Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.10 @ 21:48:07 Player: Gezzem Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (20) 100 Value Destroyed (634) 634 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2354 Bonus ------- None Cogmind --------- Core Integrity 100/550 Matter 3/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Small Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- Particle Gun > --- INVENTORY (8) ---- Deuterium Engine Minigun Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Assault Rifle Mini Grenade Launcher Mini Grenade Launcher > --- INVENTORY -------- Particle Gun Particle Gun Shotgun Mini Grenade Launcher Mini Grenade Launcher [Rating: 18] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Improved Targeting Computer Storage Small Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Mini Grenade Launcher Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 2 | . . 1 1 Propulsion . | . . . . Utility 1 | . . . 1 Weapon 1 | . . 1 . Parts Attached 18 | 6 3 4 5 Power 6 | 1 . 3 2 Engine 4 | 1 . 3 . Core 2 | . . . 2 Reactor . | . . . . Propulsion 2 | 2 . . . Treads 2 | 2 . . . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 4 | 1 2 . 1 Device . | . . . . Storage 2 | 1 . . 1 Processor 1 | . 1 . . Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 6 | 2 1 1 2 Energy Gun 2 | 1 . . 1 Energy Cannon . | . . . . Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher 3 | . 1 1 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 11 | . . . 11 Power 4 | . . . 4 Propulsion 2 | . . . 2 Utility 1 | . . . 1 Weapon 4 | . . . 4 Highest Loss Streak 7 | . . . 7 To Critical Strikes . | . . . . Average Slot Usage (%) 85 | . 93 96 61 Engine 15 | . 14 18 11 Treads 19 | . 28 22 10 Storage 1 | . 6 . . Processor 9 | . 7 11 9 Protection 8 | . 7 11 5 Energy Gun 1 | . 6 . . Ballistic Gun 10 | . 14 11 8 Launcher 16 | . 7 22 13 Peak Build Rating 18 | 6 10 18 18 Average Rating 12 | 4 8 15 13 On Entrance 8 | . 6 10 18 Naked Turns . | . . . . Heaviest Build 25 | 14 14 25 25 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 4 | 1 . . 4 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 5 8 Average Capacity 5 | 7 6 5 5 Most Carried 5 | . 3 5 5 Average Carried 2 | . 1 2 4 Final Capacity 8 | 8 5 5 8 Final Carried 5 | . 3 5 3 Class Distribution -------------------- 49% | Bomber 35% | Mutant 14% | Gunner Dominant Class ---------------- Mutant | -10/Materials Bomber | -9/Materials Bomber | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 395 | 253 19 57 66 Remotely . | . . . . Salvage Created 287 | . 43 128 116 Parts 33 | . 8 20 5 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 14 | . 2 7 5 Guns 4 | . 2 2 . AOE 10 | . . 5 5 Classes Destroyed 8 | . 2 6 . Worker 1 | . . 1 . Builder 1 | . . 1 . Tunneler 1 | . . 1 . Mechanic 1 | . . 1 . Watcher 2 | . 1 1 . Swarmer 2 | . 2 . . Grunt 9 | . . 5 4 Sentry 3 | . . 2 1 Best Kill Streak 7 | . 3 7 3 Combat Bots Only 3 | . 2 3 3 Max Kills in Single Turn 6 | . 1 6 3 Gunslinging . | . . . . Exploded 3 | . . 2 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 136 | . 1 23 112 Missed 53 | . 1 12 40 Damage Taken 1542 | . . 132 1410 Core 450 | . . . 450 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 100 100 . Volleys Fired 29 | . 4 9 16 Largest 3 | . 2 3 3 Hottest 80 | . 70 80 80 Shots Fired 58 | . 7 23 28 Gun 30 | . 5 9 16 Cannon . | . . . . Launcher 28 | . 2 14 12 Special . | . . . . Kinetic 29 | . 4 9 16 Thermal 1 | . 1 . . Explosive 28 | . 2 14 12 Electromagnetic . | . . . . Robot Hit Streak 12 | . 2 12 5 Robot Miss Streak 2 | . 2 1 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 35 | . 3 17 15 Core Hits 43 | . 3 25 15 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2168 | . 87 1159 922 Guns 246 | . 43 91 112 Cannons . | . . . . Explosions 1922 | . 44 1068 810 Melee . | . . . . Ramming . | . . . . Kinetic 246 | . 43 91 112 Thermal . | . . . . Explosive 1922 | . 44 1068 810 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 46 | . . 38 8 Projectiles . | . . . . Explosions 46 | . . 38 8 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 200 | . . . 200 Shots 6 | . . . 6 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 95 | . 9 72 95 Average Temperature 36 | . 3 35 43 Received Heat Transfer 573 | . . 51 522 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 355 | . 124 355 267 Initial 65 | . . 52 65 Average 147 | . 31 203 170 Maximum Alert Level 1 | . . 1 1 Low Security (%) 66 | 100 100 60 44 Level 1 33 | . . 39 55 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . . 2 1 Investigation 2 | . . 1 1 Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . . 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 31 | . 7 9 15 Peak Tracking Total 7 | . 3 7 7 Tactical Retreats 3 | . 1 . 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . . 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 5 | . 1 1 3 Max in Single Turn 2 | . 1 1 2 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 4 | . 2 1 1 Terminals 2 | . 1 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 12 | . 6 2 4 Successful 8 | . 3 2 3 Failed 4 | . 3 . 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 8 | . 4 . 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 4 | . 1 . 3 Record 1 | . 1 . . Dispatch Records 1 | . . . 1 Recall Investigation 1 | . . . 1 Hauler Manifests 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . 2 . . Process 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 2 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1363 | 117 242 649 355 Spaces Moved 834 | 75 139 383 237 Core 132 | 11 . . 121 Treads 702 | 64 139 383 116 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 50 Average Speed 149 | 145 160 160 127 Slowest Speed 250 | 160 160 160 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 20 | 5 23 32 21 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 191 | . 21 82 88 Melee . | . . . . Projectile . | . . . . AOE 191 | . 21 82 88 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 900 | 80 153 402 265 Wait . | . . . . Move 831 | 74 138 382 237 Hop . | . . . . Pick Up 16 | . 6 5 5 Fast Attach 7 | 6 . 1 . Attach 11 | . 3 3 5 Detach . | . . . . Swap . | . . . . Drop 6 | . 2 2 2 Fire 29 | . 4 9 16 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 49 | -11/Scrapyard | Discovered new exit (range 13) 118 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 8) 305 | -10/Materials | Build established: Mutant 312 | -10/Materials | Discovered new exit (range 11) 360 | -10/Materials | Entered another Materials area 360 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 777 | -9/Materials | Discovered new exit (range 5) 840 | -9/Materials | Build established: Bomber 1009 | -9/Materials | Entered another Materials area 1009 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1241 | -8/Materials | Core integrity fell below 50% 1262 | -8/Materials | Lost 7 parts (2p2n1u2w) 1353 | -8/Materials | Core integrity fell below 20% 1364 | -8/Materials | Self-destructed Last Messages --------------- Acquired 21 matter. M-13 Machinist repairs G-50 Soldier. M-13 Machinist repairs Lgt. Angular Momentum Engine. M-13 Machinist repairs Hvy. Laser. M-13 Machinist repairs Carbon-fiber Leg. Lgt. Nuclear Core destroyed. Assault Rifle destroyed. Slug penetrates Terminal. Triggered Alarm Trap. An alarm sounds. ALERT: Alarm triggered, dispatching investigation squad. You are entering the active sensor range of a Heavy class robot, which gives away their position but also has a chance to call more squads to reinforce the local area while you are within range. Penetrated by Slug. Lgt. Nuclear Core destroyed. Mni. Grenade Launcher destroyed. Critical hit (Blast). Acquired Deuterium Engine. Acquired Minigun. 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