Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.09 @ 03:29:55 Player: DreamAR Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (179) 895 Value Destroyed (7985) 7985 Prototype IDs (290) 5800 Alien Tech Used (3) 600 Bonus (39499) 39499 TOTAL SCORE: 64479 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3061 Follower Combat Kills 4350 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 290 Pursued by Intercept 1000 Met Sigix 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Win 3000 Friendly Fire -102 Cogmind --------- Core Integrity 1329/1600 Matter 293/300 Energy 575/576 System Corruption 4% Temperature Cool (5) Movement Flying (102) Ox1 Location 0b11 Command Parts ------- > --- POWER (2) -------- Multi-Quantum Reactor > --- PROPULSION (7) --- Flying Impulse-XBT Exoskeleton Xenon Bombardment Thruster Impulse Thruster Array Cooled Q-thruster > --- UTILITY (14) ----- Armored Scrap Engine Enhanced Optical Array Experimental Signal Interpreter Advanced Melee Analysis Suite Advanced Target Analyzer Experimental Core Analyzer Experimental Reaction Control System Graphene Brace Thermal Barrier Hacking Suite Advanced Hacking Suite Experimental System Shield > --- WEAPON (2) ------- Vibroblade Plasma Lance > --- INVENTORY (5) ---- Light Quantum Reactor Shock Maul Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Flying Impulse-XBT Exoskeleton Xenon Bombardment Thruster Impulse Thruster Array Impulse Thruster Array Cooled Q-thruster > --- UTILITY ---------- Armored Scrap Engine Enhanced Optical Array Experimental Signal Interpreter Advanced Melee Analysis Suite Advanced Target Analyzer Experimental Core Analyzer Experimental Phase Shifter Graphene Brace Thermal Barrier Antimissile System Hacking Suite Hacking Suite Experimental System Shield > --- WEAPON ----------- Sigix Terminator > --- INVENTORY -------- Light Quantum Reactor Advanced Power Amplifier Vibroblade Plasma Lance [Rating: 205] Favorites ----------- Power Constructs Engine Light Deuterium Engine Power Core Nuclear Core Reactor Constructs Propulsion Constructs Flight Unit Constructs Utility Advanced Melee Analysis Suite Device Armored Scrap Engine Storage Medium Storage Unit Processor Advanced Melee Analysis Suite Hackware Experimental System Shield Protection Hardened Light Armor Plating Weapon Shock Maul Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Launcher Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Shock Maul Slashing Weapon Makeshift Sword Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Qua Acc Com Slots Evolved 18 | . . . 2 . . 4 . . . . 2 . . . . 2 2 . . . . 2 2 . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 5 | . . . 1 . . 1 . . . . . . . . . . . . . . . 1 1 . 1 . Utility 12 | . . . 1 . . 3 . . . . 2 . . . . 2 2 . . . . . 1 . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 246 | 1 20 5 1 22 7 16 3 1 12 3 29 . 9 3 11 28 13 2 . 11 1 7 5 6 5 25 Power 16 | 1 3 2 . 2 . 2 . . . . 1 . 1 . . 1 . . . 1 . 1 . . . 1 Engine 10 | 1 3 1 . 1 . 2 . . . . 1 . 1 . . . . . . . . . . . . . Core 3 | . . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . 1 Propulsion 42 | . 2 . . 6 6 1 . . . . 3 . 3 . 7 3 2 . . 4 . 2 1 . 1 1 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 42 | . 2 . . 6 6 1 . . . . 3 . 3 . 7 3 2 . . 4 . 2 1 . 1 1 Utility 101 | . 5 . 1 5 1 9 3 . 8 2 7 . 3 1 2 20 4 2 . 4 1 2 3 4 3 11 Device 67 | . 4 . 1 4 1 3 3 . 3 2 4 . 2 . 1 16 3 1 . 2 . 2 3 3 2 7 Storage 4 | . . . . 1 . 1 . . . . . . . . . . . . . 1 . . . 1 . . Processor 18 | . . . . . . 3 . . 5 . 2 . 1 . 1 3 1 . . 1 1 . . . . . Hackware 9 | . . . . . . . . . . . 1 . . 1 . 1 . 1 . . . . . . 1 4 Protection 3 | . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 87 | . 10 3 . 9 . 4 . 1 4 1 18 . 2 2 2 4 7 . . 2 . 2 1 2 1 12 Energy Gun 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 3 | . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 3 | . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Launcher 11 | . 2 . . 2 . 1 . . . 1 . . . . 1 . . . . . . . . 1 . 3 Special Weapon 4 | . . . . . . . . . . . 1 . . 1 . 1 . . . . . . . . . 1 Impact Weapon 26 | . . 1 . 5 . 1 . . 1 . 8 . 2 1 1 . . . . 1 . 1 1 . 1 2 Slashing Weapon 25 | . . 1 . . . 2 . 1 3 . 9 . . . . . 4 . . 1 . 1 . . . 3 Piercing Weapon 10 | . . . . . . . . . . . . . . . . 3 3 . . . . . . 1 . 3 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . 2 . . . . 4 . 2 . . . . . . . . . . . . 3 . . Parts Lost 64 | . 4 1 . 4 . 3 . . 1 5 5 . 8 2 4 10 1 3 . 2 2 . . . 1 8 Power 12 | . 2 1 . 1 . 1 . . . 1 1 . 2 . . 1 . 1 . . 1 . . . . . Propulsion 17 | . . . . 3 . . . . . 1 3 . 3 1 . 2 1 . . . . . . . . 3 Utility 27 | . . . . . . 2 . . . 2 1 . 2 1 3 6 . 2 . 2 1 . . . 1 4 Weapon 8 | . 2 . . . . . . . 1 1 . . 1 . 1 1 . . . . . . . . . 1 Highest Loss Streak 5 | . 2 1 . 1 . 3 . . 1 5 2 . 4 1 3 3 1 2 . 2 2 . . . 1 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 74 | . 45 99 85 91 72 64 69 68 68 53 70 80 74 63 61 75 83 88 89 92 86 84 83 79 81 79 Engine 2 | . 9 4 . 7 . 2 7 2 . . 2 6 2 . . . . . . . . . . . . . Core 2 | . . 9 11 3 11 2 . 4 3 . 2 . . . . 2 5 . . . . . . . . . Reactor 1 | . . . . . . . . . 3 1 . . . . . . . 4 5 5 5 3 4 4 4 4 Flight 13 | . 8 28 22 26 17 7 7 7 7 7 10 13 10 5 9 13 10 15 15 20 15 19 19 17 19 17 Device 16 | . 7 28 30 27 22 17 15 15 15 14 10 13 11 11 8 13 21 21 21 15 13 18 23 22 23 16 Storage 3 | . . . . 5 . 2 7 7 7 7 6 6 3 . . . . . . 4 5 . . 2 4 1 Processor 18 | . . . . . . 12 15 15 15 15 19 20 23 26 28 30 30 31 31 31 34 33 27 26 23 20 Hackware 3 | . . . . . . . . . . . 6 6 6 7 7 4 5 3 5 4 . . . . . 11 Impact Weapon 5 | . . 8 11 9 11 7 7 7 6 2 3 13 11 11 5 2 . . . . . 3 4 1 3 1 Slashing Weapon 4 | . . 9 11 11 11 6 7 6 6 1 6 . . . . . 4 5 5 4 5 . . . . 2 Piercing Weapon 1 | . . . . . . . . . . . . . . . . 4 5 5 5 5 5 4 4 4 4 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 70 | 3 10 14 14 18 13 24 24 25 24 27 28 23 28 8 8 25 22 26 26 34 34 45 48 70 59 64 Greatest Support 62 | 3 14 14 14 20 20 27 30 30 30 30 16 14 16 4 16 26 27 27 27 39 39 45 55 55 62 62 Greatest Overweight (x) 3 | . 2 . . 1 1 1 1 . 1 1 3 1 3 1 2 1 1 . . 1 . . 1 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 8 8 10 10 10 10 10 10 10 10 5 5 5 5 5 5 10 10 10 5 10 10 10 Average Capacity 7 | 5 5 5 5 6 5 6 10 10 10 10 10 10 8 5 5 5 5 5 5 9 10 5 5 8 10 6 Most Carried 10 | 5 5 5 5 8 7 10 10 10 10 10 10 10 10 5 5 5 5 5 4 10 10 8 5 10 10 10 Average Carried 6 | 2 3 4 5 6 5 5 9 9 10 9 9 10 7 4 3 4 4 3 3 8 9 5 5 7 9 4 Final Capacity 10 | 5 5 5 5 8 5 10 10 10 10 10 10 10 5 5 5 5 5 5 5 10 10 5 5 10 10 5 Final Carried 10 | 5 5 5 5 8 5 10 10 10 10 10 10 10 5 5 4 5 5 3 4 10 9 5 5 10 9 2 Scrap Engine Consumption 217 | . . . . . 5 40 2 5 8 2 22 2 15 1 5 30 8 . 4 31 3 5 12 1 3 13 Constructs Created 26 | . . . . . 1 1 . . 1 2 1 . 3 1 . 4 . 1 . . 1 2 1 1 2 4 Constructs Modified 31 | . . . . . . 6 . 3 1 2 8 . 2 . . . 1 1 . . . . 1 . . 6 Class Distribution -------------------- 34% | Mutant 17% | Construct 12% | Sprinter 10% | Hacker-Sprinter 9% | Commander-Mutant 6% | Hacker-Mutant 4% | Commander-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Commander-Mutant | -9/Storage Commander-Mutant | -9/Recycling Mutant | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Construct | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Scout | -4/Factory Sprinter | -4/Upper Caves Sprinter | -4/Upper Caves Commander-Sprinter | -4/Warlord Sprinter | -3/Proximity Caves Sprinter | -3/Research Sprinter | -2/Research Sprinter | -2/Quarantine Sprinter | -1/Access Hacker-Sprinter | -1/Command Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ----------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Qua Acc Com Matter Collected 3064 | 142 352 55 . 275 70 211 30 10 31 186 190 87 94 23 84 240 160 . 11 114 10 41 79 72 . 497 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6801 | . 507 . . 822 231 555 115 . . 124 1097 44 322 23 276 392 186 . . 124 140 41 213 199 . 1390 Parts 291 | . 34 . . 37 8 31 3 . . 8 39 1 10 3 14 19 13 . . 5 7 1 6 10 . 42 Haulers Intercepted 12 | . 2 . . 6 . 2 . . . . . . . . . 2 . . . . . . . . . . Recyclers Shooed 4 | . 2 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . 2 . . 10 . . 10 . 3 . . . 2 . 4 . . . . . Prevented 19 | . . . . . . . . . . 7 . 1 2 . 6 . . 2 1 . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Qua Acc Com Combat Hostiles Destroyed 134 | . 13 . . 8 2 11 2 . . 8 15 2 9 . 10 3 3 . . 3 4 . 2 . . 39 Melee 61 | . . . . 4 2 6 1 . . 2 9 2 7 . 4 3 3 . . 3 4 . 2 . . 9 Guns 7 | . 5 . . . . . . . . 2 . . . . . . . . . . . . . . . . Cannons 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . AOE 50 | . 7 . . 3 . 4 . . . 4 . . . . 3 . . . . . . . . . . 29 Classes Destroyed 17 | . 5 . . 3 1 1 . . . . . . . . 1 . . . . 2 . . . 1 . 3 Worker 5 | . . . . 2 . 2 . . . . . . . . . . 1 . . . . . . . . . Builder 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Hauler 12 | . 2 . . 6 . 2 . . . . . . . . . 2 . . . . . . . . . . Recycler 12 | . 1 . . 4 2 . . . . . 5 . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Watcher 9 | . 1 . . 1 . 2 . . . . . . . . . 1 . . . . . 1 1 . . 2 Swarmer 66 | . 6 . . 4 . 4 . . . 7 11 2 5 . 8 . 1 . . . 4 . . . . 14 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Grunt 32 | . 7 . . 2 . 2 . . . 1 4 . 4 . . . . . . 1 . . 1 . . 10 Brawler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Duelist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Protector 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Sentry 8 | . . . . 2 1 3 . . . . . . . . . . 1 . . . . . . . . 1 Demolisher 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hunter 7 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . 5 Programmer 8 | . . . . . . 2 2 . . . . . . . . 2 1 . . . . . . . . 1 M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Tracker 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Combat Programmer 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Best Kill Streak 17 | . 4 . . 8 1 7 1 . . 7 8 2 3 1 4 2 2 . . 3 4 1 2 2 . 17 Combat Bots Only 16 | . 3 . . 2 1 5 1 . . 7 5 2 3 . 4 1 1 . . 3 4 . 1 . . 16 Max Kills in Single Turn 6 | . 3 . . 4 1 4 1 . . 2 1 1 1 1 3 1 1 . . 1 2 1 1 1 . 6 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . 3 . . 2 . 3 . . . 2 . . . . 3 . . . . . . . . . . 6 Melee 2 | . . . . 1 1 1 1 . . 1 1 1 1 . 1 1 1 . . 1 2 . 1 . . 1 Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 Data Miner (-6/Data Miner) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Qua Acc Com Damage Taken 9202 | . 613 36 15 310 14 715 105 34 . 651 607 . 1272 457 418 887 214 243 . 321 501 52 93 . 170 1474 Core 2303 | . 223 . 15 84 . 216 62 . . 110 119 . 273 188 90 303 85 29 . 138 75 13 9 . . 271 Absorbed by Shields 126 | . . . . . . . . . . . . . . . . . 35 91 . . . . . . . . Regen/Repaired (Parts) 1838 | . . . . 27 . 233 . 34 293 36 23 . 243 . . 467 . 100 . 150 23 . 140 . 10 59 Core Remaining (%) 67 | 100 . 10 . . 75 . . . . 44 . . . . 21 69 . . . . 71 99 . 99 . 83 Volleys Fired 83 | . 44 . . 5 . 4 . . . 9 2 . 3 1 1 . . . . . . . . . . 14 Largest 2 | . 2 . . 1 . 1 . . . 1 1 . 1 1 1 . . . . . . . . . . 1 Hottest 120 | . 120 . . 33 . 33 . . . 51 5 . 38 5 39 . . . . . . . . . . 30 Shots Fired 109 | . 70 . . 5 . 4 . . . 9 2 . 3 1 1 . . . . . . . . . . 14 Gun 61 | . 54 . . . . . . . . 4 . . 3 . . . . . . . . . . . . . Cannon 10 | . 10 . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 33 | . 6 . . 5 . 4 . . . 5 . . . . 1 . . . . . . . . . . 12 Special 5 | . . . . . . . . . . . 2 . . 1 . . . . . . . . . . . 2 Kinetic 30 | . 23 . . . . . . . . 4 . . 3 . . . . . . . . . . . . . Thermal 28 | . 27 . . . . . . . . . . . . . . . . . . . . . . . . 1 Explosive 32 | . 6 . . 5 . 4 . . . 5 . . . . 1 . . . . . . . . . . 11 Electromagnetic 14 | . 14 . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 9 | . 9 . . 1 . 1 . . . 6 1 . 2 2 . . . . . . . . . . . 4 Robot Miss Streak 5 | . 2 . . 1 . 2 . . . 5 3 . 1 . . . . . . . . . . . . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 299 | . 47 . . 42 6 27 7 . . 8 33 2 24 2 7 12 10 . . 5 5 2 7 5 . 48 Core Hits 231 | . 26 . . 13 5 19 1 . . 13 14 1 8 1 4 4 3 . . 2 4 1 5 2 . 105 Critical Kills 5 | . . . . 1 . . . . . 1 1 1 1 . . . . . . . . . . . . . Critical Parts Destroyed 24 | . . . . 1 . 2 4 . . 1 7 1 1 . 5 . . . . . . . . . . 2 Critical Strikes 52 | . 3 . . 5 . 6 4 . . 2 9 2 2 . 5 2 2 . . 1 . 1 2 . . 6 Burn 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Smash 29 | . . . . 2 . 2 4 . . 2 8 2 2 . 5 . . . . . . . . . . 2 Sever 9 | . . . . 3 . 4 . . . . 1 . . . . . . . . . . . . . . 1 Impale 11 | . . . . . . . . . . . . . . . . 2 2 . . 1 . 1 2 . . 3 Melee Attacks 530 | . . . . 77 22 64 14 4 8 8 69 18 32 7 18 32 12 11 . 5 8 8 10 14 16 73 Impact 217 | . . . . 24 2 43 12 3 6 5 27 18 32 7 18 8 . . . . . . . . 4 8 Slashing 185 | . . . . 53 20 21 2 1 2 3 42 . . . . . 1 1 . . 2 . . . . 37 Piercing 128 | . . . . . . . . . . . . . . . . 24 11 10 . 5 6 8 10 14 12 28 Sneak Attacks 39 | . . . . 15 3 5 . . . . 6 . . 1 1 4 1 . . . . . . 3 . . Combat Hostiles 4 | . . . . . 1 1 . . . . 1 . . . 1 . . . . . . . . . . . Follow-up Attacks 36 | . . . . 9 . 4 . . . 2 8 . 1 . . . 1 . . . 2 . . . . 9 Damage Inflicted 28451 | . 1071 . . 2679 291 1643 414 . . 667 1608 124 1236 111 725 987 646 . . 397 275 131 520 574 . 14352 Guns 553 | . 469 . . . . . . . . 40 . . 44 . . . . . . . . . . . . . Cannons 121 | . 121 . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 13906 | . 468 . . 379 . 339 . . . 470 . . . . 257 . . . . . . . . . . 11993 Melee 13858 | . . . . 2300 291 1304 414 . . 157 1608 124 1192 111 468 987 646 . . 397 275 131 520 574 . 2359 Ramming 13 | . 13 . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 281 | . 197 . . . . . . . . 40 . . 44 . . . . . . . . . . . . . Thermal 7588 | . 419 . . . . . . . . . . . . . . . . . . . . . . . . 7169 Explosive 6576 | . 307 . . 379 . 339 . . . 470 . . . . 257 . . . . . . . . . . 4824 Electromagnetic 135 | . 135 . . . . . . . . . . . . . . . . . . . . . . . . . Impact 5306 | . . . . 983 . 829 414 . . 119 698 124 1192 111 468 168 . . . . . . . . . 200 Slashing 3748 | . . . . 1317 291 475 . . . 38 910 . . . . . 41 . . . 45 . . . . 631 Piercing 4804 | . . . . . . . . . . . . . . . . 819 605 . . 397 230 131 520 574 . 1528 Highest Corruption 4 | . . . . . . 1 2 . . . . . . . . 2 . . . . . . . . 4 4 Average Corruption 2 | . . . . . . 1 1 . . . . . . . . 1 . . . . . . . . 4 4 Corruption Purged 3 | . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . Corruption Blocked 46 | . . . . . . . . . . . . . . . . . 9 . . . . . . . . 37 Effects 40 | . . . . . . 7 3 . . . . . . . . 4 . . . . . . . . 1 25 Message Errors 11 | . . . . . . 1 2 . . . . . . . . . . . . . . . . . . 8 Matter Fused 10 | . . . . . . 2 . . . . . . . . . 2 . . . . . . . . . 6 Heat Flow Errors 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Energy Discharges 5 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . 1 2 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 7 | . . . . . . 2 1 . . . . . . . . . . . . . . . . . . 4 Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4209 | . 80 . . 563 . 297 298 . . 134 410 65 151 . 397 283 229 . . 94 . 95 86 113 . 914 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 910 | . 80 . . 15 . 9 . . . 68 . . . . 43 . . . . . . . . . . 695 Melee 3299 | . . . . 548 . 288 298 . . 66 410 65 151 . 354 283 229 . . 94 . 95 86 113 . 219 Knockbacks 15 | . . . . 2 . 4 . . . . 2 . 5 . 1 1 . . . . . . . . . . Impact 15 | . . . . 2 . 4 . . . . 2 . 5 . 1 1 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 385 | . 217 . . . . . . . . 56 . . . . 52 . . . . . . . . . . 60 Shots 11 | . 7 . . . . . . . . 2 . . . . 1 . . . . . . . . . . 1 Rammed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 183 | . 183 . . 11 . 183 . . . 6 . . 41 . . 107 . . . . 18 . . . . . Average Temperature 65 | . 72 . . 6 . 98 . . . 3 . . 22 . . 43 . . . . 18 . . . . . Received Heat Transfer 1271 | . 150 . 9 120 . 168 . 6 . 18 135 . 256 . . 78 18 52 . . 105 9 9 . . 138 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 18 | . . . . 3 . 2 1 . . . 5 1 3 . 2 . . . . . . . . . . 1 Impact Corruptions 66 | . . . . 10 . 7 11 . . 3 13 1 4 . 11 1 . . . . . . . . . 5 Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Melted 6 | . 2 . . . . 3 1 . . . . . . . . . . . . . . . . . . . Heat Transferred 1263 | . 1038 . . . . . . . . . . . . . . . . . . . . . . . . 225 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Qua Acc Com Peak Influence 4949 | . 595 173 93 608 242 621 . . . . 436 . . . . 476 708 . . . . 377 581 590 408 4949 Initial 353 | . . 173 63 39 178 7 . . . . 251 . . . . 128 181 . . . . 258 228 326 353 256 Average 380 | . 302 166 67 297 153 136 . . . . 308 . . . . 261 401 . . . . 277 330 482 376 1827 Maximum Alert Level 5 | . 2 . . 2 1 2 . . . . 2 . . . . 2 3 . . . . 1 2 2 2 5 Low Security (%) 37 | 100 36 100 100 47 78 75 . . . . 4 . . . . 41 31 . . . . . . . . . Level 1 33 | . 24 . . 21 21 6 . . . . 88 . . . . 39 2 . . . . 100 86 24 89 12 Level 2 18 | . 38 . . 30 . 17 . . . . 7 . . . . 19 63 . . . . . 13 75 10 6 Level 3 1 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . 8 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Level 5 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 59 High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 47 | . 4 . . 2 . 6 . . . . 4 . . . . 8 1 . . . 1 3 4 1 . 13 Investigation 15 | . 2 . . . . 1 . . . . 2 . . . . 5 1 . . . . . . 1 . 3 Extermination 3 | . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . Reinforcement 12 | . 2 . . 1 . 1 . . . . 1 . . . . . . . . . . 3 . . . 4 Assault 12 | . . . . 1 . 3 . . . . . . . . . . . . . . 1 . 1 . . 6 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept 5 | . . . . . . . . . . . . . . . . 2 . . . . . . 3 . . . Searches Triggered 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Qua Acc Com Distress Signals 22 | . 1 . . 1 . 2 . . . . 1 . . . . . 1 . . 1 . . . . . 15 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 401 | . 21 . 1 22 4 22 2 6 . 25 22 3 14 4 14 21 15 16 . 37 32 11 7 2 . 100 Peak Tracking Total 22 | . 5 . 5 4 2 8 1 4 . 11 6 3 4 4 4 6 5 8 . 11 19 9 4 1 . 22 Tactical Retreats 38 | . 2 . . 1 . 3 . 4 . 6 1 . . . 1 5 . 5 . 1 2 2 . 1 . 4 Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Qua Acc Com Traps Triggered 7 | . 2 . . . . 2 . . . . 2 . . . . . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 20 | . . . . . . . . . . . . . 2 . . . . 1 1 16 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ---------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Qua Acc Com Machines Disabled 28 | . 4 . . 3 . 3 . . . . 1 . . . . 2 4 . . . . . . 4 . 7 Max in Single Turn 2 | . 2 . . 1 . 2 . . . . 1 . . . . 1 . . . . . . . 1 . 2 Garrison Access 3 | . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Qua Acc Com Machines Accessed 80 | . 7 1 1 14 6 12 1 2 . 1 4 . . 4 . 8 2 . 1 7 . 1 2 3 1 2 Terminals 39 | . 7 . . 11 6 6 1 . . 1 1 . . . . . . . . . . . . 3 1 2 Fabricators 7 | . . . . . . 1 . . . . 2 . . . . 3 1 . . . . . . . . . Repair Stations 3 | . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . Recycling Units 5 | . . . 1 . . 1 . . . . . . . . . 2 . . . . . 1 . . . . Scanalyzers 5 | . . . . . . 2 . . . . 1 . . . . . 1 . . . . . 1 . . . Garrison Access 6 | . . . . 1 . 2 . . . . . . . . . 2 . . . . . . 1 . . . Total Hacks 243 | . 26 1 1 30 26 39 1 2 . 7 13 . . 30 . 20 7 . 1 23 . 2 2 6 1 5 Successful 163 | . 13 1 1 15 14 22 1 2 . 7 7 . . 30 . 14 6 . 1 23 . . . 3 1 2 Failed 79 | . 13 . . 15 11 17 . . . . 6 . . . . 6 1 . . . . 2 2 3 . 3 Catastrophic 11 | . 2 . . 2 1 2 . . . . . . . . . . . . . . . . 2 2 . . Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Manual 169 | . 14 . . 10 24 19 . . . . 23 . . . . 23 11 . . 1 . 13 10 10 8 3 Terminals 114 | . 26 . . 24 26 17 1 . . 7 1 . . . . . . . . . . . . 6 1 5 Fabricators 19 | . . . . . . 2 . . . . 8 . . . . 6 3 . . . . . . . . . Repair Stations 10 | . . . . 5 . . . . . . . . . . . 5 . . . . . . . . . . Recycling Units 11 | . . . 1 . . 4 . . . . . . . . . 4 . . . . . 2 . . . . Scanalyzers 22 | . . . . . . 13 . . . . 4 . . . . . 4 . . . . . 1 . . . Garrison Access 10 | . . . . 1 . 3 . . . . . . . . . 5 . . . . . . 1 . . . Terminal Hacks 97 | . 8 1 . 8 8 2 1 2 . 7 . . . 30 . . . . 1 23 . . . 3 1 2 Record 38 | . . . . . . . 1 1 . 7 . . . 11 . . . . . 17 . . . 1 . . Part Schematic 12 | . . . . . . . . . . . . . . 12 . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Prototype ID Bank 12 | . 2 . . . 2 . . . . . . . . 3 . . . . . 5 . . . . . . Open Door 11 | . . 1 . 4 . . . 1 . . . . . . . . . . 1 1 . . . 2 1 . Alert Level 3 | . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 10 | . 3 . . 1 5 1 . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 12 | . . . . . . 1 . . . . 4 . . . . 5 2 . . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Load Schematic 6 | . . . . . . . . . . . 2 . . . . 3 1 . . . . . . . . . Build 5 | . . . . . . . . . . . 2 . . . . 2 1 . . . . . . . . . Repair Station Hacks 8 | . . . . 3 . . . . . . . . . . . 5 . . . . . . . . . . Scan Component 5 | . . . . 2 . . . . . . . . . . . 3 . . . . . . . . . . Repair 3 | . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . Recycling Unit Hacks 2 | . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Scanalyzer 19 | . . . . . . 12 . . . . 3 . . . . . 4 . . . . . . . . . Insert Component 10 | . . . . . . 6 . . . . 2 . . . . . 2 . . . . . . . . . Analyze 9 | . . . . . . 6 . . . . 1 . . . . . 2 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 25 | . 5 . . 4 6 7 . . . . . . . . . 3 . . . . . . . . . . Terminals 20 | . 5 . . 4 6 5 . . . . . . . . . . . . . . . . . . . . Assimilate 3 | . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Botnet 16 | . 3 . . 3 6 4 . . . . . . . . . . . . . . . . . . . . Detonate 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . . . . . . . . . 3 . . . . . . . . . . Reprogram 3 | . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . Jam 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 53 | . 6 . . 11 6 11 . . . . 4 . . . . 7 2 . . . . 1 2 2 . 1 Full Trace Events 8 | . 1 . . . . . . . . . 2 . . . . 3 1 . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . 4 . . . . 4 . . . . . . . . . 2 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 62 | . . . . . . 4 . . 14 . 25 . . 12 . . 1 . . . . . . 6 . . Parts Built 5 | . . . . . . . . . . . 2 . . . . 1 2 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 495 | . . . . . . . . . . . 219 . . . . 181 95 . . . . . . . . . Total Part Build Rating 23 | . . . . . . . . . . . 9 . . . . 4 10 . . . . . . . . . Parts Repaired 3 | . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . Time 185 | . . . . 53 . . . . . . . . . . . 132 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Parts Scanalyzed 9 | . . . . . . 5 . . . . 2 . . . . . 2 . . . . . . . . . Part Schematics Acquired 6 | . . . . . . 4 . . . . 1 . . . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------------ Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Qua Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . parse_system 2 | . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Relay Couplers Released 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Machine Destruction 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 11 | . . . . 1 5 . . . . . . . . . . . . . . 5 . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Qua Acc Com Total Allies 106 | . . . . 11 5 1 . . 7 . 4 . . . . 5 6 . . 5 . 4 2 . 1 55 Largest Group 33 | . . . . 10 11 7 . . 7 7 4 3 3 . . 4 6 . . 5 . 3 3 3 1 33 Highest-Rated Group 2702 | . . . . 88 103 62 . . 248 248 234 204 204 . . 116 364 . . 240 . 269 513 513 28 2702 Highest-Rated Ally 269 | . . . . 16 16 26 . . 40 40 70 70 70 . . 29 81 . . 50 . 269 269 269 28 269 Zionite Dispatches 13 | . . . . . . . . . . . 2 . . . . 3 3 . . . . 3 1 . 1 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Light 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Recon 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Hacker 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Demo 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Melee Resupply 3 | . . . . . . . . . . . 1 . . . . . 1 . . . . 1 . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 32 | . . . . 10 . . . . . . 2 . . . . 8 2 . . 7 . 1 . . 2 . STAY 6 | . . . . . . . . . . . . . . . . 2 1 . . 2 . . . . 1 . FOLLOW 3 | . . . . . . . . . . . . . . . . 1 . . . 2 . . . . . . GUARD 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . DROP 5 | . . . . . . . . . . . 1 . . . . 1 1 . . . . 1 . . 1 . PICKUP 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . COLLECT 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . EXPLORE 12 | . . . . 10 . . . . . . . . . . . 2 . . . . . . . . . . RETURN 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Ally Attacks 709 | . . . . 60 11 20 . . . 25 45 5 39 . . 27 31 . . 55 . . 12 3 . 376 Total Damage 29865 | . . . . 577 108 123 . . . 639 976 112 802 . . 472 1812 . . 1725 . . 685 303 . 21531 Kills 167 | . . . . 9 1 . . . . 7 7 1 4 . . 2 13 . . 14 . . 5 3 . 101 Allies Corrupted 11 | . . . . 2 . . . . . . . . . . . . . . . . . . . 3 . 6 Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Qua Acc Com Robot Analysis Total 131 | . . . . . . . . . . . . . . 131 . . . . . . . . . . . . Derelict Logs Recovered 15 | . . 1 . . . . 2 2 3 3 . . 1 . 2 . . 1 . . . . . . . . Drone Launches 41 | . . . . 35 . . . . . . . . . . . 6 . . . . . . . . . . Drone Recoveries 22 | . . . . 20 . . . . . . . . . . . 2 . . . . . . . . . . Decoded 0b10 Intel 42 | . . . . . . . . . . . . . . . . 24 7 . . . . 7 4 . . . Traps 3 | . . . . . . . . . . . . . . . . 1 1 . . . . . 1 . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Items 32 | . . . . . . . . . . . . . . . . 20 5 . . . . 5 2 . . . Patrols 3 | . . . . . . . . . . . . . . . . 2 . . . . . 1 . . . . Guards 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exits 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Zionite Intel Received 11 | . . . . . . . . . . . 4 . . . . 2 . . . . . 1 1 2 1 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Component Stockpiles 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . Component Schematics 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Trap Installations 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Qua Acc Com Turns Passed 12815 | 21 486 241 38 803 582 1285 623 400 822 537 996 338 846 196 325 985 279 196 172 676 168 188 259 215 127 1011 Spaces Moved 18373 | 30 625 618 97 1054 613 1535 1054 842 1397 743 674 250 608 162 671 1112 406 498 524 1071 469 469 767 498 276 1310 Core 471 | 30 331 . . 68 . 14 . . . . . . . 27 1 . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 17902 | . 294 618 97 986 613 1521 1054 842 1397 743 674 250 608 135 670 1112 406 498 524 1071 469 469 767 498 276 1310 Fastest Speed 26 | 50 37 37 37 32 34 37 45 45 45 45 45 117 47 47 26 32 32 32 32 27 32 28 26 31 26 26 Average Speed 46 | 50 45 37 37 36 38 60 54 45 45 47 108 117 117 101 33 32 39 32 32 29 32 28 27 31 27 30 Slowest Speed 272 | 50 150 37 37 115 115 115 120 45 120 120 270 117 272 122 150 107 100 32 32 107 32 28 99 106 31 104 Overloaded Moves 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 78 | . . 3 1 2 9 6 . 1 . 4 2 . . 1 . 8 1 6 . 14 8 4 . . 1 7 Cave-ins Triggered 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Exploration Rate (%) 55 | 3 93 98 13 94 94 46 93 76 92 76 24 37 58 80 79 34 13 67 69 90 66 14 15 41 9 33 Regions Visited 26 Branch Regions 17 Pre-discovered Areas 39 | . . 1 . . . 1 . 1 2 2 10 . 1 19 . . . . . 2 . . . . . . Known Exits Taken 19 | . . . . . . 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . . . . . 1 . . . . . . . . . . . . . . Scrap Searched 34 | . . 1 . . . . 5 14 2 1 . . 3 . 4 . . 1 1 . 2 . . . . . Spaces Dug 182 | . 6 . . 14 14 22 3 3 . 1 19 13 1 2 10 16 2 10 . . . 6 3 1 12 24 Terrain Destroyed 1329 | . 107 . . 53 14 68 3 3 . 38 19 13 1 2 29 16 2 10 . . . 6 3 1 12 929 Melee 176 | . . . . 14 14 22 3 3 . 1 19 13 1 2 10 16 2 10 . . . 6 3 1 12 24 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 1153 | . 107 . . 39 . 46 . . . 37 . . . . 19 . . . . . . . . . . 905 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Qua Acc Com Total 21744 | 35 757 627 96 1358 924 1787 1083 858 1581 906 855 264 676 179 732 1659 504 512 527 1409 469 511 795 538 304 1798 Wait 2177 | . 47 . . 187 216 138 8 3 143 147 18 . 7 . 23 469 63 9 3 287 2 20 9 1 5 372 Move 18208 | 29 624 611 94 1049 596 1522 1053 839 1396 735 669 249 607 159 670 1096 403 485 523 1049 454 461 766 497 273 1299 Hop 60 | . . 3 1 2 7 6 . 1 . 3 2 . . 1 . 7 1 6 . 7 6 3 . . 1 3 Pick Up 134 | 5 8 2 . 11 1 16 3 5 5 1 16 . 8 3 3 11 5 . 1 10 . 3 . 6 3 8 Fast Attach 112 | 1 10 4 1 6 7 6 . 1 13 . 7 . 3 . 5 12 7 . . 6 . 3 5 6 1 8 Attach 72 | . 9 . . 3 . 6 . . . 2 14 . 3 1 6 8 2 2 . 1 1 3 . . 4 7 Detach 36 | . 5 . . . . 2 . . . 1 12 . 1 . 3 5 1 . . . . . . 2 1 3 Swap 66 | . 1 1 . 13 . 4 3 . . 1 8 . 3 2 . 8 4 . . 4 . 1 . 2 1 10 Drop 178 | . 8 6 . 8 14 13 4 6 18 2 15 . 10 5 3 11 7 . . 9 . 9 5 10 2 13 Fire 83 | . 44 . . 5 . 4 . . . 9 2 . 3 1 1 . . . . . . . . . . 14 Melee 457 | . . . . 63 20 52 12 3 6 5 56 15 31 7 18 31 11 10 . 5 6 8 10 14 13 61 Ram 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 54 | . . . . . . 18 . . . . 36 . . . . . . . . . . . . . . . Rewire 98 | . . . . 4 63 . . . . . . . . . . . . . . 31 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 8 | . . . . 7 . . . . . . . . . . . 1 . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -2/Research -2/Quarantine -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 2 exits: *Sur x2) 0b11 Command History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 16) 22 | -11/Junkyard | Entered Materials 52 | -10/Materials | Discovered new exit (range 20) 273 | -10/Materials | Discovered new exit (range 12) 302 | -10/Materials | Build established: Mutant 360 | -10/Materials | Core integrity fell below 50% 360 | -10/Materials | Core integrity fell below 20% 460 | -10/Materials | Discovered new exit (range 13) 494 | -10/Materials | Discovered new exit (range 4) 508 | -10/Materials | Entered Mines 511 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 547 | -10/Mines | Discovered new exit (range 7) 574 | -10/Mines | Discovered new exit (range 13) 581 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 643 | -10/Mines | Met a Derelict bent on vengeance 749 | -10/Mines | Entered Materials 749 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 779 | -9/Materials | Discovered new exit (range 15) 787 | -9/Materials | Entered Storage 1022 | -9/Storage | Used back door to open Recycling access 1022 | -9/Storage | Discovered new exit (range 5) 1041 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1319 | -9/Storage | Repaired Broken Reaction Control System 1404 | -9/Storage | Discovered new exit (range 6) 1476 | -9/Storage | Build established: Commander-Mutant 1590 | -9/Storage | Entered Recycling 1590 | -9/Recycling | Accompanied by 7 allies 1593 | -9/Recycling | Found Scrap Engine 1785 | -9/Recycling | Discovered new exit (range 5) 2172 | -9/Recycling | Entered Factory 2172 | -7/Factory | Accompanied by 7 allies 2172 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x3 2500 | -7/Factory | Discovered new exit (range 13) 2508 | -7/Factory | Identified exit to Lower Caves 2514 | -7/Factory | Lost 3 parts (1p2u) 2675 | -7/Factory | Build established: Mutant 3186 | -7/Factory | Discovered new exit (range 12) 3191 | -7/Factory | Identified exit to Factory 3372 | -7/Factory | First assault squad dispatched 3457 | -7/Factory | Entered Lower Caves 3525 | -7/Lower Caves | Build established: Construct 3775 | -7/Lower Caves | Identified exit to Lower Caves 3873 | -7/Lower Caves | Encountered a Warlord checkpoint 3884 | -7/Lower Caves | Learned location of 1 exit from Factory 4080 | -7/Lower Caves | Entered another Lower Caves area 4174 | -7/Lower Caves | Learned location of Zion (-7) 4187 | -7/Lower Caves | Learned Factory emergency access door positions 4299 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4477 | -7/Lower Caves | Discovered new exit (range 6) 4480 | -7/Lower Caves | Identified exit to Zion 4480 | -7/Lower Caves | Entered Zion 4514 | -7/Zion | Learned 4 Factory zone layouts 4517 | -7/Zion | Discovered new exit (range 16) 4526 | -7/Zion | Identified exit to Proximity Caves 4542 | -7/Zion | Visited the Megawrench Repair Shop 4545 | -7/Zion | Megawrench repaired 5 parts 4569 | -7/Zion | Learned location of 1 exit from Factory 4574 | -7/Zion | Learned Factory security intel 4578 | -7/Zion | Learned Factory emergency access door positions 4580 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4616 | -7/Zion | Received a hallucinogenic algorithm 4677 | -7/Zion | Imprinted 4679 | -7/Zion | Declared Zion's savior 4710 | -7/Zion | Found Prototype Launcher 4710 | -7/Zion | Identified Gui. Missile Launcher 4738 | -7/Zion | Learned location of Armory (-3) 4772 | -7/Zion | Found Prototype Processor 4772 | -7/Zion | Identified Exp. Targeting Computer 4775 | -7/Zion | Found Prototype Processor 4775 | -7/Zion | Identified Exp. Armor Integrity Analyzer 4778 | -7/Zion | Found Prototype Processor 4778 | -7/Zion | Identified Exp. Signal Interpreter 4784 | -7/Zion | Found Exp. Signal Interpreter 4786 | -7/Zion | Found Prototype Hackware 4795 | -7/Zion | Found Exp. Armor Integrity Analyzer 4828 | -7/Zion | Learned location of Warlord (-4) 4850 | -7/Zion | Gained Derelict followers 4870 | -7/Zion | Learned Factory recycling unit intel 5302 | -7/Zion | Entered Proximity Caves 5302 | -6/Proximity Caves | Accompanied by 7 allies 5304 | -6/Proximity Caves | Spotter reported a threat 5305 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5309 | -6/Proximity Caves | Learned Factory security intel 5419 | -6/Proximity Caves | Attracted the attention of an 0b10 base 5439 | -6/Proximity Caves | Core integrity fell below 50% 5488 | -6/Proximity Caves | Learned 6 Upper Caves zone layouts 5488 | -6/Proximity Caves | Learned Research garrison access intel 5490 | -6/Proximity Caves | Destroyed 7 combat bots 5499 | -6/Proximity Caves | Lost 5 parts (1p1n2u1w) 5553 | -6/Proximity Caves | Spotted B-75 Beast 5640 | -6/Proximity Caves | Discovered exit to Factory (range 16) 5684 | -6/Proximity Caves | Learned Factory terminal intel 5727 | -6/Proximity Caves | Build established: Mutant 5745 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 5839 | -6/Proximity Caves | Entered Factory 5839 | -6/Factory | Evolved 2 slots: Utility x2 5839 | -6/Factory | Identified Exp. System Shield 5840 | -6/Factory | Identified exit to Lower Caves 5841 | -6/Factory | Identified exit to Factory 5845 | -6/Factory | Loaded intel: 28 terminal locations 5846 | -6/Factory | Loaded intel: 6 recycling unit locations 5862 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 6034 | -6/Factory | Fabricated Cld. Aerolev Unit? 6189 | -6/Factory | Search patrols dispatched 6239 | -6/Factory | Fabricated Cld. VTOL Module (x1) 6544 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 6545 | -6/Factory | Zion Light squad teleported in 6635 | -6/Factory | Zion Melee Resupply teleported in 6723 | -6/Factory | Retrieved Zion intel report: Component Schematics 6744 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 6835 | -6/Factory | Entered Lower Caves 6835 | -6/Lower Caves | Accompanied by 3 allies 7162 | -6/Lower Caves | Discovered new exit (range 11) 7173 | -6/Lower Caves | Entered another Lower Caves area 7173 | -6/Lower Caves | Accompanied by 3 allies 7177 | -6/Lower Caves | Ambushed by wild Derelicts 7758 | -6/Lower Caves | Lost 4 parts (1p1n1u1w) 7882 | -6/Lower Caves | Discovered new exit (range 5) 7885 | -6/Lower Caves | Identified exit to Data Miner 8019 | -6/Lower Caves | Entered Data Miner 8019 | -6/Data Miner | Discovered new exit (range 6) 8024 | -6/Data Miner | Identified exit to Proximity Caves 8043 | -6/Data Miner | Met Data Miner 8073 | -6/Data Miner | Learned location of Section 7 (-2) 8073 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8095 | -6/Data Miner | Received God Mode back door access code from Data Miner 8158 | -6/Data Miner | Destroyed Data Miner 8163 | -6/Data Miner | Found Deep Network Scanner 8166 | -6/Data Miner | Found System Mapper 8168 | -6/Data Miner | Interfaced with the Data Conduit 8173 | -6/Data Miner | Core integrity fell below 50% 8215 | -6/Data Miner | Entered Proximity Caves 8252 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 8286 | -5/Proximity Caves | Spotted B-75 Beast 8314 | -5/Proximity Caves | Crushed by falling debris 8515 | -5/Proximity Caves | Learned 8 Factory zone layouts 8527 | -5/Proximity Caves | Discovered exit to Factory (range 16) 8540 | -5/Proximity Caves | Entered Factory 8540 | -5/Factory | Evolved 2 slots: Utility x2 8541 | -5/Factory | Identified exit to Factory 8544 | -5/Factory | Loaded intel: 251 machine locations 8568 | -5/Factory | Zion Infowar Resupply teleported in 8698 | -5/Factory | Fabricated Imp. Cesium-ion Thruster? 8862 | -5/Factory | Build established: Hacker-Sprinter 8927 | -5/Factory | Lost 3 parts (1n2u) 9014 | -5/Factory | Found Quantum Capacitor 9021 | -5/Factory | Intercept squad dispatched 9053 | -5/Factory | Spotted Tracker 9055 | -5/Factory | Destroyed Tracker 9058 | -5/Factory | Found Exp. Phase Shifter 9092 | -5/Factory | Spotted Combat Programmer 9112 | -5/Factory | Retrieved Zion intel report: Trap Installations 9131 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 9132 | -5/Factory | Zion Recon squad teleported in 9133 | -5/Factory | Lost 3 parts (1p2u) 9212 | -5/Factory | Zion Recon squad teleported in 9348 | -5/Factory | Repaired Imp. Cesium-ion Thruster 9412 | -5/Factory | Repaired Force Lance 9525 | -5/Factory | Entered another Factory area 9525 | -4/Factory | Evolved 2 slots: Utility x2 9526 | -4/Factory | Loaded intel: 254 machine locations 9532 | -4/Factory | Zion Melee Resupply teleported in 9594 | -4/Factory | Zion Demo squad teleported in 9631 | -4/Factory | Zion Hacker squad teleported in 9705 | -4/Factory | Fabricated Nuclear Pulse Thruster (x2) 9768 | -4/Factory | Discovered new exit (range 22) 9787 | -4/Factory | Identified exit to Upper Caves 9804 | -4/Factory | Entered Upper Caves 9805 | -4/Upper Caves | Identified exit to Upper Caves 9906 | -4/Upper Caves | Learned Research emergency access door positions 10000 | -4/Upper Caves | Entered another Upper Caves area 10001 | -4/Upper Caves | Identified exit to Warlord 10042 | -4/Upper Caves | Spotted B-86 Titan 10056 | -4/Upper Caves | Encountered a Warlord checkpoint 10140 | -4/Upper Caves | Build established: Sprinter 10172 | -4/Upper Caves | Entered Warlord 10303 | -4/Warlord | Rebuked by Warlord 10307 | -4/Warlord | Opened Warlord's prototype stash 10308 | -4/Warlord | Found Vortex Chain Reactor 10311 | -4/Warlord | Found Exp. Core Analyzer 10313 | -4/Warlord | Found Thermal Barrier 10328 | -4/Warlord | Warlord's base attacked by MAIN.C 10410 | -4/Warlord | Learned Armory security intel 10410 | -4/Warlord | Learned Testing security intel 10410 | -4/Warlord | Learned Quarantine security intel 10410 | -4/Warlord | Learned Factory terminal intel 10410 | -4/Warlord | Learned Armory terminal intel 10410 | -4/Warlord | Learned Armory recycling unit intel 10410 | -4/Warlord | Learned 4 Quarantine zone layouts 10410 | -4/Warlord | Learned 4 Quarantine zone layouts 10410 | -4/Warlord | Learned 4 Command zone layouts 10410 | -4/Warlord | Learned Quarantine trap positions 10678 | -4/Warlord | Warlord forces counterattacked 10688 | -4/Warlord | Build established: Commander-Sprinter 10690 | -4/Warlord | Spotted Executioner 10705 | -4/Warlord | Spotted B-90 Cyclops 10721 | -4/Warlord | Spotted B-86 Titan 10742 | -4/Warlord | Allies destroyed B-90 Cyclops 10760 | -4/Warlord | Spotted Striker 10787 | -4/Warlord | Spotted Striker 10798 | -4/Warlord | Allies destroyed Striker 10805 | -4/Warlord | Spotted Striker 10811 | -4/Warlord | Spotted Executioner 10837 | -4/Warlord | Discovered new exit (range 12) 10840 | -4/Warlord | Identified exit to Proximity Caves 10843 | -4/Warlord | Spotted Striker 10848 | -4/Warlord | Entered Proximity Caves 10911 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 10924 | -3/Proximity Caves | Spotter reported a threat 11006 | -3/Proximity Caves | Spotted B-86 Titan 11007 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11013 | -3/Proximity Caves | Discovered new exit (range 8) 11016 | -3/Proximity Caves | Identified exit to Research 11016 | -3/Proximity Caves | Entered Research 11016 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 11018 | -3/Research | Loaded intel: 94 machine locations 11019 | -3/Research | Loaded intel: 3 garrison access locations 11025 | -3/Research | Zion Melee Resupply teleported in 11064 | -3/Research | Found Hellfire Missile Launcher 11077 | -3/Research | Retrieved Zion intel report: Emergency Access 11124 | -3/Research | Zion Hacker squad teleported in 11130 | -3/Research | Build established: Sprinter 11169 | -3/Research | Discovered new exit (range 10) 11171 | -3/Research | Zion Experimental squad teleported in 11172 | -3/Research | Identified exit to Research 11204 | -3/Research | Entered another Research area 11204 | -2/Research | Accompanied by 1 ally 11204 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 11205 | -2/Research | Loaded intel: 107 machine locations 11327 | -2/Research | Spotted B-90 Cyclops 11397 | -2/Research | Intercept squad dispatched 11405 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 11406 | -2/Research | Zion Heavy squad teleported in 11406 | -2/Research | Discovered new exit (range 22) 11427 | -2/Research | Spotted Tracker 11427 | -2/Research | Spotted Tracker 11430 | -2/Research | Allies destroyed Tracker 11434 | -2/Research | Allies destroyed Tracker 11438 | -2/Research | Found Exp. Phase Shifter 11439 | -2/Research | Spotted Combat Programmer 11449 | -2/Research | Destroyed Combat Programmer 11451 | -2/Research | Identified exit to Quarantine 11454 | -2/Research | First assault squad dispatched 11463 | -2/Research | Entered Quarantine 11463 | -2/Quarantine | Accompanied by 3 allies 11465 | -2/Quarantine | Loaded intel: 18 trap records 11466 | -2/Quarantine | Loaded intel: 67 machine locations 11533 | -2/Quarantine | Found Alien Artifact 11533 | -2/Quarantine | Identified Terrabomb 11533 | -2/Quarantine | Used Terrabomb 11544 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 11586 | -2/Quarantine | Met incapacitated Sigix Warrior 11586 | -2/Quarantine | Lockdown squad dispatched 11587 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 11588 | -2/Quarantine | Unlocked Sigix quarantine chamber 11600 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 11619 | -2/Quarantine | Found Antimissile System 11625 | -2/Quarantine | Spotted Alpha 7 11631 | -2/Quarantine | Found Alien Launcher 11631 | -2/Quarantine | Identified Sigix Terminator 11650 | -2/Quarantine | Discovered new exit (range 5) 11650 | -2/Quarantine | Identified exit to Access 11666 | -2/Quarantine | Found Alien Artifact 11666 | -2/Quarantine | Identified Subatomic Replicator 11678 | -2/Quarantine | Entered Access 11678 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 11679 | -1/Access | Loaded intel: 113 machine locations 11738 | -1/Access | Retrieved Zion intel report: Main Access 11738 | -1/Access | Identified exit to Surface 11739 | -1/Access | Zion Hacking Resupply teleported in 11743 | -1/Access | Found Exp. System Shield 11751 | -1/Access | Spotted B-99 Colossus 11774 | -1/Access | Spotted B-99 Colossus 11792 | -1/Access | Crushed by falling debris 11799 | -1/Access | Used Subatomic Replicator to replicate Hacking Suite 11803 | -1/Access | Discovered new exit (range 7) 11804 | -1/Access | Identified exit to Command 11805 | -1/Access | Entered Command 11807 | -1/Command | Loaded intel: 64 machine locations 11832 | -1/Command | Disengaged cave seal 11832 | -1/Command | Zionites emerged from the dark tunnel 12035 | -1/Command | Spotted B-99 Colossus 12041 | -1/Command | Befriended a Behemoth using the annoying Tinkerer's hack 12055 | -1/Command | First assault squad dispatched 12064 | -1/Command | Disengaged cave seal 12064 | -1/Command | Zionites emerged from the dark tunnel 12072 | -1/Command | Found Vibroblade 12157 | -1/Command | Build established: Hacker-Sprinter 12247 | -1/Command | Spotted M Guard 12247 | -1/Command | Spotted M Guard 12247 | -1/Command | Spotted Combat Programmer 12248 | -1/Command | Fired Sigix Terminator 12248 | -1/Command | Destroyed Combat Programmer 12248 | -1/Command | Destroyed Combat Programmer 12266 | -1/Command | High security lockdown imminent 12266 | -1/Command | Destroyed M Guard 12268 | -1/Command | Destroyed M Guard 12268 | -1/Command | All MAIN.C guards destroyed 12274 | -1/Command | Found Adv. Micro-nuke Launcher 12293 | -1/Command | Lost 3 parts (1n2u) 12301 | -1/Command | Met MAIN.C 12311 | -1/Command | Destroyed 16 combat bots 12346 | -1/Command | High security lockdown engaged 12368 | -1/Command | Allies destroyed MAIN.C Shell 12371 | -1/Command | MAIN.C activated Command garrisons 12380 | -1/Command | Allies destroyed MAIN.C 12380 | -1/Command | Discovered exit to Surface (range 65) 12380 | -1/Command | Discovered exit to Surface (range 65) 12380 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 12408 | -1/Command | 0b10 Conduit disabled 12413 | -1/Command | Destroyed 15 combat bots 12717 | -1/Command | Build established: Hacker-Mutant 12816 | *** | Establishing 0b11! Last Messages --------------- 12435_ Slug penetrates 0b10 Conduit. 12444_ Penetrated by Slug. 12444_ Vibroblade follow-up attack on Y-72 Warden. 12448_ Y-72 Warden destroyed. 12451_ Acquired 15 matter. 12462_ System corrupted: Substantial component data lost. 12494_ PY:PG1|7OEF3GQ 12775_ 0PT8XGUYG