Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.02 @ 16:07:39 Player: Shodan Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (58) 290 Value Destroyed (1964) 1964 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (368) 368 TOTAL SCORE: 8862 Bonus ------- Follower Combat Kills 68 Aligned with FarCom 300 Cogmind --------- Core Integrity 780/1150 Matter 239/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Improved Targeting Computer Graphene Brace > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- HERF Cannon Advanced Plasma Cannon Heavy Gauss Cannon Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Improved Hover Unit Aerolev Unit Gravmag Array Improved Linear Gravjet > --- UTILITY ---------- Cooling System Small Storage Unit Improved Targeting Computer Layered Light Armor Plating Graphene Brace Advanced Point Defense System Advanced Hacking Suite Improved System Shield > --- WEAPON ----------- Advanced Plasma Cannon Longsword +1 > --- INVENTORY -------- Improved Remote Shield HERF Cannon Heavy Gauss Cannon Shock Bomb Launcher Gamma Bomb Array Improved Plasma Cutter [Rating: 81] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Neutrino Core Reactor Cold Fusion Reactor Propulsion Aerolev Unit Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Small Storage Unit Device Thief Drone Bay Storage Small Storage Unit Processor Improved Targeting Computer Hackware Improved System Shield Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Shock Bomb Launcher Special Weapon Improved Plasma Cutter Impact Weapon Hammer Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Slots Evolved 12 | . . . . . 4 . . . 4 2 . . 2 Power 1 | . . . . . . . . . . . . . 1 Propulsion 4 | . . . . . 1 . . . 2 1 . . . Utility 7 | . . . . . 3 . . . 2 1 . . 1 Weapon . | . . . . . . . . . . . . . . Parts Attached 62 | 4 5 . 1 1 10 14 . . 14 6 4 . 3 Power 9 | . 2 . . . 1 2 . . 3 1 . . . Engine 6 | . 2 . . . . 2 . . 2 . . . . Core 2 | . . . . . 1 . . . . 1 . . . Reactor 1 | . . . . . . . . . 1 . . . . Propulsion 17 | 2 1 . . . 4 5 . . 3 1 . . 1 Treads . | . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel 6 | 2 1 . . . 3 . . . . . . . . Hover 9 | . . . . . 1 3 . . 3 1 . . 1 Flight 2 | . . . . . . 2 . . . . . . . Utility 22 | 1 1 . 1 1 3 2 . . 7 2 3 . 1 Device 10 | 1 1 . . 1 1 . . . 2 1 2 . 1 Storage 2 | . . . 1 . . 1 . . . . . . . Processor 4 | . . . . . 1 1 . . 2 . . . . Hackware 3 | . . . . . . . . . 2 1 . . . Protection 3 | . . . . . 1 . . . 1 . 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 14 | 1 1 . . . 2 5 . . 1 2 1 . 1 Energy Gun 4 | 1 1 . . . . 1 . . 1 . . . . Energy Cannon 2 | . . . . . 1 . . . . . 1 . . Ballistic Gun 2 | . . . . . 1 1 . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . 1 Launcher 2 | . . . . . . 1 . . . 1 . . . Special Weapon 1 | . . . . . . . . . . 1 . . . Impact Weapon 1 | . . . . . . 1 . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . 1 1 5 . . 2 . . . . Parts Lost 25 | . 3 . . . 1 . . . 3 1 5 1 11 Power 1 | . 1 . . . . . . . . . . . . Propulsion 9 | . 1 . . . . . . . 1 1 2 . 4 Utility 11 | . 1 . . . 1 . . . 2 . 2 1 4 Weapon 4 | . . . . . . . . . . . 1 . 3 Highest Loss Streak 8 | . 2 . . . 1 . . . 1 1 2 1 8 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 8 | 4 7 7 8 13 13 10 7 8 7 7 6 7 5 Power 1 | 1 . . 2 3 4 2 1 1 1 . . . . Propulsion 1 | 2 3 2 1 1 2 2 2 2 1 . . . . Utility 2 | . . 2 2 3 2 2 2 3 2 2 2 2 . Weapon 2 | 1 2 3 3 4 4 3 2 2 2 3 3 4 3 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 17 | . 1 . 3 . 1 7 . . 3 1 . . 1 Power 5 | . . . . . 1 3 . . . 1 . . . Propulsion 6 | . 1 . 1 . . 3 . . 1 . . . . Utility 4 | . . . 2 . . . . . 2 . . . . Weapon 2 | . . . . . . 1 . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 89 100 100 100 92 95 100 100 93 88 87 74 50 Engine 7 | . 10 14 14 14 5 2 9 9 4 4 . . . Core 1 | . . . . . 3 6 . . . . 5 5 3 Wheel 9 | . 23 28 28 28 25 7 . . . . . . . Hover 16 | . . . . . . 19 27 27 28 27 26 17 9 Device 15 | . 11 14 14 14 17 18 18 18 12 14 16 15 10 Storage 8 | . 14 14 14 14 9 9 9 9 6 5 5 5 3 Processor 5 | . . . . . 4 5 9 9 11 5 5 5 5 Hackware 3 | . . . . . . . . . 7 10 11 11 9 Protection 4 | . . . . . 8 9 9 9 5 5 4 5 2 Energy Gun 9 | . 27 28 28 28 8 1 . . . 5 2 . . Energy Cannon 2 | . . . . . 4 3 8 9 3 . . . . Slashing Weapon 3 | . . . . . . 6 9 9 5 2 1 . 1 Peak Build Rating 81 | 7 7 7 9 16 30 43 43 42 66 77 75 62 81 Average Rating 39 | 6 6 7 8 15 23 38 42 42 59 68 68 60 51 On Entrance 32 | 6 7 7 7 9 16 26 43 42 42 57 75 62 57 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 43 | 13 13 13 28 31 40 40 25 25 35 39 39 33 43 Greatest Support 52 | 32 32 26 26 26 40 38 24 24 44 52 51 35 45 Greatest Overweight (x) 4 | . . . 1 1 3 3 1 1 . . . . 4 Average Overweight (x) . | . . . . 1 . . . 1 . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 8 8 8 8 8 8 8 Average Capacity 9 | 8 8 8 13 15 15 11 8 8 8 8 8 8 6 Most Carried 15 | 6 8 7 10 14 15 15 8 8 8 8 8 7 7 Average Carried 8 | 4 7 7 8 13 13 10 7 7 7 7 6 7 5 Final Capacity 15 | 8 8 8 15 15 15 8 8 8 8 8 8 8 5 Final Carried 14 | 6 7 7 10 14 14 7 8 8 8 7 7 7 4 Class Distribution -------------------- 69% | Mutant 30% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -8/Scraptown Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Matter Collected 1277 | 240 45 . 10 20 160 221 56 . 180 145 140 . 60 Remotely . | . . . . . . . . . . . . . . Salvage Created 2700 | 69 212 . . 31 159 655 112 . 408 341 361 . 352 Parts 136 | 12 13 . . 4 6 28 2 . 24 18 16 . 13 Haulers Intercepted 2 | . 1 . . . 1 . . . . . . . . Recyclers Shooed 3 | . . . . 2 . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . . . 5 . . Prevented 11 | . . . . . . . . . . . 11 . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Combat Hostiles Destroyed 39 | . 4 . . 2 2 6 . . 8 3 6 . 8 Melee 5 | . . . . . . . . . 1 2 . . 2 Guns 10 | . 4 . . 2 1 . . . 1 . 2 . . Cannons 9 | . . . . . 1 4 . . . . . . 4 AOE 10 | . . . . . . 1 . . 5 . 2 . 2 Classes Destroyed 13 | 1 4 . . . . 4 . . 2 1 1 . . Worker 3 | . . . . . . 1 . . . 1 . . 1 Tunneler 4 | 4 . . . . . . . . . . . . . Hauler 2 | . 1 . . . 1 . . . . . . . . Recycler 5 | . . . . . . 2 2 . . . . . 1 Mechanic 1 | . . . . . . 1 . . . . . . . Operator 1 | . . . . . . . . . . 1 . . . Watcher 3 | . 1 . . . . . . . . 2 . . . Swarmer 13 | . 1 . . 2 . 3 . . . . 1 . 6 Cutter 4 | . . . . . . . . . 2 . . . 2 Grunt 13 | . 3 . . . 2 1 . . 3 2 2 . . Sentry 5 | . . . . . . 2 . . 2 1 . . . Hunter 3 | . . . . . . . . . . . 3 . . Heavy 1 | . . . . . . . . . 1 . . . . Best Kill Streak 9 | 3 2 . . 2 2 3 2 . 5 2 2 . 9 Combat Bots Only 8 | . 2 . . 2 2 3 . . 5 1 2 . 8 Max Kills in Single Turn 4 | 1 1 . . 1 1 2 1 . 4 1 1 . 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 4 | . . . . . . 1 . . 4 . 1 . 1 Melee 1 | . . . . . . . . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Hostile Shots Fired 315 | . 21 . . 13 18 21 . . 64 23 53 1 101 Missed 122 | . 5 . . 4 5 7 . . 27 8 22 . 44 Damage Taken 3968 | . 166 . . 72 201 226 . . 1168 353 607 27 1148 Core 843 | . 24 . . . 15 14 . . 286 10 124 . 370 Absorbed by Shields . | . . . . . . . . . . . . . . Regen/Repaired (Parts) 303 | . . . . . . . . . 61 242 . . . Core Remaining (%) 87 | 100 . . . 90 . . . 94 66 . . 86 . Volleys Fired 198 | 11 21 . . 12 15 11 44 . 36 15 17 . 16 Largest 2 | 2 2 . . 2 2 2 1 . 2 2 2 . 1 Hottest 143 | 100 100 . . 100 91 113 68 . 113 125 143 . 98 Shots Fired 274 | 22 41 . . 24 30 17 44 . 42 18 20 . 16 Gun 131 | 22 41 . . 24 15 6 . . 5 11 7 . . Cannon 109 | . . . . . 15 6 44 . 27 . 3 . 14 Launcher 30 | . . . . . . 5 . . 10 3 10 . 2 Special 4 | . . . . . . . . . . 4 . . . Kinetic 28 | . . . . . 15 4 . . . . . . 9 Thermal 191 | 22 41 . . 24 15 6 44 . 27 4 3 . 5 Explosive . | . . . . . . . . . . . . . . Electromagnetic 55 | . . . . . . 7 . . 15 14 17 . 2 Robot Hit Streak 15 | 5 10 . . 5 15 6 . . 14 4 5 . 3 Robot Miss Streak 8 | 2 6 . . 8 3 4 . . 1 2 3 . 2 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 156 | 10 22 . . 11 23 19 2 . 24 19 15 . 11 Core Hits 86 | 5 11 . . 3 6 12 2 . 12 9 13 . 13 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . . . . Critical Strikes 12 | 2 1 . . 3 . 2 . . . 1 . . 3 Burn 6 | 2 1 . . 3 . . . . . . . . . Blast 3 | . . . . . . . . . . . . . 3 Smash 1 | . . . . . . 1 . . . . . . . Sever 2 | . . . . . . 1 . . . 1 . . . Melee Attacks 77 | . . . . . . 24 6 . 22 15 . . 10 Impact 1 | . . . . . . 1 . . . . . . . Slashing 76 | . . . . . . 23 6 . 22 15 . . 10 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 9 | . . . . . . 2 2 . . 3 . . 2 Combat Hostiles 2 | . . . . . . . . . . 2 . . . Follow-up Attacks 1 | . . . . . . 1 . . . . . . . Damage Inflicted 5908 | 126 288 . . 163 423 1261 173 . 1209 893 592 . 780 Guns 1023 | 126 288 . . 163 179 37 . . 49 103 78 . . Cannons 866 | . . . . . 244 102 . . 163 . 98 . 259 Explosions 1720 | . . . . . . 232 . . 757 123 416 . 192 Melee 2240 | . . . . . . 890 173 . 240 608 . . 329 Ramming 59 | . . . . . . . . . . 59 . . . Kinetic 438 | . . . . . 179 . . . . . . . 259 Thermal 1816 | 126 288 . . 163 244 222 . . 675 . 98 . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 1355 | . . . . . . 149 . . 294 226 494 . 192 Impact 13 | . . . . . . 13 . . . . . . . Slashing 2227 | . . . . . . 877 173 . 240 608 . . 329 Piercing . | . . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . . . 1 . 1 Average Corruption 1 | . . . . . . . . . . . 1 . 1 Corruption Purged 1 | . . . . . . . . . . . 1 . . Corruption Blocked . | . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 862 | . . . . . . 421 . . 137 166 . . 138 Projectiles 54 | . . . . . . . . . . . . . 54 Explosions 143 | . . . . . . 20 . . 123 . . . . Melee 665 | . . . . . . 401 . . 14 166 . . 84 Knockbacks 3 | . . . . . . . . . . . . . 3 Impact . | . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . . . 2 Secondary 1 | . . . . . . . . . . . . . 1 Self-Inflicted Damage 180 | . . . . . . 66 . . . 39 7 . 68 Shots 6 | . . . . . . 2 . . . 1 1 . 2 Rammed 2 | . . . . . . . . . . 1 . . 1 Targets Rammed 2 | . . . . . . . . . . 1 . . 1 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 351 | 351 276 . . 195 27 45 30 . 184 10 . . 24 Average Temperature 69 | 164 113 . . 64 15 25 11 . 72 6 . . 12 Received Heat Transfer 483 | . 84 . . . 117 36 . . 90 90 66 . . Effects 3 | . 3 . . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . Interference 2 | . 2 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . 1 . . 1 2 2 . . Combat Hostiles 5 | . . . . . . 1 . . 1 1 2 . . Parts Fried 9 | . . . . . . 1 . . . 3 5 . . Impact Corruptions 3 | . . . . . . 1 . . . 1 . . 1 Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 6 | 1 2 . . . 2 1 . . . . . . . Heat Transferred 3621 | 518 925 . . 703 444 285 . . 596 . 150 . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . 3 . . . 1 . . 1 Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Maximum Alert Level 1 | . . . . . . 1 . . 1 . . . . Low Security (%) 90 | 100 100 100 . 100 100 89 100 . 45 100 . . 100 Level 1 9 | . . . . . . 10 . . 54 . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 369 | 10 70 . . 30 87 276 107 . 369 159 . . 153 Initial 156 | . . . . . . 26 106 . . 156 . . 33 Average 65 | 1 25 . . 4 32 73 45 . 187 56 . . 72 Influence Increases 2113 | 20 203 . . 40 119 437 19 . 518 167 305 . 285 Destroy 0b10 Robot/C 820 | . 80 . . 40 80 120 . . 160 60 120 . 160 Destroy 0b10 Robot/NC 120 | 20 10 . . . 5 45 10 . . 20 . . 10 Destroy Leader 160 | . 14 . . . 22 30 . . 40 14 20 . 20 Allied During Kill 7 | . . . . . 7 . . . . . . . . Successful Hack 78 | . 9 . . . 5 11 5 . 30 18 . . . Disable Machine 165 | . . . . . . 60 . . 60 45 . . . Anti-Garrison Action 300 | . . . . . . 150 . . 150 . . . . Destroy Structure 88 | . . . . . . 6 4 . 48 10 . . 20 Lose Combat Pursuer 375 | . 90 . . . . 15 . . 30 . 165 . 75 Influence Decreases 1595 | 20 203 . . 40 55 190 125 . 198 275 229 30 230 Time Decay 1358 | 20 176 . . 40 55 190 125 . 168 265 179 20 120 Lost Part 237 | . 27 . . . . . . . 30 10 50 10 110 Squads Dispatched 19 | . 1 . . . 1 5 . . 7 2 . . 3 Investigation 3 | . . . . . 1 1 . . 1 . . . . Extermination 1 | . . . . . . . . . . 1 . . . Reinforcement 10 | . 1 . . . . 2 . . 3 1 . . 3 Assault 4 | . . . . . . 2 . . 2 . . . . Garrison 1 | . . . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . . 1 . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Distress Signals 6 | . 1 . . . . 1 . . 1 . . . 3 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 84 | . 16 . . 4 4 13 . . 7 7 14 1 18 Peak Tracking Total 7 | . 4 . . 4 4 4 . . 3 2 5 7 7 Tactical Retreats 14 | . 3 . . . . 1 . . 2 . 5 . 3 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Traps Triggered 4 | . 1 . . . . . . . 2 1 . . . Indirectly 2 | . . . . . . . . . 2 . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Machines Disabled 13 | . . . . . . 5 . . 5 3 . . . Max in Single Turn 3 | . . . . . . 1 . . 3 1 . . . Garrison Access 2 | . . . . . . 1 . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Machines Accessed 33 | . 5 . 3 1 1 5 3 1 6 3 1 . 4 Terminals 17 | . 3 . . . 1 5 2 . 4 1 . . 1 Fabricators 3 | . . . . . . . . . 1 1 . . 1 Repair Stations 2 | . . . . . . . . . 1 1 . . . Recycling Units 5 | . 2 . . . . . 1 . . . . . 2 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 106 | . 13 . 33 1 5 10 10 4 14 8 1 . 7 Successful 69 | . 5 . 33 1 2 4 4 4 6 5 1 . 4 Failed 37 | . 8 . . . 3 6 6 . 8 3 . . 3 Catastrophic 9 | . 2 . . . . 3 2 . 1 . . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 42 | . 9 . 1 . 1 11 7 . 7 5 . . 1 Terminals 46 | . 9 . . . 5 10 8 . 10 3 . . 1 Fabricators 4 | . . . . . . . . . 1 1 . . 2 Repair Stations 7 | . . . . . . . . . 3 4 . . . Recycling Units 10 | . 4 . . . . . 2 . . . . . 4 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 44 | . . . 33 1 1 2 1 4 1 . 1 . . Record 36 | . . . 32 . . . . 4 . . . . . Open Door 3 | . . . . 1 . 1 . . . . 1 . . Open DSF 1 | . . . . . . . . . 1 . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . 1 1 . . 1 Build 3 | . . . . . . . . . 1 1 . . 1 Repair Station Hacks 6 | . . . . . . . . . 2 4 . . . Scan Component 3 | . . . . . . . . . 1 2 . . . Repair 3 | . . . . . . . . . 1 2 . . . Recycling Unit Hacks 7 | . 3 . . . . . 1 . . . . . 3 Report Inventory 5 | . 2 . . . . . 1 . . . . . 2 Retrieve Components 2 | . 1 . . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 9 | . 2 . . . 1 2 2 . 2 . . . . Terminals 8 | . 2 . . . 1 2 1 . 2 . . . . Botnet 8 | . 2 . . . 1 2 1 . 2 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . Monitor 1 | . . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 22 | . 5 . . . 1 3 3 . 5 2 . . 3 Full Trace Events 3 | . . . . . 1 1 . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built 3 | . . . . . . . . . 1 2 . . . Authchips . | . . . . . . . . . . . . . . Time 192 | . . . . . . . . . 64 64 . . 64 Total Part Build Rating 24 | . . . . . . . . . 8 16 . . . Parts Repaired 3 | . . . . . . . . . 1 2 . . . Time 129 | . . . . . . . . . 19 110 . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 2 | . 1 . . . . . . . . . . . 1 Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . . . . . . . Machine Destruction 2 | . . . . . . 2 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders 1 | . . . . . 1 . . . . . . . . RETURN 1 | . . . . . 1 . . . . . . . . Ally Attacks 33 | . . . . 2 24 . . . 7 . . . . Total Damage 137 | . . . . . 113 . . . 24 . . . . Kills 2 | . . . . . 2 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Active Infowar (turns) 1047 | 3 130 . . . . . . . 7 701 206 . . Seismic 133 | 3 130 . . . . . . . . . . . . Triangulation 914 | . . . . . . . . . 7 701 206 . . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 1 . . . . . . 2 2 . Drone Launches 9 | . . . . 2 4 . . . 3 . . . . Drone Recoveries 9 | . . . . 1 5 . . . 3 . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Turns Passed 4991 | 94 476 43 570 282 210 394 296 774 475 701 374 56 246 Spaces Moved 4882 | 20 420 48 548 223 125 297 206 758 590 509 773 117 248 Core 124 | . . . . . . . . . . . . . 124 Treads . | . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels 1453 | 20 420 48 548 223 125 69 . . . . . . . Hover 3305 | . . . . . . 228 206 758 590 509 773 117 124 Flight . | . . . . . . . . . . . . . . Fastest Speed 34 | 100 90 90 90 105 90 42 42 102 34 36 38 48 40 Average Speed 72 | 100 94 90 102 105 97 84 93 102 38 37 39 48 59 Slowest Speed 250 | 100 100 90 105 105 135 166 102 102 40 40 48 48 250 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . 2 . . . . Exploration Rate (%) 39 | 2 71 16 92 48 12 54 51 57 18 13 87 20 9 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 2 | . . 1 1 . . . . . . . . . . Known Exits Taken 3 | . . . . . . 1 1 1 . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 . . . 1 1 1 1 . Scrap Searched 8 | . . . . 2 . . . 3 . . 3 . . Spaces Dug 90 | . . . . . . 6 42 . 29 5 . . 8 Terrain Destroyed 126 | . . . . . . 6 42 . 62 5 . . 11 Melee 34 | . . . . . . 6 4 . 14 5 . . 5 Projectile 59 | . . . . . . . 38 . 15 . . . 6 AOE 33 | . . . . . . . . . 33 . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Total 5982 | 71 456 47 556 246 182 402 258 759 772 977 819 116 321 Wait 640 | 33 4 . . 8 22 17 1 . 89 416 19 . 31 Move 4868 | 19 419 47 547 222 124 296 205 757 588 508 772 116 248 Hop . | . . . . . . . . . . . . . . Pick Up 36 | 2 4 . 4 2 2 6 1 1 8 2 3 . 1 Fast Attach 40 | 1 5 . . 1 6 12 . . 8 6 . . 1 Attach 24 | . 1 . . . 4 2 . . 6 3 3 . 5 Detach 6 | . . . . 1 . 2 . . . 1 . . 2 Swap 28 | 3 . . 1 . 2 9 1 . 4 2 4 . 2 Drop 57 | 2 2 . 2 . 7 24 . 1 10 4 1 . 4 Fire 198 | 11 21 . . 12 15 11 44 . 36 15 17 . 16 Melee 76 | . . . . . . 23 6 . 22 15 . . 10 Ram 2 | . . . . . . . . . . 1 . . 1 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . 1 . . . . Rewire 2 | . . . 2 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 4 | . . . . . . . . . . 4 . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sub]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage -8/Recycling -8/Scraptown -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 1 exit: Arm) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 2) 95 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Discovered new exit (range 10) 304 | -10/Materials | Build established: Mutant 500 | -10/Materials | Discovered new exit (range 15) 566 | -10/Materials | Discovered new exit (range 6) 571 | -10/Materials | Entered Mines 572 | -10/Mines | Learned location of Storage (-8) 586 | -10/Mines | Discovered new exit (range 12) 610 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 610 | -10/Mines | Discovered new exit (range 5) 614 | -10/Mines | Entered Exiles 640 | -10/Exiles | Met 8R-AWN 655 | -10/Exiles | Met EX-HEX 734 | -10/Exiles | Visited The Gauntlet 964 | -10/Exiles | Met EX-DEC 968 | -10/Exiles | Learned location of Zion (-7) 995 | -10/Exiles | Met EX-BIN 1023 | -10/Exiles | Aligned with FarCom system 1025 | -10/Exiles | Given EX-Vault access code 1070 | -10/Exiles | Opened EX-Vault 1076 | -10/Exiles | Found Longsword +1 1097 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1171 | -10/Exiles | Discovered new exit (range 14) 1184 | -10/Exiles | Left Exiles lab with Longsword +1 1184 | -10/Exiles | Entered Mines 1187 | -9/Mines | Found the Drone Emporium 1191 | -9/Mines | Found Prototype Device 1191 | -9/Mines | Identified Thief Drone Bay 1203 | -9/Mines | Learned 8 Materials zone layouts 1245 | -9/Mines | Met a Derelict bent on vengeance 1456 | -9/Mines | Discovered new exit (range 5) 1466 | -9/Mines | Entered Materials 1466 | -8/Materials | Accompanied by 1 ally 1466 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1467 | -8/Materials | Identified exit to Factory 1631 | -8/Materials | Discovered new exit (range 14) 1676 | -8/Materials | Entered Storage 2066 | -8/Storage | Identified exit to Recycling 2069 | -8/Storage | Used back door to open Recycling access 2070 | -8/Storage | Entered Recycling 2338 | -8/Recycling | Scanned before Scraplab entrance 2353 | -8/Recycling | Entered Scraplab 2363 | -8/Recycling | Discovered new exit (range 3) 2364 | -8/Recycling | Identified exit to Scraptown 2366 | -8/Recycling | Entered Scraptown 2435 | -8/Scraptown | Received an X-ray algorithm 2563 | -8/Scraptown | Discovered new exit (range 11) 2633 | -8/Scraptown | Visited Fellowship of the Rings 2660 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 2660 | -8/Scraptown | Visited SPCMW 2707 | -8/Scraptown | Visited Cave Peace 2856 | -8/Scraptown | Visited Symbiants 2885 | -8/Scraptown | Visited Cyclists 2899 | -8/Scraptown | Visited TADAMA 2939 | -8/Scraptown | Visited Red Mages 2997 | -8/Scraptown | Turned away by UFD registrar 3137 | -8/Scraptown | Identified exit to Factory 3140 | -8/Scraptown | Entered Factory 3140 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 3199 | -6/Factory | Crushed by falling debris 3206 | -6/Factory | Crushed by falling debris 3405 | -6/Factory | Fabricated Gamma Bomb Array (x1) 3530 | -6/Factory | Repaired Shock Bomb Launcher 3588 | -6/Factory | Discovered new exit (range 4) 3615 | -6/Factory | Entered another Factory area 3615 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3676 | -5/Factory | Repaired Gravmag Array 3737 | -5/Factory | Repaired Aerolev Unit 3777 | -5/Factory | Build established: Hacker-Mutant 3948 | -5/Factory | Fabricated Adv. Point Defense System (x2) 4217 | -5/Factory | Allied Derelicts emerged from ambush trap array 4300 | -5/Factory | Discovered new exit (range 16) 4304 | -5/Factory | Ran an X-ray algorithm 4309 | -5/Factory | Ran an X-ray algorithm 4316 | -5/Factory | Entered Upper Caves 4339 | -5/Upper Caves | Learned Factory stockpile data 4349 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4676 | -5/Upper Caves | Discovered new exit (range 6) 4690 | -5/Upper Caves | Entered another Upper Caves area 4702 | -5/Upper Caves | Learned 4 Factory zone layouts 4702 | -5/Upper Caves | Discovered new exit (range 15) 4716 | -5/Upper Caves | Learned Factory emergency access door positions 4746 | -5/Upper Caves | Entered Factory 4746 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 4747 | -4/Factory | Identified exit to Armory 4918 | -4/Factory | Destroyed 8 combat bots 4927 | -4/Factory | Lost 8 parts (4n2u2w) 4992 | -4/Factory | Self-destructed Last Messages --------------- >>Build Building Cmb. Antigrav System... ETC: 64 04976_ Imp. System Shield destroyed. 04976_ System corrupted by crushing effect (+1). 04976_ K-01 Serf destroyed. 04976_ K-01 Serf knocked back. 04976_ Knocked back. 04979_ Slammed into C-35 Carver. 04981_ Gamma Bomb Array destroyed. 04983_ Slug penetrates Fabricator. 04986_ Penetrated by Slug. 04989_ The unstable cave ceiling collapses. 04989_ U-05 Engineer lays Concrete. 04989_ Penetrated by Slug. 04989_ Adv. Hacking Suite destroyed. 04989_ Slug penetrates C-35 Carver. 04989_ Slug penetrates Wall. 04989_ U-05 Engineer destroyed. 04990_ K-01 Serf collects debris. 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R |% | | ?????? | | ?????? cc#;########## ######## | | ?????????####### @c #??# #??????# | | ???????????????# =#??# #??????+ | | ???????????????#### #??# #??????# | | ?????????????????###k """" #??# #??????# | | ???????????????????#=# """" #??# #??????# | | ???????????????????#=# """" #??# #??????# | | ???????????????????#?# """ """" #??# #??????# | | ?????????????????????# "F" """" #??# #??????# | | ?????????????????????# " """" ???# ######## | | ?????????????????????# """hh #??# | | ?????????????????????# """ #??# | | ?????????????????????# #??# | | ?????????????????????####+#########?## """ """ | | ????????????????????????????????????#" """ """ | | ????????????????????????????????????#" """ """ | | ????????????????????????????????????#" % | | ????????????????????????????????????#T """ = | | ????????????+???????????????????????#" """ %/ | | ????????????????????????????????????#" *!! """*! | | ????????????????????????????????????#" *! =%=! | | ????????????????????????????????????## *! !!* | | ?????????????????????????????????##### | | ?????????????????????????? | | ?????????????????????????? #### | | ?????????????????????????? #??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Point Defense Rating 240 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 6 Offensive Hacking 14 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Gamma Bomb Array | x1 | -6/Factory | Preloaded Adv. Point Defense System | x2 | -5/Factory | Preloaded Repaired ---------- Shock Bomb Launcher | 18% | -6/Factory Gravmag Array | 5% | -5/Factory Aerolev Unit | 10% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GunBlanketAirjet Manual? 0 Play Time 01:35:01 Cumulative 118.5 hours Start 2025.03.02 @ 14:17:24 End 2025.03.02 @ 16:07:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 141 Rogue 141 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 54 Achievement% 50 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f51d6d47-98e5-49b4-96c9-18b4df4226d0