Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.01 @ 15:02:41 Player: John Cogmind Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (85) 425 Value Destroyed (2934) 2934 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (44) 44 TOTAL SCORE: 6663 Bonus ------- High Alert Combat Kills 44 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Improved Reaction Control System Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine Micro Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Gravmag Array > --- UTILITY ---------- Small Storage Unit Targeting Computer Improved Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Lightning Gun Cooled Pulse Rifle EM Pulse Cannon Advanced Assault Cannon Scythe > --- INVENTORY -------- Power Amplifier Improved Reaction Control System Heavy Assault Rifle [Rating: 47] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag Array Flight Unit Cooled VTOL Module Utility Improved Targeting Computer Device Improved Terrain Scanner Storage Small Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Lightning Gun Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 2 | . . . . 1 . 1 Propulsion 1 | . . . . . 1 . Utility 2 | . . 1 . 1 . . Weapon 3 | . . 1 . . 1 1 Parts Attached 98 | 7 2 4 41 24 12 8 Power 14 | 1 . . 6 4 2 1 Engine 12 | 1 . . 5 4 2 . Core 2 | . . . 1 . . 1 Reactor . | . . . . . . . Propulsion 27 | 2 . . 11 8 3 3 Treads 6 | 2 . . 3 . 1 . Leg 14 | . . . 4 6 2 2 Wheel . | . . . . . . . Hover 2 | . . . 1 . . 1 Flight 5 | . . . 3 2 . . Utility 17 | 1 1 1 7 5 1 1 Device 9 | . 1 1 3 3 . 1 Storage 3 | 1 . . 1 . 1 . Processor 3 | . . . 1 2 . . Hackware . | . . . . . . . Protection 2 | . . . 2 . . . Artifact . | . . . . . . . Weapon 40 | 3 1 3 17 7 6 3 Energy Gun 8 | 1 . 2 2 . 1 2 Energy Cannon 3 | . . . . 2 1 . Ballistic Gun 14 | 2 . . 7 2 2 1 Ballistic Cannon 3 | . 1 . . . 2 . Launcher 2 | . . 1 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 8 | . . . 5 3 . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . . 2 . . . Unidentified Prototypes 3 | . . . 2 . 1 . Parts Lost 47 | . 3 . 13 9 4 18 Power 8 | . 1 . 2 2 . 3 Propulsion 12 | . 2 . 3 2 2 3 Utility 10 | . . . 2 2 1 5 Weapon 17 | . . . 6 3 1 7 Highest Loss Streak 17 | . 3 . 3 7 2 17 To Critical Strikes 1 | . . . 1 . . . Average Slot Usage (%) 86 | . 68 62 90 90 79 90 Engine 8 | . 5 . 8 11 5 11 Core 1 | . . . . 2 . 4 Treads 3 | . 10 . 5 . . 4 Leg 10 | . . . 9 17 12 10 Device 7 | . 9 21 7 13 3 . Storage 7 | . 14 11 10 4 3 6 Processor 14 | . . . 10 15 23 19 Energy Gun 3 | . 4 8 3 . . 5 Energy Cannon 2 | . . . . 6 3 5 Ballistic Gun 9 | . 14 4 14 7 9 5 Ballistic Cannon 3 | . 9 11 . . 8 5 Launcher 1 | . . 6 2 . . . Slashing Weapon 7 | . . . 9 8 7 5 Peak Build Rating 47 | 6 7 8 19 31 35 47 Average Rating 22 | 4 4 7 15 26 28 36 On Entrance 13 | . 6 4 8 18 23 32 Naked Turns 3 | . . . . . . 3 Heaviest Build 39 | 14 15 15 29 35 29 39 Greatest Support 48 | 40 40 3 40 41 48 28 Greatest Overweight (x) 5 | . 3 4 5 . 1 5 Average Overweight (x) . | . 2 3 . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 7 6 6 7 Most Carried 8 | 3 2 3 6 8 5 6 Average Carried 3 | . 1 2 3 5 3 2 Final Capacity 8 | 8 8 8 8 5 8 5 Final Carried 4 | 1 2 3 4 1 3 1 Class Distribution -------------------- 32% | Scavenger-Mutant 28% | Mutant 25% | Scavenger-Gunner 12% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Matter Collected 1823 | 223 181 25 507 376 262 249 Remotely 132 | . 107 25 . . . . Salvage Created 3108 | . 268 25 1332 818 311 354 Parts 181 | . 12 . 80 48 20 21 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 73 | . 7 . 29 24 5 8 Melee 25 | . . . 17 8 . . Guns 25 | . 3 . 8 9 1 4 Cannons 19 | . 3 . 2 6 4 4 AOE 3 | . 1 . 2 . . . Classes Destroyed 15 | . 1 1 7 2 3 1 Worker 2 | . . . . . . 2 Builder 2 | . . . . . 1 1 Tunneler 1 | . . . . . 1 . Recycler 2 | . . . 1 . 1 . Mechanic 1 | . . . 1 . . . Watcher 4 | . . 1 . 2 1 . Swarmer 17 | . . . 3 11 . 3 Grunt 28 | . 7 . 12 6 1 2 Brawler 2 | . . . 2 . . . Duelist 3 | . . . 3 . . . Protector 1 | . . . 1 . . . Sentry 13 | . . . 8 3 2 . Specialist 2 | . . . . 2 . . Hunter 3 | . . . . 2 . 1 Programmer 4 | . . . . . 2 2 Best Kill Streak 8 | . 5 1 5 8 4 4 Combat Bots Only 7 | . 5 . 5 7 3 3 Max Kills in Single Turn 2 | . 1 1 2 1 2 2 Gunslinging 1 | . . . 1 . . . Exploded 1 | . 1 . 1 . . . Melee 1 | . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Hostile Shots Fired 526 | . 61 . 147 149 39 130 Missed 156 | . 21 . 38 49 20 28 Damage Taken 6282 | . 554 . 1586 1338 643 2161 Core 1643 | . 46 . 273 313 149 862 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 181 | . . . 181 . . . Core Remaining (%) 66 | 100 81 . 31 43 78 . Volleys Fired 146 | . 23 1 24 48 14 36 Largest 4 | . 2 2 3 2 3 4 Hottest 194 | . 60 80 125 86 139 194 Shots Fired 305 | . 46 2 43 83 39 92 Gun 185 | . 32 1 33 44 14 61 Cannon 118 | . 14 1 8 39 25 31 Launcher 2 | . . . 2 . . . Special . | . . . . . . . Kinetic 186 | . 37 1 28 44 36 40 Thermal 61 | . . . . 38 . 23 Explosive 2 | . . . 2 . . . Electromagnetic 56 | . 9 1 13 1 3 29 Robot Hit Streak 19 | . 4 1 10 13 10 19 Robot Miss Streak 4 | . 3 3 3 4 2 3 Penetration Max 1 | . . . . . 1 . Secondary Targets 2 | . . . 2 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 281 | . 24 1 79 71 30 76 Core Hits 131 | . 10 1 43 34 11 32 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 2 | . . . 1 . . 1 Critical Strikes 15 | . . . 9 4 1 1 Meltdown 1 | . . . . 1 . . Destroy 2 | . . . 1 . . 1 Blast 1 | . . . . . 1 . Sever 11 | . . . 8 3 . . Melee Attacks 82 | . . . 60 22 . . Impact . | . . . . . . . Slashing 82 | . . . 60 22 . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7062 | . 466 16 2365 1746 789 1680 Guns 2411 | . 254 16 434 632 206 869 Cannons 1880 | . 103 . 101 525 583 568 Explosions 581 | . 109 . 281 . . 191 Melee 2134 | . . . 1549 585 . . Ramming 56 | . . . . 4 . 52 Kinetic 2580 | . 251 . 355 632 708 634 Thermal 1346 | . 109 . 244 504 . 489 Explosive 175 | . . . 37 . . 138 Electromagnetic 771 | . 106 16 180 21 81 367 Impact . | . . . . . . . Slashing 2134 | . . . 1549 585 . . Piercing . | . . . . . . . Highest Corruption 7 | . . . 1 1 4 7 Average Corruption 1 | . . . 1 1 3 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 27 | . . . 12 4 10 1 Message Errors 9 | . . . 6 . 3 . Matter Fused 5 | . . . 2 1 1 1 Heat Flow Errors 2 | . . . . . 2 . Energy Discharges 4 | . . . 3 1 . . Data Loss (minor) 2 | . . . . 1 1 . Data Loss (major) 2 | . . . . 1 1 . Misfires 2 | . . . 1 . 1 . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 70 | . . . 18 10 27 15 Projectiles 44 | . . . . 6 27 11 Explosions 14 | . . . 10 . . 4 Melee 12 | . . . 8 4 . . Knockbacks 11 | . 1 . 1 . 4 5 Impact . | . . . . . . . Kinetic 11 | . 1 . 1 . 4 5 Secondary . | . . . . . . . Self-Inflicted Damage 280 | . 77 . 99 1 . 103 Shots 6 | . 2 . 2 . . 2 Rammed 24 | . . . . 3 . 21 Targets Rammed 25 | . . . . 3 . 22 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 534 | . 129 . 96 211 206 534 Average Temperature 111 | . 59 . 36 67 49 226 Received Heat Transfer 1665 | . 279 . 588 450 33 315 Effects 16 | . . . . . . 16 Shutdowns 8 | . . . . . . 8 Interference 4 | . . . . . . 4 Short Circuit 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Damage (major) 1 | . . . . . . 1 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 5 | . 1 . . 2 . 2 Heat Transferred 2118 | . 150 . 290 814 . 864 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . 2 . 2 . . 1 Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Peak Influence 466 | . 191 87 326 466 257 143 Initial 211 | . . 80 36 110 211 81 Average 155 | . 132 80 152 273 164 76 Maximum Alert Level 2 | . . . 1 2 1 . Low Security (%) 72 | 100 100 100 76 32 49 100 Level 1 23 | . . . 23 45 50 . Level 2 4 | . . . . 21 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . 2 . 3 4 2 3 Investigation 4 | . 2 . . 1 . 1 Extermination 4 | . . . . . 2 2 Reinforcement 4 | . . . 1 3 . . Assault 2 | . . . 2 . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Distress Signals 7 | . 1 . 3 3 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 120 | . 10 1 41 41 9 18 Peak Tracking Total 9 | . 5 1 9 6 3 4 Tactical Retreats 11 | . . . 4 3 . 4 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Traps Triggered 12 | . 1 . 5 1 4 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Disabled 8 | . 2 . 2 1 . 3 Max in Single Turn 1 | . 1 . 1 1 . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Accessed 14 | . 1 . 8 2 . 3 Terminals 9 | . 1 . 4 2 . 2 Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 2 | . . . 2 . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . . 1 Total Hacks 45 | . 6 . 24 7 . 8 Successful 23 | . 4 . 12 3 . 4 Failed 21 | . 1 . 12 4 . 4 Catastrophic 2 | . . . 1 1 . . Database Lockouts 1 | . 1 . . . . . Manual 4 | . . . 2 1 1 . Terminals 27 | . 6 . 9 7 . 5 Fabricators . | . . . . . . . Repair Stations 5 | . . . 5 . . . Recycling Units 6 | . . . 6 . . . Scanalyzers . | . . . . . . . Garrison Access 7 | . . . 4 . . 3 Terminal Hacks 14 | . 4 . 3 3 . 4 Record 11 | . 4 . 1 3 . 3 Open Door 1 | . . . 1 . . . Surveillance Status 1 | . . . 1 . . . Zone Layout 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . 4 . . . Scan Component 2 | . . . 2 . . . Repair 2 | . . . 2 . . . Recycling Unit Hacks 5 | . . . 5 . . . Process 1 | . . . 1 . . . Report Inventory 2 | . . . 2 . . . Retrieve Matter 2 | . . . 2 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 1 . 6 2 1 2 Full Trace Events 4 | . 1 . 1 1 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 2 . . . Time 64 | . . . 64 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Total Allies 2 | . . . 2 . . . Largest Group 2 | . . . 2 . . . Highest-Rated Group 62 | . . . 62 . . . Highest-Rated Ally 31 | . . . 31 . . . Total Orders . | . . . . . . . Ally Attacks 14 | . . . 14 . . . Total Damage 189 | . . . 189 . . . Kills 1 | . . . 1 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Turns Passed 5812 | 66 329 244 2039 1103 788 1243 Spaces Moved 2715 | 38 130 94 895 567 443 548 Core 234 | 8 88 94 33 5 . 6 Treads 351 | 30 42 . 279 . . . Legs 1919 | . . . 516 562 443 398 Wheels . | . . . . . . . Hover 205 | . . . 61 . . 144 Flight 6 | . . . 6 . . . Fastest Speed 50 | 50 160 200 120 50 120 100 Average Speed 165 | 136 187 238 182 123 156 171 Slowest Speed 300 | 160 200 250 300 125 190 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 5 23 8 93 51 14 12 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 47 | . 7 . 26 2 1 11 Melee . | . . . . . . . Projectile 6 | . . . . 2 1 3 AOE 41 | . 7 . 26 . . 8 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Total 3637 | 53 170 112 1168 853 505 776 Wait 466 | 1 14 11 100 162 27 151 Move 2709 | 37 129 93 894 566 442 548 Hop . | . . . . . . . Pick Up 82 | 7 2 3 36 17 10 7 Fast Attach . | . . . . . . . Attach 62 | 7 1 2 27 9 8 8 Detach 3 | 1 . . 2 . . . Swap 36 | . 1 2 14 15 4 . Drop 26 | . . . 11 11 . 4 Fire 146 | . 23 1 24 48 14 36 Melee 82 | . . . 60 22 . . Ram 24 | . . . . 3 . 21 Kick 1 | . . . . . . 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Central database locked down 226 | -10/Materials | Lost 3 parts (1p2n) 295 | -10/Materials | Discovered new exit (range 9) 305 | -10/Materials | Build established: Mutant 396 | -10/Materials | Entered another Materials area 396 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 408 | -9/Materials | Discovered new exit (range 12) 640 | -9/Materials | Entered Storage 658 | -9/Storage | Met a pair of Derelict thieves 745 | -9/Storage | Build established: Gunner 860 | -9/Storage | Lost 3 parts (1u2w) 1257 | -9/Storage | Build established: Scavenger-Mutant 2248 | -9/Storage | Core integrity fell below 50% 2598 | -9/Storage | Repaired Katana 2630 | -9/Storage | Repaired Sml. Storage Unit 2661 | -9/Storage | Discovered new exit (range 15) 2679 | -9/Storage | Entered Materials 2679 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3077 | -8/Materials | Build established: Mutant 3150 | -8/Materials | Destroyed 7 combat bots 3601 | -8/Materials | Lost 7 parts (2p2n1u2w) 3686 | -8/Materials | Core integrity fell below 50% 3747 | -8/Materials | Discovered new exit (range 16) 3782 | -8/Materials | Entered Factory 3782 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4308 | -7/Factory | Build established: Gunner 4551 | -7/Factory | Discovered new exit (range 5) 4570 | -7/Factory | Entered another Factory area 4570 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4686 | -6/Factory | Build established: Scavenger-Gunner 5754 | -6/Factory | Core integrity fell below 50% 5801 | -6/Factory | Core integrity fell below 20% 5813 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 05800_ Destabilizing: Core damaged (-42). 05801_ Slammed into H-66 Slayer. 05803_ Slug penetrates Wall. 05803_ Penetrated by Slug. 05803_ Slammed into H-66 Slayer. 05804_ Destabilizing: System interference. 05804_ Adv. Targeting Computer temporarily disabled. 05805_ Slammed into H-66 Slayer. 05806_ Adv. Targeting Computer destroyed. 05806_ System corrupted by crushing effect (+3). 05806_ Slug penetrates Wall. 05807_ Slammed into H-66 Slayer. 05810_ Penetrated by Slug. 05810_ Sml. Storage Unit destroyed. 05810_ Slammed into H-66 Slayer. 05810_ Targeting Computer destroyed. 05810_ System corrupted by crushing effect (+1). 05811_ Slammed into H-66 Slayer. 05813_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????# "" """ # #??????????????? | | ????????????????# # #??????????????? | | ???? ###+#############+######+####"#????????????? | | ??? ???????????? | | ??? ???????????? | | ?? [% ???????????? | | ?? * ! ==%= ??????????? | | ?? [%[ ????????? | | ??????###+############ #"#+####### ###???????? | | ?????????????????????# #???????????#?????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | #?# #??# # ???????????????????? | | ##+###### #### # ???????????????????? | | # # ## # ???????????????????? | | ##############% ###???????????????????? | | """""" #???# """" + % #?#???????????????????? | | """""" #???# """" # ###########+??????????? | | """""" #???# """" % # # ] ??????????? | | """""" #???# """" T"# # ??????????? | | #???# ""#%% # """" ""????????????? | | #???# ""#%%%% # """????????????????? | | #???# ! #%%%% # """"???????????????? | | #########???# #%%h@ # """" ??????????????? | | #??????# ! # + ???????????????? | | ################# # """"???????????????? | | # # #?# # """"???????????????? | | + """ # T #### # """" ??????????????? | | #### # """ # # # """" """???????????? | | ???# # """ # + + #????????? | | ???# # # ! # ###+#########?????????????? | | ???# # # ## ##?# """ #????????????????? | | ####+################ #??# """ #????????????????? | | #??????????# #??# """ #????????????????? | | #????????###+#### #????????????????? | | #????????# # #????????????????? | | """"""" #????????# # #????????????????? | | """"""" #????????# ########????????????????? | | """"""" #????????# #???????????????????????? | | """"""" #????????#= #???????????????????????? | | #????????#= #???????????????????????? | | #+#####+###???????########???????????????????????? | | #?# #??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 25 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 19 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed LegFireWheel Manual? 0 Play Time 01:04:29 Cumulative 8.1 hours Start 2025.02.01 @ 13:59:26 End 2025.02.01 @ 15:02:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 13 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 621525f8-4d82-422c-b69f-93789c9f8203