Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.04 @ 18:09:09 Player: star Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (18) 3600 Robots Destroyed (79) 395 Value Destroyed (3261) 3261 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (576) 576 TOTAL SCORE: 10432 Bonus ------- High Alert Combat Kills 316 Follower Combat Kills 364 Friendly Fire -104 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Cryofiber Web Advanced Cooling System Huge Storage Unit Improved Salvage Targeting Computer Recoil Nullifier Peak State ------------ > --- POWER ------------ Reinforced Fission Core Hybrid Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Heavy Treads Biometal Heavy Treads Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Improved Cryofiber Web Experimental Cooling System 0b10 Decoder Chip [Generic] Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Heavy Beamcaster Heavy Beamcaster Heavy Beamcaster > --- INVENTORY -------- Recoil Nullifier Advanced Weapon Cycler Makeshift Power Shielding Centrium Light Armor Plating Heavy Battle Rifle [Rating: 108] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Reinforced Fission Core Reactor Hybrid Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Makeshift Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit Cesium-ion Thruster Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Reflective Plating Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Ballistic Gun Heavy Battle Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Special Weapon Enhanced Flamer Impact Weapon Heavy Flail Slashing Weapon Blade Saw Piercing Weapon Enhanced Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp Slots Evolved 10 | . . . . . 4 . . . 4 . . . . 2 . . . . Power 1 | . . . . . . . . . 1 . . . . . . . . . Propulsion 5 | . . . . . 2 . . . 3 . . . . . . . . . Utility 3 | . . . . . 1 . . . . . . . . 2 . . . . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . Parts Attached 137 | 6 . 3 1 5 2 18 7 5 17 3 14 3 12 4 15 10 12 . Power 11 | 1 . . . 1 1 3 . 1 1 . . . 1 . 2 . . . Engine 6 | 1 . . . 1 . 2 . 1 1 . . . . . . . . . Core 4 | . . . . . 1 1 . . . . . . 1 . 1 . . . Reactor 1 | . . . . . . . . . . . . . . . 1 . . . Propulsion 46 | 2 . . . . . 9 6 2 5 2 4 . 2 2 4 6 2 . Treads 12 | . . . . . . . . . 4 . 1 . 2 1 2 2 . . Leg 20 | . . . . . . 9 . 2 . . 3 . . . . 4 2 . Wheel 2 | 2 . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . 1 1 . . . . . . . . Flight 10 | . . . . . . . 6 . . 1 . . . 1 2 . . . Utility 27 | 1 . 2 . . . 1 1 2 2 . 3 . 2 2 4 2 5 . Device 12 | . . 2 . . . 1 . . 1 . 1 . 1 . 3 1 2 . Storage 4 | 1 . . . . . . 1 . . . . . . . . 1 1 . Processor 5 | . . . . . . . . 1 . . 1 . 1 2 . . . . Hackware . | . . . . . . . . . . . . . . . . . . . Protection 6 | . . . . . . . . 1 1 . 1 . . . 1 . 2 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 53 | 2 . 1 1 4 1 5 . . 9 1 7 3 7 . 5 2 5 . Energy Gun 13 | 2 . . 1 . 1 1 . . 1 . . 1 . . 3 1 2 . Energy Cannon . | . . . . . . . . . . . . . . . . . . . Ballistic Gun 15 | . . . . . . . . . 5 . 3 2 4 . . . 1 . Ballistic Cannon 4 | . . . . . . . . . . 1 2 . . . 1 . . . Launcher 12 | . . . . 2 . 2 . . 1 . 2 . 2 . . 1 2 . Special Weapon 2 | . . . . . . . . . 1 . . . 1 . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . . . . . . . . Slashing Weapon 2 | . . . . . . 2 . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 . . . Special Melee Weapon 3 | . . 1 . 2 . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . . . 1 . . . . . 3 1 . . Corrupted Parts 5 | . . 3 . 1 . 1 . . . . . . . . . . . . System Corruption 20 | . . 12 . 3 . 5 . . . . . . . . . . . . Parts Lost 58 | . . . . 1 . 16 2 . 4 . 7 . 13 . . . 14 1 Power 6 | . . . . 1 . 2 . . 1 . . . 1 . . . 1 . Propulsion 23 | . . . . . . 5 2 . 2 . 4 . 6 . . . 4 . Utility 9 | . . . . . . 1 . . 1 . 2 . 1 . . . 3 1 Weapon 20 | . . . . . . 8 . . . . 1 . 5 . . . 6 . Highest Loss Streak 9 | . . . . 1 . 9 2 . 2 . 6 . 4 . . . 7 1 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 69 | . 85 91 86 98 70 78 52 64 72 87 78 73 46 33 72 82 52 1 Engine 4 | . 14 14 14 12 5 5 9 9 4 6 6 6 1 . 3 . . . Core 1 | . . . . . 3 1 . . . . . . . . 4 5 3 . Treads 10 | . . . . . . . . . 6 26 17 13 6 4 9 22 8 . Leg 6 | . . . . . . 26 1 13 7 . 12 13 4 . . 1 7 . Wheel 2 | . 28 28 28 28 18 1 . . . . . . . . . . . . Hover 1 | . . . . . . . . . 4 12 2 . . . . . . . Flight 2 | . . . . . . . 25 18 10 1 . . . 1 5 . . . Device 7 | . . 6 14 14 9 16 9 2 . 6 8 6 6 5 6 8 4 1 Storage 3 | . 14 14 14 14 9 9 7 9 6 6 3 . . . . 1 3 . Processor 7 | . . . . . . . . 6 6 6 5 6 9 20 20 17 3 . Protection 2 | . . . . . . . . 6 5 . . 6 2 . . . 6 . Energy Gun 7 | . 28 23 1 14 16 13 . . . 6 6 1 2 . 15 16 4 . Ballistic Gun 5 | . . . . . . . . . 14 7 9 13 10 . . . 2 . Peak Build Rating 108 | 6 6 13 13 13 16 32 21 29 47 48 47 46 53 32 102 108 103 7 Average Rating 48 | 4 6 8 12 12 14 24 17 25 42 43 44 44 32 26 78 105 53 3 On Entrance 29 | . 6 6 13 13 13 16 12 15 29 47 43 44 46 15 32 94 106 7 Naked Turns 285 | . . . . . . . . . . . . . . . . . 209 76 Heaviest Build 130 | 12 12 15 14 16 18 25 17 24 40 32 36 33 32 1 50 130 61 1 Greatest Support 242 | 20 20 20 20 20 20 54 22 28 80 80 80 48 48 27 172 242 97 3 Greatest Overweight (x) 3 | . . . . . . 1 3 2 2 2 1 . 1 . 1 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 25 25 5 Average Capacity 7 | 6 8 8 8 8 8 8 7 8 8 8 6 5 5 5 5 12 11 5 Most Carried 14 | 2 3 8 8 8 8 8 8 8 8 8 8 5 5 5 5 14 14 5 Average Carried 6 | . 2 5 8 7 7 5 6 7 7 7 6 4 4 4 4 8 7 5 Final Capacity 25 | 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 25 5 5 Final Carried 14 | 2 3 8 8 8 8 1 8 8 8 8 5 5 5 5 5 14 5 5 Class Distribution -------------------- 30% | Mutant 24% | Derelict-Gunner 22% | Derelict-Tank 12% | Scavenger-Gunner 4% | Tank 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -8/Scraptown Tank | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Derelict-Tank | -6/Zion Derelict-Tank | -5/Proximity Caves Derelict-Mutant | -5/Factory Derelict-Gunner | -5/Waste Derelict-Gunner | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp Matter Collected 2770 | 244 . . . 200 . 217 53 66 454 83 278 46 411 . 170 177 362 9 Remotely 333 | . . . . . . . . . 20 83 230 . . . . . . . Salvage Created 3371 | . . . . 100 . 525 . . 713 47 149 . 619 . . 893 325 . Parts 137 | . . . . 9 . 19 . . 35 . 13 . 19 . . 35 7 . Haulers Intercepted 2 | . . . . . . . . . . . . . . . . 2 . . Recyclers Shooed 3 | . . . . . . . . . 3 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . . . . . . 11 1 14 . . . 6 2 Prevented 1 | . . . . . . . . . . . 1 . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp Combat Hostiles Destroyed 69 | . . . . 6 . 10 . . 6 1 9 . 11 . . 18 8 . Melee 2 | . . . . . . 2 . . . . . . . . . . . . Guns 39 | . . . . 1 . 3 . . 5 1 2 . 7 . . 17 3 . AOE 24 | . . . . 5 . 2 . . 1 . 7 . 4 . . . 5 . Classes Destroyed 15 | . . . . 3 . 3 . . 4 1 1 . . . . 2 1 . Builder 1 | . . . . . . . . . 1 . . . . . . . . . Tunneler 1 | . . . . . . . . . 1 . . . . . . . . . Hauler 2 | . . . . . . . . . . . . . . . . 2 . . Recycler 4 | . . . . . . 1 . . 3 . . . . . . . . . Operator 1 | . . . . . . 1 . . . . . . . . . . . . Watcher 1 | . . . . . . . . . 1 . . . . . . . . . Swarmer 27 | . . . . 4 . . . . 1 . 7 . 6 . . 9 . . Grunt 15 | . . . . 1 . 7 . . . . . . 3 . . 1 3 . Brawler 3 | . . . . . . . . . . . . . . . . 2 1 . Duelist 2 | . . . . 1 . . . . . . . . 1 . . . . . Sentry 9 | . . . . . . 3 . . 4 . . . 1 . . 1 . . Specialist 2 | . . . . . . . . . . . . . . . . . 2 . Hunter 5 | . . . . . . . . . . 1 . . . . . 3 1 . Programmer 4 | . . . . . . . . . 1 . 1 . . . . 1 1 . Behemoth 1 | . . . . . . . . . . . 1 . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 10 | . . . . 4 . 3 . . 3 1 4 . 4 . . 10 3 . Combat Bots Only 10 | . . . . 4 . 3 . . 2 1 4 . 4 . . 10 3 . Max Kills in Single Turn 3 | . . . . 3 . 1 . . 1 1 2 . 2 . . 2 1 . Gunslinging 1 | . . . . . . . . . . . . . 1 . . . . . Exploded 3 | . . . . 3 . 1 . . 1 . 2 . 2 . . . 1 . Melee 1 | . . . . . . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp Hostile Shots Fired 823 | . . . . 8 . 134 8 . 178 9 71 . 135 3 . 108 87 82 Missed 277 | . . . . 4 . 36 3 . 71 3 27 . 47 1 . 21 27 37 Damage Taken 8521 | . . 18 . 97 . 1659 77 . 858 89 877 . 1439 38 . 1535 1133 701 Core 1727 | . . 18 . 4 . 272 15 . 98 13 40 . 257 . . 112 218 680 Absorbed by Shields 24 | . . . . . . 24 . . . . . . . . . . . . Reduced by Siege Mode 35 | . . . . . . . . . . . . . . . . 35 . . Redirected to Shielding 11 | . . . . . . . . . 7 . . . . . . . 4 . Ignored by Resistances 27 | . . . . . . . . . . . . . 27 . . . . . Regen/Repaired (Parts) 436 | . . . . . . . . . . . . . . . 412 24 . . Core Remaining (%) 72 | 100 . . . 91 . . . 47 . . . . 52 . . . . . Volleys Fired 186 | . . 1 . 3 . 31 . . 29 3 19 1 38 . . 33 28 . Largest 3 | . . 2 . 2 . 3 . . 3 3 3 2 3 . . 3 3 . Hottest 243 | . . 100 . 86 . 165 . . 88 141 146 81 157 . . 243 198 . Shots Fired 444 | . . 2 . 6 . 77 . . 65 9 43 2 90 . . 94 56 . Gun 385 | . . 2 . 3 . 69 . . 60 6 29 1 81 . . 94 40 . Cannon 11 | . . . . . . . . . . 3 7 1 . . . . . . Launcher 44 | . . . . 3 . 8 . . 3 . 7 . 7 . . . 16 . Special 4 | . . . . . . . . . 2 . . . 2 . . . . . Kinetic 178 | . . . . . . . . . 60 6 24 2 72 . . . 14 . Thermal 220 | . . 2 . 3 . 69 . . . 3 12 . 11 . . 94 26 . Explosive 39 | . . . . 3 . 6 . . . . 7 . 7 . . . 16 . Electromagnetic 5 | . . . . . . 2 . . 3 . . . . . . . . . Robot Hit Streak 13 | . . 1 . 2 . 10 . . 9 6 6 . 13 . . 12 5 . Robot Miss Streak 8 | . . 1 . 2 . 4 . . 2 8 4 . 4 . . 3 2 . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . . . . . . . . . . . . . 1 . . 3 . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . 1 . . 1 . . Shots Hit Robots 267 | . . 1 . 1 . 60 . . 41 5 27 . 52 . . 58 22 . Core Hits 170 | . . . . 8 . 27 . . 27 5 20 . 28 . . 32 23 . Critical Kills 1 | . . . . . . . . . 1 . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . Critical Strikes 18 | . . . . . . 3 . . 1 . . . 2 . . 10 2 . Burn 16 | . . . . . . 3 . . . . . . 1 . . 10 2 . Destroy 2 | . . . . . . . . . 1 . . . 1 . . . . . Melee Attacks 14 | . . . . . . 14 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 14 | . . . . . . 14 . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 8483 | . . 12 . 264 . 1264 . . 1142 109 1375 . 1511 . . 1501 1305 . Guns 5266 | . . 12 . 12 . 637 . . 945 79 568 . 1084 . . 1501 428 . Cannons 146 | . . . . . . . . . . 30 116 . . . . . . . Explosions 2861 | . . . . 252 . 439 . . 197 . 691 . 405 . . . 877 . Melee 188 | . . . . . . 188 . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . Kinetic 2525 | . . . . . . . . . 945 59 432 . 970 . . . 119 . Thermal 3016 | . . 12 . 53 . 637 . . 66 50 252 . 136 . . 1501 309 . Explosive 2474 | . . . . 211 . 290 . . . . 691 . 405 . . . 877 . Electromagnetic 280 | . . . . . . 149 . . 131 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 188 | . . . . . . 188 . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . . 12 12 15 . 6 6 . . . . . . . . . 14 14 Average Corruption 10 | . . 9 12 14 . 5 6 . . . . . . . . . 12 14 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked 1 | . . . . . . . . . 1 . . . . . . . . . Effects 86 | . . 4 6 8 . 14 11 . . . . . . . . . 37 6 Message Errors 18 | . . . 2 . . 4 3 . . . . . . . . . 7 2 Matter Fused 23 | . . . 3 4 . 5 1 . . . . . . . . . 9 1 Heat Flow Errors 13 | . . 2 . 1 . 1 2 . . . . . . . . . 6 1 Energy Discharges 4 | . . . . 1 . 2 1 . . . . . . . . . . . Data Loss (minor) 14 | . . 1 1 2 . 2 2 . . . . . . . . . 5 1 Data Loss (major) 4 | . . . . . . . 1 . . . . . . . . . 3 . Misfires 1 | . . . . . . . . . . . . . . . . . 1 . Alerts 3 | . . 1 . . . . 1 . . . . . . . . . 1 . Misdirections 3 | . . . . . . . . . . . . . . . . . 2 1 Weapon Failures 3 | . . . . . . . . . . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 128 | . . . . 7 . 54 . . 13 . 21 . 32 . . . 1 . Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions 128 | . . . . 7 . 54 . . 13 . 21 . 32 . . . 1 . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 383 | . . . . 67 . 24 . . 37 . 120 . 52 . . . 83 . Shots 11 | . . . . 2 . 1 . . 2 . 3 . 1 . . . 2 . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 352 | . . 275 . 158 . 240 244 . 22 123 318 . 333 . . 352 242 183 Average Temperature 94 | . . 104 . 31 . 84 111 . 9 59 118 . 139 . . 127 52 106 Received Heat Transfer 1560 | . . . . . . 828 9 . 210 . 48 . 213 18 . 63 144 27 Effects 3 | . . . . . . . . . . . . . 1 . . 2 . . Shutdowns 1 | . . . . . . . . . . . . . 1 . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . . . . . . . . . 1 . . Siege Activations 2 | . . . . . . . . . . . . . . . . 2 . . Total Turns 28 | . . . . . . . . . . . . . . . . 28 . . Longest Duration 27 | . . . . . . . . . . . . . . . . 27 . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . 3 . . . . . . . . . 1 . . Combat Hostiles 4 | . . . . . . 3 . . . . . . . . . 1 . . Parts Melted 13 | . . . . 1 . 6 . . . . . . . . . 5 1 . Heat Transferred 6698 | . . 37 . 87 . 1961 . . 50 74 333 . 419 . . 3108 629 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp Peak Influence 997 | . 15 5 . 236 91 335 85 . 202 . . . . 9 3 997 . . Initial 91 | . . 5 . . 91 38 60 . . . . . . 9 3 . . . Average 140 | . 10 5 . 209 91 141 69 . 72 . . . . 9 1 287 . . Maximum Alert Level 3 | . . . . 1 . 1 . . 1 . . . . . . 3 . . Low Security (%) 84 | 100 100 100 . 32 100 89 100 . 99 . . . . 100 100 66 . . Level 1 6 | . . . . 68 . 10 . . . . . . . . . 6 . . Level 2 2 | . . . . . . . . . . . . . . . . 7 . . Level 3 6 | . . . . . . . . . . . . . . . . 19 . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 8 | . . . . . . 2 . . 2 . . . . . . 4 . . Investigation . | . . . . . . . . . . . . . . . . . . . Extermination 2 | . . . . . . . . . . . . . . . . 2 . . Reinforcement 5 | . . . . . . 2 . . 1 . . . . . . 2 . . Assault . | . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp Distress Signals 3 | . . . . . . 1 . . . . . . . . . 2 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 136 | . 1 . . 6 1 19 2 . 10 1 10 . 16 2 . 37 19 12 Peak Tracking Total 9 | . 1 . . 4 2 5 1 . 4 1 4 . 4 3 . 6 7 9 Tactical Retreats 19 | . . . . . . 2 2 . 1 . 1 . 3 . . 3 5 2 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp Traps Triggered 5 | . . . . . . 2 . . . . . . . 1 . 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 22 | . . 22 . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed 3 | . . 3 . . . . . . . . . . . . . . . . Reused 2 | . . . . . . 2 . . . . . . . . . . . . Traps Extracted 3 | . . 3 . . . . . . . . . . . . . . . . Installed 4 | . . . . . . 4 . . . . . . . . . . . . Triggered 5 | . . . . . . 3 . . . . 1 . . . . . . 1 Most Traps Carried 5 | . . 3 3 5 5 5 1 1 . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp Machines Disabled 18 | . . . . 5 . 1 . . . . 1 . . . . 8 3 . Max in Single Turn 4 | . . . . 4 . 1 . . . . 1 . . . . . 2 . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp Machines Accessed 9 | . . 1 1 . . 3 . . 2 . 1 . . . . 1 . . Terminals 5 | . . . . . . 3 . . 1 . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . . Total Hacks 15 | . . 1 1 . . 5 . . 3 . 1 . . . . 4 . . Successful 10 | . . 1 1 . . 3 . . 2 . 1 . . . . 2 . . Failed 5 | . . . . . . 2 . . 1 . . . . . . 2 . . Catastrophic 2 | . . . . . . . . . 1 . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 5 | . . . . . . 1 . . . . . . . . . 4 . . Terminals 10 | . . . . . . 5 . . 1 . . . . . . 4 . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 2 . . . . . . . . . Terminal Hacks 8 | . . 1 1 . . 3 . . 1 . 1 . . . . 1 . . Record 2 | . . . 1 . . . . . 1 . . . . . . . . . Open Door 5 | . . 1 . . . 3 . . . . 1 . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . . . . . 1 . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . . . . . . 1 . . Terminals 1 | . . . . . . . . . . . . . . . . 1 . . Botnet 1 | . . . . . . . . . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 2 | . . . . . . 1 . . 1 . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . 4 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . . . . 12 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp Total Allies 20 | . . . . . . . . . . . . . . . 20 . . . Largest Group 20 | . . . . . . . . . . . . . . . 20 20 . . Highest-Rated Group 835 | . . . . . . . . . . . . . . . 835 835 . . Highest-Rated Ally 50 | . . . . . . . . . . . . . . . 50 50 . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 100 | . . . . . . . . . . . . . . . . 100 . . Total Damage 2709 | . . . . . . . . . . . . . . . . 2709 . . Kills 22 | . . . . . . . . . . . . . . . . 22 . . Allies Corrupted 2 | . . . . . . . . . . . . . . . . 2 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . . . . . 2 2 . . . 1 1 Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 51 | . . . . . . . . . . . . . . 3 13 35 . . Traps 3 | . . . . . . . . . . . . . . . . 3 . . Emergency Access 3 | . . . . . . . . . . . . . . . . 3 . . Items 42 | . . . . . . . . . . . . . . 2 13 27 . . Machines 3 | . . . . . . . . . . . . . . 1 . 2 . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp Turns Passed 9089 | 44 24 224 208 175 53 598 368 392 627 449 663 1097 1041 81 612 1308 1012 113 Spaces Moved 6256 | 43 29 105 172 169 63 295 663 355 256 262 361 603 854 87 341 548 825 225 Core 1195 | 2 . . . . . . . . . . . . 478 48 4 . 438 225 Treads 2362 | . . . . . . . . . 95 257 253 603 170 24 292 544 124 . Legs 1325 | . . . . . . 284 33 266 161 . 108 . 206 . . 4 263 . Wheels 590 | 41 29 105 172 169 63 11 . . . . . . . . . . . . Hover 5 | . . . . . . . . . . 5 . . . . . . . . Flight 779 | . . . . . . . 630 89 . . . . . 15 45 . . . Fastest Speed 26 | 50 80 80 80 80 80 80 26 105 105 160 140 160 50 50 50 120 50 50 Average Speed 115 | 78 80 80 80 80 80 106 40 106 193 162 160 160 95 85 169 158 107 50 Slowest Speed 290 | 80 80 80 80 80 80 180 275 192 260 290 240 160 210 170 250 190 250 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . 4 . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 3 11 15 43 44 12 31 94 37 9 38 48 62 95 2 94 16 76 46 Regions Visited 18 Branch Regions 12 Pre-discovered Areas 5 | . . . 1 . . . . . . . . 2 2 . . . . . Known Exits Taken 1 | . . . . . . . . . . . . . . . . 1 . . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . 1 . Scrap Searched 28 | . . . . . . . . 1 . 14 2 3 4 . . . 4 . Spaces Dug . | . . . . . . . . . . . . . . . . . . . Terrain Destroyed 399 | . . . . 36 . 31 . . 5 . 122 . 115 . . 1 89 . Melee . | . . . . . . . . . . . . . . . . . . . Projectile 12 | . . . . . . . . . . . 3 . 5 . . 1 3 . AOE 387 | . . . . 36 . 31 . . 5 . 119 . 110 . . . 86 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp Total 7684 | 50 29 242 242 201 66 485 758 368 328 281 404 735 1001 92 373 913 891 225 Wait 973 | . . 103 69 22 . 118 80 . 23 2 4 123 88 . 9 312 20 . Move 6231 | 42 28 104 171 168 62 294 654 354 255 261 360 602 853 87 340 547 824 225 Hop 4 | . . . . . . . 4 . . . . . . . . . . . Pick Up 57 | 2 1 7 . 2 1 . 7 5 2 5 2 2 3 1 2 9 6 . Fast Attach 63 | 6 . . 1 . . 10 4 2 10 . 4 . 4 3 8 5 6 . Attach 22 | . . 1 . 1 1 5 1 1 1 . 1 . 4 1 2 . 3 . Detach 9 | . . . . . . 2 3 . . . . . 3 . 1 . . . Swap 52 | . . 2 . 4 1 3 2 2 6 3 9 3 4 . 5 5 3 . Drop 43 | . . 2 1 1 1 4 3 4 2 7 3 4 2 . 6 2 1 . Fire 186 | . . 1 . 3 . 31 . . 29 3 19 1 38 . . 33 28 . Melee 14 | . . . . . . 14 . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 4 | . . . . . . . . . . . 2 . 2 . . . . . Trap 26 | . . 22 . . . 4 . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -8/Storage -8/Recycling (discovered 2 exits: *Fac / [*Scr]) -8/Scraptown -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 56 | -10/Materials | Discovered new exit (range 15) 69 | -10/Materials | Entered Mines 73 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 224 | -10/Mines | System corruption reached 10% 289 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 290 | -10/Mines | Discovered new exit (range 5) 293 | -10/Mines | Entered Exiles 304 | -10/Exiles | Discovered new exit (range 15) 316 | -10/Exiles | Met 8R-AWN 328 | -10/Exiles | Met EX-HEX 329 | -10/Exiles | Build established: Mutant 351 | -10/Exiles | Met EX-BIN 363 | -10/Exiles | Met EX-DEC 437 | -10/Exiles | Learned location of Zion (-6) 501 | -10/Exiles | Entered Mines 620 | -9/Mines | Found a hidden stash of uninstalled traps 670 | -9/Mines | Discovered new exit (range 4) 676 | -9/Mines | Entered Materials 676 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 720 | -8/Materials | Discovered new exit (range 12) 729 | -8/Materials | Entered Storage 1130 | -8/Storage | Lost 9 parts (2p3n4w) 1273 | -8/Storage | Lost 3 parts (1u2w) 1324 | -8/Storage | Used back door to open Recycling access 1324 | -8/Storage | Discovered new exit (range 4) 1327 | -8/Storage | Entered Recycling 1444 | -8/Recycling | Discovered new exit (range 15) 1565 | -8/Recycling | Core integrity fell below 50% 1587 | -8/Recycling | Scanned before Scraplab entrance 1683 | -8/Recycling | Entered Scraplab 1693 | -8/Recycling | Discovered new exit (range 3) 1695 | -8/Recycling | Entered Scraptown 1695 | -8/Scraptown | System corruption cleaned by C-Scrubber 1878 | -8/Scraptown | Discovered new exit (range 11) 1975 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 1989 | -8/Scraptown | Visited CPS Storage 2087 | -8/Scraptown | Entered Factory 2087 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x3 2479 | -6/Factory | Garrison activated, responded to threat 2526 | -6/Factory | Build established: Tank 2692 | -6/Factory | Discovered new exit (range 7) 2714 | -6/Factory | Entered Lower Caves 2932 | -6/Lower Caves | Build established: Scavenger-Gunner 3150 | -6/Lower Caves | Discovered new exit (range 7) 3163 | -6/Lower Caves | Entered another Lower Caves area 3444 | -6/Lower Caves | Spotted B-75 Beast 3499 | -6/Lower Caves | Destroyed B-75 Beast 3526 | -6/Lower Caves | Lost 6 parts (3n2u1w) 3796 | -6/Lower Caves | Discovered new exit (range 8) 3826 | -6/Lower Caves | Entered Zion 4045 | -6/Zion | Build established: Derelict-Tank 4047 | -6/Zion | Learned location of Extension (-6) 4368 | -6/Zion | Given the Hacking Drone Bay 4617 | -6/Zion | Learned Factory security intel 4684 | -6/Zion | Discovered new exit (range 15) 4923 | -6/Zion | Entered Proximity Caves 5092 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5160 | -5/Proximity Caves | Lost 4 parts (1p3n) 5185 | -5/Proximity Caves | Spotted B-75 Beast 5285 | -5/Proximity Caves | Learned location of Armory (-3) 5670 | -5/Proximity Caves | Lost 3 parts (1n2w) 5960 | -5/Proximity Caves | Discovered new exit (range 6) 5964 | -5/Proximity Caves | Entered Factory 5964 | -5/Factory | Evolved 2 slots: Utility x2 6045 | -5/Factory | Sucked down chute 6045 | -5/Factory | Entered Waste 6046 | -5/Waste | Joined by Warlord forces that had cleared the area 6371 | -5/Waste | Build established: Derelict-Gunner 6550 | -5/Waste | Discovered new exit (range 16) 6657 | -5/Waste | Entered Factory 6657 | -5/Factory | Accompanied by 20 allies 7024 | -5/Factory | Lost 3 allies 7646 | -5/Factory | Identified exit to Upper Caves 7829 | -5/Factory | Lost 3 allies 7838 | -5/Factory | P-70 Sage assimilated allied QZ-GFS(g) 7911 | -5/Factory | Destroyed 10 combat bots 7965 | -5/Factory | Entered Upper Caves 7981 | -5/Upper Caves | System corruption reached 10% 8011 | -5/Upper Caves | Lost 7 parts (1p2n2u2w) 8200 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 8380 | -5/Upper Caves | Build established: Derelict-Tank 8479 | -5/Upper Caves | Caught by Unaware searching for contraband prototypes 8616 | -5/Upper Caves | Caught by Unaware searching for contraband prototypes 8710 | -5/Upper Caves | Spotted B-75 Beast 8737 | -5/Upper Caves | Released all parts (7) 8742 | -5/Upper Caves | Lost 3 parts (1n1u1w) 8785 | -5/Upper Caves | Encountered a Warlord checkpoint 8875 | -5/Upper Caves | Learned 4 Factory zone layouts 8921 | -5/Upper Caves | Build established: Mutant 8934 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8970 | -5/Upper Caves | Discovered new exit (range 14) 8977 | -5/Upper Caves | Entered another Upper Caves area 8978 | -5/Upper Caves | Learned Factory terminal intel 9039 | -5/Upper Caves | Core integrity fell below 50% 9049 | -5/Upper Caves | Spotted B-75 Beast 9065 | -5/Upper Caves | Core integrity fell below 20% 9090 | -5/Upper Caves | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 08933_ Found Adv. ECM Suite. 08933_ Found Mak. Salvage Targeting Computer. 08933_ Found 41 Matter. 08934_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 08938_ Y-72 Warden: "REQUESTING BACKUP." 08946_ Acquired Adv. Heat Sink. 08953_ Acquired 5 matter. 08970_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 08978_ System corrupted: Component data lost. 08978_ Acquired derelict log, extracted data. Data stored: Factory terminal intel. 08994_ YF/=SB2NHWDTY#IVBM&Q30C%P:3=F8JCBWB7J 09009_ System corrupted: Matter fused (-9). 09014_ Adv. Heat Sink destroyed. 09026_ System corrupted: Heat flow error (+223). 09029_ Acquired 9 matter. 09064_ S-27 Virus destroyed. 09077_ 904QSH5E