Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.22 @ 18:43:41 Player: Ischenous Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (53) 265 Value Destroyed (1773) 1773 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4918 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- VTOL Module > --- UTILITY (5) ------ Medium Storage Unit Advanced Visual Processing Unit Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Improved Signal Interpreter Ion Cannon Plasma Cannon KE Penetrator Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Visual Processing Unit Transmission Jammer Light Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Plasma Cannon Datajack > --- INVENTORY -------- Reinforced Ion Engine Improved Signal Interpreter Field Laser Heavy Particle Gun Advanced Beam Rifle Improved EM Pulse Cannon Improved EM Pulse Cannon Advanced Beam Cannon Ion Cannon Shock Bomb Launcher [Rating: 41] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Shock Bomb Launcher Special Weapon Plasma Cutter Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -7 -7 ------- Run | Jun Mat Mat Mat Sto Fac Low Slots Evolved 6 | . . 2 2 . 2 . Power 1 | . . . 1 . . . Propulsion 1 | . . . . . 1 . Utility 3 | . . 2 1 . . . Weapon 1 | . . . . . 1 . Parts Attached 84 | 6 3 16 13 23 9 14 Power 12 | 1 . 2 4 2 2 1 Engine 12 | 1 . 2 4 2 2 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 17 | 2 . 3 2 2 3 5 Treads 2 | . . . . . . 2 Leg 12 | 2 . 3 2 2 3 . Wheel . | . . . . . . . Hover 1 | . . . . . . 1 Flight 2 | . . . . . . 2 Utility 22 | 2 1 6 5 5 1 2 Device 8 | 1 . 2 1 2 1 1 Storage 4 | 1 1 1 1 . . . Processor 3 | . . 1 1 . . 1 Hackware . | . . . . . . . Protection 7 | . . 2 2 3 . . Artifact . | . . . . . . . Weapon 33 | 1 2 5 2 14 3 6 Energy Gun 15 | 1 1 2 1 7 1 2 Energy Cannon 10 | . . 2 1 3 1 3 Ballistic Gun 3 | . 1 1 . 1 . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . . 1 Special Weapon 2 | . . . . 2 . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . . . 1 1 . Unidentified Prototypes 9 | . . 1 . 8 . . Parts Lost 39 | . . 7 6 5 . 21 Power 7 | . . 1 3 . . 3 Propulsion 9 | . . 2 . 1 . 6 Utility 9 | . . 1 1 3 . 4 Weapon 14 | . . 3 2 1 . 8 Highest Loss Streak 16 | . . 3 5 3 . 16 To Critical Strikes 2 | . . 1 . . . 1 Average Slot Usage (%) 80 | . 98 89 92 84 93 44 Engine 10 | . 14 10 14 14 15 1 Leg 16 | . 28 21 18 17 18 2 Hover 1 | . . . . . . 5 Device 11 | . 14 14 16 10 14 2 Storage 9 | . 14 11 9 9 7 7 Processor 7 | . . 1 9 9 7 14 Protection 5 | . . 8 8 5 7 . Energy Gun 10 | . 25 11 11 13 7 . Energy Cannon 5 | . . 8 4 3 7 6 Naked Turns . | . . . . . . . Heaviest Build 43 | 13 19 24 32 37 43 42 Greatest Support 49 | 20 20 20 34 34 49 49 Greatest Overweight (x) 5 | . . 4 1 1 1 5 Average Overweight (x) . | . . . . . . 2 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 Most Carried 10 | 4 9 10 10 10 10 10 Average Carried 8 | 2 5 9 8 9 8 6 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 3 9 10 10 10 10 4 Class Distribution -------------------- 65% | Mutant 34% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -8 -7 -7 ----------- Run | Jun Mat Mat Mat Sto Fac Low Matter Collected 1041 | 260 31 155 107 268 106 114 Remotely . | . . . . . . . Salvage Created 2099 | 93 63 483 326 583 166 385 Parts 108 | 5 4 35 18 20 8 18 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 17 | . . . . . . 17 Prevented 7 | . . . . . . 7 Kills | -11 -10 -9 -8 -8 -7 -7 ------- Run | Jun Mat Mat Mat Sto Fac Low Combat Hostiles Destroyed 45 | . 3 12 7 10 3 10 Guns 28 | . 3 9 5 7 1 3 Cannons 13 | . . 3 2 2 2 4 AOE 2 | . . . . . . 2 Classes Destroyed 10 | 2 2 4 2 . . . Builder 1 | . . . 1 . . . Tunneler 2 | 2 . . . . . . Recycler 1 | 1 . . . . . . Operator 1 | . . 1 . . . . Watcher 3 | . 1 2 . . . . Swarmer 15 | . 3 4 2 . . 6 Grunt 18 | . . 4 3 5 3 3 Brawler 1 | . . . 1 . . . Duelist 1 | . . 1 . . . . Sentry 10 | . . 3 1 5 . 1 Best Kill Streak 6 | 2 3 5 6 3 2 4 Combat Bots Only 5 | . 3 5 4 3 2 4 Max Kills in Single Turn 1 | 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -------- Run | Jun Mat Mat Mat Sto Fac Low Damage Taken 5201 | . 35 840 873 835 119 2499 Core 1195 | . 9 163 164 150 14 695 Absorbed by Shields . | . . . . . . . Core Remaining (%) 74 | 100 96 59 . 42 . . Volleys Fired 192 | 8 7 47 26 62 9 33 Largest 2 | 1 2 2 2 2 2 2 Hottest 141 | 50 90 105 108 129 141 141 Shots Fired 290 | 8 14 73 41 103 13 38 Gun 198 | 8 14 56 28 70 8 14 Cannon 76 | . . 17 13 22 5 19 Launcher 5 | . . . . . . 5 Special 11 | . . . . 11 . . Kinetic 6 | . 1 5 . . . . Thermal 223 | 8 13 58 15 84 13 32 Explosive . | . . . . . . . Electromagnetic 61 | . . 10 26 19 . 6 Robot Hit Streak 14 | 4 6 7 10 13 6 14 Robot Miss Streak 6 | 1 1 4 6 3 2 4 Penetration Max . | . . . . . . . Secondary Targets 4 | . 1 3 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 167 | 7 9 49 31 40 8 23 Core Hits 87 | 4 4 22 17 17 6 17 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | . . 1 . 3 . 2 Burn 6 | . . 1 . 3 . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3388 | 87 108 672 701 888 178 754 Guns 2007 | 87 108 446 398 648 100 220 Cannons 1007 | . . 226 204 225 78 274 Explosions 343 | . . . 99 . . 244 Melee . | . . . . . . . Ramming 31 | . . . . 15 . 16 Kinetic 27 | . 10 17 . . . . Thermal 2347 | 87 98 588 303 599 178 494 Explosive . | . . . . . . . Electromagnetic 983 | . . 67 398 274 . 244 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . 1 . 4 4 . . Average Corruption 3 | . 1 . 4 4 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 34 | . . . 3 31 . . Message Errors 5 | . . . 1 4 . . Matter Fused 13 | . . . 1 12 . . Heat Flow Errors 4 | . . . . 4 . . Energy Discharges 1 | . . . . 1 . . Data Loss (minor) 5 | . . . . 5 . . Data Loss (major) 2 | . . . 1 1 . . Misfires 1 | . . . . 1 . . Alerts 2 | . . . . 2 . . Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 20 | . . . 3 . . 17 Projectiles 20 | . . . 3 . . 17 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 87 | . . . 73 . . 14 Shots 4 | . . . 2 . . 2 Rammed 9 | . . . . . . 9 Targets Rammed 12 | . . . . 3 . 9 Kicked 3 | . . . . 3 . . Crushed . | . . . . . . . Highest Temperature 349 | 50 90 168 288 349 171 157 Average Temperature 81 | 20 32 59 103 113 65 51 Received Heat Transfer 1587 | . . 192 441 441 63 450 Effects 5 | . . . 2 3 . . Energy Bleed 1 | . . . . 1 . . Interference 3 | . . . 2 1 . . Damage (minor) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . 1 1 . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . 1 . 1 Combat Hostiles 2 | . . . . 1 . 1 Parts Melted 9 | 1 . 3 1 3 . 1 Heat Transferred 5129 | 259 248 1460 483 1295 335 1049 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 2 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 ------- Run | Jun Mat Mat Mat Sto Fac Low Peak Influence 297 | 15 161 297 249 168 70 . Initial 67 | . 9 67 20 5 32 . Average 83 | 5 80 148 99 55 37 . Maximum Alert Level 1 | . . 1 1 . . . Low Security (%) 91 | 100 100 74 84 100 100 . Level 1 8 | . . 25 15 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . . 1 1 1 . . Investigation 2 | . . . 1 1 . . Extermination . | . . . . . . . Reinforcement 1 | . . 1 . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 --------- Run | Jun Mat Mat Mat Sto Fac Low Distress Signals 2 | . . . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 77 | . 8 16 16 14 3 20 Peak Tracking Total 9 | . 4 5 6 3 2 9 Tactical Retreats 6 | . . . 1 . . 5 Traps | -11 -10 -9 -8 -8 -7 -7 ------- Run | Jun Mat Mat Mat Sto Fac Low Traps Triggered 2 | . 1 . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 ---------- Run | Jun Mat Mat Mat Sto Fac Low Machines Disabled 13 | . . . 3 5 . 5 Max in Single Turn 2 | . . . 2 1 . 2 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 --------- Run | Jun Mat Mat Mat Sto Fac Low Machines Accessed 9 | . 2 3 2 2 . . Terminals 6 | . 1 1 2 2 . . Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 22 | . 2 10 5 5 . . Successful 17 | . 2 7 4 4 . . Failed 5 | . . 3 1 1 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 2 | . . . 1 1 . . Terminals 14 | . 1 3 5 5 . . Fabricators . | . . . . . . . Repair Stations 2 | . . 2 . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 5 | . . 5 . . . . Garrison Access . | . . . . . . . Terminal Hacks 11 | . 1 2 4 4 . . Record 2 | . 1 1 . . . . Level Access Points 1 | . . . . 1 . . Emergency Access Points 1 | . . . 1 . . . Alert Level 2 | . . . 1 1 . . Unreport Threat 2 | . . . 1 1 . . Locate Traps 2 | . . 1 1 . . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . 1 . . . . Scan Component 1 | . . 1 . . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer 4 | . . 4 . . . . Insert Component 2 | . . 2 . . . . Analyze 2 | . . 2 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 1 2 1 1 . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 ------------ Run | Jun Mat Mat Mat Sto Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -------- Run | Jun Mat Mat Mat Sto Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 ------- Run | Jun Mat Mat Mat Sto Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 ------------- Run | Jun Mat Mat Mat Sto Fac Low Turns Passed 4724 | 123 396 1012 421 1360 520 892 Spaces Moved 2391 | 85 304 488 230 592 263 429 Core 184 | 13 . 1 . . . 170 Treads 15 | . . . . . . 15 Legs 1995 | 72 304 487 230 592 263 47 Wheels . | . . . . . . . Hover 195 | . . . . . . 195 Flight 2 | . . . . . . 2 Fastest Speed 50 | 50 120 120 130 125 126 120 Average Speed 164 | 109 120 175 132 186 175 173 Slowest Speed 355 | 120 120 250 190 200 193 355 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 4 30 41 26 48 6 45 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . 1 Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched 2 | . . . . . . 2 Spaces Dug . | . . . . . . . Terrain Destroyed 10 | . . . 8 2 . . Melee . | . . . . . . . Projectile 3 | . . . 1 2 . . AOE 7 | . . . 7 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 --------- Run | Jun Mat Mat Mat Sto Fac Low Total 2881 | 107 320 574 307 731 309 533 Wait 96 | . . 2 20 21 14 39 Move 2385 | 84 303 487 229 591 262 429 Hop . | . . . . . . . Pick Up 78 | 9 7 16 13 17 9 7 Fast Attach . | . . . . . . . Attach 53 | 6 1 12 9 8 4 13 Detach 3 | . . 1 . 1 . 1 Swap 32 | . 2 4 4 16 5 1 Drop 30 | . . 5 6 12 6 1 Fire 192 | 8 7 47 26 62 9 33 Melee . | . . . . . . . Ram 2 | . . . . . . 2 Kick 3 | . . . . 3 . . Crush 7 | . . . . . . 7 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -8/Storage (discovered 2 exits: *Fac / [Rec]) -7/Factory -7/Lower Caves History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 15) 124 | -11/Junkyard | Entered Materials 316 | -10/Materials | Build established: Mutant 401 | -10/Materials | Discovered new exit (range 13) 520 | -10/Materials | Entered another Materials area 520 | -9/Materials | Evolved 2 slots: Utility x2 704 | -9/Materials | Lost 3 parts (2n1w) 1377 | -9/Materials | Discovered new exit (range 17) 1532 | -9/Materials | Entered another Materials area 1532 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1852 | -8/Materials | Lost 5 parts (3p1u1w) 1867 | -8/Materials | Discovered new exit (range 8) 1953 | -8/Materials | Entered Storage 2375 | -8/Storage | Lost 3 parts (1n2u) 2707 | -8/Storage | Discovered new exit (range 13) 2780 | -8/Storage | Build established: Scavenger-Mutant 3059 | -8/Storage | Core integrity fell below 50% 3133 | -8/Storage | Identified exit to Factory 3313 | -8/Storage | Entered Factory 3313 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3560 | -7/Factory | Discovered new exit (range 16) 3833 | -7/Factory | Entered Lower Caves 3874 | -7/Lower Caves | Attracted the attention of an 0b10 base 3977 | -7/Lower Caves | Core integrity fell below 50% 3986 | -7/Lower Caves | Lost 16 parts (3p4n3u6w) 4187 | -7/Lower Caves | Build established: Mutant 4587 | -7/Lower Caves | Encountered a Warlord checkpoint 4713 | -7/Lower Caves | Core integrity fell below 20% 4725 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04466_ Corrupted VTOL Module fries itself beyond repair. 04525_ Searching scrap... 04525_ Found Lrg. Storage Unit. 04525_ Found 22 Matter. 04551_ Acquired Energy Filter. 04587_ US-GVH(M): "Estimated chance of a MAIN.C patrol making it through here: 0%. Unless they've got a Behemoth in tow, in which case it's probably closer to 100%." 04603_ Acquired 10 matter. 04628_ Acquired derelict log, extracted data. World map updated: -7/Factory. 04696_ Energy Filter destroyed. 04699_ Adv. Beam Cannon destroyed. 04701_ Gravmag System destroyed. 04706_ Acquired 1 matter. 04710_ Slammed into S-27 Virus. 04711_ Imp. EM Pulse Cannon destroyed. 04712_ Slammed into S-27 Virus. 04722_ Imp. Treads destroyed. 04723_ Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????##????????###?????????????????? | | ???????????????????# #??????# #?????????????????? | | ??????????????????## ????#% ##????????????????? | | ??????????????????? ????% %##???????????????? | | ??????????????????? ???? % % ##??????????????? | | ???????????????????? ???? %%#??????????????? | | ???????????????????? ???# #???????????????? | | ????????????????????? ### % #???????????????? | | ????????????????????? % ????????????????? | | ?????????????????????? %% %?????????????????? | | ?????????????????????? % ???????????????????? | | ???????????????????????%% ????????????????????? | | ??????????????????????? ?????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #????##????????????????? | | ???????????????????????#% #???# ##???????????????? | | ???????????????????????# #??# # #???????????????? | | ???????????????????????#%s#?# #???????????????? | | ???????????????????????#%%## #???? #?????????? | | ???????????????????????# @s %## #??????????? | | ???????????????????????#%# ## %%% %#???????????? | | ????????????????????####s % # #???????????? | | ???????????????????##% % % ## #? #???????????? | | ???????????????????#% # #??????????????????? | | ???????????????????#### # # ##?????????????????# | | ??????????????????????# # % % #? # #????##### | | ??????????????????????## %%# #????## | | ???????????????????????# # ##????# | | ???????????????????????# # # #?????# ? | | ??????????????????????## ## # ##?????# ?? | | ??????????????????????# ##########??????# #?? | | ??????????????????????# ##?####?????????# ### | | ??????????????????????# ### %##????????# ## | | ??????????????????????# #????????# % | | ??????????????????????# #????##### | | ??????????????????????# ##????# | | ??????????????????????## ###???# | | ???????????????????????## ##### ##### | | ????????????????????????## % ## #???## | | ?????????????????????????#### % ## #????## | | ????????????????????????????## ### %####?????### | | ?????????????????????????????#% % #####??????????? | | ?????????????????????????????# #??????????????? | | ?????????????????????????????### #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 445 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 1 Energy Filtering 30 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Beam Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeatAntimatterFlakker Manual? 0 Play Time 01:03:31 Cumulative 108.4 hours Start 2023.12.22 @ 16:42:33 End 2023.12.22 @ 18:43:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 93 Rogue 93 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 39 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0306cc39-864d-406e-9ec6-3f51e7d366aa