Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.05 @ 17:24:49 Player: omewwes Result: Destroyed by MAIN.C with Omega Cannon Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (227) 1135 Value Destroyed (8248) 8248 Prototype IDs (94) 1880 Alien Tech Used (14) 2800 Bonus (21424) 21424 TOTAL SCORE: 46187 Bonus ------- Triggered High Security 500 High Alert Combat Kills 441 Follower Combat Kills 2801 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Sigix 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Friendly Fire -18 Cogmind --------- Core Integrity 0/1600 Matter 43/300 Energy 223/350 System Corruption 0% +Membrane Temperature Cool (10) Movement Hovering (48) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (9) --- Improved Gyrokinetic Inverter Experimental Gyrokinetic Inverter Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (11) ----- Advanced Signal Interpreter Improved System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor Quantum Reactor > --- PROPULSION ------- Antigrav Array Antigrav Array Experimental Gyrokinetic Inverter Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Medium Storage Unit Structural Scanner Femtoactuators Improved Transmission Jammer Experimental Reaction Control System Advanced Phase Shifter Experimental Cloaking Device SHELL Armor Advanced Force Field > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Experimental Hacking Suite Improved System Shield Improved System Shield High-powered Transdimensional Reconstructor Core Cannon Omega Cannon Core Stripper [Rating: 229] Favorites ----------- Power Quantum Reactor Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Quantum Reactor Propulsion Combat Linear Gravjet Leg Aluminum Leg Hover Unit Combat Linear Gravjet Flight Unit Field Propulsion Drive Utility Medium Storage Unit Device Improved Transmission Jammer Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Regenerative Plating Artifact Phase Redirector Weapon Impact Mace Energy Gun Beam Rifle Energy Cannon Matter Neutralizer Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Molecular Deconstructor Impact Weapon Impact Mace Slashing Weapon Sigix Broadsword Piercing Weapon Vortex Lance Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Slots Evolved 18 | . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . Power 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Propulsion 7 | . . 1 . 1 . . . . . . . . . . 1 . . . . 1 . . . . 1 . . 1 . 1 . Utility 9 | . . 1 . 1 2 . . . . 2 . . . . . . . . . 1 . . . . . . . 1 . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 301 | 6 10 18 16 35 11 . 2 . 4 10 1 5 5 1 24 . 1 8 . 14 . . 10 1 12 13 14 39 11 10 20 Power 53 | 1 1 4 4 4 1 . 1 . 1 1 . 1 2 . 3 . . 1 . 2 . . 1 . 2 1 4 7 1 1 9 Engine 21 | 1 1 4 4 3 1 . . . 1 1 . . 2 . 2 . . . . . . . . . . . . . . . 1 Core 5 | . . . . 1 . . 1 . . . . 1 . . 1 . . . . . . . . . . . 1 . . . . Reactor 27 | . . . . . . . . . . . . . . . . . . 1 . 2 . . 1 . 2 1 3 7 1 1 8 Propulsion 99 | 2 5 5 5 18 2 . . . 2 4 . 1 1 1 10 . . 5 . 5 . . 3 . 2 4 2 13 1 2 6 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 30 | 2 5 5 2 13 . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 59 | . . . 3 5 2 . . . 2 . . . . . 7 . . 5 . 5 . . 2 . 2 4 2 13 1 2 4 Flight 10 | . . . . . . . . . . 4 . 1 1 1 3 . . . . . . . . . . . . . . . . Utility 101 | 1 2 4 3 8 4 . . . . 5 . 1 1 . 7 . . 2 . 4 . . 4 . 5 5 7 19 7 7 5 Device 60 | . . 1 1 4 2 . . . . . . . 1 . 3 . . 1 . 4 . . 3 . 5 2 5 17 5 5 1 Storage 7 | 1 1 1 . 1 . . . . . . . 1 . . 1 . . . . . . . . . . 1 . . . . . Processor 8 | . . . . . 1 . . . . 2 . . . . 1 . . . . . . . 1 . . . 1 . 1 1 . Hackware 11 | . 1 . 1 . 1 . . . . 2 . . . . 1 . . . . . . . . . . . . 1 . 1 3 Protection 14 | . . 2 1 3 . . . . . 1 . . . . 1 . . 1 . . . . . . . 1 1 1 1 . 1 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Weapon 48 | 2 2 5 4 5 4 . 1 . 1 . 1 2 1 . 4 . 1 . . 3 . . 2 1 3 3 1 . 2 . . Energy Gun 9 | . . 4 2 1 . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Energy Cannon 7 | . . . . 1 . . . . 1 . . . . . . . . . . 2 . . . . 1 1 1 . . . . Ballistic Gun 6 | 2 2 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Launcher 4 | . . . 1 . . . 1 . . . . . 1 . . . . . . . . . . 1 . . . . . . . Special Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . . . . . . . . 1 . . 2 . . . . . . . . . 1 1 . . . . . Slashing Weapon 8 | . . . 1 1 2 . . . . . . 1 . . 1 . . . . . . . . . 1 1 . . . . . Piercing Weapon 5 | . . . . . 1 . . . . . . . . . 1 . 1 . . . . . 2 . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 54 | . . 1 . 3 2 . . . . . 1 . 1 . 4 . . 4 . 1 . . 6 . 4 7 4 6 6 . 4 Parts Lost 71 | . 6 1 7 9 . . . . 4 . . . . 2 . . 1 . . 1 . . . 1 . 1 4 3 1 1 29 Power 15 | . 2 . 2 . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . 9 Propulsion 20 | . 3 . 2 4 . . . . 2 . . . . 2 . . . . . . . . . . . . 1 . . . 6 Utility 26 | . . 1 1 4 . . . . 1 . . . . . . . . . . . . . . 1 . 1 3 2 1 1 10 Weapon 10 | . 1 . 2 1 . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . 4 Highest Loss Streak 23 | . 3 1 5 3 . . . . 2 . . . . 2 . . 1 . . 1 . . . 1 . 1 2 2 1 1 23 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Backups 7 | . 2 5 9 9 9 10 9 10 9 6 5 6 8 6 4 9 8 8 9 9 10 10 10 10 9 8 7 7 7 6 6 Power . | . . . . . 1 1 1 1 1 1 1 1 2 2 1 1 . . 1 1 1 1 1 1 . . . 1 . . . Propulsion 1 | . 1 2 2 . 2 3 3 3 2 1 . . . . . 2 2 1 . . 2 2 2 2 2 . . 1 . . 1 Utility 3 | . . 1 5 7 3 4 4 4 4 2 2 2 2 1 . 4 3 3 5 4 4 4 4 4 3 2 1 1 2 2 1 Weapon 1 | . . 1 . . 2 2 1 2 1 1 1 2 2 1 2 2 2 2 2 1 2 2 2 2 1 2 1 2 2 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 42 | . . 2 . 8 2 1 . . . 2 1 . 2 . 1 . 1 2 . 3 . . . 1 3 7 . 2 1 . 3 Power 5 | . . . . 1 . . . . . 1 . . . . . . . 1 . . . . . 1 . 1 . . . . . Propulsion 11 | . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . 1 1 . 2 1 . 3 Utility 21 | . . . . 6 1 1 . . . . 1 . 1 . 1 . 1 1 . 3 . . . . 2 3 . . . . . Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Tool/Special 4 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Average Slot Usage (%) 90 | . 96 95 96 98 94 92 92 92 98 98 93 92 93 95 90 88 87 90 100 96 100 100 95 94 93 84 78 82 80 77 76 Engine 2 | . 12 8 11 3 . . . . 1 6 6 2 1 5 7 5 . . . . . . . . . . . . . . . Core 2 | . . . . 5 7 7 7 7 5 . . 3 4 . 2 5 10 7 5 1 . . . . . . 2 . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . 3 5 8 10 10 5 5 9 9 9 12 12 11 10 Leg 5 | . 27 33 13 25 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 20 | . . . 19 9 30 30 30 30 30 22 . . . . 9 17 17 20 29 29 31 31 31 31 32 27 22 27 29 27 28 Flight 2 | . . . . . . . . . . 3 26 26 26 25 14 . . . . . . . . . . . . . . . . Device 17 | . . 6 4 7 12 15 15 15 16 21 20 15 15 20 17 17 17 17 17 23 26 26 29 31 28 27 22 18 20 22 10 Storage 5 | . 14 11 11 9 7 7 7 7 7 5 . 3 6 4 . 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 3 Processor 5 | . . . . . 6 7 7 7 7 13 13 13 13 13 16 11 11 9 5 5 5 5 5 5 4 4 4 4 4 2 4 Hackware 5 | . 12 9 6 9 15 15 15 15 13 11 13 13 10 6 3 . . . . . . . . . . . . . . . 11 Protection 5 | . . 3 10 9 2 . . . . . 6 6 6 6 6 11 11 11 17 12 10 10 5 5 3 4 3 6 4 4 3 Energy Gun 1 | . . 14 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | . 28 7 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . 4 5 5 5 5 5 5 5 2 . . . . . . . . Slashing Weapon 2 | . . . . 9 8 7 6 7 . . . 2 6 6 1 . . . . . . . . . 1 2 3 3 3 3 1 Piercing Weapon 1 | . . . . . 1 . . . 6 6 5 1 . 4 1 4 4 5 4 . . . 5 9 5 . . . . . . Peak Build Rating 229 | 6 9 17 20 40 53 52 53 53 54 74 87 87 78 78 92 92 92 104 105 127 127 127 147 145 158 188 184 213 215 229 220 Average Rating 109 | 4 8 13 16 30 50 52 52 53 51 64 74 70 71 73 83 92 89 95 104 118 127 127 140 144 152 171 177 203 203 217 200 On Entrance 93 | . 6 8 13 20 40 52 52 53 53 54 73 87 70 78 65 92 92 89 104 104 127 127 127 145 136 158 175 180 184 215 217 Avg Prop Armor Cover (%) 5 | . . 7 . 3 . . . . . . . . . . 4 . . . . . . . 9 . . . 1 . . . 16 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 134 | 12 13 25 25 34 29 25 26 24 34 35 24 25 27 27 39 42 39 48 48 69 69 69 75 75 85 99 103 122 127 134 129 Greatest Support 142 | 20 20 30 35 51 36 34 34 34 38 38 28 28 27 27 52 49 49 53 53 79 71 71 75 75 108 104 115 131 128 142 142 Greatest Overweight (x) 4 | . 1 . 1 2 . . . . . 1 . . . . 1 . . 1 . . . . 2 . . . 1 1 1 4 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 10 10 10 10 9 5 8 10 8 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | . 5 10 10 10 10 10 10 10 10 10 5 9 10 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 8 | . 2 5 9 9 9 9 9 10 9 6 4 7 9 7 5 10 9 9 10 9 10 10 9 10 9 9 9 9 9 9 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 5 5 10 10 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | . 5 10 9 10 10 10 10 10 7 5 5 9 9 5 10 10 10 10 10 10 10 10 10 10 10 10 6 9 10 10 . Class Distribution -------------------- 20% | Infiltrator-Mutant 17% | Alien-Mutant 15% | Scavenger-Mutant 9% | Mutant 6% | Infiltrator-Gladiator 6% | Hacker-Gladiator 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Gladiator | -7/Factory Hacker-Gladiator | -7/Lower Caves Hacker-Gladiator | -7/Lower Caves Hacker-Gladiator | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Zion Derelict-Gladiator | -5/Proximity Caves Sprinter | -5/Factory Infiltrator-Gladiator | -5/Upper Caves Infiltrator-Gladiator | -5/Upper Caves Infiltrator-Gladiator | -5/Zhirov Infiltrator-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Infiltrator-Mutant | -4/Warlord Infiltrator-Mutant | -3/Proximity Caves Infiltrator-Mutant | -3/Research Infiltrator-Mutant | -3/Quarantine Alien-Mutant | -3/Section 7 Alien-Mutant | -2/Research Alien-Mutant | -2/Testing Alien-Mutant | -1/Access Alien-Mutant | -1/Command Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Matter Collected 5708 | 260 217 241 349 414 160 40 67 . 62 . . 113 99 89 369 33 155 91 . 305 16 . . 275 285 410 380 525 109 362 282 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11008 | . 383 1043 239 1164 205 32 55 . 212 72 . 33 . 89 1356 225 226 196 . 799 . 79 . 289 354 526 459 1116 346 677 833 Parts 524 | . 29 58 17 74 13 2 8 . 15 5 . 8 . 6 42 2 13 . . 30 . 1 . 14 22 13 19 62 16 38 17 Haulers Intercepted 18 | . 1 2 . 4 2 . . . . . . . . . 2 . . . . 3 . . . . 1 . . 2 . 1 . Recyclers Shooed 3 | . . 2 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 60 | . . . . . . . 7 . 12 . . 5 . 5 . 1 11 . . . . . . 19 . . . . . . . Prevented 7 | . . . . . . . . . . . . . . . . 1 . . . . . . . 6 . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Combat Hostiles Destroyed 125 | . 9 16 6 19 2 . 3 . 7 1 . 4 . 4 9 . 11 . . 3 . . . 5 3 2 6 6 . 2 7 Melee 66 | . . . . 17 2 . 1 . 7 . . . . 4 8 . 5 . . . . . . 5 3 . 4 6 . 2 2 Guns 29 | . 8 16 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 9 | . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . 1 1 . . . 4 AOE 16 | . 1 . 1 1 . . 2 . . 1 . 4 . . . . 6 . . . . . . . . . . . . . . Classes Destroyed 21 | . 5 5 1 3 . 1 1 . . 1 . . . . 1 . . . . . . . . . . 2 . 1 . . . Worker 17 | . 2 2 . 2 . . . . . . . . . . 2 . . . . 2 . . . . . 2 . 4 . 1 . Builder 9 | . . 1 1 1 . . . . . 1 . . . . . . . . . 2 . . . . . . . 1 1 1 . Tunneler 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . Hauler 18 | . 1 2 . 4 2 . . . . . . . . . 2 . . . . 3 . . . . 1 . . 2 . 1 . Recycler 20 | . . 3 . 2 1 . . . . . . . . . 5 . . . . 1 . . . . . 1 . 2 2 2 1 Mechanic 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . Operator 8 | . 1 1 . 1 . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . 1 . 1 Drone 3 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 Watcher 24 | . . 2 . . . . . . . . . . . . 5 . . . . 6 . . . . 4 1 1 3 . 1 1 Swarmer 52 | . 3 6 . 5 2 . 2 . 6 . . 4 . 4 6 . 9 . . 2 . . . . 1 . 2 . . . . Grunt 23 | . 6 5 2 6 . . . . . . . . . . 1 . 2 . . . . . . 1 . . . . . . . Brawler 3 | . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Sentry 12 | . . 4 . 6 . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Demolisher 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hunter 6 | . . . . 1 . . . . . . . . . . . . . . . . . . . 4 . . . . . . 1 Programmer 18 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . 2 1 3 6 . 2 2 S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Z-Courier 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Packrat 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 6 | . 4 6 3 4 3 . 2 . 4 2 . 4 . 3 4 . 5 . . 2 . . . 2 2 3 2 2 3 3 2 Combat Bots Only 5 | . 4 4 3 2 2 . 2 . 4 1 . 4 . 3 4 . 5 . . 2 . . . 2 2 1 2 2 . 2 1 Max Kills in Single Turn 2 | . 1 2 1 1 1 1 1 . 1 2 . 2 . 1 1 1 2 . . 1 . . . 1 1 2 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . 1 . 1 1 . . 1 . . 1 . 2 . . . . 2 . . . . . . . . . . . . . . Melee 1 | . . . . 1 1 . 1 . 1 . . . . 1 1 . 1 . . . . . . 1 1 . 1 1 . 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Hostile Shots Fired 1859 | . 81 69 52 153 8 . 7 . 48 . 1 27 . 11 31 . 43 . . 34 . 2 . 37 35 101 123 224 109 149 514 Missed 776 | . 15 19 17 42 3 . 3 . 16 . 1 16 . 5 15 . 10 . . 15 . 2 . 20 27 75 56 109 49 54 207 Intercepted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Hits 1083 | . 66 50 35 111 5 . 4 . 32 . . 11 . 6 16 . 33 . . 19 . . . 17 8 26 67 115 60 95 307 Melee 12 | . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . 7 . . 1 Projectile 1071 | . 66 49 32 111 5 . 4 . 32 . . 11 . 6 16 . 33 . . 19 . . . 17 8 26 67 108 60 95 306 AOE 18 | . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Critical Strikes 59 | . . 1 . 3 . . . . 1 . . . . . . . . . . 2 . . . 3 . 2 1 9 9 11 17 Actively Blocked 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Part Disruptions 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 7 . . 11 Damage Taken 20987 | . 867 609 997 1515 79 . 60 . 439 . . 198 . 96 297 . 553 . . 641 . . . 339 134 438 1421 1687 1132 1798 7687 Core 3017 | . 232 111 203 246 14 . . . 62 . . . . 17 80 . 109 . . 139 . . . 83 . 38 153 349 42 157 982 Absorbed by Shields 2139 | . . . . . . . . . . . . . . . . . . . . . . . . . 49 47 207 447 165 314 910 Redirected to Core 347 | . . . . . . . . . . . . . . . . . . . . . . . . . . 38 123 186 . . . Redirected to Shielding 363 | . . . 17 35 . . . . . . . . . . . . 51 . . 157 . . . . . 103 . . . . . Ignored by Resistances 760 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 760 . . . Regen/Repaired (Parts) 5979 | . . 38 . . . . . . . . . 50 12 . 53 . 85 . . 133 . . 5 1 20 88 984 794 532 896 2288 Core Remaining (%) 65 | 100 7 . 21 55 . . . . 89 . . . . 98 . . . . 81 . . . . 80 . . 65 . 63 . . Volleys Fired 279 | . 48 68 31 2 . . 3 . . . . 6 . . . 1 7 . 1 18 . 3 . 15 11 7 3 2 10 5 38 Largest 2 | . 2 2 2 1 . . 1 . . . . 1 . . . 1 1 . 1 1 . 1 . 1 1 1 1 1 1 1 1 Hottest 300 | . 40 112 88 40 . . 36 . . . . 36 . . . 36 36 . 36 105 . 105 . 110 110 300 300 300 300 300 300 Shots Fired 415 | . 96 136 51 2 . . 3 . . . . 6 . . . 1 7 . 1 18 . 3 . 15 11 7 3 2 10 5 38 Gun 286 | . 96 136 46 . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . Cannon 103 | . . . . 1 . . . . . . . . . . . . . . . 10 . 3 . 13 11 7 3 2 10 5 38 Launcher 25 | . . . 5 1 . . 3 . . . . 5 . . . 1 7 . 1 . . . . 2 . . . . . . . Special 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Kinetic 174 | . 96 32 21 1 . . . . . . . . . . . . . . . . . . . . . . . . 5 4 15 Thermal 207 | . . 104 25 . . . . . . . . . . . . . . . . 10 . 3 . 13 11 7 3 2 5 1 23 Explosive 25 | . . . 5 1 . . 3 . . . . 5 . . . 1 7 . 1 . . . . 2 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 8 | . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . Robot Hit Streak 22 | . 12 16 5 1 . . . . . . . . . . . . 1 . . 8 . 5 . . . 8 . . 10 8 22 Robot Miss Streak 4 | . 4 4 4 . . . . . . . . 2 . . . . . . . 3 . . . . . . . . 1 . 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Secondary Targets 4 | . 2 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 515 | . 58 88 28 65 7 1 2 . 11 . . . . 5 38 3 9 2 . 31 . 4 . 13 16 9 17 44 10 17 37 Core Hits 229 | . 21 39 16 30 5 . 5 . 8 2 . 4 . 3 13 1 14 . . 10 . 1 . 4 6 3 7 16 4 7 10 Critical Kills 8 | . . . . . . . . . . . . . . . 1 . . . . 3 . . . . . 2 . . 1 . 1 Critical Parts Destroyed 17 | . 1 . . . . . . . . . . . . . 3 . 1 . . 5 . . . . . 1 1 . 2 . 3 Critical Strikes 64 | . 1 6 . 8 1 . . . . . . . . . 6 1 1 1 . 9 . . . 5 2 3 2 2 3 . 13 Burn 6 | . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Destroy 20 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . 3 . 12 Blast 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Smash 13 | . . . . . . . . . . . . . . . 4 . 1 1 . 7 . . . . . . . . . . . Sever 13 | . . . . 8 . . . . . . . . . . 2 . . . . . . . . . . . 1 2 . . . Impale 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . Sunder 7 | . . . . . . . . . . . . . . . . . . . . . . . . 5 2 . . . . . . Intensify 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Melee Attacks 533 | . . . . 96 12 2 4 . 18 . 1 . . 9 72 6 24 2 8 47 . 1 . 20 41 21 35 69 9 20 16 Kinetic 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 5 . . . 2 Impact 90 | . . . . . . . . . . . . . . . 36 . 4 2 7 40 . 1 . . . . . . . . . Slashing 314 | . . . . 96 9 2 4 . 6 . . . . 7 27 . . . . . . . . . 5 16 30 69 9 20 14 Piercing 61 | . . . . . 3 . . . 12 . 1 . . 2 9 6 20 . 1 7 . . . . . . . . . . . Entropic 56 | . . . . . . . . . . . . . . . . . . . . . . . . 20 36 . . . . . . Sneak Attacks 75 | . . . . 11 3 1 . . . . . . . . 14 2 1 . . 6 . . . 4 1 5 1 13 3 8 2 Combat Hostiles 8 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . 4 . . . . . 1 1 Follow-up Attacks 8 | . . . . 1 . . . . . . . . . 1 1 . 1 . . . . . . 2 2 . . . . . . Damage Inflicted 33196 | . 563 1335 535 3159 373 105 261 . 429 166 . 345 . 205 2641 172 811 169 . 1816 . 219 . 1469 1498 1560 1369 4633 1573 1930 5860 Guns 2547 | . 534 1335 412 . . . . . . . . . . . . . . . . 266 . . . . . . . . . . . Cannons 7788 | . . . . 30 . . . . . . . . . . . . . . . 216 . 111 . . . 750 200 . 911 309 5261 Explosions 1372 | . 29 . 117 108 . . 161 . . 166 . 345 . . . . 443 . . . . . . . . . . . . . 3 Melee 21483 | . . . . 3021 373 105 100 . 429 . . . . 205 2641 172 368 169 . 1334 . 108 . 1469 1498 810 1169 4633 662 1621 596 Ramming 6 | . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2998 | . 534 299 170 30 . . . . . . . . . . . . . . . . . . . . . . 165 . 311 309 1180 Thermal 7334 | . 29 1036 242 . . . . . . . . . . . . . . . . 216 . 111 . . . 750 200 . 600 . 4150 Explosive 1343 | . . . 117 108 . . 161 . . 166 . 345 . . . . 443 . . . . . . . . . . . . . 3 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 3277 | . . . . . . . . . . . . . . . 1612 . 136 169 . 1252 . 108 . . . . . . . . . Slashing 14026 | . . . . 3021 209 105 100 . 219 . . . . 173 942 . . . . . . . . . . 810 1004 4633 662 1621 527 Piercing 979 | . . . . . 164 . . . 210 . . . . 32 87 172 232 . . 82 . . . . . . . . . . . Entropic 2967 | . . . . . . . . . . . . . . . . . . . . . . . . 1469 1498 . . . . . . Phasic 266 | . . . . . . . . . . . . . . . . . . . . 266 . . . . . . . . . . . Highest Corruption 6 | . . 1 6 . . . . . . . . . . . . . . . . 2 2 2 2 . . . . . . . . Average Corruption 1 | . . 1 1 . . . . . . . . . . . . . . . . 1 2 2 2 . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 10 | . . . 5 . . . . . . . . . . . . . . . . 3 1 . 1 . . . . . . . . Message Errors 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Matter Fused 4 | . . . 1 . . . . . . . . . . . . . . . . 1 1 . 1 . . . . . . . . Heat Flow Errors 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Rejected 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Misfires 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 5815 | . 131 . 11 246 1 85 37 . 8 . . . . 23 810 103 98 108 . 516 . 102 . 156 233 494 328 1133 494 458 240 Projectiles 888 | . . . . . . . . . . . . . . . . . . 18 . 3 . . . . . 190 130 . 300 64 183 Explosions 177 | . 131 . 11 . . . 31 . . . . . . . . . 4 . . . . . . . . . . . . . . Melee 4750 | . . . . 246 1 85 6 . 8 . . . . 23 810 103 94 90 . 513 . 102 . 156 233 304 198 1133 194 394 57 Knockbacks 18 | . . . . . . . . . . . . . . . 4 . . 2 . 3 . . . . . . . . 2 1 6 Impact 8 | . . . . . . . . . . . . . . . 4 . . 1 . 3 . . . . . . . . . . . Kinetic 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 6 Secondary 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Self-Inflicted Damage 289 | . 158 . 52 . . . . . . . . 29 . . . . 50 . . . . . . . . . . . . . . Shots 6 | . 2 . 1 . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . Rammed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 416 | . 24 271 255 9 . . . . 1 . . 4 . . 243 3 16 . . 216 . 126 . 216 192 158 268 186 215 184 416 Average Temperature 83 | . 10 95 56 7 . . . . 1 . . 2 . . 62 2 8 . . 67 . 63 . 110 75 74 105 61 109 78 146 Received Heat Transfer 1879 | . 198 186 45 450 . . . . 12 . . . . . 21 . . . . 18 . . . 27 . . 95 72 . 73 682 Effects 6 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 4 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Interference 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Matter Decay 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 15 | . . . . . . . . . . . . . . . 4 . . 3 . 8 . . . . . . . . . . . Combat Hostiles 4 | . . . . . . . . . . . . . . . 1 . . 2 . 1 . . . . . . . . . . . Parts Fried 14 | . . . . . . . . . . . . . . . 6 . 1 1 . 4 . 2 . . . . . . . . . Impact Corruptions 40 | . . . . . . . . . . . . . . . 16 . 1 7 . 15 . 1 . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 19 | . . 18 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Heat Transferred 3874 | . 50 2923 568 . . . . . . . . . . . . . . . . 222 . 111 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped 40 | . . . . . . . . . . . . . . . . . . . . . . . . . . 18 8 . . . 14 Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Maximum Alert Level 5 | . . 1 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 2 2 2 5 Low Security (%) 70 | 100 100 59 72 100 100 . . . . 100 . . . . 72 . . . . 82 . . . . 100 100 80 47 . . . Level 1 21 | . . 40 27 . . . . . . . . . . . 27 . . . . 17 . . . . . . 19 33 90 99 10 Level 2 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 9 . 19 Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 High Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 2592 | . 125 292 249 194 117 . . . . 164 . . . . 263 . . . . 300 . . . . 50 149 278 562 425 402 2592 Initial 289 | . . 40 103 16 88 . . . . 34 . . . . 18 . . . . . . . . . 9 . 36 92 289 233 256 Average 206 | . 55 123 161 115 72 . . . . 97 . . . . 123 . . . . 115 . . . . 15 84 98 222 346 234 1267 Influence Increases 11365 | . 350 534 309 745 149 . 70 . 195 164 45 165 . 90 701 . 240 5 . 606 . . . 231 307 400 609 1153 291 379 3627 Destroy 0b10 Robot/C 4280 | . 180 320 220 380 40 . 60 . 140 20 . 80 . 80 200 . 220 . . 260 . . . 180 60 60 120 300 . 100 1260 Destroy 0b10 Robot/NC 580 | . 20 55 5 55 15 . . . . 5 . . . . 85 . . 5 . 75 . . . . 25 25 10 75 25 40 60 Destroy Leader 866 | . 32 78 40 118 4 . 10 . 10 10 . 10 . 10 34 . 20 . . 88 . . . 30 20 12 22 60 . 54 204 Allied During Kill 733 | . . . 6 . . . . . . . . . . . 15 . . . . 41 . . . 6 . . . 64 . 32 569 Successful Hack 201 | . 18 19 . 3 45 . . . . 38 . . . . . . . . . 6 . . . . 36 24 . 12 . . . Disable Machine 780 | . 45 . 15 . 30 . . . . 60 . . . . 15 . . . . 45 . . . . 15 150 135 . 135 45 90 Anti-Garrison Action 50 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 Destroy Structure 1385 | . 40 2 23 9 . . . . . 31 . . . . 52 . . . . 76 . . . . 46 84 52 117 101 63 689 Partial Spotted 225 | . . . . 30 . . . . . . . . . . . . . . . 15 . . . . 60 30 . 60 15 . 15 Lose Combat Pursuer 2265 | . 15 60 . 150 15 . . . 45 . 45 75 . . 300 . . . . . . . . 15 45 15 270 465 15 45 690 Influence Decreases 8890 | . 253 365 531 595 320 23 70 . 140 141 108 74 106 60 519 199 229 29 . 356 153 49 48 216 322 335 510 802 416 367 1554 Entered New Map 1439 | . . 57 163 28 106 9 . . . 21 30 4 106 . 12 79 4 24 . . 93 19 48 . 6 . 29 72 226 157 146 Time Decay 5265 | . 193 298 238 480 214 14 70 . 110 120 78 70 . 50 467 120 215 5 . 267 60 30 . 166 276 325 341 470 180 170 238 Search Patrol Dispatched 200 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 100 . . . Lost Part 686 | . 60 10 70 87 . . . . 30 . . . . 10 . . 10 . . 9 . . . 10 . 10 40 30 10 10 290 Lost Ally 1300 | . . . 60 . . . . . . . . . . . 40 . . . . 80 . . . 40 40 . . 130 . 30 880 Squads Dispatched 68 | . 2 . 2 2 . . . . 1 3 . . . . 6 . . . . 2 . . . . 5 5 5 15 3 1 16 Investigation 12 | . . . 1 . . . . . . 1 . . . . 2 . . . . . . . . . . . 1 3 . . 4 Extermination 31 | . . . . . . . . . . 1 . . . . 4 . . . . 2 . . . . 4 4 3 8 1 1 3 Reinforcement 19 | . 2 . . 2 . . . . . 1 . . . . . . . . . . . . . . 1 1 1 4 2 . 5 Assault 6 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 4 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Unchained Authorized 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 2 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Distress Signals 18 | . . 3 . 4 . . . . . . . . . . 2 . . . . 1 . . 1 . 1 . 1 . . 1 4 Communications Jammed 47 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 4 16 18 6 . 2 . Distress Signals 36 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 6 18 6 . 2 . Times Spotted 482 | . 12 26 34 51 5 . 4 . 9 . 3 9 . 4 31 . 10 . . 22 . 1 . 7 25 19 31 65 13 20 81 Peak Tracking Total 22 | . 4 5 9 6 3 . 2 . 7 . 3 4 . 2 5 . 5 . . 5 . 1 . 3 5 8 12 16 10 7 22 Tactical Retreats 83 | . 1 3 4 9 1 . . . 2 . 2 1 . . 12 . . . . . . . . 1 7 2 6 12 1 3 16 ECM-based Alert Blocks 10 | . . . . . . . . . . . . . . . . . . . . . . . . . 9 1 . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Traps Triggered 10 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . 1 2 2 . 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Objects Rigged 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Machines Disabled 56 | . 3 . 1 . 2 . . . . 4 1 . . . 1 . . . . 3 . . . . 1 11 9 . 9 3 8 Max in Single Turn 4 | . 2 . . . 1 . . . . 4 1 . . . . . . . . . . . . . 1 2 2 . 3 1 2 Garrison Access 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Machines Accessed 77 | . 4 9 1 3 3 1 . 4 . 8 . . . . 7 . . 5 . 4 . . 3 1 4 8 1 5 1 2 3 Terminals 25 | . 3 5 . 3 1 . . . . 2 . . . . . . . . . . . . . 1 1 4 1 . 1 1 2 Fabricators 6 | . . . . . . . . . . 2 . . . . 2 . . . . 1 . . . . . . . 1 . . . Repair Stations 7 | . . 2 . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 2 . . 1 Recycling Units 12 | . 1 1 . . . . . . . 4 . . . . 3 . . . . 1 . . . . 2 . . . . . . Scanalyzers 9 | . . 1 . . 2 . . . . . . . . . . . . . . 1 . . . . 1 2 . 1 . 1 . Garrison Access 4 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . 1 . . . Total Hacks 191 | . 10 21 1 7 9 1 . 33 . 28 . . . . 14 . . 18 . 7 . . 3 1 7 13 1 9 3 2 3 Successful 128 | . 7 13 1 1 6 1 . 33 . 17 . . . . 6 . . 18 . 4 . . 3 1 3 6 1 3 1 . 3 Failed 60 | . 3 7 . 6 2 . . . . 11 . . . . 8 . . . . 2 . . . . 4 7 . 6 2 2 . Catastrophic 14 | . 1 . . 2 . . . . . . . . . . 2 . . . . 1 . . . . 1 2 . 2 1 2 . Database Lockouts 3 | . . 1 . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . Manual 225 | . 3 6 . 5 . . . . . 16 1 . . . 29 . . . . 18 . . 1 . 24 27 12 43 9 12 19 Terminals 59 | . 9 15 . 7 2 . . . . 10 . . . . . . . . . . . . . 1 2 6 1 . 3 1 2 Fabricators 12 | . . . . . . . . . . 6 . . . . 4 . . . . 1 . . . . . . . 1 . . . Repair Stations 10 | . . 3 . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 4 . . 1 Recycling Units 25 | . 1 1 . . . . . . . 12 . . . . 7 . . . . 2 . . . . 2 . . . . . . Scanalyzers 22 | . . 2 . . 7 . . . . . . . . . . . . . . 2 . . . . 3 4 . 3 . 1 . Garrison Access 7 | . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . 2 . 1 . . . Terminal Hacks 85 | . 7 6 1 1 2 1 . 33 . 4 . . . . . . . 18 . . . . 3 1 1 3 1 . 1 . 2 Record 23 | . 1 . . . . . . 11 . . . . . . . . . 6 . . . . 1 1 . 3 . . . . . Part Schematic 17 | . . . . . . . . 13 . . . . . . . . . 4 . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Prototype ID Bank 11 | . 2 1 . . . . . 3 . 1 . . . . . . . 4 . . . . . . . . . . . . . Open Door 7 | . . . 1 . . 1 . . . . . . . . . . . . . . . . 2 . 1 . 1 . 1 . . Emergency Access Points 4 | . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 4 | . 1 1 . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 5 | . . . . . . . . . . 3 . . . . 2 . . . . . . . . . . . . . . . . Load Schematic 3 | . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . Build 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 11 | . . 1 . . 4 . . . . . . . . . . . . . . 1 . . . . 1 2 . 2 . . . Insert Component 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Study 8 | . . 1 . . 2 . . . . . . . . . . . . . . 1 . . . . . 2 . 2 . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Seal Access 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Unauthorized Hacks 23 | . . 4 . . . . . . . 10 . . . . 3 . . . . 2 . . . . 1 1 . 1 . . 1 Terminals 6 | . . 3 . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Track 2 | . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Detonate 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 5 | . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . . 1 Mechanics 3 | . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Patch 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Recycling Units 12 | . . . . . . . . . . 7 . . . . 2 . . . . 2 . . . . 1 . . . . . . Monitor 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Reject 4 | . . . . . . . . . . 2 . . . . . . . . . 1 . . . . 1 . . . . . . Recyclers 3 | . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . Mask 4 | . . . . . . . . . . 3 . . . . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 47 | . 4 6 . 3 2 . . . . 7 . . . . 5 . . . . 3 . . . . 3 6 . 5 1 2 . Full Trace Events 4 | . . 1 . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . . . . 6 . . . . 2 . . . . . . . . . . . . 1 . . . . 3 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 83 | . . . . . 1 . . 13 . . . . 14 . . . . 4 . . . . . . 12 23 . 16 . . . Parts Built 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 304 | . . . . . . . . . . 152 . . . . 152 . . . . . . . . . . . . . . . . Total Part Build Rating 10 | . . . . . . . . . . 5 . . . . 5 . . . . . . . . . . . . . . . . Part Studies Acquired 8 | . . 1 . . 2 . . . . . . . . . . . . . . 1 . . . . . 2 . 2 . . . Parts Repaired 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 32 | . . 32 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . Allies Hacked 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 Hacks Repelled 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Total Allies 99 | . . . 3 . . . . . . . . . 4 . 4 . . . . 4 . . 5 . 6 . . 9 . 5 59 Largest Group 18 | . . . 2 . . . . . . . . . 4 . 3 . . . . 2 . . 5 3 4 . . 4 . 3 18 Highest-Rated Group 1101 | . . . 39 . . . . . . . . . 152 . 153 . . . . 206 . . 256 158 156 . . 269 . 345 1101 Highest-Rated Ally 269 | . . . 31 . . . . . . . . . 39 . 51 . . . . 103 . . 56 56 103 . . 269 . 135 269 Zionite Dispatches 13 | . . . . . . . . . . . . . . . 2 . . . . 2 . . . . 2 . . 4 . 3 . Heavy 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fire 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . Hacker 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hover Resupply 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . Total Orders 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 1 . DROP 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 1 . Ally Attacks 426 | . . . 22 . . . . . . . . . . . 13 . . . . 25 . . . 20 4 . . 29 . 14 299 Total Damage 24306 | . . . 253 . . . . . . . . . . . 495 . . . . 1485 . . . 923 80 . . 2354 . 820 17896 Kills 111 | . . . 8 . . . . . . . . . . . 3 . . . . 10 . . . 5 . . . 9 . 3 73 Allies Corrupted 10 | . . . . . . . . . . . . . . . . . . . . 3 . . . . 2 . . 3 . . 2 Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Active Infowar (turns) 12648 | . . . . 135 434 242 381 34 256 245 313 153 308 198 1333 252 623 135 258 700 121 74 621 677 871 843 817 1374 377 335 538 Sensors 12210 | . . . . 135 434 242 381 34 256 245 313 153 308 198 1333 252 623 135 258 700 121 74 621 676 869 843 817 1360 288 39 502 Terrain 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Structural 364 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 304 60 Cloaking 6361 | . . . . . . . . . . . . . . . 219 252 623 135 258 407 . . 361 677 818 823 541 852 247 55 93 Jamming 9638 | . . . . . 7 . . . . 143 221 18 . 72 1205 252 598 135 258 700 121 74 621 677 871 843 817 1374 377 254 . ECM 333 | . . . . . . . . . . . . . . . . . . . . . . . 1 13 179 126 14 . . . . Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . . 2 . . 1 . . . . 2 . 2 . . 1 2 . 1 . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 34 | . . . . . . . . . . . . . . . 4 . . . . 3 . . . . 3 7 3 7 2 1 4 Main Access 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Branch Access 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 1 . Emergency Access 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 . . 1 Guard Positions 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Component Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Trap Installations 5 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . 1 . . 1 Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Garrisons 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . Depthwide Sectors/0 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . 1 . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Turns Passed 16230 | 46 498 955 505 1314 455 242 392 34 322 245 313 153 308 206 1333 252 623 135 258 700 121 74 621 677 871 843 817 1374 377 355 811 Spaces Moved 24915 | 32 270 596 612 1048 867 547 575 80 348 482 377 351 873 395 2920 503 585 214 595 1333 302 160 687 841 1662 1507 1189 2661 542 504 1257 Core 4 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 1650 | 31 270 596 109 639 . . . . . . . . . . . . . . . . . . 1 . . . . . . . 4 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 19427 | . . . 503 409 867 547 575 80 348 406 . . . . 1158 503 585 214 595 1333 302 160 686 841 1662 1507 1189 2661 542 501 1253 Flight 3834 | . . . . . . . . . . 76 377 351 873 395 1762 . . . . . . . . . . . . . . . . Fastest Speed 16 | 50 120 105 52 43 43 43 43 43 43 36 36 33 33 29 25 45 45 36 36 17 40 40 35 40 16 22 31 32 40 36 33 Average Speed 43 | 117 120 105 62 88 43 43 43 43 43 43 36 33 33 32 32 45 45 43 36 35 40 40 40 40 33 38 41 36 40 40 39 Slowest Speed 260 | 120 190 120 112 260 43 43 43 43 45 108 36 39 34 34 98 45 45 92 36 40 40 40 240 40 36 42 95 117 126 250 120 Overloaded Moves 542 | . . . . . . . . . . . . . . . . . . . . 86 . . . . 95 195 128 38 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 3 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 52 | 3 40 46 70 63 16 52 68 70 50 11 50 55 88 44 47 73 52 60 60 28 57 39 93 56 40 90 56 74 58 19 52 Regions Visited 31 Branch Regions 21 Pre-discovered Areas 22 | . . . 1 . . . . 1 . . . . 2 . 5 . 1 3 . . 1 . . . 4 . . 4 . . . Known Exits Taken 27 | . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 23 | . . . 2 . . 3 2 . 2 . 1 3 4 . . 1 2 . . . 2 . . 1 . . . . . . . Spaces Dug 239 | . . . . . . 1 2 . 1 . . . . . 22 3 24 . 22 14 . . . 37 20 17 16 33 18 3 6 Terrain Destroyed 793 | . 47 . 33 9 . 1 11 . 1 36 . 53 . . 22 15 59 . 22 18 . . . 76 22 41 41 33 52 15 186 Melee 122 | . . . . . . 1 2 . 1 . . . . . 22 3 11 . 7 14 . . . 2 12 10 11 18 1 3 4 Projectile 294 | . . . . . . . . . . . . . . . . . . . . 4 . . . 13 10 31 30 15 51 12 128 AOE 377 | . 47 . 33 9 . . 9 . . 36 . 53 . . . 12 48 . 15 . . . . 61 . . . . . . 54 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Total 29205 | 37 358 793 690 1325 937 550 711 79 504 516 552 380 890 468 3211 513 892 260 623 1473 301 164 1033 1147 1914 1737 1433 2929 670 607 1508 Wait 2302 | . 25 76 16 76 17 . 122 . 128 4 172 3 3 55 163 2 263 . 19 26 . 1 263 263 149 97 112 68 39 31 109 Move 24882 | 31 269 595 611 1047 866 546 574 79 347 481 376 350 872 394 2919 502 584 213 594 1330 301 159 686 840 1661 1506 1188 2660 541 503 1257 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 169 | . 3 9 4 23 6 1 . . 1 9 . 3 3 3 9 . 3 11 . 11 . . 3 2 7 20 7 12 7 3 9 Fast Attach 255 | 6 3 10 5 14 9 . 2 . 1 1 1 5 2 2 21 . 2 8 . 6 . . 11 1 6 20 33 34 19 19 14 Attach 119 | . 3 2 6 11 3 . 1 . 4 2 . 3 1 1 1 . 1 6 . 2 . . . . 4 8 15 6 10 6 23 Detach 87 | . . 5 2 6 1 . 1 . . . 1 4 2 . 4 . . 3 . 1 . . 1 . 2 4 8 11 9 6 16 Swap 183 | . 6 10 7 16 8 . 2 . 4 8 . 1 3 . 6 2 7 1 2 11 . . 5 7 24 9 4 21 6 2 11 Drop 367 | . 1 18 7 35 16 1 2 . 1 11 1 5 4 6 25 . 4 16 . 19 . . 14 2 14 45 28 46 20 12 14 Fire 279 | . 48 68 31 2 . . 3 . . . . 6 . . . 1 7 . 1 18 . 3 . 15 11 7 3 2 10 5 38 Melee 508 | . . . . 95 11 2 4 . 18 . 1 . . 7 63 6 21 2 7 47 . 1 . 17 36 21 35 69 9 20 16 Ram 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Rewire 51 | . . . . . . . . . . . . . . . . . . . . . . . 50 . . . . . . . 1 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min / [*Sto]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: Res / *Upp x2 / *Ext x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine (discovered 3 exits: *Res / *Sec / *Frg) -3/Section 7 -2/Research (discovered 3 exits: *Acc x2 / *Tes) -2/Testing -1/Access -1/Command History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 14) 47 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Discovered new exit (range 9) 310 | -10/Materials | Build established: Mutant 345 | -10/Materials | Core integrity fell below 50% 375 | -10/Materials | Lost 3 parts (1p1n1w) 462 | -10/Materials | Core integrity fell below 20% 545 | -10/Materials | Entered another Materials area 545 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 579 | -9/Materials | Central database locked down 638 | -9/Materials | Build established: Scavenger-Mutant 1054 | -9/Materials | Discovered new exit (range 9) 1233 | -9/Materials | Discovered new exit (range 12) 1337 | -9/Materials | Repaired Disposable Heat Sink? 1500 | -9/Materials | Entered Mines 1501 | -9/Mines | Met a Derelict testing a Signal Generator 1576 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1580 | -9/Mines | Found Prototype Device 1593 | -9/Mines | Assembled infested the area 1686 | -9/Mines | Core integrity fell below 50% 1735 | -9/Mines | Lost 5 parts (2n1u2w) 1751 | -9/Mines | Discovered new exit (range 8) 1778 | -9/Mines | Identified exit to Materials 1792 | -9/Mines | Learned location of Storage (-9) 1988 | -9/Mines | Met a Derelict shopkeep closing up shop 2005 | -9/Mines | Entered Materials 2005 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2134 | -8/Materials | Lost 3 parts (2n1w) 2205 | -8/Materials | Lost 3 parts (1n2u) 2313 | -8/Materials | Discovered new exit (range 7) 3030 | -8/Materials | Discovered new exit (range 12) 3184 | -8/Materials | Identified Exp. Sensor Array 3319 | -8/Materials | Entered Factory 3319 | -7/Factory | Evolved 2 slots: Utility x2 3349 | -7/Factory | Discovered new exit (range 16) 3371 | -7/Factory | Identified exit to Factory 3409 | -7/Factory | Discovered new exit (range 8) 3424 | -7/Factory | Identified exit to Lower Caves 3614 | -7/Factory | Central database locked down 3774 | -7/Factory | Entered Lower Caves 3789 | -7/Lower Caves | Build established: Hacker-Gladiator 3807 | -7/Lower Caves | Learned Factory security intel 3838 | -7/Lower Caves | Encountered a Warlord checkpoint 3847 | -7/Lower Caves | Discovered new exit (range 5) 4014 | -7/Lower Caves | Identified exit to Lower Caves 4016 | -7/Lower Caves | Entered another Lower Caves area 4062 | -7/Lower Caves | Discovered exit to Factory (range 15) 4371 | -7/Lower Caves | Discovered new exit (range 9) 4372 | -7/Lower Caves | Encountered a Warlord checkpoint 4408 | -7/Lower Caves | Identified exit to Data Miner 4408 | -7/Lower Caves | Entered Data Miner 4408 | -7/Data Miner | Discovered new exit (range 6) 4417 | -7/Data Miner | Met Data Miner 4426 | -7/Data Miner | Learned location of Section 7 (-3) 4426 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4433 | -7/Data Miner | Received God Mode back door access code from Data Miner 4442 | -7/Data Miner | Identified exit to Proximity Caves 4442 | -7/Data Miner | Entered Proximity Caves 4686 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4738 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4759 | -6/Proximity Caves | Discovered exit to Factory (range 13) 4764 | -6/Proximity Caves | Entered Factory 4764 | -6/Factory | Evolved 2 slots: Utility x2 4794 | -6/Factory | Discovered new exit (range 6) 4797 | -6/Factory | Identified exit to Lower Caves 4976 | -6/Factory | Fabricated Lgt. Regenerative Plating (x1) 5009 | -6/Factory | Discovered exit to Lower Caves (range 4) 5009 | -6/Factory | Entered Lower Caves 5094 | -6/Lower Caves | Identified exit to Lower Caves 5099 | -6/Lower Caves | Build established: Hacker-Mutant 5292 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 5298 | -6/Lower Caves | Found Prototype Special Weapon 5298 | -6/Lower Caves | Identified Molecular Deconstructor 5306 | -6/Lower Caves | Encountered a Warlord checkpoint 5322 | -6/Lower Caves | Entered another Lower Caves area 5335 | -6/Lower Caves | Discovered new exit (range 7) 5337 | -6/Lower Caves | Identified exit to Factory 5453 | -6/Lower Caves | Discovered new exit (range 6) 5454 | -6/Lower Caves | Identified exit to Zion 5475 | -6/Lower Caves | Entered Zion 5493 | -6/Zion | Discovered new exit (range 16) 5623 | -6/Zion | Met Imprinter 5629 | -6/Zion | Imprinted 5631 | -6/Zion | Declared Zion's savior 5634 | -6/Zion | Build established: Hacker-Sprinter 5699 | -6/Zion | Learned location of 1 exit from Factory 5714 | -6/Zion | Learned Factory emergency access door positions 5783 | -6/Zion | Identified exit to Proximity Caves 5783 | -6/Zion | Entered Proximity Caves 5881 | -5/Proximity Caves | Spotted B-75 Beast 5987 | -5/Proximity Caves | Discovered exit to Factory (range 8) 5989 | -5/Proximity Caves | Entered Factory 5989 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5990 | -5/Factory | Identified exit to Upper Caves 5991 | -5/Factory | Identified exit to Factory 6100 | -5/Factory | Retrieved Zion intel report: Main Access 6229 | -5/Factory | Retrieved Zion intel report: Emergency Access 6270 | -5/Factory | Retrieved Zion intel report: Trap Installations 6414 | -5/Factory | Discovered exit to Upper Caves (range 7) 6426 | -5/Factory | Fabricated Biomechanical Wings? 6551 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 6552 | -5/Factory | Zion Hacker squad teleported in 6557 | -5/Factory | Build established: Sprinter 6668 | -5/Factory | Zion Hover Resupply teleported in 6973 | -5/Factory | Build established: Gladiator 7274 | -5/Factory | Terminal network hard line cut 7322 | -5/Factory | Entered Upper Caves 7380 | -5/Upper Caves | Build established: Infiltrator-Gladiator 7400 | -5/Upper Caves | Learned location of 1 exit from Factory 7504 | -5/Upper Caves | Discovered new exit (range 3) 7505 | -5/Upper Caves | Identified exit to Upper Caves 7574 | -5/Upper Caves | Entered another Upper Caves area 7670 | -5/Upper Caves | Learned Factory security intel 8149 | -5/Upper Caves | Discovered new exit (range 14) 8197 | -5/Upper Caves | Identified exit to Zhirov 8197 | -5/Upper Caves | Entered Zhirov 8197 | -5/Zhirov | Discovered new exit (range 3) 8206 | -5/Zhirov | Met Zhirov 8216 | -5/Zhirov | Learned location of Quarantine (-3) 8216 | -5/Zhirov | Learned location of Testing (-2) 8216 | -5/Zhirov | Learned location of Command (-1) 8218 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8228 | -5/Zhirov | Found Alien Artifact 8228 | -5/Zhirov | Identified Integrated Dissipator 8228 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 8317 | -5/Zhirov | Found Alien Artifact 8332 | -5/Zhirov | Identified exit to Proximity Caves 8332 | -5/Zhirov | Entered Proximity Caves 8337 | -4/Proximity Caves | Learned Research garrison access intel 8526 | -4/Proximity Caves | Build established: Infiltrator-Mutant 8529 | -4/Proximity Caves | Spotted B-86 Titan 8581 | -4/Proximity Caves | Discovered exit to Factory (range 2) 8590 | -4/Proximity Caves | Entered Factory 8590 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8591 | -4/Factory | Identified exit to Research 8624 | -4/Factory | Retrieved Zion intel report: Branch Access 8624 | -4/Factory | Identified exit to Upper Caves 8624 | -4/Factory | Identified exit to Extension 8683 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 8742 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 8743 | -4/Factory | Zion Heavy squad teleported in 8812 | -4/Factory | Central database locked down 8857 | -4/Factory | Zion Heavy squad teleported in 9290 | -4/Factory | Entered Upper Caves 9374 | -4/Upper Caves | Discovered new exit (range 14) 9375 | -4/Upper Caves | Encountered a Warlord checkpoint 9380 | -4/Upper Caves | Identified exit to Upper Caves 9411 | -4/Upper Caves | Entered another Upper Caves area 9481 | -4/Upper Caves | Discovered new exit (range 11) 9484 | -4/Upper Caves | Identified exit to Warlord 9485 | -4/Upper Caves | Entered Warlord 9504 | -4/Warlord | Discovered new exit (range 8) 9525 | -4/Warlord | System corruption cleaned by Quarantine Array 9575 | -4/Warlord | Build established: Mutant 9579 | -4/Warlord | Opened Warlord's prototype stash 9589 | -4/Warlord | Found Prototype Processor 9589 | -4/Warlord | Identified Exp. Core Analyzer 9593 | -4/Warlord | Found Prototype Device 9593 | -4/Warlord | Identified Exp. Cloaking Device 9596 | -4/Warlord | Found Prototype Reactor 9596 | -4/Warlord | Identified Vortex Chain Reactor 9637 | -4/Warlord | Rebuked by Warlord 9662 | -4/Warlord | Warlord's base attacked by MAIN.C 9760 | -4/Warlord | Found Prototype Piercing Weapon 9760 | -4/Warlord | Identified Vortex Lance 9764 | -4/Warlord | Found Vortex Lance 10012 | -4/Warlord | Warlord forces counterattacked 10051 | -4/Warlord | Build established: Infiltrator-Mutant 10058 | -4/Warlord | Opened side exit 10079 | -4/Warlord | Identified exit to Proximity Caves 10106 | -4/Warlord | Entered Proximity Caves 10106 | -3/Proximity Caves | Accompanied by 3 allies 10183 | -3/Proximity Caves | Spotted B-86 Titan 10754 | -3/Proximity Caves | Discovered exit to Research (range 12) 10783 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10783 | -3/Proximity Caves | Entered Research 10783 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 10784 | -3/Research | Loaded intel: 4 garrison access locations 11152 | -3/Research | Retrieved Zion intel report: Trap Installations 11157 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-3 11161 | -3/Research | Zion Heavy squad teleported in 11380 | -3/Research | Discovered new exit (range 6) 11383 | -3/Research | Identified exit to Research 11389 | -3/Research | Found Prototype Device 11389 | -3/Research | Identified Exp. Shield Generator 11502 | -3/Research | Spotted B-86 Titan 11504 | -3/Research | Zion Fire squad teleported in 11559 | -3/Research | Lost 3 allies 11587 | -3/Research | Retrieved Zion intel report: Prototype Schematics 11652 | -3/Research | Discovered new exit (range 7) 11653 | -3/Research | Identified exit to Quarantine 11654 | -3/Research | Entered Quarantine 11702 | -3/Quarantine | Found Alien Energy Cannon 11702 | -3/Quarantine | Identified Core Cannon 11762 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 11797 | -3/Quarantine | Spotted Alpha 7 11823 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 11825 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 11826 | -3/Quarantine | Retrieved Zion intel report: Main Access 11836 | -3/Quarantine | Found Alien Reactor 11836 | -3/Quarantine | Identified Matter Drive 11868 | -3/Quarantine | Found Alien Impact Weapon 11879 | -3/Quarantine | Identified Core Stripper 11891 | -3/Quarantine | Met incapacitated Sigix Warrior 11891 | -3/Quarantine | Lockdown squad dispatched 11891 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 11892 | -3/Quarantine | Unlocked Sigix quarantine chamber 11895 | -3/Quarantine | Found Sigix Containment Pod 11986 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 12019 | -3/Quarantine | Found Alien Slashing Weapon 12020 | -3/Quarantine | Identified Sigix Broadsword 12041 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 12052 | -3/Quarantine | Found Alien Artifact 12097 | -3/Quarantine | Found Alien Artifact 12100 | -3/Quarantine | Found Alien Artifact 12144 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 12156 | -3/Quarantine | Found Alien Artifact 12156 | -3/Quarantine | Identified Core Reset Matrix 12156 | -3/Quarantine | Identified Subatomic Replicator 12156 | -3/Quarantine | Identified Transdimensional Reconstructor (x2) 12156 | -3/Quarantine | Identified Dimensional Node Initializer 12156 | -3/Quarantine | Used Core Reset Matrix 12160 | -3/Quarantine | Sensed 8 artifacts in vicinity 12199 | -3/Quarantine | Found Phase Redirector 12243 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 12245 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 12254 | -3/Quarantine | Discovered exit to Research (range 9) 12384 | -3/Quarantine | Spotted Lightning 12456 | -3/Quarantine | Spotted Fortress 12458 | -3/Quarantine | Destroyed Fortress 12494 | -3/Quarantine | Discovered new exit (range 6) 12494 | -3/Quarantine | Discovered new exit (range 6) 12496 | -3/Quarantine | Identified exit to Protoforge 12497 | -3/Quarantine | Identified exit to Section 7 12497 | -3/Quarantine | Entered Section 7 12498 | -3/Section 7 | Detected hypermatrix surge 12498 | -3/Section 7 | Sensed 23 artifacts in vicinity 12533 | -3/Section 7 | Found Integrated Mediator 12533 | -3/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 12558 | -3/Section 7 | Spotted S7 Guard 12571 | -3/Section 7 | Found Core Membrane 12571 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 12620 | -3/Section 7 | Destroyed S7 Guard 12624 | -3/Section 7 | Found Prototype Protection 12624 | -3/Section 7 | Identified Hvy. Regenerative Plating 12733 | -3/Section 7 | Retrieved Zion intel report: Emergency Access 12744 | -3/Section 7 | Retrieved Zion intel report: Active Garrisons 12855 | -3/Section 7 | Build established: Alien-Mutant 12872 | -3/Section 7 | Spotted B-86 Titan 13014 | -3/Section 7 | Found Integrated Mediator 13014 | -3/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 13050 | -3/Section 7 | Initialized slip node 13052 | -3/Section 7 | Spotted Alpha 7 13052 | -3/Section 7 | Spotted Alpha 7 13058 | -3/Section 7 | Spotted B-99 Colossus 13075 | -3/Section 7 | Found Integrated Dissipator 13075 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 13077 | -3/Section 7 | Found Integrated Dissipator 13077 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 13093 | -3/Section 7 | Used Subatomic Replicator to replicate LRC Inertial Stabilizer 13094 | -3/Section 7 | Found LRC Inertial Stabilizer 13094 | -3/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 13096 | -3/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 13100 | -3/Section 7 | Found LRC Energy Well 13100 | -3/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 13212 | -3/Section 7 | Spotted Striker 13212 | -3/Section 7 | Spotted Striker 13247 | -3/Section 7 | Search patrols dispatched 13251 | -3/Section 7 | Warped through subspace to slip node 13286 | -3/Section 7 | Discovered exit to Research (range 12) 13306 | -3/Section 7 | Retrieved Zion intel report: Guard Positions 13314 | -3/Section 7 | Entered Research 13314 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 13464 | -2/Research | Retrieved Zion intel report: Active Terminals 13507 | -2/Research | Retrieved Zion intel report: Emergency Access 13510 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/-1 13517 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/-2 13565 | -2/Research | Retrieved Zion intel report: Active Garrisons 13671 | -2/Research | Found Unknown Device 13671 | -2/Research | Identified Adv. Force Booster 13704 | -2/Research | Found Prototype Device 13705 | -2/Research | Identified Exp. Thermal Shield 13711 | -2/Research | Found Prototype Device 13711 | -2/Research | Identified Exp. Shield Generator 13790 | -2/Research | Retrieved Zion intel report: Component Schematics 13791 | -2/Research | Zion Experimental squad teleported in 13975 | -2/Research | Found Prototype Protection 13976 | -2/Research | Identified Zio. Shade Armor 14127 | -2/Research | Zion Fire squad teleported in 14156 | -2/Research | Retrieved Zion intel report: Trap Installations 14157 | -2/Research | Zion Hover Resupply teleported in 14185 | -2/Research | Spotted B-90 Cyclops 14214 | -2/Research | Discovered new exit (range 16) 14218 | -2/Research | Identified exit to Access 14254 | -2/Research | Zion Fire squad teleported in 14336 | -2/Research | Spotted B-90 Cyclops 14341 | -2/Research | Lost 3 allies 14460 | -2/Research | Found Prototype Device 14548 | -2/Research | Terminal network hard line cut 14564 | -2/Research | Search patrols dispatched 14590 | -2/Research | Discovered exit to Access (range 9) 14643 | -2/Research | Discovered new exit (range 5) 14663 | -2/Research | Unchained authorized (6S-H0T) 14688 | -2/Research | Identified exit to Testing 14688 | -2/Research | Entered Testing 14699 | -2/Testing | Found Prototype Energy Gun 14726 | -2/Testing | Identified Warp Gun 14771 | -2/Testing | Found Prototype Protection 14771 | -2/Testing | Identified SHELL Armor 14826 | -2/Testing | Identified Femtoactuators 14829 | -2/Testing | Found Prototype Ballistic Cannon 14866 | -2/Testing | Unchained authorized (6S-H0T) 14892 | -2/Testing | Retrieved Zion intel report: Prototype Stockpiles 14928 | -2/Testing | Found Prototype Processor 14928 | -2/Testing | Identified Exp. Core Analyzer 14960 | -2/Testing | Retrieved Zion intel report: Branch Access 14972 | -2/Testing | Identified Omega Cannon 15058 | -2/Testing | Discovered exit to Access (range 15) 15065 | -2/Testing | Entered Access 15065 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 15192 | -1/Access | Retrieved Zion intel report: Branch Access 15192 | -1/Access | Identified exit to Command 15193 | -1/Access | Zion hero teleported in (AD-0RF) 15227 | -1/Access | Unchained authorized (6S-H0T) 15276 | -1/Access | Zion Hacking Resupply teleported in 15280 | -1/Access | Found Prototype Hackware 15396 | -1/Access | Zion Light squad teleported in 15406 | -1/Access | Spotted B-99 Colossus 15407 | -1/Access | Spotted B-99 Colossus 15420 | -1/Access | Entered Command 15444 | -1/Command | Identified Exp. Hacking Suite 15491 | -1/Command | Disengaged cave seal 15491 | -1/Command | Zionites emerged from the dark tunnel 15581 | -1/Command | Spotted B-99 Colossus 15588 | -1/Command | Retrieved Zion intel report: Emergency Access 15592 | -1/Command | Lost 3 allies 15616 | -1/Command | Retrieved Zion intel report: Trap Installations 15626 | -1/Command | Incoming investigation squad redirected 15665 | -1/Command | Retrieved Zion intel report: Guard Positions 15671 | -1/Command | Phase Generator disabled 15785 | -1/Command | Disengaged cave seal 15822 | -1/Command | Spotted Executioner 15823 | -1/Command | Spotted Executioner 15826 | -1/Command | Spotted B-99 Colossus 15848 | -1/Command | Lost 11 allies 15852 | -1/Command | Lost 3 parts (2u1w) 15869 | -1/Command | Zionites emerged from the dark tunnel 15883 | -1/Command | Retrieved Zion intel report: Unaware Schematics 15925 | -1/Command | High security lockdown imminent 16005 | -1/Command | High security lockdown engaged 16026 | -1/Command | Spotted M Guard 16026 | -1/Command | Spotted M Guard 16027 | -1/Command | Spotted Combat Programmer 16036 | -1/Command | Spotted Combat Programmer 16043 | -1/Command | Destroyed Combat Programmer 16052 | -1/Command | Allies destroyed M Guard 16054 | -1/Command | Combat Programmer assimilated allied Z-Experimental 16086 | -1/Command | Met MAIN.C 16087 | -1/Command | 0b10 Conduit disabled 16095 | -1/Command | Lost 4 allies 16130 | -1/Command | Core integrity fell below 50% 16158 | -1/Command | Failed to warp due to unstable space 16163 | -1/Command | Emitted hypermatrix ping 16168 | -1/Command | Assembled emerged from beneath the floor 16192 | -1/Command | Core integrity fell below 20% 16210 | -1/Command | All MAIN.C guards destroyed 16212 | -1/Command | Destroyed MAIN.C Shell 16214 | -1/Command | MAIN.C activated Command garrisons 16231 | -1/Command | Lost 9 allies 16231 | -1/Command | Destroyed by MAIN.C with Omega Cannon Last Messages --------------- At our weakest we defeated an entire Sigix starship! Did you really think you could overcome the vast resources of 0b10?! You don't stand a chance against what's coming. 16214_ ALERT: All Command garrisons activated. 16216_ Imp. Medium Armor Plating destroyed. 16216_ Knocked back. 16216_ Core Cannon destroyed. 16216_ Lgt. Quantum Reactor+ destroyed. 16217_ MAIN.C knocked back. 16219_ Myomer Leg destroyed. 16219_ Critical hit (Blast). 16219_ MAIN.C knocked back. 16222_ Lgt. Quantum Reactor+ destroyed. 16222_ Omega Cannon destroyed. 16222_ Myomer Leg destroyed. 16222_ Zio. Heavy DM Reactor destroyed. 16225_ Acquired Cmb. Linear Gravjet. 16227_ Acquired Core Stripper. 16228_ Knocked back. 16230_ Core Stripper destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????##????????? | | ??????????????????????????????????????# #????????? | | ?????????????????????????????????????#"#?????????? | | ???????????????###################### #??????????? | | ??????????????#""""""" "" % %#???????????? | | ??????????????#"" "" ##???????????? | | ??????????????#""""" "" = ############## | | ??????????????#""""""""""" % / | | ??????????????#" " " / | | ??????????????#"" """ " @ % /% | | ??????????????#"" """" == [=[############## | | ??????????????# " " *% % !!%#????????????? | | ??????????????# % g =[#????????????? | | ??????????????# ; ;??????????? | | ??????????????#""" %% """"###??????????? | | ??????????????#" % M "" """""#????????????? | | ????????????### """"""""""#????????????? | | ????????????# ; " " " " #????????????? | | ????????????### " " " " #????????????? | | ?????????????? " " " """" " #????????????? | | ??????????????" " " " "?"? ?????????????? | | ??????????????" " " "????????????????? | | ??????????????# " """"""" "????????????????? | | ??????????????# """ " """"?????????????????? | | ??????????????# """ " "????????????????????? | | ??????????????################???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Coolant Potential 50 Energy Generation 79 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Cloak Strength 4 Base Temperature (-) 200 Armor Coverage 900 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 90 Utility Shielding 66 Point Defense Rating 160 Melee Speed Boost 50 Phase Shifting 15 Evasion (%) 86 Melee Accuracy 12 Core Analysis 8 Offensive Hacking 26 Defensive Hacking 24 Item Schematics ----------------- Fusion Compressor | -2/Research | Z-intel Lrn. Terrain Scanner | -2/Research | Z-intel Adv. Terrain Scan Processor | -2/Research | Z-intel Adv. Terrain Scanner | -2/Research | Z-intel Triangulator | -2/Research | Z-intel Imp. Field Recycling Unit | -2/Research | Z-intel Imp. Thunder Leg | -2/Research | Z-intel Arm. Huge Wheel | -2/Research | Z-intel Hvy. Reactive Plating | -2/Research | Z-intel Quantum Reactor | -2/Research | Z-intel Adv. Remote Datajack | -2/Research | Z-intel Gyrokinetic Inverter | -2/Research | Z-intel Powered Armor | -2/Research | Z-intel Armor Integrity Analyzer | -2/Research | Z-intel Adv. Point Defense System | -2/Research | Z-intel Adv. Recalibrator | -2/Research | Z-intel Robot Schematics ------------------ T-07 Excavator | -1/Command | Z-intel R-10 Processor | -1/Command | Z-intel K-01 Serf | -1/Command | Z-intel Fabricated ------------ Lgt. Regenerative Plating | x1 | -6/Factory Biomechanical Wings | x1 | -5/Factory Repaired ---------- Disposable Heat Sink | 24% | -9/Materials Studied --------- Lgt. Particle Reactor | -2/Research | Hacked Lgt. Quantum Reactor | -2/Research | Hacked Alien Tech Used ----------------- Integrated Dissipator Core Cannon Matter Drive Core Stripper Sigix Broadsword Core Reset Matrix Phase Redirector Integrated Mediator Core Membrane Dimensional Node Initializer Subatomic Replicator LRC Inertial Stabilizer LRC Energy Well High-powered Transdimensional Reconstructor Achievements -------------- Partsplosion Seal Team Z Sunderer Watch This! Whoosh! Challenges ------------ None Game ------ Seed HellfireSurgeThruster Manual? 0 Play Time 05:56:36 Cumulative 138.5 hours Start 2025.12.04 @ 19:15:02 End 2025.12.05 @ 17:24:49 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 110 Rogue 110 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 66 Achievement% 54 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 027d29b7-0e72-4cdb-8bb3-e98dfc34066f