysis 3 | . . . 2 1 . Level Access Points 1 | . 1 . . . . Branch Access Points 1 | . . . . 1 . Emergency Access Points 1 | . 1 . . . . Alert Level 1 | . . . . 1 . Locate Traps 1 | . 1 . . . . Zone Layout 2 | . 1 . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 11 | . . 8 3 . . Scan Component 6 | . . 4 2 . . Repair 5 | . . 4 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . . 2 . Used . | . . . . . . Hacking Detections 10 | . 1 1 2 6 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . 1 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 5 | . . 4 1 . . Time 148 | . . 116 32 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Active Infowar (turns) 2124 | 15 157 . . 1650 302 Seismic 172 | 15 157 . . . . ECM 1952 | . . . . 1650 302 Robot Analysis Total 3 | . . . 2 1 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Turns Passed 4334 | 123 412 634 1066 1651 448 Spaces Moved 1671 | 64 210 210 421 616 150 Core 33 | 3 . . . . 30 Treads 1435 | 61 210 210 421 413 120 Legs 203 | . . . . 203 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 174 | 154 160 174 160 170 263 Slowest Speed 800 | 160 160 240 240 240 800 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 4 46 21 34 15 30 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 . 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 97 | . . . 36 8 53 Melee . | . . . . . . Projectile . | . . . . . . AOE 97 | . . . 36 8 53 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Total 2764 | 81 250 433 709 1110 181 Wait 760 | . . 157 190 401 12 Move 1666 | 63 209 209 420 615 150 Hop . | . . . . . . Pick Up 55 | 7 8 16 14 10 . Fast Attach 25 | 5 2 5 7 5 1 Attach 24 | 1 3 5 5 7 3 Detach . | . . . . . . Swap 20 | . . 3 8 7 2 Drop 32 | . 1 9 12 10 . Fire 177 | 5 27 29 53 55 8 Melee 5 | . . . . . 5 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 124 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Identified exit to Materials 310 | -10/Materials | Build established: Mutant 312 | -10/Materials | Lost 3 parts (1u2w) 536 | -10/Materials | Entered another Materials area 536 | -9/Materials | Evolved 2 slots: Utility x2 965 | -9/Materials | Discovered new exit (range 5) 1054 | -9/Materials | Repaired Ion Engine 1088 | -9/Materials | Repaired Hrd. Light Armor Plating 1121 | -9/Materials | Repaired Hvy. Assault Rifle 1149 | -9/Materials | Repaired Weapon Shielding 1170 | -9/Materials | Entered another Materials area 1170 | -8/Materials | Evolved 2 slots: Propulsion x2 1352 | -8/Materials | Repaired Hrd. Light Armor Plating 1460 | -8/Materials | Garrison activated, responded to threat 2117 | -8/Materials | Discovered new exit (range 16) 2234 | -8/Materials | Identified exit to Factory 2236 | -8/Materials | Entered Factory 2236 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3053 | -7/Factory | Lost 4 parts (1p2n1u) 3808 | -7/Factory | Identified exit to Storage 3808 | -7/Factory | Identified exit to Lower Caves 3887 | -7/Factory | Entered Lower Caves 3968 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4090 | -7/Lower Caves | Spotted B-75 Beast 4149 | -7/Lower Caves | Lost 5 parts (1p3n1u) 4214 | -7/Lower Caves | Core integrity fell below 50% 4227 | -7/Lower Caves | Lost 3 parts (1p1n1u) 4299 | -7/Lower Caves | Core integrity fell below 20% 4335 | -7/Lower Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 04136_ System corrupted: Mni. Grenade Launcher misfires. [Achievement: Maybe Next Time I'll Detach My Launcher] 04151_ 09ESXNFRV|G&ZGNZZP RU,I QR0OM3XPOP6P6O7 04168_ System corrupted: Mni. Grenade Launcher rejected. 04177_ Med. Treads destroyed. 04182_ Knocked back. 04182_ Imp. Deuterium Engine destroyed. 04189_ System corrupted: ECM Suite rejected. 04196_ Hrd. Light Armor Plating destroyed. 04199_ Acquired 5 matter. 04232_ System corrupted: FCS attempts to trigger Hvy. Particle Cannon. 04232_ System corrupted: Hvy. Particle Cannon misfires. 04234_ Acquired 5 matter. 04258_ OOVN4I DHFU=OXH:JI1IHEP: 04290_ VIGY6AUK|Y#XKNE|COHVPI6QK 04293_ Knocked back. 04298_ Great Axe destroyed. 04303_ Hvy. Particle Cannon destroyed. 04315_ Knocked back. 04335_ Imp. Grenade Launcher destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????? ??? | | ????????????????????????????????????????????? ?? | | ??????????????????????? ??????????????????? ?? | | ??????????????????????" ?????????????????? #?? | | ??????????????????????" ??????????????????# ??? | | ??????????????????????" ??????????????????# ??# | | ??????????????????????" ????????????????### ### | | ?????????????????????"" ???????????????## ## | | ?????????????????????"" ??????????????## | | ???????????????????? #????????????## | | ???????????????????"""" #????????????# | | ???????????????????"""" #????????????? | | ???????????????????"""" #?????????????? | | ???????????????????"""" #??????????###### | | ????????????????"" 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" #?? | | ????????????????????????????? #### " ##? | | ?????????????????????????????????????# " "# | | ?????????????????????????????????????# " " | | ?????????????????????????????????????# ?## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 450 Weapon Shielding 33 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ K-01 Serf | -7/Factory | Hacked Fabricated ------------ Nothing Repaired ---------- Ion Engine | 15% | -9/Materials Hrd. Light Armor Plating | 26% | -9/Materials Hvy. Assault Rifle | 77% | -9/Materials Weapon Shielding | 50% | -9/Materials Hrd. Light Armor Plating | 53% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed ContainmentBlanketCompressor Manual? 0 Play Time 01:02:32 Cumulative 57.7 hours Start 2026.03.31 @ 07:52:53 End 2026.03.31 @ 09:00:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 71 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 22 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 1b00715c-fa3c-436f-b886-6c0994e92e07