Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.09.26 @ 02:09:57 Player: leiavoia Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (214) 1070 Value Destroyed (9049) 9049 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (6020) 6020 TOTAL SCORE: 25419 Bonus ------- High Alert Combat Kills 604 Follower Combat Kills 1340 Met Imprinter 300 Was Imprinted 300 MAIN.C Attacked Warlord 500 Warlord Defense Kill 440 Scanned by Researcher 500 Win 3000 Friendly Fire -964 Cogmind --------- Core Integrity 287/1600 Matter 300/300 Energy 98/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Enhanced Fission Core Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Heavy Treads Biometal Heavy Treads Zionite Composite Leg II High-density Centrium Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Experimental Energy Well Enhanced Optical Array Advanced Sensor Array Improved Targeting Computer Improved Targeting Computer Advanced Target Analyzer Improved Kinecellerator Centrium Light Armor Plating Advanced Force Field > --- WEAPON ----------- Railgun Compact Linear Accelerator Power Sword > --- INVENTORY -------- Wheel Advanced Matter Compressor Improved Sensor Array Improved Targeting Computer Advanced Armor Integrity Analyzer Improved Propulsion Shielding Layered Medium Armor Plating Mobile Refinery Mk. CCLXVII Cooled Pulse Rifle HERF Cannon HERF Cannon Improved Matter Neutralizer Improved Matter Neutralizer Improved Matter Neutralizer Enhanced Nova Cannon Coil Gun KE Penetrator Heavy Gauss Cannon CR-A16's Pointy Stick Vortex Lance [Rating: 166] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Fission Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Myomer Leg Wheel Compact Wheel Hover Unit Cooled Linear Gravjet Flight Unit Q-thruster Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Improved System Shield Protection Improved Light Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Enhanced Gauss Cannon Launcher Long-range Missile Launcher Special Weapon Mining Laser Slashing Weapon Power Sword Piercing Weapon Vortex Lance Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Slots Evolved 18 | . . . 2 2 2 . 2 . . . . 2 . . . . 2 2 2 . 2 Power 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . Propulsion 4 | . . . . . 1 . 1 . . . . . . . . . 1 1 . . . Utility 10 | . . . 2 1 1 . 1 . . . . 2 . . . . . 1 1 . 1 Weapon 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 Parts Attached 297 | 6 6 . 5 16 12 27 10 2 5 10 11 39 8 15 12 6 10 43 2 40 12 Power 18 | 1 . . 1 . 1 . 1 . 1 1 . 3 1 1 . . 2 2 . 2 1 Engine 7 | 1 . . 1 . 1 . 1 . 1 1 . . . 1 . . . . . . . Core 4 | . . . . . . . . . . . . 2 1 . . . 1 . . . . Reactor 7 | . . . . . . . . . . . . 1 . . . . 1 2 . 2 1 Propulsion 65 | 2 2 . . 1 3 8 1 1 . . 3 10 . 2 3 3 1 10 . 9 6 Treads 19 | . . . . . . 3 1 1 . . 3 3 . 2 . 1 . 1 . 4 . Leg 21 | . . . . . . . . . . . . 3 . . 3 2 1 8 . 2 2 Wheel 19 | 2 2 . . 1 3 5 . . . . . 4 . . . . . . . 1 1 Hover 4 | . . . . . . . . . . . . . . . . . . 1 . 2 1 Flight 2 | . . . . . . . . . . . . . . . . . . . . . 2 Utility 107 | 1 1 . 3 6 3 4 4 1 2 5 3 14 3 8 6 1 6 22 1 11 2 Device 48 | . . . . 1 2 2 2 . 1 4 2 6 2 4 2 . 2 12 1 5 . Storage 20 | 1 . . 1 1 . 2 . . . . . 2 1 4 2 1 . 3 . . 2 Processor 19 | . 1 . 2 3 . . . 1 . . . 5 . . 1 . 3 1 . 2 . Hackware 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . Protection 18 | . . . . 1 1 . 1 . . 1 1 1 . . 1 . 1 6 . 4 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 107 | 2 3 . 1 9 5 15 4 . 2 4 5 12 4 4 3 2 1 9 1 18 3 Energy Gun 21 | 2 . . . 1 1 7 1 . . . 1 1 1 . 2 . . 1 . 2 1 Energy Cannon 14 | . . . 1 . 1 3 . . 1 1 1 . . . . . . 1 . 5 . Ballistic Gun 37 | . 3 . . 6 3 . 2 . 1 1 . 5 1 3 . 2 . 4 . 5 1 Ballistic Cannon 8 | . . . . . . . . . . . 1 3 . . . . . 1 . 3 . Launcher 13 | . . . . 2 . 3 . . . 2 1 2 1 1 . . . 1 . . . Special Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 11 | . . . . . . 1 1 . . . 1 1 1 . 1 . 1 1 1 2 . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 28 | . . . 2 1 . 4 . . . 3 . 4 . . 2 . 1 6 . 5 . Corrupted Parts 7 | . . . . . . 2 . . . . 1 1 . . . 1 . . . . 2 System Corruption 15 | . . . . . . 2 . . . . 5 1 . . . 1 . . . . 6 Parts Lost 117 | . . . 1 1 2 5 . . 4 . 4 29 5 4 . 2 . 13 . 35 12 Power 13 | . . . 1 . . . . . 1 . . 3 1 1 . . . 2 . 3 1 Propulsion 36 | . . . . . 1 4 . . . . 2 9 2 1 . 1 . 4 . 6 6 Utility 40 | . . . . 1 1 1 . . 3 . 2 9 1 1 . 1 . 4 . 14 2 Weapon 28 | . . . . . . . . . . . . 8 1 1 . . . 3 . 12 3 Highest Loss Streak 29 | . . . 1 1 1 3 . . 2 . 1 10 3 2 . 2 . 5 . 29 8 Average Slot Usage (%) 87 | . 92 100 82 99 96 97 98 100 97 92 96 75 72 81 80 99 94 94 95 76 22 Engine 3 | . 14 14 5 9 7 7 5 6 6 6 6 1 . . 5 5 5 2 . . . Core 1 | . . . . . . . . . . . . . 2 4 . . 1 4 4 3 . Treads 10 | . . . . . . 2 26 26 26 26 24 11 . 2 4 . . 2 4 9 . Leg 3 | . . . . . . . . . . . . 1 . . 1 18 24 21 21 2 1 Wheel 4 | . 28 28 22 18 20 17 . . . . . 3 7 5 5 3 . . . . 1 Device 10 | . . . . 6 7 9 13 13 17 9 13 11 12 10 6 9 8 13 17 9 . Storage 9 | . 14 14 11 9 7 7 6 6 6 6 6 6 14 22 22 12 9 5 8 7 3 Processor 17 | . 7 14 22 27 23 23 20 20 14 13 13 13 17 17 17 23 21 21 17 17 3 Hackware 1 | . . . . . . . 4 . 2 6 3 . . . . . . . . . . Protection 2 | . . . . 2 5 4 1 6 1 2 7 1 . . . 5 5 3 4 5 . Energy Gun 5 | . 14 . . 3 7 5 13 13 6 6 5 1 3 2 7 9 5 3 . . 4 Energy Cannon 1 | . . . 1 5 . 1 . . 2 5 1 . . . . . . . . . . Ballistic Gun 6 | . 13 28 19 17 14 13 3 6 9 5 1 4 4 6 . 3 7 3 4 2 . Ballistic Cannon 1 | . . . . . . . . . . . 4 7 . . . . . . 4 5 . Slashing Weapon 1 | . . . . . . . 2 . . . 1 1 4 2 5 3 2 2 4 1 . Naked Turns 40 | . . . . . . . . . . . . . . . . . . . . 15 25 Heaviest Build 131 | 14 16 16 35 41 45 63 67 67 71 76 83 110 116 123 96 96 101 121 113 131 49 Greatest Support 220 | 32 32 24 24 24 36 60 82 90 90 90 106 108 36 16 16 90 115 137 137 220 42 Greatest Overweight (x) 32 | . . . 1 1 1 3 . . . . 1 32 7 7 5 5 . 1 . 4 3 Average Overweight (x) 1 | . . . . 1 1 . . . . . . 3 6 5 3 3 . . . . . Largest Inventory Capacity 20 | 8 8 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 10 Average Capacity 18 | 6 8 8 14 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 18 7 Most Carried 20 | 4 8 8 14 15 15 16 20 20 20 20 20 20 16 20 20 20 20 20 20 20 5 Average Carried 17 | 2 6 8 9 14 14 14 17 20 19 19 19 17 13 19 19 19 19 19 19 17 1 Final Capacity 20 | 8 8 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 Final Carried 20 | 4 8 8 14 15 15 16 20 20 20 20 20 14 16 19 20 20 20 20 20 1 1 Class Distribution -------------------- 37% | Scavenger-Mutant 18% | Gunner 18% | Mutant 9% | Derelict-Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -8/Materials Gunner | -7/Factory Gunner | -7/Storage Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -2/Research Generator-Gunner | -2/Testing Mutant | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Matter Collected 7552 | 215 46 . 469 605 323 875 187 55 165 100 327 780 494 548 193 75 . 1164 . 884 47 Remotely 469 | . . . . 416 53 . . . . . . . . . . . . . . . . Salvage Created 9029 | . 46 . 611 663 516 873 371 136 284 53 531 653 287 428 256 429 . 1242 . 1603 47 Parts 417 | . 3 . 45 33 30 45 16 7 13 1 14 34 6 24 13 9 . 71 . 50 3 Haulers Intercepted 9 | . . . 3 . 1 3 . . . . . . . . . . . 1 . 1 . Recyclers Shooed 6 | . . . 1 1 . 2 . . . . . 1 . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 161 | . . . . . . . . 6 12 4 18 . 1 23 92 5 . . . . . Prevented 10 | . . . . . . . . . 1 . 3 . . . 5 1 . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Combat Hostiles Destroyed 164 | . 1 . 17 16 8 14 6 4 7 . 8 17 8 7 3 5 . 25 . 16 2 Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 Guns 97 | . 1 . 15 8 8 11 6 4 6 . 1 4 . 1 3 5 . 17 . 6 1 Cannons 29 | . . . . 6 . 1 . . 1 . 3 6 . . . . . 2 . 10 . AOE 35 | . . . 2 2 . 2 . . . . 3 6 8 6 . . . 6 . . . Classes Destroyed 21 | . 1 . 5 4 . 2 . . 1 . 2 1 1 . 1 1 . 1 . 1 . Worker 14 | . . . 1 . 6 1 1 . . . . . . . . . . 2 . 3 . Builder 7 | . . . . . . . . . . . . 2 . . . . . 4 . 1 . Tunneler 2 | . . . . 1 . . . . . . . . . . . . . 1 . . . Hauler 9 | . . . 3 . 1 3 . . . . . . . . . . . 1 . 1 . Recycler 6 | . . . . 1 . 3 . . . . . 1 . . . . . . . 1 . Operator 2 | . . . . . . 1 . . . . . . . . . . . 1 . . . Watcher 4 | . . . 1 1 . 1 . . . . . 1 . . . . . . . . . Swarmer 40 | . . . 9 3 3 . . 3 2 . 3 5 2 . . 1 . 7 . . 2 Grunt 58 | . 1 . 7 8 4 7 3 . 4 . 3 2 2 4 1 1 . 4 . 7 . Brawler 6 | . . . . 2 . . . . . . . . 2 . 1 . . . . 1 . Duelist 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . . 2 . Sentry 14 | . . . 1 2 . 3 2 . . . . 4 1 . . 1 . . . . . Specialist 1 | . . . . . . . . . . . . . . . . 1 . . . . . Hunter 21 | . . . . 1 1 1 . . . . . 4 . 2 . 2 . 4 . 6 . Programmer 17 | . . . . . . 3 1 . . . . 2 . . . . . 9 . 2 . Heavy 1 | . . . . . . . . . . . . . . . . . . 1 . . . Behemoth 2 | . . . . . . . . . . . 1 . . 1 . . . . . . . Striker 1 | . . . . . . . . . . . . . . . 1 . . . . . . Samaritan 5 | . . . . . . . . . . . . . 2 3 . . . . . . . Savage 2 | . . . . . . . . 1 1 . . . . . . . . . . . . Wizard 1 | . . . . . . . . . . . . . . . . . . 1 . . . Mutant 2 | . . . . . . . . . 1 . . . . . 1 . . . . . . Best Kill Streak 15 | . 1 . 15 4 7 12 3 3 6 . 5 5 7 3 3 3 . 10 . 6 1 Combat Bots Only 8 | . 1 . 7 3 3 8 3 3 6 . 5 5 7 3 3 3 . 7 . 3 1 Max Kills in Single Turn 5 | . 1 . 2 2 2 4 2 1 2 . 3 5 3 3 2 2 . 3 . 2 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . 1 1 . 1 . . . Exploded 5 | . . . 2 1 . 1 . . . . 3 5 3 3 . . . 2 . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Damage Taken 22246 | . . . 431 714 511 983 421 244 865 . 887 3470 260 535 . 719 . 2097 78 7276 2755 Core 3942 | . . . 37 88 49 145 36 43 98 . 42 662 . 44 . 49 . 95 . 1241 1313 Absorbed by Shields 1226 | . . . . . . . . . . . . . . . . 59 . 1054 22 91 . Reduced by Siege Mode 142 | . . . . . . . . . . . . . . . . . . . . 142 . Core Remaining (%) 69 | 100 . 100 90 84 . 72 . . . . 74 . . . . 24 100 92 . 14 17 Volleys Fired 428 | . 1 . 46 49 29 47 13 7 16 1 19 44 13 15 3 9 . 52 . 53 11 Largest 3 | . 2 . 2 3 3 3 3 3 3 2 3 3 3 3 2 3 . 3 . 3 1 Hottest 251 | . 46 . 46 126 123 136 68 68 168 100 168 171 93 106 120 130 . 156 . 251 94 Shots Fired 1042 | . 2 . 92 132 87 126 39 21 46 2 44 108 19 39 6 19 . 117 . 132 11 Gun 785 | . 2 . 92 106 87 112 39 21 41 1 24 37 9 28 6 19 . 103 . 47 11 Cannon 219 | . . . . 20 . 11 . . 5 1 18 68 . . . . . 11 . 85 . Launcher 38 | . . . . 6 . 3 . . . . 2 3 10 11 . . . 3 . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 680 | . 2 . 92 80 55 82 9 7 26 . 18 89 8 28 . 8 . 77 . 95 4 Thermal 262 | . . . . 46 29 41 30 14 20 2 24 16 . . . . . . . 33 7 Explosive 38 | . . . . 6 . 3 . . . . 2 3 10 11 . . . 3 . . . Electromagnetic 8 | . . . . . 3 . . . . . . . 1 . . . . . . 4 . Entropic 54 | . . . . . . . . . . . . . . . 6 11 . 37 . . . Robot Hit Streak 17 | . 1 . 9 9 7 16 9 6 9 4 6 9 3 13 14 6 . 17 . 16 3 Robot Miss Streak 10 | . . . 4 5 7 10 2 5 4 . 6 3 1 2 2 6 . 5 . 5 3 Penetration Max 3 | . . . . . 1 . . . . . . 1 . . . . . 2 . 3 . Secondary Targets 21 | . . . 2 1 3 . 2 2 1 . . . . . 1 2 . 6 . 1 . Max Gunslinging Chain 1 | . . . 1 1 1 . 1 1 1 . . . . . 1 1 . 1 . 1 . Shots Hit Robots 732 | . 1 . 57 73 50 96 31 16 40 1 37 68 10 29 7 18 . 92 . 98 8 Core Hits 524 | . 1 . 28 41 22 91 26 15 31 1 26 45 29 23 9 15 . 67 . 51 3 Critical Kills 7 | . . . . . . . . . . . . . . . . . . 2 . 5 . Critical Parts Destroyed 31 | . . . 1 . . . . . . . . . . 1 1 2 . 14 . 12 . Critical Strikes 69 | . . . 1 . 2 2 1 1 1 . 4 7 1 2 1 2 . 17 . 27 . Burn 9 | . . . . . 2 2 1 1 1 . 2 . . . . . . . . . . Destroy 32 | . . . 1 . . . . . . . . . . 2 . 1 . 10 . 18 . Blast 19 | . . . . . . . . . . . 2 7 . . . . . 1 . 9 . Corrupt 1 | . . . . . . . . . . . . . 1 . . . . . . . . Detonate 8 | . . . . . . . . . . . . . . . 1 1 . 6 . . . Melee Attacks 103 | . . . . . . 4 5 . . . 6 4 3 6 1 13 6 26 6 12 11 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 87 | . . . . . . 4 5 . . . 6 4 3 6 1 13 6 26 6 7 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Entropic 16 | . . . . . . . . . . . . . . . . . . . . 5 11 Sneak Attacks 12 | . . . . . . . . . . . . . 3 6 1 . . 1 . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 29160 | . 15 . 1075 1775 889 2446 658 298 945 18 1679 2706 1613 2445 1036 1165 . 5943 . 3885 569 Guns 13170 | . 15 . 840 1107 889 1800 658 298 842 18 347 520 119 493 449 484 . 3447 . 750 94 Cannons 5257 | . . . . 288 . 138 . . 103 . 440 1288 . . . . . 510 . 2490 . Explosions 7411 | . . . 235 380 . 508 . . . . 298 891 1148 1187 463 128 . 1883 . 290 . Melee 3315 | . . . . . . . . . . . 594 . 346 765 124 553 . 103 . 355 475 Ramming 7 | . . . . . . . . . . . . 7 . . . . . . . . . Kinetic 11688 | . 15 . 840 862 546 1289 147 114 635 . 435 1598 92 493 . 74 . 2206 . 2275 67 Thermal 6662 | . . . 235 533 327 649 511 184 310 18 352 565 . . 463 128 . 1556 . 804 27 Explosive 4674 | . . . . 380 . 508 . . . . 298 536 1148 1187 . . . 327 . 290 . Electromagnetic 204 | . . . . . 16 . . . . . . . 27 . . . . . . 161 . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 2485 | . . . . . . . . . . . 594 . 346 765 124 553 . 103 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Entropic 3440 | . . . . . . . . . . . . . . . 449 410 . 1751 . 355 475 Highest Corruption 16 | . . . . . . 3 2 2 2 2 5 16 16 16 16 1 . 13 . 11 7 Average Corruption 8 | . . . . . . 2 1 2 2 2 5 9 16 16 16 1 . 5 . 6 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Effects 206 | . . . . . . 5 2 1 10 1 18 20 66 54 2 . . 11 . 11 5 Message Errors 57 | . . . . . . 1 1 . 5 1 3 6 15 15 . . . 4 . 3 3 Matter Fused 52 | . . . . . . 1 . . . . 3 6 22 11 1 . . 3 . 4 1 Heat Flow Errors 30 | . . . . . . . . . 1 . 7 4 6 10 . . . . . 1 1 Energy Discharges 20 | . . . . . . 1 . . 2 . 1 2 8 4 1 . . . . 1 . Parts Rejected 1 | . . . . . . . . . . . 1 . . . . . . . . . . Data Loss (minor) 25 | . . . . . . 2 1 1 2 . 3 . 10 4 . . . 2 . . . Data Loss (major) 8 | . . . . . . . . . . . . 1 4 3 . . . . . . . Misfires 5 | . . . . . . . . . . . . 1 1 3 . . . . . . . Alerts 3 | . . . . . . . . . . . . . . 3 . . . . . . . Weapon Failures 5 | . . . . . . . . . . . . . . 1 . . . 2 . 2 . Overload Shots 5 | . . . . . . . . . 1 . 4 . . . . . . . . . . Overflow Damage 1676 | . . . 7 9 . 1 . . 2 . 170 94 217 352 46 280 . 261 . 172 65 Projectiles 60 | . . . . . . . . . 2 . 3 . . . . . . . . 55 . Explosions 425 | . . . 7 9 . 1 . . . . . 94 . 27 31 . . 188 . 34 34 Melee 1191 | . . . . . . . . . . . 167 . 217 325 15 280 . 73 . 83 31 Knockbacks 35 | . . . . . . . . . . . 5 10 . . . . . 3 . 17 . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 29 | . . . . . . . . . . . 4 9 . . . . . 3 . 13 . Secondary 6 | . . . . . . . . . . . 1 1 . . . . . . . 4 . Self-Inflicted Damage 653 | . . . 67 54 . 24 . . . . 56 3 . 63 . 50 . 235 . . 101 Shots 14 | . . . 1 2 . 1 . . . . 3 . . 2 . 1 . 3 . . 1 Rammed 1 | . . . . . . . . . . . . 1 . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . 1 . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 732 | . 6 . 8 263 226 268 18 . 291 6 202 732 234 248 . . . 60 . 458 99 Average Temperature 118 | . 4 . 2 99 60 84 9 . 85 4 79 237 106 92 . . . 17 . 157 24 Received Heat Transfer 2505 | . . . 96 288 144 315 150 . 331 . 150 369 45 105 . . . 69 13 412 18 Effects 19 | . . . . 3 . . . . 2 . . 12 . . . . . . . 2 . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . 1 . Energy Bleed 3 | . . . . . . . . . . . . 2 . . . . . . . 1 . Interference 8 | . . . . 3 . . . . 2 . . 3 . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . 1 . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . 1 . . . . . . . . . Damage (minor) 3 | . . . . . . . . . . . . 3 . . . . . . . . . Damage (major) 1 | . . . . . . . . . . . . 1 . . . . . . . . . Damage (core) 1 | . . . . . . . . . . . . 1 . . . . . . . . . Siege Activations 2 | . . . . . . . . . . . . . . . . . . . . 2 . Total Turns 36 | . . . . . . . . . . . . . . . . . . . . 36 . Longest Duration 20 | . . . . . . . . . . . . . . . . . . . . 20 . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . 1 . Robots Melted 1 | . . . . . . . . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . . . . . . Parts Melted 10 | . . . . . 2 1 3 . . . 2 . . . . . . . . 2 . Heat Transferred 9110 | . . . 150 999 777 1360 1036 444 681 37 731 657 . . 250 100 . 1000 . 851 37 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Peak Influence 738 | . 39 15 488 452 420 526 257 . . . . 274 . . . . 27 738 462 515 397 Initial 414 | . . 15 5 206 205 100 238 . . . . 11 . . . . . 13 414 259 253 Average 239 | . 9 15 299 296 312 310 159 . . . . 139 . . . . 7 245 432 329 328 Maximum Alert Level 3 | . . . 2 2 2 2 1 . . . . 1 . . . . . 3 2 2 1 Low Security (%) 38 | 100 100 100 30 3 . 25 74 . . . . 61 . . . . 100 56 . . . Level 1 46 | . . . 35 86 81 50 25 . . . . 38 . . . . . 16 . 82 100 Level 2 14 | . . . 33 10 18 24 . . . . . . . . . . . 19 100 17 . Level 3 1 | . . . . . . . . . . . . . . . . . . 7 . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 46 | . 1 . 4 2 2 7 3 . . . . 7 . . . . . 7 . 8 5 Investigation 5 | . . . . 1 1 1 1 . . . . . . . . . . . . 1 . Extermination 8 | . . . . . . 1 1 . . . . 2 . . . . . 2 . 2 . Reinforcement 24 | . 1 . 4 1 1 3 1 . . . . 2 . . . . . 5 . 3 3 Assault . | . . . . . . . . . . . . . . . . . . . . . . Garrison 9 | . . . . . . 2 . . . . . 3 . . . . . . . 2 2 Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . 1 . . . . . 2 . 1 . Haulers Reinforced 4 | . . . . . . 2 . . . . . . . . . . . 2 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Distress Signals 10 | . . . 1 2 . 2 . . . . . . . . . . . 1 . 4 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 284 | . 3 . 22 25 11 18 6 4 11 . 18 25 7 11 12 4 1 39 5 41 21 Peak Tracking Total 16 | . 2 . 4 5 4 4 3 3 7 . 6 6 7 4 11 2 1 6 6 11 16 Tactical Retreats 10 | . . . . 2 . . . . . . . . . 1 . . . . . 5 2 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Traps Triggered 3 | . . . . 1 . . . . . . . . . . . . . 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 10 | . . . . . . . . . . . . . . . 10 . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Machines Disabled 15 | . 1 . 2 1 . 2 . . 1 . . 4 . . . . . 1 . 2 1 Max in Single Turn 3 | . 1 . 2 1 . 1 . . 1 . . 3 . . . . . 1 . 1 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Machines Accessed 24 | . 1 . 2 3 . 3 4 . 4 . . . 1 . 4 . 1 . . . 1 Terminals 12 | . 1 . 2 3 . 2 3 . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . 1 . . . . . . . . . . 1 . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Total Hacks 59 | . 3 . 6 9 . 8 13 . 11 . . . 1 . 6 . 1 . . . 1 Successful 33 | . 2 . 1 4 . 1 5 . 11 . . . 1 . 6 . 1 . . . 1 Failed 26 | . 1 . 5 5 . 7 8 . . . . . . . . . . . . . . Catastrophic 4 | . . . . . . 2 2 . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 30 | . 1 . . 5 . . . . . . . 5 . . . . 5 7 . 4 3 Terminals 39 | . 3 . 6 9 . 6 10 . 5 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . 3 . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . 2 . . . . . . . . . . 1 . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 27 | . 2 . 1 2 . 1 3 . 11 . . . 1 . 6 . . . . . . Record 13 | . . . . . . . . . 9 . . . . . 4 . . . . . . Robot Analysis 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . Open Door 6 | . . . . . . 1 . . 2 . . . 1 . 2 . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . Unreport Threat 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . . . . . . . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . . . . . . . . . Repair 1 | . . . . . . . 1 . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 Retrieve Components 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . 2 . . . . . . . . . . . . . . . . . Terminals 2 | . . . . 2 . . . . . . . . . . . . . . . . . Botnet 2 | . . . . 2 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 15 | . 1 . 2 3 . 3 3 . 1 . . . . . . . 1 . . . 1 Full Trace Events 2 | . . . . . . 1 1 . . . . . . . . . . . . . . Feedback Events 1 | . . . . . . . 1 . . . . . . . . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . . . . . . . . . Time 51 | . . . . . . . 51 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . . . . . 2 . . . 1 Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . . . . . . . . . . . . Programmers 3 | . . . . . . 3 . . . . . . . . . . . . . . . Robots Rewired 10 | . . . . . 4 . . . . . . . 2 . 4 . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Total Allies 26 | . . . . . 4 1 . . 3 4 . 2 2 . 4 . . 5 . . 1 Largest Group 5 | . . . . . 2 2 1 . 3 4 4 2 2 2 5 1 . 3 . . 1 Highest-Rated Group 225 | . . . . . 44 100 100 . 60 150 150 170 58 58 208 46 . 225 . . 165 Highest-Rated Ally 165 | . . . . . 32 100 100 . 20 38 38 85 29 29 68 46 . 103 . . 165 Zionite Dispatches 5 | . . . . . . . . . . . . 1 . . . . 1 2 . . 1 Heavy 2 | . . . . . . . . . . . . 1 . . . . . 1 . . . Recon 1 | . . . . . . . . . . . . . . . . . 1 . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . 1 . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 3 | . . . . . . . . . . . . . . . . . . 3 . . . EXPLORE 3 | . . . . . . . . . . . . . . . . . . 3 . . . Ally Attacks 191 | . . . . . 14 19 . . 7 . 33 6 13 32 30 3 . 26 . . 8 Total Damage 7365 | . . . . . 179 434 . . 198 . 913 387 223 401 1763 30 . 2197 . . 640 Kills 44 | . . . . . 1 4 . . . . 7 3 2 2 12 . . 11 . . 2 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Robot Analysis Total 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . . . . . 2 1 . 2 . 1 2 . 1 . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . . . 3 . . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . 2 . . . Zionite Intel Received 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Turns Passed 14704 | 51 177 21 374 566 411 572 569 655 1124 1589 882 839 1600 1278 843 531 320 1030 144 779 349 Spaces Moved 7960 | 38 148 21 218 354 210 311 263 391 661 960 434 290 684 636 478 289 218 436 80 403 437 Core 86 | 3 . . . . . . . . . . . 5 . . . . . . . 29 49 Treads 3142 | . . . . . . 28 263 391 661 960 434 138 . . . . . . . 267 . Legs 881 | . . . . . . . . . . . . 1 . . . 95 218 436 80 28 23 Wheels 3458 | 35 148 21 218 354 210 283 . . . . . 146 684 636 478 194 . . . 2 49 Hover 391 | . . . . . . . . . . . . . . . . . . . . 77 314 Flight 2 | . . . . . . . . . . . . . . . . . . . . . 2 Fastest Speed 28 | 50 90 90 90 100 100 100 163 161 161 161 161 116 116 145 145 120 120 115 116 28 28 Average Speed 148 | 96 96 90 103 102 102 112 163 161 161 161 179 204 192 184 158 156 120 134 116 125 59 Slowest Speed 1650 | 100 100 90 105 105 105 270 163 163 161 161 269 1650 205 205 175 175 120 213 116 210 200 Overloaded Moves 24 | . . . . . . . . . . . . . . . . . . . . 7 17 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . . . . . . . . . Exploration Rate (%) 39 | 4 35 12 33 29 5 49 9 57 87 89 73 8 85 78 53 54 7 15 2 70 16 Regions Visited 21 Branch Regions 11 Pre-discovered Areas 6 | . . . . . . . . . 2 2 1 . . . . 1 . . . . . Known Exits Taken 15 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 . . . 1 . Unknown Exits Taken 6 | 1 . . . . . . . . . . . . . 1 1 . 1 1 1 . . Scrap Searched 11 | . . . . . . . . 2 1 4 . . 1 2 . 1 . . . . . Spaces Dug 78 | . . . . . . 4 4 . . . . 4 . 14 . 8 6 24 6 7 1 Terrain Destroyed 777 | . . . 45 61 2 79 4 . 1 . 77 121 54 119 11 27 6 101 6 39 24 Melee 64 | . . . . . . 4 4 . . . . 4 . . . 8 6 24 6 7 1 Projectile 91 | . . . . 1 2 1 . . 1 . . 35 1 8 2 12 . 5 . 23 . AOE 622 | . . . 45 60 . 74 . . . . 77 82 53 111 9 7 . 72 . 9 23 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Total 9844 | 49 183 22 290 456 340 425 363 402 688 1006 485 428 949 699 558 329 269 732 121 550 500 Wait 720 | 2 10 2 14 26 45 4 66 . . 16 10 31 219 18 3 10 20 146 33 22 23 Move 7938 | 37 147 20 217 353 209 310 262 390 660 959 433 289 683 635 477 288 217 435 79 402 436 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 107 | 4 9 . 6 4 6 10 4 1 4 4 2 12 4 5 5 2 4 11 1 4 5 Fast Attach 137 | 6 4 . 5 5 3 15 3 . 2 8 4 18 2 6 10 1 7 17 . 15 6 Attach 77 | . . . . 2 3 1 2 . 2 2 3 17 5 2 . 1 . 10 1 20 6 Detach 21 | . . . . . . . 1 . . 3 1 2 4 . 2 . 2 3 . 2 1 Swap 83 | . 2 . . 9 6 11 5 2 1 . 4 4 1 7 2 4 3 16 1 5 . Drop 136 | . 10 . 2 8 7 22 2 2 3 13 2 6 . 5 12 1 10 16 . 14 1 Fire 428 | . 1 . 46 49 29 47 13 7 16 1 19 44 13 15 3 9 . 52 . 53 11 Melee 103 | . . . . . . 4 5 . . . 6 4 3 6 1 13 6 26 6 12 11 Ram 1 | . . . . . . . . . . . . 1 . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . . 1 . Rewire 92 | . . . . . 32 1 . . . . 1 . 15 . 43 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Sto x2) -7/Storage -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -3/Research -2/Research -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 52 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Discovered new exit (range 6) 228 | -10/Materials | Identified exit to Mines 229 | -10/Materials | Entered Mines 234 | -10/Mines | Discovered new exit (range 14) 249 | -10/Mines | Identified exit to Materials 250 | -10/Mines | Entered Materials 250 | -9/Materials | Evolved 2 slots: Utility x2 307 | -9/Materials | Build established: Mutant 367 | -9/Materials | Destroyed 7 combat bots 606 | -9/Materials | Discovered new exit (range 17) 623 | -9/Materials | Identified exit to Materials 624 | -9/Materials | Entered another Materials area 624 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 941 | -8/Materials | Build established: Skirmisher 1161 | -8/Materials | Discovered new exit (range 13) 1187 | -8/Materials | Identified exit to Factory 1190 | -8/Materials | Entered Factory 1190 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1191 | -7/Factory | Identified exit to Storage 1394 | -7/Factory | Build established: Gunner 1408 | -7/Factory | Discovered exit to Storage (range 9) 1601 | -7/Factory | Entered Storage 1601 | -7/Storage | Accompanied by 2 allies 1684 | -7/Storage | Found Prototype Launcher 1684 | -7/Storage | Identified Scatter Rocket Array 1744 | -7/Storage | Garrison activated, responded to threat 1958 | -7/Storage | Garrison activated, responded to threat 2051 | -7/Storage | Lost 3 parts (2n1u) 2096 | -7/Storage | Met 01-MTF 2104 | -7/Storage | Destroyed 8 combat bots 2142 | -7/Storage | Discovered new exit (range 9) 2168 | -7/Storage | Identified exit to Factory 2173 | -7/Storage | Entered Factory 2173 | -6/Factory | Accompanied by 1 ally (01-MTF) 2173 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2178 | -6/Factory | 01-MTF left 2213 | -6/Factory | Identified exit to Lower Caves 2394 | -6/Factory | Repaired Hvy. Ion Engine 2742 | -6/Factory | Entered Lower Caves 2819 | -6/Lower Caves | Learned location of 1 exit from Factory 3363 | -6/Lower Caves | Learned Factory emergency access door positions 3391 | -6/Lower Caves | Discovered new exit (range 3) 3396 | -6/Lower Caves | Identified exit to Lower Caves 3397 | -6/Lower Caves | Entered another Lower Caves area 3402 | -6/Lower Caves | Encountered a Warlord checkpoint 3534 | -6/Lower Caves | A Commander dispatched an escort 3541 | -6/Lower Caves | Learned location of Extension (-4) 3541 | -6/Lower Caves | Learned Extension trap positions 3690 | -6/Lower Caves | Attracted the attention of an 0b10 base 3770 | -6/Lower Caves | Learned location of 2 exits from Upper Caves 3770 | -6/Lower Caves | Learned Research garrison access intel 4087 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 4395 | -6/Lower Caves | Build established: Mutant 4460 | -6/Lower Caves | Discovered new exit (range 10) 4506 | -6/Lower Caves | Identified exit to Zion 4511 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4513 | -6/Lower Caves | Learned Factory non-interactive machine intel 4521 | -6/Lower Caves | Entered Zion 4627 | -6/Zion | Discovered new exit (range 15) 4640 | -6/Zion | Found CR-A16's Pointy Stick 4744 | -6/Zion | System corruption cleaned by Quarantine Array 4870 | -6/Zion | Learned location of Quarantine (-3) 5234 | -6/Zion | Found Prototype Launcher 5234 | -6/Zion | Identified Gui. Missile Launcher 5243 | -6/Zion | Found Prototype Launcher 5243 | -6/Zion | Identified Rocket Array 5424 | -6/Zion | Found Prototype Device 5424 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 5487 | -6/Zion | Build established: Derelict-Mutant 5672 | -6/Zion | Imprinted 5674 | -6/Zion | Declared Zion's savior 6101 | -6/Zion | Identified exit to Proximity Caves 6110 | -6/Zion | Entered Proximity Caves 6110 | -5/Proximity Caves | Accompanied by 4 allies 6114 | -5/Proximity Caves | Learned 12 Factory zone layouts 6174 | -5/Proximity Caves | Spotted B-75 Beast 6201 | -5/Proximity Caves | Destroyed B-75 Beast 6952 | -5/Proximity Caves | Learned location of Armory (-4) 6971 | -5/Proximity Caves | Discovered new exit (range 14) 6990 | -5/Proximity Caves | Identified exit to Factory 6992 | -5/Proximity Caves | Entered Factory 6992 | -5/Factory | Evolved 2 slots: Utility x2 6993 | -5/Factory | Identified exit to Factory 6994 | -5/Factory | Identified exit to Upper Caves 6996 | -5/Factory | Loaded intel: 162 non-interactive machine locations 7008 | -5/Factory | Zion Heavy squad teleported in 7214 | -5/Factory | Found Prototype Protection 7214 | -5/Factory | Identified Zio. Heavy Carapace 7218 | -5/Factory | Lost 3 parts (2p1n) 7253 | -5/Factory | Crushed by falling debris 7286 | -5/Factory | Lost 8 parts (2n4u2w) 7557 | -5/Factory | Garrison activated, responded to threat 7594 | -5/Factory | Core integrity fell below 50% 7607 | -5/Factory | Lost 6 parts (1n3u2w) 7639 | -5/Factory | System corruption reached 10% 7675 | -5/Factory | Lost 10 parts (1p3n2u4w) 7831 | -5/Factory | Entered Upper Caves 7832 | -5/Upper Caves | Identified exit to Upper Caves 7897 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7921 | -5/Upper Caves | Destroyed 7 combat bots 8154 | -5/Upper Caves | Build established: Scavenger-Mutant 8165 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8204 | -5/Upper Caves | Lost 3 parts (2n1w) 9007 | -5/Upper Caves | Learned Factory stockpile data 9431 | -5/Upper Caves | Entered another Upper Caves area 9431 | -5/Upper Caves | Accompanied by 2 allies 9715 | -5/Upper Caves | Learned Factory garrison access intel 9806 | -5/Upper Caves | Learned Factory terminal intel 10556 | -5/Upper Caves | Spotted B-75 Beast 10574 | -5/Upper Caves | Destroyed B-75 Beast 10679 | -5/Upper Caves | Discovered new exit (range 8) 10709 | -5/Upper Caves | Entered Warlord 10709 | -5/Warlord | Accompanied by 1 ally 10762 | -5/Warlord | System corruption cleaned by Quarantine Array 10966 | -5/Warlord | Visited the Vortex Lab 10979 | -5/Warlord | Found Prototype Energy Gun 10979 | -5/Warlord | Identified Vortex Shotgun 10980 | -5/Warlord | Warlord's base attacked by MAIN.C 10982 | -5/Warlord | Found Vortex Shotgun 10988 | -5/Warlord | Found Prototype Piercing Weapon 10991 | -5/Warlord | Found Prototype Piercing Weapon 11110 | -5/Warlord | Opened side exit 11330 | -5/Warlord | Warlord forces counterattacked 11503 | -5/Warlord | Spotted Striker 11508 | -5/Warlord | Destroyed Striker 11514 | -5/Warlord | Discovered new exit (range 15) 11552 | -5/Warlord | Entered Proximity Caves 11552 | -4/Proximity Caves | Accompanied by 2 allies 11718 | -4/Proximity Caves | Spotted B-86 Titan 12072 | -4/Proximity Caves | Discovered exit to Factory (range 8) 12083 | -4/Proximity Caves | Entered Factory 12083 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 12085 | -4/Factory | Loaded intel: 22 terminal locations 12086 | -4/Factory | Loaded intel: 4 garrison access locations 12373 | -4/Factory | Retrieved Zion intel report: Guard Positions 12374 | -4/Factory | Zion Recon squad teleported in 12382 | -4/Factory | Discovered new exit (range 5) 12403 | -4/Factory | Entered Research 12403 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 12404 | -3/Research | Loaded intel: 2 garrison access locations 12669 | -3/Research | Zion Hacker squad teleported in 12997 | -3/Research | Zion Heavy squad teleported in 13118 | -3/Research | Found Prototype Protection 13118 | -3/Research | Identified Zio. Weapon Casing 13205 | -3/Research | Lost 5 parts (1p1n3u) 13228 | -3/Research | Destroyed 7 combat bots 13316 | -3/Research | Discovered new exit (range 22) 13364 | -3/Research | System corruption reached 10% 13403 | -3/Research | Lost 3 parts (1p1n1w) 13433 | -3/Research | Entered another Research area 13433 | -2/Research | Evolved 2 slots: Power x1, Utility x1 13570 | -2/Research | Discovered new exit (range 7) 13577 | -2/Research | Entered Testing 13839 | -2/Testing | Retrieved Zion intel report: Main Access 13839 | -2/Testing | Identified exit to Access 13880 | -2/Testing | Spotted Striker 13883 | -2/Testing | Spotted Striker 14092 | -2/Testing | Scanned by Researcher 14137 | -2/Testing | Garrison activated, responded to threat 14266 | -2/Testing | Garrison activated, responded to threat 14282 | -2/Testing | Released all parts (5) 14294 | -2/Testing | Spotted PY-CGX5089CLW 14295 | -2/Testing | Core integrity fell below 50% 14318 | -2/Testing | Lost 29 parts (3p6n9u11w) 14323 | -2/Testing | Identified Vortex Lance 14346 | -2/Testing | Core integrity fell below 20% 14346 | -2/Testing | System corruption reached 10% 14356 | -2/Testing | Entered Access 14356 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 14378 | -1/Access | Energy Cycler disabled 14409 | -1/Access | Lost 3 parts (1n1u1w) 14420 | -1/Access | Zion hero teleported in (P1-3CE) 14523 | -1/Access | Build established: Mutant 14594 | -1/Access | Garrison activated, responded to threat 14673 | -1/Access | Spotted B-99 Colossus 14681 | -1/Access | Core integrity fell below 50% 14690 | -1/Access | Spotted B-99 Colossus 14702 | -1/Access | Discovered new exit (range 7) 14705 | -1/Access | Core integrity fell below 20% 14705 | *** | Escaped! Last Messages --------------- 14676_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 14676_ Slug penetrates Terminal. 14676_ Slug penetrates Wall. 14680_ Cld. Linear Gravjet destroyed. 14680_ Penetrated by Slug. 14680_ Adv. Matter Compressor destroyed. 14681_ Penetrated by Slug. 14682_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A022. 14684_ System corrupted: Heat flow error (+151). 14691_ Penetrated by Slug. 14691_ Slug penetrates Wall. 14692_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 14699_ Detecting system override signal. 14702_ Knocked back. 14702_ The Access Shell folds into the floor. 14702_ EXIT=FOUND 14703_ Knocked back. Map ----- +----------------------------------------------------+ | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #???????????????+#????????? | | ???????????????????## ##?????????????? ##???????? | | ??????????????""" # ############### "###### ?? | | ?????????????"" / " ?? | | ??????????? # "T ?? | | ???????????????????# ####### % ###??????? | | ???????????????????######?????# !!! #????????? | | ??????????????????????????????# !!! #??####### | | ????????????????????????????### !!! #?? | | ????????????????????????????# #? | | ????????????????????????????# #? " | | ????????????????????????????### # """ | | ??????????????????????????????######## # """ | | ?????????????????????????????????????# + " | | ?????????????????????????????????????# # | | ?????????????????????????????????????# # | | | ?????????????????????????????###?????# #?######## | | ????????????????????????????? ####??# #????????? | | ????????????????????########## #### #????????? | | ????????????????????" uk#????????? | | ????????????????????" R #????????? | | ????????????????????" c c #????????? | | ????????????????????" #????????? | | ????????????????????" "@ k#????????? | | ????????????????????" "" #????????? | | ????????????????????" #????????? | | ????????????????????" g k#????????? | | ????????????????????" """ """ g#????????? | | ????????????????????" """T""" #????????? | | ????????????????????########## ####### #????????? | | ?????????????????????????????###?????# #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? +????????? | | ??????????????????????????????????????? ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 57 Energy Capacity 1110 Matter Stores 472 Matter Capacity 700 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 110 Jamming Range 14 Cloak Strength 3 Armor Coverage 1200 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Evasion (%) 59 Targeting Accuracy 18 Target Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 6 Kinecelleration 40 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Heroic Deeds Challenges ------------ None Game ------ Seed TrapDynamicPerforator Manual? 0 Play Time 03:24:38 Cumulative 432.2 hours Start 2021.09.25 @ 20:15:01 End 2021.09.26 @ 02:09:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 45 Adventurer 31 Explorer 0 Win Type 0 Total 23 Types 18/0/2/3/0/0/0/0/0 Lore% 62 Gallery% 77 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 52ce9368-6759-4a04-85f2-8111f23b2c27