Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 12:02:15 Player: Compilatron Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (59) 295 Value Destroyed (1906) 1906 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (40) 40 TOTAL SCORE: 6581 Bonus ------- Follower Combat Kills 40 Cogmind --------- Core Integrity 859/1000 Matter 16/300 Energy 315/315 System Corruption 1% Temperature Warning (303) Movement Treading (465) Ox4 Location -5/Factory Parts ------- > --- POWER (2) -------- Neutrino Core > --- PROPULSION (6) --- Advanced Treads > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Targeting Computer Layered Heavy Armor Plating > --- WEAPON (4) ------- KE Penetrator KE Penetrator Heavy Flak Cannon > --- INVENTORY (20) --- Faulty F-cell Engine Fusion Compressor Improved Heat Sink Huge Storage Unit Seismic Detector Advanced ECM Suite Layered Medium Armor Plating Improved Thermal Shield Point Defense System Improved Arc Projector Plasma Rifle Compact HERF Cannon Magnetic Acceleration Cannon Heavy Mass Driver Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Advanced System Restoration Module > --- WEAPON ----------- KE Penetrator KE Penetrator Heavy Flak Cannon Ripper > --- INVENTORY -------- F-cell Engine Fusion Compressor Improved Heat Sink Huge Storage Unit High-capacity Matter Pod Seismic Detector Advanced ECM Suite Heavy Armor Plating Improved Light Armor Plating Layered Medium Armor Plating Improved Thermal Shield Point Defense System Improved Arc Projector Gatling Laser Plasma Rifle Compact HERF Cannon Flak Gun Magnetic Acceleration Cannon Rocket Launcher [Rating: 73] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Layered Heavy Armor Plating Weapon Rocket Launcher Energy Gun Medium Laser Energy Cannon Compact HERF Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Special Weapon Plasma Flamer Slashing Weapon Ripper Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 . 2 2 2 . . 2 Power 1 | . . . . . . . . . 1 Propulsion 4 | . . 1 . . 1 2 . . . Utility 3 | . . 1 . 1 . . . . 1 Weapon 2 | . . . . 1 1 . . . . Parts Attached 80 | 7 5 18 1 10 3 13 7 1 15 Power 11 | 1 . 2 . . . 3 2 . 3 Engine 3 | 1 . 2 . . . . . . . Core 8 | . . . . . . 3 2 . 3 Reactor . | . . . . . . . . . . Propulsion 20 | 2 . 9 . 3 1 2 3 . . Treads 16 | . . 8 . 3 1 2 2 . . Leg 3 | 2 . . . . . . 1 . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . 1 . . . . . . . Utility 19 | 1 3 5 . 2 . 2 1 . 5 Device 8 | . 1 1 . 1 . 1 . . 4 Storage 4 | 1 2 1 . . . . . . . Processor 6 | . . 3 . 1 . 1 1 . . Hackware . | . . . . . . . . . . Protection 1 | . . . . . . . . . 1 Artifact . | . . . . . . . . . . Weapon 30 | 3 2 2 1 5 2 6 1 1 7 Energy Gun 2 | 1 . . . . . . . . 1 Energy Cannon 1 | . . . . . . 1 . . . Ballistic Gun 15 | 2 2 2 . 2 1 4 . . 2 Ballistic Cannon 2 | . . . . . . 1 . . 1 Launcher 5 | . . . 1 1 1 . . 1 1 Special Weapon 2 | . . . . 2 . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 1 . 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . . . . Corrupted Parts 1 | . . . . . . 1 . . . System Corruption 10 | . . . . . . 10 . . . Parts Lost 23 | . . 4 . 1 . . 6 . 12 Power 4 | . . 1 . . . . 1 . 2 Propulsion 9 | . . 1 . . . . 4 . 4 Utility 5 | . . 1 . 1 . . . . 3 Weapon 5 | . . 1 . . . . 1 . 3 Highest Loss Streak 8 | . . 2 . 1 . . 5 . 8 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 96 | . 97 99 100 99 99 99 91 93 86 Engine 5 | . 14 10 11 9 7 1 . . . Core 3 | . . . . . . 4 4 6 9 Treads 27 | . . 28 33 27 30 40 30 26 18 Leg 5 | . 28 4 . . . . 2 6 4 Device 8 | . 11 10 11 9 7 6 6 6 10 Storage 7 | . 14 11 11 9 7 6 6 6 5 Processor 11 | . . 10 11 17 15 13 13 13 11 Energy Gun 1 | . 11 . . . . . . . 2 Ballistic Gun 15 | . 16 22 11 5 14 15 20 15 7 Launcher 5 | . . . 10 12 14 8 1 3 4 Naked Turns . | . . . . . . . . . . Heaviest Build 97 | 14 30 53 55 59 62 66 64 64 97 Greatest Support 132 | 20 20 67 66 66 88 132 88 66 66 Greatest Overweight (x) 4 | 4 1 . . . . . 1 . 4 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 9 16 20 20 20 20 20 20 20 Most Carried 20 | 4 10 15 17 20 17 20 20 18 20 Average Carried 15 | 2 6 8 15 15 15 18 18 18 18 Final Capacity 20 | 8 10 20 20 20 20 20 20 20 20 Final Carried 20 | 4 10 14 17 18 17 20 18 18 15 Class Distribution -------------------- 67% | Skirmisher 31% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Matter Collected 2423 | 226 138 444 . 245 61 706 453 . 150 Remotely . | . . . . . . . . . . Salvage Created 2333 | . 246 557 . 256 61 599 360 . 254 Parts 121 | . 16 41 . 11 6 20 10 . 17 Haulers Intercepted 1 | . . 1 . . . . . . . Recyclers Shooed 4 | . 1 1 . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . 7 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 41 | . 5 12 . 4 1 7 4 . 8 Guns 33 | . 5 12 . 2 1 7 3 . 3 Cannons 1 | . . . . . . . . . 1 AOE 5 | . . . . 1 . . 1 . 3 Classes Destroyed 12 | . 3 5 . 2 . 1 . . 1 Worker 2 | . 1 . . 1 . . . . . Tunneler 1 | . . . . . . . . . 1 Hauler 1 | . . 1 . . . . . . . Recycler 4 | . . 1 . 1 . 2 . . . Operator 1 | . . . . 1 . . . . . Watcher 9 | . 1 4 . 2 . 2 . . . Swarmer 13 | . . 7 . . . 1 1 . 4 Grunt 9 | . 5 2 . 1 . . 1 . . Brawler 1 | . . 1 . . . . . . . Sentry 9 | . . 2 . 2 1 3 1 . . Hunter 2 | . . . . 1 . . 1 . . Programmer 7 | . . . . . . 3 . . 4 Best Kill Streak 4 | . 2 4 . 2 1 4 2 . 4 Combat Bots Only 4 | . 1 4 . 1 1 1 2 . 4 Max Kills in Single Turn 3 | . 1 2 . 2 1 1 1 . 3 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . 1 . . 1 . 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Hostile Shots Fired 526 | . 28 107 . 32 36 110 116 . 97 Missed 164 | . 4 31 . 7 19 37 39 . 27 Damage Taken 4583 | . 293 788 . 374 140 804 678 . 1506 Core 469 | . 66 88 . 72 10 58 34 . 141 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 92 | . . 19 . . . 73 . . . Core Remaining (%) 87 | 100 73 . 78 86 98 . . 89 . Volleys Fired 206 | . 25 61 . 33 5 35 19 . 28 Largest 4 | . 2 2 . 2 2 4 4 . 3 Hottest 131 | . 70 43 . 123 46 117 107 . 131 Shots Fired 429 | . 49 106 . 49 10 98 52 . 65 Gun 379 | . 49 106 . 29 10 89 46 . 50 Cannon 15 | . . . . . . 3 . . 12 Launcher 23 | . . . . 8 . 6 6 . 3 Special 12 | . . . . 12 . . . . . Kinetic 361 | . 28 106 . 29 10 89 46 . 53 Thermal 42 | . 21 . . 12 . . . . 9 Explosive 23 | . . . . 8 . 6 6 . 3 Electromagnetic 3 | . . . . . . 3 . . . Robot Hit Streak 13 | . 5 10 . 13 9 13 6 . 6 Robot Miss Streak 7 | . 4 5 . 2 1 7 5 . 5 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 1 | . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 254 | . 22 59 . 39 9 61 25 . 39 Core Hits 156 | . 14 24 . 21 4 44 20 . 29 Critical Kills 2 | . . 1 . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 6 | . . 1 . 3 . 1 . . 1 Burn 4 | . . . . 3 . . . . 1 Destroy 2 | . . 1 . . . 1 . . . Melee Attacks 10 | . . . . . . . 5 . 5 Impact . | . . . . . . . . . . Slashing 10 | . . . . . . . 5 . 5 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5241 | . 315 816 . 712 136 1046 760 . 1456 Guns 3801 | . 310 816 . 327 136 971 351 . 890 Cannons 301 | . . . . . . 16 . . 285 Explosions 726 | . . . . 256 . 45 148 . 277 Melee 261 | . . . . . . . 261 . . Ramming 32 | . 5 . . 9 . 14 . . 4 Kinetic 3821 | . 198 816 . 327 136 971 351 . 1022 Thermal 385 | . 112 . . 120 . . . . 153 Explosive 726 | . . . . 256 . 45 148 . 277 Electromagnetic 16 | . . . . . . 16 . . . Impact . | . . . . . . . . . . Slashing 261 | . . . . . . . 261 . . Piercing . | . . . . . . . . . . Highest Corruption 14 | . . 4 4 . . 14 14 14 5 Average Corruption 7 | . . 4 4 . . 5 14 14 3 Corruption Purged 6 | . . . . . . . . . 6 Corruption Blocked . | . . . . . . . . . . Effects 94 | . . 12 5 . . 24 41 3 9 Message Errors 23 | . . 5 3 . . 4 7 . 4 Matter Fused 21 | . . 1 . . . 6 9 2 3 Heat Flow Errors 11 | . . 1 1 . . 2 6 1 . Energy Discharges 10 | . . 2 . . . 3 3 . 2 Parts Fused 1 | . . 1 . . . . . . . Data Loss (minor) 14 | . . . 1 . . 5 8 . . Data Loss (major) 6 | . . . . . . 1 5 . . Misfires 3 | . . . . . . 2 1 . . Alerts 2 | . . . . . . . 2 . . Weapon Failures 3 | . . 2 . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 91 | . . . . 1 . . 90 . . Projectiles . | . . . . . . . . . . Explosions 1 | . . . . 1 . . . . . Melee 90 | . . . . . . . 90 . . Knockbacks 2 | . . . . . . 1 . . 1 Impact 1 | . . . . . . 1 . . . Kinetic 1 | . . . . . . . . . 1 Secondary . | . . . . . . . . . . Self-Inflicted Damage 64 | . . . . . . 18 . . 46 Shots 2 | . . . . . . 1 . . 1 Rammed 3 | . . . . 1 . 1 . . 1 Targets Rammed 4 | . 1 . . 1 . 1 . . 1 Kicked 1 | . 1 . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 580 | . 111 241 198 203 7 213 212 182 580 Average Temperature 98 | . 36 68 108 61 4 67 61 101 277 Received Heat Transfer 963 | . 165 144 . 135 48 126 30 . 315 Effects 18 | . . 4 . . . . 2 . 12 Shutdowns 4 | . . . . . . . . . 4 Energy Bleed 1 | . . 1 . . . . . . . Interference 5 | . . 3 . . . . 2 . . Matter Decay 2 | . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . 2 Damage (major) 3 | . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . 1 . . . . 1 Combat Hostiles 2 | . . . . 1 . . . . 1 Parts Melted 10 | . 1 . . 8 . . . . 1 Heat Transferred 1933 | . 333 . . 1200 . . . . 400 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Peak Influence 291 | . 130 190 54 291 89 168 . . 132 Initial 54 | . . 54 54 20 44 43 . . . Average 56 | . 47 77 54 115 61 49 . . 25 Maximum Alert Level 1 | . . . . 1 . . . . . Low Security (%) 98 | 100 100 100 100 83 100 100 . . 100 Level 1 1 | . . . . 16 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . 1 . . 1 1 3 . . 3 Investigation 1 | . . . . . . 1 . . . Extermination 5 | . . . . . 1 2 . . 2 Reinforcement 3 | . 1 . . 1 . . . . 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Distress Signals 3 | . . . . 2 . 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 70 | . 10 19 . 11 1 13 4 . 12 Peak Tracking Total 4 | . 2 4 . 3 1 3 2 . 4 Tactical Retreats 2 | . 1 . . 1 . . . . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Traps Triggered 3 | . . . . . . 2 . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Machines Disabled 2 | . . . . . . 2 . . . Max in Single Turn 1 | . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Machines Accessed 20 | . 4 4 . 1 1 8 . . 2 Terminals 10 | . 3 3 . . . 4 . . . Fabricators 2 | . . . . . . 1 . . 1 Repair Stations 3 | . . 1 . . 1 1 . . . Recycling Units 4 | . 1 . . 1 . 1 . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 43 | . 8 9 . 3 1 19 . . 3 Successful 28 | . 4 6 . 3 . 12 . . 3 Failed 15 | . 4 3 . . 1 7 . . . Catastrophic 4 | . 1 . . . . 3 . . . Database Lockouts . | . . . . . . . . . . Manual 12 | . 5 2 . . . 4 . . 1 Terminals 24 | . 5 7 . . . 12 . . . Fabricators 2 | . . . . . . 1 . . 1 Repair Stations 5 | . . 2 . . 1 2 . . . Recycling Units 11 | . 3 . . 3 . 3 . . 2 Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Terminal Hacks 11 | . 1 3 . . . 7 . . . Record 3 | . . . . . . 3 . . . Alert Level 2 | . . 1 . . . 1 . . . Locate Traps 1 | . . . . . . 1 . . . Dispatch Records 1 | . . . . . . 1 . . . Recall Investigation 1 | . 1 . . . . . . . . Zone Layout 3 | . . 2 . . . 1 . . . Fabricator Hacks 2 | . . . . . . 1 . . 1 Build 2 | . . . . . . 1 . . 1 Repair Station Hacks 4 | . . 2 . . . 2 . . . Scan Component 2 | . . 1 . . . 1 . . . Repair 2 | . . 1 . . . 1 . . . Recycling Unit Hacks 6 | . 1 . . 3 . 1 . . 1 Process 1 | . . . . 1 . . . . . Report Inventory 2 | . . . . 1 . . . . 1 Retrieve Matter 1 | . . . . 1 . . . . . Retrieve Components 2 | . 1 . . . . 1 . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 5 | . 2 1 . . . 1 . . 1 Terminals 2 | . 1 1 . . . . . . . Assimilate 1 | . 1 . . . . . . . . Operators 1 | . . 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . 1 . . . . 1 . . 1 Reject 3 | . 1 . . . . 1 . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . 4 4 . . 1 5 . . 2 Full Trace Events 1 | . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 3 | . . . . . . 1 . . 2 Authchips . | . . . . . . . . . . Time 181 | . . . . . . 128 . . 53 Total Part Build Rating 20 | . . . . . . 8 . . 12 Parts Repaired 2 | . . 1 . . . 1 . . . Time 58 | . . 26 . . . 32 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 125 | . . . . 125 . . . . . Retrieved Matter 125 | . . . . 125 . . . . . Retrieved Components 6 | . 3 . . . . 3 . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Total Allies 3 | . 1 . . . . 2 . . . Largest Group 2 | . 1 . . . . 2 . . . Highest-Rated Group 62 | . 10 . . . . 62 . . . Highest-Rated Ally 31 | . 10 . . . . 31 . . . Total Orders . | . . . . . . . . . . Ally Attacks 20 | . . . . . . 20 . . . Total Damage 123 | . . . . . . 123 . . . Kills 2 | . . . . . . 2 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Turns Passed 6805 | 68 748 1028 266 488 265 1856 1075 115 896 Spaces Moved 3276 | 41 407 437 174 251 156 810 587 78 335 Core 15 | 15 . . . . . . . . . Treads 2773 | . . 382 174 251 156 810 587 78 335 Legs 488 | 26 407 55 . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 145 145 145 145 145 145 145 Average Speed 148 | 124 120 147 145 145 145 145 153 145 195 Slowest Speed 465 | 250 190 160 145 145 145 145 225 145 465 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 28 | 4 57 40 45 23 6 24 65 13 8 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 7 | . . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched 2 | . . . . . . . 2 . . Spaces Dug 24 | . . . . . . 9 1 . 14 Terrain Destroyed 109 | . . . . 37 . 25 30 . 17 Melee 6 | . . . . . . . 1 . 5 Projectile 3 | . . . . . . . . . 3 AOE 100 | . . . . 37 . 25 29 . 9 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Total 4817 | 57 616 716 188 321 188 1423 719 79 510 Wait 1106 | . 167 170 7 8 16 546 91 1 100 Move 3267 | 40 406 436 173 250 155 809 586 77 335 Hop . | . . . . . . . . . . Pick Up 91 | 10 9 21 5 10 5 11 6 . 14 Fast Attach 2 | . . . . . . 1 . . 1 Attach 35 | 6 1 8 . 3 3 3 5 . 6 Detach 2 | . . 1 . . . 1 . . . Swap 44 | 1 4 10 1 8 . 9 2 1 8 Drop 49 | . 3 9 2 8 4 7 4 . 12 Fire 206 | . 25 61 . 33 5 35 19 . 28 Melee 10 | . . . . . . . 5 . 5 Ram . | . . . . . . . . . . Kick 1 | . 1 . . . . . . . . Crush 3 | . . . . 1 . 1 . . 1 Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . . 1 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 745 | -10/Materials | Discovered new exit (range 13) 817 | -10/Materials | Entered another Materials area 817 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 992 | -9/Materials | Repaired Sensor Array 1503 | -9/Materials | Discovered new exit (range 12) 1625 | -9/Materials | Identified exit to Mines 1845 | -9/Materials | Entered Mines 1852 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1956 | -9/Mines | Discovered new exit (range 6) 1962 | -9/Mines | Identified exit to Materials 1983 | -9/Mines | Learned location of Storage (-7) 2035 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2056 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2059 | -9/Mines | Found Prototype Device 2111 | -9/Mines | Entered Materials 2111 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2145 | -8/Materials | Identified Exp. Sensor Array 2415 | -8/Materials | Build established: Skirmisher 2529 | -8/Materials | Discovered new exit (range 8) 2579 | -8/Materials | Identified exit to Factory 2599 | -8/Materials | Entered Factory 2599 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2858 | -7/Factory | Discovered new exit (range 6) 2863 | -7/Factory | Identified exit to Factory 2864 | -7/Factory | Entered another Factory area 2864 | -6/Factory | Evolved 2 slots: Propulsion x2 3070 | -6/Factory | Fabricated Com. HERF Cannon (x1) 3782 | -6/Factory | Repaired Hvy. Assault Rifle 3838 | -6/Factory | Allied Derelicts emerged from ambush trap array 4344 | -6/Factory | System corruption reached 10% 4512 | -6/Factory | Discovered new exit (range 9) 4548 | -6/Factory | Identified exit to Lower Caves 4720 | -6/Factory | Entered Lower Caves 4822 | -6/Lower Caves | Encountered a Warlord checkpoint 5005 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5122 | -6/Lower Caves | Lost 5 parts (4n1w) 5389 | -6/Lower Caves | Discovered new exit (range 16) 5409 | -6/Lower Caves | Identified exit to Lower Caves 5413 | -6/Lower Caves | Learned 12 Factory zone layouts 5795 | -6/Lower Caves | Entered another Lower Caves area 5897 | -6/Lower Caves | Discovered new exit (range 9) 5908 | -6/Lower Caves | Identified exit to Factory 5910 | -6/Lower Caves | Entered Factory 5910 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6130 | -5/Factory | Discovered new exit (range 7) 6207 | -5/Factory | Fabricated Lance (x2) 6317 | -5/Factory | Identified exit to Upper Caves 6489 | -5/Factory | Lost 3 parts (1p2w) 6806 | -5/Factory | Self-destructed Last Messages --------------- 06789_ Power failure, Mic. Fission Core shutdown. 06789_ Overheating: Matter decay (-1). 06791_ G-50 Soldier suffers critical hit (Burn). 06791_ G-50 Soldier destroyed. 06792_ Slammed into B-60 Warrior. 06793_ KE Penetrator broken. 06793_ Overheating: Short circuit. 06794_ Overheating: Adv. Signal Interpreter damaged (-17). 06797_ Overheating: Hcp. Storage Unit damaged (-204). 06797_ Overheating: Mic. Fission Core damaged (-4). 06797_ Overheating: Lyr. Heavy Armor Plating damaged (-187). 06800_ Power failure, Neutrino Core shutdown. 06801_ Mic. Fission Core destroyed. 06802_ U-05 Engineer repairs door. 06802_ Adv. Signal Interpreter destroyed. 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""" " ########## | | #???# """" """" # g ^^ | | #???#! """" """" # " "" ^^ | | + #####???# """" """"u# ! "F "" | | #########! """" """" ; @ """"" | | + []# b | | =# ###### [# | | # ################### ! ### | | # #?????????????# #?#############+##### | | ############### #???????????????????? | | > #???????????????????? | | #################;#######???????????????? | | +### #?????????# #??????????????? | | ########?????????# #??????????????? | | " #????????????????# """""" #??????????????? | | " #????????????????#! """""" #??????????????? | | " #????????????????# = """""" #??????????????? | | #????????????????# """"""????????????????? | | ###????????????????###########???????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 29 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Com. HERF Cannon | x1 | -6/Factory | Preloaded Lance | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VariableCooledNanoactuators Manual? 0 Play Time 01:00:30 Cumulative 26.2 hours Start 2024.04.05 @ 10:38:08 End 2024.04.05 @ 12:02:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 7 Adventurer 20 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 29 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6f525593-eb12-4c49-911c-cd9c9d55183e