Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.10 @ 21:48:07

Player: Gezzem

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (20)      100
Value Destroyed (634)      634
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2354

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             100/550
Matter                     3/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -8/Materials

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (3) ------
     Small Storage Unit
  Improved Targeting Computer
>          --- WEAPON (3) -------
           Particle Gun
>          --- INVENTORY (8) ----
           Deuterium Engine
           Minigun
      Mini Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
     Heavy Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
  Improved Targeting Computer
  Hardened Light Armor Plating
>          --- WEAPON -----------
           Assault Rifle
      Mini Grenade Launcher
      Mini Grenade Launcher
>          --- INVENTORY --------
           Particle Gun
           Particle Gun
           Shotgun
      Mini Grenade Launcher
      Mini Grenade Launcher
[Rating: 18]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Improved Targeting Computer
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Mini Grenade Launcher
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    2    | .   .   1   1   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   1   .   
Parts Attached             18   | 6   3   4   5   
  Power                    6    | 1   .   3   2   
    Engine                 4    | 1   .   3   .   
    Core                   2    | .   .   .   2   
    Reactor                .    | .   .   .   .   
  Propulsion               2    | 2   .   .   .   
    Treads                 2    | 2   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 1   2   .   1   
    Device                 .    | .   .   .   .   
    Storage                2    | 1   .   .   1   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   1   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | 2   1   1   2   
    Energy Gun             2    | 1   .   .   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               3    | .   1   1   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 11   | .   .   .   11  
  Power                    4    | .   .   .   4   
  Propulsion               2    | .   .   .   2   
  Utility                  1    | .   .   .   1   
  Weapon                   4    | .   .   .   4   
  Highest Loss Streak      7    | .   .   .   7   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     85   | .   93  96  61  
  Engine                   15   | .   14  18  11  
  Treads                   19   | .   28  22  10  
  Storage                  1    | .   6   .   .   
  Processor                9    | .   7   11  9   
  Protection               8    | .   7   11  5   
  Energy Gun               1    | .   6   .   .   
  Ballistic Gun            10   | .   14  11  8   
  Launcher                 16   | .   7   22  13  
Peak Build Rating          18   | 6   10  18  18  
  Average Rating           12   | 4   8   15  13  
  On Entrance              8    | .   6   10  18  
Naked Turns                .    | .   .   .   .   
Heaviest Build             25   | 14  14  25  25  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  4    | 1   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   8   
  Average Capacity         5    | 7   6   5   5   
  Most Carried             5    | .   3   5   5   
  Average Carried          2    | .   1   2   4   
  Final Capacity           8    | 8   5   5   8   
  Final Carried            5    | .   3   5   3   

 Class Distribution 
--------------------
 49% | Bomber
 35% | Mutant
 14% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Bomber | -9/Materials
 Bomber | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           395  | 253 19  57  66  
  Remotely                 .    | .   .   .   .   
Salvage Created            287  | .   43  128 116 
  Parts                    33   | .   8   20  5   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  14   | .   2   7   5   
  Guns                     4    | .   2   2   .   
  AOE                      10   | .   .   5   5   
Classes Destroyed          8    | .   2   6   .   
  Worker                   1    | .   .   1   .   
  Builder                  1    | .   .   1   .   
  Tunneler                 1    | .   .   1   .   
  Mechanic                 1    | .   .   1   .   
  Watcher                  2    | .   1   1   .   
  Swarmer                  2    | .   2   .   .   
  Grunt                    9    | .   .   5   4   
  Sentry                   3    | .   .   2   1   
Best Kill Streak           7    | .   3   7   3   
  Combat Bots Only         3    | .   2   3   3   
Max Kills in Single Turn   6    | .   1   6   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   .   2   3   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        136  | .    1    23   112  
  Missed                   53   | .    1    12   40   
Damage Taken               1542 | .    .    132  1410 
  Core                     450  | .    .    .    450  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  100  100  .    
Volleys Fired              29   | .    4    9    16   
  Largest                  3    | .    2    3    3    
  Hottest                  80   | .    70   80   80   
Shots Fired                58   | .    7    23   28   
  Gun                      30   | .    5    9    16   
  Cannon                   .    | .    .    .    .    
  Launcher                 28   | .    2    14   12   
  Special                  .    | .    .    .    .    
  Kinetic                  29   | .    4    9    16   
  Thermal                  1    | .    1    .    .    
  Explosive                28   | .    2    14   12   
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         12   | .    2    12   5    
  Robot Miss Streak        2    | .    2    1    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           35   | .    3    17   15   
  Core Hits                43   | .    3    25   15   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2168 | .    87   1159 922  
  Guns                     246  | .    43   91   112  
  Cannons                  .    | .    .    .    .    
  Explosions               1922 | .    44   1068 810  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  246  | .    43   91   112  
  Thermal                  .    | .    .    .    .    
  Explosive                1922 | .    44   1068 810  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            46   | .    .    38   8    
  Projectiles              .    | .    .    .    .    
  Explosions               46   | .    .    38   8    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      200  | .    .    .    200  
  Shots                    6    | .    .    .    6    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        95   | .    9    72   95   
  Average Temperature      36   | .    3    35   43   
  Received Heat Transfer   573  | .    .    51   522  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         .    | .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             355  | .   124 355 267 
  Initial                  65   | .   .   52  65  
  Average                  147  | .   31  203 170 
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         66   | 100 100 60  44  
  Level 1                  33   | .   .   39  55  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   .   2   1   
  Investigation            2    | .   .   1   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           2    | .   .   2   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              31   | .   7   9   15  
  Peak Tracking Total      7    | .   3   7   7   
  Tactical Retreats        3    | .   1   .   2   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            2    | .   .   1   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          5    | .   1   1   3   
  Max in Single Turn       2    | .   1   1   2   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          4    | .   2   1   1   
  Terminals                2    | .   1   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                12   | .   6   2   4   
  Successful               8    | .   3   2   3   
  Failed                   4    | .   3   .   1   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                8    | .   4   .   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              2    | .   .   2   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   1   .   3   
  Record                   1    | .   1   .   .   
  Dispatch Records         1    | .   .   .   1   
  Recall Investigation     1    | .   .   .   1   
  Hauler Manifests         1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   
  Process                  1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
Scanalyzer                 2    | .   .   2   .   
  Insert Component         1    | .   .   1   .   
  Analyze                  1    | .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   2   1   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   
  Part Schematics Acquired 1    | .   .   1   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1363 | 117 242 649 355 
Spaces Moved               834  | 75  139 383 237 
  Core                     132  | 11  .   .   121 
  Treads                   702  | 64  139 383 116 
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 160 50  
  Average Speed            149  | 145 160 160 127 
  Slowest Speed            250  | 160 160 160 250 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       20   | 5   23  32  21  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          191  | .   21  82  88  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      191  | .   21  82  88  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      900  | 80  153 402 265 
  Wait                     .    | .   .   .   .   
  Move                     831  | 74  138 382 237 
  Hop                      .    | .   .   .   .   
  Pick Up                  16   | .   6   5   5   
  Fast Attach              7    | 6   .   1   .   
  Attach                   11   | .   3   3   5   
  Detach                   .    | .   .   .   .   
  Swap                     .    | .   .   .   .   
  Drop                     6    | .   2   2   2   
  Fire                     29   | .   4   9   16  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   49 | -11/Scrapyard | Discovered new exit (range 13)
  118 | -11/Scrapyard | Entered Materials
  173 | -10/Materials | Discovered new exit (range 8)
  305 | -10/Materials | Build established: Mutant
  312 | -10/Materials | Discovered new exit (range 11)
  360 | -10/Materials | Entered another Materials area
  360 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
  777 | -9/Materials  | Discovered new exit (range 5)
  840 | -9/Materials  | Build established: Bomber
 1009 | -9/Materials  | Entered another Materials area
 1009 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1241 | -8/Materials  | Core integrity fell below 50%
 1262 | -8/Materials  | Lost 7 parts (2p2n1u2w)
 1353 | -8/Materials  | Core integrity fell below 20%
 1364 | -8/Materials  | Self-destructed

 Last Messages 
---------------
Acquired 21 matter.
M-13 Machinist repairs G-50 Soldier.
M-13 Machinist repairs Lgt. Angular Momentum Engine.
M-13 Machinist repairs Hvy. Laser.
M-13 Machinist repairs Carbon-fiber Leg.
Lgt. Nuclear Core destroyed.
Assault Rifle destroyed.
Slug penetrates Terminal.
Triggered Alarm Trap.
An alarm sounds.
ALERT: Alarm triggered, dispatching investigation squad.
You are entering the active sensor range of a Heavy class robot, which
  gives away their position but also has a chance to call more squads to
  reinforce the local area while you are within range.
Penetrated by Slug.
Lgt. Nuclear Core destroyed.
Mni. Grenade Launcher destroyed.
Critical hit (Blast).
Acquired Deuterium Engine.
Acquired Minigun.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          23
Energy Capacity            460
Matter Stores              293
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
 Shotgun | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Shopping List

 Challenges 
------------
None

 Game 
------
Seed              ShieldArcAxe
  Manual?         0
Play Time         00:23:12
  Cumulative      2.7 hours
  Start           2025.02.04 @ 17:58:04
  End             2025.02.10 @ 21:48:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          7
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: caf673ab-d910-4e67-b2b8-bc04ccf2664e